Showing Posts For Mato.1345:
Can I get a reply here since its really annoying and it causes that I get kicked out of the game..especially in fractals? Thanks
Am I the only one? Oo
For a couple of weeks I have been having this issue, I cannot really find a pattern or the reason what would cause this kind of behaviour as it seems to be rather random and not triggered by any particular action, but when I start the TP, occasionally the game freezes or crashes by itself. If it is in a dungeon, or a city, or a random map, if I want to sell an item in my inventory or buy more items for my inventory or if I just want to browse it.
It crashes…and then it gives me the “encountered a serious error…” message and wants me to send the message to aNet…but the message never sends and I get an error message about the error message…
Anyone else getting this?
Messing up the market? By adding more of the item to the market, thus lowering the price and making them more easily obtainable? Tell me who doesn’t know anything about economics again?
You apparently.
Pointing out a simple rule of economics does not make his argument moot. Making precursors is a difficult thing requiring wast resources and time….that is where the price comes from, THAT is why it is so expensive.
Artificially adding these components at random to players that did not make the effort, has disrupted the market…even though the result could be lower prices (which is welcomed and good in the long run I am not arguing that, but its disrupting the actual economy by artificially influencing it) it was an interference into the player created market.
Imagine this…you make an investment into a company that costs you millions of £$€, and you will be one of very few…enabling you to set your price so that you can get your investment back and make a profit, which is the main point of doing business…but once you do invest your money and time…the government comes in and hands out machines/materials for free, materials machines that you invested in, giving your competitors an unfair advantage and resulting a lower price therefore you might not be able to ge your investment back, your money’s worth…and vuala … artificial economy disruption.
There…economics 101 has ended.
(edited by Mato.1345)
Indeed, I want this to be my story…and not being Trahearne’s sidekick. I wish Bioware storywriters and GW2 devs joined heads and made one epic game.
ok so me and joe shanks run AC most days and it always feels like we are pulling groups along so we decided to run it on our own and see what happens naturally i filmed it enjoy http://www.youtube.com/watch?v=25_jmpbfDjg&feature=plcp
Nice work
I don’t have a problem with finding people just by doing /map in Lion’s Arch/the zone where the dungeon is located.
I’d rather not have a tool to find people for me world-wide. It’ll just turn into World of Warcraft, which we all know had terrible dungeon systems.
I am using this argument all the time to all the “nay-sayers” and they can never come up with a reasonable counter argument…
“What is forcing you to use it even if it is implemented?” – the answer is nothing.
“So why are you restricting someone else and enforcing your own opinion on others by preventing them from using it by protesting its implementation?” – really would love an answer to that other than “zomg in ruinz da comuhniteh”
Dinky for president!!!!, love that guy!
Dam Sugram you deffo repeat yourself too much, a whole paragraph about one sentence.
Anyway, Elementalists are harder to level that most other classes. Started my charr warrior after I got my ele lto 80 and am doing dungeons with it. It is still my main, but I am amazed at how quickly and how many mobs I can kill but more amazed at how much damage and healing I am doing on myself as a warrior…its insane.
Did you make an in-game bug report? Because this sounds like a bug.
I get it a lot too.
Especially when I use whirlpool…they stand at the same place, they dont move…but sometimes they get hit…sometimes they get invulnerability and sometimes they just evade. Even though they don’t do any dodging action and just stand at the same spot and keep attacking…they just evade.
Longest April’s Fools in the history of mankind.
GG Anet…..GG.
Do not focus purely on damage. Survivability in the form of vitality or toughness (or both) is needed as well. Can’t do damage if you’re dead.
@Mato how will it make it worse? Take a look at the thread “I heart elementalists”. It’s flamed to kitten by the community. It doesn’t matter if you have valid points, are positive, negative or silly. I’m trying to make people aware of what the kitten we are doing.
I feel a tad let down by my point being overlooked, discarded as QQ about QQ. I qoute “Until things start to change, why not help each other out with constructive builds and tactics, instead of bickering amongst ourselves about things we know nothing about (assumptions about a persons preferences etc).”
This is my point. A naive one at best, but alas, something to strive for in my humble opinion. Emphasis in this thread would be “why not help each other out”.
I am sure you noticed the “on a more serious note” implying I was joking.
What I am merely suggesting is that it’s generally know that forums are not a place of reason. People usually use them to vent frustration, troll other people venting frustration or in the minority look for advice and with the rare and admirable exceptions, post helpful guides.
Now trying to make people be constructive on here is like telling a stupid person to be smart. You either are or you are not, people are not going to change their tendencies because someone asked them to be reasonable.
Though I must admit, I expected this to become a “lol u noob l2p” kind of thing by now.
Keep in mind that power/precision does nothing to improve your dots, while condition damage doesn’t improve any of your direct damage. It makes it tough to balance all 3 stats effectively due to this lack of synergy.
And a FIRE elementalist build with STAFF has exactly 1 dot which can be used whenever off CD, 2 if you count the terrible occasionaly/rarely used “4” and a 30% burn from a crit.
So condition damage would ultimately be useful on one ability for a fire staff ele “3”. “4” is terrible and the damage (burn) from the fire trait benefits more from power than from condition (+power/precision = more damage on crit initially and 30% off of the higher damage, so you improve 2 sources of damage with condition you only improve the 30% dot which we be lower than your power/precision dot as well as condition dmg scaling less than power)
So for a staff fire ele, 100% go for power/precision and some vitality/toughness for survivability. Condition damage for you in particular will have little bonus.
I’m also all about Carrion. Gives me exactly what i need – power, condition damage and vitality. focusing on vitality seems to work better for me than toughness but i’ve seen others say the opposite?
Depends on your enemy and the damage you take.
Toughness is going to do squat against conditions (burning, bleeding,poison).
A little more vitality won’t make that much of a difference if you cant reduce some insane burst (admittedly, it can be negated by dodge, but you run out of that eventually for a short period of time)
So yeah…have both.
I been using a Staff-Fire build, I been told, precision, condition, then power for stat’s, but the karma gear in orr that cost’s 42,000, doesn’t have the stat’s
Condition damage for a FIRE…STAFF…elementalist? I would get a second opinion on that.
Second opinion: No no no and no.
Fire and staff = power/precision.
I c wut u did thar! Whining about whiners!
On a more serious note, even though I agree with you, your post is only going to make it worse and will continue where other flame posts ended. So it will most probably get locked soon.
Edit: Grammar phaaaail!!!
I do switch between them but not with the “change weapon in combat” method but before a fight starts. When I know that I am going to be indoors, or on terrain with a lot of obstructions I change to shortbow. It also seems to be the more effective weapon but I do get bored rather quickly by the constant 1 spam with the occasional 2 ability.
Even though long bow isn’t that much more interesting usually just 3 and then 2 and the mob is dead or I’ll finish with a couple of 1.
In general though the ranger is a bit lacking imo in the bow area. I always keep greatsword for the weapon swap in case I have to aoe on the move but am a bow fanatic otherwise, hence why I am a bit disappointed with the bow abilities.
So if you are in close range or indoors I would go with shortbow for now range penalty (apart from shorter distance obv) and the bleeds…with the occasional stun if needed. When I can keep range I just use longbow as the mob dies before it gets to me.
All in all I do bother changing quite often as I get bored rather quickly by using just one.
I am not that far yet to be giving any spec info but, it would seem to me that with a PvE spec for damage and a longbow you’d go more for power/crit and for a PvP spec or even PvE condition damage and duration/power with Shortbow.
I wouldn’t agree with Amnon when it comes to using scepter/dagger for soloing instead of staff.
Dragon’s Tooth is a terrible ability to use when soloing and kiting a mob provided it doesn’t die in the burst you can do with it, which it does not in later levels. Phoenix is also a mediocre ability to use when you are soloing (as in you are the target of the mob) and have to move and the mob, admittedly its easier to hit with it than dragon’s tooth but still.
Earth abilities are bad for damage apart from churning earth fair enough, its still more of an opener.
I prefer staff when soloing, gives good enough dps whilst moving as well as good control.
Thank you very much for your post it has all the information I wanted. I was aware that POWER affects only direct damage dealing spells and that CONDITION DAMAGE is for DoTs.
I just wasn’t sure about the coefficients and whether it is wiser to go for Power or Condition Damage. Obviously that differs based on the current attunement, where fire has more direct damage dealing spells with the occasional DoT as opposed to Earth that has lower hitting direct damage spells but much better DoTs via bleeds that stack.
I was just wondering if anyone was intrigued/bored enough to find out whether it is more beneficial to go for Power and Fire or to go for Condition Damage and Earth, purely damage dealing wise.
(edited by Mato.1345)
Sorry to bother with this but I wanted to know how useful the stat POWER actually is.
Does it add 1p of damage to each spell for 1p of power? As in does an Elementalist with 800 power deal fireballs with 200 more damage than the elementalist that only has 600 power?
Does condition damage work similarly? Are the coefficients different?
Thanks for your time and effort.
I am on the same boat, I was really excited to do dungeons after I finally hit 30, got into AC with a PUG, were more dead than alive…and I decided not to enter a dungeon anymore, since I didnt get any useful loot (random stuff is cool), got a huge repair bill, wasted time dying…and got bored/irritated out of my pants….basically…I went into AC and the only thing I gained from it was a repair bill, frustration and wasted time. If that was your intended design, then gratz, you achieved it, but I doubt you wanted to design something that players would avoid.
Since you are not denying the fact that ele’s are weaker when considering same level of effort I am not going to go into detail on that, just wanted to say I really enjoyed your video
Well, the fact that you used unedited footage is admirable coz it shows your bad sides as well as good sides, which a lot of youtube posters don’t do, so kudos for that.
However you have pointed out that an ele is fine by itself, but unfortunately the video was not proof of your claim. You were greatly supported by your team when it came to killing enemies, as in they did the most damage. Sometimes I noticed when you were the only one attacking your enemies HP barely got touched.
Now I am not stating that you are a noob or anything, just saying that it seems elementalists are not as good as you would want them to be, based on your claims. Furthermore if you were the target of the enemy, you went down pretty quick.
Also, getting 14 kills does not mean anything just as KB didn’t mean anything in WoW as it is not you doing 100% of the damage to the opposing player. You get kills even if other players are bashing on your enemy and you do enough damage at the right time for it to count towards your count.
Good try on the vid, but I feel that you have proven what many people state “elementalists by themselves are weak(er) than other classes and require a lot more effort to be even slightly on par with other classes”
So far I’ve:
1. In quite a few cases needed to ask for assistance from other players to do skill challenges and jumping puzzles with multiple mobs because I just couldn’t handle them
2. Seen people openly gloat at elementalists’ horrible survivability and damage in map chat
3. Seen people point out, repeatedly, how I should have chosen another profession to play (again, in map chat)
4. Had people jump onto a veteran I’ve been killing for half a minute, finish off its remaining 50% health in 2-3 seconds, say “lol ele” and leave
5. Seen People drop everything they were doing and chase me half way across the map in WvW because I’m an elementalist.
6. Had people oneshot (Warriors) and twoshot (Thieves) me in sPvP
7. And I saved the best for last. I’ve had people refuse to take me into their dungeon groups because I’m an elementalist, and they are apparently “useless”.Now, for the record, I really enjoy playing elementalist. But those kind of things really make me question my choice.
Elementalists’ kittenness is probably the worst-kept secret of GW2 these days. Everyone but a small crowd of “L2P elitists” seems to agree that we are a weak profession with very low survivability and ridiculously bad DPS for the effort it requires, easy targets in PvP despite our seemingly good utility, and just generally a waste of party space. And I would not even care about any of that in any other case because after all, I’m playing to have fun and not for someone else’s amusement. But when I was told to shuffle off due to my being an elementalist when I asked for a dungeon invite… I guess it really put things into perspective for me.
For now, I think, I’ll make a Mesmer and wait until Elementalists are fixed. I suppose the valid question here is “what are ArenaNet waiting for?” Soon there won’t be any eles left playing for those fixes to apply to.
If you stop playing elementalist and start playing another class = ANET “oh fine no need to fix he just plays another class”
If you stop playing altogether = ANET “kitten we gotta do something people playing class x stopped playing our game altogether”
I either play my ele, or don’t play at all coz I am not interested in other professions.
Thank you Diogo, you explain in a comprehensive english more or less what i mean..
O.T: i wanna ask sorry to all for my bad english, i try to explain as better as i can, but unfortunately, i’m not english, and i do many grammatic errors..sorry again..
Don’t worry all of us understood what you were trying to say, maybe those that didn’t need to improve on their comprehension skills.
As an elementalist you don’t stand and attack. You have to move in order to avoid attacks from melees and dodge attacks from ranged. Level with a staff, learn how to position yourself and your AoEs and you will do fine.
The stat priority above in not general and I doubt the correctness of it as well. Condition damage will do squat if you’re mainly levelling as air/water (believe it or not some people are). Condition damage and duration is best for Earth with its bleeds, and maybe a little for Fire but Fire dots don’t stack and levelling wise there will be little damage from DoTs in fire whilst levelling (different for dungeons provided you don’t overaggro).
Hi Mato,
Still working out the forum format to reply to posts.
I like both range and melee and kind of like what I saw in a video about being able to use many different weapons.
I feel that I am like a cat who would jump out of the boat after the cat before me, so would would be say the most played class as of today for example.
Well, I believe all classes can be ranged/melee to a certain extent. An elementalist can do damage at close range with dagger/dagger or dagger/scepter combination (usually for PvP only though since as a cloth wearing class you wanna stay at range).
But if it is weapon switching (during a fight) then Elementalists are not for you since they cannot do that. They can switch between elements (water,fire,air,earth) but the nature of spells is limited to your weapon such as Staff elementalists have the most AoE and Ranged abilities and no matter what element you are in you will be restricted (mostly) to such spells. Then again a dagger/dagger elemenetalist for example can’t really do damage at range.
It really boils down to what you are willing to try and learn to like or fall in love with or completely dismiss.
As I said, give them all a go, it doesn’t take that long to figure out how the class feels and plays (the only thing you need to do is unlock all the weapons so you can experiment and figure it out and that takes minimum effort).
All I can say is, give it a go. If you want ranged I’d suggest elementalist (because for ME its the most fun out of all of them) and for melee a guardian, as they can use various weapons, from staves, hammers, two greatswords, normal swords with shields etc., they wear plate can heal and take damage, and their abilities look cool (once again its MY preference and you might disagree so you really need to try them out)
Agree with the OP, the making and spending ratio is wrong.
I have only one question… why do I need to download 67,546 files after installing 2 DVDs worth of content? O_o
Because the data was “printed” onto the CDs in advance, and every change they have made ever since (and there were plenty)has to go through a patch that you download
(edited by Mato.1345)
1) There is an in-game store for you to use.
2) Same question as in every MMO and same answer given. No one can tell you what you are going to like, there is only one way to find out. I personally enjoy the elementalist and the giardian thats as much as I can say. I have heard other people say that giardians are good (if you like melee) and the same goes for elementalists, but that might not be the case for you as you might even hate the play style. Try out different classes and you will find out pretty soon. Doesn’t take too many levels.
Unfortunately MMOs do not have an overall difficulty adjusting system from the player. You can choose the difficulty of the dungeon you enter but not the entire “world” (quests, mobs, times, gathering, etc. etc.)
The dungeon finder tool ruined world of warcraft. It accomplishes the exact opposite of what makes MMORPGs such a great genre.
In every game people keep saying how LFG ruined the game, yet none of those people can prove how it ruined it, not one.
I tried to look at the combat log to see what killed me, but it seemed lacking in information. With PuG’s, communication is even more important. I play a thief and as such I don’t have a lot of CC. I can slow and I can daze but that’s about it. I went sword / pistol for a spammable daze. It seemed to help somewhat.
Well thats what I kept finding myself doing most of the time, throwing heals, slowing down mobs, stunning, immobilizing and pushing away, which left me no room for doing much damage which I am specced into (traited into? what would be the expressions?) Therefore making me an ineffective player I guess. But seeing as I have the option to heal and “CC” I feel wrong not using it but maybe that is my flawed game play and I will have to learn to leave group mates to their own judgement for healing and CCing. I am running as a staff ele and what I usually did was making sure that when the group charges in that the mobs get slowed, then I change to air, try to blind, then I see group getting lower on hp I change to water and deliver a little healing support, then I slow down again if ranged are being chased, by that time earth is up and its CC when that is done I can heal agian…its a neverending circle that I cannot get out of even though I am specced into dpsing haha.
Bosses are easier than trash (except Lovers…) and I think the main reason is because your pugmates only have 1 target to hit. The mobs do have tells before they hit you, but for the average person, they’ll never see it because they tunnel vision into auto attacking.
Yes they are, with a boss its usually easy to tell when he is going to hit you and you can avoid damage by various means, especially melee, its usually ranged that give me trouble and yes the worst are Lovers. One time we ran into it someone accidentally pulled and even before I knew what happened I was downed.
I think some sort of tuning is in order, but the biggest thing is for people to learn how to play this game and break the old habits from the other mmo’s they came from.
Absolutely agree 100%, the biggest thing is for people to learn but I think the learning curve is a bit too steep with AC. The higher you get the more challenging it should be for sure, that what makes games interesting and players interested, but its my personal opinion, that for the first instance that players get into, the dungeon should be more for training at acceptable losses and not the extremes of frustration as it causes now.
By the end we were joking around about being more dead than alive and that we might as well join the ghosts being dead all the time
(edited by Moderator)
Your first problem was trying to keep everyone alive with heals. Everyone in the group needs to utilize their conditions and CC as well as dodging and self healing at the right times. People also need to get people up when they are downed. Don’t just tell them to run back.
I see your point and understand what you are getting at, but I was trying to make out my point that the group was taking so much damage (no tanking, no certainty of being the target, therefore making dodging a little more tricky, etc) that werent it for my supporting healing and slowing down and immobilising of mobs the fight could have probably been even shorter than it was in some cases.
Furthermore the level of coordination required surpasses the ability of a general PUG. It might be possible in a group of guildies with TS or a group of already experienced players but not in a group of randomers that have entered the dungeon for the first time. I do like the thought of story/explorable modes but maybe they should introduce a mode that is doable also by the general PUG, yet keep the options to make it more challenging
You’re certainly not alone. But at the same time, there’s an equally large group of people who feel the opposite, of which I am a part. We’re just a bit more quiet about it.
I am HAPPY to have a dungeon that challenges me. That makes me work for victory. For which victory is not assured! I hope the rest of the dungeons are as difficult if not more so. And I sincerely hope that Anet doesn’t reduce the difficulty.
I most definitely see your point of killing a boss as rewarding and I do not want it to be as easy as some of the WoW dungeons/raids that I played. And I am up for a challenge but a different kind of challenge.
I do find it fun to die in an attempt to down a boss/mob to a certain extent, but AC for a new player makes it more frustrating than challenging. What I understand is that you are able to learn from your mistakes and adapt to a change. But its not really fun nor good if you die in a matter of seconds and you don’t even know what happened or what it was.
Since there is no tanking in this game per se, aggro is determined by other means than taunts and increased threat from certain classes. In order to mitigate for such things as no taunts, there is the ability dodge. However, with no tanks, you cannot be certain whether you are getting attacked by a particular mob, lets say ranged.
If you do not know whether you are the target of the add, and it hits you for 1,3k whilst having 2.5k health, dodge is irrelevant if you don’t know that you are supposed to dodge. Now this is not that much of an issue for melee mobs if you are a ranged class or there is only one add, but I can imagine it getting a little confusing for melee classes if there are more than one melee add, which one is going to attack me and how will I know.
The other thing is, you said that it was rewarding, but quite frankly it is not. From the 3 bosses that we killed…I didn’t get one single drop from my class. What is the reward for spending 20 silver for repairs (at least) and you don’t even get a drop that you can actually use? Other than selling it to a vendor for 2 silver altogether.
I am up for challenging content, but that needs to be supported with just rewards and not random “if you get lucky you get lucky” drops.
And the other point I was making is the fact that it is the first dungeon. If they introduced one earlier that would have been easier and given time to train on it then I would understand, but considering the difficult mechanics that are in the dungeon (certain mobs) and (Lovers) for example this should be an advanced dungeon and not beginners.
I dunno I just think the challenge factor should be staggered and not just rubbed into your face. Even though some say being thrown into a pool is the best way to learn how to swim (hard way), a game should still be more enjoyable than frustrating (talking just about the dungeon, I love everything else)
Cant really comment since I stopped doing my personal quests at lvl 22 and been exploring ever since and doing other regions (lvl 31 now).
But if it is as you say it is then yes it seems pretty dull, but my opinion on this matter is not really relevant since I have not experienced it.
I entered Ascalonian Catacombs and I started hating it. Even though its gonna pass in a few minutes I have to get my rage out.
I do understand that the mechanics are different (no tanks/healers) even though I do feel like I am doing mainly healing and trying to keep everyone alive with slows and heals but oh well. But I think it was a poor decision to make AC as hard as they have, considering its the first dungeon where players familiarise themselves with the new system in group play.
As it is the only dungeon I have played I cannot really comment on how the other ones are but I do think its relevant to tune down AC a little as it is the “entrance” into the GW dungeon system.
If you don’t want to tune it down at least abolish repair costs in those dungeons. I do understand that synergy and co-operation between group members is vital here, but that is hard to achieve in a PUG, and even if you do, the reward for killing mobs is gear that your class cant even use (as was the case for me and all the loot that I got).
The difficulty of AC being the first dungeon is a little high for my taste and the rewards do not compensate for that at all.
Last but not least “kitten”…..there….I am vented but surely I am not the only one with such an opinion.
Thank you for your input, Maximus Delion, I did confirm with one of my guild mates that, even if your capped at level 80, you will still earn utility skill points and eventually you’ll be able to use numerous utility skills as you are able.
My second choice was the scepter, I tried it once and as you said it is very mobile, I use the staff because of the high damage…but as my level increases and monsters are harder to kill, strategy and logic dictates, that I should switch to scepter weaponry and use the Glyph of Elemental Power, and the dagger route. XD
How exactly is a scepter good for levelling? Take fire for example…Dragon’s Tooth is a good ability provided your target doesn’t move which is hardly ever the case for soloing. Same goes for Phoenix…other Scepter abilities just have lower damage.
I really dont see the appeal of scepter at all.