Bug Fix:
- Updated to prepare for the September 7 Path of Fire stress test.
Bug Fix:
Bug Fix:
Bug Fixes:
Bug Fixes:
Bug Fixes:
Black Lion Trading Company
Improvements:
Bug Fix:
Bug Fixes:
Guardian
Ranger
Bug Fixes:
Ranger
Elementalist
Thief
Bug Fix:
Bug Fix:
Bug Fixes:
Ranger
Mesmer
Thief
Guardian
Bug Fixes:
Guardian
Structured PvP
Thief
08/08/2017 – Late Notes
General
PvE.
WvW
Living World
BLACK LION TRADING COMPANY GEM STORE
Improvements
Bug Fixes
MAC CLIENT
Bug Fixes:
Necromancer
Guardian
Dry Top
Warrior
In addition to moving some utility skills to the new ammo system, we’re also taking a look at the Strength and Arms trait lines. These lines have several adjustments aimed at making each choice more meaningful and less conflicting with other choices in the same tier while also focusing the purpose of each trait line into areas that make the most sense. One important trait that changed in this process was Berserker’s Power, which is an important trait for warriors who rely on Power damage. This trait previously granted a damage bonus based on the tier of adrenaline you were at when you used a burst skill. We’ve updated this trait to better scale with the amount of adrenaline you use so that warriors can feel good about using lower-level bursts consecutively rather than always waiting for the level 3.
Profession:
Weapon Skills:
Utility Skills:
Traits:
Structured Player vs. Player
PvP Stat-Swappable Armor:
World vs. World
Territories:
Gliding:
Ability-Point Reset:
Siege Balance:
WvW Stat-Swappable Armor:
Reward Changes:
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Improvements
Bug Fixes
MAC CLIENT
08/08/2017 – August 8th Release Notes
World Polish
General
Fractals
Shattered Observatory
General:
Items
Profession Skills
With Path of Fire™ on the horizon, we’ll soon be adding nine new elite specializations with nine new trait lines to the game. Along with these new additions, we are also taking some time to do a pass on the older trait lines in order to update them for the current state of the game. There has been a general pass on wording for traits to better clarify what they do, as well as several functionality changes across all core profession traits and some Heart of Thorns™ elite specialization traits. These changes are aimed at improving the synergy of these old traits with the lines they live in as well as across other lines.
General:
Elementalist
In this balance update, the elementalist is seeing some cleanup of a few elemental minions and a change in the way their Conjure utility skills behave. We’ve reworked different aspects of these weapons and removed the prohibitive charge system with the intention of promoting holding on to the weapons and using all of their skills. Several traits have seen augmentations, with Arcane Resurrection now allowing Geyser (in all of its formats) to revive downed allies instead of applying a flat revive percentage. And finally, we’re looking to normalize damage for the elementalist so that it is not effectively the best-in-slot for damage, support, and survivability in all scenarios. To this end, we are modifying the functionality for a few skills that unintentionally overperform against large hit-box targets, in addition to a select few damage reductions.
Profession:
Weapon Skills:
Utility Skills:
Traits:
Engineer
In this update, we’re making major changes to the Explosives and Tools trait lines as well as some changes to the Gadget skill type. Explosions traits have been reorganized and reworked to better support a larger variety of builds. While we expect any build that takes the Explosives line to have at least some explosive skills, the line was disproportionately weighted to favor bombs and grenades to the exclusion of other Power-damage options. We want this line to have a few viable options for builds that don’t go all-in on these kits while still having an explosive theme where appropriate. The traits Siege Rounds, Thermobaric Detonation, and Explosive Powder have been removed, and the Shaped Charge trait has been moved to the Grandmaster minor slot due to its passive functionality. Several new traits have been added to replace the lost traits, and some adjustments have been made to enhancement skills that suffered a loss of effectiveness due to the removal of these traits. The Tools line was suffering from poor options at its Grandmaster tier, so we’ve reworked Kinetic Battery and Gadgeteer to smooth out their gameplay patterns.
Utility Skills:
Traits:
Guardian
The addition of the ammo system also allows us to rework some old skill types. In this case, something we’ve long wanted to do—Spirit Weapons. These skills now immediately summon a weapon that performs a single, powerful skill and then vanishes. We also revisited some of the older skills and traits that have gone largely untouched in recent years to update them on the back end and smooth out some of their functionality. One example of this is Zealot’s Flame, which felt somewhat random in its burn application, so we’ve smoothed out the burning around you to pulse every second. In this update, we’ve also seized the opportunity to review a couple of trait lines, adjusting and reworking the Zeal and Radiance specializations.
Weapon Skills:
Utility Skills:
Traits:
Mesmer
In addition to being integrated into the new ammo system, mesmer mantras are seeing a comprehensive overhaul. When we took a look at the traits available to mantras, we found that harmonious mantras and restorative mantras had conflicting purposes. Restorative mantras are most effective when you are restocking your mantra charges, but harmonious mantras made it harder to do this. With new mantras in the upcoming firebrand specialization, we wanted to make sure that mesmer mantras had gameplay that was unique to them. Our decision was to focus mesmer mantras on combat casting, which meant removing harmonious mantras and adding additional bonuses to mesmer mantras when they are fully restocked. The removal of harmonious mantras also allowed us to make the active effects stronger since we no longer had to worry about the balance skewing that adding a third cast would create. Removing harmonious mantras also gave us space to build a new Dueling Grandmaster trait that favors Precision builds.
Profession:
Weapon Skills:
Utility Skills:
Traits:
Necromancer
One of the biggest changes for necromancers in this patch is the change to the Vital Persistence trait. Previously, this trait reduced the rate at which life force decayed while in shroud and was too powerful compared to the other two traits in the same tier. We’ve changed the functionality of this trait in order to provide a different option that is easier to track and is more competitive with other traits in the same tier. The Lich Form elite skill has also received a significant update and had most of its functionality overhauled to better position it as a power-based option that can complement Plaguelands. One other major change was to the Signets of Suffering trait in the Spite line, which previously was competing with Spiteful Spirit as a boon-corruption option. We’ve reworked this trait to more directly benefit signet skills and increase the boon-corruption power of Spiteful Spirit a bit for players who want that functionality.
Profession:
Weapon Skills:
Utility Skills:
Traits:
Ranger
With this release, we’ve aimed to update numerous traits for readability and synergy within each line. Included in these changes are some quality-of-life updates, such as syncing pet-swap trait cooldowns with the cooldown pet swap, as well as major revisions to some traits like Most Dangerous Game and Empathic Bond. While revisiting traits, we also reviewed the ranger’s signets with an eye on encouraging player choice of whether to activate the signet or retain the passive benefits by ensuring the actives are not merely a temporarily better version of the passive.
Profession:
Weapon Skills:
Utility Skills:
Traits:
Revenant
Inspiring Reinforcement felt lacking in its stability generation because you still had to wait for the skill to complete before gaining stability. We’ve changed it to immediately grant stability to the caster so you have the opportunity to prevent crowd control before it lands. The Retribution trait line’s identity was centered around Sustain and was somewhat lacking in synergy; a couple trait reworks here are intended to create some interplay with retaliation and stability. The Devastation line and the Legendary Assassin stance have been about Power damage and seizing initiative, and we’ve pushed a few modifications here to help Power builds and offer revenants more control on when their traits come into play.
Weapon Skills:
Utility Skills:
Traits:
Thief
The Daredevil specialization has largely taken over the Power-based gameplay that used to be the domain of the sword, so we are giving sword (and sword-related traits) an enhancement in order to ensure it has some unique utility to offer. Tricks and signets are also receiving several changes to help them compete with the very powerful utility skills offered by deceptions and physicals. Finally, we are also reassessing some traits that we felt were either lacking in power or not offering enough diversity in choice.
Profession:
Weapon Skills:
Utility Skills:
Traits:
Bug Fixes:
Bug Fixes:
Bug Fixes:
Bug Fixes:
Bug Fix:
Bug Fixes:
07/25/2017 – July 25th Release Notes
Living World Season Finale- “One Path Ends”
Balthazar has disappeared again, and it’s top priority to find him—especially if what he’s planning could bring disaster to Tyria. And if one thing’s for sure, it’s that he’s gearing up for something big. He’s already managed to collect magical power from a bloodstone, and now he’s set his sights on an Elder Dragon. With Taimi’s device broken, you’re on your own—for now.
New Legendary Sword
A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion’s Arch to learn how to craft the new sword precursor, Save the Queen, and forge the new legendary sword.
New Legendary Hammer
A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion’s Arch to learn how to craft the new hammer precursor, Might of Arah, and forge the new legendary hammer.
World Polish
General
Blazeridge Steppes
Fractals
New Fractal: Shattered Observatory
Molten Furnace
Molten Boss
Nightmare
Mistlock Instabilities
Miscellaneous
Raids
Bastion of the Penitent
Personal Story
Items
Structured Player vs. Player
PvP Lobby
World vs. World
General
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Improvements
Mac Client
Bug Fix:
Bug Fix:
07/11/2017 – Late Notes
World vs. World
General
(edited by Mark Katzbach.9084)
07/11/2017 – July 11th Release Notes
General
Structured Player vs. Player
General
Lobby
Revenge of the Capricorn
World vs. World
General
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Bug Fixes
Mac Client
(edited by Moderator)
Bug Fixes:
Bug Fixes:
06/20/2017 – Late Notes
General:
Bug Fix:
06/20/2017 – June 20th Release Notes
Fractals
Miscellaneous
Profession Skills
General:
Elementalist
The staff has always been a solid option for support builds, but it has fallen off as elementalists are relying heavily on Obsidian Flesh and other focus skills for self-survivability. In this update, we have looked at a few of the weaker staff skills to try to make the kit more rewarding for players who choose the squishier option.
Guardian
Support builds for guardians have fallen out of favor due to the strength of the support builds on other professions. In this update, we have looked at a few core skills on staff, mace, and shouts to help support guardians retain viability.
Necromancer
For this update, we looked at enabling some more bruiser-oriented options for the necromancer.
Ranger
The axe has always been suited to work with hybrid damage stats, with the Might stacking of Ricochet combining with the bleeding from Splitblade and Winter’s Bite. The latter two skills have very low power coefficients, which prevented them from getting the maximum benefit from Might. We have significantly increased the power scaling of these two skills to grant them more synergy with the goal of the kit.
Revenant
Jalis has struggled to remain competitive with other Legend options for the revenant. In this update, we are enhancing some of his underperforming skills with the goal of enabling a more bruiser-oriented build.
Thief
Warrior
In this update, we have taken a look at a few underperforming weapons for the warrior: rifle and torch. The torch exists as a more aggressive off hand for condition builds, but it currently does not provide enough pressure to warrant taking it. We have increased the burning output on both torch skills to make it a more competitive option.
The rifle lacks in sustained pressure because three of its abilities focused on utility. Because of this, the rifle struggled to kill enemies when Volley and Gun Flame were mitigated. We have increased the damage of Aimed Shot to provide another source of damage to the rifle kit.
Structured Player vs. Player
As part of the June 2017 Competitive Feature Pack, structured Player vs. Player will see a custom arena map for 2v2 battles, a new and improved PvP lobby to hang out in, and automated tournaments for a regular schedule of slaughter.
Daily PvP Achievements
End of Match
Hall of the Mists
Eternal Coliseum
Courtyard
PvP Lobby
Automated Tournaments
Automated tournaments are live!
Link to blog post.
World vs. World
General
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Bug Fixes
Bug Fixes:
Bug Fixes:
Bug Fixes:
Bug Fixes:
06/06/2017 – Late Notes
World Polish
Adjustments have been made to the Watchtower Cliffs area of Lake Doric. Please refer to this thread for more information.
06/06/2017 – June 6th Release Notes
World vs. World
As part of the June 2017 Competitive Feature Pack, updates to World vs. World will include improved LFG, new rewards, skirmishing updates, and more.
General
Match History
Improved LFG
WvW Legendary Backpack
Structured Player vs. Player
As part of the June 2017 Competitive Feature Pack, structured Player vs. Player will see PvP League Season 7 updates and changes to the Coliseum map.
General
League Season 7
League Vendors
Eternal Coliseum
Revenge of the Capricorn
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Improvements
(edited by Mark Katzbach.9084)
Bug Fixes:
Bug Fix:
Bug Fixes:
Bug Fixes:
Bug Fixes:
Skills:
05/16/2017 – Late Notes
Legendary Armor
Living World
BLACK LION TRADING COMPANY GEM STORE
Bug Fixes
(edited by Mark Katzbach.9084)
05/16/2017 – May 16th Release Notes
Living World
General
Raids
Items
Profession Skills
In this update, you’ll see some changes aimed at normalizing how certain types of skills work. Skills that tether players together now apply Revealed to provide a stronger window of opportunity to players who can successfully land them. Skills and traits that previously granted pulsing stability now grant a block of stability up front in order better allow for counterplay through boon removal. Finally, we are increasing the casting time of many skills that apply effects like daze or stun in order to give the player on the receiving end of these skills time to react and defend.
General:
Consumables:
The line of foods that provided bonus damage while moving has been dominating consumable use for all power-based builds. In addition to being significantly more powerful than other foods designed to boost power damage, the “wiggle” strategy to maintain uptime on its effect has a negative impact on the health of the game (and its players). For these reasons, food that increases outgoing damage while moving has had its efficacy reduced by 50%. This affects the following items and their respective feasts:
General Continued:
Elementalist
In this iteration, there have been a couple of reworks for less-used utility skills and a couple of general quality-of-life changes. In PvP, we’ll be looking to slow down the elementalist’s defensive capability so that it has a few more openings for opponents to pressure them.
Engineer
Most of the time, engineers were taking turret skills and never deploying the turret because the Tool Belt skill was too important to be overridden by the detonate turret skill. In this update we are moving the detonate skill to be the flip-over for the turret itself so that the Tool Belt skill is always available even if you deploy the turret. Because many of the overcharge skills weren’t very tactical and much easier to just press on cooldown, we’ve changed these skills to automatically activate the moment the turret is placed instead. Since this means a turret can only be overcharged once per deployment, we’ve reduced the recharge of a few turrets to compensate.
Guardian
Quite a few signets have languished for the Guardian for some time, so we took this opportunity to give them a bit more oomph and rework some of their actives.
Mesmer
In this update, we’re rolling out new attacks for more phantasm skills and looking at enhancements to power-based shatter builds, which have fallen out of favor recently.
Necromancer
Our biggest focus in this iteration for necromancers was that of Epidemic, in that its impact is too instant in most PvP scenarios, as well as its heavy toll on our servers. Secondarily, we’ve long felt that the Plague elite was lackluster and was in need of a rework. In addition to a variety of weapon-based quality-of-life changes, we’re excited to see how the skill changes fare over time.
Ranger
Condition rangers have been pretty potent largely on the strength of torch skills and Quick Draw. We’d like to preserve the tactical play of Quick Draw, so we’re nicking bits of burn duration from torch skills at this time. While we’re at it, we’ve taken the opportunity to revisit a few older weapon traits for short bow, axe, and sword to grant them a bit more synergy with the core weapon skill function.
Revenant
Some of the core trait lines of revenant have been lacking in either synergy or uniqueness. In particular, the Mallyx legend and the associated corruption trait line aren’t up to snuff. Further exacerbating this, there’s a lack of synergy from other trait lines. As a result, we’ve reworked and tuned up some of the traits in the invocation and corruption lines to offer more to condition-centric revenants. Additionally, we’ve selected a few places to make small effects on condition-applying skills. Lastly, we’re also reworking the Ventari Tablet’s energy expulsion to give it a stronger place in large group support.
Thief
The Daredevil staff functions as a fairly strong AoE weapon, but core thief lacks good ways to deal with large groups, so in this update we’re tuning up the short bow to be a stronger ranged AoE weapon. Additionally, we’re making a small change to Unload to make it more effective as a damage tool when you can ensure that your target will stand still. Finally, we’re also looking at updates to the Deadly Arts line that emphasize poison use to help establish more defined ways to play based on the traits that you select.
Warrior
For the warrior in this update, we’re looking to tone down some overperforming elements and tune up some underperforming ones. Berserker skills such as Arc Divider and Headbutt were providing too much power for their casting time, while Smash Brawler was just providing too much power overall. In terms of effects, we’re looking at tuning up axe skills and their synergy with other weapons. The Axe Mastery trait has been changed to be friendlier to builds that don’t use axes in both hands, and several axe skills have been tuned up to provide more consistent damage during combat.
Structured Player vs. Player
We have revised the sigils available in PvP. Players who had a sigil that is no longer available will have their money refunded.
On Hit
On Swap
On Interrupt
Passive
PvP default builds have been adjusted in consideration of the sigil rework.
World vs. World
General
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Improvements
Bug Fixes
Bug Fix:
Bug Fixes:
Bug Fixes:
05/02/2017 – Late Notes
05/02/2017 – May 2nd Release Notes
Living World – Flashpoint
The White Mantle launched a surprise attack on Divinity’s Reach. Betrayed from within and assaulted from without, the city fought a battle on two fronts. Queen Jennah rose to the occasion, revealing just how powerful a mesmer she is, and with a monumental effort on the part of the humans and their allies, the city broke the siege.
Caudecus Beetlestone, once the legate minister, was commanding the White Mantle forces, bringing his plot to take the Krytan throne to its conclusion. He’d been working on it for decades, but his plan was foiled. Loyalists and allies of the queen found him in his mansion. Before he could be taken into custody, however, the snake murdered his own daughter, Demmi, an honorable agent of the Order of Whispers—and a friend to many.
Caudecus’s subsequent death was an unsatisfactory revenge for her loss. With their leader dead, the White Mantle forces fell into chaos, and the Seraph and Shining Blade picked off the stragglers with ease. In the wake of the battle, the Divinity’s Reach prison bulged with inmates. A search of Caudecus’s manor revealed one of Lazarus’s aspects—the objects into which he safeguarded portions of his soul.
This discovery brought Lazarus’s true identity into question. Who is Lazarus? Marjory continues to shadow him, but does she know what she’s getting herself into? That question will have to wait, because Taimi is on the verge of completing her antidragon device. The Elder Dragons grow stronger every day, and thus Tyria becomes ever more chaotic and dangerous. Taimi’s device could be the answer that saves the world.
New Legendary Torch: Flames of War
A new legendary weapon is now available. Speak with Grandmaster Craftsman Hobbs in Lion’s Arch to learn how to craft the new torch precursor, Liturgy, and forge the new legendary torch, Flames of War.
Raids
Items
Structured Player vs. Player
World vs. World
General
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Bug Fixes:
04/18/2017 – Late Notes
BLACK LION TRADING COMPANY
Bug Fixes
04/18/2017 – April 18th Release Notes
Living World
General
Raids
Bastion of the Penitent
Structured Player vs. Player
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Improvements
(edited by Moderator)
General:
Elementalist:
Engineer:
Guardian:
Mesmer:
Necromancer:
Ranger:
Revenant:
Thief:
Warrior:
Raids
General
Spirit Vale:
Salvation Pass:
Stronghold of the Faithful:
Bastion of the Penitent:
Lion’s Arch Aerodrome:
Fractals
PvP
WvW
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