Showing Posts For Mark Katzbach:

GoMination!

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

Bobble heads

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Posted by: Mark Katzbach

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We welcome all forms of feedback, both positive and negative, as long as it is respectful and constructive. You are welcome to re-post your feedback in a respectful, constructive manner. Want to know how to give good feedback? Read this post: https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback

Doubleteam !

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Posted by: Mark Katzbach

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

Big head on all chars - unacceptable "joke"

in Bugs: Game, Forum, Website

Posted by: Mark Katzbach

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As this is not a bug, this thread does not belong in the bug forum.

Game Update Notes – March 18, 2014

in Game Release Notes

Posted by: Mark Katzbach

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Bug Fixes:

  • Improved server performance.

[NA] Gold league: Final Ranking Predictions

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

Guild GvGing in Borderlands creating queue...

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Because this thread has veered towards insults and personal attacks between both sides, this thread is now closed.

Desolation: 2 vs 1

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Posted by: Mark Katzbach

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

Switch League of Gandara and Augury

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Posted by: Mark Katzbach

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

BG is dominating League

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Posted by: Mark Katzbach

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

Dolyak Express - March 28, 2014

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Posted by: Mark Katzbach

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Greetings,

We are excited to bring you the Dolyak Express Community initiative! If you’re not familiar with the Dolyak Express, you can read the original post about it called Many Questions, So Dev. For the first batch of questions, the Community Team searched all four language forums for a variety of great questions. You can see the follow up with answers here!

We are maintaining an archive of all Dolyak Express Q&A sessions. The archive is a stickied post, and will be updated each time we post new topics.

For this round, our topic will be the upcoming Feature Pack. We will be collecting questions from this thread, as well as the various feedback threads covering the different upcoming features.

Please refer back to the Many Questions, So Dev post for guidelines on asking your questions.

Dolyak Express - March 7, 2014

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Thanks everybody for being patient for the extra week while we rounded up answers from our programming, art, writing and HR teams. From those teams respectively, we have Lead Gameplay Programmer Braeden Shosa, Lead Server Programmer Susan Thayer, Environment Art Lead Dave Beetlestone, Lead Writer Bobby Stein and Head of Recruiting Thomas Abrams.

Q: You had once talked about the iterative aspect of the game development. Are you still using this method considering the time restrictions that come with a two-week cadence?

Braeden Shosa: Yep! Keep in mind, living world updates are worked on for a few months before you see them roll out in bi-weekly releases. By the time one of those updates ship, we’ve played the heck out of it to find the fun and stabilize it for release.

Q: What is the day to day routine like for a developer at ArenaNet?

Braeden:

  • Walk up 10 flights of stairs to wake myself up.
  • Get coffee and cereal to further wake myself up.
  • Check for any fires that need my immediate attention, like crashes or urgent emails.
  • Respond to outstanding emails from the previous day.
  • Resume working on whatever I was coding the day before.
  • As a programmer I typically have a long term project I’m working on and shorter term stuff that comes up from day to day.
  • Thoroughly test my changes on my machine, check them into Perforce and kick off a build so my coworkers and our alpha testers can start exercising my code.
  • Maybe review some of my colleagues’ code (we like to keep our code quality bar high by reviewing each other’s work).
  • Lather, rinse, repeat—except replace breakfast with lunch and stairs with walking outside. Also insert all-calls for playing other teams’ work-in-progress.
  • And insert the occasional meeting some days, typically for planning the technical requirements of work we’d like to do in the future.

Q: How would you compare working at ArenaNet as opposed to past companies you’ve worked for?

Braeden: Working at ArenaNet is orders of magnitude better than working at Domino’s. Seriously, it was my first gig in the industry and I’ve been here for ten years as of this week. So I can’t compare it to other studios for you from personal experience, but I hear it’s pretty good in comparison.

Dave Beetlestone: The fact that I’ve been at ArenaNet for more than 10 years definitely speaks to how I’d compare it to past companies. This is my 20th year in the industry and I’ve had the chance to work at 5 different studios during that time. Each company definitely had its own strengths, but when I compare them side by side to ArenaNet… they don’t come close.

Q: Do you rigidly follow any sort of software engineering pipeline for efficiency? In the end, they’re organizational methods, but it would be neat to hear if/how they’re used in the Living Story release schedule.

Braeden: We borrow from agile development practices only to the extent that they are demonstrably beneficial to a given team or project. We don’t employ a one-size-fits-all approach. For example, many teams don’t have a fixed schedule like the living world teams, so they’ll employ the development practices that work best for them. GW2 Development Director, Kristen Bornemann, just gave a great talk at GDC precisely about this topic if you want to check it out.

Q: How complex are the programs used for making Guild Wars 2 compared to Guild Wars 1 or other games?

Braeden: As a programmer, I spend most of my time in Microsoft Visual Studio 2012 which is an industry standard IDE especially for Windows game development. It’s a very powerful tool for coding and debugging, but I wouldn’t say it’s complex, as the UI does a great job of showing you only what you need. If you’re curious, you can experiment with Visual Studio Express for free.

Q: What specially-made programs does ArenaNet use, and what are they used for?

Braeden: We have a ton of in-house tools. We make tools all the time! Some of our big ones include Duo, our content authoring tool primarily used by designers to make everything you’re playing in GW2, and MapEdit, our awesome environment editor used for creating those beautiful maps you’re running around in, there’s also ViewModel which allows us to check out our models after they’ve been exported from Maya and before they’re in game. We also have tools that live within third-party tools—like our plugins for Maya. There are also lots of little tools you’ll never hear about that all serve important roles in various processes here, including the build process. You can get a glimpse of some more of our tools in this ArenaNet GDC presentation.

Q: Do great ideas ever spring up from a night out at the pub with fellow coworkers drinking beer?

Susan Thayer: Yes, but it’s usually Scotch whisky and only occasionally beer.

Q: For those who live on the East Coast of the US, I’m always a bit leery applying for a position on the West coast, due to the possibility of an interview face to face. So, has ArenaNet, or anyone else that you heard of, performed a Skype interview? Or does the applicant have to bite the bullet and spend money to fly out?

Thomas Abrams: We Skype interview all the time. It’s a part of our process for candidates that are out of state. Also we pay for candidates to fly out after our Skype interviews. We would never ask a candidate to pay for flights to come interview for us.

Q: What background do most coders/programmers come from at ArenaNet?

Thomas: We have programmers from all sorts of backgrounds. We are always just looking for talented programmers. You don’t have to have worked for a gaming company in order for us to hire you. Make sure that you do have code samples that highlight your programming skills. Potential employers will ask for it, but make sure it’s your best current work!

Q: From what I’ve researched, it’s notoriously difficult to get into the games industry without networking/connections with other people in the industry. Do you have any suggestions on how to build up a network and meet different people working in the industry?

Thomas: LinkedIn is a big networking tool. It’s your live resume and a way for people to connect and network with you. Also, there are a ton of industry meet ups that you can attend in your local areas. GDC is one of the biggest networking events to attend. Make sure you get out there and network.

Q: What do you look for in an artist’s portfolio, both in size and scope?

Thomas: I always encourage candidates to pick out their top 5 studios that they would love to get a job at. Now your portfolio should mirror their style of characters, animation, or concept. Our leads want to be able to see something in your work that can relate to ours. I’m not saying that you should mirror our work; I’m saying that the style should be similar. But make sure your best work in your portfolio. Have your friends and others critique it before making it public. It is hard to break into games and especially the art side of the business. So it’s important that whatever work you put in front of future employers is your best work and relevant to their style.

Q: What is it like working in-house as opposed to freelance in the game industry?

Dave: I’ve only done a limited amount of contract work in the industry, but for my taste, it doesn’t come close to working in-house as a full time member of a development team. The creative collaboration that happens all throughout the day and the sense of accomplishment when all the hard work finally makes it into the hands of the player is something that’s tough to describe unless you’ve been through it. Contract work typically pays a bit more because of the “gun for hire” approach, but I still don’t think it compares to the feeling of being a full time member of a team.

Q: What is the learning curve if one already has extensive knowledge of Zbrush and Mudbox, Maya, AfterEffects, Photoshop, and the smaller 3D design aid tools such as nDo2, UVLayout, and WorldMachine for one to find ease of access with the in-house proprietary software, and how long does it usually take for a new hire to learn said software?

Dave: We require artists to have extensive knowledge in many of the standard tools (Max, Maya, Photoshop, Zbrush etc.) because it definitely helps artists to hit the ground running. That being said, we also have some very powerful proprietary tools that are used differently across the art department and each tool has a different amount of ramp up time. The Character and Creature artists use very specific materials and methods that are quite different from the standard workflow on the Environment team and since we’re all responsible for the overall frame rate, we have to go about creating models and using our tools in many different ways. If I had to guess, the longest ramp-up time for proprietary software would probably be our world building tools. Our map editor is about as complex as any of the standard tools on the market and although it has an intuitive approach to creating environments, the amount of complex nuances in the program is staggering. An artist may be able to create something that looks decent in only a couple of weeks, but to create something amazing it would take at least 6 months to begin to learn how to fine tune the details.

Q: As concept art mostly seems to be made on the computer, is it actively discouraged to use traditional media, or is it rather a choice that most concept artists make?

Dave: Although I’m not a concept artist, I’m confident in saying that we don’t “actively discourage” the use of traditional media. I watch almost the entire concept team get up every Thursday to attend life drawing sessions and I see sketchbooks, pads of paper and whiteboard sketches all around the office – many of which are scanned in and used digitally in one way or another.

Q: As a writer, how hard is it to break into the video game industry? What’s the best way, if any at all, to go about it, or something to focus on to improve the resume?

Bobby Stein: This, like many “breaking in” topics, is broader than is suited for forums but I’ll give you a summary. It’s difficult to break into games writing because there is no established, clear path to employment. Not many companies employ full-time writers, though that’s starting to change. Focus on putting together a solid portfolio consisting of screenplays, short stories, outlines, and game narratives. If you can bring your ideas to life in a mod or indie game, all the better. Of course, relevant experience in television, film, or print publications can often make it easier to get your foot in the door (especially if you have a passion and deep understanding of the medium).

Q: For writers wanting to go into the game industry, what are some suggestions to go about doing so? What kind of things would be good looking on a resume or in a portfolio? How hard is it to do so?

Bobby: Write often. Build a portfolio. Get published online or in print, or make an indie game or mod that demonstrates you not only have good ideas but can execute on them in a team environment.

Catch me at a convention and I’d be glad to discuss in greater detail.

The new wardrobe and Eternity

in Crafting

Posted by: Mark Katzbach

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We have an ongoing feedback/questions thread regarding Legendaries and the Wardrobe here: https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-Legendaries-in-Wardrobe

Please leave your feedback on this thread. Thanks!

Game Update Notes – March 18, 2014

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Posted by: Mark Katzbach

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Bug Fixes:

  • Updated the monthly achievements for April.

Gates of Madness

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Posted by: Mark Katzbach

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

So, these were confirmed fake right?

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Posted by: Mark Katzbach

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As we explained previously, those notes were a conglomeration of the balance preview previously released and things made up by other people.

Game Update Notes – March 18, 2014

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Bug Fixes:

  • Instant Trait Resets can no longer be found in Black Lion Chests.

Dolyak Express - March 7, 2014

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Posted by: Mark Katzbach

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Hey everybody,

There were a bunch of great questions submitted on this topic across several disciplines. Because we had to tap several teams for answers to your questions, and many of the people on those teams are quite busy currently, we have made the decision to postpone both posting the answers and starting the next topic by one week. This will allow us to gather more answers from the teams to a wider variety of your questions.

Answers to the current questions and the thread for questions on the new topic will be posted on Friday, March 28.

LFG party system abuse

in Forum and Website Bugs

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This subforum is for discussion about bugs with the forum and guildwars2.com website, not for general game discussion. This thread is closed because it is off topic for the subforum.

Pls bring back machup threads

in WvW

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As was mentioned earlier in this thread, we have already given our reasons for removing matchup threads from the forum.

You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

Using an auto-clicker is against the rules?

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Posted by: Mark Katzbach

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As has been mentioned in this thread, the policy is one click or keypress per action. Anything beyond that is a violation of our rules.

As I said earlier, anything that is more than one action per keypress or click is in violation of our rules. That said, there’s not much more value to keeping this thread open, so it is now closed.

Using an auto-clicker is against the rules?

in Guild Wars 2 Discussion

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As has been mentioned in this thread, the policy is one click or keypress per action. Anything beyond that is a violation of our rules.

Forum Loading Issue - "Area Not Available"

in Forum and Website Bugs

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Thanks for the reports, I have seen the same thing and passed the news on to those responsible.

Game Update Notes – March 18, 2014

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Bug Fixes:

  • Added an option to Laranthir’s conversation to replay the Battle for Lion’s Arch: Aftermath cinematic.
  • Fixed an issue in which the loading screen was covering the cinematic when players loaded into Lion’s Arch.
  • Fixed an issue in which the cinematic was not playing for all players.
  • Fixed a bug that caused random crashes on the Mac client.

Forum Loading Issue - "Area Not Available"

in Forum and Website Bugs

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We believe this issue has been fixed. Please continue to post here if you are still experiencing this problem.

gw2 precursor recipe/scavanger hunt news?

in Crafting

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We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.

Greedy Players and Rewards

in PvP

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We welcome all forms of feedback, both positive and negative, as long as it is respectful and constructive. As this thread has veered away from respectful, constructive feedback, it is now closed.

Want to know how to give good feedback? Read this post: https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback

The Great Migration

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Because this thread has turned away from respectful, constructive feedback, it is now closed.

We welcome all forms of feedback, both positive and negative, as long as it is respectful and constructive. You are welcome to re-post your feedback in a respectful, constructive manner. Want to know how to give good feedback? Read this post: https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback

Zodiac Armors Feeback

in Black Lion Trading Co

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Because this thread has turned away from constructive and polite feedback and towards people attacking the opinions of others, this thread is now closed.

At this rate Anet might delete PvP......

in PvP

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We welcome all forms of feedback, both positive and negative, as long as it is respectful and constructive. As this thread is lacking in constructive feedback, and instead has drifted to complaints about what our staff is doing or not doing, this thread is now closed.

Want to know how to give good feedback? Read this post for more information on the type of feedback that is useful to our staff: https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback

Player Marriage

in Guild Wars 2 Discussion

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Since this thread has drifted off topic, it is now closed.

Why don't you ban bots?

in Guild Wars 2 Discussion

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You can report bot locations (not names) in this thread or you can report bots in-game or directly to Customer Support.

rezing down players may get you hacked.

in Account & Technical Support

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Mark Katzbach

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As others have already stated, rezzing other players will not get your bank account hacked.

Game Update Notes – March 18, 2014

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LIVING WORLD
Battle for Lion’s Arch: Aftermath
Word of Scarlet’s demise has spread like wildfire throughout the wards of the city. With renewed vigor, the heroes of Lion’s Arch, the Lionguard, and Order forces have driven out the remainder of Scarlet’s armies, their morale and ranks shattered. Cheers and celebrations erupted at the refugee camps and nigh across all of Tyria. All the while, the Breachmaker—the enormous airship looming over Sanctum Harbor—continues to drill uncontrollably. As the city fires wane and smolder, the question that arises now is what will become of the once great city of Lion’s Arch?

Lion’s Arch
Upon entering the game, players who are level 30 and above will view a short cinematic based in the city. The smoking ruins of Lion’s Arch can be found where the city once stood. While Lionguard attempt to secure the remains, refugees take shelter at the relief camps at Vigil Keep, the Durmand Priory, and Stormbluff Isle. Vigil Keep remains as the temporary hub of services and asura gates.
Three makeshift bulletin boards now list the following:

  • The heroes who defended the city (at the former Gate Hub Plaza).
  • Those who are missing (just west of the Grand Piazza).
  • Those who lost their lives (at a new graveyard at White Crane Terrace).

At this time, the prospects of the city recovering from this devastating attack are uncertain at best.

Dead End Bar
Players will also receive mail from Lady Kasmeer inviting them to attend a gathering at the Dead End, the bar nestled in the Eastern Commons of Divinity’s Reach. Inside, players can join her and Marjory—as well as Rox, Braham, and Taimi—to discuss the ramifications of Scarlet’s attack as everyone takes a hard-earned rest over some drinks.

Trading
Rumors tell of a merchant interested in items from major events in Tyria’s recent history, including Blade Shards. Players are encouraged to hold on to these items if they are interested in trading with her when she appears.

NEW FEATURES AND CONTENT
Structured Player vs. Player

  • Added small, medium, and large rank-up chests based on rank achieved.
  • Added the PvP-specific back pieces to the glory reward vendor.
  • Rank points have been increased across all Custom, Solo, and Team Arenas.
  • Rank points gained from win chests at the end of Solo and Team Arenas have been moved.
    • The rank points will now be completely rewarded at the end of the match.

World vs. World

  • Introducing WvW Spring Tournament 2014!
    • North America and Europe have been split into three leagues each: gold, silver, and bronze.
    • Starting March 28 and running through May 30, the worlds in each league will be matched up against one another.
    • The results of those matchups will contribute to each world’s Spring Tournament 2014 score.
    • Matchups will be determined based on performance during the tournament, with the higher-performing worlds matched against one another.
    • At the conclusion of the tournament, players who have completed the WvW Spring Tournament 2014 meta-achievement will receive a reward based on their world’s placement within their league.
    • A player’s world is considered the world on which they were most active during the tournament.
    • A new achievement category has been added to the Achievements panel for WvW tournament achievements.
      • Eighteen achievements have been added.
      • Completing 10 of the achievements will award players the WvW Spring Tournament 2014 Veteran meta-achievement, a title, and a chest of rewards for their world at the conclusion of the tournament.
      • Each reward chest will have a number of WvW tournament tickets based on the performance of the world during the tournament.
      • Every achievement has a reward chest containing a variety of items, including ascended crafting materials.
    • Transferring worlds during a tournament will prevent players from entering the Mist War for the duration of their current matchup and the following WvW matchup.
      • Players are still able to play in the Edge of the Mists during this period.
    • All spent World Ability Points will be refunded to all characters.

BALANCE, BUG-FIXING, POLISH
World Polish

  • Triple Trouble
    • Fixed an issue that was causing the Wurm Demolitionist achievement to stall out and prevent the meta-achievement from progressing correctly. The meta-achievement should repair itself when players log in if they meet the criteria for completion.
    • Fixed an issue that caused the event to stall out and fail if all three Wurms were decapitated at the exact same time.

Fractals of the Mists

  • Changes have been made to the daily reward chests for fractals of the Mists to improve ascended armor and weapon rewards.
    • Ascended armor and weapons now drop more often from all levels of fractals, particularly as the fractal level increases.
    • Ascended armor pieces will drop more often than ascended weapons.
    • Ascended armor pieces will now drop in the form of boxes that contain a selection of stat combinations for a single gear slot.
      • Example: Defender’s Chest of Ascended Boots contains a choice of one pair of boots from the following sets: Angchu, Beigarth’s, Leftpaw’s, Wei Qi’s, Zintl, or Wupwup.

Profession Skills
Thief

  • Trickery II—Instinctual Response: Fixed a bug that caused this trait to grant fury and vigor while on cooldown.

Structured Player vs. Player

  • Rank-up rewards have been changed.
    • Removed the PvP armor/weapon chests.
  • Glory boosters have been removed, and the ability to gain glory has been turned off.
  • Removed the chest rewards given at the end of competitive game modes (Solo and Team Arena).

World vs. World

  • The Commander buff is now only displayed to friendly players.
  • Added a requirement for players to attain a rank of 14 in order to purchase the Gift of Battle.
    • Added a new NPC, the Battle Master, to sell the gift to players.
  • Added new Battle Historian NPCs to every WvW map to tell players their world’s status in current and future WvW tournaments.
  • Applied Strength and Applied Fortitude buffs are no longer removed on down, but they are still removed on death.
  • Updated the Burning Oil Mastery text to be more consistent.
  • Attacking the back inner gate of the Garrison on all the Borderlands maps will now start the repel events and contest the Garrison.
  • The back inner gate of the Garrison has had an increase in defense on all Borderlands maps.
  • Structural vulnerability is now correctly applied to the back inner gate of the Garrison on all Borderlands maps.
  • World bonuses obtained in WvW will once again apply in PvE. Additionally, they will now apply in overflows and while guesting (based on the player’s world).
  • Fixed an issue that caused a visual discrepancy in the map UI and the score UI.
  • Edge of the Mists:
    • Updated the team colors for each of the major regions. Overgrowth is now green; Frostreach is now blue; Badlands is now red.
    • Updated the art for the loading screen.
    • Reduced the spawn rate of Aetherblade pirates.
    • Fixed an issue that would sometimes allow Aetherblades to be worth double WXP.
    • Fixed an issue that was preventing the Statuary boss—the Grawl Stoneworker—from gaining Righteous Indignation.
    • Fixed an issue that was preventing one of the gates at Thunder Hollow from being repaired.
    • The Grawl Shaman will now use Swirling Winds totems slightly less often.
    • The max target cap has been increased on many boss skills.
    • Fixed an issue in which supply depots would sometimes appear to have supply when they were actually empty.
    • Fixed a Frostreach bell that wasn’t summoning a Spirit of Koda.
    • Mechanical devourers summoned by the Charr Mechanic will no longer grant experience or loot when killed.
    • Reduced the gold cost to start breakout events.
  • Eternal Battlegrounds:
    • Fixed the text for the Rogue’s Quarry point of interest.
    • Fixed incorrect interaction text on one of Veloka Tower’s walls.
    • Polished various markers and capture points for breakout events.
  • Borderlands:
    • The dolyak caravan traveling from the Lowlands camp to the Hills keep will now travel down the center of bridges, rather than along the railings.
    • Fixed an issue in which it was possible to teleport through the reinforced gate at Sunnyhill Tower.
    • Fixed some spawn inconsistencies between the Red World Borderlands and the Blue World and Green World Borderlands.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • Three new hairstyles have been added for every race and gender, and they are available exclusively in Total Makeover Kits and Self-Style Hair Kits, which can be purchased from the Services category of the Gem Store.
  • Collection Expanders can now be used up to 5 times per account, increasing the stack size in the Bank Collections tab to 1500! Collection Expanders can be found in the Upgrades category of the Gem Store for 800 gems each.
  • Minis 3-Pack (Set 3) is now available! Forty-nine all-new miniatures are available in random packs of 3 from the Toys category of the Gem Store for 300 gems per pack.
  • This is the last week to pick up the Thresher-Sickle 5000, a golem harvesting tool. Players can find it in the Special category of the Gem Store for 1000 gems.

Improvements

  • Drop rates for Mini Marjory Delaqua and Mini Mai Trin from Black Lion Chests have been reduced to maintain rarity.

Bug Fixes

  • Made a slight change to the Zodiac armor skins to make normal maps less defined on the chest portion.

kissing should of been left out

in Battle for Lion’s Arch - Aftermath

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There have been many threads already on this topic, and judging by the first post, there is little room in this thread for polite, respectful discourse. Therefore, this thread is now closed.

Scam mails?

in Guild Wars 2 Discussion

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As the OP’s concern has been addressed, this thread is now closed.

Fastest 'free' way to level currently?

in Guild Wars 2 Discussion

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Because this thread has veered off topic, and people are now attacking each others’ play-styles, this thread is now closed.

Will there be guild halls/islands in future?

in Guild Wars 2 Discussion

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Because this thread is over a year old, and most of the recent posts made are off topic, this thread is now closed.

Player Trade

in Black Lion Trading Co

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As official responses to this matter have been given, there isn’t much left to say on this matter. Therefore, this thread is now closed.

My worst experience in GW2.

in Guild Wars 2 Discussion

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As this thread has turned into an avenue for players to attack others, it is now closed.

Anyone else dislike Marjory and Kasmeer?

in Living World

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As this thread has veered very off topic, it is now closed.

New games in 2014. can GW2 keep up?

in Guild Wars 2 Discussion

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As this thread has drifted off-topic to be more about other games than Guild Wars 2, this thread is now closed.

WvW Single Target Area / Two vs Two

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As this thread has veered into a discussion about WoW, which is off topic for these forums, this thread is now closed.

Dolyak Express - March 7, 2014

in Guild Wars 2 Discussion

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Thank you for submitting these questions. We will review the questions from this week’s thread, as well as those from the other language forums. We will chose a group of them to hand over to the various Development Teams. Their replies will be posted in all language forums on Friday, March 21.

Blackgate, you owe me a days pay

in WvW

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

"Expansion sized" patch

in Guild Wars 2 Discussion

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Because this thread has been off topic since the last page, it is now closed.

FA/MAG/DB Pre League

in WvW

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Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

So, I'm at the final fight against Scarlet

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Because this thread has veered away from polite, respectful feedback, it will now be closed.

Game Update Notes - March 4, 2014

in Game Release Notes

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Bug Fixes:

  • Fixed a server crash.
  • Reduced the health of each Assault Knight by 25%.
  • Removed the Twisted Menders from the Grand Piazza

Balance the WvW servers

in WvW

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We welcome all forms of feedback, both positive and negative, as long as it is respectful and constructive. You are welcome to re-post your feedback in a respectful, constructive manner. Want to know how to give good feedback? Read this post: https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback