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in Battle for Lion’s Arch - Aftermath

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This is a known bug that we are looking into at this time.

JQs The Daily Prophet's Weekly Report

in WvW

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Greetings,

Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net

The situation in Tier 1

in WvW

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Greetings,

Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net

Looking back at NA WvW

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Greetings,

Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net

Yaks Bend really did it this time

in WvW

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Greetings,

Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net

What happened to BG

in WvW

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Greetings,

Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net

which game are you waiting on?

in Guild Wars 2 Discussion

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As this is the Guild Wars 2 forum, this thread is off-topic and will now be closed. Please keep all threads and posts on-topic to this forum as well as their respective subforums and threads.

Dolyak Express Feb 10, 2014

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Greetings,

We are excited to bring you the Dolyak Express Community initiative! If you’re not familiar with the Dolyak Express, you can read the original post about it called Many Questions, So Dev. For the first batch of questions, the Community Team searched all four language forums for a variety of great questions. You can see the follow up with answers here!

We are maintaining an archive of all Dolyak Express Q&A sessions. The archive is a stickied post, and will be updated each time we post new topics.

In the future, we may pick questions again from our forums, but for most Dolyak Express Q&As, we’ll open them up to specific topics. We’re now opening up a thread for questions and here’s your topic: Characters and relationships in Tyria.

Please refer back to the Many Questions, So Dev post for guidelines on asking your questions.

WvW Trolls

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As this thread does not support constructive discourse, it is now closed.

What happened to SoR

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Because this thread has run its course and turned to insults, rude comments and drifted away from constructive discourse, it is now locked.

Dolyak Express Jan 24, 2014

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Greetings,
Thank you for your patience while we gathered the answers for this installment of the Dolyak Express. Today we have answers to some of your questions from this thread and the other language forums from Devon Carver and Colin Johanson with regards to World vs World.

Q: Will the story of WvW ever become a focus of the Living World? Or will the Living World’s involvement into WvW only be limited to things like the WvW Seasons?
Colin Johanson: It’s entirely possible theme wise at some point we might have a story that plays out heavily, or entirely in the mists. We do have some moments where a few stories have carried there so far already, Scarlet has probes in the mists for example, and some of her Aetherblades travel there under the direction of the newly escaped Mai Trinn during our February 4th release when we’re able to discover the Edge of the Mists map. In general we want to avoid trying to make people have to play any form of competitive game play to progress their story specifically, but that doesn’t mean couldn’t do story lines that play out in the mists, or have additional maps that are discovered similar to the way Edge of the Mists was in the future.

In general our big sweeping storylines behind WvW in the future will come in the form of competitive game play between worlds, and the additional features and content we continue to add to support that primary form of game mode.

Q: Would you consider designing NPCs that scale sufficiently according to the number of players attacking it?
Colin: We do this already all over Gw2! How well mobs scale often times depend on the abilities and components of the content they are tied to, but with each release we’ve done since we launched we’re getting better and better at getting our dynamic scaling system better refined. Most encounters in WvW have NPC’s that have very limited scaling so players don’t spend huge amounts of time trying to take control of a tower/keep fighting the final NPC once they already spent all the time to break inside, but it is a tool in our tool box available to us we could take advantage of it just about anywhere in WvW if we decide it’s a good idea in the future.

Q: Are there any plans to implement a “guild commander” feature that provides a commander symbol that is only visible for guild members?
Devon Carver: This was a highly requested feature in one of our Collaborative Development Initiative threads on the forums and we are in the process of designing out all the aspects of this system. The Collaborative Development Initiative is a place on the forums where we discuss a particular topic from the game from the perspective of design. We use that space to trade ideas and thoughts with the fans and it has been a very important tool for us in terms of how we design the game moving forward.

Q: Not looking for specifics, but will there be more worthwhile incentives to “lure” PvE people into WvW?
Devon: We will continue to add to the rewards provided by playing WvW. Things like the achievements added in the Edge of the Mists release as well as the rewards from Season 1 of WvW are part of a plan to provide incentive to people who would otherwise not play WvW to come in and give it a try. The tech behind this release also allows us to accommodate as many people in WvW as want to play it at any given time. We will continue to increase the rewards from playing WvW in the areas that make sense. The Edge of the Mists release will see an increase in ascended drop rates in the rank up chests as well as an increase in the amount of dragonite ore players will get in WvW.

Q: Will there be more maps in the future that are part of WvW proper rather than being for overflows like Edge of the Mists?
Devon: We are currently focused on making improvements to WvW and the current maps before adding new maps. Edge of the Mists provides us the opportunity to try out things that we hope will become a part of the other maps while also making sure that players can always play WvW no matter how full the maps are. We feel that it is best for us to make improvements to the entirety of the WvW experience before we add any more large pieces of content.

Q: What is your policy on balance in WvW? Some people have said that you won’t balance for WvW specifically, unlike PVE and sPVP. Is that true, and if so, why is that the case?
Devon: It’s very important to us that WvW and PvE be connected in as many ways as possible because we want to reduce the barrier to entry of the different game types for players. The fewer areas of the game that are balanced separately the clearer the game is for players as their skills and characters feel the same no matter what they are playing. We want it to be relatively easy for players to take their character from PvE straight to WvW without having to completely relearn their build. Were we to start balancing all the areas of the game separate from one another we feel like it would make it harder for players to move from WvW to PvE and vice-versa, especially if they are unfamiliar with them.

Q: Could you discuss what issues of criticism Edge of the Mists’ design is meant to address? For example, it looks like it might be more conducive to skillful, small/medium sized battles, a counter to the predominant mode of play in WvW at the moment: blobbing/zerging.
Devon: We did try and design the map to have a different flow from the other maps in WvW. Part of that was certainly an attempt to create more chokepoints and places that a large group might find tough sledding. We wanted to try out some things to change up the standard WvW gameplay and provide avenues for smaller groups to take part in the map. We also wanted to offer players a place they could play and progress their characters in WvW while they waited to enter other WvW maps that were full. The map also serves to acclimate new players to WvW without feeling too overwhelming, since the score in EotM does not affect the existing map’s score. Edge of the Mists is unique in that it will spin up new instances as the maps fill, so unlike existing WvW maps, players have access to the Edge of the Mists all of the time.

Q: How do you feel about the defensibility of keeps and towers?
Devon: We feel that there are always changes that can be made to objectives in WvW to make the game even more engaging. While defending can be great, we feel it can definitely use an increase in rewards as it can be much harder to convince players to defend locations currently. Defending objectives should be as rewarding as taking them and currently we feel the balance is a bit off. This can cause it to be harder to hold onto objectives than intended. One step towards that can be seen in the Edge of the Mists as we’ve added AI to the defenders that should make them better able to help hold objectives.

Q: Was it decided to award +1 point for a stomp instead of a kill because it’s just easier to attribute a stomp to the correct server? If yes, is there any possibility of taking this to the next level and finding a way to attribute the point to kills and not just stomps?
Devon: There were a few reasons for putting the system in as we did. Firstly, we wanted to create some strategy to gaining score from killing players. Rather than getting points for every kill, getting points for stomps causes players to have to make a decision about how they will kill enemies. Secondly, we wanted to put in a less expansive version to see how it played. Making large changes to WvW, especially scoring, can create unintended consequences, so we felt it was best to isolate it as much as possible.

Q: Will we see further steps to let the total war score scale more with “player activity” and less with pure “coverage in the off hours”?
Devon: That is something we are actively working on. The strides we’ve made in AI in Edge of the Mists are part of a long term plan to start addressing this. Our long term goal is to make it so that WvW is determined mostly by when players are online, not coverage. WvW is at its best when there are a lot of players online and we want that to be the most valuable time in WvW.

Q: What are the short term projects (apart from edge of the mist) for WvW that you can talk about?
Devon: We do have multiple things we are working on but none are at the point where we want to start discussing them publicly.

Q: Have you thought about adding time-limited items to WvW to allow guilds create temporary waypoints (time limited) to help with sieges. These could be created using the guild technology tree.
Devon: That is not something we’ve discussed so far.

Q: Have you considered improving scaling for Dolyak Escorts. For example, if a Dolyak is attacked by a larger group, could it not “spawn” hidden thieves as a protection detail to make for a more interesting fight?
Devon: That is an interesting idea that we haven’t really discussed. Using NPCs to provide additional interest to WvW is something we talk about. The Edge of the Mists has examples of the types of NPCs that we think can provide those types of more interesting and strategic fights. We are planning to take some of the things we’ve learned from Edge of the Mists and start putting them back into the other WvW maps.

Game Update Notes - February 4, 2014

in Game Release Notes

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Bug Fixes:

  • Added reward chests for capturing reactor objectives in Edge of the Mists.
  • Fixed a bug in which mesmer clones and phantasms would shatter prematurely if their target went into stealth.
  • Bridges in Edge of the Mists no longer award WXP when destroyed.
  • Made some improvements to the Triple Trouble event chain.

Duels? (1vs1)

in Guild Wars 2 Discussion

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Because this thread has turned into an argument instead of a discussion, it is now locked.

sPvP is destroyed! Stealth kills illusions!

in PvP

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As there are multiple threads on this topic, please direct your conversation to the existing one in the Game Bugs subforum: https://forum-en.gw2archive.eu/forum/support/bugs/illusions-dying-vs-stealthed-opponent

Illusions dying vs stealthed opponent in WvW

in Mesmer

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As there are multiple threads on this topic, please direct your conversation to the existing one in the Game Bugs subforum: https://forum-en.gw2archive.eu/forum/support/bugs/illusions-dying-vs-stealthed-opponent

Stealth is Killing All Illusions Now

in Guild Wars 2 Discussion

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As there are multiple threads on this topic, please direct your conversation to the existing one in the Game Bugs subforum: https://forum-en.gw2archive.eu/forum/support/bugs/illusions-dying-vs-stealthed-opponent

Anybody able to access the EotM map?

in The Edge of the Mists

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As you may have already figured out, WvW and Edge of the Mists are now open. Go forth and enjoy. And again, sorry for the inconvenience this delay may have caused you and your plans.

Anybody able to access the EotM map?

in The Edge of the Mists

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Hey all. I know you’ve all seen the new build, but the team hasn’t opened up the map just yet. I will update here when it’s been opened up. Just a little more patience, please

Game Update Notes - February 4, 2014

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Bug Fixes:

  • Improved performance while in the Dead End bar.
  • The Quaggan Finisher now properly plays sound effects.
  • Fixed a bug that allowed too many players into a single Edge of the Mists map.
  • Fixed a bug that prevented Regulator Warden V from attacking in the Twisted Marionette encounter.

Anybody able to access the EotM map?

in The Edge of the Mists

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Hey guys (and gals), no need to jump all over Idunaz for not seeing the posts. I know we’d all love it if everybody could read every post on the forum, but that’s not entirely possible. If somebody pops in and hasn’t seen the post(s), feel free to direct them towards it or quote it, but there’s no call for being rude to somebody because they may have missed it.

A positive ele topic!

in Elementalist

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Since this thread has denigrated into an argument between players, and drifted too far off topic, it is now closed.

Anybody able to access the EotM map?

in The Edge of the Mists

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Just popping in to let y’all know we haven’t forgotten about you. The team is still hard at work fixing this problem. Again, sorry for any disruptions in your plans to play the new content today.

Anybody able to access the EotM map?

in The Edge of the Mists

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My biggest gripe with this….being in the EU timezones, I will only be able to experience this content a day later now, because it’s released in the late evening (GMT+2), and because of the issues, it’s now 23:59 and I still haven’t been able to see any of the Edge of the Mists. Kinda wasted my entire evening now waiting :P

We’re sorry for the inconvenience. Our team is working as fast as they can to fix the issues and get WvW and EoTM back up and running.

Anybody able to access the EotM map?

in The Edge of the Mists

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We’re hard at work taking care of the issues with the Edge of the Mists. Please hang in there.

"New Flamekissed armor" cough

in The Edge of the Mists

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Because this thread has denigrated into a back and forth argument, instead of constructive, respectful feedback, it is now closed.

Game Update Notes - February 4, 2014

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Bug Fixes:

  • Fixed various server crashes.

Flamekissed: Before and After

in Guild Wars 2 Discussion

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If you are dissatisfied with the change, you can contact Customer Support to request a refund. For more information on the reasons behind the change, please reference this post.

Hey, everyone. We’ve been reading all your feedback about the Flamekissed Armor Skin that was released into the Gem Store yesterday.

Although the Flamekissed Armor uses the same mesh as the Tier 3 Human Cultural Armor, it was not our intention to create an armor skin that so closely matched the existing Tier 3 Human Cultural armor set. The intention was to use the mesh as a basis for creating an armor set that stands apart and is distinct in appearance. However, after reading your feedback, we agree that the Flamekissed armor is not visually distinct enough from Human Cultural Tier 3 armor.

We will do a few things to address this issue.

  • We will temporarily remove Flamekissed Armor Skin from the Gem Store.
  • Players who have purchased Flamekissed Armor Skin will keep the skin.
  • We will make new art for the Flamekissed Armor Skin that achieves our goal of making a visually distinct and attractive armor set and does not closely resemble the Human Tier 3 Cultural armor.
  • Once this new artwork is completed, we will then update the Flamekissed Armor Skin so that all existing sets that players have purchased get the new art. We will also offer the Flamekissed Armor Skin for sale again at that time.
  • When we update the Flamekissed Armor Skins with the new artwork, any player that has already purchased the set and who does not like the new, updated look, can get a full refund by contacting Customer Support.

Note that there is no ETA on when this change will happen. We need to work with the Character Art Team to determine when we can have a new armor skin ready, and this could take some time.

Thank you everyone for providing your feedback. We appreciate that you took the time to let us know how you feel about the new armor set.

[sPvP] Helseth & Sensotix Quit Mesmer...

in Profession Balance

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Because the topic of two players changing professions is off topic for the profession balance subforum, this thread is now locked.

Necro Roaming - WvW - V.13

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Since this thread has devolved into name-calling and general rude comments, it is now locked. As a reference on giving constructive feedback, please refer to this post as well as our forum code of conduct.

Fun in Darkhaven Last Night

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Greetings,

Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net

Any repurcussions for necro exploit?

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Since this thread has turned into a medium for people to accuse others of exploiting, it will now be locked.

UFO'S!

in Guild Wars 2 Discussion

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As this thread is not related to Guild Wars 2, it is now locked. Please keep threads on-topic to this forum by ensuring they are related to Guild Wars 2.

Stealing Ideas?

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As this thread is not related to Guild Wars 2, it is now locked. Please keep threads on-topic to this forum by ensuring they are related to Guild Wars 2.

Who wins PPT

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Greetings,

Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net

Burning Down The House!

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Discussions of griefing or cheating on the GW2 forums is in violation of the forum code of conduct. If you witness any of these acts while playing, please report them using the in-game ticketing system so our Customer Support team can properly investigate the issue. The forum is not the place for such issues to be discussed.

Suggestion forum back please?

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Hi Mark,

Makes a lot of sense, but in terms of getting community feedback, I doubt most forum goers would trawl subforums unless they know there’s something there of interest. Surely it encourages less community feedback to suggestions overall?

I’ve seen many threads that were begun in other sub-forums, that were then moved to the Suggestions sub-forum, There, they died. I’ve seen comments in threads that were moved to the old suggestions forum that the thread had been killed by being moved to a sub-forum that few visited. Now, if someone wants to discuss WvW, suggestion or not, they know where to go.

I see this change as a win.

It’s a win for devs, who have to monitor less forums each, but how so for players? I rarely ever look in sub forums, how can we be sure players are seeing suggestions and being given an opportunity to put forward their two cents?

Anybody who is taking the time to read a subforum relevant to their interests has the opportunity to see, read and comment on these threads. This means, for example, that a WvW player reading the WvW forum will see a WvW suggestion posted there.

They’re actually more likely to see posts in the subforum they are already reading than in the suggestions forum, where they might have only ventured once in a while when a thread they were following was moved there or to make a suggestion of their own.

Also, as mentioned above, the Suggestions forum had a bit of a reputation for being a graveyard where moderators sent threads to die. It was never our intention to send this message and so we felt it was better for overall morale to sunset the suggestions forum and allow player suggestions to live in the subforum related to the topic of their suggestions.

Suggestion forum back please?

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The suggestions forum was archived in favor of posting in relevant subforums. Team members here already monitor those subforums that are relevant to their work, the suggestions subforum required them to look in multiple places and comb through unrelated suggestions to find those that were relevant to them. We feel that focusing suggestions into the relevant places, team members are more likely to read suggestions that they may be able to act upon.

WvW matchups

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Since Josh has already provided an answer to this question, there is no reason to let this thread remain open.

Dolyak Express Jan 10, 2014

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Greetings,

Welcome to the next installment of the Dolyak Express. Today we have answers to some of your lore questions from this thread, as well as from the other language forums, from Lead Writer Bobby Stein and Narrative Designers Jeff Grubb and Scott McGough.

Q: What sort of internal structures do you have at work to maintain consistency of the universe in the long run [among so many designers and writers]? I know you have a big wiki for pure objective and logical consistency, but what about the spirit of the universe?

Bobby Stein: We use a combination of wikis, internal documentation, and interdisciplinary communication to both maintain and evolve the spirit of the Guild Wars universe. Every team that is building story content has an assigned narrative designer who drafts character dialog and plot, but also checks for continuity.

Q: Could you explain to us the steps of the story creation process based on a well-known example? From the idea to the game—including the different people dealing with it. How were different teams involved in creating it?

Bobby: Living World story creation has evolved considerably over the past year, as we’re always striving to create interesting character moments that resonate with our players. It all starts with a concept or plot outline involving our main characters. We pose a question that we want players to ask. Then we set out to answer that question through a combination of story beats, character moments, art set pieces, and gameplay. We discuss those ideas as a team, and narrow them down to a more focused story. From there, the teams are able to take that framework and build the content that you play every two weeks.

To show that evolution, I’ll use two different release groups. Flame & Frost started out as a series of teaser events that would lead up to the introduction of Rox and Braham, the retaking of Cragstead and the devourer hatchery, and the destruction of Molten Alliance weapons facilities. A relatively small team built that content over several months, with the members focusing on specific story and gameplay bits from concept to completion. We used open world events to draw players in, and then developed the story and characters mostly in story instances.

Contrast that with the Nightmare Tower releases, which had a larger cast of characters, bigger story instances and world zones, and action on a larger scale. Since we were using established characters, we were able to build some quieter moments to allow roleplayers a chance to get to know them a bit better, and we were able to put those out in the open world for increased visibility.

With each release, members of the various Living World teams earned valuable experience that they’d apply to their next projects. By the end of 2013, the writers and narrative designers were working more closely with gameplay designers, which led to greater synergy between disciplines and stronger stories as a result. You’ll see evidence of that in the remaining four releases of the Scarlet story.

Q: The texture of the moon in-game closely resembles the real world moon. Is Tyria supposed to be Earth? And if so, is the Guild Wars 2 universe based before or after our own time?

Bobby: Any similarities to our moon are purely coincidental. Tyria is not Earth.

Q: How is the centaur society structured? What place does spiritualism, social rank, family take in day-to-day life?

Scott McGough: In modern times, the bulk of centaur society is structured more like a massive army under the control of a powerful warlord—specifically, Ulgoth the Mighty of the Modniir. In reaction to all the other sentient races pushing in on centaur territory (humanity being the first on their list of enemies), the Modniir mustered and organized the Harathi and Tamini tribes into a single large fighting force. The Modniir occupy the highest position in this tribal hierarchy, followed by the Harathi, and then the Tamini. The Modniir are ruthless and dictatorial, conscripting the less powerful centaur tribes into service and forcing them to fight according to the combat strategies and orders of battle laid out by the Modniir high command.

The centaurs are generally a very spiritual people that combine nature worship with ancestor worship. This worship was always fairly militant and violent, with rites that routinely ended in ritualistic combat between centaur tribes or between individuals from the same tribe. Years of struggle and border warfare have hardened the centaurs to the point where their religious observances are even more violent and martial than they had been, especially with the Modniir’s aggressive campaign of attacks on humanity. Centaurs still have a deep reverence for their nature spirit (whom they vehemently deny is an aspect of the human goddess Melandru) but these days they focus on the proud, wild, and free aspects of their spirituality far more than the growing and nurturing aspects.

Centaur family bonds have correspondingly diminished in importance as the war against humanity progresses. They still have defined family roles (in short, the males hunt and protect the tribe’s borders while the females aggressively defend centaur civilians while administering the day to day operation of encampments). Males are more common on the battlefield, but as the conflict with humanity continues to drain centaur resources, more and more females are being called away from centaur homesteads to participate in the front line fighting.

Q: Are the Six [gods] really gone or not? Their power is still very much present. Players can call upon the gods’ power with prayers, NPC priests can summon Reapers of Grenth etc., and their statues are still stuffed with energy. So if they left, why are their power still here?

Jeff Grubb: The human gods still exist, and their power is still felt within Tyria. However, they have pulled back into the mists, leaving the humans to stand (or fall) on their own merits. There has been a tendency for the human gods to, um, meddle with their worshippers a bit much, and in the wake of the final battle of Abaddon, they have been trying to cut back. Also, the destruction of the big A and his replacement with Kormir in the Pantheon resolved one of their ties with physical contact with Tyria. So there are ties, but you just can’t ring them up to take on the Elder Dragons.

Q: During their training in the fahrar, how is a charr’s profession decided? What would prompt a cub to be given training in spellcasting, when spellcasting is not particularly liked in charr society? Does the fahrar merely give charr a basic military training and they then leave and decide which profession they want to specialize in?

Jeff: Profession is determined by aptitude. If a young charr has magical tendencies, it would be unwise both for the cub and the warband to push him or her into another field. Some groups do this, but others are pragmatic about it – a hallmark of charr thinking. They are not big fans of magical abilities due to the previous power of the Flame Legion, but still see magical abilities as a useful tool. The best modern comparison is the American Football Team, which mostly consists of big, beefy warrior types, but really like to keep around the small guy whose only real skill is to kick the ball 50 yards through a set of uprights.

Q: Can you explain how an asuran wedding ceremony might work ? Preferably with as much details as possible.

Jeff: Here’s what I have said publicly previously on Asura Marriage – Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. Most of these relationships are equal partnerships which often (but not always) have a firm, pre-determined end date. Most often, such relationships come out of two asura who fall in love with the same beautiful concept. These marriages of the mind produce rapid development of ideas and increased conceptual paradigms. Oh yeah, and children. Relationships that break up tend to feature more fights about who gets the inventions than who gets the kids. – http://secretagentcat.com/2011/09/12/in-the-mind-of-genius/

I don’t think we’ve had an asura wedding ceremony yet.

Q: Do ogres have religious beliefs?

Jeff: From our internal wiki “Ogres are not spiritual in any fashion; they have no concept of gods of religious spirits, they do not worship anything or anyone, they do not have religious traditions, superstitions, or any other fantastic explanation about how the world works or how life was created. They simply do not care. Ogres care only for the here-and-now, the concrete reality of the moment, and have no spiritual belief system to address anything beyond that point.”

Q: Do the wizard towers in Kessex Hills and Ascalon have any relationship? What´s the story behind them and what happened to the Ascalonian one?

Jeff: I think the two towers are similar chiefly because of the chains. The idea of chaining down your tower makes sense for when you are dealing with particularly powerful powerful magics allows you to move the tower away from populated areas when you are experimenting with particularly powerful energies, and, of course, to move away once something has gone horribly, horribly wrong. The tower in Kessex Hills was in a nearby location in GW1 and was towed to the present location. The one from Ascalon in GW1 is missing and its fate is unrevealed.

Q: In the Order of Whispers lair, we can see a huge planetarium. But it doesn’t seem to correspond to Tyrian continents. What are the blue areas on it? Of what use is this item for the Order?

Jeff: The huge orb is the Order Threat Assessment Board, indicating draconic and other supernatural threats on a huge scale. Much of the globe has not been explored by the Order, and as a result that space is used as expanded views for the areas that they are monitoring, and the end result does not look like the “real” world outside to someone just walking in (think of walking up behind a programmer when their screen is filled with code).

Q: What is the story behind the secret rooms in Caudecus’ Manor and the faces therein?

Jeff: The rooms of madness were something that Josh came up with for the Caduecus explorables, which we put into the map but did not implement in the game due to time. They remained on the map itself, but were not connected. Fans located the rooms by getting behind the architecture. There is currently no official story regarding the faces.

Great job on the music!

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https://soundcloud.com/arenanet

It’s up! And I suspect you’ll find the Tower of Nightmares music in there too, near the top.

EDIT: It looks like they made a small error, because the Twisted Marionette Music part 1 and 2 are exactly the same files. I suspect that part 2 should be the music that plays during the platform battle. I hope they upload the correct music soon.

Thanks for the report, Maclaine is working on correcting the error.

Dueling why was removed from the wiki ?

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The wiki is maintained by and for players. If you would like answers as to why certain content was removed, you will have to ask the wiki community. There are talk pages on the wiki that they pay attention to. Just be sure to ask on the appropriate page.

Game Update Notes - January 21, 2014

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Bug Fixes:

  • Fixed a bug in which the experience bar would always appear full after logging in or changing maps at level 80.
  • Fixed a rare crash when interacting with the meta-event UI.
  • Fixed an issue that was causing inappropriate player exit responses to display in some Living World NPC conversational text.
  • Destroyed energy probes will now be visible as icons on both the world map and the minimap as long as power core components can still be harvested from them.

(edited by Moderator)

If I were a Lead Developer during alpha.

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Because this thread has drifted away from its topic and into a back and forth argument, it is now locked.

Why would anyone WANT to swap servers to BG?

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Since this thread has trended off topic, it is now closed.

My request for achievements

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Hey there,

We do encourage our developers to interact with players, but primarily here, on the forums. When we’re in game, it’s typically because we’re there to play and not as much to chat. We encourage you to post your feedback and ask questions here on the forums. If you’re looking for a more direct interaction, keep an eye out for the next Collaborative Development (CDI) thread. This sticky links to previous CDI threads, so you can get a feel for them and will link to the active CDI thread, when ones comes available. If the next CDI thread is WvW or PvP, you’ll want to check out the stickies in those sections (linked from within that post).

Game Update Notes - January 21, 2014

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Bug Fixes:

  • Fixed a bug that caused inventory bags to start in the collapsed state.
  • Fixed a bug in which the pirate in Crusader Xutt’s escort event would perpetually remain in the game, causing the escort to stall on all future attempts.
  • Fixed an issue that could cause the powder keg counter for the cobalt great jungle wurm encounter to decrement incorrectly.
  • Fixed a bug that was preventing players from being invited to PvP rosters.
  • Fixed a server crash.

The patch on the 21st of January - a hoax

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Josh already said it before, so I will quote him here. Emphasis mine.

To clear up the confusion, the balance updates will be in the next feature build – a build that adds features to the game. The next feature build will take place after the Living World season has finished. Today’s update added another chapter to the Living World story arc.

Here’s a quote from Colin’s blog post last year on the subject:

Due to the size and scope of the final four story releases in season one, the next round of major features will be bundled together into a large “feature only” release that will come after the first season of the Living World 2014 has finished. Once the story has completed, we’ll go into much greater detail on what’s to follow, but for now we want to focus on making sure our last four episodes shine.

The above is what we were referring to on the livestream with ‘feature build’. As I mentioned in my post on the PvP forums earlier today, previewing something on Friday and releasing it on the next Tuesday would give us an incredibly small amount of time to react to feedback – and that wouldn’t be fair to you.

Game Update Notes - December 10, 2013

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Bug Fix

  • Fixed a bug that would sometimes cause players to experience excessive lag in Lion’s Arch.

Missing Communication

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Since this thread has drifted off topic it is now closed.

New match up forums ?

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Greetings,

Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum

The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net