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Ready Up – Episode 20, 8/22 @ Noon PDT

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Hey everybody,

This week on Episode 20 of Ready Up, Josh will be talking about the International All-Stars Tournament that took place at gamescom last week, as well as the Tournament of Legends Finals taking place this weekend. He will also be touching on the Feature Pack details announced earlier this week. Stay tuned until the end of the show for another installment of the Skill Bar with Karl McLain where he will preview upcoming changes to the mesmer and elementalist professions.

Date/Time: Friday, August 22 at 12:00pm PDT (19:00 UTC)
Location: http://www.twitch.tv/guildwars2

Last 4 professions in Friday's Skill Bar?

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Guys, there’s no conspiracy regarding the order that these were done in. Karl and I both agreed that doing them alphabetically every time wasn’t really fair and settled on a somewhat random order. Every couple weeks, I ask Karl, “What 2 professions do you want to talk about this time?” he tells me and we record them.

There isn’t anything more behind the decision other than sometimes considering how long each profession might go on for so we don’t end up putting two together that are either very long or very short.

Last 4 professions in Friday's Skill Bar?

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We’ll be covering mesmer and elementalist this week.

Last 4 professions in Friday's Skill Bar?

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We will not be able to cram the last four into this friday’s skill bar. The segment for this week has already been edited and finalized, but the following skill bar has not yet been recorded, and there’s not enough time to record and edit the final segment to fit it into this friday.

Game Update Notes - August 12, 2014

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Bug Fixes:

  • Added translated subtitles for the cinematic that plays at the end of episode 4.

Game Update Notes - August 12, 2014

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Bug Fixes:

  • Fixed an issue that prevented some players from upgrading their Chaos Orbs.
  • Players who mistakenly ended up with a Pet Seed after the release can speak with Azarr Softhoof in Uplands Oasis to receive a Cultivated Seed in exchange for their Pet Seed.

Patch release?

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Actually now that it’s lunch time, waffles are over. Time to reheat that leftover pot roast.

By the way, the patch notes are live and the update will be as well very soon.

got any leftover Waffles for us?

Sorry, the waffles are made to order. No leftovers, no waste.

Patch release?

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Actually now that it’s lunch time, waffles are over. Time to reheat that leftover pot roast.

By the way, the patch notes are live and the update will be as well very soon.

Game Update Notes - August 12, 2014

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August 12 Content Release Notes
LIVING WORLD
The Dragon’s Reach, Part 2
As Taimi works to save waypoints and world leaders converge on the Grove for the historic summit with the Pale Tree, the shadow of Mordremoth looms over all. Will Taimi’s waypoint device work? Will world leaders work together to face the growing dragon threat? Or will they all be reminded that no one is safe from the dragon’s reach?
Achievements
After completing The Dragon’s Reach, Part 2, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.
Rewards

  • Players who completed their Mysterious Vine and received a Cultivated Seed may now create new exotic and ascended back items and a plant that feeds on Bloodstone Dust.
  • The Monkey King tonic and a new miniature now have a chance of dropping from new bosses throughout Dry Top.
  • Players can now earn higher discounts from Zephyrite Merchants.
  • The new Arid Region reward track is now available in PvP.

BALANCE, BUG-FIXING, POLISH
World Polish

  • Dredgehaunt Cliffs:
    • Added a boss icon for the “Kill the dredge sniper terrorizing the locals” event.
    • Added a boss icon for the “Kill the ancient barracuda aggravating the fish of Wyrmblood Lake” event.
    • Added a boss icon for the “Protect Explorer Harlow while he finds the Dragon’s Eye” event.
    • Added a boss icon for the “Kill the veteran dragon shaman to save the Priory team” event.
    • Added a boss icon for the “Protect Scholar Dane while she closes the portal” event.
    • Added a boss icon for the “Defeat the giant imp” event.
  • Gendarran Fields:
    • Added a defend icon for the “Help Tholaun rescue Miss Mipp” event.
  • Queensdale:
    • Added a boss icon for the “Kill the huge spider in Eda’s Orchard” event.
  • Straits of Devastation:
    • Fixed the icon for the “Use the Pact weapons to kill the Risen giant guarding the area near the temple of Balthazar” event.
  • Bloodtide Coast:
    • Added a boss icon for the “Kill Covington’s quartermaster” event.

Personal Story

  • Fixed the markers in the “Confront Kudu” story step of the “Free Rein” chapter in the asura personal story.
  • Redesigned the audio for the “The Battle of Claw Island” chapter.

Profession Skills
Elementalist

  • Lightning Cage:
    • Fixed a bug that blocked damage from this skill.

Guardian

  • Scepter Power:
    • Updated the damage skill facts for scepter skills to properly scale with this trait.

Warrior

  • Inspiring Banners:
    • Changed the range increase skill fact to radius increase for clarity.
  • Reckless Dodge:
    • Fixed a bug that prevented the damage from this trait from being attributed to Reckless Dodge in the combat log.

World vs. World

  • Updated the Commander’s Compendium inventory item to be account bound.
  • Vitality gained via the Applied Fortitude effect is no longer bolstered on lower level characters.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • New Chaos weapon skins are available for the next four weeks from Black Lion Weapons Specialists for the introductory price of one Black Lion Weapon Ticket. Black Lion Weapon Tickets can be found in Black Lion Chests.
  • The price of Ley Line weapon skins has increased to 5 tickets.
  • A Mini Mordrem Leyleecher is now available in the Toys category of the Gem Store for 500 gems.
  • Utility Primers are now available in the Special category of the Gem Store for 150 gems each or 25 for 2625 gems.
  • The Wreath of Cooperation skin is now available in the Style category of the Gem Store for 400 gems.

Skill Bar - Balance Preview w/Karl on RU 8.8 @ Noon PDT

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Hey everybody,

Once again, the Skill Bar will air on Ready Up tomorrow at noon PDT (1900 UTC).

Tomorrow’s segment will cover the thief and warrior professions. For your feedback, please feel free to open a new thread (for each profession previewed) in the profession balance subforum after the preview and I’ll make sure the balance team knows where to find it.

The Skill Bar segment is a prerecorded balance preview. Each segment will cover 2 professions and Karl will talk about the changes as they are demonstrated. We decided to prerecord these segments because it allows us to cut down each profession from over 15 minutes to about 5 while still allowing us to show off the changes without making you wait for Karl to make build changes on the fly.

Double Black Lion Claim Tickets?

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Thanks for reporting this. I can confirm that the dates in the blog post are correct and we will be correcting the launcher to match soon. The added chance for Black Lion Tickets is through August 11, not the 14th.

Please read the NEW Sticky thread above!

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Necroposts do not add value, but they do seem to annoy Anet for some odd reason.

All the necroposts show how Anet consistently fail to deliver on their promises. That’s why they annoy Anet.

No, the necroposts are disruptive and do not add value to the topic. If people were bumping these threads to add to the conversation, it would be a different matter. These threads were bumped without any attempt to contribute to the topic.

Anyhow, this topic has been beaten to death at this point. I have made my point clear in a previous post and this topic has gone on for a generous amount of time. After reading every post in this and the other thread, it is clear that those who understand why, understand it and those who don’t won’t, and there’s nothing I can say that will make them understand.

Call to Arms: We want your WvW videos!

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How about copyrighted music streamed through a legal and paid service?

IE: SPotify, Wimp, Itunes

No copyrighted music that doesn’t belong to ArenaNet. Doesn’t matter how you acquired/streamed it.

Ready Up – Episode 19, 8/8 @ Noon PDT

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Actually, we split the balance update into multiple episodes because a single, 80 minute balance show was exhausting for both the team and the viewers.

As for content previews, when we are able to talk about upcoming content, we will include it on the show. Until then, the episodes will focus on tournaments and events happening within the competitive community.

Ready Up – Episode 19, 8/8 @ Noon PDT

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Hey everybody,

This week on Episode 19 of Ready Up, Josh will be joined by German shoutcaster ChroNick to talk about the International All-Stars Tournament taking place at gamescom next week, as well as the ongoing Tournament of Legends Qualifiers that will be wrapping up this weekend. Josh will also talk about his recent trip with the PvP team to Shanghai for China Joy and stay tuned until the end of the show for another installment of the Skill Bar with Karl McLain where he will preview upcoming changes to the Warrior and Thief professions.

Date/Time: Friday, August 8 at 12:00pm PDT (19:00 UTC)
Location: http://www.twitch.tv/guildwars2

Game Update Notes - July 29, 2014

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Bug Fixes:

  • Fixed various issues in Frostgorge Sound events.
  • Adjusted the difficulty of champion tendrils in Mordrem events in the Iron Marches.
  • Fixed an issue in which the “Coat yourself in Mordrem spores to baffle Mordrem defenses and gather samples from the vine chambers” event in the Iron Marches was stalling.
  • Fixed an issue in which the Mordrem wolves would incorrectly spawn at the start location of the “Stop Mordrem from spreading corrupted tendrils in the Iron Marches” event.
  • Increased the time between enemy waves in the “Help Arcanist Xanf set up his spectral disruptor” event in Cursed Shore.

Please read the NEW Sticky thread above!

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I have an issue with how Mark worded that sticky post.

“Due to the rash of necroposting on this subforum, anybody caught posting in a dead thread will be subject to infractions and possible suspensions from this point forward.
A dead thread is defined as any thread that has not received any posts in more than 30 days.”

A clarification is required here. First it states that anyone caught posting in a dead thread will be punished. Then it defines the thread as a post that has not received any posts in more then 30 days.

My question is, if someone resurrects a dead thread and I happen to post in that thread after it has been resurrected am I under threat of punishment? After all someone must have posted before me to resurrect the thread. Also what happens if someone resurrects such a thread and deletes his post after other people have posted on it? Would he get away and all others be punished?

To answer your questions. Providing no other rules are broken (i.e. personal attacks,
name calling, etc.) only the person who first posted in the dead thread will see punitive action. The thread will then be locked to prevent further posting. As for your second question, the moderation team has the ability to see all deleted posts, so there is no mistaking who necroposted the thread, even after deletion.

Please read the NEW Sticky thread above!

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Arenanet Forum Main Page:

Be heard! Seek wisdom! Join a conversation with fellow adventurers, or start your own..

I was heard, and the wisdom I required was I was told to be quiet.

Joining a conversation and bumping long-dead threads with developer posts in them as an attention-seeking tactic are two entirely different things. A few people decided to start digging through the forum and bumping old topics, not to contribute to conversations there or post new and insightful comments to breathe new life into the topic, but to be disruptive and to try and “prove a point”. Since asking nicely rarely seems to work with the people engaging in this behavior, I made the sticky post explicitly telling everybody to stop, under threat of infraction, suspension and ultimately banning. If there’s a topic you actually wish to discuss, then please open a thread (if an active one does not currently exist) and do so. This is not a new limitation on what you can talk about, just a request to stop the disruptive necroposting.

I understand your frustrations and desire to hear from developers about what’s under development, I really do. However, as I said in the other thread I posted in today, we are unable to comment on features under development until they reach a state where we, as a company, are comfortable talking about them. So, when you ask “are you working on x” or “what’s the status of y”, we can’t comment.

Being disruptive on the forums (in old or new threads), making rude or demanding posts and posting comments like “there is no WvW team anymore” are hardly an endearing method that encourages our developers to post more. I would ask that you take this into consideration when posting as well.

Again I can assure you, the developers are reading the forums regularly, even though they don’t have time to post a reply to everything they read. Additionally, as I read these forums probably more than anybody here, I regularly compile reports for the competitive team to make sure they are up to speed on your concerns and desires. Does this mean your every wish will be granted? No, it does not. What it does mean is that the team is regularly being made aware of how the community feels about the game and what features, content, etc. that you like, dislike or want to see in the future. What it also means is that we take note of when you all ask for or suggest a feature that is currently under development, so that down the line, when it’s actually released and a bunch of people clamor to the forums to complain that “nobody asked for this” (you know who you are), we can refer back and be secure in the knowledge that somebody did, in fact, ask for it.

Now, this post has ended up way longer than I intended it to be. I don’t expect what I’ve said here to cause a sudden change in the tone or content of the posts on this forum. What I do expect is your understanding that we’re not just sitting here twiddling our thumbs and I haven’t enacted this rule against necroposting as some sinister method to justify shutting down the WvW forum. WvW is one of the core game types of Guild Wars 2, and as long as we have forums and I have something to say about it, we will have a place for WvW discussion.

Game Update Notes - July 29, 2014

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July 29 Content Release Notes
LIVING WORLD
The Dragon’s Reach, Part 1
With an Elder Dragon’s corruption spreading, the heroes of Tyria set out in an attempt to gather allies to meet this new threat. But with problems of their own close to home, will world leaders add their support or just introduce more challenges?
Achievements
After completing The Dragon’s Reach, Part 1, players can showcase their tactical mastery as heroes of Tyria by completing challenging episode-related achievements.
Rewards

  • New kites can be found in the Buried Locked Chests throughout Dry Top. Kite types include:
    • Crystal Shard Kite
    • Ventari Follower Kite
    • Prosperity Mine Kite
  • Gentt now trades Sandy Bags of Gear for Unidentified Fossilized Insects.
  • The ambrite short bow, Vespidae, has been renamed to Culicidae.
  • The ambrite weapon recipe and ambrite fossilized insect descriptions have been updated to better describe the weapons they make.
  • Players will be able to obtain a mysterious seed. Through hard work and cultivation it could sprout into a unique new back item.

BALANCE, BUG-FIXING, POLISH
General

  • Black Citadel:
    • Discovering the Hero’s Forum point of interest will no longer cause it to shift position on the world map.
  • Blazeridge Steppes:
    • Fixed a bug that caused monster waves to respawn immediately after being killed in the “Defend Brokentooth Maw” and “Defend the engineers repairing Brokentooth Maw” events.
  • Bloodtide Coast:
    • The shark in the “Kill the Deep Sea Shark” event now has a boss icon overhead.
    • Fixed a gender/model mismatch of a Covington Cannoneer.
  • Cursed Shore:
    • Fixed a bug to stabilize Halla Corpseflayer’s position during the interaction at Meddler’s Summit.
    • Added a marker to the “Defend Priory Scholar Zepa as she searches the village of Ewan for ancient artifacts” event so the event is easier to find during its preparation phase.
  • Divinity’s Reach:
    • Divinity Guide [Information] NPCs will now correctly mark the Seraph Headquarters on the world map.
  • Dredgehaunt Cliffs:
    • In Dostoev Sky Peak, the Veteran Hulking Pyrite Elemental correctly displays a boss icon during the “Stop the hulking pyrite elemental” event.
  • Gendarran Fields:
    • Fixed a bug preventing players from removing the crippled condition from wounded soldiers when using the Medical Kit bundle near Nebo Terrace.
  • Harathi Hinterlands:
    • Shining Blade Kimber and the trio of centaur war councilors in the “Help Shining Blade Kimber find her husband” event chain now have event icons overhead.
    • The Veteran Bandit Leader in the “Intercept the prisoner caravan” event now has a boss icon overhead.
    • The locations of the four Seraph squads in the “Defend Seraph forces at Bridgewatch Camp from the Modniir assault” event have been given event icons on the world map.
  • Malchor’s Leap:
    • Fixed a wall around the Village of Wren to prevent players from walking through the wall.
  • Mount Maelstrom:
    • Fixed the Crucible of Eternity dungeon icon on the world map to hide correctly if the area is undiscovered.
  • Plains of Ashford:
    • The Iron Legionnaire escorted in the “Kill the veteran lava shaman” event correctly displays a shield icon overhead.
  • Sparkfly Fen:
    • Fixed a minor technical issue with Tequatl’s Hardened Scales buff in the “Danger at Fabled Djannor” event to alleviate CPU spikes.
  • Straits of Devastation:
    • The Champion Risen Krait Nimross in the “Destroy the Risen krait nimross and free the trapped Pact crew” event now has a boss icon overhead.
  • The Grove:
    • Updated conversations with NPCs Beidyre and Androel to allow non-sylvari players to converse with them.

Dungeons

  • Twilight Arbor Story Mode:
    • Fixed Mr. Sparkles’s character model mismatch.
  • Ascalonian Catacombs Explorable Mode:
    • Fixed several issues causing Detha’s story path to stall.

Personal Story
Items

  • All recipe unlock items have received new icons. Icons now match the rarity and type of the output item. Similarly, the rarity of all recipe items now matches the output item’s rarity.
  • Fixed a bug causing Chaos of Lyssa, Chaos of Lyssa (Infused), Light of Dwayna (Infused), and Shadow of Grenth (Infused) to become soulbound when equipped. All soulbound versions of these items will become account bound.
  • Updated the karma vendors at the Orrian temples to each sell armor sets with a single stat combination.

Profession Skills
Engineer

  • Healing Turret:
    • Cleansing Burst: Added a skill fact for conditions removed: 2.

Guardian

  • Hammer Swing / Hammer Bash:
    • Fixed a bug preventing the number of targets skill fact from displaying.
  • Sanctuary:
    • Fixed a bug that caused the Master of Consecrations trait to create a duplicate skill fact.

Necromancer

  • Lich Form:
    • Deathly Claws: Added a pierces skill fact.
    • Marked for Death: Updated the damage skill fact to correctly scale with the Spiteful Marks trait.

Ranger

  • Piercing Arrows:
    • Added pierces and targets per arrow skill facts to affected skills.
  • Mighty Swap:
    • Added a combat only trait fact.
  • Vigorous Training:
    • Added a combat only trait fact.

Warrior

  • Fan of Fire:
    • Added pierces and targets per arrow skill facts.
  • Combustive Shot:
    • Fixed a bug that caused the damage skill fact to display a lower amount than the actual damage when traited with Burst Mastery.

World vs. World

  • Updated the names on past WvW tournament world-placement achievements.
  • The Toxic Unveiling Volley skill no longer shows up on an Arrow Cart’s skill bar until the skill has been unlocked.
  • Guild Arrow Cart skill-damage tooltips now properly reflect their superior-level damage.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The new Home Portal Stone is now available in the Services category for 900 gems. Players can instantly travel to their home city instance and return to their original location on demand.
  • Mini Scruffy is now available in the Toys category of the Gem Store for 500 gems.
  • The Permanent Hair Stylist Contract is now a very rare drop from Black Lion Chests for a limited time.
  • The new Endless Monkey King Tonic is now a very rare drop from Black Lion Chests.

Bug Fix

  • Mini Flame Legion Effigy is now the same scale as other exotic minis.

(edited by Mark Katzbach.9084)

Questions, questions...

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Let me start with this quote:

When I’ve been working on WvW for 11 months, then we’ll talk.

So, 11 months have passed, let’s talk then?
1. What is currently being worked on for WvW?
2. Why are things, that have been in the top of the player requests for over an year not only not implemented, but even not talked about from your side?
3. We haven’t heard from you since you posted in the “new maps” thread several months ago… and that was after around 6 months of you not posting. Do you think if you communicated better you’d avoid some of the huge negativity and toxicity on the WvW forums? Any plans to do something besides hiring more mods and creating additional CoC rules?

Feel free to add more questions guys.

I am going to jump in here answer these as honestly as I am able.

  1. We can’t talk about that right now. Once the in-development features reach a state where we, as a company, are comfortable talking about them, we will.
  2. Some player requests are under development. What those are and when they will be completed, I can’t say at this time for reasons mentioned above.
  3. Devon is very busy with his job duties and only has limited time to devote to reading the forums. If he spent the time demanded of him responding to threads on the forums, his work would suffer. My job duties have me reading and reporting on the forums regularly to ensure that Devon and the rest of the team are aware of active concerns within the WvW community. I do this for other parts of the forum as well. As has been mentioned a multitude of times previously, our developers read the forums as much as they are able, but time prevents them from responding to everything they read.

Please don't necro threads

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I’ll take this as a request to start implementing the same rule over here and will begin doing so immediately. Thank you for bringing this issue to my attention.

A Note on Necroposting (don't do it!)

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Due to the rash of necroposting on this subforum, anybody caught posting in a dead thread will be subject to infractions and possible suspensions from this point forward.

A dead thread is defined as any thread that has not received any posts in more than 30 days.

If you would like to comment on or about a topic that was raised in a dead thread, please either create a new thread or post in an existing thread of the same topic.

Skill Bar - Balance Preview w/Karl on RU 7.25 @ Noon PDT

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Hey everybody,

There’s already a post about tomorrow’s Ready Up in the PvP forum, but I thought I’d pop over here and give you guys a head’s up about what you can expect to see from a balance perspective.

The Skill Bar segment is a prerecorded balance preview, much like the previews that used to be posted on the forums. Each segment will cover 2 professions and Karl will talk about the changes as they are demonstrated. We decided to prerecord these segments because it allows us to cut down each profession from over 15 minutes to about 5 while still allowing us to show off the changes without making you wait for Karl to make build changes on the fly.

Tomorrow’s segment will cover Engineer and Ranger. For your feedback, please feel free to open a new thread (for each profession previewed) in the profession balance subforum after the preview and I’ll make sure the balance team knows where to find it.

Ready Up - Episode 18, 7/25 @ Noon PDT

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Just to clarify, the Skill Bar segment is a pre-recorded balance preview, much like the previews that used to be posted on the forums. Each segment will cover 2 professions and Karl will talk about the changes as they are demonstrated. We decided to pre-record these segments because it allows us to cut down each profession from over 15 minutes to about 5 and it allows us to show off the changes without making you wait for Karl to make build changes on the fly.

For your feedback, please feel free to open a new thread (for each profession previewed) in the profession balance subforum after the preview and I’ll make sure the balance team knows where to find it.

Ready Up - Episode 18, 7/25 @ Noon PDT

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Hey all,

This week on Episode 18 of Ready Up, Josh will cover the ongoing Tournament of Legends qualifiers and the upcoming Guild Wars 2 International All-Stars Tournament at gamescom next month. Other topics up for discussion on this episode are China Joy, which is happening next week and the Immortal Kingdom Fractal Tournament happening this weekend. Also be sure to stick around for Karl McLain’s balance segment, Skill Bar.

Date/time: Friday, July 25 at 12:00pm PDT (18:00 UTC)
Location: http://www.twitch.tv/guildwars2

Game Update Notes - July 15, 2014

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Bug Fixes:

  • Fixed an issue in The Concordia Incident in which the On Swift Wings achievement could be earned after the instance was completed.
  • Fixed a bug preventing PvP rank 80 from resetting once completed.
  • Fixed an issue that prevented Belinda’s Greatsword from appearing.
  • The “Cull the encroaching dust mites threatening the Zephyrites” event in Dry Top has been rebalanced to accommodate higher scaling. The rewards for infinitely respawning creatures has been lowered.

Game Update Notes - July 15, 2014

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Bug Fixes:

  • Fixed various server crashes.
  • Fixed a bug in which leveling beyond level 80 would cause a heal and knockback in PvP.
  • Updated the final reward for Discovering Scarlet’s Breakthrough to correctly include a Deluxe Gear Box.
  • Fixed an issue in which players would get stuck inside the Concordia Waypoint when arriving from another map.

Game Update Notes - July 15, 2014

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  • The “Show Only <language>” chat option—used to display only the messages coming from players sharing the text language of the player’s client—has been reset and is now disabled by default.
    • When turned on, this option is only applied to the /map and /say channels. Other channels are not affected.
    • Messages from players in the Friends list are never hidden.
    • Messages from players from the same world are never hidden.
    • Messages from players currently in the same party are never hidden.
    • Messages from players representing the same guild are never hidden.

Game Update Notes - July 15, 2014

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July 15 Content Release Notes
LIVING WORLD
Entanglement
The lethal vines that plague Brisban Wildlands have begun to spread. And now there’s trouble in the town of Prosperity, where the asuran prodigy Taimi was left alone to research the threat. As the search begins for the mysterious ley line hub, look out for new threats and learn who’s been watching from atop the mesa above Prospect Valley.
Achievements
After completing the Entanglement episode, players can showcase their tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.
Rewards

  • Crafting recipes for a new ambrite weapon set can now be found on the tier vendor.
  • Players can now raise Favor of the Zephyrites to tier five in Dry Top.
  • Be on the lookout for unidentified fossilized insects found in Buried Locked Chests, which are required in the crafting of these new weapons. Someone with a keen interest in entomology should be able to help players identify what is encased within.

BALANCE, BUG-FIXING, POLISH
World Polish

  • General
    • Skritt burglars are no longer affected by Polymorph Moa.
  • Blazeridge Steppes
    • Updated the Shatterer skill, Crystal Imprisonment, to hit more targets and be unblockable. Increased the health and duration of Crystal Prison. The intent of these changes is to ease access to the Shattered achievement.
  • Frostgorge Sound
    • Expanded the Icy Grave application area during the first half of the Claw of Jormag encounter.
  • Kessex Hills
    • Fixed a bug that prevented Viathan Lake debris from respawning.
    • Removed the champion that would spawn at high scaling from the “Break centaur worker morale to prevent bridge repairs” event.
  • Fireheart Rise
    • Tar Cleaner Bundle:
      • Clean Oil: Fixed a bug that caused pets to attack when this skill was used.
  • Bloodtide Coast
    • Triple Trouble:
      • Fixed a bug that allowed the Amber Great Jungle Wurm’s Slick Skin buff to stack past 20 if the event previously failed.

General

  • Players who have bound duplicate legendaries to their account should meet with Historian Dozza in Divinity’s Reach to help in her research and receive a special title.
  • The “Join in…” option in the party member contextual menu is no longer displayed on party members playing in a different region.
  • Festival Rewards Vendors and Sovereign Weapon Vendors have temporarily returned for players to spend their remaining Festival Tokens and Favors of the Festival. They are stationed at the Grand Plaza in Lion’s Arch and by the Crown Pavilion waypoint in Divinity’s Reach.

Dungeons
Fractals
Cliffside

  • Fixed a bug that was preventing the Archdiviner from dropping his loot in the final encounter.

Items

  • Crafting—Huntsman:
    • Fixed the icon for Spiritwood Pistol Frame.
  • Fixed an issue that allowed players to spam transform effects by using aboveground transform tonics under water. These tonics can no longer be used under water.
  • Rune of the Privateer: Fixed a bug that caused the summoned bird to persist under water.
  • Updated the names of many items to be more specific to their weight class or item type.
  • Fixed a bug that prevented armorsmiths, leatherworkers, tailors, and jewelers from being able to craft Sheets of Ambrite.
  • Runes of the Privateer/Pirate: Parrot health reduced by 50%, normalizing it with similar summons.

Profession Skills
Racial Skills
Sylvari:

  • Healing Seed: Added a number of targets skill fact (10).

Elementalist

  • Fiery Greatsword:
    • Fiery Rush: Fixed a bug that caused the damage from this skill’s final attack to appear in the combat log incorrectly.
    • Flame Wave: Updated the skill facts to display the correct number of targets (5).
  • Lightning Hammer:
    • Static Field: Added an unblockable skill fact.
  • Water Trident: Updated the number of targets skill fact to correctly display 3. Added a number of allied targets skill fact (5).

Engineer

  • Elixir Gun:
    • Super Elixir: Updated the pulse heal skill fact to be more accurate. Added a number of pulses skill fact.
    • Healing Mist: Reduced the number of targets from 6 to 5.
  • Med Kit: Fixed a bug that caused the untraited versions of these skills to always display an out-of-range indicator.
  • Fragmentation Shot: Fixed a bug that caused this skill to deal more damage when traited with Rifled Barrels.
  • Blowtorch: Fixed a bug that caused this skill to be unaffected by the Rifled Barrels trait.
  • Glue Shot: Fixed a bug that caused this skill to display an ambiguous description when traited with Rifled Barrels.
  • Enhance Performance: Fixed a bug that prevented the might gained by this trait from displaying for Antitoxin Spray.
  • Throw Wrench: Fixed a bug that caused this skill to only hit up to 4 enemies.
  • Throw Mine:
    • Mine Field—Detonate: Added a number of targets skill fact (1).
  • Coated Bullets: Added a pierces skill fact to affected skills.
  • Kit Refinement:
    • Magnetic Bomb: Updated the number of targets skill fact to correctly display 3.

Guardian

  • Tome of Wrath:
    • Judgment: Fixed a bug that caused the Combo Finisher pop-up to appear before the combo activated.

Mesmer

  • Time Warp: Fixed a bug that prevented the casting animation from playing if the player had a greatsword equipped.
  • Polymorph Moa:
    • Claw: Removed a duplicate number of targets skill fact.
    • Kick: Removed a duplicate number of targets skill fact.
    • Peck: Removed a duplicate number of targets skill fact.
    • Screech: Removed a duplicate number of targets skill fact.

Ranger

  • Signet of the Wild: Removed a duplicate stability skill fact.

Structured Player vs. Player
World vs. World

  • Fixed an issue preventing the WvW armorsmith vendors from selling to level 60-69 characters.
  • Fixed an issue in which Build Master II caused the incorrect amount of supply to be spent when building burning oil, cannons, and mortars.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • New Ley Line weapon skins have been added to the Black Lion Weapons Specialist for the introductory price of 1 Black Lion Claim Ticket per weapon. Tickets and ticket scraps can be found inside Black Lion Chests.
  • A new Mini Chickenado is now available in the Toys category of the Gem Store for 500 gems.
  • A new Permanent Ley Line Finisher is now available in the Upgrades category of the Gem Store for 800 gems.
  • Each race and gender now has three new hairstyles available exclusively from Self-Style Hair Kits and Total Makeover Kits in the Services category of the Gem Store.

Bug Fixes

  • Royal Terrace Passes will no longer drop from Black Lion Chests.

(edited by Moderator)

Can't send PM because of spam for no reason

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The spam control system requires a forum account to be at least 3 days old before a user can send private messages. A forum account is not created until you accept the forum code of conduct.

They Just Announced a LAN

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I gotta wonder though… they had a RU on Friday, why not announce this???

Last Friday was Points of Interest, which is the Living World-focused livestream. Ready Up is this coming Friday.

Game Update Notes - June 17, 2014

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Bug Fixes:

  • Fixed an issue that was preventing Tequatl from reapplying his Hardened Scales buff after he returned from the battery events.
  • Fixed an issue that was preventing players from reflecting the Grub Eggs in the Triple Trouble encounter.

Game Update Notes - June 17, 2014

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June 17 Content Release Notes
BALANCE, BUG-FIXING, POLISH
New World Event Times
In consideration of player feedback, several changes have been made to the rotations to make the players’ favorite world bosses more accessible.

  • Low-Level Rotation—The four world events in this rotation will continue to activate 15 and 45 minutes past the hour, regardless of other rotations.
  • Standard Rotation—The six world events in this rotation will continue to activate on the hour and 30 minutes past the hour. This rotation is now independent of all other rotations. The TBD event slot has been removed.
  • Hardcore Rotation—The three world events in this rotation now activate more frequently, at the following times:
    • 03:30 PST / 10:30 UTC – Karka Queen
    • 04:30 PST / 11:30 UTC – Tequatl
    • 05:30 PST / 12:30 UTC – Great Jungle Wurm
    • 08:00 PST / 15:00 UTC – Karka Queen
    • 09:00 PST / 16:00 UTC – Tequatl
    • 10:00 PST / 17:00 UTC – Great Jungle Wurm
    • 11:00 PST / 19:00 UTC – Karka Queen
    • 12:00 PST / 20:00 UTC – Tequatl
    • 13:00 PST / 21:00 UTC – Great Jungle Wurm
    • 16:00 PST / 23:00 UTC – Karka Queen
    • 17:00 PST / 24:00 UTC – Tequatl
    • 18:00 PST / 01:00 UTC – Great Jungle Wurm
    • 19:00 PST / 02:00 UTC – Karka Queen
    • 20:00 PST / 03:00 UTC – Tequatl
    • 21:00 PST / 04:00 UTC – Great Jungle Wurm
    • 23:00 PST / 06:00 UTC – Karka Queen
    • 24:00 PST / 07:00 UTC – Tequatl
    • 01:00 PST / 08:00 UTC – Great Jungle Wurm

World Polish

  • Sparkfly Fen
    • Fixed an issue that caused Tequatl to fly away and never return if he burned too quickly during his vulnerable phase.
  • Claw Island
    • Areas and points of interest, once they are discovered, will remain revealed when viewed from other maps.
  • Frostgorge Sound
    • Fixed a bug with the Rebel Isaak renown region for rewarding too much renown when defeating dredge. Renown rewards will now be in line with other renown hearts.

General

  • Waypoints and markers visible on maps different from the player’s current map are now always displayed as uncontested. When teleporting to a waypoint on a different map, if that waypoint is contested in the destination map copy, the player will be redirected to the nearest uncontested waypoint.

Items

  • Sclerite Karka Shells purchased from rewards vendors at the Festival of the Four Winds can now be properly used at the Mystic Forge to create an ascended back-piece item.

World vs. World

  • All players who qualified for rewards from the Spring 2014 Tournament have been given 100 additional WvW Tournament Claim Tickets.
  • World vs. World Spring 2014 Tournament placement achievements and associated tournament chests have been redistributed.
  • The Battle Historian’s Tournament Rewards tab has been re-enabled.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • For two weeks, all Black Lion Chests will contain a guaranteed bonus Dragon Coffer. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each.
  • Dragon’s Jade weapons can now be purchased from Black Lion Weapons Specialists for the introductory price of 1 Black Lion Claim Ticket for the next four weeks. Black Lion Claim Tickets and Ticket Scraps can be found inside Black Lion Chests.
  • Total Makeover Kits and Self-Style Hair Kits now have additional exclusive hair colors and eye colors. Kits can be found in the Services category of the Gem Store for 350 and 250 gems respectively.

Improvements
Custom Arena Starter Kits and Custom Arena Time Tokens have been removed from the Gem Store and have been added to a vendor near the PvP browser in the Heart of the Mists.

  • The cost of Custom Arena Starter Kits has changed from 1600 gems to 200 gold.
  • The cost of Custom Arena Time Tokens has changed from 150 gems to 2 gold.
  • Existing Custom Arena Starter Kits and Time Tokens will continue to work normally.
  • Boost Enchantment Powder now also converts Killstreak Experience Boosts to Enchanted Reward Boosts.
  • Enchanted Reward Boosts can now be used to grant Killstreak Experience Boosts.

(edited by Mark Katzbach.9084)

How hard would extra maps be?

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The area we added to Obsidian Sanctum was in progress prior to the incident mentioned above

lol, I’m not buying that.

Much like science, you don’t have to believe it for it to be true.

WvW Tournament Rewards Distribution Delay

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Quoting this so it appears down here as well as pinned to the top of the thread.

Tournament rewards for the World vs. World Spring 2014 Tournament will be available in the June 17th build. Once that build is live, you will be able to speak to the Battle Historian in any WvW map to get an updated tournament chest that has the correct rewards and number of tickets for your placement. Previously issued tickets will be voided with the build. Feel free to open any chests that you have already received now.

To thank you for your patience while we sorted out this bug, all players who completed the meta achievement will receive an additional 100 tickets.

Thank you once again for your understanding.

WvW Tournament Rewards Distribution Delay

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Tournament rewards for the World vs. World Spring 2014 Tournament will be available in the June 17th build. Once that build is live, you will be able to speak to the Battle Historian in any WvW map to get an updated tournament chest that has the correct rewards and number of tickets for your placement. Previously issued tickets will be voided with the build. Feel free to open any chests that you have already received now.

To thank you for your patience while we sorted out this bug, all players who completed the meta achievement will receive an additional 100 tickets.

Thank you once again for your understanding.

WvW Tournament Rewards Distribution Delay

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Guys, the last update was on Friday. Today is Monday. Contrary to popular belief, our developers have lives and families that they would like to live and see respectively.

Believe me when I say that we will provide an update as soon as we have an update to provide. Until that time, your continued patience is appreciated.

WvW Tournament Rewards Distribution Delay

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It could be a lead toward solving the issue.

Yes, this is what I meant. Sorry for not being more clear.

WvW Tournament Rewards Distribution Delay

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Hey everybody, the team has a lead they are working on. Please hang tight. We haven’t forgotten about you. We will post more information when things are more certain.

Eternal Battlegrounds broken?

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Guys, let’s keep this thread on topic. If you derail this thread, you remove the best place for the team to gather feedback on what could be causing these disconnections. If you don’t have any further details to provide regarding this issue, then please do not post in this thread.

Eternal Battlegrounds broken?

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I’ve escalated this up to the WvW team and linked them to this thread.

The thread Hamster linked two appears to not directly call that issue out as a WvW-specific problem. If you are experiencing issues with lag leading to disconnects in WvW, please provide more details in this thread.

Game Update Notes – June 03, 2014

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Bug Fixes

  • Fixed an issue preventing some players from purchasing gems using PayPal.

Pick up change

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Thanks for your report. We are currently investigating this.

Constant crashes since the patch

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Can you provide any more specific details? Any error codes your are receiving, where your character is, action you are taking when being disconnected, information of that nature?

Constant crashes since the patch

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Update: we have just pushed a fix for this issue live. We’re monitoring it, but please let us know if you’re continuing to experience problems or if you see anything out of the ordinary regarding this issue.

Constant crashes since the patch

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Thanks for your reports. We are looking into this issue now. If you have any additional details to contribute, please do so.

WvW Tournament Rewards Distribution Delay

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While the World vs. World team investigates an issue with tournament reward chest distribution, we are temporarily delaying access to the rewards that would have otherwise been available on the Battle Historian on June 3rd. We hope this will help prevent further compounding the issue, and avoiding unnecessary confusion while we work to resolve the problem. Thank you for your patience.

Tournament pricing ended May 30th

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The team is looking into this right now. Sorry for the delay.

Ready Up: 5/30 @ 12PM PDT

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To clarify some of what was said on today’s episode. There were improvements made to the tournament between the last one and the one that wrapped up today and we believe that some of these improvements were better for the tournament as a whole.

This isn’t to say that the spring tournament was perfect and no changes will be made. Quite the contrary. The purpose of next week’s CDI will be to gather organized feedback from you guys, the players, to allow us to make better informed decisions in changes to make for the next tournament.

The best thing that you as players can do is to give informed, constructive feedback. Let us know what you think worked, what you think didn’t work and what changes you believe would make a more enjoyable tournament for everybody. Whether you believe it or not, we do care about your feedback and our goal is to make the next tournament more fun and engaging.

Please continue to discuss and give feedback in the relevant threads until the CDI thread goes live. We will be reading your feedback, both in the CDI and elsewhere. We can’t always respond and we can’t give definitive plans for the future immediately, but we are paying attention and we are taking your feedback into account.

Using autohotkey for playing instruments

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Combat Mode does much, much more than 1:1 keypress and is allowed to be used.

ArenaNet does not and has not ever reviewed or approved any third-party applications. Combat Mode, as are all other third-party tools, is very much “use at your own risk”.

And to further clarify my reply from earlier, from the Guild Wars 2 Rules of Conduct (emphasis mine):

20. You may not use any third-party program (such as a “bot”) in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars 2. You may not assist, relay, or store gold or items for other players who are using these processes.

Using AutoHotKey to map multiple key functions to a single keypress, regardless of the intended use or outcome, is a violation of the above rule.