Showing Posts For MGjam.5706:
I experienced rain in Dry Top. It was refreshing change
I was mainly referencing to this post:
https://forum-en.gw2archive.eu/forum/lore/lore/Easter-Egg-in-Ebonhawk/3208874
Too bad that it isn’t in game…
In the Ghosts of Ascalon novel, Dougal and others left Ebonhawke with sewage exit. Where is that sewage exit in game? I spent two hours searching for it, but no luck Thanks for guide/screenshot
And also, is sewage accessible/explorable?
Well those files can be saved locally like screenshot does. I hope that ANet will make this happen.
That still doesn’t handle the problem of loading the notes into the game every time it starts up. Get enough notes in there, it can become an issue.
That can happen. but they don’t need to be loaded all immediately. The can loaded one by one according to map you are viewing or diary lists you are browsing. Similiar addon was in WoW and i don’t encountered any issues
I don’t know about the diary so much – the amount of memory that could start to accumulate for multiple characters might be a bit much. Account-bound diary seems to almost miss the point somewhat . . . at least, in my mind.
The map markers? I’d love to see that happen, but there’s the issue of memory again. How many markers could be set before it becomes a significant toll when magnified by how many player characters there are total? What about the annotation text you could put in, how bad would that push the memory issue?
If you want 3rd party diary? I suggest Notepad, easiest method and you don’t have to risk installing anything dodgier than Windows.
Well those files can be saved locally like screenshot does. I hope that ANet will make this happen.
It would be great to have opportunity to draw permanent map markers with some descriptions and notes. Also in game personal diary would be great.
Are there plans for implmenting this? Or is there some 3rd party plugins which can be used?
I’m fine with all changes Living Story makes, but we need reminders of what happened and how places looked like before. Some memorials, survivor stories, paintings or in game writings would be great.
I personally missed second half of LS1, and i’d love to read about events and impacts of LS1 in game. It’s way more natural than searching on the web.
(edited by MGjam.5706)
That pvp guide is really weird in some places.
His pros/cons list… umm?
“You lack any real “burst” besides stacking 9+ bleeds and poison on a target (which takes time)”
That’s so not true. 9 bleeds is supposed to be the biggest “burst” of a conditionmancer??I’m not surprised you would lose against a mesmer with the condition builds he posted.
Imo against a mesmer you should have: Greater Marks + Staff Mastery, Epidemic and Corrupt Boon. That’s half the battle right there.
It sounds strange to equip Epidemic in a 1v1, but land it on a clone with just 3 stacks of bleeding and it will be worth it.
And I hope you didn’t pick Plague Form, that elite is the worst in 1v1s. Golem ftw!
No that was just exampel of 1v1 guide situations
I run this build: http://en.gw2skills.net/editor/?fQAQNBLhZakRLevcTUjePBIp4ZojeccwLTpo80B-TsAgyCuI+S9l7LzXyvsfN+Y9xEBA
Epdemic is good to kill clones i think, worse is the stun i get and then blurried frrenzy which i cannot evade..
Hi,
my suggestion is to make profession duel automatching system based on pvp rank. It is something similiar to Lineage 2 class olympiad.
I know that professions are not balanced between itself, but duels between same proffesions could have been a lot of fun. Sure there will be one or two major builds for each profession but it will be still more about skill.
So what d you think? Is it possible to have something like that in game sometime? Best duelist could also have some special title or temporary skin access that everyone will know yes this is the best xxx profession duelist :-)
Well i put a little though in this suggestion and it is realy true… necromancer need as much as posible cc because we cannot dodge like ninjas.. so we need fears, golem knock down, daze and fast LF generation. Good idea Iceflame
Here is my build i currently use
http://gw2skills.net/editor/?fQAQNBLhZakRLevczTjePBIp4ZojeccwLTpo80B-TsAAzCpI+S9l7LzXyvsfNqY9xEBA
i love to finish enemies like place corrosive poison cloud —> knock enemy down with golem —> daze with warhorn —> fear them and make 2 ticks of terror
But it looks like (by cooldown) you use your Chillblains skill
Trait can give him +50% HP. Another trait gives you 30% shorter cooldown. Most of time you can have your golem beside you.
When the next patch arrive? June 27th?
Hi,
i currently play 1v1 in custom arenas. I know… 1v1 balancing is far from perfect. But still i enjoy it and i want to be better in 1v1.
I found this tips and thougts http://guidescroll.com/2013/03/guild-wars-2-necromancer-pvp-comprehensive-guide/ . It can serve for somebodys inspiraton.
Have someone also useful tips for 1v1 situations against specific classess? I run terror condi build and most pain in my *ss is mesmers. Some tips or rotations against mesmer will be useful.
Well that is true but it is not because of 1v1 nature. It is like that because whole balancing was done only for groups. I think 1v1 balanced fights can catch more players than 5 man tournaments.
Hi,
i know that nowdays PvP is balanced in 5v5 fights. Do you have some information or thoughts about future plans to balance fights in 1v1 scale?
I really like custom 1v1 arena fighting, but class balancing is much far from perfect (phantasm mesmer, …).
I’m looking so much forward to 1v1 balanced fights, i hope devs are thinkink this way too and don’t be satisfied with only 5v5 balancing..