Stormjayde – 80 Necro; Myste Dawn – 80 Ranger; Mysterayne – 80 Engi
Aurora Glade EU Server
All because of the actions of ONE person and few people he most probably paid to get them to hack the account of a good commander, not only did Aurora Glade lose that commander, but also just about EVERY good WvW and all commanders who were sick of the way ONE player was able to manipulate and treat the rest of the server … a lot of whom moved to Far Shiverpeaks,0 who it appears condone having their members running about UNDER the map with impunity to take out siege and killing off the stray player. … Charming, yes, of course Far Shiverpeaks justly “deserve” (sarcasm) to get the score they will amass, because they do not mind hackers. The last time we were against them, there were approximately 3 people under the map the entire week, ensuring no siege remained up very long. And, for some reason, ArenaNet ignored the screenshots, the repeated reports, so obviously they appear to condone this sort of bad manners, No wonder the hackers continue doing it.
Right now Aurora Glade will be lucky to make “Bronze” league whilst servers that SHOULD be in Gold League are running about defeating them. How to make people really want to take part in WvW to be soundly trashed each week … NOT.
Why is ArenaNet condoning leeching so that people can get their achievements on the Scarlet fight. The latest Living Story seems to have had the bunch of leechers escalate proportionately. In the last section, many people would enter Lions Arch and stand at the entrance, leeching the rewards. This time they are standing just under Scarlet and afking to get the Achievement whilst the few try to get the fight done for them. That is apparently a sweet “safe spot” and you don’t get hit by anything she does.
Surely the object of Achievements is to actually DO the Achievement, by using your skills and expertise, and not stand out of the way and get it with no skill required.
I think people should not be able to find a safe spot to stand and not get damage so that they can get the achievement. For the rest of the group trying to do it with skill, the leechers ruin everything because then we do not have enough damage to actually mostly down the phases in time. Very disappointing that some of us try …. others just get given. This nullifies the whole reason one tries to get achievements – for the sense of “wow I did that”.
Exactly WHAT are Arenanet up to? Since “Season 1” ended they have ensured that Aurora Glade remain completely and utterly outmatched. We are rank 12-13, yet not ONCE have we been matched against peers, every single match up has been against rank 2 to 9. You are completely and utterly demoralizing our server, and people are leaving and stopping bothering to play the game because of it. What use is trying when we don’t stand a snowballs chance in hell against such high ranked servers who just walk all over us all the time.
Come on Arenanet, get your act together and sort this mess out. It has become absolutely no fun even bothering to try to play WvW. No one enjoys being pulped constantly, where pre-season we had times when we actually did well, now, no matter how hard we try, we are not going to succeed against the BLOBS we are constantly encountering. We are consistently outmanned and outgunned because of some Arenanet mess up. Please stop destroying the game for us. We love our game, we love WvW, but right now it is no fun when we can get nowhere.
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When is the next Trial Weekend coming up? It has been quite some time since I saw a trial weekend on offer and I have a few friends who would like to trial the game before buying it.
This is beginning to make me feel rather SUICIDAL and really DEPRESSED … that every time I log in I am unable to see my guild. Sometimes even relogging 10x does NOT help. … I am unable to see the party I am in …. I cannot invite to group, …. WHY are you refusing to FIX THE EXISTING ERRORS rather than keep adding more bugged content … WHY are you refusing to accept that you are forcing people away from the game because you refuse to fix bugs that MANY MANY MANY MANY … MANY clients are complaining about …. are you really trying to destroy the game? The bugs now have been increasing since February patch when the Party interface, the Guild interface bugged out …. along with the fact that you have somehow managed to destroy Guild Influence registering properly.
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I would like to thank the Developers for proving how completely UNINTERESTED they truly are ….. they have continued to IGNORE this issue, and thanx to this our small guild has been unable to keep up getting enough influence and Merits to open enough of the New Unfair Guild Events to continue to keep going. …
They IGNORE the issues of being able to see the Party one is in, and often for Guildies to see each other online. … Due to this we are now running a Ghost Guild where NO ONE represents anymore, because they all went to a Bigger Guild for faster loot for themselves, because the game is all about ME ME ME now, just like World of Warcraft became.
Instead of the game continuing to be about COMMUNITY … People caring about each other, it has been pushed into “be a zerg” … “Don’t be an individual” “Do NOT be a community … just be a number in a zerg, where no one cares about you”.
Why have you destroyed the game for so many caring people who just wanted their “Village” instead of the “Anonymous City” you made each guild become. The BIGGEST mistake made was to allow people the ability to be in so many guilds at the same time. This just pushed people’s natural greed over the top.
The PROOF that you do not care … has been shown by your complete and UTTER lack of response to this post, to show that you are in fact aware of the issue, and will do something about it as soon as you can …. two months down the line since the last post …. and this issue started in February when I first reported it here … as advised by the SUPPORT Team who said "we can do nothing at present, please advise the Developers. What they failed to add was “The Developers will do nothing as they don’t really care”.
Would it not be a simple thing to do to set up the achievement that shows the dungeons to show
Dungeon Name – Character (it is done on) – StoryMode completed – Path 1 and so on ?
So that you can see which of your chars has completed the various paths and storymode.
Guild Name: HANDS OF THE SIX (HOTS)
Server: Aurora Glade
Rank: GM
I have now been complaining and attempting to get a response since March 4, 2013. Since the latest horrible patch. Since this patch especially, our Influence gained from doing dungeons AS A FULL (5-Man) GUILD GROUP has been bugged. We are only getting 10 or 20 most of the time. Every 1 in 10 or so will give the correct amount of 100.
I have submitted countless tickets asking that this be fixed, and I have even posted on the Bug Forums asking the Developers to look it it … NO RESPONSE!
I feel that there must be some sort of bug causing this, and as we are a small guild, we do NEED every bit of influence we can get, given the new mess of changes that has come, and the broken Missions that are using our influence and not giving the “Riddle” that is required to progress, thereby ensuring we throw away precious influence for nothing.
The cost of LOST Influence keeps mounting, to date we have LOST over 10.000 every WEEK on Lost Influence because of this …. and I want it back for starters, and I want us to stop losing the Influence because of a BUG from YOUR side.
Can only add 1 picture …
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Hi, Why is there no capability to put in a Guild note about upcoming events? I think this would be a good addition to the game.
How about a Simple Guild Calendar – so that guilds can put up events for people, and people only need to check the Calendar to see what is happening in the next week.
And, more importantly – please make it so that the Guild Message pops up on the screen when you log into the game … and flashes 3-5 times. It means people who never seem to open the Guild Tab can actually see the message without making any real effort.
Or perhaps make it so that one can only Race Change AFTER the story Quest is completed. … I have not seen any additions to the Story Quest once you kill Zhaitan.
Those people wanting their precious free loot can always go back to WoW :p
I have to agree with the majority that people on the server are being penalised by those greedy individuals from other realms, who are not there for the official reason “Guesting to be with friends” … but they come for the freebies and because they are too impatient to wait for their own dragons … either up the limit of places Guests cannot go to, or stop this guesting. Pre this patch, we never had this issue.
I’m glad to see that they fixed the guesting issue with this last update. Hopefully this is the start of improvements to the system.
Can you tell me HOW this fix is going to stop the greedy people from other realms guesting themselves to yours and blocking YOUR realm from getting things done … like the 3 dragons which we are now often unable to get to as we get kicked to “Overflow” in those zones.
O a heads up … I assisted another guild by just being there and doing DPS … at the end of it I got a (hold you breath with excitement) whopping 1 silver, nothing else at all. So, so much for you get all rewards bar the Commendations rubbish. … And why cant we get the commendations too? We also put in the work.
However, as it is at present, forget getting your NPC from Tier 2 if you do not have at least 15-20 people in the guild. Where those holding the NPC in place (sort of) stay with it, because if you cannot cover all NPCs … you will most probably end up with 1 or 2 where no one is looking, as happened to our small 12-man guild, and that means wasting time trying to find them again.
I do hope, however faint the hope, that ANet IS actually paying attention to this … because since the patch, check the influence you gain for a Guild Run in Dungeons … you will find that sometimes you are only getting 10 or 20 … NOT the FULL 100 Influence you are SUPPOSED TO GET. And ANet does not appear to feel they are penalising small guilds enough as it is. … Now you have the added Penalty of less influence for most of your dungeons. Since the Patch, our small guild has lost more than 3.000 Dungeon Influence, and it appears that the “We totally understand where you are coming from and we are very sorry for any inconvenience this may have caused.” response is all you will get after begging them to sort it out for over a week. No sign that they will compensate the Guilds who have lost countless bits of precious influence either.
Thank you ANet for failing us yet again.
HOTs is a small veteran guild who are looking for a few more active members, so that we can always have people online for Instance Groups and the upcoming Guild Challenges. We do want to keep things personal and “intimate” where everyone knows everyone.
We have TeamSpeak 3 (would be nice to see people on there, even though you will never be forced to speak if you do not wish to), all access to all Banners and a basic, but underused Forum.
We are a wide range of ages – from 20 to (blush) 55. So we are definitely not ageist.
Give one of us (Morlom / Feodori / Moonfanaa / Myste) a ping ingame, or send an ingame mail if you would like to join us. You would be a welcome addition to the guild.
Switching subject slightly … this patch has completely screwed us all over for getting OUR DRAGONS ON OUR SERVER … because people from other servers are Guesting here … and we cannot get a look-in as we are pushed to overflows when trying to go to the Dragon Zone … Thank you for helping the greedy get more and the reasonable get less. … Dragon Zones should be included with WvW in the Non-Applicable Zones for Guesting.
Have to love the “done the new content cos we a big guild, and now we bored” attitude of those fleeing WOW because lol … 3 big patches within not even 3 months to give newWOW content were not enough to keep them going there … now they here whining about not enough content … or too hard … or not hard enough … or …. I have to just go hahahahaha … seriously are some never happy. How about learning to be helpful human beings instead, and actually consider that as everyone playing this paid the SAME as you and has the right to attempt to see exactly what you see whiners too. So YES, smallers guilds do have as much right as the bigger guilds.
I just find it so sad that the helpful community that started in only August 2012 is dying because of a stupid mistake. ANet, pay attention … and keep the game alive, … Many smaller communities are better than one or two big ones which are like faceless drone corporations. Point – You want to stop the WvW ZERGS like you claimed … then encourage SMALLER Guilds, not big ones.
Why is it that we do an instance as a Guild Group … one time we get 100 Influence (as there are 5 of us in the group) and on other occasions even with 5 guild members we are getting 10 or 20 for Explorer Modes in various instances (I do not include Fractals).
I feel that there must be some sort of bug causing this, and as we are a small guild, we do NEED every bit of influence we can get, given the new mess of changes that has come, and the broken Missions that are using our influence and not giving the “Riddle” that is required to progress, thereby ensuring we throw away precious influence for nothing.
Please can you take a look at our Guild HANDS OF THE SIX – AURORA GLADE, where I am the Guild Leader. You will see in the History Panel that the Influence gained by the guild for Dungeons is not working properly, if it is supposed to be 100 Influence per instance. Even over the weekend, it has varied wildly. I would appreciate help as soon as possible with this.
I was told by Support to also add this request here. I updated the ticket with 8 screenshots, showing the varying Influence we are getting. However, notice that I cannot submit more than one screenshot here. Or I would show each time we got 10, 20 and 100. Each instance we run is as a 5-man-GUILD-group.
To date we have lost more than 1000 influence because of this bug, and as a small guild, already penalised because we refuse to be a disgusting faceless zerg guild, and want to remain a personal, loyal friendly place, we cannot afford to lose that type of influence. Please help.
I have one more question – When the Mission starts, are you supposed to run blind through 15 different zones, to find where your mob is … or is it supposed to say “Your NPC is somewhere in whichever place” ?
From looking it up on Dulfy’s site?
You get a riddle about where your quarry was last seen or what they do. Such as a pirate “seen hiding amongst ale casks” which translates to “he’s in a barrel somewhere in a region with pirates”. Another specifically calls out “he’s with the karka” and there’s NO mistaking where you can find him then.
We didn’t get anything at all
… just a timer.
Really? Well, maybe your bounty was the one that lingers invisible in that place where your character goes when you use a leap or pop back & suddenly find yourself embedded in invisible terrain! (thanks to my mesmer, thief, & guardian, who tend to get lodged in terrain rather frequently)
Which one did you get?
I have to admit – I LOVE tracking things down. It’s like Easter. I should hire myself out as a thief to go scouting. (in the sense that they could say, ‘you can do it,’ & I’d probably pay them…) But it might be nice to have something more to go on than “Name… Go!”
Thank you for responding … we wandered about like lost blind people for 9 minutes, with no clue as to where we needed to be, and one of the guys found the Shaman in Fireheart Rise, then 2 people did not have the WP … so we got toasted :/
I absolutely agrre with DemiGod.A guild spends a lot of time to earn 1st influence and 2nd guild merits.This will take either a lot of time to earn the influence or a lot of gold to buy it.Both ways require much guild effort.
Next thing is when a guild decides to do guild mission.There must be co-ordinated big group of people.They have to be at a specific spot.at specific time logged.You must have some voice chat like TS or Vent.Then groups are made assignments are given.When something is found people have to wait for the whole guild-raid to gather.(last time my guild had 40 people online in Saturday and Sunday).Thyis takes time too because it is not easy to get 40+ people fast at one spot.Not everyone has the best computer.
When a guild is putting so much effort in something they must be rewarded.Why some random person who was by accident in the right place in the right time to receive the same reward as the guild?He invested none of the guild’s effort even to do the mission,so why should he receice any reward at all?He doesn’t desrve it.He only was there when the mob was killed and that is the easiest part.
If you ask me the guild missions are fine as they are.
Completely do NOT agree with giving random guilds gold to get a commendation, that is NOT what this is about. What happened to Loyalty, Friendship, and working as a team? What about the Zerg Guilds who are already going out of their way to ensure other guilds do NOT get the kills they also need? Why cant it be done in a manner to ensure EVERY guild participating gets the items too? They are putting in the work, I don’t think people feel they should have things thrown at them for free … Most of us who came to Guild Wars do NOT mind putting in the effort, but at present its not fair.
Take a 10 man guild trying to down a mob … Zerg Guild A comes along and stands about dancing … the NPC Health scales up … and the small guild cannot get it down … they wipe, because of Zerg Guild A who then laugh and take it for themselves … HOW is that fair?
One possible Answer is make it Instanced. Then ONLY the guild participating does the kill and it impacts no one else. Make it a random area, where you get an option to teleport there when you start the event up. Just stop this senseless nastiness before it goes out of all proportion.
The game started well, with a lot of people actually helping others, and the friendliness was one thing which drew a lot of people here already. The lack of Elitism … the camaraderie … how many have already left in the past week because of this patch – since this patch the lag is through the roof, people are biting each other’s heads off, and small guilds are being told to “go play in the traffic” … just do the same old content again and again and again and again and … you get my drift, because only Big Guilds are allowed to do things.
We, a small guild had everything opened fully over two months ago … with only 5 people active, so it is possible. We did instances that the elites said we could never do because we were not the “Ideal Group”.
How about also allowing the Mission to be selected on the top right like your Daily Challenges, etc? Or as suggested, an Event.
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I have one more question – When the Mission starts, are you supposed to run blind through 15 different zones, to find where your mob is … or is it supposed to say “Your NPC is somewhere in whichever place” ?
From looking it up on Dulfy’s site?
You get a riddle about where your quarry was last seen or what they do. Such as a pirate “seen hiding amongst ale casks” which translates to “he’s in a barrel somewhere in a region with pirates”. Another specifically calls out “he’s with the karka” and there’s NO mistaking where you can find him then.
We didn’t get anything at all … just a timer.
I have one more question – When the Mission starts, are you supposed to run blind through 15 different zones, to find where your mob is … or is it supposed to say “Your NPC is somewhere in whichever place” ?
We did our first one today … and threw away the Influence, thank you ANet as it did not give us a destination, or send us anywhere, we had to run about blindly trying desperately to find an NPC. We started with 10 minutes NOT 15 minutes … and we eventually found the NPC at the fourth place with 1 minute to spare. Needless to say, 6 of us could not do it in that time.
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It has been stated by a dev that the introduction of guild content into the game is gated at Art of War tier 5.
Why is this a problem for small guilds?
Because small guilds have absolutely no business claiming wvw keeps and camps. Because it’s a waste of influence for small guilds to invest in this tree… because many small guilds don’t wvw.
All or at least most guilds will invest in trees like architecture and economy. Because that’s where the guild storage and the most desirable guild bonuses reside.
This isn’t a question of whether small guilds can eventually get the bonuses… of course we can… we can grind out gold and influence to get them… and then wait the 16 days for AoW to build. This is a question of murdering small guilds so that only large guilds remain.
We all know that gamers flock to new content like seagulls to a trashcan. I’ve already received 1 pm in game letting me know that when the patch drops they will be joining and repping a mega guild so they can experience the new content.
This is about small guilds being able to maintain numbers and still have content to do together. Placing the first ever guild content to be introduced into the game in a tree that most small guilds haven’t invested in, and will require time to do so effectively makes them less competitive and attractive for recruitment and repping.
This isn’t about incentive for large guilds to be large… this is about first ever content being gated for large and established guilds only. Your initial rollout should be inclusive for all guilds no matter the size… so that we don’t bleed membership to mega guilds while we struggle to catch up (we already bleed membership to mega guilds because sometimes we cant afford to keep guild bonuses up without spending gold). Tier 2 or 3 in architecture or economy would have been fine. AoW is a useless tree to many small guilds. Later patches could introduce content that only large guilds can afford. This way… smalls guilds have new content they can experience together soon… and so can large guilds…
And yes… small guilds want to experience the new content together and see what the new rewards are… we don’t want to join as spectators to someone elses event, get jack kitten for rewards and have it be old news by the time we get a chance to do it with our own influence.
Thank you for saying what many of us who do not wish to become a number in a huge faceless corporation feel. Small Guilds engender fellowship, friendship, and above all, a community that works together. A community that approached other small guilds which are all going to die now, to do things together. This has destroyed that with the Mega-Guilds all out hunting the same target with the attitude of “Gotta get it before anyone else, even if I don’t need it.” They get their weekly target, then farm it and destroy it so others cannot get it to try to progress too …. Friendly competition … I think not. It will engender the spite and selfishness that led people to flee from elitist games to this, a game where all could be equal.
New guilds won’t stand a chance of starting up, not with the Big Guilds trying to get even bigger to counter what the other big guild did to them last week … and offering places for gold ingame. …
Why ANet? Why? A guild of 1 person is not a guild, … A guild of 6 upwards can be considered one. And Guild membership should be counted by Different Accounts, not 1 player with many characters. And, yes, we are a small guild, only 5-9 of us on most of the time. What chance do we have of getting our merits when the huge guilds are ensuring that all the mobs are dead? Why should we be forced into a huge faceless guild where its made up of small cliques of people who generally hate each other anyway.
I’ve been thinking about this a lot. The whole idea behind guild missions is to give guilds something to do.
Now, the entire game, with the exception of WvW, is based around 5 man content. 5 man guilds have a ton of stuff to do. It’s the bigger guilds, the guilds that have 20 guys…if they don’t WvW, that’s pretty much it. How many times did we want to do something as a guild and we end up with 12 guys. So two groups can two a dungeon and two guys are sitting alone, wishing they were with the rest of us. It’s a bad situation.
These missions probably require bigger groups, and so they’re probably aimed at bigger guilds. Which may not sit well with smaller guilds, but if the content requires 15 people and you have a 5 person guild, you’re excluded anyway.
And while I think Anet should provide content for smaller guilds, I do believe what they’re trying to do here is to provide what was missing. That is stuff for larger groups to do that isn’t WvW.
Excuse me how elitist you come across “Big Guilds” … so you feel that Small Guilds will not run out of content??? When we have done everything, and we have run WvW as well, JUST LIKE YOU … and we have completed the map on 5+ characters … and we end up often having 2-3 people sitting out because the groups are 5 man only … We ALSO want to partake of the NEW content, just like you. Lord that is so upsetting that people go “just live with nothing because you are a small guild”.
I have a question.
Groups in this game are made of FIVE people … WHY has it been set at SIX for the Guild Puzzles, when you cannot have six people in one group.
Is THIS an mess that you are hopefully to repair soon? Or change the amount who can be in a party.
The servers seemed ok this morning. The issues seemed to start up at about 14:00 … why?
If your servers are unable to cope with traffic once more than 2 people log on … get new ones, and fix the issue.
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Given that this is an ongoing problem, the ANet staff SHOULD be on top of responding to try and keep the client calm. As if it were not bad enough they refuse to give the ability for us to have Telephone Support, they even ignore or take their time to respond to eMails and to respond here about this ridiculous problem.
So much easier to just blame us and say “It’s your firewall … It’s your router” instead of fixing an issue which is blatantly and very obviously on their side.
What else are they going to say other than “We’re aware and trying to figure it out”?
You think because you have a phone line that the minute you call they’ll have a fix? When my internet goes down, I can call Comcast all I want and the anwer remains “We have detected problems on that area and are working to fix it”.
Phone support would be great for in-game issues. Technical issues will always, like most companies, be blamed on your hard/software while they work behind the curtains on complaints. It’s normal.
So after you finish slapping me for no reason … are YOU able to log in successfully? Or are you just one of the suck-ups who feel its ok for a Company to give sub-standard treatment to the Client.
Why is it unreasonable to expect them to at least have the decency to post a SHORT response every few hours saying “We are (now) aware that the issue is ongoing, and are doing our utmost to fix it and have you back in-game as soon as possible.”
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Given that this is an ongoing problem, the ANet staff SHOULD be on top of responding to try and keep the client calm. As if it were not bad enough they refuse to give the ability for us to have Telephone Support, they even ignore or take their time to respond to eMails and to respond here about this ridiculous problem.
So much easier to just blame us and say “It’s your firewall … It’s your router” instead of fixing an issue which is blatantly and very obviously on their side.
25 PAGES complaining about the lack of response from you people about the LOG IN ISSUES ….
Last night it was taking people over an HOUR to log into the game … IF they were lucky. … AND …. the ISSUES ARE STILL THERE NOW.
I managed to log in about an hour ago. A person I was playing with suddenly could not see me, and after he threw a wobbly and relogged himself and the issue STILL persisted, I attempted to relog to fix the bug … and now I CANNOT GET INTO THE GAME … so ergo … your issue STILL PERSISTS and it would appear NOTHING has been done to fix it.
It would REALLY HELP if your Tech Support would keep people updated here as to what is being done to fix the issue and the growing lag that has been in the game since the last FAIL Update at the beginning of February 2013.
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EU Server, Aurora Glade. … and I am STILL unable to get into the Game – How much longer will this be?
SAME ISSUE … and Charmingly, I see that ANet is just ignoring it, no response in past 15 minutes to complaint on Twitter … NO Notice from them on Twitter that they are bothering to strain themselves to DO anything about it either …. really would be nice if they would actually let us know what is happening, WHY it is happening and how soon it will be fixed.
I got whispered to go to some strange website … NOway will I go to websites I do not recognise to find a group … end up on some wierd place with viruses on my PC again because they are not legal.
I searched here and can find no link for LFG … so if there is no other way to find a group, I guess I set it up here.
Looking for 3 more for COF Story Mode, anyone interested, I am on Aurora Glade, EU. Please ping me if you want to group for the story mode of Citadel of Flame.
One more thing … Put into place the choice at the start.
Do you wish to make use of WP Resses … Yes/No.
The Elitists can then say No and do their “I am greater than you” run. The rest can do as they wish.
Put into place the idea of 2 WP resses during a fight, with 15 sec penalty before being allowed to res, given that the WP are mostly at the beginning, they are still out of the fight for at least the 1 minute that it takes to run back.
I am a healer and support player by nature. I’m happy to have to constantly dodge and constantly revive if that is necessary but I am not pleased with being completely rofl-stomped when I even attempt to revive an ally. Nevermind the selfish players that simply don’t revive allies out of laziness. I WANT to revive allies. I WANT to help. You’ve made it even harder for me to do that to the point that I am on the verge of rage-quiting. PLEASE make revival mechanics more effective for dungeon combat. PLEASE give me some way, even if its more difficult, to come back and aid my allies so that one selfish player can’t hold us hostage for 15 mins while they goof off. PLEASE STOP making half- assed changes like this that ruin a social player’s dungeon experience. You thought you were making things better for players like me and you absolutely made it worse. Not cool. NOT cool.
First of all – Chaoleo, I more than agree with you about healing, I have been a healer my whole gaming life. WOW – 7 years, with endgame hardmode raiding included, Aion – 5 years and Tera – 1 year. Healer every time.
The issue here is this game now has NO Healer, NO Tank. We are all supposed to pay attention and keep ourselves alive, it was supposed to have been made this way, to take the pressure off the Healer being shrieked at and blamed for everything. The Tank being called names because he lost agro briefly, and some moronic DPS got killed. We all help each other instead, we all heal, DPS and dodge and try our best to stay alive.
As to the "Selfish players that simply don’t revive allies out of laziness … no no no. I have not seen anyone being lazy. Take this scenario — Party 1 goes down, Party 3 goes to res him. The Mob/Boss/etc targets them and takes out Party 1 and Party 3 is downed too. Party 2 goes to help … and a vicious cycle ensues. … Most of the fights, if you stay motionless for 2 seconds, that means you are downed and most probably dead. And on bosses, that means dead, not just downed. Reviving takes around 5 seconds if only downed (that means 2 dead at least, not one) … Reviving from Dead is more than 10 seconds … that means definitely more than one downed and dead. Use the Subject Alpha fight. You get iced … that means downed, person comes to help, red circle means 1 dead if not up already, and whoever helps is downed … and then very quickly dead.
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Then on to things again – This patch has in the space of two days managed to destroy many guilds. We had a small guild with 5 of us running everything together. We levelled through the dungeons in the correct fashion, at the correct levels, we co-operated, we discussed, we were on TS, and we got through things with a very unlikely group. One person logged off two days ago and has not been back, two others say “Never doing another dungeon” … so where does that leave the others? So Nokaru, you say I would throw a tantrum for not being taken to COF at Level 2… when at level 2, I would not dream of being in that kind of instance. I don’t think any of the “casuals” expect to be carried, or to be thrown gear, but I do know the EULA do give us the right to the entire content that the game has. Our group puts effort in. I have five level 80s to prove that, and so do the rest of the guys in the guild, so how dare you say we did not, and shove people on a separate pile because they do not measure up to your elitist attitude.
I am really upset at this cavalier attitude – you don’t measure up to my elitist attitude, so go play in the open world. When the majority of us have plowed through the content of hearts, exploring, waypoints, points of interest, vistas … and yes that included going into WvW and doing everything there, including all of the events countless times.
ANet – please see what this is doing, it is schizming a community that was starting to build. Now already with the few “I am God, I can do it, but will not post a video to prove I did” Elitists, and the Many Normal people of all ages who just want our casual gaming community to grow. The Normals who actually will keep this game alive.
Done trying to talk sense into people who are determined to say “non-constructive” and then tell the majority to “go play open world” – Thank you if you do bother to read these posts, and actually see something needs to be done to fix things again. Bye.
No offense, but why do you put so much energy into nonconstructive posts like these instead of actually seeking or giving advice for dungeons? Some players are doing fine, and some aren’t. The difference is just in the willingness to learn. Res-Rushing was not going to stay, and it’s definitely not coming back. Please tell me a single MMO where you can still res-zerg encounters? It made GW2 feel unpolished and crude.
Furthermore, just because you paid for the game this does not entitle you to everything. It’s like saying, “Why can’t I have my Legendary for free right now? I paid for the game!” or, “Why am I waiting in queue for WvW? I paid for the game!” You are saying the same thing about dungeons.
You paid for access to the MMO; nothing else. What you do with your access is entirely on you.
If I wanted free legendaries I would go back to WOW (which I left precisely because of the freebie legendaries being thrown about) …. I am not, and nor are the many OTHER posters who are upset at the cavalier changes by a company who promises one thing and has changed it, asking for free legendaries, … but we DO have the right to the CONTENT that we have paid for.
I do not see how this is “non-constructive” … many others express their dissatisfaction, ONE person blatantly tells us to go play outside in content which once the exploring, hearts, events, are done, leaves not much else to do, and THOSE, the MAJORITY of players, have the right to explore and learn all the content too, which INCLUDES Instances, not just wandering about …
(edited by Myste.3291)
So i was reading everyone moaning about the wp change.
IMO i feel that dungeons should not be easy, it should only be for people that can play.
The PUGs should first learn how to play in the open world and WvW.
It should discourage PUGS from using the LFG so that I and others will only find people there worth playing with.
Also it will make dungeon gear better than exotics and say something to others.
It will also make DM so much more satisfiying
….. EXACTLY the horrible sort of disgusting sickening elitism we do not want rearing its ugly vile head …
Telling people who want to learn, but dont have your 24/7 style of play to keep out of instances … seriously … we PAY FOR THE GAME …. so why should we not be allowed to also see the stuff we PAID FOR???? What a horrible person you sound.
How insulting to say PUGs keep out of instances … learn to play (always what bad players fall back on) in the Open World and WvW. … NOT EVERYONE LIKES PVP … why should they be forced into it? And there is only SO much you can LEARN alone in the Open World … how ARE others supposed to learn the mechanics of Instance Bosses when people like you who HAD the opportunity of learning thanks to the HELP of others … refuse and go all Elitist on them?
I read out your post to 5 people, and they were all utterly disgusted at your attitude. I hope others will be too.
(edited by Myste.3291)
1. “Because each profession is so versatile and has such a wide range of skills and powers, it doesn’t matter what mix of professions are on the battlefield.” with the increasing of the difficulty there is increasing need of special classes and soon there will be " LFG only Mesmers and Warriors" . As and example take p2 CoF where the need of AoE is increasing.
NO. Each ‘profession’ is viable in every ‘ROLE’, but you must still have a team that covers every ‘role’ to some degree. (support, control, dps).
2. The WP changes. If i remember correctly anet was strongly against lying dead waiting for resurrection ( in this case revive) and now…..! Here i want to make personal example – died on Alpha because of d/c then had to wait 30 min!!!! until the last party member fall down??!?! And what if in the PUG team the members aren’t completely friendly?!?!? So i have to wait for the last-selfish-hero-type to decide to back off from combat so i can use WP??!? and thats just because i had d/c?!?! + subject alpha doesn’t give you much time to revive fallen players specially on p2 and p3… in the end a little mistake and you have to wait or do boss over and over again…. I doubt thats someone’s idea of fun!
i think this update will only increase the discrimination between players and in the end will deprive the other less playing to enjoy all gw2 content.Actually I believe even the selfish players will rez you now. Selfish players want to get stuff done faster, and 2 maning a boss is pretty slow. It is now in a selfish players best interests to rez you as soon as your down, and help to keep you in the fight.
I fell about laughing for about 15 min … you stand still … get downed … and die as well, I have lost count of how many times a person goes to res someone, and gets downed as well … and two people die, not one. But still … in an ideal world, you can dream. The boss will NEVER target you when you are healing up someone of course.
I suggest both of us stop posting, it is getting very heated now.
(edited by Myste.3291)
…. So far I see ONE, perhaps two SUCK UPs … who is not talking about the INSTANCES, but FRACTALS … and a few Elitists … and MANY MANY MANY Complaints by the MAJORITY who hate what has been done.
The new Elitist attitude is what will NOW come into play … seriously, no one said it should be easy, it certainly was not easy before, but … at least before you could see people in the Map asking for an instance … spent over an hour on COE map today, not ONE request for ANY path … never mind not one person in Lions Arch bothering to ask for ANY Explorer mode, when I was levelling up skills on yet another char.
The WORST change EVER … not a “great” one … The game WAS INTENDED for the CASUAL Player to get somewhere, not be kicked from groups by elitists because they cannot cope with what has been done. The game WAS INTENDED for ANY form of group to be able to make it … NOT a SPECIAL group that HAS to be the RIGHT Classes and specs for it to now work.
When Guilds who have 100-300 plus players can barely find 5 people to run dungeons with, … when people mostly refuse to PUG because they shriek “Noob” … “Moron” … etc at people who cannot manage things they way that one wants, … when no one wants people who are not on TS/VOIP programs in the group … but accepted it before … now its going to be even worse. It was hard enough to find a group before, now it will be worse. A horrible change for the FEW elitists who do NOT keep the game going, its the “grunts” who do … and lets not even think of the small guilds who were not having it easy before (who put in hours and hours of work to get all the in-guild politics/war/economics etc to max level) … who will now just collapse, because of these changes.
Thank you for failing the MAJORITY to pander to the few Elitists who already have their legendaries through whatever path they took … getting the grunts to grind for them, taking proceeds from their large guilds … buying their gold … so that they can perhaps cope every now and then, who will all throw up their hands soon and go “I am bored again” … just like they did in WOW and every other game they passed through briefly on the way to the next one. It is those “grunts” who stay and persevere who should be pandered to a little more, not the Elitist few.
Frustrated rant over.
(edited by Myste.3291)
Ok, first off I understand people wanting more difficulty, but this is a casual MMO so why ruin the experience of casual players? Can’t you add a difficulty option?
Add some sort of insensitive like Easy:0% Magic find, Med:2% MF, Hard:+5% MF?
Sometimes I do not have 2 hours to spend being careful when running a dungeon.I also find that people who welcome the change are lv 80s running a lv 35 dungeon…
It’s a lv 35 dungeon, it is going to be easy for a lv 80 even with the lv scaled! Again, why cant it have been a difficulty option? As it is, a party of lv 35s will wipe. This will demoralize people who didn’t rushed to 80.And good luck for lower lvs getting a party now. I would occasionally see someone only letting 80s join the party on even the most lowest lv dungeon before the patch, now almost every party I see want’s nothing but 80s.
Here is an idea, if you need more difficult content for all the lv 80s, why not MAKE NEW CONTENT rather then raise the difficulty on low lv runs.
Um … Excuse me … easy for a downleveled WEAKER Level 80??? “It’s a lv 35 dungeon, it is going to be easy for a lv 80 even with the lv scaled” … No the dungeon is not easy … have you not read the last entire forum post of people complaining. This update has made Level 80s even WEAKER than a level 35 in the “Level 35” dungeon. And even lower levels are complaining that they are weaker than before and are having issues. Now no matter what gear/skill you have, everyone is upset at this change, and we can only HOPE that ANet DO actually bother to read and fix what has been an APPALLING lapse of judgement.
This game is supposed to be for everyone … not just a small group of elitist refugees from WOW.
If this has already been said, just add mine remarks to the chorus:
1. If no res-rushing, we need faster revive times or better revive buff
2. Before, I might have said something about bosses being over powered (and/or over armored) and how it seems every underling is the equivalent of Lvl 80 veteran but last night we finally found the right team mix mojo (balance) and had one of our most successful dungeons yet. It was still tricky and we all were defeated at one point or another but it was the “easiest” I ever remember a dungeon being.
So I guess this is evidence in Anet’s favor: the right TEAM, can be very successful even in tough situations.
So back to the “Right Team” approach … how wonderful and a point of FAIL FAIL FAIL … the whole not needing a specific TEAM to actually do instances is down the drain … and a lot of people will be unable to get groups or able to get into instances again. Thank you for the Fail on something definitely NOT in ANet’s favour. … Messing up random grouping.
So does this mean that we cant go to a waypoint if we’re dead in a dungeon, as long as there’s someone in combat?
So do we have to kill Lupicus in Arah, for example, at the first try or the boss will reset?You have to kill him or he will reset. This has basically always been true, but WP zerging has allowed for 1 or 2 skilled players to carry 3-4 less skilled. All the hate on for the no WP while party in combat doesn’t seem to realize you can still raise your ally. If someone falls, take the time to get them up.
What does it matter if a couple of more skilled better geared players semi-carry others, and show them something they might not normally see? That way the more skilled show others that it can be fun, and enjoyable, even when something is more challenging than a game where gear is generally thrown at you.
The downgrading and making higher levels WEAKER in dungeons really sucks … the dungeons are hard at the level one does them, but the downgrading has now been made absolutely appalling and we have no power whatsoever, we have been made so weak.
The Bosses reset far too easily, and the last boss (Mesmer) in Sorrow’s Embrace now spawns loads of adds in the space of 10 seconds, 2 every 5 seconds of not just ONE member, but of the entire party … and they are not easy to kill either. Not to mention the thief was invisible 95% of the time except when he was hitting us, and calling in extra adds.
Please fix this at least.
… NEW BUILD at 23:25, Saturday … and Subdirector Noll STILL BUGGED!!!!!!! WTF
Aurora Glade – Noll has completely vanished now …. not very amused, been trying to complete since 22:00 Friday Night, …
WTF … earlier ANet said they were FIXING Subdirector Noll … and that he would be kept on after the start of Phase 2 because of their messup and the fact that people would not stop clicking on him so he could not get the chance to reset …. NOW HE IS GONE??
You even removed YOUR post that said you were going to fix it.
And those of us who tried patience are now unable to complete the questline. That is outrageous. Come on ANet. You said you would FIX this, not remove it for those of us unable to complete …
Intimidate Inspector Noll STILL bugged on Aurora Glade, and you continue to refuse to fix it. The event has limited time, and this is extremely unfair and upsetting to players. PLEASE FIX IMMEDIATELY.
Also bugged on our server Aurora Glade. … WTF, limited time to get this all done, being spammed by Miyani … and the “Powers that be” are not sorting it out fast.
This gets REALLY irritating … the nodes get moved, and people go “o there are some” … but instead of being so vague, how about realising you ALL get the node, they are there for everyone and having the decency to try and make a list showing approximately where?
Like this …. (as at 15/11/2012 on Aurora Glade)
Cursed Shore
1. Meddler’s Waypoint – In the water above Graven Cay – 1 Node ( Graven Cay, south of Harrowed Sea sign). Look for the building, it is underneath. Go straight south from the “W” of Harrowed
2. Point of Interest – Sharn’s Free Camp, (Desmina’s Hallow) check just under the “A” of desmina’s Hallows – 1 Node (Desmina’s Hallow area)
3. Point of Interest – Sharn’s Free Camp, (Desmina’s Hallow) check at 30 degree angle above the “S” of Desmina’s Hallows. against the Semi-circular broken wall – 1 Node. If you are at the POI, and walk up the canyon, you will see it.
4. Point of Interest – Augur’s Torch – 1 Node (The Shipyard area) (Not there now)
5. ? Help
Have to redo this ….
Malchor’s Leap
1. Tempest Waypoint – Above where the event happens – 1 Node
2. Lights Waypoint, just on the land side of POI Harbinger (at one of the Noah’s Arks) – 1 Node
3. ? Help
4. ? Help
5. ? Help
Frostgorge
1. Path of Starry Skies – just south of the waypoint
2. Earthshake Waypoint – right at the waypoint
If I find more, will update this if I am able to.
(edited by Myste.3291)
1. As a large amount are needed in each level when crafting or skilling up, it is very upsetting to find that we can only stack to 250. Please can you make the Stackable Collections go to 1000. (Even 500 would be a major plus).
1. Please can you put a Waypoint at LEAST after each second boss, at the point one of the bosses was killed at. It is a NIGHTMARE having to run back for miles from the start of an instance, when you die/wipe and you are all far into the instance.
(edited by Moderator)
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