Showing Posts For Momekic.8603:

@Anet: Thief, community and devs

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Posted by: Momekic.8603

Momekic.8603

The class is solid. Rotations (from you and your team) are what makes us look good or really really bad.

I agree with this. Having a good team is what makes thief shine. There are good theives out there that get crap teams every time they que, then there are good thieves that are lucky and get good teams most of the time. Hence the difference in views from some thieves.

That being said, looking at the big picture, pretty much all other classes (except war of course) are more useful in a team fight over a thief. Why use a thief for +1 and decap when you can run as some other meta and hold a point the whole game in addition to +1’ing. With a good team, its more useful to hold a point than it is to simply decap one in this current meta.

@Anet: Thief, community and devs

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Posted by: Momekic.8603

Momekic.8603

Man, why do we hear thief players complaining so much when there are 2 other classes that are worse than thief.

Lol, what? What 2 classes do you think are worse than thief?

Warrior and thief are pretty much even in the bottom tier. Im really just curious what other class you think is weak, because all other classes are strong at the moment compared to these two.

Daredevil is better than both DH and warrior.

you are welcome to make thread for warriors… i personally yet have to see anyone cry rivers about having warrior on team though

This is just an example but : http://puu.sh/mi4YQ/4f6fbd49b3.jpg

kitten like this happen all the time.

You cant seriously believe thief/dd is in any way better than DH. DH can take a thief out while going afk on point. A thief has great mobility, sure, but DH just makes them explode no matter if you are on point or off point and in range of their long bow.

In othet words….You must be super terrible if you actually think DH is anywhere bear as bad as thief/dd

It just baffles me how people are this blind or just this bad at the game

DH are completely gimmicky, they have no mobility what so ever, are extremely easy to focus down and most of their damage is extremely predictable and counterable. It’s only good against bad players.
DD have extreme mobility, very good mostly unavoidable burst, are hard to take down due to their mobility and dodges, utility with team stealth, an elite that’s very good at finishing people off.
But yeah, you have to be better at the game to play DD than to play DH, so I return you the “compliment” : you must be super terrible at the game.

Also, a class winning against another in 1v1 doesn’t make them better than said class. I win 100% of my 1v1 vs tempest as warrior, warrior better than tempest confirmed ?

Lol, okay, so you are delusional, thank you for proving it by everything you say.

DH is more than a gimmick, you would realize that if you weren’t a terrible player. DH does have good mobility, you just can’t play a full trap build like an idiot.

In the current meta, if the team you are facing has 3 bunkers (which 90% of the time they do) a DH can be more valuable than a thief. A DH can apply more aoe pressure, has more cc, shares boons with allies, can lock opponents down, and much more.

A well played DH is more valuable in this current meta than a well played thief.
If you think otherwise you are either delusional or a terrible player, or both, which sounds like you are indeed both.

@Anet: Thief, community and devs

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Posted by: Momekic.8603

Momekic.8603

Man, why do we hear thief players complaining so much when there are 2 other classes that are worse than thief.

Lol, what? What 2 classes do you think are worse than thief?

Warrior and thief are pretty much even in the bottom tier. Im really just curious what other class you think is weak, because all other classes are strong at the moment compared to these two.

Daredevil is better than both DH and warrior.

you are welcome to make thread for warriors… i personally yet have to see anyone cry rivers about having warrior on team though

This is just an example but : http://puu.sh/mi4YQ/4f6fbd49b3.jpg

kitten like this happen all the time.

You cant seriously believe thief/dd is in any way better than DH. DH can take a thief out while going afk on point. A thief has great mobility, sure, but DH just makes them explode no matter if you are on point or off point and in range of their long bow.

In othet words….You must be super terrible if you actually think DH is anywhere bear as bad as thief/dd

It just baffles me how people are this blind or just this bad at the game

@Anet: Thief, community and devs

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Posted by: Momekic.8603

Momekic.8603

Man, why do we hear thief players complaining so much when there are 2 other classes that are worse than thief.

Lol, what? What 2 classes do you think are worse than thief?

Warrior and thief are pretty much even in the bottom tier. Im really just curious what other class you think is weak, because all other classes are strong at the moment compared to these two.

plz buff thief survivabilty

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Posted by: Momekic.8603

Momekic.8603

What type of dmg you exactly want to buff? The 3k autoattack? The 4k dodge? The 5k one chain of elite? or the 5.5 k sword 3? Or maybe the 11k backstab that comes from stealth?
What about survibility? Every single match ive played that has decent thief he has less deaths than any other player.
Its stupid to even consider that thief would need buff and not that some other classes need a nerf. Thief is class for expert players who are good at the game, if you want to buff it for bad players then first ask to nerf it at high end.

1. Really?……you are a Necro/Reaper complaining about thief damage. Just go into Reapershroud and 1 shot him. Both you and the theif (whos damage you posted) are obviously full glass, so just turn around and sneeze on him and he would be down.

2. You are a Necro, complaining about thief, Learn To Play.

3. Thieves do no where near that damage on all the tank build in the meta.

4. You are obviously a hotjoin player and took these in hotjoin since you had time to take a screenshot.

5. In addition tonlearn to play you need to learn to make a proper build for necro if you are losing to a thief.

Car Crashed vs TCG

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Posted by: Momekic.8603

Momekic.8603

This seasons GW2 Esperts meta Sponsored by: Ambien.

[Bug?] Pulmonary Impact Reveals

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Posted by: Momekic.8603

Momekic.8603

why bug ? it’s working as intended. like if you shoot and stealth, when projectile will hit you’ll get revealed. it’s ok

Its a question that the devs could easily answer. It seems to be a bug to me becuase it is counterintuitive. But, if its not a bug thats fine. I would just like some clarification either way.

To be honest I think its more a bug than working as intended simply because there has been no answer, and they do not like to admit bugs, but if things are working as intended they seem to jump all over those posts and answer them quickly.

[Bug?] Pulmonary Impact Reveals

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Posted by: Momekic.8603

Momekic.8603

I have noticed just recently that if you inflict an enemy with Pulmonary Impact via the utility or trait, and you stealth right after it will cause you to be revealed when PI inflicts it’s damage.

Its annoying that it works this way, and it should not reveal us, considering (for example but not limited to) mesmer can drop a berserker clone then stealth, and the zerker does damage the mesmer does not get revealed.

Im mainly bringing this to people’s attention. As much as I don’t think it should reveal, and I consider it a bug, it may very well be working as intended.

If there is the slightest chance we could get a comfirmation if this is a bug or intended that would be awesome.

Maybe…just maybe get good and keep track of PI proc and dont stealth? Get good? Is that too hard to ask for?

Lol, really. Did you bother to read my original post you quoted there? I am/was not complaining about it at all. As I mentioned I was bring it it to people’s attention.

I don’t need to learn to play or get good, I already know how and I already am.

You on the other hand need to work on your reading comprehension. You will get it though some day, just keep working at it. When you make it out of middle school you might be at the level to comprehend grown up conversations like a big boy.

[Bug?] Pulmonary Impact Reveals

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Posted by: Momekic.8603

Momekic.8603

You can definitely have more than 1 pulm active, and activate, on the same target. One only need interrupt someone with a palm strike to test that out..

Ive never noticed 2 PI icons on someone before. I will have to test it out. I dont use the utility, just the trait.

Back on topic though, i dont think it should reveal because it isnt really direct damage from stealth.

[Bug?] Pulmonary Impact Reveals

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Posted by: Momekic.8603

Momekic.8603

Actually Pulmonary Impact is so strong it should reveal thief for 6sec min. I mean…its spammable? It one shots ppl left and right.

Just yesterday i had an intense fight vs a scrapper engi, we both gave our best, i fighted for my life, he mashed all his buttons, i interrupted the engi, pulmonary impact incoming… And then:

BOOOOOOOOOOOOOOOOOOM!!

i died

Not sure if serious/joking……

If serious….PI cannot crit, so i dont know how it can one shot anyone. Max ive seen it do is like a little over 3k damage. And you can’t really spam it, you can’t have 2 PI procs on you at the same time.

If joking…*smirk+laugh

[Bug?] Pulmonary Impact Reveals

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Posted by: Momekic.8603

Momekic.8603

I have noticed just recently that if you inflict an enemy with Pulmonary Impact via the utility or trait, and you stealth right after it will cause you to be revealed when PI inflicts it’s damage.

Its annoying that it works this way, and it should not reveal us, considering (for example but not limited to) mesmer can drop a berserker clone then stealth, and the zerker does damage the mesmer does not get revealed.

Im mainly bringing this to people’s attention. As much as I don’t think it should reveal, and I consider it a bug, it may very well be working as intended.

If there is the slightest chance we could get a comfirmation if this is a bug or intended that would be awesome.

vote to reverse the steal targeting changes

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Posted by: Momekic.8603

Momekic.8603

+ 1

The balance of this game is in a sad state, the worst it has been in ever, and they choose to ignore it, then do things like this. Guess they are all too busy playin their Reapers, Druid, and Dragon Hunters to actually take the time to do their jobs.

edit: typed the alt code for the infinity symbol and it failed

Found a unicorn.

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Posted by: Momekic.8603

Momekic.8603

can someone explain whats about the pic? i dont get it :/

I’d explain it to you, but I’d probably get infracted. -_-

Game crash after character screen

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Posted by: Momekic.8603

Momekic.8603

I am having this same issue. I got in on my thief in HOTM, but when I try to go anywhere I get stuck on load screen and crash.

Daredevil unblockable attacks a bit too good

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Posted by: Momekic.8603

Momekic.8603

Can someone enlighten me to what Thief unblockable attack the OP is referring to. Because, the only DareDevil one I know of is from a trait “Impacting Disruption” and it procs on an interrupt, so it can’t really be spammed, unless the person being attacked is spamming……

I don’t see any other unblockable attacks from DareDevil…

The little details about Rev

in Revenant

Posted by: Momekic.8603

Momekic.8603

I just wanted to make a post about my appreciation for everything about the Revenant.

The Revenant feels very fun, dynamic, and fluid to play. The energy management and skill usage gives it a depth that feels very fun and engaging. Disregarding this, I just have to say that the look to all the animations and effects that are on the Rev are absolutely awesome and I wanted to voice my appreciation for the work the artists that created these.

Now to the true reason for my post –
I wanted to point out one of my favorite things about the new elite spec Herald/Glint Legend that I really enjoy – The low, background/ambient organ tones that play (when you activate the Facets I think). My friends haven’t noticed them but I have, and they are a really cool little detail. Kudos to the music/sound effect artists that added this small detail.

Has anyone else noticed these ambient/background organ tones while in Glint Legend at all?

Theifs should not

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Posted by: Momekic.8603

Momekic.8603

In the current state of the game, it takes a really bad player to complain about thieves.

Uncatchable not a Trick

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Posted by: Momekic.8603

Momekic.8603

Uncatchable is an evade – not a trick.

If you make a skill like uncatchable a trick, you may as well make every dodge roll a thief does a trick.

This is a great idea! You heard it here everyone Peow Peow is in support of thieves getting condi cleanse on dodge!

And to be honest, making uncatchable a trick would make sense and this would make it a more viable trait to take. It would certainly help in the current climate of how strong conditions are.

[Forum Specialist] Specialization Update

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Posted by: Momekic.8603

Momekic.8603

Hello thieves! Take some time from instagibing me and talk about the new specializations! Either answer my questions directly or simply post about what you feel is important for the devs to know about the new changes.

Questions:

  1. A lot of thief builds got rolled into one (Panic Strike + Exe + Shadow Arts + Venom + Trickery Thief is possible!). How do you like the fact that thieves can do this?
  2. I’ve heard some people say they don’t like the critical strike line. Do you agree and why?
  3. I’ve also heard some people say that S/D is dead and that acrobatics sucks. I tried out a build with Don’t Stop and Hard To Catch and had trouble dying but still got some kills! How do you feel about S/D and Acrobatics? Have you tried the line?
  4. Thief got some new condi traits. Have you tried making a condi build and how did it go?
  5. Improvisation vs Executioner. Which wins for you?
  6. Dagger Storm and Thieves Guild got turned into a trick and a deception. Are you taking them now that they can be traited?

1. It’s okay, but the condi cleanse in SA got nerfed which pretty much screws us. Thieves needed more condi cleanse, not less. And Venoms are niche, for what they are (besides Basilisk) the cooldowns are too long, that or they need added functionality (i.e. – stun break, etc.). Pre-patch, the DA, SA, Trick spec was way better – mainly because the condi cleanse wasn’t garbage.

2. Critical Strikes is okay – but thieves right now are in need of some survival traits that work, and Crit strikes lacks this – the one it had (practiced tolerance) is gone.

3. S/D is pretty much dead. It has been my set since the game came out. As it is now, it doesn’t do the burst that dagger does, the cc it has from stealth is nothing compared to what other classes can do, and since thieves’ survivability was nerfed, the sustain from S/D is not enough, so there really is no benefit to take it anymore. If they were to un-nerf certain aspects – like remove the case time on infiltrators return and remove the hit requirement for Flanking strike > Larcenous strike, then it would probably worth to take again. But, currently, its burst or be bursted down, and S/D lacks that big initial burst (even though it does have some good damage with the Flanking Strikes trait from Trickery, it’s just not good enough compared to dagger).

3a. Acro is okay, I have tried it and liked it decently, but it could use a little buff. The endurance is okay, but could possibly use a little buff. Mainly, once again, this tree lacks the survival against conditions. Pain response is okay, but the cooldown is high. If the endurance was buffed some this would help, or there could be added some other condi cleanse. Another nerf from this was that this trait line buffed our vitality, and with the removal of stats from trait lines, this nerfed our survivability once again.

4. Condi builds on thief are lame in my opinion. These make people cry the most because they rely on stealth the most. From what I have seen, they seem to have been nerfed, and compared to other classes’ condi specs, they aren’t that good. We lack burn as a condition, so that will always make us sub par compared to others, because burn does insane damage (even pre-patch burn was still the top condi).

5. Executioner wins. Improv is fun, but its niche. Some people will take it and like it, but Executioner is more bang for the buck, mainly because the stolen abilities aren’t all they are cut out to be (don’t get me wrong, I like the stolen abilities, but using them 2 times before my next steal isn’t something I see as really useful).

6. I always switched out Elites, so I used them before and will continue to use them now.

Also, please pass along to ANet, to add the 10% base healing to Withdraw that was said was added in the patch notes, but in fact was not added.

Thank you for visiting the Thief forums. I know it’s not that dangerous of a place for you, as an Engineer you can blow up thieves with ease :P, but we appreciate you dropping by and possibly helping us get our voice heard.

Unsatisfied with Thief changes

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Posted by: Momekic.8603

Momekic.8603

Definitely agree with you on both of you comments there Sol.

Its not just thieves hitting that hard though. Basically any 2 burst classes can instagib at the moment. Unfortunately thats the only thing thieves can do right now is be the +1 instagib ganker.

And, definitely agree a lot of things are broken across the board. In my opinion GW2 hasnt been this broken, until now. It has made me quit the game. I do check the forums and now participate in the forum discussions more because i really do love the game and hope they can balance everything out.

Unsatisfied with Thief changes

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Posted by: Momekic.8603

Momekic.8603

To be honest, thief is trash right now. Even with DA/SA/Tr builds. If you lose to a thief right now then you really need to learn to play. Thief is prettymuch only good at being a +1 now. If you fight them on their own they are pretty easy to blow up. ANet took away their survivability.

I agree, getting hit for 7.5k from stealth and having Fire/Air proc taking 10k of your life then spamming #3 #1 over and over getting your Fire/Air proc is definitely learn to play issue, people need to learn how to see a stealthed thief coming and dodge there burst.

A thief is squishy as hell, just pop your invuln or whatever defensive countermeasures any other class has and destroy him. If you lost to a thief at all then you are probably not good at pvp in general. An equally skilled player on a thief vs any other class is at a disadvantage at the moment. Im not saying they dont have burst, but i am saying that is all they have, amd if you know how to counter their initial burst (like any competent pvp player) then that is a dead thief. Sure they may get lucky amd catch you off guard, but of you arent alt tabbed its easy enough to just demolish a thief with ease now.

And to the guy that says he can kill SA thieves with CS line, thats fine and dandy, thief vs thief, no matter what spec, is up to the skill of the player, its bottom of the barrel vs bottom of the barrel, but thief vs any other class is at a distinct disadvantage (unless whomever is playing the other class is bad at PvP).

(edited by Momekic.8603)

Unsatisfied with Thief changes

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Posted by: Momekic.8603

Momekic.8603

To be honest, thief is trash right now. Even with DA/SA/Tr builds. If you lose to a thief right now then you really need to learn to play. Thief is prettymuch only good at being a +1 now. If you fight them on their own they are pretty easy to blow up. ANet took away their survivability.

Does anyone like the F2?

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Posted by: Momekic.8603

Momekic.8603

It’s a pain right now. I am sure it will take some time to get used to. I like the concept, but currently is slows combat down for me at times.

Also, with lag here and there it chains into whatever ability I have on skill 2, basically making me waste some initiative and making me perform a skill 2 I did not intentionally mean to use (but that’s more of a lag thing)

Withdraw - where's the 10% heal buff?

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Posted by: Momekic.8603

Momekic.8603

The message inside a parenthesis has no bearing to the meaning of what the sentence is trying to say.

If you remove the message and the parenthesis, the real meaning of the sentence is revealed — they have increased the Healing coefficient by 10%.

Healing coefficient is factored in when you put points into Healing Power.

You’re so focused on what’s inside the parenthesis that you ignore that actual meaning of the sentence.

The message in the parenthesis has everything to do with it. They wouldn’t have added them if they didn’t mean both the base coefficient and healing power coefficient.

This a clear oversight on their part, whether purposefully or not, it is an oversight. Its exactly as Einlanzer has said in the post above, that there is a Base coefficient, and a separate Healing power coefficient.

If they meant purely just the healing power coefficient as you are trying to say that’s what they meant, then logic leads me to believe that they would not have added the remark in the parenthesis at all, and they would have just stated it simply as thus: “the Healing Power coefficient of Withdraw has been increased…”

I am not trying to pick on you or call you our Sirvincent, I made the post mainly as a PSA, because it is an obvious oversight. There should be a clear 10% difference between the healing showing on the Withdraw ability in the images I posted, and that is clearly not the case.

Withdraw - where's the 10% heal buff?

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Posted by: Momekic.8603

Momekic.8603

I took screens before the patch to be able to compare my stats post patch. One thing I found is that the 10% buff to the heal of Withdraw is missing.

This is what it says in patch notes:
Skills
“Withdraw: This ability is now a trick. Increased the recharge of this ability from 15 to 18. Healing (both base and healing power) coefficients have been increased by 10%.”

Basically they definitely did add the 3 seconds to the cooldown, I don’t know about the healing power coefficient, but the base healing is definitely not increased at all, it is exactly the same.

I am attaching a picture that shows the before patch and after patch values that I have for withdraw (in the pre patch pic I have no traits, so those are all my base stats).

So, my question to ANet is: where is the 10% buff to the healing?

Attachments:

i just dont understand

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Posted by: Momekic.8603

Momekic.8603

Did I miss where there was an official announcement that thieves are getting rifles for their specialization?

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Momekic.8603

Momekic.8603

You Did This ANet.

When did they import ferguson, mo into the game?

Wow, thief is quite easy to play

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Posted by: Momekic.8603

Momekic.8603

To the op, if you in any way, shape, or form think that any class in this game is hard to play you may want to have yourself checked for slight mental kittenation. Nothing in a video game is hard.

Spears... If only Anet... if only

in Guild Wars 2 Discussion

Posted by: Momekic.8603

Momekic.8603

Tell me that this wouldnt be awesome on spec for warriors?!

:D

You do know the fight didn’t end in the guy with a spear winning :P

Thats only because of the OP warrior downed state. I mean come on, knock down and bash skull in are 2 pretty OP abilities when combined.

(For anyone that doesnt understand what a joke is: in no way do i think warror downed state in game is OP)

Spears... If only Anet... if only

in Guild Wars 2 Discussion

Posted by: Momekic.8603

Momekic.8603

He is clearly a thief archtype, not a war, with all his acrobatics, medium armor, and he is called the viper of dorne which is def a thief name if i ever heard one.

The mountain is definitely a war, he even has the downed abilities, the knock down and the last stand thing where they get back up and fight.

That being said, i agree, spears would be bad ace in this game and wish anet would implement them.

Chinese patch

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Posted by: Momekic.8603

Momekic.8603

So, if they actually made it so that the target has to be in range of infil. Strike or infil. Sig, thats pretty much the nail in the coffin for me. If i have someone targeted on the same plane as i am it should port me the length on infil strike or sig to that person even if they are out if range. If those skills now just wont work like that then they just royally screwed thieves even more.

Taunt, Resistance, Slow? OH MY!!

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Posted by: Momekic.8603

Momekic.8603

The last thing this game is more conditions, it needs less. Its sad really to see ANet going this direction. That being said, Taunt could be interesting.

[Bug] Thf - Shadow Shot not working properly

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Posted by: Momekic.8603

Momekic.8603

Shadow Shot (D/P #3) is supposed to be Unblockable.

Currently it is not working and it is being Blocked (at least on the last couple Guardians I just tried it on in sPvP).

ANet – Please fix this skill so that it is Unblockable – (Please DO NOT change the tool tip) – Make this skill work as it is supposed to be and make it so it is not able to be Blocked.

I tested this only on Guardians so far. I will have to try against other classes when I have a chance.

I will re-post this in the Bug forum, but it I definitely needed to bring attention to it to you all here in the thief forum.

I noticed in the combat log that blocks don’t show up. I did a test with my friend on his guardian, he used Shelter and had retaliation up, and i used Shadow Shot 3 times, he blocked it 3 times, I took retaliation damage 3 times and there was no Shadow Shot showing in the combat log at all. So, I can’t really show this in a screen shot from the combat log.

I attached a screenshot I just took in a hot join, I spammed Shadow Shot only to get this screen. You can tell that Shadow Shot was the skill activated by the look of the icon.

~Mome

Attachments:

[Bug] Can we get a fix for Shadow Shot please

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Posted by: Momekic.8603

Momekic.8603

Shadow Shot (D/P #3) is supposed to be Unblockable.

Currently it is not working and it is being Blocked (at least on the last couple Guardians I just tried it on in sPvP).

ANet – Please fix this skill so that it is Unblockable – (Please DO NOT change the tool tip) – Make this skill work as it is supposed to be and make it so it is not able to be Blocked.

I tested this only on Guardians so far. I will have to try against other classes when I have a chance.

I will re-post this in the Bug forum, but it I definitely needed to bring attention to it to you all here in the thief forum.

I noticed in the combat log that blocks don’t show up. I did a test with my friend on his guardian, he used Shelter and had retaliation up, and i used Shadow Shot 3 times, he blocked it 3 times, I took retaliation damage 3 times and there was no Shadow Shot showing in the combat log at all. So, I can’t really show this in a screen shot from the combat log.

I attached a screenshot I just took in a hot join, I spammed Shadow Shot only to get this screen. You can tell that Shadow Shot was the skill activated by the look of the icon.

~Mome

Attachments:

S/D no longer viable

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Posted by: Momekic.8603

Momekic.8603

+1
#Revert
/15char

Preparation for Sep 9th

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Posted by: Momekic.8603

Momekic.8603

I have been trying various iterations to prepare for that day. (WvW exclusively)

Currently the plan is a 2/6/0/4/4 build using p/p and s/p. I will use shadow step for condition cleanse and have two pistols using Sigil of purity and Generosity. The latter will give 2 cleanses every 10 seconds as I will have close to permament fury and a base crit rate of 80+ percent.

Invigorating precision and omomberry ghost will be used as sustain on my vitality along with the heal (still undecided on SOM or Withdraw).

As a backup plan said thief is human and one utility slot can fit in prayer to kormir if I find conditions too overpowering.

I have been running this a few weeks now and find that without Kormir condition removal is pretty decent this with no stealth whatsoever. It still a high risk build.

Kormir/shadow step and the sigils should allow for 18 condi cleanses per minute. Of course in theory does not often jibe too well with in practice so we shall see.

Just a heads up, you can’t have a 2/6/0/4/4 build, that’s 2 too many points. Just pointing it out so no one gets confused and thinks they can use a build like that.

Who won the Skill Bar Previews?

in Profession Balance

Posted by: Momekic.8603

Momekic.8603

1) Ranger (many great things)
2) Engineer (great focus on builds other than condi, loved it mostly)
3) Mesmer (major QoL on some phantasms, condi buff for idk what reason)
4) Warrior (stronger attention on new GM traits, well deserved nerf to adrenaline)
5) guardian (nice things, that meditation renewed focus and stability on tomes epic)
6) Elementalist (didn’t really see a whole lot, but some nice control on elementals and nice glyph buff)
7) Necromancer (awesome approach to lich form, nice DS change. Not much else.)
8) Thief (buffs but in the wrong areas, questionable nerfs but nothing really bad.)

^
another vote for this as the way it turned out.

[Build] Torplexity

in Mesmer

Posted by: Momekic.8603

Momekic.8603

Its builds like this that prove Anet doesn’t plan things through….

What are they smoking? Let me know so I can stay away from it, it apparently makes you stupid.

P.S. – I have an 80 Mesmer as one of my classes and I’m totally doing this.

[Larcenous Strike] Why keep it unblockable?!

in Thief

Posted by: Momekic.8603

Momekic.8603

The aim for FS+LS is tweaked to favor team play than solo play.

In a team situation, if your target is blocking, you can use FS to a different target who is not blocking then use LS to the one blocking.

Also if your target got hit by FS, then they start to block, you can still hit them with LS.

The soon-to-be-former iteration of pre-casting FS is an exploit that favored solo play, which is not what this skill is all about to begin with.

S/D has always been oriented to team play and ArenaNet is simply bringing it back there.

To be honest, with this new proposed setup they have, if they made LS unblockable as well, they could achieve the pre-casting nerf that you are describing above while maintaining our ability to have counter play to blocks.

But, with the the proposed changes as they currently stand, it really takes away a counter play aspect of a S/D thief, which they really don’t need to be doing.

They could at least buff the boon removal back to stealing 2 boons that way there is more of a reward for pulling off the FS→LS move.

S/D Destroyed

in Thief

Posted by: Momekic.8603

Momekic.8603

A lot of you are missing the point and arguing for the sake of arguing.

FS/LS did not need a nerf. – point, that’s it, there is no argument against that.

If you think you could somehow spam dodge from FS then you are sorely mistaken, it has delay in casting that is hard to time in PvP (in PvE its not hard, but PvE doesn’t matter when talking about Balance).

The main culprit for all the dodges is Feline Grace in the Acro tree and the Sigil of Agility refilling endurance all the way, and the main culprit for all the damage of a lot of survival specs with heavy damage (not just talking about thieves here), are the air and fire sigil procs.

Im not going to say S/D or D/P is better or worse than one or the other, I am a thief, and I love playing the thief, and in fact I love playing both the S/D and D/P sets. We shouldn’t be turning on each other here, rather, we should notice the unneeded change(s) and say “Hey, ANet, wtf are you smoking?”

A simple solution that would make this change to S/D acceptable (just talking about S/D since its the topic, the other changes I could go into in another thread), would be to make FS unblockable as well. People could still easily dodge it, but at least the skill wouldn’t be shut down by passive play like aegis.

My 2 c,
~Momekic

Most common hate whispers

in Thief

Posted by: Momekic.8603

Momekic.8603

I get a lot of hate whispers as a solo roamer, I do kill a lot of people and usually am outnumbered 99% of the time. Some people are nice, but in my experience a lot of people are just mean.

Recently, people from Crystal Desert have been the rude kind of people, and when you get mowed over by a zerg they laugh and do other lame emotes. So, I figured why not return the favor when I beat their people. Which I got this whisper in response to one fight after beating a War and Engi fighting together with their guards at Bay to back them up – “You don’t win a lot of 2v1’s do you?” – because I laughed emoted – which I replied “I win them a lot, good job though.”

Another stream of comments I received were pretty bad from a Yak’s Bend guy, another rude server. I attached pictures of these. He sent me these whispers and blocked me right after so I couldn’t respond, not that I would even want to respond to this filth. Mind you I didn’t even know who this was out of a zerg I was fighting against. Anyway, I didn’t run away or die like he claims, I was fighting their zerg in front of a tower and just proceeded to pick people off.

Attachments:

Another WvW Thief Video

in Thief

Posted by: Momekic.8603

Momekic.8603

I’m not usually one, but I’m gonna be a hater here, sorry. Boring d/p x/30/30/x/x spec gameplay….. BlackPowder, auto attack, Heartseeker, rinse-repeat. In addition, you fought bads and up levels. Nothing impressive here.

side note: I am on Borlis myself (don’t get a lot of time to play, so I probably haven’t run into you), but I know for a fact you killed no one good from Borlis. And facing 2 wars with d/p that stand in your blackpowder is no impressive feat. I do commend you for going and roaming solo. Nothing against you, but I would say 99% of the people on Yaks Bend are crap players that stick to the zergs, and boy do you all have zergs. I unfortunately haven’t come across anyone on your server that is good. The only time I have died to anyone on your server is when they finally got enough people together, usually 4+. I haven’t been killed by any group under 4 people from YB.

You posted the video, so I’m sure you can take criticism, whether positive or negative.

I wish it wasn’t Friday because I would ask you to duel, but by the time I’m on the servers will have rotated

Profession Weapon Skill Bug [Thief]

in Bugs: Game, Forum, Website

Posted by: Momekic.8603

Momekic.8603

The cast time of the new Infiltrator’s Return skill (second part of the sword #2 chain) is taking longer than 1/4 of a second to cast.

In addition it is not cleansing a condition – it is not cleansing Fear (a Condition, not a stun).

From the Guild Wars 2 Wiki:
“List of conditions: Bleeding, Blind, Burning, Chilled, Confusion, Crippled, FEAR, Immobilize, Poison, Torment, Vulnerability, Weakness.”

“Skills that remove conditions: Shadow Return [now named Infiltrator’s Return]” (THE FIRST SKILL LISTED in this section)

Since Infiltrator’s Return is supposed to cleanse a condition on use, please fix this so that it cleanses Fear (I reiterate, it is a CONDITION, and NOT a stun).

Regardless of the cast time, this skill is not working per it’s description. Since Fear is a condition, IR should cleanse it and the cast time should ignore it.

If this cannot be fixed, reverting the skill to how it worked pre-Dec 10 patch is a Brilliant idea, I’m glad you all thought of that.

IR not cleansing Fear (a condition)

in Thief

Posted by: Momekic.8603

Momekic.8603

Does it remove fear or not?

Some person tried explaining to me how IR removes fear since it’s a condition. But it has never cleared fear for me personally which is why I’m skeptical to believe him.

It doesn’t but it should. Regardless of the cast time, if I’m affected by Fear and its the only condition on me IR should cleanse it, and the cast time should ignore it.

If you're going to keep IS/IR this way,

in Thief

Posted by: Momekic.8603

Momekic.8603

If they are going to leave IR as is they should add 3-5 seconds of stability on Infiltrator’s Strike, but make it so it can’t add to duration if you already have stability (like how it works for Regen on our Shadow Protector trait, it won’t apply if you already have Regen). This will make it so you can’t spam it and have perma Stability.

IR not cleansing Fear (a condition)

in Thief

Posted by: Momekic.8603

Momekic.8603

First off, a request to Anet, even though it probably won’t get answered, I figured Id add my voice as a Sword thief since the beginning of the game:
Please revert the change to Shadow Return (now the horrible Infiltrator’s Return) to the way it was before.

Okay, with that out of the way…..If you aren’t going to revert it back, can you at least change it so that it is usable.

Currently, in addition to the cast time lasting longer than 1/4 of a second, to add salt to the wound, IR doesn’t even cleanse Fear (a Condition, not a stun).

From the Guild Wars 2 Wiki:
“List of conditions: Bleeding, Blind, Burning, Chilled, Confusion, Crippled, FEAR, Immobilize, Poison, Torment, Vulnerability, Weakness.”

“Skills that remove conditions: Shadow Return” (THE FIRST SKILL LISTED in this section)

Since Infiltrator’s Return is supposed to cleanse a condition on use, please fix this so that it cleanses Fear (I reiterate, it is a CONDITION, and NOT a stun).

Should I post this in the bug forum? Or does anyone else here have a better rep there maybe that should post it there instead.

Class Tier List- Post December 10th Patch

in PvP

Posted by: Momekic.8603

Momekic.8603

So, y’all know how these work just remember to consider how different profs will be after the Dec 10th patch

Tier 1- meta or OP
Tier 2- average or near meta
Tier 3- below average or practically unusable

Also remember to order classes by number, i.e. 1. Mesmer is stronger than 2. Warrior

For example, here’s my list:

Tier 1:
1. Mesmer
2. Warrior
3. Necromancer

Tier 2:
4. Engineer
5. Guardian
6. Ranger

Tier 3:
7. Elementalist
8. Thief

And… Go.

Looooooooooooooooooooooool

T3 thief and ele? Oh dear. You are misinformed. D/P thief is BUFFED. Ele is not T3.

Actually, you are the misinformed one. Thieves are nerfed all around. They are receiving one minor buff to initiative regen that is overwhelmed and negated by the nerfs. Nice try though.

Heavly Lag allways at about 19:00-22:00 pm

in Account & Technical Support

Posted by: Momekic.8603

Momekic.8603

I forgot to mention this didn’t start happening until this recent patch. I’ve had lag due to past patches but always only when im near a zerg. This lag always happens in this time frame , even if im no where near a zerg.

Heavly Lag allways at about 19:00-22:00 pm

in Account & Technical Support

Posted by: Momekic.8603

Momekic.8603

I am actually experiencing this same thing, bad lag in WvW that makes it unplayable due to skill delay and character jumpiness/glitchiness. I am on the east coast in central Florida. It starts around 7-8 pm. I don’t know how to check what causes it, but I know its not my computer, because earlier than 7pm everything is just fine and I get very little lag (intermittently) in WvW. It does go away later at night sometimes, but I can’t tell you when because I don’t have a set schedule that I log on.

I came to this forum hoping to find a fix, but all I have seen is this thread and the other guy’s above who posted the ping info.

I’d like to just state that its not my graphics or fps that are the problem, it is definitely connection related.

Here’s hoping for some type of fix.

Lol at spvp thieves

in Thief

Posted by: Momekic.8603

Momekic.8603

This is why there wont be anyone playing seriously on a thief anymore. They are basically becoming a huge joke as of Dec. 10. Thieves already are a joke to high toughness, high condition builds that classes like necros, mesmers, rangers and engis can spec into.

The impression Anet gives is that they don’t listen to thieves that know the class or like thieves at all, so they should pretty much just remove the class.

Thanks for the sentiments though. Glhf to you as well.

*also – ‘in before any random “oh thieves are perfect” type post from that Sanduskel guy’