Showing Posts For Myralien.6754:
Assuming you have HoT… the pact mastery line gives you access to 6 special vendors around the world daily, buy their mapping materials and you can spam them to receive the map bonus rewards, this week frostgorge sound is extremely profitable
you play 1 match and get all the rewards / ach progress you missed out on… it’s already been discussed.
20 slot bags from WvW don’t have compact and other annoying restrictions on them, fractal bags unfortunately do
That’s because the system doesn’t monitor classes, it just throws you together with random players within the same mmr bracket
This x OVER 9000
The issue is when the player is affected, whether voluntarily (sloth) or aggravatingly involuntarily (Matt) all minions are destroyed, minions aren’t targetted
Instead of minions/ allied npcs being destroyed when the target of Matthias’ sacrifice and eating a mushroom during Slothasor, i suggest that they become stowed, like a ranger pet.
This allows for less frustrating times as a necro or any other class that uses any form of allied npc as it gives us the freedom to assist or be subject to these mechanics without sacrificing a very significant portion of our damage, especially seeing as summoning these things has a fairly lofty cooldown.
of the above, only druid / warrior have semi decent condi builds, even then a warrior is more useful as a ps
No matter what class you’re playing, boons will be stolen so it’s kind of irrelevant
They’re all on metabattle
and usually zerker
Pre order bonuses are common and they aren’t greedy, they’re incentive to buy a product before reviews either make or break the product.
As for selling the story packs… players playing and supporting the game got it for free, players on a break aren’t supporting the game .
+1
The deathly chill nerf basically brought a hell of alot of condis back to using core necro builds with party support via the blood line lol
It’s a bit annoying as Reaper Shroud offered way more in terms of mobility and spike damage.. but it’s hardly worth using atm
There are no meta builds that use sb as a main weapon, it’s a fairly weak condi weapon for a ranger and a thief only uses it for mobility..
They are the only two classes that can even use it.
Or the ultra rare Ascalonian Veteran Womble
I dont think it’s HoT only, as it doesn’t actually have a “portal” enterence, it has a DR style lift portal.
As for only bring useful to raiders… hardly.. it’s an amazing tool for anyone that wants to train a new rotation on a proper pve target dummy that allows you to use your pve gear and gives you access to every class buff.
The only things can think of that it would be nice to have is a selection of dummy food and a healing calculator.
Try unticking LoD in the options, i hear it’s been causing a few problems like this
+1
10 pages for 1 relic sounds like a fair deal.. (full book for 2 relics)
Decorative Molten Jetpack being turned into a glider skin would solve all the problems…
Probably not.
For some reason that word shipyard leaves a sour taste in my mouth… I’d rather call it an aerodome.
I sent out The Dawnchaser with 98% chance of success!….. mission failed.. ship lost… T.T
100% support this.
The problem was “slightly” alleviated with the extra account slots but seeing as the keys act as a currency anyhow, they should really be added to the currency tab.
I’d even suggest material storage slots for legendary gifts too… map completion in HoT is relatively quick and you end up with a fair few minor gifts scattered all over
So much yes…. the lack of dye channels on that drove me nuts..
2 Thieves in a mid teamfight vs 4 necros, repeatedly.
Burning was indirectly nerfed for berserkers… they reduced the frequency that a single player can hit a mob to 0.5 seconds, so spamming fields makes no difference to the number of hits the mob takes.
As for engis… with a rotation like that maybe they deserve high burning stacks?
Think it’s used to access a hidden room in w2 for a start, probably more
If you’ve done the bauble hidden rooms ach, he’s basically in the forest maze with the hidden room in the floor that you blast open with a bomb
1600 liquid, and a few hundred invested on the tp and a bit more in skins awaiting the tp =P
I’ve been playing since beta, haven’t had a single precursor drop…
but if “valuable” loot drops all the time then it just becomes more cheap trash loot.
I really don’t like the sheer volume of RNG though.
I always kill them relatively closely to the gate and never have to wait long
It doesn’t “stop” at 100, but you need to craft much better infusions to be competitive, so.. still not p2w
To draw a new audience and keep veterans in need of a challenge playing, not all content is aimed at the entire audience.
Probably a bug, they had to fix a few items with similar problems.
Top of Legendary
It is unique to the season, same as Primordial Legend was unique to last season
Been waiting for this forever… but ye.. baldness is an issue.
That ain’t going to happen… ever.
An app that lets you use guild chats like in wow would be nice, and an armoury, but again, armoury is never going to happen.
They need to make other unrealistic “gliders” out of the more popular backpieces now.
(edited by Myralien.6754)
There have been two opportunities to get it already, i’d say that’s more than enough.
but i agree with a cosmetic slot.. especially instead of Winter’s Presence and Nightfury being actual skins, leaving you with no shoulderpiece
/e [Type whatever you want]
Shows up as an emote
e.g.
/e Thinks mushroom mobs need a slight damage adjustment.
Deck out all of your characters with exotic fractal 20 slot bags? after that just watch your relic collection grow..
Highly unlikely.
Non infused gives you one “drop” from the salvage, infused gives,you two “drops”
From what i understand, the poison is applied as if by the thief, but interrupts/ stuns aren’t.
That would be one hell of a nice damage burst if it did..
Just lost when grouped WITH a guild team… gowd i despise unranked… team couldn’t hold a single point >.>
My issue with Dragon ball is the “autobalancing” system that rips players off one side and sticks them on the losing side.. because the losing side are leaving…
thus leaving all your hard work ruined as your original side wins and you get nothing.
Only way autobalancing should EVER take players from the opposite side is if the points you score get deducted from the original team and added to your new team.
Not to mention it’s ridiculous due to the fact you get the option to switch voluntarily (who would bother) for no benefit whatsoever.
As someone who plays PvP exclusively you have no need of ascended drops.
Being given the option button to switch to the losing side for no reward… then being actually forced onto the losing side.. with no reward..
How is this voluntary??
this is from the perspective of starting on one side at 0:0 then at 400:40 being forced to swap sides for absolutely no compensation.
Why is this even a thing?
Probably the same reason as the shatterer doesn’t have more bouncing chests, he wasn’t updated to tequatl level so didn’t get any decent rewards added to his table… seems the main incentive to do the encounter is his meta.
I agree with the above… hazaa!
You can also wear her visor to avoid the face problem… but that was an event exclusive helm