Showing Posts For Nairolf.7024:
Still have to be fixed. Unintentional changes are not new features and should be canceled. Nothing to discuss or argue. It has been 2 months now, we’ve been patient enough.
There is a conversation going on about this, but no decisions have been made.
A conversation to know if unintentional changes (also named bugs) should be left in the game… You made me laugh so hard. Lupi’s skills in p3 don’t work properly and I don’t think it’s a new feature, but an unintentional change too…
(edited by Nairolf.7024)
Just had the same problem : the hitbox is bugged. You’re not able to hit the dragon in close combat anymore like it was before when the instance came out. Had to die to equip my bow and restart the fight.
Fix this bug pls ! It’s really getting annoying.
Really, you think it’s wrong ? Then don’t buy, and just do it with other ppl and let sellers live in peace. Don’t say you can’t find a party cause of this. That’s what is wrong.
Ppl who complain all the time about dungeons selling are jealous cause they can’t solo them. You could ask Anet to fix exploits (like going underwater…), that would be fair. So only really skilled runners can do it, like it should be.
They could just add some poison to the water (like they did with the water around the nightmare tower)… water skip fixed. Instead of this they add some bugs to Alphard making her harder for pugs. xD
(edited by Nairolf.7024)
Got hit many times while soloing Lupi with my war using axe #2 skill. Tried to dodge, endurence went away, didn’t get evade frame. First tought it was lag, then I learned not to use axe #2 when Lupi is about to hit or to wait for the end of the animation.
I like to die cause of bugs… Happens way too much in this game. Could you pls fix at least this one ? You could sell the fix in the cash shop for 800 gems, so you don’t waste money to fix these insignificant bugs.
There is the same bug with the achievements for camps, tower, keep, castle. You cap one, but don’t progress in the achievement. Well sometimes you do, sometimes you dont, but seems kind of random.
I have the same problem with the demolition expert achievement: still at 0. Downed a lot of door since yesterday (didnt try on walls), no matter if I zerk the door with my greatsword or use a ram, it doesn’t count. Fix this pls.
Same problem with the announcement in the new lfg. If nobody joins, your party is removed from the lfg after x time. After reposting the announcement 3 – 4 times or just making a modification, you get this message. Your party is listed but without any announcement. May not be a bug, but it’s very annoying.
It happens when you forgot to click into the void and you still have a target, or when you use the leap too fast after clicking into the void to lose target (cos of lag I guess… You have no target on the client but the server isn’t aware already and you leap backward to your old target). But it happened much more back in the days, I think they kinda tried to fix that.
Same problem here, only got the ach after the third kill. (Had gold event everytime) Asked ppl on the map channel, they told me they had to kill it more than once too to get the ach.
Yep, very annoying bug since it’s a 8+ years habit to press ‘c’ to target the nearest foe. Now we have to click on the foe to target it if there is a champ nearby.
Before the patch, we were constantly losing target and now, we can’t even target anymore.
The partying system in Guild Wars 2 is totally wrong : everyone has the same status in the party and anyone can kick someone else if another one agree. Add to this, the fact that any member can be the owner of an instance (like a dungeon) and that if the owner is kicked or leave the party, there is no more instance.
These 2 facts introduce 2 big issues when you are in a dungeon : if 2 ppl want to destroy an instance they can. You had leavers in your group, try to hire new members, but bad luck for you, they get excited by kicking you. If the instance owner gets bored or rages and leaves the group, everyone get kicked.
The biggest issue for me is really that 2 ppl can get into an instance and kick ppl just for the fun of killing this instance.
The only real solution to this is to make a new party system : a system where the first member of a group (the one who invite others) is the party leader and that only this party leader can kick a member of the group (without any vote). The instances should be linked to the party, and not only a player. If the party leader leaves the party, the 2nd member of the party becomes the new party leader and if the party was in an instance, this instance is still linked to the party. It was the party system used in Guild Wars, first of the name. I don’t even get why we have another one here… It wouldn’t be perfect, and there are still some way to abuse ppl, but it’s way way far better than the system we have in GW²…
(Sorry for the mistakes, english is not my native language)