The staff takes on the look of a scythe when you use it.
ON a further note. Lily, you make a good argument and i everything makes total sense. They seem to compare to “vampires” in your idea of them. Using references to GW1 also makes your argument more viable than others. I think there are just many ways people look at necros.
Im one of those people that see them as overlords that spawn hellish creatures to fight. Thus “hellish” bringing in the fire element i guess. I cant really think of a better way to explain it at the momentLily, aren’t you forgetting the whole evil fire thingy? Like.. green flames? Or flames from some fiery abys? Burning demons?
It’s not what we’re used to when it comes to necromancers, but with Dhuumfire added we already have fire, so why not? Besides, ever looked at the skill “Hexer’s Vigor” from gw1?
I admit, there are plenty of other interesting things to choose from, but I like the sound of “melee cleave weapon” and “mainhand torch” in the same sentence.. Use your imagination and tell me that doesn’t have potential!
EDIT: Ninja’d with the whole “fire works too!” argument
To answer both of you at the same time, I’m against the necromancer using fire in any way. I’m big into the lore and it grinds my teeth to see dhuumfire added to the necromancer. But I’ve beaten that topic to death.
Hexer’s vigor? I don’t see what that skill has to do with anything. It was pretty terrible. Unless you are saying there is fire in the art. If that’s the case, I don’t see any fire.
hopefully we will see an expansion that will add new weapons to the game and some new skills to expand all the professions. It would be nice to see that.
I, too, firmly believe the Necromancer’s niche is about ice, chills, and death.
That does not, however, preclude fire.
I really like the idea of a torch that glows green or blue with ethereal light, and I really like the idea of it being able to be either mainhand or offhand. It’s also a great way to expand our condition repertoire and give us much-needed things like a cleave.
Torch (Main-Hand or Off-Hand weapon)
- 1 Flare (1)
Swipe the target and one additional nearby foe with your torch.
Does damage to two targets.
Eerie Blaze (2)
Catch your foe by surprise with a sudden burst from your torch.
Hits your target for more damage than (1)
Seal Fate (3)
Strike the foe a final time, and ignite their very misery. If they have 2 or more conditions on them, they burn for a short time.
- 2 Spectral Fire
Places a Mark of Flame at the target location that burns foes that cross it and shrouds you in a protective sheath of fire.
Burning (8s)
Protection (4s)
Recharge: 35 seconds
- 3 Entrancing Light
Watch the pretty fire, don’t take your eyes off it.
You weave your torch back and forth in mesmerizing patterns, captivating nearby enemies. Foes in the radius are Dazed, and if they are still within the area after a short time, they become Confused.
Damage: 900
Range: 600
Daze (2s)
Confusion 4 (6s) [if in range after 5 seconds]
Recharge: 25s
- 4 Coldflame
Fire need not be hot to burn you.
Ignites the target foe and any foe within 700 range. If the condition is cleansed, or when it expires, the burning turns to Chilled.
Burning (6s)
Chilled (3s)
Recharge: 15 or 20s
- 5 Light the Way
You raise your torch and cast an eerie light past the ever-thin veil of death. Living foes find it easier to cling to life, and dead ones find the way back less treacherous.
Grants regeneration to allies and revives one downed ally within 900 range. If more than one downed ally is within the area of effect, the effect is split between them, up to three. (So it will revive one, half-revive two, or one-third revive three.)
Damage: 600
Regeneration (15s)
Split revive
Recharge: kitten
New trait
Ethereal Guide (Soul Reaping or Death Magic master trait)
Light the Way no longer splits its revival, instead affecting each target as if it were the only one present. However, the cooldown is increased.
Obviously these are just rough drafts, and the values are purely conjectural, but I like the base ideas here.
I welcome feedback from anyone with something to add to them, or to change.
Edit: It won’t let me put “# 1”, etc. It just gives me an indent and then a 1, no matter what the number was.
Edit 2: Also, why does a 45 seconds recharge for the last skill autocorrect to “kitten”?
(edited by MolotovCocktailParty.8931)