(edited by Loubbo.9852)
Showing Posts For Loubbo.9852:
Again… Yup, I’m done for the night.
Meh, it happens, and I guess its time to play something else. Just glad that its not on my end and that other people are affected.
It really does come down to simply poor programming, programming that most developers would have looked at in the making and thought, “Guys, this may not be the best idea…”. This is especially true for this game which keeps trying to keep up the title of an esport. Rng and haphazard ai are never suited for such a competitive game. Rangers will always have to work against the ai because of this.
Can my drake’s f2 follow the player throughout the channel?
Will my Raven keep attacking a low health target and not randomly stop to cast swiftness?
Can I tell my pet to stay in one place so I can hide behind it to avoid burst without a crappy shout.
Will I ever be able to use my pets abilities when I want them without blowing a pet switch that I will need later on for Signet of Renewal or traits that actively kills my pet for no apparent reason?
All this plus many more and the answer to all of them is NO. In my opinion Ranger is in a pretty good place weapon, ability, and trait wise overall (Shouts need to be less situational and Spirits need to not die after a sneeze in their direction) but it will never be a truly consistently competitive profession with the current pet system.
(edited by Loubbo.9852)
If you are going for a stealth free Thief build I would recommend something like this:
http://gw2skills.net/editor/?fZAQNAsaVnMJSRT20EeNB/Tm4mg483zw7tklvoZAaNA
Gear to taste with beginning more on the bunker side and ease your way into more damage as you learn to time your cc, dodge, and mobility abilities. Also, S/P or S/D both work and is purely a personal preference, but I would definitely try and keep the Sb in there.
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I think the biggest joke is going to be that it will go almost completely unnoticed and will only be heard about several days later considering a vast majority will be playing the early access of The Elder Scrolls Online.
Yeah, I recall the last bit of the most recent Ready Up vid. You know the one where the Thief 1v2 because of interrupt and blind spam and teleports. As for you Travlane, weapon switch to short bow and AA till you exhaust cds and #3 dodge when needed and AoE your Supply Crate (which is the only thing the thief needs to worry about).
-You haven’t named your pet the same as yourself and people attack said pet and call you a “Cheater” who “Uses a invulnerability hack”.
-You are not completely disgusted by how horrible the CDI went.
I thought it was decent at the start but you soon realized that it was all a gimmick, especially if you were following the other CDI and all the responses they were getting in comparison. It just went down hill from there, with the general complete lack of dev input, the “sustained damage” comment, the pity post recap of the thread that could have been done in 5 minutes, and finally the “2X4” post that everyone absolutely tore apart (and for good reason). It just reaffirmed everyone’s suspicion that no dev actually plays Ranger at any competent lvl.
- Used your Wolf’s F2 only to have it do nothing and instead continue hitting the guy about to stomp you.
- Used your Raven’s F2 to finish off opponent and instead it deciding to cast swiftness even though you already have 20+ second of it.
-Wondered why you have no true condition application weapon without some extra circumstances tied to your AA like every other class does.
Oh! Let’s start making bets on how long it will take them to give us another pity post that states nothing but the obvious, gives no additional information on which things they are looking at in particular and how they are thinking about going about it(so we can discuss and fine tune), or actual information that gives anything more then the fact they did little more then skim the entire thread.
You do realize that with this build your damage is decent when fighting multiple mobs and plummets when single target. While you do get bonus crit damage with axe it has very poor base damage and scaling. Also, if you are running a build with an emphasis on crits Companion’s Might is among the best traits you can get.
Although, we do have some stealth abilities that give the same sounds and animation that could give the impression of a teleport when used in conjunction with our gap closers.
I’m just waiting for Wildstar and/or Elder Scrolls Online, right now I’ve lost all faith. When they finally actually posted on the CDI after the days of nothing it was just a copy paste of completely random garbage and “No kitten” ideas. They didn’t even say “Hey, we (the devs) liked these ones in particular. Lets focus on those and fine tune it because we are looking at doing it like blah blah blah” It was just a pity post that could have been done in 5 minutes of skimming the entire thread or having the most basic idea of playing a Ranger.
Specific Game Mode
PvP (PvX recommended)
Proposal Overview
Reduce all aspects of Rampage as One to allow for more calculated usage.
Goal of Proposal
Currently with the long cooldown and its slow ramp up time for offense and strippable boons for defense (Stability) it’s simply a all in card that causes very little strategy. With reduce duration and cooldown you have more control allowing you to use it more based on the situation be it to avoid cc, complete a stomp (something rangers have a lot of difficulty with), or burst.
Proposal Functionality
Reduce the the CD to 60 seconds and all buffs to 10 secs.
Not necessary but a good QoL aspect would be a reduction to cast time. It’s nothing massively debilitating or harmful at first so the red glowing aura is enough of a telegraph. Not to mention it’s our only source of stability and very much a necessity these days.
Associated Risks
Allows for the rather unbalanced usage of Lyssa’s Runes similiar to Thieves and Warriors due to low cooldown. Might stacks may not get as high because of reduced RaO duration.
You guys keep talking like its only a couple skills that are affecting the general warrior “opness”. When it’s really the base and/or easy access to high damage, healing, cc, cleanse, health/toughness, and invuls. You can play a warrior that doesn’t have cleansing ire but then has a 8 sec immunity to cond/20+ secs stability with a bunch of hard cc and damage and it doesn’t matter you’re done. Or a warrior with insane regen and absolutely debilitating soft cc and cond application. With many builds you can completely stack power and have moderate crit without putting anything into precision. Hell most of the warriors hard cc comes with good damage where with other classes’ skills the cc is lackluster AND the damage is terrible. All this is whats causing the problem.
No, you made it seem that way. I said nothing about stuns of any sort initially, simply immobilizes (with an exception of the offhand shield which most builds will have). Since for large portions conditions are drastically reduced or negated on us we can easier perform our burst rotations. Hell, with a simple Sigil of Hydromancy you can still perform a large chunk of the burst.
Playing a warrior main, yes, we are grossly op but not for anything that you guys are suggesting. It’s the high control (stun/Immob), burst, and immunities to all cc for large amounts of time. I could careless if i’m fighting a warrior and his regen is 500-800hps, I’m going to go in with immob and a Berserk/stability fueled rage with a greatsword followed by eviserate or an immob arcing arrow to final thrust. And guess what? There is nothing you can do about it because I’m either immune to damage, cc, or both and can do it more often then you have stun breaks/Invun.
How do you have high control (enough to overcome any breaks/stability the opponent has) with a GS/Axe combo again ( “greatsword followed by eviserate (sic)”)?
The vast majority of warriors cc potential comes with hammer, oddly one of the few weapons you didn’t actually name.
Via leg specialist, Shield Bash, and/or the physcial utility skills? And hammer is great and all but don’t always need hard cc on order to connect your burst… And I’m sorry Hammer is one of the easiest weapons to dodge/blind spam against. Its only a problem one you have multiple on you which can be said about any class.
(edited by Loubbo.9852)
If people actually looked at the traits, the axe is made for high adrenaline building so they can use Eviserate. Lots of small fast aoe attacks into a massive single target… This is exactly what off hand axe 5 does.
Playing a warrior main, yes, we are grossly op but not for anything that you guys are suggesting. It’s the high control (stun/Immob), burst, and immunities to all cc for large amounts of time. I could careless if i’m fighting a warrior and his regen is 500-800hps, I’m going to go in with immob and a Berserk/stability fueled rage with a greatsword followed by eviserate or an immob arcing arrow to final thrust. And guess what? There is nothing you can do about it because I’m either immune to damage, cc, or both and can do it more often then you have stun breaks/Invun.
Huh, and all this time I thought it had to do with armor type and built in defense mechanics/traits… Weird…
I would also propose a reduction to Necromancer with its gradual buffs and streamlining of the mechanics over the last year a heavily “zerked” Necro still has over 21k hp on top of death shroud and high cc.
For people asking it to scale with you, why would you want that?
If you are a pure dps your tank pet can no longer perform well and likewise as a tank your dps pet will be extremely lacking (otherwise it would be extremely op as you could have a rampaging bear with the dps of a cat or etc).
What they need to do is let you evolve your pet into the way you want it. They need to allow you to align a set amount of stats from a base set that is dependent on the species.
Personally I would love to have an aoe damage drakehound (do not like having a giant lizard only for aoe) with the red moa’s f2 fury. Is it op? No. All it does is give more options/builds and aesthetic diversity.
Still broken on Blackgate, 2 months in and still going. Keep up the good work Anet.
It wasn’t so much the fact that they are forcing tiers/grinding on us(which I do frown on very much) that made be finally say I’m done, its that fact that the the op got an infraction for this. Rather disgusting…
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Yeah bunker elems are going to rule the map. Only thing that stopped them to some extent was the forced fighting in open areas. this map they can run around and los all day long. Careful with ports and speed boosts.
I like how rangers are utter garbage in the new pvp map. Ai pathing is kittening laughable with the drop downs, walkways, etc. Not to mention the cannon completely obliterates your pet. Throw in the all the dead falls, cramped corners next to map edges, and ranger’s access to very little stability or its own knockbacks and you have the worst class for the map.
While I do believe warriors need some tweaks/fixes, I’m to the point (after playing all the classes) that they are pretty well balanced. I’ll honestly say it’s that other classes (certain builds to be precise) that have too much. The top professions are boon spamming cc heavy builds with access to either full invulnerability or consistent target breaks. Throw in a system that’s more about staying alive on a node or pushing people off and you have the reason why warriors are generally viewed weak.
“Sounds like roleplaying is important to you. Great. I take the flavor of the profession as what it is, and Necro is the most interesting profession in the game, in my opinion.”
Thought this was hilarious in itself, the Necromancer is one of the stupidest concepts for this type of epic hero story.
“What’s that! Little Betty Lou fell down a well you say!? Come rotting flesh golem and demonic spider/crab and/or wurm thing, we must save her!”
OR
“All I ever wanted to know was who my parent’s were and why they left me. Now that I know, I’m at peace… because I can raise them and have ZOMBIE PARENTS (Human Story)!
OR
“Yes, yes I’ll come save you all, protect the weak, save the innocent and all that stuff. Just let me finish bleeding myself so I can raise the undead and bring rot and pestilence.”
But back on track, only thing that is over done is the damage with the new fear. CC is for better control to apply your abilites, when its comes to the point where the cc is one of the top damaging sources something is wrong.
(edited by Loubbo.9852)
Sorry, the players who were playing Sb well are the ones in 900 and below range. At 1200 you are limiting your ability to keep up the flanking bleeds. Sb has the tools (utilities as well) to keep enemies away (if you aren’t blowing 3-5 haphazardly on cd). You lose some PvE pulling range and that’s about it…
I think to say the range reduction (if true) isn’t a nerf is a blatant lie. However, it is needed to make more diverse weapons and playstyles for people (jubskie’s idea for a skirmish weapon is spot on in my opinion while Boomstin wants both in one weapon). Unfortunately Anet hasn’t made either weapon very memorable, Lb still will have grotesque defensive problems and easily avoidable damage and Sb will continue to be a snorefest.
Always will cringe when people think LB is good damage… and going to be better with those changes. It would be a quality of life buff nothing more. Less “Obstruction” messages and being able to hit moving targets more reliably from range.
Not sure why everyone would be so hyped about the Path of Scars change, it hits you once and then you know its going to return making for a easy dodge. Or you know… just strafe.
It’s not so much the pet damage reduction that I’m going to be disappointed in its the fact I know Anet are going to do a general pet damage nerf across the board. Yes, BM bunkers do more damage then other bunkers (personally I thought it was because they are selfish and don’t send out boons and have very little support) allowing them to actually kill their opponents and heaven forbid, be a good 1v1 class.
It’s just going to be a flat reduction and all builds will be hurt. The new traits they throw in will probably be to bring their damage up to where they were. Anet will probably force you into traits where you either do support (poorly) or average sustained dps.
Actually, in any competitive play it is always going to fall short. It’s a cond base damage spec that relies only on bleeds leaving it very vulnerable to cleanses. It has a slow ramp up time to do it’s damage and it’s a stealth heavy spec so any time you are assaulting or guarding a node you will lose it because you can’t cap while stealthed.
For running, messing around, and being unkillable it’s good, but, other than that, I hate seeing them with me on my tpvp matches.
I would consider making a team more often if things were even remotely balanced and or I could play more then a single build per class. Playing the same build with the other same builds and classes is boring as kitten.
I played several games and now am under the impression this will be nerfed in the near future. You can play complete gs spec and either be evading/stealth pretty much indefinitely. Throw in a couple blinds/shadow steps all the while spamming boon removal and yeah… Far too easy and easily abused by the masses that WILL go to it.
As someone who also plays a thief extensively I’m going to have to say yeah, we really are op. Have a friend run in first, mess around and get one focus opponent in the group to 70% pop in finish him in secs (he used cooldowns/endurance) then stealth finisher. You guys keep talking as if you never have help and are running rambo.
They’re not OP, and yes I do run solo on my thief, as I do on all my roamers. I’m a scout, that’s what we do. I spec for survival and sustain on all of my roaming builds.
The reason most people complain that thief is op is because
1. They know nothing about the class, and therefore can’t counter it. “That thief went stealth, I guess I’ll just stand here and wait for him to attack me, I heard fear takes them out of stealth, I’ll try that”
2. their spec isn’t for dueling, and 99.99% of the time the thief is running a solo spec. You expect to kill a duelist thief with your support build? Shouldn’t have to explain this one to so many people, but i still do…. ALLLLLLL the time.
3. Complainers spec sucks, and they never do small combat fighting, but they think that zerging has made them inherit some form of skill for small engagements. Zerg tactics is very very different than solo or small combat tactics and movement. They require different mindsets, builds, and playstyles.The reason bad thieves think they are good, and talk about it on the forum:
1. They kill underleveled’s and classes/specs that are not designed for solo combat. This leads to..
2. They are full of themselves. They think that because they killed a support necro that had their back to the thief, it means they must be good. Free kills are just that, free. You didn’t earn the kill, you took advantage of them being someplace they shouldn’t have been. I do it as well, but I wouldn’t brag about it.
3. They play wvw only, and have never engaged good players in spvp or small combat. When they have run into good players in wvw small combat, they run away (see this all the time) I engage thief, thief uses his standard combo, I counter it… then he has no idea what to do and runs away.
4. Many people know little to nothing about thief mechanics, and as a result… get their butt kicked by them because of their lack of knowledge on the class. Same goes for mesmer, and for me right now… GS ranger. I get thief spec’s attacking me constantly where I read their spec immediately and realize they have no chance of killing my spec… but are accustomed to thinking rangers are free kills, so they engage me anyways and die for it.Sometimes I wonder if they even tell their friends, or if they are just too embarrassed that they got killed by a ranger.
Will you stop focusing on the kitten 1v1, something I thought I already mentioned. 1v1 I could care less, it means nothing. Tpvp and WvW where thieves can completely and utterly burst down an engaged opponent in secs without any prior notice and always on thief’s terms.
As someone who also plays a thief extensively I’m going to have to say yeah, we really are op. Have a friend run in first, mess around and get one focus opponent in the group to 70% pop in finish him in secs (he used cooldowns/endurance) then stealth finisher. You guys keep talking as if you never have help and are running rambo.
I made a warrior just to see what its like. Just hit 80 recently.
The grass on the other side is definitely greener!So, how you liking that group support and enemy control…. oh wait….
Considering I play an actual build stressing hammer control/shout heal/condition removal and not some 100B kitten, pretty kitten good.
I think a real simple fix would make the recall function almost like a dodge with a 5/8/10 (debatable) sec cooldown. Your initial recall is going to be either on pet low health or on a hard hitting ability windup ability anyway so no additional buttons needed. When you recall you yourself are already dodging out of harms way as well so it helps in those “stay out of fire” times.
Dogs/bears/drakes leap/charge back to you.
Birds fly up into the air (like harpies) appearing next to you.
Spiders/Devours burrow and come up next to you.
Anytime its on cooldown would be the regular recall. Throw in a slight speed boost to help pets stay on target and reduce some of the cast times on f2 abilities and you have some nice improvements without helping bots or allowing pets to take on dungeon bosses.
Edit: Also, I do think there are times when stowing a pet would be nice such as role playing, puzzles, aggro avoidance, etc. but no compensation for stowed pet.
(edited by Loubbo.9852)
Yeah, this looks like an absolutely thrilling build… strafe/stand behind mob and autoattack and nothing else. Oh the joy and complexity.