Showing Posts For MercWatcher.1397:
Skill #6 IS Mantra of Recovery.
As a couple of people have already said, Rune of the Centaur is not activating with Mantra of Recovery, the initial charging of the mantra to use Power Return, which does activate the rune.
Rune of the Centaur: “+20% Movement speed increased by 33%; stacks duration. Swiftness duration; when you use a heal skill , you and all nearby allies gain Movement speed increased by 33%; stacks duration. Swiftness for 10 seconds. (Cooldown: 10s)”
Mantra of Recovery: “Attribute Adjust While Channeling: 600
Number of Casts: 2”
But! When used with the Restorative Mantras trait from the Inspiration trait line (“Heal allies around you when you finish preparing a mantra”), Mantra of Recovery becomes a healing skill and thus should activate Rune of the Centaur as it always has, but now throws me off because I’m used to that initial boost and now have to actually waste a Power Return charge for swiftness.
That’s exactly what I’ve ended up doing. I started this game almost 2 1/2 years ago and have played every day. Started with guardian because I’m the hero type and got that to 80, then decided to try elementalist and that was fun for a short period of time until 80. Why not try a mesmer? I ended up loving it so much that it became my new main. I’ve played 5282 hours with 4281 being on my mesmer. I’ve created other characters just for the AP of the personal story, but I’ve lost interest with other classes for the most part. My mesmer is like an extension of myself at this point and the one I always go to to do anything I want to get done.
From what I understand, winning is just a part of the equation. A decent portion is your performance within the match, how well you are doing against people of different mmr, so if you are scoring well against those higher than you in mmr, you gain more points. There seem to be so many factors calculated in the background about what chance you have of winning based on who you’re matched against, like a bunch of solos against a premade, so if the solos do better than expected, there might be points or much more leniency of not losing any points if you lose if it was a close match, etc. There’s a person in the top 50 (stephane zan.1754/Fadded Moon) who has about 100 more losses than wins. I believe I’ve seen Fadded Moon as a thief, so he/she’s probably very good at having a great score of backcaps and killing lots of higher mmr players that those are bringing up the score a lot more than losses bringing it down. If you look at the leaderboards, it’s based on score, not W/L.
The whole competitive and fun, testing your skill thing, I’ve always harped about. There’s a mentality among a lot that I’ve seen that winning is everything, at any cost. If there was a build with a 1 hit kill, these people would be thrilled at their god mode. Where’s the fun in that? Might be a thrill for a bit, but it would get boring pretty fast. There would be no challenge, no skill barrier to overcome. I totally have respect when I fight those I know aren’t playing a cheesy face roll meta build that I see about everyone in their class playing. If you can play an unconventional build and become good, that’s real skill.
Good to know. That sounds a lot more fair given that it’s not fair for that one person to potentially ruin everyone’s point score by being a kitten, though I do agree that W/L shouldn’t be affected either and hope that is taken into consideration in the future.
Hey, I just told someone yesterday that it was this guy in the top 25 that gives me hope that you can lose a ton of matches because of the stupid rng solo q system you have no control over and still make it on the leaderboard.
If some elitist jerk quits your team and you lose, do you get penalized the same as if you had lost without him quitting or does the system take that into account and cushion the loss due to it being out of your control because someone decided to be vindictive?
Was pretty smooth to me. I expected a few bugs and lag or disconnections, but none of that occurred to me. There could have been a decent bit more explanation about how to level and maintain masteries. I couldn’t figure out at all how people were getting their gliding and mushroom abilities no matter how many screens I looked at until I realized the mastery screen scrolled. =P Other than that, pretty impressive.
Alright, I guess so. Just sitting at the character screen, the button eventually appeared.
Exit every time it fails. So we are waiting for a special beta create button?
Unless there’s literally a “Create Beta Character” button instead of the “Create” one that I have.
The revenant class is what’s greyed out every time I click on the Beta character space, choose create, then human like it says in the e-mail, and gender. At that point, revenant is not available.
Same problem for me. I see some people already streaming with Revenant.
From a pvp perspective as someone who doesn’t play a ranger…this is funny. Keep those ankle biters in check.
In my experience, playing many mmos, this is by far the easiest game to level in and get to max level, so I never understand people feeling that it takes too long. Unless you grind like crazy, it can take you a long time up a treadmill of xp to get to max level in any other game, but if you play a few hours a day just doing map completion, WvW, PvP, just about anything, and you could be 80 in a couple of weeks. Literally everything in this game gives you xp. Gathering, crafting, finding a new area on a map, breathing…
Guild Wars 2 has a lot of story and history that you can immerse yourself in the experience and escape the real world for awhile. I believe like I’ve heard Anet mention, that the experience is the journey and not the destination, though the destination is also meant to be fun, but after you earn it when you get there. I play these games to start out weak and slowly work my way up, so that you can look back and feel proud of what you accomplished.
It takes time to train yourself to be good at your class. Running around in a train in WvW from 1-80 creates a lot of permanoobs, a term I learned from games where people are powerlevelled by following a much higher level character around and sucking up experience without fighting. They end up being max level with barely a clue how to fight. We saw this a lot during events like the fights with the Marionette where I swear people didn’t even know how to dodge and I had to pick up level 80s off the ground over and over in a simple fight.
To each their own though, which is the reason there are tomes. You can get your first character to level 80 and by then, you should have some tomes that you can use on your next character. I have two stacks of tomes right now, but I never feel right about using them because I enjoy the experience of creating a new character and doing map completion, which levels you pretty quick in my opinion. I actually like that you have to unlock your skills and traits because it was way too cheesy to be handed everything right at the beginning. Now you have to earn things, which a lot of people would rather they just log in, choose “Create level 80 with everything”, and go. Hmmmm, that might not be a bad idea if they had a totally different server for those people.
The more people that don’t look at the map on my enemy’s team, the better. Always fun to sneak up behind an enemy after he caps a point and cap it behind him as you watch him running away, totally oblivious that he wasted his time.
Would have been nice to be added to the bug part of the patch notes, that’s all.
I’m trying to find a post stating this but can’t seem to find it.
Just before the update, I had 22,687AP and since then, I did the daily completion for 10AP and another 10AP from PvP and just noticed my AP went down to 22, 684? Anyone else notice something like that? Even on the Achievement Leaderboards, I’m still listed as 22,687AP, which hasn’t updated in awhile.
Once the game patches tomorrow, will this npc stick around for a couple of weeks like in previous events or go away?
SAB Masochists, Post Your Trib Token Count!
in Super Adventure Box: Back to School
Posted by: MercWatcher.1397
Super Adventure Box was the first event I really got into, so I did fall into the grind last time around with 5 characters running through all the maps per day for almost all of April, which did get really monotonous after awhile, so I was glad they made it once per account this time around. No more temptation. Or so I thought. With all the horror stories of tribulation mode and working a full time job, I put it off for the first couple of weeks, taking care of the other achievements first and coming around to them last, where I realized it wasn’t so bad. Maybe it’s just my leet jumping skills, which are far from perfect, but the first SAB really helped hone my abilities and this one has only expanded upon that to the point where there is no hesitation with most of the jumps that used to make my palms sweat. World 1 didn’t take long to master, with World 2 taking a couple of extra days because of the length and additional pain in the kitten jumps (Always had a hard time with the first major jumps in Zones 2 and 3 that would send me cursing). So, of course, the temptation came back as did the grind for the last couple of weeks, running all 3 zones of World 1 and only the first of World 2 (Time constraints), along with all 6 zones of tribulation. Made me wish I had started sooner, but that’s just greed for time sensitive items.
I learned quickly that it is totally unnecessary to buy that infinite coin as you shouldn’t use more than 10 running through all 6 zones and you get 1 free one per zone you finish. Anyway, here is my stash up to date. Haven’t really been spending any of the green or yellow tokens yet as I’ve been hoarding them until I decide what I want, though greatswords are always my favorite weapon, so that’s always first priority. It is bittersweet that the box is coming to a close once again, but the knowledge that it will return is reassuring and I hope it becomes a permanent zone when it is finished. Being from the 8-bit generation, Super Adventure Box is a special experience, very much like the real life experience of playing Ninja Gaiden or Castlevania on the NES.