Nope.
Anything worth killing does a OHKO, sometimes without any warning. And if it has a warning, it’s obscured by the zerg of particle effects.
Makes me wish they took some pointers from a Youtuber named WoodenPotatoes. The guy has some amazing lore theories for GW2. Really great stuff.
They’d still mess it up because concepts are not the problem, it’s when they try to implement and tell the story. That is where it falls flat.
They can’t create characters; they can’t weave a narrative.
I have to second this, purely on the basis that most of Orr has been getting ruined with more Bugs than usual the past month. Bugs that would not have made it to release with Open Testing and actual attention to PvE balance.
Northern Pact route has been bugged since mid-July
The Priestess of Dwayna fight can now make some players physically SICK
GRENTH was also made a lot more difficult with absolutely no explanation for it.
Most Escorts also now scale improperly, IE: the NPC’s do NOT scale up with the Mobs.
The final “Big D.E. chain Event” (that was the Pinnacle of this game’s Event system at launch) Pact escort was also just effectively “removed from game”… just last night…
- https://forum-en.gw2archive.eu/forum/support/bugs/Temple-of-Balthazar-event-impossible/
^this thread documents both issues (Chan, & Balth escorts)If you’re not going to make the NPC’s themselves immune to AOE’s, then simply don’t make these changes in the first place. These changes are not in any way tied to “skill” and the Gw2 Manifesto on self-reliance (iow: “no Healers” required).
…
…on top of this, WvW Damage & CC “Visual Queues” have also become massively Glitched making the entire game mode unplayable for many.
- https://forum-en.gw2archive.eu/forum/support/bugs/The-spell-effects-patch-and-WvW/
This did get a response, however it was just a dismissive response and not a response that actually showed research and understanding of the issue.… All of this together is very disappointing because it takes content that WAS somewhat rewarding prior to this patch(s), and makes it require 3x the effort while risking roughly 3x the Failure rates it used to have. One possible explanation for this might have been that we’re now getting “Coffers” from Champions… However if the RNG drop rates for everyone else, are anything like mine:
http://home.comcast.net/~ill_er/GW/coffers_8-8.jpg
http://home.comcast.net/~ill_er/GW/coffers_8-8_value.jpg
…then it’s actually resulting in a NET LOSS in player income now when the entire premise & promise of the Blog Post was to make the content more rewarding again (even if a bit more difficult).Not only that, but I CAN’T EVEN PLAY THE GAME NOW without crashing every 5 minutes when attempting Group Content with other people.
This is why I’m angry right now. I NEVER got angry at you ArenenaNet… during the 7 years of GW1. ….I got close to getting angry after spending 2 entire days failing Magni the Bison b/c you guys balanced it so poorly that only a Spirit Spam Ritualist could solo it when not every one of us actually owned a copy of Factions. But I didn’t get angry like I am right now, and the reason I’m angry is because your update and all the bugs that came with it; are not just ruining my daily routine and my progress, but it’s ruining the enjoyment of all the People I did these huge Meta events with.
We should be in full swing right now, it’s 6pm and we’d usually be rolling right through this content, supporting eachother & cracking wise in mapchat while just generally enjoying the ride. Not getting frustrated the whole time trying to figure out WHY it got broken in the first place and watching our best allies slowly give up on it in disgust. ….or in my case, not even bothering to Log in today.
[…]
TL;DR summary: Y U BRAEK EVRYTING 2 MAKE D.R. FARM??
This is the part that gets me and all I hear are from the white knights and apologists. “They can’t test EVERYTHING.”
Well no duh. But they won’t give us character-copy and a PTR because a PTR would mean a substantially large number of players playing their whisper-thin temporary content on a non-persistent realm where they
a) won’t spend gems
and
b) probably won’t log back onto their real characters and spend gems after they played the content on the PTR.
There are hearts that still don’t work properly and haven’t since launch. Check out the Penzan Pirates heart in Bloodtide Coast.
Bloodtide itself is, at the end of every patch cycle, a mess of stuck and buggy events. I haven’t been to Snowdrift until recently, but it too was horribly bugged and stuck.
The main game suffers because there’s not money in bug-testing the main game’s content because the temporary content is the money maker. Welcome our glorious micro-t overlords, which now not only dictate development, but now testing, priorities.
^ Yeah, but don’t blame on ignorance what you can blame on being cheap and rushed.
Just saying, you could have done a better job designing this.
Especially since we’re expected to fight in it with everyone and their mother also doing stuff.
The exchange is far from a mystery, if you take what you know of how it works, and applying knowledge of MMO life cycles in both game and economy, everything you want to know becomes pretty clear.
Based entirely on your word. The exchange lacks any transparency. It’s not clearly controlled by the player market, unlike CCP’s economy in EVE. There, PLEX value for ISK is determined by players.
Players buy PLEX for a flat rate with RL money.
Players sell/buy PLEX for ISK in a direct exchange with other players.
PLEX converts to aurum at a flat rate for their cash shop.
Aurum buys items from the cash shop, which can be sold to other players on the Noble Exchange for ISK.
It’s a much more transparent system because any direct interaction with the company comes at a flat cost not tainted by RNG, not an adjustable one based on proclaimed.
Editted to make room for the quote.
“The average price of getting a weapon ticket is equivalent to 40 black lion keys, or 3600 gems, or $45.”
45 USD.
Really?
TERA offers weapon skins for 10 dollars.
Title says it all. Bought a stack of makeover kits, didn’t get ’em in the mail. Roughly 2 hours now…
Yet, I was docked gems.
So in my Windows 7 Installation, I’ve moved my User folder off my ssd because I download a ton of crap there and I didn’t want all that temp crap taking up my SSD. But now I have the gw2 cache there and I would prefer that on the SSD for performance reasons.
Help me, ArenaNet. You’re my only pope.
Grindiest Western MMO.
It would fit in quite nicely with the KMMO crowd.
A pimple amongst the pockmarks.
I think the logic behind it is if they keep us from accumulating in game wealth we will have to spend real money in the gem store instead of just trading gold.
We have a winner.
What do you win?
A Cox Box! It’s a magical box filled with hopes, dreams and maybe a rare skin for your weapon… Oh wait, no…. It’s filled with tears and kitten.
The good news is, now that you’ve had a taste, could you buy more on our gem store?
no offence but gs warrior is pretty straight forward. If anyone actually needs tips to be useful with it then I’ll be both surprised and sad
It’s a fluff piece to promote the game to follow the recent permanent drop on the price box to people who don’t know better.
FSM help anyone who shows up looking to play a Necro or Engineer.
There were an excessive number of bots at that location on several servers, so the spawns during the event (only) had their loot reduced. No changes were made to any creature outside the event, including wraiths in other locations. We tried to find the simplest, safest change possible. I hope that answers the question, but I really don’t want to get into a debate about “What is farming?” or “Does farming hurt the economy?” or “Economy? It’s a game, who cares?”
Largely cause ArenaNet cares. If you guys make all that gold, think of the gems you won’t be buying with cash!
Showing off the meta class.
Wondering when we’ll get tips on playing the other professions to see how the devs envision them performing. Who knows, maybe we just don’t know how to play an Engineer until we get some dev tips.
(edited by Maz.8604)
Best thing to do is quit, and don’t buy an expansion. Game failure would probably be the best for the company, as a lesson.
So yes, I can understand people getting upset over Colin’s use of the word “expansion.” It’s vague, and caused some people to set some incredibly misleading expectations.
But after reading his post where he specifically listed out what’s generally going to be added? I set my expectations accordingly, and was not frustrated.
And then we’ve come full circle to where a marketing firm employed by his company (and it is, ArenaNet is a wholly owned subsidiary of NCsoft) using the same misleading words in marketing following a price drop which occurs usually when a game wants to add more players. And thus this post, calling them out on it.
blink
People get sad over differences in individual experiences and opinions? (Because, yes, IMO, GW2 is everything they advertised and more. Sorry to make you depressed.)
No, everyone is free to have a different opinion. I for one would love to hear your case for how they met their statements in advertisement, especially given what I posted in the OP, especially with the metric that their updates would not only be more than an expansion’s worth of content, but also give us more in their updates than we get with a subscription MMO. I would love for you to make a detailed case.
No, what saddens me is the dismissal, not of that you think they made good on their marketing promises, but that there are people who think that since they got more value than they get out of a normal 60 dollar title, that it’s all good. That is not the same as meeting the goals outlined in your marketing.
Then again, even games like Team Fortress 2 have supply crates for which you have to buy keys. Neverwinter has them too. I think you’ll probably see them in every major MMO from now on….unless they charge a sub.
TMK, I’ve never had to buy a crate to get what I want in TF2, I can buy it outright… Tho I admit, I’ve never bothered to buy hats.
What?
Talent system and XP rework – should of been in release, it shipped WITHOUT talent tree’s for some classes, at all, xp was an afterthought, a simple thing to change.
The game itself was released November 23, 2004.
PvP BGs – was stated to be in at release but wasnt, again this was obviously not finished but mostly done, a new map being released (or has it bee?) for MoP latley has been in the game files since alpha, just never activated, also PvP Battlegrounds where added close to 1year AFTER launch, think you have your timescales wrong on this one.
Hate to burst your bubble, but the Battleground patch was released in June of 2005, which was… 6-7 months after launch! …We’re almost finished with the 8-9 month period of GW2 post-launch.
I’m not entirely sure what the point of a map that’s never being used has to do with anything. That means they had extra work that they hadn’t even released waiting in the wings. What productivity!
the two dungeons again where in the data files but never finished and the 40man raid shipped with unplayable bugs for a whole month and a half.
Guess what? Developers always work on content for post-launch before the game comes out anyway in MMOs. Did you know that Flame and Frost was already planned and being worked on prior to the release of GW2?
I’m not entirely sure how that’s different than the myriad of bugs that came out with GW2. I never said it was bug free, I’m saying that a new raid was released by this point along the timeline post-launch.
Rose tintes glasses i think (or read a fanboy article) now Arenanet has done a fantastic job so far and i really wouldn’t knock it, its free, its frequent, it’s ambitious.
All those rose-tinted cited references! My poor eyes! And my poor soul for your lack of argument and resorting to an attack by ridicule at the very end.
And ultimately, it saddens me that people believe that since they got more than 60 dollars worth out of their purchase (compared to a standard game title) that it’s somehow as good as getting what you were marketed with.
(edited by Maz.8604)
Great question. I have no idea who Bastion is, but I’ll look into it, thanks for the heads up Maz!
Good to know, Colin.
Because they apparently know you.
Bastion was tasked with achieving widespread specialist and mainstream coverage by publisher NCSOFT.
We had already worked on the early stages of Guild Wars 2, helping it become one of the most anticipated games of 2012. Therefore, come launch, we were faced with two challenges. First, we need to produce a launch campaign for the specialist press that lived up to the pre-launch hype. Secondly, we had to connect with the mainstream press and console gamers that Guild Wars 2 was an MMO worth paying attention to.
To achieve this, we stayed in constant contact with the specialist press. From developer interviews and dedicated walkthroughs to beta weekends the specialist press were kept up-to-date with everything to do with Guild Wars 2. Exclusives were created where possible, but the overall aim was to be confident the specialist press knew everything about the game by the time it launched.
For the mainstream media, we hosted a dedicated launch event to highlight the key pillars of the game and its strengths as a triple A title and not just an MMO. Hiring a London penthouse, white from ceiling to floor, eradicated the initial stigma of what MMO gaming is like and enabled journalists to come with an open mind. A short presentation was laid on for all visitors by ArenaNet, the game’s developers, highlighting the key elements of the game before journalists were allowed to get hands on with the game itself.
The hard work and dedication put into educating and communicating effectively with the press resulted in fantastic review scores for Guild Wars 2. Both PCGamer and GamesMaster gave Guild Wars 2 94 per cent while Eurogamer, GamesTM and NowGamer scored the game 9 out of 10.
In terms of mainstream press, the Independent, the Guardian, the Observer, Digital Spy and Empire all gave Guild Wars 2 five stars, Metal Hammer gave 9 out of 10, while the Sun and the Metro gave it 4 out of 5.
I’m surprised you didn’t run into these guys while preparing the game for launch.
Apparently, it’s not the only thing they’ve written about you guys.
Knowing the odds does matter and is the whole issue, that is the only way you can make an informed decision. The lotto example isn’t relevant because we know the odds of all real life gambling and your prize is scaled to the odds usually (e.g. lower odds give better prizes).
If people still chose to buy RNG chests after they know the odds then they’ll have far less cause to complain because they were told there is only a X percentage chance of getting your item. They’ll also be able to guess a budget for getting their item (e.g. if it is 1% chance for the drop they might need to buy/find up to 100 or 150 chests to get their item on average).
Explain how you can budget against RNG even with a % of a chance. Because even if it is 1/100 chance and you buy 110 you can still end up with 0. RNG and fuzzy logic does not work that way. Each time you open you roll that random number again, you are NOT getting closer to a percentage or a number each time. Your chances reset each time and are set at a very low probability. The chance to obtain skins is on par with between the chance of obtaining an endless mystery tonic, and a large guild discovery.
Because you knew the odds were 1/100 and if you knew anything of statistics, you’re entirely to blame.
For instance, let’s say the chance was (HA HA) 1/2 for getting the skin I want.
The odds of not getting a skin after buying 100 boxes is. The possibility of not getting the skin I want is .5^100 which is 7.8886091e-29%
It’s a ridiculously low probability that I won’t get a skin, but it could happen.
At that point, I have to know whether or not that ridiculously low probability of successive tries not yielding me a skin is worth the cost to take it.
That’s the power of knowing the odds.
(edited by Maz.8604)
Lost Shores was a one-off event and the map was recycled into the current content they are touting.
Flame and Frost stuff spanned January through the first half of May and consisted of one dungeon. That dungeon was removed after being released for two weeks.
http://wiki.guildwars2.com/wiki/Release – list of updates
Just for clarity, this quote isn’t from NCSoft PR, marketing, or ArenaNet.
It was written by the person who wrote the article, who was expressing their own opinion about the state of the game. We’re excited and humbled they feel that way, but that’s up for each of you (and the press) to decide on your own.
We’ve only once as a company made any reference to a statement about “expansions worth of content”, December of last year, in one interview and we both very quickly clarified what we meant by such, and also asked our marketing team to remove this from our future messaging since it means wildly different things to different people making it impossible to be true for everyone. (For example I expected the sandwichmancer profession in an expansion and didn’t get one in jan/feb/march, that’s BS ArenaNet!)
As a reminder, the stuff we are trying to work on can be summarized high-level here, and we’ll update this again later this year with our progress:
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
The original press release, saved off a cache to a PDF format… looks like print formatting struck it
So Colin, if what you say is true, then how come Bastion the company that printed the original press release, lists NCSoft as a client here?
It seems this company is employed to speak for NCSoft and by extension, ArenaNet as as you are a wholly owned subsidiary.
Unless you are in the habit of letting firms issue releases on your behalf without vetting them, it seems this company does in fact speak for you.
@DixTrix
@VOLKON
I’m not entirely sure how that invalidates the argument that ArenaNet is misrepresenting the amount of content they’ve added post-release.
@Inculpatus echo
What login? I can read the gamespress.com site without a login.
OP while I do agree it is not an expansion’s worth of content, all the content was free (and for free content, it was quite a hefty amount).
The point is the press release they are using alongside their price drop to get a fresh batch of players. You agree with my statement about the content, the other question is do you think they should be misrepresenting themselves to sell this game to new people? Does that breed trust in you?
I was going to add that their marketing of the game was handled extremely poorly, so yes, I agree with you 100%. They haven’t done anything similar since, and I hope it stays that way, because losing the trust of your playerbase due to bad marketing can hurt the game. I love this game and don’t want to see it’s reputation hurt because of this (RNG is an argument as well against Anets reputation, but NCsoft handles the gemstore so they are destroying Anet’s rep. for them…)
Without devolving into a back and forth, because I agree with you, the only point I want to make sure is clear is that the “more than an expansion’s worth of content” was in a press release put out yesterday included in an announcement about the price drop. They are actively using it now as much as they did back in January-March.
Turns out these boxes are pretty much in every game. I can’t say for every mmo but i know for sure:
GW2
Tera
FFXI
AionIt appears that people generally are okay with RNG boxes dropping epic things at chance. Just wanted to add that info. And again, they are optional.
People don’t decide that, companies do, people just fall for it, because the scammy part about it is so hidden.
What exactly is hidden?
Spend X gems at a chance to get X,Y,Z items. Some items are rarer than others and harder to obtain. Missing the scam part there? You pay, you get a reward. It is only hidden to people who must clearly be completely blind and naive to think chance = guarantee. If you can read the description, you understand the chances. A scam is where people deceive you, only people deceived are clearly not paying attention.
I agree there is nothing hidden about it. Anyone who thinks that the chance of getting something rare is anything but vanishingly small is engaging in wishful thinking. In fact, it is that realization that means I will never spend money on RNG items, whether they be fluff, cosmetic or game-breaking. If the latter type of item exists, it’s hasta la vista, baby.
What ’s hidden are your odds.
In RL, gambling has odds. Even in computerized gambling such as slot machines or video poker, there are statutes for the minimum payout percentage. You at least have some idea of the worst-case return is on the machines.
Do you know what the odds are for getting a skin? Does anyone but the house?
What the company has done is obfuscate your odds, and circumvented law by creating online gambling with a virtual currency. Only South Korea has made any movement into the realm of virtual goods, in fact outright banning their sale and trade. The only reason this type of gambling has not been addressed by Western law is because unlike traditional gambling online, its not targeting the same customer base as the RL gambling industry.
(edited by Maz.8604)
OP while I do agree it is not an expansion’s worth of content, all the content was free (and for free content, it was quite a hefty amount).
The point is the press release they are using alongside their price drop to get a fresh batch of players. You agree with my statement about the content, the other question is do you think they should be misrepresenting themselves to sell this game to new people? Does that breed trust in you?
Again you’re comparing apples and oranges. The EotN expansion was made at a time where the team was well known with the GW1 tools, and a lot of it was copy paste. The dungeons were all copies of each other, while 3/4 “new” areas didn’t have a new theme. However that was 4 years into the game, hardly comparable to GW2.
One day, GW2 will be so matured that content can be pumped out at that pace too. That day is not yet here. I don’t think it’s even remotely fair to expect that.
GW2’s engine is nothing more than an advanced version of the GW1 engine, and they have people who’ve been developing in it for five years.
Also, it is entirely fair to expect it when that’s what they’re hyping in their press releases.
But if you consider Guild Wars 2 to be your typical F2P MMORPG, then yes this content is sufficient to call an expansion worth of content. F2P MMORPGs have small expansions which don’t have a ton of content.
That is not what they were pushing when they first launched.
Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
As to the usual troupe of defenders, I’m trying to figure out when marketing became outright false representation with baselsss claims, versus merely hyping people over the service you were actually providing them.
I will also not that in the launch of the eight year MMO, by this point after their launch they had released their second 40-man PvE experience as well as the revamps to two of their classes’ trait systems in a single major update. Whether that’s your cup of tea is not the point, the substantial development effort shown is. This is following the release of two dungeons, their first swing at a LFG system (with no successful model to follow in an MMO), first swing at PvP maps and rewards… That is all released post-launch.
Colin has already stated that the mentioned statement was incorrect and apologised. Let’s not beat a dead horse.
And again, the exact same phrase showed up in a press release yesterday, 2 months after Colin said that. It is a misrepresentation designed to go along with a price drop announcement to con other people into buying their tripe.
Do not excuse it, it is willful misleading.
The second quote is over two months old, the press release came out today, the original marketing of “an expansion worth of content” came out in January. They must pretty poor communication, in that case.
Don’t excuse this behavior. Responsible, accurate marketing is important in running a business and key to empowering your fellow consumers. Especially in a price drop press release designed to draw in people who might be considering the game.
Do not let ArenaNet misrepresent themselves. Do not excuse it.
So today, I saw this
Since the launch of Guild Wars 2, NCSOFT and ArenaNet have released more than an expansion’s worth of content, regularly hosted special events like Halloween, Lost Shores and Wintersday, introduced players to the retro-goodness of the Super Adventure Box, and engaged players with the Living World philosophy, all the while continually updating and tweaking the game experience. There are record numbers of people playing Guild Wars 2 and the recent WvW and PvP updates are just the first drops in a shower of new updates.
Emphasis mine.
Which brings to mind a certain eight year running MMO that just released an expansion around the time GW2 came out, which had several new zones, a new class, a new race, dungeons, raid content, etc, etc. It seems far meatier in simple terms of content and overall development effort than what what GW2 has released, and not only that, but substantively and permanently added to the game world itself.
Then, I remembered this
Saying something like “expansions worth of content” means different things to everyone, and is nearly an impossible goal to meet expectation wise since everything expects something different, which is a big part of why marketing stepped away from that plan very quickly after asking us to use it when speaking to the press/fans.
Just to point this out, it seems like you are still hyping up your achievements post-launch beyond their scope. People do have a fairly commonly accepted idea of what is worthy of being an expansion, and if what you plan on releasing as a paid expansion is of the same scope as the updates we have gotten so far, I think it would be a poor consumer decision to purchase it.
People who defend these practices want the games they play to succeed regardless of how the company in question behaves, because they have some investment. They either want the game to have more players, be more successful so it will stick around for a long time, get more development, release expansions, etc, etc.
It’s not fair to say that players who are not in the same bandwagon as you with regard to wanting to get rid of RNG item sales are motivated to turn a blind eye to unethical practices. That’s reaching too far, IMO.
I wager that most people who bought the game were hoping to be buying into a successful game. The game promised a subscription-free model, and that’s what we expect. We have to trust that the publisher can figure out the necessary monetization practices to keep it that way and we have to expect that they are out to maximize profit for themselves and their investors.
What I will agree on is that some people do have a gambling problem and that’s the only gray area where I think players have some good reason to criticize it.
But please don’t make a villain out of everyone that doesn’t agree with you by painting them as fanboys. That’s passive aggressive and weakens your persuasive essay.
I never said that those not with me are villains. There are those that are apathetic one way or another. I refer specifically to those who shout down at the others fighting against RNG. Those who defend the practice.
Even your post just now. You expect the game to succeed, you want it to succeed. The question ultimately becomes under what conditions you want it to succeed. And what conditions are you willing to see it eschew maximizing profit to maintain some integrity.
The RNG and these forums are awful
I don’t understand how a company can moderate their own forums in the way this company does… they have to realize that the people who volunteer to speak for Anet cost them serious money by driving people away…
I would buy lots of things from the cash shop…but not RNG items.
The quote from TotalBiscuit is great.
I looked forward to playing this game and have played since beta. Now, though i still have fun leveling alts and stuff I like to do, I’m looking and waiting for a different MMORP that is not so slimey.
Do you happen to have the link to his statement because I like listening to him on matters like this but I find his channel confusing when I search it.
Thanks in advance.
It’s in his The WarZ (also called The BoreZ) video. Even that game had people actively defending it when it launched.
The Company’s Gamble
The company has its own gamble going.
It is relying on the obfuscated nature of its game of chance, with its accompanying ability to change the odds at their leisure, to keep its customer base arguing and speculating over the factual details as much as the subjective details. If you knew all the details, it would be much easier to base an argument for (or against) purchasing the product outright and there would be less coloring and argument from individual experiences.
It is relying on the artificial sense of urgency to push people into buying the product without spending a lot of time thinking about it, as well as pushing those who attempted grind it out to ultimately buy into the lottery boxes from the Cash Shop at the eleventh hour.
It is relying on human nature. There are people out there who are gullible, naive, have little foresight and in some cases, an addiction to gambling. These people with a clinical lack of self-control who will hand over money to engage in this process in hopes of getting the rush of a win.
Defending the Indefensible
The fact of the matter is that there will always be people attempting to defend these practices. Usually, the sum of the arguments is that the company has a right to make money. But why? Why are these practices worthy of money? And why do these people, who can only benefit as a consumer if these practices were revised to be less abusive, defend them? Why implement these practices over a flat rate, offered through the Cash Shop, unless this lottery box implementation makes more money.
I tend to look towards a rather quotable piece of TotalBiscuit:
What the hell happened to gamers looking out for each other? When did that suddenly fall by the wayside in favor of being an unemployed PR representative for a company that has been milking you for money? When did this happen? Was this with the advent of the Internet? Is this a recent thing? I can’t exactly pinpoint when it happened, but fanboy culture has gotten to the point of being actively detrimental to video games. It benefits nobody whatsoever other than the companies in question.
It’s wonderful that they’ve got a small little army of people that are willing to actively suppress dissent. Actively lie about the game. Actively try to character assassinate people. Engage in ad hominems. Slam them over social networks. Downvote videos. Lie in the comments section. It’s wonderful if they’re willing to do that, if you happen to be [the company] or any other company that has people like that. It’s terrible for the rest of us. It’s really really bad.
…
Gamers don’t look out for each other anymore. And that’s really depressing. The last thing that should be happening is gamers actively trying to mislead other gamers because they want to feel better about their purchase. Or because they want more players in their game, even though the game is clearly not up to spec. Where do you get off doing that? That is morally bankrupt. That is ethically unsound in the worst possible way. It sucks, and you suck for doing it.
People who defend these practices want the games they play to succeed regardless of how the company in question behaves, because they have some investment. They either want the game to have more players, be more successful so it will stick around for a long time, get more development, release expansions, etc, etc.
TLDR: Ultimately, it boils down to the idea that the lottery boxes offer a better return on investment than just simply slapping a flat rate on the product. It adds nothing to the product itself and is just a method for increasing profits, without doing anything. It is a form of predation on consumers, it should not be tolerated, but there will always be people willing to defend a company’s decision either out of apathy, a belief it does not nor will ever affect them or some other selfish reason.
Edit: Hopefully most of the formatting has not been preserved from Google Docs.
Instilling Urgency Artificially: Limited-Time Offers
If you could just grind these out through normal activity (gameplay), there are always going to be those who stick with the grind over the shortcut of buying the product outright. So to convert even a tiny percentage of those people (a net positive for the company), the company has a limited time offer on the product. That is greed. The limited time offer on the product is nothing more than a trick, to artificially give a sense of urgency.
In games like Tribes: Ascend everyone can get access to everything except skins (which cost money, but are around forever). If just takes time. You can choose to grind it out or you can buy it outright. There is no limited time offer. There are sales to incentivize a period where you would like to see more income, but a gun in Tribes: Ascend is never going to disappear because you did not buy it this month. It is a psychological trick meant to make you spend more money, and is an anti-consumer practice.
This operates much like the Disney Vault, in which Disney only releases a movie for a limited time every seven years or so on home media. This increases the scarcity of the movie and instills urgency to purchase the movie when it eventually becomes available.
Worse than Gambling
Gambling can be viewed as an experience. You play the game and the money is the barrier for playing the game, with more money as a reward for winning. One usually goes in knowing that you will likely lose money, but there’s also a chance you could come out of ahead. It can get impersonal, such as with video poker machines or slot machines, but generally, it’s an experience at playing a game of chance.
Common wisdom is that the results are stacked in the house’s favor, and there is generally a poor outlook on people who think they can regularly come out ahead by playing, or in other words, playing to win.
Or going to a Dave & Buster’s (or Chuck E. Cheese’s). Sure, you may be attempting to win tickets for a particular prize, but you are usually paying as much for the experience of playing the games themselves. You get the experience. It is a poor value and poor sense to play at these places just to win tickets and win prizes, especially without a particularly good run of luck, you would end up buying the prize outright than trying to win it with tickets.
But these lottery boxes are different. You are not paying to gamble for the experience, generally. There is actually no experience, or at least less of one. The similarity is very much like buying a box of cereal you hate because it has an item you really want. At that point, you are just ripping open the box, pouring out the cereal for the product and potentially getting nothing for your trouble. Rinse and repeat ad nauseum until the limited time offer (artificially created sense of urgency) expires or you get the prize you want.
(edited by Maz.8604)
TLDR: Points are boiled down at the bottom, but I encourage you to ready the body.
The Right to Make Money
No one is arguing against any individual or company’s right to make money. What is generally a point of contention is how that money is made. If oil was a clean, safe resource to produce, with absolutely no environmental impacts and operated in more of an open market than say, OPEC, there would be very few people who could complain about how they do business. If the market crash had not occurred due to irresponsible lending and selling of securities, no one would have an issue with how much money the banking industry makes. I am not analogizing GW2’s profit model to either the oil industry or the financial industry in terms of effects on society, merely where people tend to take issue when these industries attempt to do things that make them money. Saying that I’ve Godwin’d ArenaNet is a red herring in this regard.
What this piece attempts to do is describe how poorly these practices are for consumers (ie: you) not just in terms of yourself, but for the game as a whole, and your fellow players.
More Money than a Flat Rate?
The product could in theory be sold on the Cash Shop for a flat rate, especially if they are already being offered for a limited time. The question becomes, why not?
There are various reasons. The return on investment (ROI) of the lottery boxes is higher than that of a flat rate. The cost of a flat rate in order to equal the return that the lottery boxes provide, a flat rate would appear to be too expensive, with too large of a price tag to pay in one expense. This goes towards the wedge of individual experience, further below.
If it were a flat rate, you could determine whether you liked the product enough for it to be worth the flat rate quoted. Or you could consider the product to be worth no money at all, at which point the company has lost your sale and has to make up the difference from a user who wants the product.
The drop rates are unknown until someone bothers to invest and do the research, either by grinding a lot of boxes or buying them outright, the latter of which is a net-positive for the company. And by the time the results are recorded and posted, the company has already seen sales from consumers assuming that the drop rate cannot be that bad.
The Wedges of “Individual Experience” and “Personal Responsibility”
Divisiveness is the greatest weapon of any entity against a collective to shield from its greatest weakness. You want the populace to be split on issues because if a high percentage of the body every aligns itself against you, you will feel its effects.
The randomness of these boxes creates a variable experience. However unlikely it is, it is possible for a lucky person to get the products he needs by opening a mere ten boxes. Suddenly, his experience is “this is the best thing EVER.” For another individual, they could open box upon box upon box and spend a large amount of money without getting a single claim ticket.
Since experiences vary, its harder to reach a consensus on drop rates. There will be people satisfied with their experience and others who feel as if its unfair. Some will be accused of merely being “unlucky.” Some will engage ad hominem, attacking other consumers for buying so many boxes irresponsibly, despite that being the intent of the company. Strife ensues and its much harder to direct blame against one specific entity as the customers squabble amongst one another.
It is therefore much harder to get consensus on implementation than if the product had a flat rate.
They benefit from these wedges to keep their customer-base from coming to a consensus on anything, even as far as debate the value of the implementation instead of the value of the product being offered for the price.
Fluff. Words. Empty words.
Although very pessimistic you do have a point. Like alot of the messages we get from anet, too much emotive language and not enough fact.
If people would go back and read half the fluff published while they tried to polish this kitten over the last four months, it’s been a constant hype machine and little substance. How often can you wow people with hype until they become immune to it?
And we as a community has not been using emotive languages? What would you want from him to post every thing they are working on now? What facts would make you happy to know? Or are you just trying to mud sling?
For people to know when fluff and hype are merely that. For them to act as customers with demands and expectations and not a battered housewife on a Lifetime special. To remember that we’ve heard this before and allowing him to tell us “baby, it’ll only get better, I can change” every time he jilts us and forgetting that he’s said it before.
Fluff. Words. Empty words.
Although very pessimistic you do have a point. Like alot of the messages we get from anet, too much emotive language and not enough fact.
If people would go back and read half the fluff published while they tried to polish this kitten over the last four months, it’s been a constant hype machine and little substance. How often can you wow people with hype until they become immune to it?
We’re trying something very unique and different with Gw2, and a lot of it plays back on the original ideas and concepts we had for the game all these years we’re trying to build towards and accomplish. It’s important to us to continue to try new things, looking at ways of evolving and innovating what a live game can be. In many cases, we’re learning right along with you guys how all of this is going to work for a live game, and constantly adjusting as we see the outcomes and find ways to innovate on what a true online world experience can be.
Living World is above all, the attempt to really give the sense the world is constantly changing and evolving. That there is events and content that change the world in the short term (like our current events) and events that can occur or change for the long term, which is what we’re slowly building towards in the future with Living World content.
Living world absolutely does not mean nothing but content that comes in and leaves again a few weeks later, and though so far that’s primarily what you’ve seen, it’s not all we will do in the future. The intent is living world provides us with a story and narrative experience, sort of like your favorite TV show, to constantly update and change the world and provide unique and exciting rewards on a regular basis.
We might have events that occur and came back again with a few modifications in the future. We may have events that occur and then find new homes permanently down the road. We may have bosses from a storyline that continue on forever as guild bounty hunts when a story completes. Living world also allows us the opportunity to upgrade and make parts of our existing game better permanently, a living world narrative could allow us to rebuild and change an existing zone or dungeon, or could destroy one entirely.
Our goal is to get to a point where on a regular basis, the world around you is not only changing in the short term through our normal event system, it’s changing and evolving permanently through our living world releases as well. What you’ve seen so far is primarily some tests and warmup stuff while we in the background organize the company to support this exciting future for our game, the future for living world is filled with endless possibilities.
Enjoy the ride!
Fluff. Words. Empty words.
Remember this post from the end of Jan?
https://www.guildwars2.com/en/news/the-living-story-in-guild-wars-2/
Hasn’t really measured up, now has it?
Or this?
http://www.ign.com/articles/2013/03/07/how-guild-wars-2-plans-to-survive
If other games don’t have that carrot or that thing that makes players log back in it’s really dangerous for them because they can’t get that monthly fee. We don’t have that. Instead, our motivation has to be provide players with such an amazing experience in the game that they want to keep playing it.
That’s the only motivation we’ve got.
http://www.guildwars2guru.com/topic/80938-interview-with-colin-johanson/
Check out 09:13.
Worst TV show ever, Colin. Worst TV show ever.
http://www.guildhead.com/skill-calc#mcMzz9Mz0oNTrMoNTrMxG9MGMcRMVMc8khf7khT7070c7kIQ70V7ow170m
Not much of a concept, except I enjoy bombs and grenades?
Obviously, switching out to Grenades for ranged, but was trying to get some ideas.
Prefer to not try to stack Confusion with Tool Kit.
Just going to toss in that they break something on Theives, hotfix. This… eh, screw it.
Or cash→gems→gold the way Michael O’Brien intended.
http://www.arena.net/blog/mike-obrien-on-microtransactions-in-guild-wars-2
We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems.
People playing on a PTR are players not on live servers buying gems for gold.
Players would also experience an economy where RMT and gems don’t exist. Then they might decide which is preferable.
So a PTR will never happen.
Never seen it happen before, was wondering if other people had it happen.
Should I be concerned?
Sylvari, Female, Thief
Swindler Coat
The sharpness of the coat when it moves to accommodate for running legs. I put a similar coat (Swindler coat, not the exact same item, but a Swindler coat) on my female Asura Thief. No sharp points on the Asura, it’s a smooth ‘flourish’ or whatever.