Showing Posts For Malevo.1806:
Title is self explanatory. You cannot finish the boss if the party leader is dead. Spent 2 hours tonight to hit a dead end that was completely foreseeable.
This is how you get animosity amongst your community when you have one person of whom the success if completely pivotal on. If they die, you blame that person, rather than the architect of the story. I want my completion, and my time back.
I don’t know if I will waste my time on this when (if) it is fixed, this leaves a really sour taste in my mouth about the game now.
With the most recent feature patch I Guild Wars 2 has been stuttering, or dropping frames while I am playing the game. This happens about once every second. I have adjusted all visual settings and the stuttering still continues. This is beyond infuriating as it is the ONLY game I play that does this.
My setup:
Windows 7 SP1
AMD Phenom X4 Operating at 3.91 GHz.
8 GB 1600 DDR2 Ram
GW2 and the OS is on a WD Caviar Black 1Tb HDD
1.5 GB GTX 580
Running Dual Monitor Display, Borderless Windowed
Things I have tried:
-Unparking CPUs
-Defragging
-Moving GW2 to a HDD other than the OS
-Fresh Install of GW2
-Modifying all video settings
-Overclocking and underclocking GPU/CPU
-Updating Drivers and Windows
None of these things seem to work and it is beyond infuriating that GW2 has these constant, small stutters when none of the higher end games I play have the issue.
Any suggestions would be appreciated as I am fresh out of them.
Also, you cannot AFK at these events because the mobs drop aggro when they fly in the air.
No one saying that AFKing should be rewarded but right now the threshold for loot is just too kitten high. At minimum that number needs to be lower.
First of all, sincere bravo on the Living Story, the conclusion to it was suitably epic and has a lot of people buzzing about how the next season’s events will turn out. You brought back in people like me, one’s that had taken a break from the game for one reason or another and that is something to be proud of.
That aside, mob tagging in large groups is still absolutely abysmal. It leads to problems with the community, lack of diversity of specs and a real sense that the effort you put in on a fight has zero bearing on whether you will receive loot from mobs.
Point 1: Problems with the Community
Quite frankly, people are feeling cheated, specifically in this event with the Legendary Watchknights, but it has been other things in the past. People are finding it necessary to join a group to get rewarded for killing the Watchknights, which is fine to drive people to group. What’s not ok is when people group to try and get that extra credit on the mobs and still not getting loot credit. That’s how you know the threshold is too high. This draws me away from enjoying the game to wondering who isn’t pulling their weight in the group? Is it someone else? Is it me not pulling my weight? Should we kick the level 55 in our group because he may not get in enough damage to tag these Watchknights? It sincerely detracts from the game and can lead to anger and finger pointing when this happens.
Point 2: Lack of Spec Diversity
The need to do max damage to tag a mob has driven the Berserker gear, max DPS mindset you see in the community. I honestly would love to try a support spec of some nature, or maybe even a tanky spec, but I cannot under the threat of never receiving loot credit due to not doing enough damage to the mob.
Point 3: Effort has Zero Bearing on Mob Loot
Damage does, pure and simple. Imagine the new to 80 guy still rocking rares and happily entering LA to do this event for the first time. He’s watching mob queues, dodge attacks, resurrecting allies, and cleansing conditions. When the mob finally dies he feels like he contributed to the fight in a great bit, but alas you tell him: “Nope, sorry chum, you didn’t stick on the mob for the entire duration and decided to help your allies, that’s a mistake. I guess there’s always next time for loot, try to do more damage next time.”
I remember trying to get my WvW season I achievement by beating on doors. Man, I must have smashed every cooldown I had smacking the crap out of those doors, but alas, when the door fell, no progress was added to my bar. This is the worst feeling in game, to do something and have it count for nothing.
It’s time for a change. This mechanic is hurting the game. Please hear my impassioned plea and do something about this clunky system. Lower the threshold, make other non-damage related parts of combat count for mob tagging. I implore you.
Thank you.
*Spoilers* - What we know & What we saw
in Battle for Lion’s Arch - Aftermath
Posted by: Malevo.1806
The scene you say looks like CoE looks more like Ulta Metamagicals in Brisban. The scenes move in that direction towards the Maguuma Jungle so that makes more sense to me. We know they were researching the Ley lines at Ulta.
Edit: Retract that, looking at the Cutscene another time, that is Thaumanova. Look at the distinct light that is already coming out of it before the surge. Thaumanova looks identical to that scene.
(edited by Malevo.1806)
Specific Game Mode: PvE
Proposal Overview: Traits
Goal of Proposal
The ranger trait set is lackluster and devoid of meaningful options. A lot of traits compete in high end spots that cause conflicts with creating builds that have a flavorful variety.
Proposal Functionality
Marksmanship Line: Our main Power Line. This should scream bow (it’s marksmanship afterall)
Malicious Training – Doesn’t thematically fit into a marksmanship line.
Keen Edge – Have 2 Activations 75% and 25% for damage consistency
Signet Mastery – Combine with Beastmaster’s Might and Make it a master.
Signet of the Beastmaster – Remove. Simply put our signets should be able to affect us always. If that means reducing their power marginally, then so be it. It makes little design sense that using the combined power of ranger and pet that only the pet benefits from the activation of signets.
Piercing Arrows – Move to Adept. SB Specs shouldn’t have to spec 20 into marksman for this trait.
Skirmishing
Skirmishing has the worst traits out of any line. Somehow traps, which deal mostly condition damage is paired up with the crit damage and precision tree. Either move around traps to another area or make a high power damage trap to incentivize trap use for people who would want crit (mainly power users).
Also, the attack of opportunity GM is just terrible. It needs some consistency to warrant being a GM.
Wilderness Survival
Wilderness survival is fine.
Nature Magic
Nature’s Magic has a lot of good value at good spots traits. Nature’s Voice however should also apply Fury or Protection to make it a useful trait for groups.
Beast Mastery
There is so many things wrong with Beast Mastery that it’s hard to begin. Specializing in a pet is entirely ridiculous. Zephyr’s Speed needs to have a longer duration.
There should be a trait that takes a portion of your stats and applies it to your pet. (10-30%). This simply just makes sense: You spec far into beast mastery, creating such a bond that your pet becomes an extension of you, it receives some of your power so to speak.
Associated Risks
Revamping Traits may result in confusion, and may shift balance in PvP and WvW. This is a necessary risk as the state of Ranger Traits and abilities is the worst in the game.
Despite the fact that I have killed about 10 walls and doors today, my achievement remains bugged at 21/30. I will be putting in a ticket for this but in case it is affecting more than me am putting this here.
Although this patch was mainly focused on Ele / Engi, there are a few incosistancies between the patch notes and reality for rangers.
According to the patch notes priority is supposed to be given to players for casted buffs, that is not the case for pet f2 abilities. Still prioritizing everyone but the Ranger which is exceptionally frustrating.
Also, rapid fire is not letting you switch targets mid cast as advertised on the patch notes.
Better, just remember Sigils don’t stack, so 2 accuracy Sigils will be effectively useless. Optimal combo would be WH – Bloodlust Sword – 5% damage, Bow – Air or Fire.
Where are you planning to use this build?
Knight’s gear is very underwhelming for a Ranger as we have little innate HP. If you are going for survivability go Soldiers Armor and Valkyrie Accessories.
Sword/Dagger isn’t a normal combo if you aren’t using conditions due to the poor power scaling on the dagger. You are better off with horn as it provides a nice group buff.
BM tree is very, very weak as pets are rather weak. Unless the mob is standing still, and doing no AoE you’re almost always better off putting those trait points elsewhere.
Use Piercing Arrows or Spotter for your Master in Marksmanship. Eagle Eye is a 5% damage increase to LB, but piercing arrow can allow you to hit up to 5 targets, making that a 500% damage increase.
Unless you’re stacking Healing Power, using the regeneration trait is kinda silly. I would stick with Natures Protection or Spirit of Strength if you don’t want to use spirits.
Marksman 10’s best trait, hands down is the 10% more damage at 100% endurance. If you want the signet recharges that’s fine, but it will almost always underperform the 10% more damage at full endurance.
That’s about it I think, have fun on your ranger.
Ok there are a lot of opinions in this thread but I am going to give you the facts in a concise form.
Weapons:
1) Ranger LB does too little or inconsistent damage at range. Most people believe it should have a good burst ability.
2) Ranger Sword 1 has a Leap ability on the Auto Attack chain that is not interruptable by any other abilities. This leads to the weapon seeming clunky unless you are toggling off autoattack which lowers your DPS. People believe that the built in evades in Sword are not fluid because of this. Plus if you drop target you can go flying all kinds of places.
3) Shortbow – Range too short, bleed on crossfire is positional and short.
Skills/Traits
1) Unlike any other class to access the actives of our signet we have to trait for it. Not just trait for it, it’s a Grandmaster Trait in a a tree with 3 Darn good Master traits.
2) The Crit Tree line is completely and Totally garbage. Besides the 10% damage while flanking and 20% CD to SB and LB. The other abilities are too pet centric, which is a problem for later.
3) Pets are our class mechanic, it should be incorporated into our class. However, it feels like the pet is shoved down your throat when looking at the skill trees. Too many pet abilities, not enough abilities based on the player.
4) The Pet focused tree is utter garbage. Sorry, this is an opinion but I think it’s a common one.
Pets
1) Most of the pets stop to Autoattack. This is infuriating because in PvP or WvW all someone has to do to eliminate up to 30% of your damage and also make your class ability (F2) completely worthless is move around., which they already will be doing.
2) F2 Abilities are clunky. The pet should stop whatever it’s doing and do the F2 ability, period. No other class has to wait for their F2 ability to respond to them. It takes the immersion out of the class and reminds you your pet is worthless AI.
3) Pets don’t make an effort to avoid AoE, they cannot dodge, and often get 1-2 shot in large boss encounters. This completely gimps the ranger as we are balanced around our pet.
4) Activated abilities from pets (F2) do not prioritize the Ranger, and their range is exceptionally short (600). If I am attacking at max range LB, I should still be able to benefit from my class mechanic.
There are a lot of good aspects about ranger, but there are also a lot of things that NEED to be addressed. Not just damage numbers, but things that completely destroy the class due to bad mechanics. That said, I love my Ranger, and I play him almost exclusively. It’s not a terrible class, it just needs improvement.
I hated this path, could never get it done and it was an all or nothing path (if you screwed up initially on last boss, GL)
Nuking this path is good. Maybe I can finally get my Dungeon Master.
Imagine how easy it would have been to fix your problem by either getting better at the game and actually paying attention or to run in a decent group that can carry you or to buy a run off someone.
Says the guy whose three classes he plays are Mesmer/Warrior/Guardian.
People that play un-meta classes are screwed by the nightmare tree unless you cheese him. Requiring a certain comp to beat a boss in this game is not in their design.
Why is everyone complaining about F/U path being removed? It was insanely difficult for a normal group structure, and punished you too harsh on failure. Almost no one did this path.
While I was grinding for my full set of TA gear and legendary token, I actually got a group for it once, and that group failed hard for about an hour before giving up in frustration. You should consider this replacement path a full redesign of the F/U path from the team that put together the other two living story dungeons, which might I add were quite well designed.
Things change. While it would have been better to just add this path, I can certainly say I will not be missing F/U one bit, and neither will about 90% of the community.
Ok, first up, do yourself a favor and get Valkyrie Accessories.
Second, If you intend on doing WvW as a power spec you need vitality and toughness, you don’t want to fall from a couple arrow carts.
This is the build I run in WvW: http://intothemists.com/calc/?build=-F;4wEkx-g2gDV-0;9V8D;1T-9T-07A;13;0578;1L-V0;2zxrUzxrUGoFz0-35;2VOVTWYXcYi3o423-0N-5;0PcW5PA
I have remarkable survability, HP around 22.5k.
Evasive Purity for poison and Blind. Protection if you take >10% of your life in a single hit (this is amazingly strong). Greatsword damage increased (you should primarily be using greatsword, it has a great kit if you execute it properly.)
Why no crit tree? Because simply put you don’t need it. With both signets popped I have crit for up to 14.5k.
Greatsword allows you to block siege, you can cripple runners with the same skill. The gap close is a lot of damage. For skirmishes fight inside your healing spring and do as many leaps on CD to get that nice water field heal.
Maul is your primary damage ability, the downside is it has a gigantic tell, so you want to bait out their dodges with a regular maul before doing the signeted maul.
The only time you should be using LB is for volley to zone control or siege and to chase after you leaped, or for a strategic effect like Hunters shot for stomps, or PB shots off cliffs. The LB is incredibly weak for anything other than that.
From what I’ve have experienced this build gives the most zerker like play-style while optimizing survivability with a minimum damage sacrifice. Not to mention it’s absolutely the most fun I’ve even had in WvW. Soldiers just sacrifices too much of your damage for survivability.
What kind of strat were you guys using? 2 zerg conjured weapons?
GJ then, congrats. A bit skeptical of times due to the bug with the timers. Apparently you can bug the laser event and push Teq down without killing the draining the timer.
That’s great, I want to believe you but I want to see this pic 189 before I believe anything.
Considering you took so many pics I’m just gonna throw it out there that you got the timer bug and were taking pictures of that. Post Picture 189 please.
Let me just edit this to say if you actually did it in 9 mins then that is stupid good.
(edited by Malevo.1806)
No, it’s not glitched.
I’m on Ehmry Bay, and I absolutely love the new Twauatl fight! Me and some friends tried (and failed, of course) to kill him a few times last night and didn’t even get him down to 80%, but we did a tiny tiny bit better each time. And that’s super exciting! The fact that it’s a huge deal for Blackgate to have gotten it is so awesome, and makes me so excited about it! Last night I dreamed that Ehmry Bay was the 3rd world to bring him down. You know something’s cool when you dream about it and can’t stop thinking about it at work the next day!
One thing I will say though is that the vocal negative side of the community makes me laugh at shake my head at the same time. Here’s some examples.
“RIP, low pop servers.” (said while in an overflow)
“This is impossible.” (Said on the 3rd time he’s ever been fought.)
“He has too large of a health pool, and still requires no actual skill. Look at Blackgate, they killed him with pure DPS without even dodging waves. Nerf his health and increase the time limit and make skill actually important!” (This one just makes me shake my head and want to bang it on my desk. News flash — by using even more skill than BG did their first success they/we can get his health pool down even faster by not wasting time and buffs rezzing, etc. The statement makes the assumption that we’ve already mastered the skills and that BG’s success was the only way, neither of which are true.)So, anyone else wanna share anything that people have said negatively about the new Tequatl that made them facepalm?
EDIT: tl;dr: I love it and dreamed about it. Some of the negative comments about the new fight make me facepalm.
So let me get this straight, you think you are better than people who are frustrated with the mechanics of the fight because it is cool to fail at 80% the one time you have done it. Let me share something with you, it is not fun to fail repeatedly, all while making zero progress towards the next phase. You are not better than anyone else and starting a thread like this to specifically bash people who could have valid concerns about the fight is not only childish, but incredibly ignorant to the views of the opposing side.
Have some respect and some tact.
Or, even simpler solution is to make the rewards time gated. Kill in 15 min, awesome, you get max rewards. 20 mins tier 2 rewards, 25 mins tier 3, 30 mins tier 4. After 30 he despawns. This will allow people to access the content, learn the content, and not get ridiculously punished and waste 15+ mins of their life for nothing.
All I am going to say is I like the new Teq.
I like that it is an open world boss that is hard and requires co-ordination.
I like that it will take time to get a server organised and learn the fight- I have faith that this will happen because I still have hope that there are players who would like a challenge.
I like the fact that it defeats the mindless champ farm zerg.
I like tha,t as someone in a small guild, who has never had the opportunity to do a guild missions- I can still come to the fight and contribute by using my brain, following directions and using a little situational awareness.
Please before you all shout nerf, make it an instance or guild related- try and actually work together to achieve a goal.
Sincerely, a casual player
You like it now, but you probably won’t like it after the 10-15 attempts you end up doing without success. We may be jumping the gun by calling this overtuned, but that remains to be seen. We will see tonight when/if anyone else downs him.
Would you rather have more people control your fate? If so, it becomes less and less likely. Fewer people control your fate? Potentially even more disastrous.
Adapt. Experiment. Change your build. There are so many complaints throughout these forums on how berserkers is the only requisite gear, and the best. Now it isn’t. Sometimes it’s good, sometimes not. That is perfect. Variety and player choice. Why shouldn’t one have to use multiple sets of gear, depending on the situation? To require change requires player evolution, and hence, involvement.
The implication being that if a TS equivalent was provided in game, it would no longer be a problem for you. That’s just silly. Anyone can get TS already; it is highly available. Yet, truly, this isn’t relevant, as it isn’t “necessary.” The same can be achieved through methods in game – methods that require a great deal of coordination and organization, but valid methods nonetheless.
Requiring people to cooperate in order to receive rewards encourages them to cooperate. Not doing so polarizes and estranges. This is the solution you are asking for.
I’ll work from the bottom up on your comments.
Requiring people to cooperate to complete content only works if everyone that is trying to complete the content puts the same effort into completing it. That is not the case here. People can just show up at random, not know the boss mechanics and essentially be dead weight. The polarization comes from when this content is achievable on certain servers with a large base of skilled, competent people, and not achievable on other servers with a lower base of those people.
I am not implying that GW2 should have a TS like interface, I’m stating that the coordination granted from it is something beyond game parameters. You balance around game parameters not 3rd party things. Hypothetical situation here to illustrate: what if the game had mods. If content was only beatable through the interaction with supposed mods, then that would be unacceptable. 3rd party software should be able to facilitate completion, it should not be mandatory for completion. Until proven otherwise by another server that did not use this technique it appears to be mandatory (sample size is too small to come to an exact conclusion on this point though granted).
Adapting and Experimenting can only work at an individual level. Personally I run valk gear because that’s my 2nd set and honestly I could afford Soldiers but I don’t see a point to only using it for this one fight. A certain set of gear or spec should not be mandatory, it’s a world event, there is no way you can ensure people would do this to achieve the proper amount of effort put into the encounter.
I believe that yes more people should be able to use the turrets, or at least put some alternate mechanism into the encounter in which people can participate to help the entire zerg other than the turrets. I don’t know, slay a bloated creeper near Tequatl and the explosion damages him for a certain amount or give a group wide buff if you defend an objective for a certain period of time. The completion of phase 1 is hinged almost entirely on 6 competent turret operators.
My predictions:
1. (12 hours – 2 days) Blackgate defeats Tequatl. Brief celebration by the game as a whole, for being the world first and showing that it can be done. Interest in the event is revitalized as everyone attempts to be the second server to defeat Tequatl.
2. (Rest of event) Blackgate manages to defeat Tequatl a handful more times, but more often than not has issues with PUGS or cannot muster up enough DPS to defeat Tequatl. Due to Blackgate’s enormous influx of people from other servers during the event, this prevents them from mobilizing their server 90% of the time. Still, during this interim, 2-4 highly organized guild groups from other servers in the game take him down as well, to much fanfare.
3. (After event ends) Interest in Tequatl plummets as servers realize that Blackgate’s old level of coordination is impossible, due to lack of motivated players and an increase in player groups doing standard PvE content instead of joining in. Consequently, Blackgate’s occasional triumphs quickly die down, and tension between those attempting to complete Tequatl and newbies or other players questing in the zone grows. Much influx on the forums directed at bashing newbies in the zone, leading to general flame wars. ArenaNet introduces several bugfixes to Tequatl, in addition to adding an AFK timer on the turrets. This does not stop trolls from messing up the fight on occasion.
4. (Month after event ends) Tequatl is still considered one of the hardest bosses in the game, and virtually impossible to farm due to a combination of general PvErs subtracting from the available population able to fight, as well as an influx of “dedicated trollers” who make it a goal to AFK on the turrets or otherwise make the fight unwinnable. Despite ArenaNet’s attempts to patch this, they continue to find ways around it, up to and including simply not participating. There is an active push to let ArenaNet raise the population cap in the zone, or make Tequatl an instanced area for the same amount of people. ArenaNet declines to comment, instead cryptically saying that they are “looking into” ways to fix the fight.
5. (2 months and beyond) Tequatl is rarely attempted on any server, and even on Blackgate is usually ignored, with guilds on rare occasions challenging him (and usually failing). Apathy for the event grows, and even though the trolls leave due to minimal interest in the event, they are still often brought up as a reason why the event shouldn’t be attempted. From this point onwards, Tequatl is thought of as a broken, subpar world boss. ArenaNet’s cryptic comments about “looking into it” break the fight further, or are never delivered at all. From this point onwards, Tequatl is used primarily as a “prestige boss” who up-and-coming “elite” guilds from all servers challenge to show how good they are to YouTube. Despite their best intentions and accomplishments, the guild attempts are met by the populace with a shrug, a groan, and inane arguments in LA about what constitutes being a tryhard.
Ha, probably not far from reality.
So you’re argument is I like this so please don’t touch it, and other people must suck because they can’t complete it? No other inputs there?
There really isn’t much to add that hasn’t been added already.
You either like the challenge or you don’t. I, for one, LIKE the addition of difficult content. The failure rate and rewards (or lack thereof) don’t bother me at all. I want this content to stay because of that.
So, yeah, hearing people stomping and pitching a fit on the forums not even one day in about how its “impossible” and “too hard” makes me snarl. You don’t like it? Don’t do it… leave the spot open in Sparkfly for me.
The thing is I enjoy hard content too, but not when beating that content is based off of so many people also enjoying the content and also being good at the content. It also bothers me that so much relies on just 6 people, people that could just be jumping in the cannon for the achievement, or spamming 1 on the boss.
I hope I’m wrong, I hope we do learn how to do the encounter, but at this point my concerns are still valid about the legitimacy of the ability to do this content just using whats available in the game. I will continue to bash my head into a wall, but unlike you I won’t be enjoying it.
There is definitely something wrong.
Yeah. The players who need to L2P.
The content is great. I don’t want it nerfed in the slightest.
So you’re argument is I like this so please don’t touch it, and other people must suck because they can’t complete it? No other inputs there?
The thing is to the average open world zerg this is impossible.
Why should everything in the game be doable by the “average open world zerg”?
It shouldn’t be. But content they expect to be completed IN THE OPEN WORLD must be.
If the content isn’t expected to be completed by the “open world zerg,” they need to place it in a guild-only instance, where it isn’t accessible by open-world players.
Guild missions are also completed in the open world, and zergballs regularly fail them too.
Also, it has been 12 hours since the update and you’ve already doomed this as impossible?
Do you give up on everything in your life after the first try?
I’ve tried it 7 times on my server today, all the same result btw.
Try harder, get organized.
Or hey, just give up and whine on the forums. Your choice, really.
Last time I checked having a reasonable, intelligent argument isn’t whining.
Coming to complain about an event being too hard after 12 hours it has been released is not reasonable. I could also argue about it’s intelligence.
Patch was released at about 9am, so it’s actually been 14 hrs. All you have been doing is telling people to get better without even considering the encounter may be overtuned or thinking about what encounters like this do to the player base. This back and forth is exactly what I’m talking about for polarizing the player base. I don’t even know you and we have two incredibly conflicting views about content that is supposed to be enjoyable for everyone playing it. For me it’s not enjoyable because of how insanely overtuned it is (to me at least) and for you it’s not enjoyable because of everyone complaining about it.
I understand, believe me. That being said, this content does need to exist in the game, just not in open world. People are afraid that challenging content will be removed from the game if people complain. I enjoy challenging content, but not when the success against that content is pivotal on people who could care less about the challenge, or could care less about optimizing their dps/strategies to defeat the content..
The thing is to the average open world zerg this is impossible.
Why should everything in the game be doable by the “average open world zerg”?
It shouldn’t be. But content they expect to be completed IN THE OPEN WORLD must be.
If the content isn’t expected to be completed by the “open world zerg,” they need to place it in a guild-only instance, where it isn’t accessible by open-world players.
Guild missions are also completed in the open world, and zergballs regularly fail them too.
Also, it has been 12 hours since the update and you’ve already doomed this as impossible?
Do you give up on everything in your life after the first try?
I’ve tried it 7 times on my server today, all the same result btw.
Try harder, get organized.
Or hey, just give up and whine on the forums. Your choice, really.
Last time I checked having a reasonable, intelligent argument isn’t whining.
The thing is to the average open world zerg this is impossible.
Why should everything in the game be doable by the “average open world zerg”?
It shouldn’t be. But content they expect to be completed IN THE OPEN WORLD must be.
If the content isn’t expected to be completed by the “open world zerg,” they need to place it in a guild-only instance, where it isn’t accessible by open-world players.
Guild missions are also completed in the open world, and zergballs regularly fail them too.
Also, it has been 12 hours since the update and you’ve already doomed this as impossible?
Do you give up on everything in your life after the first try?
I’ve tried it 7 times on my server today, all the same result btw.
The thing is to the average open world zerg this is impossible.
Why should everything in the game be doable by the “average open world zerg”?
Because that is where this content exists. It exists in open world. You don’t chose who you interact with in the open world. You can’t say, hey I only want the people that know how to do this fight to participate. You don’t get that choice in 99% of scenarios. That is what Open World Content is balanced around, complete strangers coming together to defeat an epic encounter. At this point, until otherwise proven wrong you cannot do this with strangers, people that do this must know the encounter and mechanics intimately everytime. That simply is not possible to get the ideal circumstances in some servers.
I love how you picked out one phrase from my comment and said something about that one sentence. Zerg is a MMO term for a large group of people. Guess what, BG was a zerg too. A well Coordinated Zerg but still a zerg. What separates them from the average zerg is the requirement to communicate to each other via TS. See, if you would have read my post instead of picking one sentence out you would see that this has the potential to be a huge problem.
I really wish they hadn’t beaten him. Seriously, now the metric for this is incredibly difficult not impossible to ANet. The thing is to the average open world zerg this is impossible.
It’s not just about getting out of a zerg mentality, it’s that several parts of this encounter are critical failure points.
1st: The turrets. 6 people essentially control your fate in phase 1. If they are not chain cleansing the zerg DPSing and buff the zerg DPSing.
2nd. His Mechanics render certain classes/builds useless. As a ranger I rely on my pet for a good portion of my damage. Too bad my pet gets 1-2 shot by Tequatl. People in Berserker’s gear have 2/3 of their stats being useless while DPSing him. Get Soldiers gear you say? Why should anyone have to spend 10-12g just to fight one boss when the chance of success does not hinge on that one person alone.
3rd. Coordination. They killed Tequatl by using communication from a program outside the game. Last time I checked, the game is supposed to be balanced around the content in the game, not 3rd party applications. Saying people need to use TS to communicate to beat content is bad content design. Just because this is a requirement for WoW does not mean it should be a requirement for open world content.
That’s enough of my rant, and I hope I get proven wrong by people banding together to uniformly defeat this epic encounter by the power of friendship and love! That’s not going to happen. The community is rapidly getting polarized and unless SOMETHING is done about polarizing the community you will get a content gradient in which certain servers are the servers to defeat the hard content, and other servers are ghost towns, just like WoW.
Why on earth is this currently the system? What kind of sense does it make to put a DPS race in when critting counts for >50% of the Highest DPS builds DPS? I could understand for encounters that are not DPS races, but this is just ridiculous.
30% of ranger DPS comes from pets. Pets get 2 shot. At least your pets are temporary.
Tried digging for bunnies, I was eventually able to escape with a perfectly executed side strafing dodge jump. If you jump on top of the log while it’s swinging it puts you inside of it apparently.
I finally made it to the end of 2-2 and I hit the last gong to open the door, and this happened (screen shots below). This took me an hour to get to the point and I am literally kitten blocked from finishing the zone due to being stuck in a log. The bigest problem with SAB is no ability to save your progress when you leave a zone. This is absolutely huge. You need to fix this gigantic issue before next release or quit making the zones so kittening long. All that progress I made was for nothing.
Not sure how to rate this because this image those images might be album covers, but 6/10. Nice Colors.
Hey all, no worries, we got you covered.
Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.
For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
We will have a blog post about it with more extensive information as well, keep an eye on the website.
I don’t think you made this clear enough. Is the magic find stat alone going to be replaced or is the item going to be transformable into any stat set that is currently craftable?
I’m personally gonna go for Queen’s Sorrow or Queen’s Surrender. I think there is going to be an attack on the Crown Pavilion by a combined group of forces. Before the Pavilion was created there was a gossiping man and woman talking about how they hear something beneath the ground take that area before the great collapse, something that didn’t sound like it was natural.
http://wiki.guildwars2.com/wiki/Gossiping_Citizen
Maybe the dredge had their hand in causing that collapse. Also, take note how the the top of the Pavilion is open to air. That area may get attacked from above and below simultaneously with only the previously manipulated Watchknights to protect them.
Hi everyone,
We have now identified and applied fixes for the reported bugs related to the Lost Shores phase 1. This includes events for the NPCs Canach and Fahd al’Eshadhi, but not for Noll who is still bugged. We’ve also fixed the bugs of Miyani sending multiple emails, Blingg’s voice over being spammed, the Largos dynamic events and a few other bugs.
We’ve identified the fix for Noll’s event but this fix will require additional time to implement. Because of this we’re going to leave the Phase 1 dynamic events (investigation of the Karka attacks) open even after Phase 2 starts (Saturday November 17 at 12pm Pacific Time), which will allow us to push a fix for Noll’s dynamic event later so that players can complete phase 1 of The Lost Shores event.
This change in the organization of the event means that:
- To complete Phase 1, you have to complete the dynamic event chain leading to Noll before Saturday November 17 at 12pm Pacific Time; you will be able to complete the dynamic events after Noll once we’ve pushed the fix; you can refer to the "wiki article about Phase ":http://wiki.guildwars2.com/wiki/The_Lost_Shores/Phase_1> for more information;
- Some NPCs (primarily Canach and Inspector Ellen Kiel) will be duplicated for phases 2 and 3, and may appear simultaneously in Lion’s Arch and in Southsun Cove.
We’re very sorry about this and hope that you can continue to experience The Lost Shores and help us retake Lion’s Arch and repel the Karkas!
Fayd is still bugged on Storm Bluff Isle. Really cool idea for opening new content but the implementation is incredibly frustrating.
I am as well. It did the same thing when the Mad King patch came out.
I sympathize for you, but if you tape over 700 tries you should really put the video on about 8x speed. No one is going to sit through all 700 attempts wondering what the conclusion is.