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Mursaat Token Bug Fix and Localized Text

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We have released a hotfix for the following bug:

  • Mursaat Tokens that were previously blocked, have been moved to accessible locations.

While we have corrected this bug, there is currently an issue with our pipeline that prevented localized text (German, French, Spanish) from being included in this bug fix.

We chose to release the bug fix to the functionality of Mursaat Tokens as soon as we could, rather than delay it.

The team is currently working on the issues with the localized text and this will be corrected as soon as possible.

Thanks for your patience and understanding.

Game Update Notes - September 20, 2016

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Bug Fix:

  • Default PvP builds will no longer equip items that require account or soul binding for use.

Game Update Notes - September 20, 2016

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09/20/2016 – September 20 Release Notes
Living World
Rising Flames
After memorializing Eir, the commander returned to Rata Novus to discover that Taimi had been hard at work digging into dragon research and performing an “interesting” experiment on a chak organ. The commander then left to meet Canach in the northern Maguuma jungle and hunt down the human minister Caudecus, who had escaped from the queen’s protective custody. Upon arriving on the scene, they were greeted with a violent explosion of one of the Bloodstones—which curiously reversed itself before taking them with it. While the commander worked to track down the culprit, Minister Caudecus revealed himself as the leader of the nefarious White Mantle, but his plans for the organization were thrown into disarray when a mursaat called Lazarus reappeared and accused him of being a heretic. The two rivals escaped, leaving only a cloud of speculation that it may have been Lazarus who soaked up the Bloodstone’s power. And the tumult on Tyria burns even hotter with the discovery that Primordus, the fire dragon, is stirring once again. Will we be consumed by the flames?
World Polish
Fields of Ruin:

  • Fixed a bug in which Captain Carbins dying during his conversation with Lieutenant Dorrett would prevent the “Rescue the villagers and defeat harpy kidnappers” event from beginning, blocking progress on earning the Hawke Liberator trophy.

Fireheart Rise:

  • Fixed a bug in which the Pact researchers’ Flame Grenade in the Icespear’s Shelf task-region kit did not cause burning.

New Legendary Mace: Eureka
A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion’s Arch to learn how to craft the new mace precursor, Endeavor, and forge the new legendary mace, Eureka.

General

  • Fixed several bugs and gameplay issues with the Bashing Bauxite Alchemicals event chain in Malchor’s Leap.

Targeted Alerts
There is now a new key binding under the Targeting category called “Alert Target.” Using this key binding while a target is selected will play an effect over their head that is visible to party and team members.

  • The default key binding is Shift + T.
  • Effect changes based on the state of the target:
    • Alive Ally
    • Alive Enemy
    • Downed Ally
    • Downed Enemy

When players teleport, the default behavior of the camera will now be to quickly move to its new location instead of teleporting instantly with the player. The option “Enable Camera Teleportation,” found in the Options panel, will make the camera act as it did before.
The “Mute Player Alerts” option has been added to the Sound Options tab. When this check box is enabled, UI alert sounds such as targeted alerts, map pings, and special action-button notifications will be muted.
Fractals
Mistlock Instabilities
We are making many changes to Mistlock Instabilities in order to make them more interesting and fun to play.

  • New Instabilities:
    • Toxic Trails: Enemies leave a trail of toxic sludge behind them as they move around.
    • Flux Bombs: You are periodically afflicted by the Anomaly’s flux bombs.
    • Adrenaline Rush: Enemies become enraged for a time when low on health.
    • Mists Convergence: The Fractals of the Mists are blurring together…
  • Updated Instabilities:
    • Social Awkwardness: Greatly reduced the radius of this instability but increased the penalty for being hit by it. Added a new visual effect to clearly show how far away players should stay from allies.
  • Removed Instabilities:
    • Lethargic
    • Boon Thieves
    • Sluggish

Toughness and Health Scaling Rebalance
Until now, as fractal scale has increased, creature toughness has also increased. Default toughness reaches as high as 2,384 at scale 100. This huge increase in toughness has made power builds much less viable than condition builds. Ideally, power builds and condition builds should be fairly equally viable at all scales.
At the opposite end of the spectrum, creatures in low-tier fractals have health and toughness that is disproportionately lower, such that parties can fly through these fractals without even having an opportunity to see many of the mechanics.
The purpose of this rebalance is to make condition and power builds viable and also increase the duration of low-tier encounters without making them any more difficult. Overall, low-tier fractals should progress at a slower, more reasonable pace, and high-tier fractals should progress a bit faster for parties of mixed composition.

  • Toughness scaling has been removed.
  • Default toughness has been slightly increased to 1,475.
  • Health has been slightly increased for all creatures to compensate for lost toughness.
  • The low end of health scaling has been increased for bosses to ensure that encounters do not progress too quickly at low tiers.
  • Fixed a bug in which veterans would have too much health for their archetype.

Mistlock Observatory
The Mistlock Observatory has been updated to allow room for new vendors as well as a Trading Post Representative and a Golem Banker. Additionally, there is now an instability test area where players can get accustomed to how the various instabilities work.

  • Added a Laurel Merchant, Golem Banker, and Trading Post Representative to the merchant area.
  • Added BLING-9009 to the merchant area. This vendor has many rare and exceptional items available…for a price.
  • Dessa’s Alchemist has received a unique merchant marker to help her stand out from her taller companions.
  • A Fractal Instability Trainer has been added to the test area.
    • This golem can turn different instabilities on and off within the Mistlock Observatory.
    • This golem can spawn dummy golems to be used for training purposes.

Aetherblade

  • Adjusted the underwater-mines segment of the fractal by disabling the mines from reappearing after exploding, reducing the trigger radius, increasing the number of mines, and providing an effect to indicate when the mines are triggered.
  • Captain Kiel will now revive downed players in the laser floor and spinning laser sections of the fractal.
  • Disabling the laser floor section is now required to be able to interact with the control panels used to disable the spinning lasers.
  • The control panels in the spinning laser section are now spaced farther apart.
  • Removed the stack spot in the cannon room and changed the encounter to use floor patterns instead of just firing shots at a random player.

Chaos Isles

  • Falling near journal entry 5 will now place characters back on the wall rather than at the Chaos Anomaly checkpoint.
  • The laser flooring during the Brazen Gladiator encounter will no longer apply confusion to pets and minions.
  • Once the Brazen Gladiator encounter begins, characters located at the boss checkpoint will now be teleported to the boss platform.

Molten Boss

  • Moved the Mistlock Singularity to a more convenient location.

Molten Furnace

  • Fixed two bugs that could stall the instance before the weapon chamber.

Swampland

  • The Onslaught Phase is now a kill count and should progress faster.
  • Onslaught creatures are stronger and spawn slightly faster.
  • Onslaught creatures and oakhearts are less likely to focus on minions, pets, and clones.
  • Bloomhunger will only cast Poison Rain when vulnerable.
  • Bloomhunger will not use Pound and Poison Rain back-to-back.
  • Bloomhunger’s ring attacks now properly line up with the effect.
  • The hit box for Bloomhunger’s charge attacks has been shrunk to more accurately match his model.
  • Champion oakhearts no longer have Spirit Ward.
  • The champion oakheart’s Thump skill now has an area-of-effect warning indicator and does more damage.
  • Stun duration has been doubled when breaking Bloomhunger’s defiance bar.
  • The frequency of some of Bloomhunger’s attacks has been slightly reduced.
  • The knockback from Bloomhunger’s basic swipe attack has been removed.
  • Bloomhunger will not become invulnerable while he is stunned from breaking his defiance bar.
  • The 25% massive attack phase now has a timer.
  • Bloomhunger will now teleport to the middle for the massive attack phase.
  • Massive attack charge time has been increased by 4 seconds.
  • Bloomhunger’s poison Shoot attack projectiles have slower velocity.
  • Bloomhunger’s Poison Rain projectiles have slightly slower velocity.
  • Increased the brightness of the center circle for Bloomhunger’s ground-pound attack.
  • The number of poison stacks applied by the poison blooms has been reduced, but the duration has been slightly increased.
  • The outer ring of blooms will only spawn during the final phase.
  • Traps no longer use player condition damage and duration.
  • The cripple scaling on traps has been reduced.

Thaumanova Reactor

  • Fixed an issue in which players could stand too close to the Thaumanova Anomaly.

Uncategorized

  • Falling off the harpy platforms will now do 75% damage to the player instead of 100% damage.
  • The health and toughness of the ettin and Flame Legion Shaman have been reduced.
  • The electric pulses at the deadly stairs will no longer hit minions, clones, or pets.

Underground Facility

  • The health of the two bosses has been normalized.

Volcanic

  • The boulder and shaman cinematics can now be skipped.
  • The health and toughness of the Champion Grawl Shaman has been reduced.
  • The health of veteran grawl pushers has been slightly increased.

Aquatic Ruins

  • Fixed a bug that allowed the achievement Flawless Fins Foil Foes to be completed during the dark path.

Cliffside

  • Fixed a bug that could cause additional hammers to lose their pick-up icon if players picked them up too fast.

General

  • The elementalist downed-state skill Vapor Form will no longer spawn an additional fractal avenger.
  • Added the Gold Fractal Master achievement, awarded for collecting all Gold Fractal weapon skins, which will award the title “Grandmaster of Golden Arms.”
    • Enter the new Mistlock Observatory to unlock the progress for any Gold Fractal weapon skins that players already own.

Raids
Stronghold of the Faithful

  • Some achievements will now allow for a player to die and still receive the achievement if the event succeeds.

Items
Legendary Weapons

  • The three legendary bows—the Dreamer, Kudzu, and Chuka and Champawat—have all received custom bow strings.
  • The Minstrel has received an update to its effects.
  • Howler III: Malchor’s Devotion can now be obtained from the “Protect the Cathedral of Zephyrs” event.
  • Hope III: Protoype—Goemm’s Lab Proximity Test: Fixed a bug that restricted the area in which players could receive this collectible.

Decorations

  • Added 14 new fractal guild decorations that can be crafted by scribes out of Fragments of the Solid Ocean.
  • Fragments of the Solid Ocean can be purchased from the Guild Decoration Trader for fractal relics.

Infusions

  • Removed the level restriction on +1 – 30 Agony Infusions, allowing these items to be equipped in the various crafter’s backpacks.

Other

  • The Amber Quantic Dipole can now drop at Fractal Scales 1 – 100 instead of only scales 1 – 25.
  • The Azure Denaturizing Agent can now drop at Fractal Scales 26 – 100 instead of only scales 26 – 50.
  • Updated the Azure Denaturizing Agent’s icon to be blue instead of yellow.
  • Updated the Bloodstone Capacitor to function with infused and attuned versions of the Blood Ruby Band.

Profession Skills
Thief
Fixed the sound effect of the short bow’s arrow release for all thief skills.
Structured Player vs. Player
New Conquest Map: Eternal Coliseum
The doors to the coliseum are now open! Join your teammates to fight inside the coliseum. Destroy your enemies for the applause of the crowd and the glory of victory.
This new map features the traditional Conquest 3-point gameplay along with a secondary mechanic that centers around two periodically charged artifacts within the coliseum, located on the sides of the map. Obtaining the power of the two different artifacts gives your team either an offensive boost or a defensive boost for a short duration. The player that captures the power gains an additional bonus allowing them to either call upon a reaper to finish off players they’ve downed or automatically rally when they’re downed.

  • Eternal Coliseum is currently available to play in Unranked and Custom arenas.
  • The map will be pinned to the Unranked Map Selection screen for the duration of this off-season.
  • Have any thoughts on the map? Perhaps you have some suggestions for improvements, or maybe you’d like to see it added to the Ranked rotation? Head on over to the PvP Forums and let us know what you think!

New, Limited-Time PvP Achievements: Eternal Coliseum

  • Complete a new series of limited-time, Eternal Coliseum – specific achievements to celebrate the release of the map.
  • These achievements will only be available from now until the end of the next PvP League season.
  • These achievements can only be completed in rated matches (currently only Unranked Arena—not in Custom arenas).

Default Builds
Default Builds is a new feature for PvP equipment that allows players to select from a list of preconfigured builds. Selecting a default build from the new drop-down list on the Equipment tab in the PvP Build panel will automatically swap out weapons, upgrades, skills, and traits.

  • Each profession has two default builds.
  • Each build has notes to describe strengths, weaknesses, and play style.
  • Weapons are equipped from the inventory if available, otherwise free weapons will be created.
  • Any locked runes, amulets, or sigils will be offered for purchase upon selection.

Polish

  • Added a red alert to the PvP Build panel icon indicating when equipment or trait slots are empty.
  • Added a warning upon joining PvP indicating when equipment or trait slots are empty.

World vs. World
General

  • Reworked the Squad UI for clarity and added new features:
    • Changed the text on several options to better represent what those options are.
    • Commanders can now change their icons while in a squad.
    • Added a squad message option that appears when players join a squad.
  • Adjusted the Gift of Battle reward track to make it more legendary themed.
  • Leather and cloth synthesizer nodes have been added to WvW.
  • Objectives now have mouse-hover UI that shows how much war score an objective is worth, how much righteous indignation is left on the objective, which guild owns the objective, and the player’s distance from an objective.
  • Retired the Garnet Sanctum achievement, as the Red Alpine Borderlands is no longer in play.
  • Fixed a bug in which the Presence of the Keep was granting magic find instead of +5 supply.
  • Updated ruins so that their names are now displayed on the map.
  • Fixed a bug in which capture points could be attacked.
  • If a player’s only participation is capturing ruins, their WvW participation will decay faster.
  • Fixed the Power of the Mists—the world bonus that is granted based on WvW score (Artisan, Energetic, etc.)—to correctly show the war score for the match and not just the skirmish.

Edge of the Mists

  • Adjusted the points on capture in Edge of the Mists to be the same as the rest of WvW.

Guilds

  • New guild-hall upgrades have been added that allow guilds to unlock a leather and cloth synthesizer node in the guild hall.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Mursaat Backpack and Glider Combo is available in the Style category of the Gem Store for 700 gems.
  • The new Mursaat Robes outfit is available in the Style category of the Gem Store for 700 gems.

Improvements

  • Revive orb use now takes a consistent 10 seconds and returns the player to 50% health. Revive sickness no longer affects health or movement but prevents leaving combat for 60 seconds. The ghostly caretaker has been replaced with a circling orb vortex, and there is now the option Consume a Revive Orb alongside the usual return-to-waypoint UI options that appear when players are defeated. Revive orbs can be found in the Special category of the Gem Store for 250 gems.
  • Six new exclusive hair colors have been added and are available in Total Makeover Kits and Self-Style Hair kits, found in the Services category of the Gem Store.

Bug Fixes

  • Fixed a bug that caused episodes to display out of order on the Living World Season 2 package in the Gem Store.

Game Update Notes - August 23, 2016

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Bug Fixes:

  • Fixed a bug in which downed players could appear to continue moving.

Game Update Notes - August 23, 2016

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Bug Fixes:

  • Fixed a bug in which stunned players could appear to continue moving.

Game Update Notes - August 23, 2016

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Bug Fix:

  • Fixed a server crash

Game Update Notes - August 23, 2016

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Bug Fix:

  • Fixed an autogrowth behavior issue with guild maps that prevented having more than 5 players in a guild hall at a time.

Game Update Notes - August 23, 2016

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Bug Fixes:

  • Fixed a server crash.
  • Fixed an issue that caused visual oddities with the Anniversary Mail Carrier.

Game Update Notes - August 23, 2016

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Bug Fixes:

  • Fixed a bug that caused the Legendary Defenders at the blue base to be on the incorrect team.
  • Fixed a bug in which Air Keep shrines in the Desert borderlands were sometimes on the incorrect team. The shrines should now appear on the correct team or correct themselves when someone from the correct team uses them.

*08/23/16 – Late Notes *
Fractals of the Mists:

Mistlock Observatory

  • Added a new High-Level Infusion Alterations tab to INFUZ-5959 for breaking down and exchanging +16 Agony Infusions and higher.

World vs. World:

  • Fixed a bug in which walls would sometimes not appear and were missing collision.
  • The repair hammer beta has ended.
    • Repair hammers may no longer be purchased from the tricks and traps vendor.
    • Repair hammers are now junk items that can be sold.

Warrior:

  • Plant Standard: Fixed a bug that prevented this skill from functioning correctly.

Game Update Notes - August 23, 2016

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08/23/2016 – August 23 Release Notes
New Activity: Basket Brawl
Citizens of Tyria! The Captain’s Council is happy to announce Tyria’s newest and greatest sport, basket brawl! The council has sponsored a public court for all to use for the next two weeks. Speak to Morris Podaulff, our first appointed commissioner of basket brawl, in the Grand Piazza to try it today!
World Polish

  • Cursed Shore
    • Fixed a bug that caused the corrupted statues of the gods to fire at the wrong times and display the wrong effects.
  • Straits of Devastation
    • Fixed a bug that caused the content guide to direct players to an unexplored map sector when all map sectors were already explored.
    • Fixed a bug that caused the corrupted statues of the gods to fire at the wrong times and display the wrong effects.
  • Tangled Depths
    • Moved the locations where some chak sappers appear to keep them out of the walls in the chak tunnels.

General

  • Flame Legion Effigy: Fixed a bug that cause this creature’s portrait to cover its target information.
  • Dragon’s Stand: Fixed a bug that caused the zone name to be displayed twice on the map.
  • Fixed a bug that prevented hungry cats from meowing at players.
  • Tremors are coming from the north.

Raids

  • Stronghold of the Faithful
    • Keep Construct
      • Added a ring effect to the death explosion of projections to help clarify their radii.
      • Fixate applied by projections now has a longer duration and will resolve itself better to prevent target swapping. Stealth and similar effects, as well as being downed, will continue to remove Fixate.
      • Fixate applied by projections now lasts 5 minutes, up from 90 seconds.
    • Xera
      • Removed erroneous collision on the center tower that caused players to get stuck inside if they missed the ley line.
      • Players will have their gliders disengaged if they somehow manage to jettison their way into the stratosphere.

Structured Player vs. Player
General

  • Updated the Wall of Champions.
  • Updated the Revenge of the Capricorn map layout.
    • In the red and blue bases, removed the house in the center to increase visibility while in spawn.
    • In the red and blue bases, adjusted the respawn radius and location to be consistent on both sides.
    • Added a wall to block visibility in the blue base’s side exit, making it consistent with the red base’s side exit.
    • On the path from the blue base to the bazaar, removed the beached ship and replaced it with a ramp.
    • On the path from the red base to center of the map, removed the wall drop-off and replaced it with a ramp.
    • At the center point, made the jump to get up to the ledge more consistent for both sides.
  • Players can leave matches during the 15-second team party phase if they do not opt in to joining a party.

World vs. World
General

  • There are now mixed borderlands!
    • The red borderlands are now always the Desert borderlands, and the green and blue borderlands are now always the Alpine borderlands.
  • Added green and orange commander tags.
  • Fixed a bug in which guild golem blueprints would not refund players the blueprint correctly.
  • Shortened the leash range on WvW keep lords.

Desert

  • Added a new hay bale to the southeast side of the Desert borderlands.

The following changes have been made to the Desert borderlands since it was last in the game. These changes have appeared in previous release notes.

  • Camps: Reduced the number of base guards from 4 to 3.
  • Camps: Base guards are now a combination of both scouts and guards.
  • Camps: Guards have been moved inside the capture circle.
  • Southeast Camp: Fixed a bug in which the guards weren’t sharing hate properly.
  • North Camp: The capture point’s size has been increased, and it is now rectangular.
  • Fixed a bug with the teleporter on the dunes above the Fire Keep.
  • Fixed a bug with automatic blessing at the east Earth Shrine.
  • Fixed a bug with a jump pad on the north side of the Air Keep.
  • Fixed a bug with a floating mortar in the Air Keep.
  • Changed the jump platforms at the Air Keep so that they launch players similarly to how jump mushrooms work in the jungle maps.
    • Removed some of the jump platforms since the new jump platforms launch players farther.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • For a limited time only, the Peacock Scepter is available in the Style category of the Gem Store for 600 gems.
  • A new Mini Garm is available in the Toys category of the Gem Store for 350 gems.
  • A new Bloodstone weapon set is available from Black Lion Weapons Specialists for the limited-time price of 1 complete Black Lion Claim Ticket from a Black Lion Chest. Keys are available in the Special category of the Gem Store for 125 gems each.

Game Update Notes - August 9, 2016

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BUG FIXES

  • Current Events: Levvi’s Device has been updated to indicate when a legendary bloodstone-crazed creature has recently been killed in the map.

Illustrious Legend Achievement Progress Disabled

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A message from the PvP team:

The Illustrious Legend achievement from season 3 was unintentionally left active with the launch of season 4. We have disabled this achievement’s progress, preventing players from completing the achievement outside of season 3.

We’ll see you in the Mists!

Game Update Notes - August 9, 2016

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08/09/2016 – August 09 Release Notes
WORLD POLISH

  • Plains of Ashford
    • Fixed an issue that could prevent the “Lure out devourers to get at their eggs” event from starting.
    • Drottot Lashtail will now have a merchant icon when selling the Recipe: Drottot’s Poached Eggs item.
  • Sparkfly Fen
    • An access point for Tequatl’s Watery Grave will appear after Tequatl has been defeated. It will stay open for fifteen minutes and is located off the coast, southwest of Fabled Djannor.
  • Bloodstone Fen
    • The Legendary Unbound Guardian’s Counter Magic mechanic now also doubles condition damage.
  • Bloodstone slivers have scattered across Tyria.

FRACTALS

  • Chaos Isles
    • Randomized the Chaos Anomaly’s target selection for Flux Bomb.
    • The Flame Devourers will now disappear when all the bonfires are lit.
    • Relocated the Mistlock Singularity for the “Defeat the mysterious asura’s agent” event to be more accessible.
    • Falling off of the platform while the “Defeat the mysterious asura’s agent” event is active will now teleport characters onto the platform instead of to the checkpoint location.
    • The Brazen Gladiator now spends less time trying to follow minions, illusions, or pets.
    • Fixed a bug that prevented Fractal Avengers from triggering.
    • Fixed a bug in which the Chaos Isles fractal would not increment the Fractal Frequenter or Daily Fractals achievements.
  • Snowblind
    • Fixed a bug that prevented Fractal Avengers from triggering.
  • Swampland
    • Fixed a bug in which Bloomhunger could take damage from conditions while in Spirit Ward.
    • Fixed a bug in which the wisps would not reset properly upon party defeat.
    • The “Kill Bloomhunger” event will now restart from the beginning after party defeat.
    • Players are now forced into combat while in Bloomhunger’s arena during the “Kill Bloomhunger” event.
    • The tunnel gate now closes when the “Kill Bloomhunger” event is active.
  • Thaumanova Reactor
    • Fixed a bug in which players could rally off of their miniatures in the Superheated Room.

PROFESSION SKILLS

  • Warrior—Vengeance: Fixed a bug that prevented this skill from being displayed in PvP matches.

STRUCTURED PLAYER VS. PLAYER

  • PvP League Season 4 begins on August 9 at 12:00 p.m. Pacific Time (UTC-7) and ends on October 3 at 4:00 p.m. Pacific Time (UTC-7).
  • Ranked PvP matchmaking has been updated to create the most even matches possible within your pip range.

WORLD VS. WORLD
General

  • The walls in WvW have been updated to improve performance.
  • Mortar incendiary effects have been updated to more clearly show the area in which burning is applied.
  • The mortar incendiary radius has been decreased to 300.
  • The mortar incendiary radius with the Mortar Mastery ability has been decreased to 360.
  • The Master of Monuments achievement has been renamed “Daily WvW Master of Monuments.”

Alpine

  • Med Kits have been added to sentries.
  • The portals to Eternal Battlegrounds and other borderlands have been adjusted so that teleportation does not occur when players walk close to their sides.

Beta
Siege Repair Hammers are now in beta!
Siege Repair Hammers are a new consumable that may be purchased from the Tricks and Traps vendor. They allow players to repair all siege weapons as long as they have supply, and the hammers work with the Repair Master ability line.
We will be looking for feedback on the repair hammers on our forums and will be holding a follow-up poll to determine if they should become a permanent feature of the game.
In the event that repair hammers are officially added, the following changes would be made:

  • A new pip would be added to the Repair Master ability line that would allow players to purchase repair hammers.
  • Badges of honor would be added to the cost of the repair hammer.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Bloodstone Dye Pack containing six exclusive colors is now available in the Special category of the Gem Store for 125 gems.
  • The Toxic Mantle and Toxic Gloves are available with a 20% discount for a limited time at 320 gems each, found in the Style category of the Gem Store.
  • Crystallized Magic no longer drops from Black Lion Chests.

Improvements

  • The Black Lion Trading Company has hired additional aestheticians for the Havoc’s Heir airship, the Royal Terrace, and all cities. Aestheticians allow players to preview new hairstyles, faces, and other appearance details without needing to own a Total Makeover Kit. In order to confirm any changes, players must have a Total Makeover Kit in their inventory.

Game Update Notes - July 26, 2016

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Bug Fixes:

  • Fixed a crash that occurred when reporting players in PvP.
  • Fixed a bug in which the server and game clients could desync NPCs and creatures, causing them to appear in the wrong locations. Additional desync issues are still being investigated.

Game Update Notes - July 26, 2016

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Bug Fixes:

  • Fixed a client crash.
  • Fixed a UI issue with the new Ancient Magics Mastery line.
  • Fixed a bug that prevented Ghostly Justiciar Hablion from using two of his skills, one of which is tied to the Reversal of Fortune achievement.
  • Elementalist:
    • Glyph of Elemental Power: Fixed a bug that caused this skill to have separate recharges between attunements. The earth portion of this skill will now be appropriately reduced when traited with Inscription. This skill will no longer set Glyph of Renewal on full recharge.
    • Elemental Bastion: Fixed a bug that prevented this skill from healing allies when traited with Powerful Aura.
  • Guardian:
    • Zealot’s Embrace: Fixed a bug that caused this skill to have an 18-second cooldown instead of the intended 15-second cooldown.
  • Mesmer:
    • Mantra of Pain—Power Spike: Fixed a bug that caused this skill to deal approximately 25% of the intended damage.
  • Revenant:
    • Embrace the Darkness: Fixed a bug that allowed this skill to be instantly activated.
  • Fixed a bug in which the Seaside Victory achievement was not obtainable if players won matches by capturing the bell.
  • Significantly increased the number of times characters can mine bloodstone nodes each day, but changed the cap to be account-wide.
  • Added stat combinations that were missing as options on the Blood Ruby equipment from Bloodstone Fen.

HoT vinyl buy - no digital download code!

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I have a response here from Christine with iam8bit for each of you.

AuroraW.7149: Please contact store@iam8bit.com directly; they will be more than happy arrange for a new soundtrack download code to be sent out (and investigate the reason why you did not receive your download code in the first place.)

Donari.5237: Please contact store@iam8bit.com directly to see if they have a replacement t-shirt in your size!

If either of you don’t hear back within 24 hours, please post here again to let us know.

Game Update Notes - June 28, 2016

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Bug Fixes:

  • Fixed a server crash.
  • Fixed a client crash.
  • WvW bonuses will no longer apply to Stronghold of the Faithful.
  • Fixed an issue in which player-summoned minions caused red projectiles in the Xera encounter to be destroyed prematurely.

06/28/16 – Late Notes
Raids

  • The Xera Backpieces and Besieger Rings from Stronghold of the Faithful can now be infused in the Mystic Forge.
  • Corrected the name of the Healer’s White Mantle Gladius.
  • Fixed an issue that prevented the Deconstructed and Down, Down, Downed achievements from being awarded.
  • Fixed an issue that prevented the ley lines in the Xera boss encounter from turning on correctly if a player entered them too early.

WORLD POLISH

  • Straits of Devastation
    • Fixed a bug that prevented Scholar Breandan from moving during the “Protect Scholar Breandan while he examines the seabed near Broken Spit” event.

STRUCTURED PLAYER VS. PLAYER

  • Added a new reward track that contains Tribal, Stalwart, and Apostle armor skins.
  • Added a default PvP build for revenants.
  • Custom arenas now have a maximum capacity of 25 players. The maximum team size is still 10 players.

BLACK LION TRADING COMPANY GEM STORE

  • The White Mantle Glider is now available in the Upgrades category of the Gem Store for 400 gems.
  • The White Mantle Outfit is now available in the Style category of the Gem Store for 700 gems.

Bug Fixes

  • Fixed a bug that prevented some crafting materials from appearing in search results in the Trading Post.
  • Fixed a bug in the Sell Items tab of the Trading Post that displayed the item a player last sold if their inventory was empty.

Game Update Notes - June 28, 2016

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06/28/2016 – June 28 Release Notes
Release Notes:
WORLD POLISH

  • Malchor’s Leap
    • Fixed a bug that prevented the enemies in the “Defeat Captain Cork and Chompers” event from appearing.
  • Queensdale
    • Fixed a bug that prevented enough pygmy moas from spawning during the “Herd the pygmy moas into the pen” event.
    • Fixed a bug that allowed players to interact with moas throughout the Mepi’s Moas event chain, frequently causing event stalls.
  • Straits of Devastation
    • Fixed a bug that prevented Scholar Nabbi from becoming a merchant after the “Help the Pact team and clear the graveyard of the Risen” event.
  • Fields of Ruin
    • Fixed a bug that caused the “Rescue the villagers and defeat harpy kidnappers” event to stall, making it impossible to complete.
  • Frostgorge Sound
    • Fixed a bug that stalled the Quaggan Games event chain if Aloogwa was defeated.
  • Bloodtide Coast
    • Fixed a bug that allowed Scholar Riagan to remain dead when the “Escort Scholar Riagan to the ritual location” event started.

GENERAL

  • Added a portal to Grenth’s Domain inside the Cathedral of Silence in Cursed Shore that can be accessed while the Pact controls the temple. Players working on the Twilight III: Dusk collection can use this portal to acquire Grenth’s Darkness.
  • Fixed a bug that prevented the “Save Our Supplies” guild mission from displaying the correct world or compass map.
  • Fixed a bug in the “A Tangle of Weeds” story step that prevented Caithe’s conversation options at the end of the step from functioning correctly.
  • Ley-line energy has accumulated to alarming concentrations.

RAIDS

  • Salvation Pass
    • Reduced Volatile Poison damage from 1,000 to 750 damage per tick.
    • Slothasor no longer immediately chains into the Halitosis or Tantrum skills after using Spore Release.
    • Players will now receive a pop-up message when they have the Corruption effect in the Matthias Gabrel encounter.
      ITEMS
  • Fixed a bug in which Teleport to Friend items were consumed when the teleport was unsuccessful.
  • Fixed a bug that prevented revenants from receiving rewards from the dodge tutorial chests found in the racial starter areas.
  • The Magnification Lens for the Astralaria IV: The Cosmos collection can now be acquired from Champion Eyes of Zhaitan found in Straits of Devastation and Malchor’s Leap.
  • The Ice Elemental Residue for the Frostfang III: Tooth of the Frostfang collection can now be obtained by using the Glacial Imbued Jar after defeating the Ice Elemental summoned by Svanir Shaman in Wayfarer Foothills instead of being obtained as a reward from the event chest.
  • Fixed the icon for the Nourishment effect given by several foods that provide bonus health while downed.
  • Fixed a bug that caused the Mystic Forge to return light armor shoulders after combining four medium armor shoulders of masterwork quality.

WORLD VS. WORLD
General

  • Added a new reward track that contains Tribal, Stalwart, and Apostle armor skins.
  • Removed crafting stations and crafting vendors from WvW maps.
  • War score earned from dolyak caravan kills has been reduced from 3 to 1.
  • War score earned from dolyak caravan deliveries has been reduced from 3 to 1.
  • Dolyak caravans that have two delivery destinations now award score at each destination rather than only the final destination.
  • Mortar—Fire Incendiary Shells: Increased the number of stacks of burning applied from 1 to 3.
  • Flame Ram—Flame Blast: Increased the number of stacks of burning applied from 1 to 3.

Bug Fixes

  • The WvW tick timer will no longer drift and is now always based on an absolute time.
    • Removed one (rare) cause of hanging after ticks.
    • Weekly round endings will occur at more reliable times.

Desert Borderlands

  • Changed the jump platforms at the Air Keep so that they launch players similarly to how jump mushrooms work in the jungle maps.
    • Removed some of the jump platforms, since the new jump platforms launch players further.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • Added a new White Mantle Appearance Pack. This pack contains 1 White Mantle Outfit, 1 White Mantle Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys. It’s available in the Style category of the Gem Store for 2,000 gems.
  • A new Focused Solar Logging Tool is available in the Upgrades category of the Gem Store for 1,000 gems.
  • For the next week, we’re taking 15% off the Cosmic Mining Tool.

Improvements

  • The Shared Inventory Slots can now be dragged to either the beginning or the end of the inventory. An additional Embed Shared Bag option in the inventory Options menu allows players to keep Shared Inventory Slots on their own row or have them embedded into the bag-slot grid view.

Bug Fixes

  • Fixed a bug that prevented the Bubble Glider from popping properly when gliding ends.

Game Update Notes - June 14 2016

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Bug Fix:

  • Fixed an issue in which the nameplates of players would move erratically when character models were culled.

Game Update Notes - June 14 2016

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Bug Fixes:

  • Fixed an issue that caused the timer to reset inappropriately in the I Can Outrun a…Warg achievement.
  • Disabled the movement delay of the spectator’s follow camera while investigating unintended behavior.

Game Update Notes - June 14 2016

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Bug Fixes:

  • Fixed a server crash.
  • Fixed an issue in which Xera’s islands would not reset properly if the event failed at a particular moment.
  • Fixed a bug that caused the Breach event in the Silverwastes to not give all of its rewards.
  • Fixed an issue with Keep Construct in which projections would occasionally attack the wrong target.
  • Fixed an issue with Keep Construct in which killing projections would not successfully remove the stacks of its shield effect.

Game Update Notes - June 14 2016

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Bug Fixes:

  • Added objective text to the Long Arm of the Light II achievement.
  • Fixed a bug that prevented a Bandit Executioner from leaving its event area.
  • Updated the glow texture for the Keep Construct.
  • Fixed a bug that prevented the Evasive Maneuver achievement from being awarded upon completing the requirements.
  • The Black Lion Weapons Specialist in the Black Lion vaults now sells Cavalier weapons for the price of 1 Black Lion Claim Ticket, matching the price of all other vendors.
  • Fixed a bug that applied incorrect area-of-effect damage in the Keep Construct fight.
  • Increased points per player kill (PPK) in WvW from 1 point to 2 points per kill.
  • Removed PvP League badges from nameplates in WvW.
  • Fixed a server crash.

Game Update Notes - June 14 2016

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06/14/2016 – June 14 Release Notes
RAIDS

  • The victory at Salvation Pass revealed the terrible truth of the White Mantle’s return. Take the fight to the enemy and strike at their heart, deep in the Maguuma Jungle, where unknown dangers and powerful enemies lurk. All is not as it seems in the Stronghold of the Faithful, where the White Mantle’s innermost secrets and dark magic fester. It’s a race against time to stop the plans in motion in this high-stakes, white-knuckle conclusion to the Forsaken Thicket raid.
    Thanks!
    Some members of the following guilds had access to the raid at some stage in development. We’d like to thank them for their time and feedback.
    • [ATT] Attuned
    • [DD] Dragons Descent
    • [EG] Ethereal Guardians
    • [KING] Immortal Kingdom
    • [NA] The Sickest Guild
    • [RAID] Immortal Raiders
    • [RtG] Rise to Glory
    • [SC] Snow Crows
  • Spirit Woods
    • Adjusted Gorseval’s AI to improve its willingness to follow the player with the highest toughness.
    • Fixed a bug that prevented Gorseval’s Rampage pattern from properly resetting in some situations.
  • Salvation Pass
    • A ley-line gliding path will now appear after clearing all of the raid bosses, leading players to Stronghold of the Faithful.
    • Fixed an issue that sometimes caused the cage cinematic to trigger during the Matthias Gabrel encounter.

STRUCTURED PLAYER VS. PLAYER

  • The Heart of Maguuma PvP reward track now includes Chak weapons, Auric weapons, Plated weapons, Bladed armor, and Leystone armor as options in the Mordremoth Cache.
  • The Silverwastes PvP reward track Carapace Armor Box now contains all pieces of Carapace armor instead of just the gloves.
  • Gathering tools can now be equipped when double-clicked in the PvP lobby.

WORLD VS. WORLD

  • The Reward Track and Participation systems are officially out of beta testing!
  • Added the Gift of Battle Item reward track and removed the vendors that previously sold gifts of battle.
  • Daily achievement chests now award Potions of WvW Rewards instead of Experience Boosters.
  • The Outnumbered effect now also grants 50% increased participation gain.
  • Added a new guild hall upgrade to the war room that unlocks a new potion at the tavern that increases WvW reward-track gain.
  • A new reward track has been added that awards the WvW Hero’s weapon skins.
  • The Heart of Maguuma WvW reward track now includes Chak weapons, Auric weapons, Plated weapons, Bladed armor, and Leystone armor as an option in the Mordremoth Cache.
  • The Silverwastes WvW reward track Carapace Armor Box now contains all pieces of Carapace armor instead of just the gloves.
  • The Provisions Master now has a sixth pip that allows players to buy Heart of Thorns™ recipes, sigils, and runes from the Heroics Notary vendor for proofs of heroics and gold.
  • The Max Supply +5 upgrade is now the first Guild Objective Aura upgrade guilds unlock.
  • The Magic Find +20% upgrade is now the last Guild Objective Aura guilds unlock.
  • Updated the Outnumbered effect to no longer list that it grants bonus experience, as experience gain is disabled in WvW.
  • Shield Generator—Force Dome: Stability duration has been reduced from 9 seconds to 6 seconds.
  • Fixed a bug in which trebuchet conditions were allowed to scale based on player stats.
  • The WvW tick timer has been reduced from 15 minutes to 5 minutes.
    • Objective Points per Tick (PPT) has been rebalanced to support the faster ticks.
      • Camps—2 points
      • Towers—4 points
      • Keeps—8 points
      • Castle—12 points
      • This results in slightly more total war score earned from objectives.
    • Reward-track points awarded for participation have also been rebalanced to support faster ticks.
      • Tier 1—25 points
      • Tier 2—60 points
      • Tier 3—95 points
      • Tier 4—125 points
      • Tier 5—160 points
      • Tier 6—195 points
      • This results in slightly more reward-track points earned.

Eternal Battlegrounds

  • Klovan Gully: Fixed a display bug in which the blue “Defend Klovan Gully” event would list an additional event objective.

Alpine Borderlands

  • Fixed a bug that prevented hero challenges from displaying or functioning correctly.
  • Tower Northeast: Fixed a bug that prevented the tower lord’s health from scaling properly.

Desert Borderlands

  • Fixed a bug with the teleporter on the dunes above the Fire Keep.
  • Fixed a bug with automatic blessing at the east Earth Shrine.
  • Fixed a bug with a jump pad on the north side of the Air Keep.
  • Fixed a bug with a floating mortar in the Air Keep.

Obsidian Sanctum

  • Fixed a bug in which players were no longer given immunity while standing at their starting location.

GENERAL

  • Fixed a bug that would cause Mai Trin to teleport to walls.
  • Fixed an issue in which, once selected, the guild music themes “The Music of the Barren Heights” and “The Music of the Golden Chambers” did not play upon reentry to the guild hall. Once a guild in Lost Precipice has selected the theme “The Music of the Barren Heights,” the song will now consistently play first upon entry to the guild hall and then cycle through the songs belonging to its theme set. Once a guild in Gilded Hollow has selected the theme “The Music of the Golden Chambers,” the song will now consistently play upon first entry to the guild hall and then cycle through the songs belonging to its theme set.
  • Added Amalgamated Gemstones as a choice on the Verdant Brink, Auric Basin, Tangled Depths, and Dragon’s Stand Hero’s Choice Chests.
  • Unrest is spreading in Kryta.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Phoenix Glider is available for a very limited time in the Style category of the Gem Store for 500 gems.
  • The Heroes Dye Pack includes one of each of the following dye kits: Taimi’s, Glint’s, Lion’s Arch Survivors, Lion’s Arch Rebuild, and Lion’s Arch Commemorative. This can be found in the Style category of the Gem Store for 500 gems.
  • The new Privateer weapon set is now available at Black Lion Weapons Specialists for 1 Black Lion Claim Ticket. Unlike previous weapon sets, these are account bound and cannot be traded once purchased.
  • Crystallized Magic no longer drops from Black Lion Chests. Contracts have returned to normal drop rates.

Game Update Notes - May 17, 2016

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LFG:

  • Fixed a bug that would allow non-commander players in a commanded squad to unlist an LFG posting.

General:
Items:

  • Rune of Vampirism: Fixed a bug that disabled the leeching aspect of this rune from dealing damage. Fixed a bug that added healing power contribution to this item.
  • Rune of Scavenging: Fixed a bug that disabled the leeching aspect of this rune from dealing damage. Fixed a bug that added healing power contribution to this item.
  • Sigil of Leeching: Fixed a bug that disabled the leeching aspect of this rune from dealing damage. Fixed a bug that added healing power contribution to this item.
  • Sigil of Blood: Updated this sigil to correctly display in the combat log.

Game Update Notes - May 17, 2016

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05/17/16 – May 17 Release Notes
BALANCE, BUG-FIXING, POLISH
World Polish

  • Cursed Shore
    • Adjusted the collision detection on Risen Andarzbad. He will now be easier to select.
  • Adventure leaderboards will now show millisecond precision on player entries.
  • Queensdale
    • The “Escort Moa Trainer Kappa and her pygmy moas to Beetletun” event now broadcasts its activity from farther away in the map.

General

  • The 64-bit client is no longer in beta. The 32-bit client will now automatically switch to the 64-bit client if the conditions appear favorable.
  • The Hero’s Choice Chests in Heart of Thorns maps have returned. They can now only be earned once per day, but previously earned additional copies will stack.
  • The drop rates for Ley Line Sparks, Piles of Auric Dust, and Bottles of Airship Oil from some chests have been adjusted to be more equal between maps.
  • Lost Arms and Recovered chests earned from events in Heart of Thorns maps now drop loot specific to your character’s level when it is below level 80.
  • Players no longer require the Auric Backplate, awarded from completing the Auric Weapons collection, before collecting many items in the Luminate’s Backpack collection.
  • Reports of banditry have increased in Kryta.

Legendary Journey

  • The tiger cubs in the Chuka and Champawat IV: A Nontraditional Family collection can no longer be taken outside of the tiger den unless players have the correct collection progress for this journey. Players may still temporarily place tiger cubs on their back while within their friends’ tiger dens. If a player already has a tiger cub on their back but doesn’t have the correct progress, the tiger cub will go back to the den.
  • The Soul Battery Fragment in the HOPE IV: The Catalyst collection can now be double-clicked after collecting Risen High Wizard Soul Energy, Risen King Soul Energy, Risen Knight Soul Energy, and Karas the Undying’s Soul Energy to charge the fragment and obtain the Energized Soul Battery Fragment.

Guilds

  • Fixed a bug in which guild siege equipment sometimes wouldn’t enter the assembly queue.
  • Fixed a bug that caused incomplete guild missions to appear complete when launched.
  • Fixed a crash that could happen when players purchased the Dragon Banner upgrade from the War Room.
  • The discount prices for basic decorations sold by Guild Hall Decorations Merchants 1, 2, and 3 will now be observed by master scribe Cullen. If Douglas Bird is selling a basic decoration for 24 silver, Cullen will match his price.
  • A “Clear Decorations” button has been added to the Arena category within the storage tab of the guild panel for guild members with the rank permission “Remove All Decorations.” Guild members with this permission will now be able to remove all arena obstacles when they click this button.

Profession Skills
General:
Elementalist

  • Normalized the Conjurer trait’s aura duration by decreasing it from 5 seconds to 4 seconds.
  • “Feel the Burn!”: The cooldown of this skill has been increased from 20 seconds to 25 seconds.
  • “Flash-Freeze!”: The cooldown of this skill has been increased from 25 seconds to 30 seconds.

Guardian

  • Spear of Justice: This skill no longer hides the off-hand weapon when cast.

Mesmer

  • Echo of Memory: The recharge of this skill will now begin when Time Echo’s effect ends.
  • Persistence of Memory: The cooldown reduction of this trait has been reduced from 2 seconds to 1 second.
  • Mental Defense: The recharge of this trait has been increased from 25 seconds to 30 seconds.
  • Well of Calamity, Well of Action, Well of Recall, and Well of Precognition: The visual effects of these skills have been restored to their original state for the player. The previous effects are now used as the lower level-of-detail versions.

Ranger

  • Seed of Life: The number of conditions removed by this skill has been decreased from 2 to 1.
  • Lunar Impact: The cooldown of this skill has been increased from 5 seconds to 7 seconds. Daze duration has been reduced from 2 seconds to 1.5 seconds.
  • Ancient Seeds: Fixed a bug that allowed multiple triggers of this trait on a single target.
  • Juvenile Smokescale—Bite: The damage of this skill has been reduced by 15%.
  • Juvenile Smokescale—Takedown: Fixed a bug that prevented this skill from being blocked.
  • Juvenile Bristleback—Spike Barrage: Fixed a bug that caused this skill to fire more projectiles than intended and reduced the overall projectiles to 10. Fixed a bug that caused 33% of the projectiles to deal 33% less damage than intended. Increased all projectile damage by 10%. Missiles are now fired directly at the target instead of at slight angles in the target’s direction. The missile launch point has been normalized, fixing a bug that caused some projectiles to fail if the creature was on an incline.

Revenant

  • Precision Strike: This skill no longer targets enemies using stealth effects.
  • Phase Traversal: The cost of this skill has been increased from 20 to 35.

Structured Player vs. Player
League Placement Divisions
We’ve added an automatic division-placement system to PvP Leagues for Season 3. A player’s starting division for each new season will be determined by their performance from the previous season. This will help players face more equally skilled opponents from the very start of the season. It also allows them to reach their intended division quicker so that they can spend more time improving their skills in more even matches for a longer portion of the season.
Division placement for Season 3 will occur as follows:

  • Legendary and Diamond Division players will start the new season in Sapphire.
  • Ruby and Sapphire Division players will start the new season in Emerald.
  • Emerald and Amber Division players will start the new season in Amber.
  • Players must have played at least one match during the previous season to qualify for automatic division placement in the new season.
  • Rewards from skipped divisions will be awarded after players play one match in the new season.

League Matchmaking
Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We’ve created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1.
Spectator

  • Health bars, player outlines, target selection arrows, and ground indicators now match team colors.
  • Neutral NPCs now all use yellow indicators.

Build Panel

  • Removed the Mercenary’s Amulet.
  • The Viper’s Amulet is now free to all players. Anyone who previously purchased the Viper’s Amulet will receive a refund for their purchase.

General

  • Improved the secondary mechanic messaging for Forest of Niflhel, Temple of the Silent Storm, and Spirit Watch maps by adding new event timers to the UI.
  • Added basic season statistics to the Leagues tab of the PvP panel.
  • Added tooltips to the Division panel to show individual tier rewards.
  • Since the teleport was removed, the task bar will now flash and horn audio will play when the game is preparing so players are reminded of the match starting.
  • Fixed an issue that allowed necromancers to acquire weapon skills while holding the Spirit Orb in Conquest mode in Spirit Watch.

World vs. World
General

  • Collapsed guild camp upgrades into a single tier.
    • Tier II tactivators have been removed.
    • Assault Roller, Packed Dolyaks, and Speedy Dolyaks are now tier I camp upgrades.
    • Centaur Banner, Dragon Banner, Turtle Banner, and Iron Guards are no longer camp upgrades.
  • Fixed a bug that prevented the Heart of Maguuma reward track from unlocking after completing the Tangled Depths reward track.

Alpine Borderlands

  • Fixed a bug that prevented the orange crossed-swords marker from displaying to indicate locations of heavy player combat.
  • Capturing ruins now properly counts toward the Daily Master of Monuments achievement.
  • Fixed a bug that prevented the Heroics Notary vendor from spawning in citadels on the Alpine borderlands map.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new set of Cavalier weapon skins is available from the Black Lion Weapons Specialist for 1 Black Lion Claim Ticket, for a limited time. Unlocking any Cavalier weapon skin in your wardrobe will automatically unlock another version that displays your active guild’s emblem.
  • Six new, exclusive hair colors have been added to Total Makeover Kits and Self-Style Hair Kits, which are available in the Services category of the Gem Store.

Improvements

  • The Black Lion Trading Company has hired an aesthetician who allows players to preview new hairstyles, faces, and other appearance details without needing to own a Total Makeover Kit. In order to confirm any changes, players must have a Total Makeover Kit in their inventory. Aesthetician Kristina can be found in the front room of the Black Lion Vaults in Lion’s Arch.

Bug Fixes

  • The Cook’s Outfit has returned to the Gem Store, found in the Style category for 700 gems.

Game Update Notes - May 3, 2016

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Bug Fixes:

  • Soothsayer Jacinda ran out of stationery and will no longer send mail to players entering Lion’s Arch.
  • Fixed a bug at the northeast tower in the Alpine Borderlands that caused the metal gate to show up at the wrong times.
  • Fixed a bug in which double-clicked weapons would equip to the wrong weapon set.
  • Fixed an issue in which the “Defeat the dragon minions before they absorb too much ley-line magic” event chain would occasionally stall.
  • Fixed a server crash.

Late Notes:
World vs. World

  • Reduced rewards participation meter thresholds by 20%. This will allow players to reach higher tiers of participation faster.
  • Increased reward track points granted by 25 points per participation tier.

Structured Player vs. Player

  • Updated the Orb of Ascension in Spirit Watch to remove its transform when the orb is dropped.

Fractals

  • Fixed a crash caused when players used the Scale Setting Sequencer in the Mistlock Observatory.

Activities

  • Added Crab Toss back into the daily activity rotation.
  • Fixed a bug that prevented bundles in Crab Toss from functioning.

Legendary Journey

  • The Crimson Sunflower for the Kudzu I: The Experimental Longbow collection will now only drop once per account.

Raids

  • Woven bands dropped by Slothasor are no longer unique.

Game Update Notes - May 3, 2016

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Bug Fix:

  • Fixed a bug that allowed food items sold by the Permanent Portable Provisioner to be used in PvP matches.

Game Update Notes - May 3, 2016

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05/03/16 – May 03 Release Notes

GENERAL

  • The expiration of open-world maps when new builds are released now permits players to remain in open-world maps for two hours. Previously, players were kicked after one hour.
  • Fixed a bug that caused some UI elements to be blurry. This was very noticeable on the PvP league division UI and the compass.
  • Fixed a bug in which achievements that progressed from the same action as their prerequisites would sometimes receive an extra point when unlocking. This caused players to gain extra progress for the division-crossing PvP league achievements.
  • Faction Provisioner markers no longer stick to the edge of the compass in Heart of Maguuma maps.
  • The compass in Black Citadel, Divinity’s Reach, and Hoelbrak now includes the option to change floors to Tyria’s upper level, surface, and underground to aid navigation to different levels of other maps.
  • The Basic Magnetite Exchange Operative in the Lion’s Arch Aerodrome now correctly sells Chests of Medium Coats.
  • “Torn from the Sky”: Fixed a bug that caused a stall when players collected turret parts.
  • Magic energy has been surging around the ley lines.

PROFESSION SKILLS

Mesmer

  • Signet of Humility: Reduced the moa transform duration of this skill from 10 seconds to 6 seconds. The defiance-bar damage has not been changed.

Revenant

  • Rite of the Great Dwarf: Fixed a bug that caused this skill to reduce damage additively rather than multiplicatively while under the effects of a trait.
  • Surge of the Mists: Reduced the damage of this skill by 15%.

Thief

  • Unload: Fixed a bug that caused this skill to apply 5 seconds of might instead of the intended 8 seconds of might.

STRUCTURED PLAYER VS. PLAYER

Dishonor

  • Players will be considered disconnected until they finish loading. This prevents some cases where players see teammates who are gone for longer than 2 minutes but still lose progress for the match.

Polish

  • Player profession markers on the compass will now always layer above secondary objectives.

WORLD VS. WORLD
General

  • Reduced the duration of Chilling Fog from 1 minute to 30 seconds.
  • Reduced the duration of Emergency Waypoint from 1 minute to 30 seconds.
  • Reduced the duration of stealth applied by Cloaking Waters from 1 minute to 15 seconds.
  • Reduced the duration of Airship Defense from 3 minutes to 2 minutes.
  • Reduced the damage of Airship Defense explosions by 20%.
  • Added a red-ring indicator that now appears 1 second before an Airship Defense explosion triggers.
  • Removed experience gain for crafting siege weapons.

Eternal Battlegrounds

  • Halved the number of ambient creatures (deer, drakes, wolves, etc.).
  • Disabled the “Thin the local mosquito population” event.
  • Disabled the periodic dolyak caravan ambushes.

Alpine Borderlands

  • The Alpine borderlands map has been rotated back into play.
  • Updated map content to be consistent with existing WvW maps.
    • Sentries now detect and mark enemy players on the map.
    • Original resource nodes have been removed. Resource synthesizer nodes now exist inside objectives.
    • Objectives now have capture-point decals.
    • Objective lords now have health scaling.
    • Objectives now upgrade based on dolyak caravan deliveries.
    • Objectives now support the updated guild-claiming and guild-objective upgrades systems.
    • Disabled Commander Siegerazer’s breakout events.
    • Cultural armor vendors have been added at the team citadel areas.
    • Dolyak caravans now jog rather than walk.
    • Dolyak caravans now gain the Protected Caravan effect when allied players are nearby.
    • Players can no longer rally by killing basic creatures.
    • Halved the number of ambient creatures (deer, drakes, wolves, etc.).

Desert Borderlands

  • The Desert borderlands map has been rotated out of play.
  • Camps: Reduced the number of base guards from 4 to 3.
  • Camps: Base guards are now a combination of both scouts and guards.
  • Camps: Guards have been moved inside the capture circle.
  • Southeast Camp: Fixed a bug in which the guards weren’t sharing hate properly.
  • North Camp: The capture point’s size has been increased, and it is now rectangular.

BLACK LION TRADING COMPANY GEM STORE

New Items and Promotions

  • For a limited time, Boxes o’ Fun are stuffed with temporary travel toys for the first two minutes after appearing. This may be canceled by the owner. Boxes o’ Fun are located in the Toys category of the Gem Store for 80 gems each.
  • A new Macaw Wings Glider Combo is available in the Style category of the Gem Store for 700 gems.
  • A new Blue Shift Dye Kit with 9 exclusive colors is now available in the Special category of the Gem Store for 125 gems.

Improvements

  • Travel toys (the Magic Carpet, the Riding Broom, and the Sonic Tunneling Tool) will now restart automatically when moving outside of combat if the player hasn’t used the stop skill or changed maps.
  • The Box o’ Fun’s celebration mode now grants both dance and fireworks together instead of separately.
  • The Box o’ Fun now grants the owner an adjustment tool immediately if the owner is not holding any other bundles.
  • The Box o’ Fun no longer knocks down the owner when granting an adjustment tool.

Game Update Notes - April 19, 2016

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Posted by: Mark Katzbach

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Bug Fix:

  • Fixed a bug that prevented party-member and squad-member health bars from displaying in PvP, WvW, and raids.

Game Update Notes - April 19, 2016

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Bug Fixes:

  • Elementalist:
    • “Flash-Freeze!”: Fixed a bug that allowed this skill to cleanse more than one condition when used with Rune of the Soldier.
  • Engineer:
    • Final Salvo: Fixed an issue that prevented this trait from working correctly.
  • Fixed a bug that prevented Desert borderlands “Secure the keep” events from increasing the WvW participation meter.
  • Fixed an issue that caused the Vale Guardian to inconsistently follow the player with the highest toughness.
  • Fixed a bug that prevented members of newly created guilds from entering the Guild Initiative Office and editing guild emblems.
  • Fixed a bug that errantly displayed guilds as one level higher than they were.
  • Fixed a bug that caused corrupt character textures.
  • Fixed a bug that prevented the Fractal Initiate and Fractal Adept achievements from being available.
  • Fixed a bug that prevented signets and guardian passive effects from renewing when their cooldowns ended.
  • Limited guild treasury transactions to one at a time per player to ensure guild members see an accurate view of the treasury.

Game Update Notes - April 19, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Bug Fixes:

  • Fixed a server crash.
  • Fixed a client crash.

Game Update Notes - April 19, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fixes:

  • Fixed a bug in which the proper leader was lost from the listing when two squads that already had leaders were merged together.
  • Fixed a bug in which readvertising a previously full listing would use the previous description instead of the new one.
  • Fixed a bug in which squads with five or more members would become unlisted from LFG.
  • Fixed a bug in which full raid squads were not removed from LFG.
  • Fixed a server crash.
  • Fixed a client crash.

Game Update Notes - April 19, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Stronghold
Beginning with the first time that the channel points for the Mist Champions are available on both sides of the map, Mist Champions will now arrive with a +50% health and damage effect that stacks in intensity each subsequent time a Mist Champion is summoned (up to three stacks maximum, so 50%, 100%, and 150%), as well as a +20% movement-speed effect (which does not stack in intensity with each new summoning).

Spectator
Spectator-mode polish improves the viewing experience by removing clutter from the screen and creating consistency across machines:

  • Titles are now hidden while in spectator mode.
  • Guild tags are now hidden while in spectator mode.
  • Clone and minion nameplates are now hidden while in spectator mode.
  • Player nameplates have an increased size in spectator mode and will truncate when they’re too long.
  • Party names and health bars scale up based on resolution.
  • All player names show through walls in spectator mode.
  • A handful of options are now forced in spectator mode:
    • Free Camera: ON
    • Camera Shake: OFF
    • Disable Area of Effect Rings: ON
    • Show Ally Names: ON
    • Show Enemy Names: ON
    • Show All NPC Names: ON
    • Show Simple Condition Floaters: OFF

Quality of Life
There have been some long-standing quirks in PvP that have been cleaned up in a quality-of-life pass to create a more enjoyable experience:

  • Removed loading screens when respawning.
  • Ally names now show through walls at a low opacity.
  • Players are no longer teleported after the spawn doors close when the countdown begins if they are already inside the base. A small effect plays when cooldowns are reset.
  • Fixed a bug in Temple of the Silent Storm in which Meditation of Tranquility prevented capture points from changing color.

RAIDS
Raid Lobby
In order to streamline the raiding experience and help prevent overcrowding in Verdant Brink, we’ve added a raid lobby to the Lion’s Arch Aerodrome in Fort Marriner. Players can find the following inside the lobby:

  • Raid portals to each of the current raid wings:
    • Spirit Vale
    • Salvation Pass
  • Bank access
  • Trading Post access
  • A repair anvil
  • A laurel vendor
  • A basic magnetite vendor who sells boxes of ascended gear
  • A portal to a newly developed Special Forces Training Arena instance for damage-per-second (DPS) training

Special Forces Training Arena
To help players learn more about their classes and the damage output they are capable of, we’ve built an instance that is accessible from the raid lobby in which players in a raid squad can make the following adjustments:

  • Add or remove DPS training golems. These golems will report an individual player’s DPS for every 20% of health damaged, as well as report total damage done and the time since the player first attacked the golem.
  • Add or remove boons and certain profession-specific effects on themselves.
  • Add or remove any condition to a spawned DPS training golem.
  • Reset their cooldowns.
    Additionally, squad leaders will be able to make these adjustments:
  • Add or remove boons and certain profession-specific effects on their entire team at once.
  • Reset the cooldowns of their entire team at once.
  • Toggle on or off a pulsing damage field that inflicts 2% total damage per second to all players in the immediate area.

General Bug Fixes

  • Fixed a bug that caused map streaming UI to incorrectly appear when players attempted to enter a raid instance while in the defeated state.

SCRIBING
Adjustments have been made to generally lower the cost of scribing and improve the process of leveling scribing. To achieve this, many scribing recipes have been simplified to reduce the need to make multiple tiers of materials or to reduce the number of materials needed, and some rare items have had their drop rates adjusted to increase supply. Assembly times have also been significantly reduced, and new sources of Resonating Slivers have been added. The following changes have been made:

  • Adjusted the drop rate for Ascalonian Lumber Cores, Alpine Lumber Cores, Krytan Lumber Cores, Coastal Lumber Cores, and Arid Lumber Cores so that they drop more often.
  • Modniir Battle Hymns are now a guaranteed drop when players have Uzolan’s Mechanical Orchestra collection.
  • Resonating Slivers now drop from all dailies and have a chance to drop from ore resource nodes in the guild hall and in WvW.
    • Guild missions now give more Resonating Slivers and 20 more silver.
  • Adjusted all WvW schematics so that they only use Resonating Slivers instead of the higher tiers of resonating items (cores, lodestones, etc.).
  • Adjusted all sandpaper to only require 10 piles of coarse sand to create.
  • All ink sets no longer require the previous tier of ink sets to craft.
  • All sheets of paper only require 1 pulp instead of 5 to create.
  • All blotting powders only require slivers to create instead of the higher tiers of resonating items (cores, lodestones, etc.).
  • All finishing kit costs have been reduced. It will now only require 1 vial of linseed oil and 1 sandpaper to create finishing kits.
  • Several decorations require fewer materials to bring down their costs.
  • Added new recipes:
    • Globe of Whispers
    • Boxes of scribing supplies that can only be crafted once:
      • Box of Initiate Scribing Supplies
      • Box of Apprentice Scribing Supplies
      • Box of Journeyman Scribing Supplies
      • Box of Adept Scribing Supplies
      • Box of Master Scribing Supplies
  • Added mast poles to the Guild Trader on the Scribe Materials tab.
  • All basic decorations are available from Cullen as soon as the Guild Workshop is made.
    • The decorations vendor in the Guild Market now sells all decorations for 24 silver instead of 50.
  • All assembly times have been reduced to 30 seconds, with the exception of Super Adventure Box decorations.
    • Resonance vendors have been removed.
    • Guild missions no longer award resonance.
    • Shards of Crystallized Resonance can now be sold to a vendor.
  • The crafting level requirement to refine linseed oil has now dropped from 400 to 0.

Bug Fixes

  • Players will now see the quantity of decorations they currently own in the recipe list in the Production tab in crafting stations.
  • The Assembly Device nameplate is now displayed appropriately.
  • The Bag of Educational Supplies tool tip now appropriately lists what it contains.

WvW—WORLD LINKING (Beta)
In order to achieve more balanced team sizes in World vs. World, most worlds will be linked in WvW with one other world, creating a combined world with a boosted population. Beginning at reset this Friday, this process won’t modify the original worlds or transfer any players. It simply unifies them together to play in WvW. Worlds that have been paired up will display with a plus sign to the right of the world’s name in the WvW panel. Players will also be able to roll the mouse over a world name to see which additional worlds are currently a part of that team.

Since we’re significantly shaking up existing team membership, we’ll be resetting matchmaking data. This means there’ll likely be a lot more variation in matchups for the next several weeks. It’s also worth noting that the new world groupings aren’t necessarily permanent. We have the option to link different worlds together as populations shift over time.

We’re releasing world linking as a beta feature and asking the WvW community to test it on the live servers.

WvW—REWARD TRACKS (Beta)
Reward tracks have been added to World vs. World. These are nearly identical to the reward tracks you find in PvP, except that some rewards have been adjusted to be geared toward WvW players. One of the tracks offers players a chance to earn the new WvW-exclusive Triumphant armor set! Also, once the reward tracks feature exits beta testing, the Gift of Battle legendary crafting component will no longer be available as a vendor purchase and will be earned via its own reward track.

Unlike PvP reward tracks, which are advanced at the end of a match, WvW reward tracks will be advanced at the end of each scoring tick. These happen at 15-minute intervals. The amount of reward-track progress at this time is determined by your participation level. As players do things to help their worlds succeed, they will increase their participation level and earn more reward-track progress at each scoring interval.

Lastly, it’s often brought up that some roles—like scouting and defending—are difficult to reward. It’s fairly common in organized groups to kick back some gold to your scouts and defenders at the end of the night. We’ve leveraged our squad system to solve this problem; for every five people in your squad, your commander will be able to assign one person to share squad participation. These players will no longer earn their own participation, but will instead earn participation based on the actions of the rest of the squad. This frees them up to man the defenses of an objective, seek out the enemy, or do any number of other tasks that are important but don’t see a ton of action, and they still earn a portion of the participation that the troops they are supporting earn.

WvW—PROVISIONS MASTER
This new ability line improves a player’s ability to gather loot and grants access to the wares of the Permanent Portable Provisioner.

  • Provisions Master I: This allows players to purchase a Permanent Portable Provisioner from any WvW outfitter. This item allows players to purchase siege-weapon blueprints from anywhere in WvW.
  • Provisions Master II: This allows players to purchase tricks and traps from the Permanent Portable Provisioner.
  • Provisions Master III: This allows players to also purchase food and utility consumables from the Permanent Portable Provisioner.
  • Provisions Master IV: This teaches players to automatically pick up loot from fallen foes.
  • Provisions Master V: This increases the number of Badges of Honor players find when they loot fallen foes.

WvW—BORDERLANDS

  • The Desert borderlands map layout has been updated with a large number of adjustments to improve navigation and create better spaces for fighting, especially around the three keeps.
  • General
    • Barricades have been removed entirely.
    • Added hay bales in some locations to negate falling damage when players land on them.
  • Fire Keep
    • Reduced the number of fireball turrets in and around the keep.
    • The lord room now has more of the lava covered and additional bridges leading into it.
    • Widened many of the pathways outside the keep, leaving less lava exposed.
    • Opened new routes leading to the keep.
    • It is now easier to navigate around the outside of the keep due to the removal of some barriers.
    • Half of the sand dunes above the keep have been removed.
      • Moved some creatures, like the Veteran Sand Wurm, to compensate for this change.
  • Air Keep
    • Reduced the number of wind turrets in and around the keep.
    • Changed many locations that were accessed via jump pads to be sloped terrain or staircases instead.
    • Added additional staircases leading up to the lord room.
    • Improved the layout of certain walls that were difficult to defend.
    • Widened many of the bridges outside the keep.
    • Opened new routes leading to the keep.
    • It is now easier to navigate around the outside of the keep due to the removal of some barriers.
    • The bamboo bridge area south of the keep has been simplified, and the terrain has been raised.
  • Earth Keep
    • Added additional staircases leading up to the lord room.
    • Widened the canyons outside the keep.
    • Removed many of the teleporters that were in the canyons.

WvW—SKILL BALANCE
The following changes were made largely to improve balance in WvW. These changes are also mirrored in their respective profession skills sections.
Stability

  • Stability: The frequency at which stability can be removed by control effects has been increased from 0.05 seconds to 0.75 seconds. A brief effect will now play on the character when stability is removed via control.
    • This change will ensure that there is at least a minimum duration of immunity to control, without being as binary (on or off with no middle ground) as it was when the boon stacked duration. While this change is primarily targeted toward WvW, it does also carry a positive note for the PvP and PvE game types as well. We’ll continue to monitor the effectiveness of this and address it where appropriate.

Player Walls and Hit Caps
Wall-type control effects are currently too effective in areas where there are a ton of targets, causing stagnant gameplay in large combat scenarios like WvW. With this update, we’ll be reducing the number of targets that a wall can affect so that things like stability and player numbers matter a bit more. As such, you’ll see multiple notes through the professions that introduce target caps.

Elementalist:

  • Static Field: The number of times this skill can be used to attempt to stun an enemy has been capped at 10.
  • Unsteady Ground: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10. The duration of this skill has been increased from 3 seconds to 4 seconds.

Guardian:

  • Ring of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
  • Line of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
  • Hunter’s Ward: This skill now creates barriers on enemies only if they are struck by the final attack. Barriers created by this skill now only stop enemies who have been marked (struck) by the final attack. The final attack damage has been increased by 33%. The ring duration has been reduced from 6 seconds to 5 seconds. This skill’s cooldown has been reduced from 45 seconds to 40 seconds. Added a red ring for enemies so they can be identified as hostile.
  • Test of Faith: The number of times this skill can be used to attempt to strike an enemy has been capped at 10, after which the trap will disappear. The damage of this skill has been reduced by 7%.

Necromancer:

  • Spectral Wall: The number of times this skill can attempt to inflict fear on an enemy has been capped at 10.

Damage Changes
These damage modifiers were reduced, as they applied too much spike damage to targets at range and didn’t allow for enough counterplay. We do want to keep ranged combat viable in WvW scenarios, but we don’t want it to be the best option in open-field combat. As with the other changes, we’ll continue to watch and make adjustments where it’s deemed necessary.

  • True Shot: The damage of this skill has been reduced by 20%.
  • Gun Flame: The physical damage of this primal burst has been reduced by 20%. Fixed an issue that allowed this burst to hit enemies twice. This burst no longer pierces but still delivers the area-of-effect attack. Fixed a bug that caused the tool tip to show a decrease in damage when the Burst Mastery trait was in use.

WvW—GENERAL

  • Experience will no longer be awarded in WvW.
    • Tomes of Knowledge have been added to the Chests of the Mists awarded for ranking up in WvW and exist in the new WvW reward tracks.
  • Outfitter merchants now sell new 18-slot and 20-slot bags for a combination of badges and gold.
    • Pillager’s Pack is a standard bag.
    • Siegemaster’s Satchel is a bag that prioritizes consumables like siege weapon blueprints.
  • Cultural armor vendors have been added to each map.
    • These vendors sell discounted race-specific armor for a combination of badges and gold.
  • Guild upgrade tactics have had their cooldowns increased from 5 minutes to 10 minutes.
    • Emergency Waypoint and Airship Defense cooldowns have increased to 30 minutes.
    • All other tactics have had their cooldowns increased to 20 minutes.
  • The Objective Upgrades dialog now displays how long the objective has been owned by the current team.
  • Proofs of Heroics have been converted into a currency and are no longer a soulbound item.
  • World vs. World objectives display their upgrade tier on their map marker. They are displayed by 0 to 3 silver pips appearing on the icon.
  • Fixed a bug that prevented players from interacting with any siege vendors who had ever been inflicted with fear.
  • Keep waypoints have been changed to be part of the upgrade system rather than being automatically available to one team.
  • Keep outfitters now spawn automatically to make room for the waypoint upgrade.
  • Shield Generator skill recharge times have been increased slightly.
    • Force Ball recharge has been increased from 4 seconds to 5 seconds.
    • Force Wall recharge has been increased from 12 seconds to 15 seconds.
    • Force Dome recharge has been increased from 22 seconds to 25 seconds.
  • Reduced the maximum health scaling on objective bosses by 40%.
  • In World vs. World, all characters—not just players—will follow the same revival rules.
    • Only 5 players can attempt to revive a character at a time.
    • Characters must be out of combat in order to attempt to revive another character.
  • Fixed a bug in which siege weapons that applied condition damage were scaling based on the player’s condition damage.

Eternal Battlegrounds

  • Danelon Passage: Fixed a bug in which one of the dolyaks would sometimes gain the Protected Caravan effect when an enemy player was nearby rather than an allied player.
  • Lowlands Keep: Fixed a bug that prevented players from interacting with the golem banker.

PROFESSION SKILLS
General

  • A new option called Effect LOD has been added to the graphics options of the game. It limits the detail of allied players’ skill effects. This option has been turned on by default.
    • When toggled on, skills from allies will play a visually reduced version of their default skill effect. Additionally, ally hit effects and certain ally cast effects will be disabled.
    • When toggled off, skills from allies will play the default version of their skill effect. Allies’ cast effects as well as allies’ hit effects on foes will be visible.
  • Each profession has had their default ground-target reticle interchanged with new profession-specific reticles.
  • All combo fields in the game have been given a visual update to make them more distinct in combat.
    • Dark Field: A black ring with floating shadows has been added.
    • Ethereal Field: A magenta ring with floating, shattered fragments has been added.
    • Fire Field: An orange ring with rising flames has been added.
    • Ice Field: A light-blue ring with slow-moving ice has been added.
    • Light Field: A golden ring with a hovering white fog has been added.
    • Lightning Field: A purple ring with rising lightning bolts has been added.
    • Poison Field: A green ring with slowly rising bubbles has been added.
    • Smoke Field: A gray ring with rising smoke has been added.
    • Water Field: A blue ring with cascading water has been added.
  • The following skills and traits have had their Life Steal functionality standardized, fixing several exploits and bugs across the game:
    • Dark Field Combo Finishers
      • Projectile
      • Whirl
    • Necromancer
      • Vampiric
    • Revenant
      • Enchanted Daggers
      • Assassin’s Annihilation
      • Focused Siphoning
    • Thief
      • Leeching Venoms
    • Runes
      • Rune of Vampirism
      • Rune of Scavenging
    • Sigils
      • Sigil of Blood
      • Sigil of Leeching
    • Consumables
      • All consumables that randomly steal life
  • Rune of Vampirism: Life stealing now scales properly with power.
  • Fixed improper life-stealing damage values for consumables, increasing damage by 10.
  • Stability: The frequency at which stability can be removed by control effects has been increased from 0.05 seconds to 0.75 seconds. A brief effect will now play on the character when stability is removed via control.
  • Quickness/Slow: The formula for animation-speed increases and decreases has been modified. Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced. However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect. The table below indicates how this change works.
Skill Cast With Old Quickness With Old Slow With Both Old With New Quickness With New Slow With Both New
10 seconds 6.66 seconds 20 seconds 10 seconds 6.66 seconds 15 seconds 11.66 seconds
  • This change allows for more fluidity, as the previous animation-speed formula caused slowing effects to be stronger than we desired. As an added benefit, we have not reduced the effectiveness of any trait that modifies attack speed, so these traits will see a boost in speed given.

Elementalist
We’re continuing to watch the elementalist and its tempest specialization, and we’ll look to make improvements in lesser-used areas. For this update, we’ll be looking at weapon skills that promote both scepter and dagger. Scepter changes include some modification to casting times and damage increases for both physical and condition damage. The dagger’s abilities have been adjusted to be both more frequently usable and pack a bigger punch for both main-hand and off-hand use.

  • Glyph of Storms: This skill now has new icons for each attunement for better visibility.
  • Glyph of Elemental Power: This skill now has new icons for each attunement for better visibility.
  • Glyph of Elemental Harmony: This skill now has new icons for each attunement for better visibility.
  • Glyph of Renewal: This skill now has new icons for each attunement for better visibility.
  • Flamestrike: The cast point of this skill has been reduced by 0.2 seconds. The aftercast delay of this ability has been reduced by 0.38 seconds.
  • Ice Shards: The damage applied by this skill has been increased by 33%.
  • Shatterstone: The damage of this skill has been increased by 22%.
  • Water Trident: The healing contribution per level of this skill has been increased by 27%.
  • Arc Lightning: The damage of this skill at all levels has been increased by 33%.
  • Rock Barrier—Hurl: This skill now applies 1 stack of bleeding for 8 seconds when striking an enemy.
  • Dust Devil: The cast point of this skill has been reduced by 0.15 seconds. The aftercast delay of this ability has been reduced by 0.3 seconds.
  • Lightning Touch: The damage of this skill has been increased by 66%.
  • Churning Earth: The damage of this skill has been increased by 7%.
  • Fire Grab: The recharge time of this skill has been reduced from 45 seconds to 30 seconds.
  • Frozen Burst: The recharge time of this skill has been reduced from 15 seconds to 12 seconds.
  • Fireball: The effect of this skill has been returned to its previous state. The damage of this skill has been increased by 17%.
  • Gust: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
  • Windborne Speed: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
  • Static Field: The number of times this skill can be used to attempt to stun an enemy has been capped at 10.
  • Unsteady Ground: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10. The duration of this skill has been increased from 3 seconds to 4 seconds.
  • “Eye of the Storm!”: This skill can no longer be used to attempt to stun-break NPCs who aren’t already in combat.

Engineer
Our goal for this quarter has been to reduce a bit of the scrapper’s survivability while updating the base engineer with multiple weapon and utility quality-of-life changes. Some increases have been based around physical and condition damage increases for the pistol, to help its viability as a hybrid condition option. From the utilities side, we’ve made several adjustments to damage and recharge for underutilized skills. One of the bigger notes is that Slick Shoes are now only able to affect a target once per skill activation.

  • Fixed a bug that prevented certain engineer kits from becoming hidden while gathering.
  • Fragmentation Shot: The damage of this skill has been increased by 14%.
  • Static Shot: Confusion duration has been increased from 3 seconds to 4 seconds. The number of confusion stacks has been increased from 2 to 3. The recharge of this skill has been reduced from 15 seconds to 12 seconds.
  • Blowtorch: The recharge time of this skill has been reduced from 15 seconds to 12 seconds.
  • Bomb Kit: Fixed a bug that caused the explosions of this skill to behave oddly and not occur where the bomb was originally laid.
  • Toss Elixir C: The recharge time of this skill has been reduced from 25 seconds to 20 seconds.
  • Toss Elixir R: The recharge time of this skill has been reduced from 100 seconds to 90 seconds.
  • Toss Elixir S: The recharge time of this skill has been reduced from 50 seconds to 45 seconds.
  • Elixir U: The recharge time of this skill has been reduced from 50 seconds to 45 seconds.
  • Healing Turret: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
  • Throw Mine: The recharge of this skill has been reduced from 18 seconds to 15 seconds. The damage has been increased by 20%.
  • Rocket Kick: The recharge time of this skill has been reduced from 17 seconds to 15 seconds. The damage has been increased by 33%.
  • Launch Personal Battering Ram: The cripple duration from this tool-belt skill has been increased from 5 seconds to 6 seconds.
  • Slick Shoes: This skill is now limited to knocking each enemy down once. The number of enemies that it can affect remains unchanged. The recharge time of this skill has been reduced from 45 seconds to 40 seconds.
  • Rocket Charge: This skill now executes two leaps instead of three. This skill now charges straight forward rather than angling slightly on the initial two leaps.
  • Equalizing Blow: Increased the number of might and vulnerability stacks applied from 1 to 3.
  • Sneak Gyro: This skill now has a 0.75-second casting time.
  • Rapid Regeneration: The base healing of this trait has been reduced from 150 to 20 when under the influence of superspeed and from 25 to 5 when under the effects of swiftness. Level and healing values continue to scale the same for superspeed. Swiftness’s scaling with levels has been increased by 20%.
  • Shredder Gyro: The damage caused by this skill has been increased by 600%. The duration has been reduced by 50%. Removed the initial strike.

Guardian
A large portion of the changes occurring for the guardian are aimed toward reducing the dragonhunter’s group controlling and killing capacity in WvW while toning down its ranged spike damage capability prevalent in other areas. With that being said, we want to keep the dragonhunter competitive and still dealing high damage, but we want the damage dealt a little less instantly than before. The guardian is also going to be receiving some of the same target caps on its wall abilities while seeing some cooldown reductions on its base virtues.

  • Virtue of Justice: The recharge time of this skill has been reduced from 25 seconds to 20 seconds.
  • Virtue of Resolve: The recharge time of this skill has been reduced from 50 seconds to 45 seconds.
  • Virtue of Courage: The recharge time of this skill has been reduced from 75 seconds to 60 seconds. This skill will no longer attempt to break stun for NPCs who aren’t already in combat.
  • Ring of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
  • Line of Warding: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10.
  • “Save Yourselves!”: The recharge time of this skill has been reduced from 60 seconds to 50 seconds.
  • “Hold the Line!”: The recharge time of this skill has been reduced from 35 seconds to 30 seconds.
  • “Retreat!”: The recharge time of this skill has been reduced from 40 seconds to 30 seconds.
  • “Stand Your Ground!”: The duration of stability this skill applies has been increased from 5 seconds to 6 seconds.
  • True Shot: The damage of this skill has been reduced by 20%.
  • Deflecting Shot: The base damage of this skill has been increased by 17%.
  • Symbol of Energy: The damage of this skill has been increased by 25%.
  • Hunter’s Ward: This skill now creates barriers on enemies only if they are struck by the final attack. Barriers created by this skill now only stop enemies who have been marked (struck) by the final attack. The final attack damage has been increased by 33%. Ring duration has been reduced from 6 seconds to 5 seconds. The cooldown of this skill has been reduced from 45 seconds to 40 seconds. Added a red ring for enemies so they can be identified as hostile.
  • Test of Faith: The number of times this skill can be used to attempt to strike an enemy has been capped at 10, after which the trap will disappear. The damage of this skill has been reduced by 7%.

Mesmer
This quarter, we’ll be looking a bit at the scepter and pushing it toward more hybrid capabilities. There have been several animation changes and recharge reductions, along with general damage increases. Additionally, due to the change made in how attack speed increases are calculated, Malicious Sorcery provides a higher attack speed bonus (though the tool-tip value will not change). The chronomancer has had a few changes, with well recharge reductions and improved access to personal alacrity.

  • Feedback: Fixed an issue that prevented the combo ring for this skill from displaying.
  • Ether Bolt: Reduced the aftercast delay by 0.16 seconds.
  • Ether Blast: Reduced the aftercast delay by 0.28 seconds.
  • Ether Clone: Reduced the aftercast delay by 0.45 seconds. This skill no longer fires a missile but is a direct attack instead.
  • Counterspell: The cooldown of this skill has been reduced from 10 seconds to 8 seconds. The damage from this skill has been increased by 50% when an attack is blocked. The attack activation time has been reduced by 0.2 seconds. The aftercast delay has been reduced by 0.24 seconds.
  • Confusing Images: The damage output of this skill has been increased by 20%.
  • Illusionary Riposte: Reduced the cooldown of this skill from 15 seconds to 12 seconds. The attack activation time has been reduced by 0.4 seconds. The aftercast delay has been reduced by 1 second.
  • Restorative Mantras: This trait now displays a blue ring effect while channeling a mantra, indicating the trait’s effective area.
  • Well of Action: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
  • Well of Precognition: The recharge time of this skill has been reduced from 45 seconds to 30 seconds.
  • Well of Recall: The recharge time of this skill has been reduced from 40 seconds to 35 seconds.
  • Flow of Time: The alacrity applied by this trait has been increased from 0.75 seconds to 1 second per illusion shattered.

Necromancer
Necromancers have been reaping their way across the game, far and wide. It’s been a glorious sight. With that being said, there are a few areas that we feel need to be balanced, specifically chill application and survivability. In this update we’ll be reducing the overall duration of chill that the necromancer can output by reducing it from their base abilities. Players will also see a reduction in the uptime of Infusing Terror, though the functionality will remain the same. Baseline necromancers will be seeing some off-hand weapon updates as well as well recharge reductions.

  • Well of Corruption has undergone an audio rework to make it sound like it is bursting from the ground, better matching its visual effects.
  • All Bone Fiend projectile skills have undergone an audio rework to make them sound more like projectiles.
  • Lich Form—Mark of Horror: Added a strike to the area when this mark is triggered by an enemy.
  • Spectral Wall: The number of times this skill can be used to attempt to apply fear to an enemy has been capped at 10.
  • Reaper’s Touch: The recharge time of this skill has been reduced from 18 seconds to 15 seconds.
  • Spinal Shivers: Increased the damage when removing two and three boons by 25% and 40% respectively.
  • Deathly Swarm: The missile velocity of this skill has been increased by 100%. The casting time of the projectile has increased by 0.2 seconds.
  • Well of Power: The recharge time of this skill has been reduced from 50 seconds to 40 seconds.
  • Well of Darkness: The recharge time of this skill has been reduced from 50 seconds to 45 seconds.
  • Well of Blood: The recharge time of this skill has been reduced from 40 seconds to 35 seconds.
  • Ritual of Life: The cooldown of this trait has been reduced from 40 seconds to 35 seconds.
  • Infusing Terror: Reduced the active duration of this skill from 8 seconds to 5 seconds. The recharge time has been increased from 20 seconds to 25 seconds.
  • Unholy Sanctuary: Fixed a bug that caused this skill to go on cooldown even when the necromancer has less than 10% life force.
  • Soul Spiral: Reduced the number of whirl combos during the course of the skill from 11 to 6.
  • Executioner’s Scythe: Reduced the freezing field duration from 6 seconds to 4 seconds.
  • “Chilled to the Bone!”: The chill duration from this skill has been reduced from 6 seconds to 4 seconds.
  • Chilling Nova: The chill duration from this trait has been reduced from 2 seconds to 1.5 seconds.
  • Shivers of Dread: The chill duration from this trait has been reduced from 3 seconds to 2 seconds.
  • Deathly Chill: This trait no longer causes chill to inflict damage but instead applies 8 seconds of bleeding each time you apply chill to an enemy.

Ranger
It’s been a long time in the making, but we’re pleased to announce that the main-hand sword autoattack no longer removes control from players and has an all-new animation. In addition to that, we’ve been going through and updating a few of the underused weapons available to the ranger. Short bow has received a physical damage upgrade as well as some improved secondary effects on various skills. Main-hand axes have had some animation and condition improvements while receiving some quality-of-life improvements when wielded in the off hand. “Search and Rescue!” has been great to see used, but it’s been observed to be a bit too strong at its current levels. We’ll be making this a more tactical choice by reducing its range to standard shout range and increasing its recharge time.

  • Sublime Conversion: Fixed an issue that caused the combo ring for this skill to be visible to enemies.
  • Viper’s Nest: Fixed an issue that caused the combo ring for this skill to display at an offset time.
  • Kick (Sword Combo 2): This skill has been renamed Crippling Thrust. The animation of this skill has been modified, and the ranger will now be able to move while activating the skill.
  • Leap (Sword Combo 3): This skill has been renamed Precision Swipe. The animation of this skill has been modified, and the ranger will now be able to move while activating the skill.
  • Poison Volley: Increased the poison damage duration applied by this skill from 4 seconds to 5 seconds. The physical damage per strike has been increased by 150%.
  • Quick Shot: The swiftness duration of this skill has been increased from 3 seconds to 9 seconds. The damage has been increased by 20%. This effect is now only able to be triggered once per shot (it previously would trigger multiple times if the Light on Your Feet trait was in use).
  • Crippling Shot: The cripple duration has been increased from 3 seconds to 4 seconds. Base damage has been increased by 100%. The pet bleeding duration has been increased from 6 seconds to 12 seconds.
  • Concussion Shot: The stun and daze durations have been increased from 1 second to 2 seconds.
  • Ricochet: Might duration applied by this skill has been increased from 3 seconds to 5 seconds. Increased the cast point by 0.1 seconds. The aftercast delay has been reduced by 0.16 seconds.
  • Winter’s Bite: The chill duration of this skill has been increased from 3 seconds to 4 seconds and now also applies 3 stacks of bleeding for 5 seconds. The aftercast delay has been reduced by 0.32 seconds.
  • Path of Scars: This skill is now ground targeted and can be cast at a shorter distance than the maximum.
  • Whirling Defense: The active portion of this skill has had its speed increased by 50% and will now scale with quickness. The damage per strike has been increased by 100%.
  • “Search and Rescue!”: The radius of this shout has been normalized and now affects a radius of 600, down from 1200. The recharge time of this skill has been increased from 45 seconds to 60 seconds.
  • Fortifying Bond: The fury duration applied to the ranger’s pet has been increased from 3 seconds to 5 seconds. The protection duration has been increased from 2 seconds to 3 seconds. The regeneration duration has been increased from 5 seconds to 6 seconds. The swiftness duration has been increased from 3 seconds to 6 seconds. The quickness duration has been increased from 2 seconds to 2.5 seconds. The stability duration has been increased from 3 seconds to 5 seconds.
  • “Protect Me!”: This skill will no longer attempt to break stun on NPCs who aren’t already in combat.
  • Fixed a scaling and placement issue with the Celestial Avatar skill icon after the druid elite specialization is equipped.
  • Vine Surge: Fixed a bug that allowed this skill to strike a target more than once.

Revenant
This quarter’s balance changes are focused on improving Ventari and the off-hand sword while slightly lowering the defensive capabilities of the Shiro legend. Legendary Assassin Stance is expected to be offensive and elusive but was too survivable overall.

  • Protective Solace: Fixed an issue that prevented the combo ring for this skill from being visible.
  • Riposting Shadows: The endurance gain of this ability has been reduced from 50 to 25.
  • Precision Strike: Increased the recharge time of this skill from 4 seconds to 5 seconds. The range of this skill has been reduced from 600 to 450.
  • Duelist’s Preparation—Shackling Wave: The immobilize duration has been increased from 2 seconds to 2.5 seconds. This skill is now available naturally during the course of Duelist’s Preparation. Blocking an attack will extend the availability of the skill beyond the blocking duration.
  • Grasping Shadow: This skill now grants 6 seconds of fury to the revenant and 3 seconds of chill to an enemy when the attack hits.
  • Enchanted Daggers: The healing from these daggers has been reduced by 5%.
  • Project Tranquility: The cost of this skill has been reduced from 10 energy to 5 energy.
  • Ventari’s Will: This skill is now instant. The recharge time of this skill has been increased from 2 seconds to 4 seconds.
  • Natural Harmony: Reduced the delayed time to heal from 1.5 seconds to 1 second. Increased the healing power contribution of this skill by 33%.
  • Energy Expulsion: This skill is now instant but has a 1-second delay for the explosion.

Thief
The thief has had numerous changes in the vein of quality-of-life upgrades. We’ve made improvements to help pistols play nicer with their hybrid nature while also improving the dagger and sword weapons. Survivability has been boosted a bit, with healing skills and traits working to provide more condition removal, vigor, and healing. Larcenous Strike and Bountiful Theft now remove additional boons, with Lead Attacks receiving a large rework that promotes spending initiative rather than holding it. We’ll continue to monitor the effectiveness of Lead Attacks and adjust it accordingly as needed.

  • Vital Shot: Reduced the aftercast delay of this skill by 0.6 seconds.
  • Body Shot: Reduced the aftercast delay of this skill by 0.16 seconds.
  • Unload: This skill now grants 1 stack of might for 8 seconds when striking an enemy.
  • Heartseeker: This skill is now able to be affected by quickness and slow.
  • Weakening Charge: This skill is now able to be affected by quickness and slow.
  • Dust Strike: This skill now applies 5 stacks of vulnerability per hit. Fixed a bug that caused this skill to strike more than once. Fixed a bug that caused this skill to blind for only 3 seconds instead of the full 5 seconds.
  • Larcenous Strike: The number of boons stolen by this skill has been increased from 1 to 2. The initiative cost has been increased from 1 to 2.
  • Withdraw: This skill now removes torment in addition to its other removals.
  • Hide in Shadows: This skill now removes confusion in addition to its other removals. Increased the duration of regeneration from 4 seconds to 6 seconds.
  • Skelk Venom: The base healing modifier for venom strikes has been increased by 40%. The healing contribution for both the initial heal and venom strikes has been increased by 50%.
  • Expeditious Dodger: Increased the swiftness duration from 4 seconds to 6 seconds.
  • Pain Response: The internal cooldown of this ability has been reduced from 20 seconds to 16 seconds.
  • Vigorous Recovery: Increased the vigor duration of this trait from 7 seconds to 10 seconds.
  • Swindler’s Equilibrium: Damage while wielding a sword has been increased from 5% to 7%.
  • Lead Attacks: This trait has been reworked and now grants 1% damage and condition damage per initiative spent for 15 seconds. This effect has a maximum of 15%.
  • Bountiful Theft: The number of boons stolen has been increased from 2 to 3 in addition to applying vigor.
  • Consume Plasma: This stolen ability now grants resistance for 2.5 seconds, but it will not apply quickness. Updated the skill facts.
  • Throw Gunk: This skill is now ground targeted. Added the radius to this skill’s description. Added an allied combo-field effect and enemy ring effect to this skill.

Warrior
We’re generally happy with the offense and damage potential of the warrior, but survivability and durability in PvP have been observed to be lacking, even when defensive measures are taken. We’re looking to boost defense in areas where the warrior specializes in it. Stability-granting utilities have been refocused and reworked with the new stability cooldown specifically in mind, and the Defense line has gained significant increases. Within this line, Adrenal Health has been transformed from an adrenaline-holding minor trait into one that grants a much stronger healing effect when landing burst abilities.

  • Dual Shot: The damage of this skill has been increased by 33%.
  • Fan of Fire: Increased the burning duration from 2 seconds to 3 seconds. Physical damage has been increased by 10%.
  • Smoldering Arrow: The recharge time of this skill has been reduced from 15 seconds to 12 seconds.
  • Pin Down: The damage of this skill has been increased by 10%.
  • Eviscerate: Updated this skill to not be affected by movement-impeding effects.
  • Gun Flame: The physical damage of this skill has been reduced by 20%. Fixed an issue that allowed this skill to hit enemies twice. This skill no longer pierces but still delivers the area-of-effect attack. Fixed a bug that caused the tool tip to show a decrease in damage when the Burst Mastery trait was in use.
  • Dolyak Signet: The cooldown of this signet has been reduced from 60 seconds to 40 seconds.
  • Balanced Stance: This skill now periodically applies swiftness and two stacks of stability for 3 seconds every 3 seconds that the stance is active.
  • Throw Bolas: The cooldown of this skill has been reduced from 20 seconds to 16 seconds.
  • Kick: The cooldown of this skill has been reduced from 20 seconds to 12 seconds.
  • Bull’s Charge: Increased the knockdown duration from 2 seconds to 3 seconds.
  • Stomp: This skill is now ground targeted and will move the warrior from a distance of 450 to a target area. This skill now grants 1 stack of stability for 5 seconds per target struck in addition to its own initial stack of stability, which has been increased from 1 second to 5 seconds. The cooldown of this skill has been reduced from 45 seconds to 40 seconds.
  • Thick Skin: The health threshold of this trait has been decreased from 90% to 75%. The toughness this trait applies has been increased from a maximum of 120 to 180.
  • Dogged March: The regeneration duration applied by this trait has been increased from 3 seconds to 6 seconds.
  • Cull the Weak: Increased the health threshold for weakness application from 25% to 33%.
  • Defy Pain: The threshold for activating Endure Pain has been increased from 25% health to 50% health.
  • Quick Breathing: Increased the number of conditions removed on warhorn-skill use from 1 to 2.
  • Burst Mastery: Fixed a bug that prevented this trait from appropriately increasing damage.
  • Adrenal Health: This trait has been reworked. For each level of adrenaline spent, the warrior will gain an instance of Adrenal Health that will heal over the course of 15 seconds. This effect stacks up to 3 times.

OTHER BALANCE, BUG-FIXING, AND POLISH
General

  • Players can now specify a quantity when purchasing items from a vendor.
  • Fixed several vendors in Central Tyria that started on the Sell tab instead of their respective Buy tabs.
  • Changed all in-game references to the Magus Falls region to Heart of Maguuma to avoid confusion of conflicting labels for the area.
  • Loading screens can now have helpful information and tips at the top of the screen.
  • The Tail Stab skill used by the Veteran Mordrem Vinetooth and the Vinetooth incarnation of Faolain has been reworked so that the skill’s damage area matches its effect.
  • Unlurk animations now play for arrowheads, bristleback hatchlings, and Mordrem grunts that require them.
  • Squads can now be joined regardless of distance via left-clicking the commander marker on the map and selecting “Join Squad.”
  • Fixed a bug in which adventure leaderboards had inconsistent daily and lifetime records. This fix also addressed an issue in which lifetime records cleared after the daily reset.
  • Fixed a bug that caused Chocolate Omnomberry Cake to increase burning duration instead of chill duration.
  • The Clean Refreshing Drink now has an indicator to show when it is active.
  • Queensdale: Fixed a bug that prevented an event in the 1-5 zone from starting.
  • Cursed Shore: Fixed an issue that sometimes prevented the meta-event text from displaying.
  • Tequatl the Sunless: Fixed an issue that caused the jump pads to require the Glider Basics Mastery.
  • Fixed a bug in which using the portal from Lion’s Arch to Lornar’s Pass would sometimes cause a player to reload back in Lion’s Arch.
  • Fixed a bug preventing upgrade effects from being applied in certain transforms.

Personal Story

  • “The Stone Sheath”: Fixed a bug in which you could complete the “Search the submerged ruins for dwarven relics” story step without receiving the next objective.
  • “City of Hope”: The first trial is now manually activated and reset by interacting with the pedestal near the trial entrance instead of being based on proximity to the start. In the third trial, enemies and downed soldiers will not spawn until the entire party has been turned into rabbits.
  • “Close the Eye”: Updated the skills on the Seneschal’s Keystaff.
  • Added an NPC in Lion’s Arch, Soothsayer Jacinda, who will attempt to restore characters who have become stuck in chapter 7 after the “Forging the Pact” story step and who have no active quest as part of their personal storyline.
  • “Hearts and Minds”: Fixed a bug in which the fight against the Blighted Pale Tree could break if she was damaged too swiftly after her final attack. In Extreme Mode, the number of control effects required to break Blighted Eir Stegalkin’s defiance bar has also been reduced.

Guild Halls

  • Lumber Synthesizer 4 will now give the player Elder Wood Logs.
  • Lumber Synthesizer 5 will now give the player Ancient Wood Logs.
  • Guild Hall Swiftness +11%, +22%, and +33% will no longer inform users without the rank permission “Use Placeables” that they need the rank permission to gain the swiftness boons.
  • “The Music of the Barren Heights” and “The Music of the Caverns” will remain selected when players leave and return to their guild halls if they were selected previously.
  • Audio cues have been added to the Mission tab in the Guild panel.
  • The tabs in the Guild Trader panel are now named.
  • Guild Hall Swiftness +11%, +22%, and +33% will also be applied upon obtaining the upgrade and not require users to leave and reenter their guild hall to obtain the effect.

Items

  • Superior Rune of the Herald: Fixed a bug that caused the 6-piece bonus to trigger at the start of the skill rather than when the skill completed.
  • Transmutation Charge: Transmutation charges now have the Consume All option.
  • Nuhoch Warbler: The warbler can no longer be used to overwrite other transformations.
  • Prismatic Lodestone: Fixed a bug that caused this item to be consumable.
  • Energy Crystal: Energy Crystals found in Metrica Province can now be traded.
  • Order Backpacks: Fixed a bug that could block progress on the order backpack collections earned in the Heart of Thorns story. Work is still being done to unblock players who already encountered this bug.
  • Amalgamated Gemstones: A new Mystic Forge recipe involving globs of ectoplasm has been added to obtain multiple amalgamated gemstones at one time. Additionally, mystic forging crystals (tier 5 gemstones) or orbs (tier 6 gemstones) now have a rare chance of giving an amalgamated gemstone.
  • First-tier and second-tier precursor recipes will now only have the appropriate crafting discipline listed in the tool tip.
  • Exalted core recipes will now only have the appropriate crafting discipline listed in the tool tip.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new set of Spectral weapon skins is available from Black Lion Weapons Specialists for 1 Black Lion Claim Ticket for a limited time.
  • A new Sentinel Outfit is available in the Style category of the Gem Store for 700 gems.
  • 5 additional Shared Inventory Slots may be purchased from the Upgrades category of the Gem Store for 700 gems each. Each account can have up to 10 purchased Shared Inventory Slots at this time. This limit is not affected by the Shared Inventory Slot provided with the Level-80 Boost.

Improvements

  • The rewards within the Black Lion Chest have been refreshed.
    • Instant Repair Canisters have been removed.
    • Boxes o’ Fun have been removed.
    • Mystery Tonics that aren’t endless have been removed.
    • Increased the amount of Revive Orbs awarded to 2.
    • Rare stand-alone miniatures have been removed and replaced with a new Black Lion Miniature Claim Ticket containing new miniatures to choose from.
    • The current exclusive dye packs have been swapped out for Winter Chimes, the Toxic Dye Kit, the Metallurgic Dye Kit, Taimi’s Dye Kit, and the Mad King Dye Kit.
    • All common individual combat boosters have been combined into a single Enchanted Combat Boost that allows players to choose their combat boost.
    • Drop rates of Black Lion Claim Ticket Scraps have been slightly increased.
    • The Endless Repair Canister item has been added as a very rare reward.
    • Zodiac, Chaos, and Balthazar weapon skins have been added as very rare rewards.
  • Added the ability to link items in chat.
  • When switching categories, filters in common with the new category are no longer cleared if they’re also applicable to the new category. As an example, a filter for items with vitality is preserved when switching between armor and weapons.
  • Filtering and search terms are now preserved separately for the buy, sell, and transaction sections.

Bug Fixes

  • Fixed a bug that allowed accounts without glider access to purchase glider skins.
  • Fixed a bug in which the inventory list wouldn’t resize correctly upon inventory updates.
  • Fixed a bug that caused the inventory list to incorrectly display an error message stating the maximum number of results had been reached.

(edited by Mark Katzbach.9084)

Game Update Notes - April 19, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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04/19/16 – April 19 Release Notes

HEART OF MAGUUMA—REWARDS AND EXPERIENCE
The rewards in the Heart of Thorns™ maps have had a significant rebalance focused on providing more frequent rewards while playing through all content on these maps. Many of these changes were made in concert with the map event structure changes, but general changes were also made that will make exploration and solo play in the map more rewarding. Finally, some new rewards were added for both veteran and new explorers of Maguuma.

  • Experience from killing creatures has been increased by 50%.
  • Events in the Heart of Thorns maps are no longer subject to diminishing returns for their rewards.
  • In the portions of the Heart of Thorns maps that no longer use the map-wide progress bar (“Securing Verdant Brink,” “Defending Tarir,” “Advancing Across Tangled Roots”) have had rewards added to the individual events. These give experience points, map currencies, keys to map chests, and other goodies.
  • Rewards that now come from individual events have been rebalanced and consolidated into a smaller number of bags, reducing the number of inventory slots that players’ loot takes up during these event chains.
  • All maps should give more of their appropriate currencies and keys for completing event chains, and new chests will appear while completing an event chain.
  • New items have been added for defeating map bosses, offering players a choice of items including ascended crafting materials, currencies for collections, and other valuable goods.
  • Mastery vendors across the maps have acquired new souvenirs for heroes to purchase. Players can now take home their own Exalted Chest, Crystallized Supply Cache, and Airship Cargo into their home instances. These can be opened once per day and come with 3 keys.
  • Adventures are easier to access, easier to complete, and have increased experience rewards.

HEART OF MAGUUMA—MAP CHANGES
We revamped map event rewards, splitting rewards out of many meta-event chains into their individual events to free players from feeling trapped by map cycles or by the progression state of the map they’re placed in. We revisited the events and rewards in the Maguuma Jungle maps to allow for greater single-player accessibility and progression while still allowing for key bigger moments in which players can join up and work together toward map-wide objectives. Players will now be rewarded more often from events as they explore the jungle, and they should find it easier to complete the map-wide events with organization.
Verdant Brink

  • Events
    • The daytime map reward structure has changed. Rewards during this phase will be given out incrementally through events instead of through a map-wide progress bar.
    • All waypoints during the “Night and the Enemy” meta-event will be available by default. Previously, the number of waypoints available depended on the progression of each hub during the daytime period.
    • Completing the nighttime phase at the highest security level will now award the player their choice of equipment from the Bladed armor set.
    • Reduced the number of items required to complete the “Salvage damaged armaments to build bombs” event, and the number of items required now scales based on the number of participants.
    • Reduced the number of items required to complete the “Salvage supplies from the Ordnance Corps airship wreckage” event, and the number of items required now scales based on the number of participants.
    • Replaced the enemies that would leave the event area and become difficult to find in the “Escort rescued nobles to the Pact crash site” event.
    • Reduced the number of items required to complete the “Salvage scrap from the crashed Pact airship for Bongo to reinforce the outpost” event, and the number of items required now scales based on the number of participants.
    • Increased the speed at which Skybreaker plants bombs in the “Keep enemies away from Skybreaker while she plants explosives” event.
    • The champions in the “Kill the rampaging Mordrem” nighttime events have been changed to veterans.
    • The “Clear hostiles from the nobles’ crash site” event no longer begins if the map initializes at night. This event also now fails at night.
    • The “Clear hostiles from the Ordnance Corps outpost” event no longer begins if the map initializes at night. This event also now fails at night.
    • The “Destroy the Mordrem breachers to cut off enemy reinforcements” event no longer begins if the map initializes at night. This event also now fails at night.
    • Laranthir and the Pale Reavers are removed at dawn.
    • The “Defeat the Mordrem invaders to clear the village” event no longer begins if the map initializes at night. This event also now fails at night.
    • The “Clear the Pact Camp of Mordrem” event no longer begins if the map initializes at night. This event also now fails at night.
    • Added repeatable veteran Mordrem kill events to the Jaka Itzel and Pact Encampment outposts.
    • Itzel hunt events are now set to repeat after the outpost is completed.
    • Added repeatable survivor-rescue events to the Pact Encampment outpost after the outpost is completed.
    • Added repeatable corrupted tendril events to the Pact Encampment outpost after the outpost is completed.
    • Added veteran events around the Noble Ledges area.
    • Added veteran events around the Broken Bluffs area.
    • Added veteran events around the Dry Step Mesas area.
    • Reduced warm-up timers on repeatable events around the Broken Bluffs area.
  • Waypoints
    • Jaka Itzel Waypoint will no longer become contested at any point. It has been moved to a safer spot in the Itzel village to accommodate this change.
    • Faren’s Flyer Waypoint will no longer become contested at any point. It has been moved very slightly to accommodate this change.
    • Mellaggan’s Valor Waypoint will now only become contested when events pass through its area.
    • Shrouded Ruins Waypoint will now only become contested when events pass through its area.
  • General
    • Decreased enemy spawns in a few choke-point areas that line up with some of the more heavily traveled roads.
    • Chests awarded by bosses defeated in canopy events have had their models changed and no longer require crowbars.
    • Adjusted the distribution of Airship Cargo for changes to the meta-event cycle.
    • Added NPCs near the two Itzel mastery vendors to show off the Bladed armor set.
    • Added an NPC near the Nuhoch mastery vendor to show off the Chak weapon set.
  • Hero Challenges
    • Coztic Itzel Belongings: Adjusted the Precision Strike skill so that the third hit does not do enough damage to down a lightly armored character.
    • Coztic Itzel Belongings: Adjusted the Spread Shot skill so that all five projectiles cannot hit a single person.
    • Security Console: Fixed an issue with the Launch Fist skill that caused the targeted players to be pulled regardless of where they were in relation to the fist. This skill now only pulls players in the area the fist travels in front of the golem.
  • Bug
    • Fixed a bug that prevented Axemaster Gwyllion’s stealth effect from being removed if his defiance bar was broken.

Auric Basin

  • Events
    • When the “Trial by Fire” meta-event begins, Exalted Armor Challenges now always start at the maximum number of armors available. Exalted Armor Challenges will not start if a new map starts during this time.
    • Participating in the Exalted Armor Challenges during the “Trial by Fire” meta-event now awards personal participation toward the global map progress.
    • The following events now give an increased amount of player participation toward the map:
      • The “Destroy the vines blocking Tarir’s entrance” event
      • The “Defeat the mustering Mordrem before the attack on Tarir begins” event
      • The “Slay the octovine!” event
    • Event rewards for slaying the octovine are now given all at once instead of individually. Participating in one “Slay the octovine!” event now gives improved rewards, but players will only be eligible for this reward once.
    • The “Defending Tarir” event reward structure has changed. Rewards during this phase will now be given out incrementally through events. Small Exalted Chests can now be found near outposts and pylons after they’ve been activated.
    • Patrolling vinetooth events have been added near Northwatch Descent, Westwatch Patch, Bristleback Chasm, and Southwatch Creep.
    • Added twelve spring-purification events to Maguuma Shallows, Weeping Glade, and the Falls.
      • The Maguuma Guardian effect is now a duration effect that increases three minutes for each Maguuma spring cleansed. The three springs in the “Destroy the vinewraths and their Mordrem infestation so Scholar Keenwit can complete the druid ritual” event in the Maguuma Shallows also count toward the effect duration.
    • Added “Defeat the mustering Mordrem before the attack on Tarir begins” events outside each city gate during the “Trial by Fire” meta-event.
      • Any veteran Mordrem Guard who survive these events will then move to join the guards at city gates for the “Battle in Tarir” meta-event.
    • Added three stealth target events near the Falls, Burnisher Quarry, and Bristleback Chasm.
    • The “Destroy the vines blocking Tarir’s north/south/east/west entrance” events are now correctly marked as group events.
    • The event creature scaling has been toned down for the “Protect skritt foragers as they return with supplies from the jungle” event.
  • Waypoints
    • Northwatch Waypoint, Westwatch Waypoint, and Southwatch Waypoint have been moved slightly and will now remain uncontested.
  • General
    • Adjusted the Inner Chamber point of interest so it can now be discovered from outside the entry door.
    • The AFK timer for enchanted armors now will not begin until the “Battle in Tarir” meta-event has started.
      • The boundary for enchanted armor around Northwatch Descent has been extended to include the road leading down by the Suspicious Orichalcum Node Hero Challenge.
      • Added a warning message to help instruct players in enchanted armor to turn back once they’ve reached a boundary.
    • The Inner Chamber can now be accessed by anyone who has completed the Exalted Markings Mastery training.
    • Added NPCs near the Itzel mastery vendor to show off the Bladed armor set.
    • Added an NPC near the Nuhoch mastery vendor to show off the Chak weapon set.
    • Added 12 hidden chests, bringing the total to 24 in the map.
  • Hero Challenges
    • “Hero Challenge: Defeat the Tarnished Sage” has been moved into an open room beneath Tarir.
  • Bugs
    • Fixed a bug that sometimes caused the failure message to appear when the “Battle in Tarir” meta-event was completed successfully.
    • Fixed a bug that caused the mushroom transform to be removed when players were hit by the octovine’s poison attack.
    • Fixed an overabundance of pocket raptors near Maguuma Shallows.
    • Fixed hidden chests to spawn correctly at Griffonfall, Burnisher Quarry, and Weeping Glade.
    • Fixed a visual seam in the world map along the south edge of Auric Basin in the zoomed-out view of the Tyria (Surface) level.

Tangled Depths

  • Events
    • Changed the “King of the Jungle” meta-event reward structure (during the build-up period to the chak gerent). Rewards during this phase will be given out incrementally through events instead of through a map-wide progress bar.
    • Decoupled the chak gerent lanes from the building phases and removed the corresponding bonuses, with the exception of the jumping mushrooms in the Nuhoch Lane and the bonus eggs in the Ogre Lane.
    • Revisited participation awards for the chak gerent fight to reflect overall changes to the map-wide progress structure. Players who have participated from the start of the chak gerent phase will now reach the 100% goal, and the potential of lane hopping to boost players’ participation percentage has been removed.
    • The chak gerent now takes increased damage when its defiance bar is broken.
    • Adjusted the difficulty of events in the chak gerent lanes to account for the lack of lane bonuses.
    • Added several new events after the outpost building phase for more solo content.
    • Adjusted the balance of the “Protect the newly hatched beetle larvae until they reach a stable population” event.
    • Adjusted the balance of the “Defend the beetle larvae as they search for a place to metamorphose” event.
    • Revisited the flow of the champion events after building phases.
    • Fixed a bug in the “Draw the shielded golem’s fire while Agent Zildi reprograms it” event that awarded participation to anyone nearby even when the event wasn’t active.
    • Fixed the scaling of the chak in the “Join Shrael Backstab on his recon mission” event.
    • Adjusted the requirements for the event participation thresholds (bronze, silver, gold) for the “Join Shrael Backstab on his recon mission” event.
    • Fixed a scaling issue with the “Kill nearby mushrooms to provide the Nuhoch’s beetles with food” event.
    • Fixed a scaling issue with the “Lure the beetles near mushrooms to calm them by releasing spores from nodules” event. More bait sticks have also been added to this event.
    • Adjusted how players receive participation as well as the requirements for the event participation thresholds (bronze, silver, and gold) for the “Protect Zildi while she hacks the defense matrix” event.
    • Changed the range at which the “Collect spore samples and turn them in to Kott’s Assistant” event broadcasts. The timer on this event has also been increased.
  • General
    • Chak goop now no longer affects player speed if that player has the Nuhoch Alchemy Mastery.
    • Added NPCs near the Itzel mastery vendor to show off the Bladed armor set.
    • Added NPCs near the two Nuhoch mastery vendors to show off the Chak weapon set.
    • Fixed some hostility issues with the natural creatures.
    • Doubled the number of Crystallized Supply Caches on the map.
    • Changed the lane defender achievements to award achievements without regard to which stage the gerent was killed in.
  • Bugs
    • Fixed several vistas to properly display on the upper level of the world map.
    • Added an icon to the chak gerent boss chest.
    • Fixed a bug that would sometimes remove the visual cues for the chak gerent’s skill effects.
    • Fixed a bug that prevented the bonus chest for the “Collect chak eggs so the ogres can research them” event from appearing.

Dragon’s Stand

  • Events
    • Increased the timer after victory from 15 to 25 minutes.
    • A new reward item, available once per day, has been added to Mordremoth’s cache.
  • General
    • The Juvenile Electric Wyvern pet is now available from the Wyvern Nest after players take control of the Central Advance Camp.
    • The Juvenile Tiger is no longer hidden in an area that can only be accessed once the Mouth of Mordremoth has been defeated.
    • Noxious pods now have a glow that is visible through terrain.
    • All areas the Blighting Trees previously blocked until the boss’s defeat are now unlocked.
    • The Whispers Keeper at the Pact Base Camp now has access to the full services that his counterpart on Mordremoth’s Vantage has.
    • The Whispers Keepers now also sell boxes for each of the Leystone armor pieces in exchange for Ley-Line Crystals, Piles of Auric Dust, Airship Parts, and Crystalline Ore.
    • Added NPCs near the map currency vendor to show off the Leystone armor set.
    • Noxious pods now spawn near the forward camps and advance camps when they are captured by allied forces. Additional pods will become available for each additional group of allies that the players obtain.

HEART OF MAGUUMA—ADVENTURES
Adventures are now unlocked more often. They have more forgiving time limits and allow players to more easily reach bronze, silver, and gold completion. They also give more experience for reaching those completion tiers.

Unlocking and Accessing Adventures

  • The Tendril Torchers and Salvage Pit adventures in Verdant Brink have both been altered to stay unlocked during the entire daytime period.
  • The Shooting Gallery adventure in Verdant Brink has been altered to be unlocked during most of the day, except when the following events move through the space:
    • The “Defend the Pact encampment against hylek attacks” event
    • The “Salvage scrap from the crashed Pact airship for Bongo to reinforce the outpost” event
    • The “Help Faren train to be a swordsmaster” event
  • All adventures in Auric Basin will now remain unlocked except during the “Battle in Tarir” meta-event.
  • The Beetle Feast and Scrap Rifle Field Test adventures in Tangled Depths will now remain available when the chak gerent isn’t present.

Time Limits

  • Bugs in the Branches: Added 5 seconds to the time limit.
  • Shooting Gallery: Added 30 seconds to the time limit.
  • Fallen Masks: Added 15 seconds to the time limit.
  • On Wings of Gold: Added an updraft near Northgate to make it easier to reach the adventure.
  • A Fungus Among Us: Changed the time required to achieve a gold ranking to 1 minute and 25 seconds.
  • The Floor Is Lava?: Added 15 seconds to the time limit.
  • Haywire Punch-o-Matic Battle: Added 5 seconds to the time limit. Also added a world-map marker in Tangled Depths.
  • Sanctum Scramble: Changed the time required to achieve a gold ranking to 2 minutes and 35 seconds.
  • Scrap Rifle Field Test: Added a world-map marker in Tangled Depths.

Rewards

  • Adventures now give increased experience in their daily bronze, silver, and gold rewards.

ACHIEVEMENTS
We overhauled daily achievements, adding new, specific Heart of Thorns dailies for those who own the expansion, plus new jumping puzzle, minidungeon, and dungeon path dailies to the regular rotation. These changes—plus the addition of a new flat gold reward for completing the Daily Completionist achievement—should encourage players to explore a wider variety of content.

  • Completing the daily meta-achievement now additionally rewards players with 2 gold.
  • New daily achievements have been added to the rotation:
    • Heart of Thorns Dailies: Specific dailies for Heart of Thorns will only appear in a player’s rotation if they own the expansion. The following dailies have a chance to replace similar dailies currently in the rotation:
      • Daily Verdant Brink Event Completer
      • Daily Auric Basin Event Completer
      • Daily Tangled Depths Event Completer
      • Daily Dragon’s Stand Event Completer
      • Daily Heart of Maguuma Miner
      • Daily Heart of Maguuma Lumberer
      • Daily Heart of Maguuma Forager
      • Daily Heart of Maguuma Vista Viewer
      • Earn bronze or better in these adventures:
        • A Fungus Among Us
        • Beetle Feast
        • Bugs in the Branches
        • Drone Race
        • Fallen Masks
        • Flying Circus
        • Haywire Punch-o-Matic Battle
        • On Wings of Gold
        • Sanctum Scramble
        • Scrap Rifle Field Test
        • Shooting Gallery
        • Tendril Torchers
        • The Floor Is Lava?
        • The Ley-Line Run
    • Complete daily jumping-puzzle achievements:
      • Antre of Adjournment
      • Behem Gauntlet
      • Branded Mine
      • Buried Archives
      • Chaos Crystal Cavern
      • Coddler’s Cove
      • Conundrum Cubed
      • Crash Site
      • Craze’s Folly
      • Crimson Plateau
      • Dark Reverie
      • Demongrub Pits
      • Fawcett’s Bounty
      • Goemm’s Lab
      • Grendich Gamble
      • Griffonrook Run
      • Hexfoundry
      • Hidden Garden
      • King Jalis’s Refuge
      • Loreclaw Expanse
      • Morgan’s Leap
      • Only Zuhl
      • Pig Iron Quarry
      • Professor Portmatt’s Lab
      • Scavenger’s Chasm
      • Shaman’s Rookery
      • Shattered Ice Ruins
      • Skipping Stones
      • Spekk’s Lab
      • Spelunker’s Delve
      • Swashbuckler’s Cove
      • The Collapsed Observatory
      • Tribulation Caverns
      • Tribulation Rift
      • Under New Management
      • Urmaug’s Secret
      • Vizier’s Tower
      • Wall Breach Blitz
      • Weyandt’s Revenge
    • Complete daily minidungeon achievements:
      • Bad Neighborhood
      • Don’t Touch the Shiny
      • Forgotten Stream
      • Forsaken Fortune
      • Goff’s Loot
      • Grounded
      • Magellan’s Memento
      • Rebel’s Seclusion
      • Ship of Sorrows
      • Tears of Itlaocol
      • The Long Way Around
      • Vexa’s Lab
      • Windy Cave
    • Complete 1 explorable path from a dungeon:
      • Ascalonian Catacombs
      • Caudecus’s Manor
      • Twilight Arbor
      • Sorrow’s Embrace
      • Citadel of Flame
      • Honor of the Waves
      • Crucible of Eternity
      • The Ruined City of Arah
  • Collections for the unique weapons for each specialization now require bronze in the requisite adventure instead of silver.
  • A new repeatable dungeon achievement has been added. See the Dungeons section below.

DUNGEONS
We increased dungeon rewards, including both gold and tokens. We chose to use a repeatable achievement to deliver gold rewards, as it encourages completing multiple dungeon paths while allowing dungeon runners to play as many dungeons as they like when it’s convenient for them, rather than tying players to a daily reset.

  • Added a new repeatable achievement for completing 8 unique dungeon paths. Completing this achievement will award players with 5 gold and 150 tokens from the dungeon of their choice.
  • Dungeon tokens given in the daily bonus chest awarded the first time each dungeon path is completed have been increased from 40 to 80 tokens.
  • All Aetherblade weapons now drop much more frequently from the chest that is awarded after defeating the Clockheart boss at the end of the Aetherblade path of the Twilight Arbor explorable-mode dungeon.

FRACTALS OF THE MISTS
Ad Infinitum
Players are now able to complete the quest to obtain Ad Infinitum, the legendary backpack! Once they have crafted Unbound, they can speak to Kelvei to unlock the fourth collection and start the last part of the journey.
Fractal Tiers
We are changing the way that we break up fractal scales into tiers.

  • Casual tier has been renamed Initiate tier.
  • Core tier has been renamed Adept tier.
  • Elite tier has been split into Expert tier and Master tier.
  • Initiate tier now covers scales 1 – 25, Adept tier covers scales 26 – 50, Expert tier covers scales 51 – 75, and Master tier covers scales 76 – 100.
  • Tiers in the Looking for Group UI have been updated to reflect these changes.

Achievements
We have created a new set of daily achievements inside of fractals that will replace the old dailies. These new daily achievements are designed to encourage players to complete fractals appropriate to their skill level by giving them cumulative rewards for completing fractals at higher scales.

Each day there will be 3 recommended islands given to players, with each island having daily achievements for completing it at or above scale 1, at or above scale 26, at or above scale 51, and at or above scale 76. Players will be awarded the daily achievement for that recommended island when completing it at that scale or higher. As an example, if one of the recommended islands is Uncategorized, players can complete Uncategorized at scale 62 to attain the achievements for completing it at or above scale 1, 26, and 51 in a single run. The achievement for scale 76 or above will remain locked unless players complete Uncategorized at either scale 79 or 91. The following changes were made to fractal achievements:

  • Retired the existing Daily Fractal Adept, Veteran, and Champion achievements.
  • Created new Initiate, Adept, Expert, and Master daily island achievement tiers.
    • Completing a high-tier daily island achievement will also award players the corresponding lower tier achievements.
    • Adjusted the drop rates of the daily achievement chests.
      • Preexisting Veteran Chests of the Mists and Champion Chests of the Mists have retained their old drop rates as the drop rates of the new chests are radically different.
  • Renamed the Elite Veteran Fractal Hero and Elite Master Fractal Hero achievements for scales 51 – 75 and 76 – 100 to Fractal Expert and Fractal Master.
  • Retired the existing Core Fractal Hero and Casual Fractal Hero achievements for scales 1 – 20 and 21 – 50.
  • Created new Fractal Initiate and Fractal Adept achievements for scales 1 – 25 and 26 – 50.

UI
We have made some quality-of-life improvements to several fractal UI elements.

  • The Fractals of the Mists UI’s scale selection is now a drop-down list that includes the fractal scale, name, and suggested agony resistance.
  • The Fractal Transit Query UI from the Mistlock Observatory now has a “Yes” and “No” option.

Mistlock Instabilities
At higher fractal scales, players suffer from Mistlock Instabilities—effects that increase the challenge of a given fractal. Unfortunately, many of the current instabilities are frustrating rather than fun, so we’re making several balance changes to remove the biggest pain points when playing with these instabilities.

  • Boon Fumbler: This instability has been replaced with Lethargic, which reduces endurance regeneration by 50%.
  • No Pain, No Gain: This instability now grants a specific set of boons when enemies are hit, and it has a 20-second cooldown. The boons applied are protection, 3 stacks of stability, and 10 stacks of might, each with a duration of 20 seconds.
  • Last Laugh: Improved the visibility of the warning circle that appears before the explosion.
  • Afflicted: This instability now only applies damaging conditions (bleeding, burning, torment, confusion, and poison). The duration of the applied conditions has been adjusted for balance.
  • Boon Thieves: Enemies now steal up to 5 boons at once. This instability has a 20-second cooldown.
  • Social Awkwardness: This instability is now only active while in combat.

Aetherblade

  • Added gadget markers to trap disablers.
  • Fixed several blocking issues that could prevent the fractal from progressing.

Aetherblade Boss

  • Fixed a bug that prevented First Mate Horrik from properly vocalizing “Aye, aye, Captain” when given orders.

Aquatic Ruins

  • Fixed an issue with bosses resetting before the party was defeated.

Cliffside
Cliffside has long been one of the more lengthy fractals, so a prime focus of this update was to rework it to have better pacing while also changing some of the mechanics to be more engaging or less unfair at higher scales. With this release, Cliffside should be less tedious and include improvements on the things that make it unique.

Pacing Changes
One of the more notable changes is that we have removed the boss fight at the beginning—because why fight the Archdiviner twice? We have also changed the layout of the map so that players can ascend to the top faster. In addition, the wind and explosive traps can now be disabled, much like the traps in the Aetherblade fractal, and the checkpoints are more forgiving. The various seal events will also progress faster now?—particularly the arm seal event, which was notoriously difficult at higher scales. We made the following changes to Cliffside’s pacing:

  • Replaced the first Archdiviner fight with a simple kill event.
  • Created new, shorter paths through the fractal.
  • Reduced the number of hits required for the chest seal to 5 and changed the mechanics to promote movement.
  • Added the ability to disable wind and explosive traps.
  • Added another hammer-giving NPC after the wind traps.
  • Reworked checkpoints to reduce the time players spent running after defeats.
  • Removed the superfluous fifth strike from the last seal.
  • Made a change so that there are always 5 chanters for the arms event instead of scaling with the fractal scale.
  • The hammer now inflicts 40% damage to seal health instead of 35% for the arms event.
  • Made a change so that falling off of a trap does 75% health damage instead of 100%.
  • Missing with the hammer’s Seal Breaker skill no longer consumes the skill.

Archdiviner Boss Rework
Before now, as players increased in fractal scale, the combat mechanics for the Archdiviner remained about the same. Enemies gain more health and do more damage, but fundamentally fighting the boss at scale 7 was no different from fighting him at scale 94 if we ignore instabilities. This kind of difficulty progression is rather dull and is not what we envision for fractals.
For this reason, the final fight with the Archdiviner has received a major rework. He has had his health greatly reduced, and he now has new abilities that enable or increase in difficulty at higher scales. For instance, he has a new cone area-of-effect attack that can be broken, which gives players less time to stun him as the scale increases. We also improved some of his old abilities, such as changing his cage ability to be a delayed area-of-effect attack that increases in radius with scale. This makes the fight much more engaging and requires both melee and ranged players to pay attention and dodge effectively, particularly at the highest scales. The Archdiviner is merely the first boss to receive a rework, and we plan to extend this sort of difficulty scaling to more fractal bosses in the future. We’ve made the following change to the Archdiviner boss fight:

  • Greatly reduced the Archdiviner’s health.
  • Difficulty now increases at higher scales via harder mechanics.
  • Added a conic hammer slam attack that scales in speed at higher difficulties.
  • Made the defiance bar only active during the conic attack and Corrupted Ground area-of-effect attack.
  • Added a rush/teleport attack at scales 25 – 100 that is active throughout the fight.
  • Added a projectile-blocking wall (which reflects at scales 51 – 100) that is active for the first 50% of health.
  • At scales 51 – 100, the Backbreaker heavy attack replaces the basic attack for the last 50% of health.
  • At or above scale 76, the Archdiver turns into a demon avatar at 25% health, an alternate form of the revenant’s Embrace the Darkness legendary demon stance.
  • Added a permanent protection effect at 50% health to partially compensate for his reduced health.
  • Added a permanent swiftness effect at 25% heath.
  • Reduced the seal stun time from 5 seconds to 1 second.
  • Reduced the difficulty of the second cultist wave after missing with the cultist’s hammer.
  • The Archdiviner now also joins the fight if players attack the initial four cultists.
  • Changed the cage attack to create an area-of-effect circle that can be dodged so players can avoid being caged.
  • Removed the Nova bright area blast attack that applied reflect.
  • Increased the pull attack’s projectile damage.
  • The cages now apply torment.

Miscellaneous Changes
Another big problem point is that the cultist hammer’s mechanic was quite confusing to many players, who would avoid the hammer because they didn’t understand how it worked. Now the hammer will display a marker over the head of any player who picks it up, which will change color and blink as the hammer corrupts them. This allows all players to visually see the danger of the hammer without watching effect bars, and it also makes it easy for the party to tell who has the hammer. We made several miscellaneous changes:

  • Added a blinking hammer marker when the player is holding the hammer.
  • Added a pick-up marker to the hammer.
  • Removed point animation from some NPCs.
  • Added a map marker indicating the direction to the “Destroy the final seal” event after the “Break the arm seals” event is completed.
  • Changed the hammer corruption so that it constantly increases while the hammer is equipped and constantly decreases when it’s not equipped.
  • Braziers now apply constant burning that can be cleared.
  • Renamed Novice to Fanatic.
  • Fixed the reset for the arm seal event.
  • The cages during the boss fight have had their health increased but now take damage from conditions and critical hits.
  • Changed the audio for the seal bubble shields.

Molten Boss

  • The Champion Molten Effigy is no longer immune to certain control effects and now has a slightly tougher defiance bar to compensate.

Molten Furnace

  • The thermal core has had its health increased but now takes damage from conditions and critical hits.
  • Invisible gadgets in the drill tunnel can no longer be attacked.

Snowblind

  • Increased the visibility of the lightning strike locations during the ice elemental encounter.

Solid Ocean

  • Added a checkpoint and made player recovery after falling off platforms more forgiving.
  • Removed the 30-second wait at the end of the fractal.

Swampland

  • Bloomhunger is no longer immune to certain control effects.
  • Increased the Mossman’s size by 25%.
  • Fixed a bug in which the Mossman’s basic cleave attack would miss players who were standing above him.

Thaumanova Reactor

  • Reduced the number of portals that appear.
  • The portals and dormitory gates have had their health increased but now take damage from conditions and critical hits.
  • Fixed the vomit ability to correctly show the vomit effect in the fire room.
  • Added markers over the cooling rods to prevent them from being lost.
  • The final chest can now be autolooted.
  • Added a checkpoint near the walkway console.

Uncategorized

  • The power source has had its health increased but now takes damage from conditions and critical hits.
  • Added a defiance bar to Old Tom.
  • Fixed a bug that prevented Old Tom from dropping loot.

Underground Facility

  • The Dredge Power Suit and Rampaging Ice Elemental bosses now take additional condition damage while superheated.
  • The Superheated skill now prevents the bosses from clearing conditions when they attempt to heal.
  • Rabsovich can no longer be damaged before he appears.
  • Players no longer have to target the Reinforced Door to damage it with the Dredge Mining Cannons.

Urban Battleground

  • Siege weapons have had their health increased but now take damage from conditions and critical hits.

Volcanic

  • The molten boulders that appear in this fractal can no longer be targeted.
  • Renamed the molten boulders’ attacks from “Slick Shoes” to “Fire Trail” and “Crush.”
  • Fixed a bug that caused the grawl shaman to be immune to control effects.
  • The bonus chest for saving all four prisoners from the grawl shaman can now be autolooted.

General Bug Fixes

  • Fixed a bug that prevented the Mist Offensive Potion from increasing outgoing condition damage.
  • Fixed a bug that prevented the Mist Defensive Potion from reducing incoming condition damage.
  • Fixed a bug that caused the Anguished Tear of Alba to only apply its effects for 30 minutes instead of 1 hour.
  • Fixed a bug that caused the Anguished Tear of Alba to apply a stack of the Mist Defensive Potion effect.

LEGENDARY JOURNEY—CHUKA AND CHAMPAWAT
Every true hunter is responsible for the lives they take. Embark on a hunt for the two great tigers Chuka and Champawat and build the legendary short bow that bears their names.

A new legendary journey is now available:

  • Speak to Grandmaster Craftsman Hobbs in Lion’s Arch to begin a great hunt for a pair of legendary tigers rampaging through Tyria.
  • Completing this journey will reward the short-bow precursor Tigris and the ability to create the legendary short bow Chuka and Champawat.
  • A new achievement has been added to the exploration category—Spirit of the Tiger. Seek out tiger dens throughout Tyria and earn the Mini Tiger Spirit.
    • The Mini Tiger Spirit is required to complete this legendary journey, but the Spirit of the Tiger achievement is available to everyone.

LEVEL-80 BOOST
A new Level-80 Boost consumable has been added to the game for all players who have purchased or will purchase Heart of Thorns. All Heart of Thorns owners will receive a Level-80 Boost consumable. In addition, this item will automatically be delivered in a one-time, free Shared Inventory Slot, which will not count toward the Gem Store limit of shared inventory slot purchases. Because so much of our Heart of Thorns content is for level-80 players, we want everyone to be able to experience this content as soon as possible. Furthermore, we want players to be able to experiment at their own pace and make sure the character they are boosting is the one they really want to permanently boost to level 80. With this in mind, we have included a trial mode in the Level-80 Boost that players can use on any character below level 80.

For any characters that are not yet level 80 that players would like to try the Level-80 Boost on, they can simply double-click the Level-80 Boost item in their inventory to receive the option to enter the trial mode for the Level-80 Boost. Upon beginning the trial, players’ characters will be placed in the Silverwastes, where they will be able to interact with other level-80 players and join them in the Silverwastes meta-events and exploration for an unlimited amount of time! Until a player commits to being level 80 permanently on any character, removes the boost, or attempts to leave the Silverwastes, they will be able to play as long as they desire while they decide if they enjoy how their profession plays at level 80.

We want this consumable to be convenient and fun for players, and we’ve made it so players can use the item as many times as they want until they find the character they’re are happiest with and commit to making it permanently level 80. Players who make new characters for this boost will be able to use it the moment they finish the tutorial for their race. Players who have been leveling but haven’t reached level 80 yet can use this boost immediately! For those who are level 80 already who may not want another max-level character, there will be no trial, but instead they will have the option to consume the boost to receive the Level-80 Boost Package and equipment.

If a player should decide to undo the Level-80 Boost and leave the trial mode, their character will be returned to its original level with its previous gear equipped. Any specializations, skills, and utilities reset to their former selections and the player will be teleported to their home city. If they should decide to make the boost permanent, any restrictions they faced while in the trial will be instantly lifted, the Level-80 Boost item will be consumed, their trial equipment will be replaced by a permanent set of exotic equipment that shares the same qualities as their trial gear, and a Level-80 Boost Package filled with rewards will be placed in their inventory. They will now be able to take full advantage of Heart of Thorns as a level-80 character. Any characters still in the Level-80 Boost trial when the boost is made permanent on another character will be returned to their home city with the character’s original gear and equipment when they log in with the characters still in trial mode.

Receiving the Level-80 Boost Item

  • The Level-80 Boost item will be automatically granted to all current Heart of Thorns owners and to any future players who upgrade to Heart of Thorns as part of their purchase.
  • The Level-80 Boost item delivered to Heart of Thorns owners will be delivered directly to a new, one-time, free Shared Inventory Slot.
    • The Level-80 Boost item for Heart of Thorns owners cannot be moved from the free Shared Inventory Slot it was delivered in until it has been consumed by the player, making the boost permanent.
    • This shared inventory slot does not count toward a player’s allowed purchase limit of Shared Inventory Slots from the Gem Store.

Using the Level-80 Boost Item on Characters below Level 80

  • Players can double-click the Level-80 Boost item to select the option to begin the Level-80 trial for the active character.
  • Players can use the boost to begin the level-80 trial on any character under level 80.
  • Players cannot use the Level-80 Boost item while they are in the tutorial for their race.

Using the Level-80 Boost Item on Characters Already at Level 80

  • Level-80 characters who use this item will not be able to enter the Level-80 trial but will instead be given the option to consume the Level-80 Boost to instantly be granted the permanent rewards.
    • These are the same rewards given to those who use the trial option and then make the boost permanent (see “Making the Level-80 Boost Permanent” below).

Boosting Multiple Characters with the Level-80 Boost

  • A single Level-80 Boost item can be used to put any number of the player’s characters into a level-80 trial, but only one character can consume the item and make the boost permanent.
  • When the player logs in to one of their other characters that is in a level-80 trial after consuming the item, that character will be reverted and teleported to their home city per the effects of undoing the boost (see “Undoing the Level-80 Boost Trial” below).

During the Level-80 Boost Trial

  • Once the Level-80 Boost trial is activated, the character will be sent to the Silverwastes and will begin a conversation with Quartermaster Criswell, who has been assigned the task of guiding those undergoing the Level-80 Boost trial.
    • Quartermaster Criswell has been coached to provide the player with assistance with the Level-80 Boost trial.
    • Quartermaster Criswell has been authorized to replace players’ trial equipment if they delete it.
      • Quartermaster Criswell will only offer this service to those who are active in the trial.
    • Quartermaster Criswell has been authorized to assist players in obtaining a level-80 build balanced for survivability and damage.
      • Quartermaster Criswell will provide this service to all Heart of Thorns adventurers in the Silverwastes—regardless of whether they have used a Level-80 Boost—provided they already have their basic trait and skill lines unlocked.
  • Equipment held by the character prior to the boost trial will be placed in a Package of Old Equipment for safekeeping until the player undoes the boost or commits to making the boost permanent.
  • There is no time limit on the trial; players will be able to play in the Silverwastes until the Level-80 Boost item has been consumed and the player has committed to making the boost permanent.
  • Characters using the Level-80 Boost trial will have certain restrictions that will only exist while the trial is active:
    • They will not gain level experience.
    • They will not be able to activate Hero Challenges.
    • They will not be able to access their Story Journal.
    • They will not be able to apply transmutations to their armor.
    • They will not be able to travel to or queue for WvW or sPvP without making the boost permanent for their character.
    • They will not be able to use items to teleport out of the Silverwastes without making the boost permanent for their character.
    • They will not be able to leave the Silverwastes without making the boost permanent for their character.

Undoing the Level-80 Boost Trial

  • Characters who enter the Level-80 Boost trial can undo the boost by double-clicking on the Level-80 Boost item in their inventory and selecting the option “Undo Boost.” They can also access this prompt by attempting to leave the Silverwastes. This will only affect the currently active character. The following occurs when a player undoes the Level-80 Boost trial:
    • All equipment granted by the Level-80 Boost trial will be removed.
    • They will be restored to the level and build they had prior to activating the Level-80 Boost trial on that character.
    • All of their prior equipment will be automatically reequipped.
    • They will be returned to their home city.
    • They will keep any equipment and/or items they have collected during the trial.
    • Characters will retain any waypoints, vistas, and points of interest they have unlocked.

Making the Level-80 Boost Permanent

  • Players in the Level-80 Boost trial who double-click on the Level-80 Boost item and select the option to consume it will be given the choice to make the boost permanent. They can also access this prompt by attempting to leave the Silverwastes. Players who make the Level-80 Boost permanent receive the following benefits:
    • Waypoints on their character will be unlocked for Gate Hub Plaza (Lion’s Arch), Dry Top Entry (Dry Top), Arundon (Frostgorge Sound), and Fort Trinity (Straits of Devastation) if they haven’t unlocked them previously.
    • The equipment provided during the trial will be transformed into a full set of permanent equipment.
    • They will be granted a Level-80 Boost Package, which will replace the Level-80 Boost item in their inventory (see “The Level-80 Boost Package” below).

The Level-80 Boost Package

  • The Level-80 Boost Package chest can be moved freely around the player’s inventory.
  • The Level-80 Boost Package chest grants the player several items to help on the journey through Tyria and beyond:
    • 4 15-slot Leather Bags
    • An Orichalcum Harvesting Sickle
    • An Orichalcum Logging Axe
    • An Orichalcum Mining Pick
    • A Mystic Salvage Kit
    • 5 Teleport to Friend consumables
    • 1 Celebratory Dye Pack
    • 1 Dye Pack
    • 1 Celebration Booster
    • A stack of 25 food and 25 utility consumables
    • 2 Gold

LOOKING FOR GROUP
The Looking for Group (LFG) tool has been updated to handle groups larger than five members and to be better equipped to respond to the ever-evolving needs of players. Efforts were made to support current player use cases as well as make it more clear which of the broad categories is most appropriate to list an advertisement under. Additionally, players can rely on description searches to help more postings get exposure. Moving forward, we are open to the idea of more granular subcategories and will continue to monitor LFG use.

  • Added many new categories and subcategories in the Looking for Group tool.
    • Open World:
      • Central Tyria—Parties
      • Central Tyria—Squads
      • World Bosses
      • Verdant Brink
      • Auric Basin
      • Tangled Depths
      • Dragon’s Stand
    • Achievements:
      • Achievement Hunters Central
    • Story Journal:
      • My Story
      • Heart of Thorns
      • Living World
    • Mentoring:
      • Adventurer’s Guild
    • World vs. World:
      • Squad Play
      • Party Play
    • Raids:
      • Forsaken Thicket (Looking for Group)
      • Forsaken Thicket (Looking for More)
    • Role-Play:
      • Fountain of Rurikton
    • Player vs. Player, Fractals of the Mists, and Dungeon LFG categories are unchanged.
  • Squads can now be advertised in LFG.
    • Squads can be merged with other squads. Be aware that merging a squad with another already-listed squad will relinquish any leadership rights players have over their current squad.
    • Only the commander of a squad can list, merge, and invite from the LFG tool. If a player is in a squad lacking a commander, all members can list, merge, and invite from the LFG tool.
    • Parties can be invited to squads. Party members who join the squad will leave their party.
  • Players must select a subcategory before advertising or searching.
  • Subcategory icons have been added to differentiate the type of LFG postings.
  • While advertising, players may now look through other LFG category listings. For example, while advertising in Achievement Hunters Central, players can check the listings in Adventurer’s Guild.
  • The following table shows the results of various joining options:
Advertising Party Advertising Squad
User Joining User joins party. User joins squad.
Party Joining Party joins party (if there is room). Party joins squad (if there is room).
Squad Joining Squad leader (and members with permission) invites the party members to the squad. Squad joins squad (if there is room, and with proper permissions).

Parties

  • A new party icon has been added so individuals in single-person parties can tell that they are in a party.

Squads

  • Subgroup members will now sort by commander first, then lieutenants, then profession, with their local tile taking the highest precedence of the aforementioned sort orders.
  • Squad-member tool tips will now behave as party-member tool tips do, giving full information about the member.

PvP
Our primary goal for this off-season was to update existing Conquest maps, most notably Spirit Watch and Skyhammer. We’re releasing these two maps with “Beta” tags, as we felt that the changes to these maps were substantial enough to change their overall gameplay, and we would like the community to play a role in evaluating these changes before we decide to keep any or all of the updates for next season.

Existing Map Changes
We had a different set of goals and updates for each map, so let’s go through each of them individually.

Spirit Watch

Goal: Make Spirit Watch a more viable competitive map.

With the help of our most competitive players, as well as the rest of the PvP community (many of whom have expressed that Spirit Watch is actually quite close to be “Ranked Ready”), we determined that we could potentially make Spirit Watch a more viable Ranked map by making some adjustments to its secondary mechanic, the Spirit Orb.

Secondary Mechanic Changes: The Spirit Orb

We’ve made a change to the first orb spawn time so that it happens much later than the current Spirit Watch timings, and we’ve also changed how fast the orb respawns once it’s successfully captured. These changes bring the orb more in line with some of our other secondary map mechanics, as part of the reason for these changes is to place further emphasis on the main focus of the map—capture-point combat. Since the number of times the orb will spawn has been reduced, we also wanted to make sure that it had the potential to act more like a periodic swing mechanic. As such, we’ve also increased the number of points that the orb is worth. We also wanted to establish consistency for all professions that carry the orb so that no one profession is better at running it than others. Certain professions have had an unfair advantage as orb carriers in the past, while other professions have had no clear skill advantages when holding the orb whatsoever. Therefore, we’ve added some restrictions to the orb to put all carriers on an equal playing field. This will also place a heavier emphasis on relying on allies to protect and support the orb runner in order to make a successful capture.

Change Summary

  • Changed the initial spawn time of the Spirit Orb from 10 seconds to 2 minutes.
  • Changed the Spirit Orb respawn time from 10 seconds to 2 minutes after every successful capture.
  • Changed the amount of points that the Spirit Orb awards from 15 points to 25 points for a capture point that your team doesn’t control and from 30 points to 50 points for a capture point that your team does control.
  • Added a transform to the Spirit Orb that locks out profession skills for the orb carrier.
  • Added superspeed to the list of effects that cannot be applied to an orb carrier.

Skyhammer

Goal: Address problems with map layout and rework the secondary mechanic.

Skyhammer has long been subject to several frustrating elements and a rather unfairly omnipresent secondary mechanic. With the help of player feedback, we’ve identified the areas that could use some improvement, so we’ve also made a number of changes to Skyhammer this off-season to try to fix some of the more glaring issues with the map.

Layout Changes

While allowing players to fall or be knocked off of the edge of the map was originally intended to be a strategic element of gameplay on Skyhammer, in reality it ended up doing a much better job of forcing players to spend a large portion of the match at the bottom of the canyon with the sand wurms. Several professions have traditionally been better suited than others at forcing players in uncontrollable directions, so matches on Skyhammer have typically been decided not by player skill or coordination but by which team simply had more control effects at their disposal. As such, we’ve ultimately decided to make changes that prevent players from being able to fall off the map (except on the Skyhammer platform, so players should still watch their step up there).

Secondary Mechanic Changes: The Skyhammer Platform

One of the other problem areas of Skyhammer was the Skyhammer mechanic itself. The platform was hard to control unless players played a specific build, it was very easy to use once players owned it, and it was also present throughout the entire duration of the match. We really wanted to address the problem of the Skyhammer mechanic being a persistent threat by turning it instead into a temporary event that happens periodically throughout the match. This allows us to bring the Skyhammer in line with other more balanced secondary Conquest mechanics. Rather than feeling obligated to deal with the Skyhammer at all times, players can decide to address it when it _actually _becomes available and then return to focusing on capture points once the event ends.

Change Summary

  • Created a barrier around the edge of the map to prevent players from falling or being knocked off.
  • Removed many of the destructible ground panels on the map.
  • Removed the majority of jump pads from the map and rearranged several remaining ones to key locations.
  • Adjusted the environment and pathways around Point B.
  • Reworked the Skyhammer secondary mechanic:
    • The Skyhammer now becomes available at specific intervals—3 minutes into the match, 6 minutes in, 9 minutes in, and 12 minutes in.
    • The Skyhammer platform has been redesigned and fitted with several breakable objects that provide temporary cover.
    • The Skyhammer is now acquirable by capture points, not by gadget interactions.
    • Upon a successful capture, the Skyhammer will fire once on all three capture points for the capturing team and then become unavailable for a while, damaging any enemies in the blast and neutralizing any capture points that that team doesn’t already own.
    • Skyhammer blasts can still be dodged by players.

Legacy of the Foefire

Goal: Reduce the effectiveness of “lord rushing.”

We believe that the lords on Foefire have been a bit too effortless as a secondary mechanic in Conquest, so we wanted to adjust the difficulty of attacking an enemy lord in order to make it more challenging.

Secondary Mechanic Changes: Guild Lords

We’ve made several changes to increase guild-lord survivability and give defending teams a better chance of stopping lord rushes. This makes it so that lords can’t simply be soloed or killed instantly by large groups and also ensures that attackers will need to use a finisher on the lord or bleed them out to finish the job. It also gives the defending team a chance to use resurrection skills to get the lord back into the fight. Additionally, we’ve made it so that you’ll no longer be able to pull a single guard without also pulling the entire lord room.

Change Summary

  • Added a defiance bar for both lord NPCs (stunning a lord now requires breaking the defiance bar).
  • Added a downed state for both lord NPCs.
  • Added an area-of-effect knockback skill for lords in the downed state.
  • Changed the hate table for NPCs in the lord room so that they all respond when one is attacked.

Forest of Niflhel

Goal: Make minor improvements to the secondary mechanic.

The goals for Forest are relatively minor, as Forest is one of our more well-received maps at the moment.

Secondary Mechanic Changes: Chieftain Utahein and Svanir

We’ve changed the times for when Svanir and Chieftain Utahein first appear on the map to encourage teams to focus more on capture points during the early parts of the match.

Change Summary

  • Changed the initial time before Chieftain Utahein and Svanir appear from 10 seconds to 1 minute.

Build Diversity
During the last off-season, we made several changes to PvP equipment, including removing some amulets and runes as well as adding a handful of new ones. This off-season, we’re also adding a couple of new four-stat amulets to the PvP Build panel (for free).

Change Summary

  • Sigil of Nullification:
    • Reduced the internal cooldown from 10 seconds to 5 seconds.
  • Added two new amulets:
    • Destroyer:
      • 1050 Power
      • 1050 Precision
      • 560 Ferocity
      • 560 Condition Damage
    • Demolisher:
      • 1050 Power
      • 1050 Precision
      • 560 Ferocity
      • 560 Toughness

(edited by Mark Katzbach.9084)

Game Update Notes - April 1, 2016

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Bug Fix:

  • Fixed a bug that caused graphical issues with the Super Adventure Glider.

Game Update Notes - April 1, 2016

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03/31/2016 – March 31 Release Notes
NEW FEATURES AND CONTENT
Super Adventure Festival

  • Super Adventure Box has returned with the Super Adventure Festival!
    • Play World 01 and World 02 on Normal, Infantile, or Tribulation Modes.
    • Play through World 02 in record time, utilizing brand-new shortcuts.
    • Seek out new hidden furniture shops and collect Fancy Furniture Coins to purchase decorations for your guild hall.
  • Speak with Moto in Rata Sum and browse his reward items.
    • If you own the Infinite Continue Coin, speak with Moto to receive your free Super Bee Dog Mail Carrier.
    • The Infinite Continue Coin will now grant 99 lives when used in Super Adventure Box.
  • Moto has created a set of orange Super weapon skins.
    • Complete Moto’s Course Work daily achievements for extra baubles, and earn an orange Super weapon skin.
  • Festivities are scheduled to end April 19.

BALANCE, BUG-FIXING, POLISH
General

  • Clicking the icon of a collectible obtained by completing a separate achievement or collection now takes players to the details for the achievement that grants that collectible.
  • LFG: Timeouts for attempting to join multiple groups have been adjusted in an attempt to not punish players who are using the tool legitimately.

Events

  • Fixed a bug that sometimes prevented the event “Help Pact troops establish a camp at Hope Falls” in Malchor’s Leap from starting.

Raids
Salvation Pass

  • Slothasor’s event area now has a boss camera, allowing you to zoom out farther.
  • Additional mushrooms now spawn in Slothasor’s event area, at the entrance, 60 seconds after the encounter begins.
  • Volatile Poison now has a special action skill allowing you to drop the growing poison early.
  • Slothasor can no longer chain cast Halitosis and Tantrum, allowing him to move more easily.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The Super Adventure Pack is now available and contains the Infinite Continue Coin, 1 Super Adventure Box o’ Fun, and the exclusive Super Bee Dog Mail Carrier, located in the Special category of the Gem Store for 600 gems.
  • Super Adventure Box miniatures have returned. They can be found in the Toys category of the Gem Store for 500 gems, only for a limited time.
  • The Super Explosive Finisher can be found in the Upgrades category of the Gem Store for 600 gems.
  • This is the last week for the Molten harvesting tools. Pick up yours today in the Special category of the Gem Store for 1,000 gems.

Game Update Notes - March 22, 2016

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Bug Fixes:

  • Fixed a crash when picking up the Dwarven Scabbard in the personal story step “The Stone Sheath.”
  • Fixed a bug that blocked progression on some story steps.
  • Fixed a server crash.
  • Fixed a bug with character lighting.
  • Fixed a bug that made some unlocked miniatures unavailable in the Wardrobe.

Late notes:

  • Items:
    • Frenzy III: Rage—Droknah Friendship Bracelet: Fixed a bug that allowed the quaggan mayor to give more bracelets than intended.
    • Chak Zapper Tonics no longer support gliding. Do not jump off cliffs while transformed.

Game Update Notes - March 22, 2016

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03/22/16 – March 22 Release Notes
BALANCE, BUG-FIXING, POLISH
Raids

  • Salvation Pass
    • Berg, Narella, and Zane have found some new tricks and can now escape from the prisoner’s cage if they get stuck.

General

  • The Squad UI now displays the number of members currently in the squad.
  • Longbows and short bows wielded in preview are now held in the left hand. This is to be consistent with how your character will actually hold the bow in the world.

World vs. World

  • Guild Claiming—Cloaking Waters: Reduced stealth duration from 1.5 minutes to 1 minute. Also fixed a bug that allowed the fountains to be destroyed, preventing the fountains from providing stealth to allies.
  • Fixed a bug that caused keeps to mark nearby enemy players incorrectly.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The total number of bank tabs allowed has been increased to 14. Two additional bank tabs can be purchased in the Bank UI or in the Upgrades category of the Gem Store for 600 gems each.
  • Added a new Ironclad Appearance Pack. This pack contains 1 Ironclad Outfit, 1 Ironclad Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys. This pack is available in the Style category of the Gem Store for 2,000 gems.
  • The Ironclad Glider is now available in the Upgrades category of the Gem Store for 500 gems.
  • The Ironclad Outfit is now available in the Style category of the Gem Store for 700 gems.
  • Bunny Ears have returned for a limited time in the Style category of the Gem Store for 200 gems.

Improvements

  • Bundles of items in the Gem Store will no longer be affected by sales on the items inside them and will not consume the individual sale if purchased. Total purchase limits still apply.

Bug Fixes

  • To prevent players from being unable to start their personal story, the Royal Terrace Pass and Captain’s Airship Pass can no longer be used while in the first personal story instance.
  • The Butterfly Harvesting Flute now properly grants swiftness when used with an Item Booster.
  • Unauthorized visitors to the Havok’s Heir will now be forcibly removed. Please have your pass available for inspection.

Game Update Notes - March 8, 2016

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Bug Fixes:

  • Spirit Vale
    • Fixed a bug that prevented new boss kills from unlocking the vendor’s associated boss rewards.
    • The raid vendor now properly sells Chests of Medium Coats.
  • Salvation Pass
    • Fixed a bug that caused the Sacrifice skill to occasionally target dead or downed players.
    • Fixed a bug that caused Slothasor to reset randomly without warning.
    • Revival checkpoints are now properly set to the ruins if players enter the raid after completing the “Cull the bandits in the ruins” event.
    • Fixed a bug in Slothasor’s Den that allowed players to stand on rubble from the cave-in and attack Slothasor.

Game Update Notes - March 8, 2016

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Bug Fixes:

  • Fixed an issue that prevented chat bubbles from displaying in-world.
  • Fixed server crashes.

Game Update Notes - March 8, 2016

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03/08/16 *
*Late Notes:

Balance, Bug Fixing, Polish

  • Spirit Vale
    • General
      • Secondary boss achievements can now be rewarded the first time players defeat a boss instead of requiring players to defeat the boss a second time.
  • Structured PvP
    • Removed both Meditation on Ferocity channels from the Temple of the Silent Storm PvP map to improve pacing and overall map flow.
    • Fixed an issue in which creating mesmer clones while wearing the PvP legendary backpack the Ascension would play the level-up effect.
    • Added attribute bonus options to the PvP Legendary Backpack the Ascension:
      • Vigilant
      • Commander’s
      • Marauder
      • Crusader’s
      • Minstrel’s
      • Wanderer’s
      • Trailblazer’s
      • Viper’s
    • Changed the target display to hide unimportant effects when viewing other players.
    • Removed reward icons when in Spectator Mode.
    • Disabled the Mist Champions tab of the PvP Build panel while in Spectator Mode, as it did not correctly display information for the followed player.
    • Players will no longer have blue and brown highlights in PvP if they are in your party or guild.
  • World vs. World
    • Disabled the Desert Borderlands “Into the Oasis” meta-event due to the performance impact it was having on the rest of the map.
      • The associated guild missions for this event have also been disabled. If your guild rolled an easy, medium, or hard oasis mission this week, it will be rerolled.
    • Fixed a bug in which the range of Guild Shield Generator skills was shorter than intended.
  • Rewards
    • Added infused versions of the Lightbringer’s Pack, Magister’s Pack, and Warmaster’s Pack back items.
  • Contacts and LFG
    • All players in a party now advertise the party in the Looking for Group tab.
    • Descriptions and language flags will now properly post on the initial advertisement.
  • BLACK LION TRADING COMPANY GEM STORE
    • The March Every Day Sale continues with the permanent Captain’s Airship Pass, available in the Services category of the Gem Store today only for 800 gems, a savings of 20%.

Game Update Notes - March 8, 2016

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03/08/16 – March 08 Release Notes
Release Notes:
NEW FEATURES AND CONTENT
Raids
Salvation Pass
New information regarding the whereabouts of the missing Pact squad leader has come to light. Follow the trail deeper inside the mysterious bandit complex, but be prepared for anything, as strange creatures and grim discoveries litter your path to the truth. Fight your way to the temple on the hill to uncover the mystery of how it all began.
Form a ten-person raid squad and enter Salvation Pass from the northeast corner of Verdant Brink. Take on epic encounters and demanding challenges of skill in your journey for legendary armor.
Thanks!
Some members of the following guilds had access to the raid at various stages of development. We’d like to thank them for their time and feedback.

  • [Att] Attuned
  • [DnT] Death and Taxes
  • [EG] Ethereal Guardians
  • [KING] Immortal Kingdom
  • [NA] The Sickest Guild
  • [SC] Snow Crows
  • [vC] Vis Invicta

BALANCE, BUG-FIXING, POLISH
Raids
Spirit Vale

  • General
    • Removed adrenal mushrooms near waypoints.
    • Cooldowns now automatically reset for players when they revive after their squad is defeated in an encounter.
  • Spirit Woods
    • You Will Join Us: Doubled the warning time of this environmental attack during the second portion of the Spirit Woods event.
  • Gorseval
    • Gorseval now properly focuses attacks on the player with the most toughness.
    • Updated Gorseval’s Ghastly Prison skill to be easier to evade as well as prevent it from hitting gliding players.
    • Fixed a bug that caused Gorseval to execute its World Eater attack early.
  • Sabetha
    • Added a client-side audio cue for players who have been targeted by Sapper Bombs.
  • Rewards
    • The achievements for killing bosses in Spirit Vale now award a Box of Raider’s Supplies. Players who previously earned these achievements should get the rewards the next time they enter the map.
    • Spirit Vale bosses now award ascended armor in a box that allows players to choose the armor type and stats.
    • Ascended jewelry awarded by Spirit Vale bosses will now be available for purchase from the Priory Scholar vendor for 250 magnetite shards.
    • The Priory Scholar vendor in Spirit Vale now sells boxes of ascended armor that include the new stat combinations introduced in Heart of Thorns™.
    • Unwanted raid miniatures can be traded for 40 magnetite shards at the Priory Scholar vendor in Spirit Vale. These do not count against the weekly cap of magnetite shards that can be earned.
    • Ascended gear awarded from raid bosses will now give magnetite shards when salvaged. These do not count against the weekly cap of magnetite shards that can be earned.
    • Accessories awarded from Gorseval are no longer unique.
    • Sabetha’s crucible back items can now be infused in the Mystic Forge.
    • Energized Loop rings from the Vale Guardian can now be infused and attuned in the Mystic Forge.

World vs. World

  • Trebuchet: “Fire Rotting Cow” attacks now display a red ring at their impact site where the poison field is active.
  • Lowlands Keep: Increased the size of the Guild Objective Aura radius to at least slightly extend past all of the walls.
  • Valley Keep: Increased the size of the Guild Objective Aura radius to at least slightly extend past all of the walls.

Guild

  • Players can now harvest from resource nodes in the guild hall if they are not representing.
  • The gramophone decoration now displays the correct size before you place it.
  • Fixed the collision of the basic pedestal decoration.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Classical Glider is now available in the Upgrades category of the Gem Store for 400 gems.
  • A new set of Dominator weapon skins is available from the Black Lion Weapons Specialist for 1 Black Lion Claim Ticket for a limited time. Tickets and ticket scraps are available from Black Lion Chests. Keys are available in the Special category of the Gem Store.
  • Ten new and exclusive hair colors have been added to Total Makeover Kits and Self-Style Hair Kits, which are available in the Services category of the Gem Store.
  • The March Every Day Sale continues today with the permanent Captain’s Airship Pass available in the Services category today only for 800 gems, a savings of 20%.

Improvements

  • Captain’s Airship Passes and Royal Terrace Passes can now be used while in a guild hall.
  • Players may now jump or glide from the “Havoc’s Heir”—safety railings have been removed from the airship.
  • The Wizard’s Hat headgear skin can now be dyed. Use dye remover to return the hat to its previous color.

(edited by Moderator)

Game Update Notes - February 23, 2016

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Bug Fixes:

  • Removed two amulets from PvP, the Vigilant Amulet and Crusader Amulet.
  • Fixed a client crash.
  • Fixed a server crash.
  • Fixed a bug in which the player’s position would not save correctly when players transitioned between map versions or logged out.
  • Fixed a bug that prevented LFG descriptions from being updated on initial posting.
  • Fixed a bug that caused the LFG search bar to overlap the Refresh button.

Late Notes:

World Polish
Southsun Cove

  • The “Reclaim the settlement by burning out the karka nests” event now broadcasts correctly to the area indicated by the world map event circle.

Fireheart Rise

  • Fixed a bug that blocked progress in the “Defeat Scaldmaw of the Flame Legion to gain the help of the grawl” event.

Dry Top

  • Rare boss events have had their spawn cycle updated.
    • Five minutes into each dust storm, one of the rare bosses will spawn with a map-wide marker.
    • The five bosses spawn one at a time in a set, repeating the rotation of Sol Eater, Sand Savage, Bloodscale, Grit, and Dune Soarer.

Profession Skills
Ranger

  • Spike Barrage (Bristleback Pet F2 skill): Reduced the damage of this skill by 25%.

Necromancer—Reaper

  • Deathly Chill: Reduced the condition damage multiplier for this trait by 15%.

Gem purchase fail

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The maintenance is now complete and all billing services have been restored.

Game Update Notes - February 9 2016

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Bug Fixes:

  • Bag Slot Expansions can now be sent as gifts.
  • If you’ve already purchased the Bag-Slot Value Pack, it is available again for 350 gems. You are limited to one more purchase.
  • The Storage Expander upgrade limit has been raised. You can now buy two more to raise your banked material storage stack size to 2000.

Game Update Notes - February 9 2016

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Bug Fixes:

  • Fixed additional bugs that caused mesmer illusions to inherit transformations from their owner.
  • Fixed an issue in PvP in which elements of the targeting UI displayed incorrect colors.

Game Update Notes - February 9 2016

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Bug Fixes:

  • Fixed a bug that could cause some mesmer illusions to inherit transformations from their owner.
  • Fixed a display bug with WvW objectives when examining them from a different map.
  • Ghosts in the cemetery section of the Spirit Woods will now correctly disappear when the event is complete.

Late Notes:
WvW:

  • Fixed an issue in which some squad object markers wouldn’t be removed when the object was no longer visible.

Game Update Notes - February 9 2016

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Bug Fixes:

  • Fixed a sound issue in which the Wings of Love glider repeated harps too often.

Late Notes:
The Shatterer

  • Fixed a bug that caused the Shatterer to react as though he was not broken if his defiance bar was completed in the last 3 seconds of the break phase.
  • Fixed a scaling issue with the Shatterer’s defiance bar that caused it to become excessively difficult at higher scales.
  • Increased the Shatterer’s health slightly to compensate for reduced defiance bar scaling.
  • Increased the Pulsating Crystal Node’s health slightly to allow more players to damage it before it is destroyed, allowing them to gain credit for the Crystal Healing Denier achievement.
  • Decreased the scaling on the Pulsating Crystal Node’s defiance bar slightly to compensate for the higher health.
  • Fixed a bug that would cause the Shatterer’s Branded minions to inconsistently give credit to the Branded Bane achievement. Note that non-event Branded minions still do not count toward this achievement, only Branded minions summoned by the Shatterer.
  • Fixed a bug that would cause players to be launched without the bomb bundle if they rapidly pressed the F Interact key.

Adventures

  • Fixed a bug that prevented adventure achievements from being awarded if the reward chest was opened while in PvP or the PvP lobby.
  • Players who have been affected by this bug can now re-earn credit toward achievements by earning silver or gold in the affected adventure.
  • A Fungus Among Us: Fixed an issue that could cause the Cap Launch skill to abort if a movement key was being pressed simultaneously.

Professions

  • Elementalist:
    • Fresh Air: Fixed a bug that allowed this trait to trigger the ferocity bonus when a transform was removed.
  • Engineer:
    • Applied Force: Updated the trait icon to better reflect its theme.
  • Ranger:
    • “Protect Me!”: This ability now allows capture-point progress to allies affected by the skill.
  • Revenant:
    • Precision Strike: Fixed a bug that caused this ability to not target downed enemies.
    • Vengeful Hammers: Fixed a bug that allowed the revenant to have a hammer out permanently.

General:

  • Fixed a bug that could cause saved account details, language choice, and UI scale to be reset on client start-up.
  • Updated the Ugly Wool Glider to no longer repeat the deployment sound effects while inside an updraft.
  • Fixed a bug that prevented the meowing sound effects from triggering for the following miniatures: “Mini Professor Mew,” “Mini Mister Mittens,” “Mini Baron von Scrufflebutt,” “Mini Snuggles,” and “Mini Old Tom.”
  • Searching for the Truth: Fixed an issue in this story step that could prevent Clement Forktail from appearing.

Game Update Notes - January 26 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fixes:

  • Fixed a server crash.

Game Update Notes - January 26 2016

in Game Release Notes

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

Next

Bug Fixes:

Items

  • Superior Rune of the Trooper: Fixed an issue that caused some shout skills to cleanse conditions incorrectly.
  • Fixed an issue that could prevent object markers from being properly removed when the object leaves the visibility of all squad members.
  • WvW Capture and Hold guild missions have had their timers increased to 1 hour.
  • Dolyaks in Eternal Battlegrounds have had their movement speed increased.
  • Fixed a bug that could cause the warning message for launch pads to erroneously display for players who had trained the Glider Basics Mastery.
  • Fixed an issue that allowed players to kill the Mossman in the Fractals of the Mists with underwater combat.

Mesmer

  • Feedback: Fixed a bug that caused this skill to use ground targeting while submerged. When used underwater, this skill will now cast on your current target.

Ranger

  • “Search and Rescue!”: Fixed an issue that could prevent some players from gaining access to this skill.

(edited by Moderator)