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GS pvp build.

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Posted by: Naraldeth.3862

Naraldeth.3862

He’s right there DreadShinobi, I’ve never seen Sweet Revenge work, ever….It’s so broken.

GS pvp build.

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Posted by: Naraldeth.3862

Naraldeth.3862

He said he wanted to play the greatsword build.
We all know the greatsword is useless for anything other than mashing hundred blades repeatedly, there’s almost no damage on the auto attack, whirling blades and blade-trail are nice but are situational and can’t be relied on for heavy damage and the rush is so bugged it’s barely useable.

Without hundred blades he’ll lose….a lot.

Too many banner thieves: Make Banners able to be picked up by group only

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Posted by: Naraldeth.3862

Naraldeth.3862

Give banner owners a new skill when someone else grabs our banner: Detonate! and let it blow up the banner, the carrier, and any enemies around it.

I want this skill implemented into the game immediately!

On a more serious note….The person who said Banners thieves are not found at level 80 is a compulsive liar.
I was doing WvW for 2 hours today and had my banner stolen from me 7 or 8 times by junkie noobs who use it to speed buff themselves into a suicide of 100 enemy soliders, dropping my banner miles out of reach.

GS pvp build.

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Posted by: Naraldeth.3862

Naraldeth.3862

Usually 30 Strength, 30 Arms, Picking up all Greatsword bonuses and whatever else suits your playstyle. You don’t have to pick up the bladetrail bonus since that requires 10 points in tactics which is a very underused tree for the GS warrior. I myself run with the 10 points in Discipline and run faster with a melee weapon but honestly, I barely see this working as intended.

To recap, 30 Strength and 30 Arms is pretty much necessity, take all GS damage traits and possible crit traits.
The last 10 are for your own choice.

GS pvp build.

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Posted by: Naraldeth.3862

Naraldeth.3862

Use Bull’s Rush. This stuns the target. Then use Frenzy and then use Hundred Blades in the same moment.
Then watch as you die. Later you can read about how OP you are on the forums, despite the fact that the people complaining just broke stun and moved out of the way.

This.

Looking for some community feedback.

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Posted by: Naraldeth.3862

Naraldeth.3862

If you’re going to be rolling with Power/Crit you’re going to get splatted quite a few times on the journey. Warrior is in a very bad way for PvE in this game, since most classes can do what we can twice as good (and everybody can dps). If you really wanted to stay as dps (for whatever reason) I’d suggest gearing yourself up with some +Vitality +Power gear as priority.

Most ‘Static’ mobs in the game aren’t affected by crit and some of them play a crucial role in many dungeons…for the main part i’m talking about things like Graveling Burrows.

Really with that build all you’re aiming at is taking down trash mobs with ease because of the strong aoe potential of dual axe/longbow. If you were looking for a boss-battling build i’d have to suggest something more focused around 1v1 situations, such as sword/shield or axe/shield or x/warhorn or dare I say, the dreaded Greatsword.

It’s really not an easy one to answer…you’ll be providing bare minimum support to your team whilst remaining squishy and not doing much damage due to the low health pool and your inevitable ‘run and heal’ tactic.

Warriors Downed Skills...

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Posted by: Naraldeth.3862

Naraldeth.3862

Yeah Plague this is exactly what I am getting at. It sounds like it should be really strong…and I’ll give it…In a 1v1 situation when you were killed from range and your target is far away, there’s a good chance you’ll get up with vengeance to finish them off.
The only problem with this is there is no real gain apart from the obvious “Hah-Hah” moment, there is almost no glory awarded..no titles to gain, there’s no time to cap a point or do anything useful…it really is just a waste.

I find other classes without the ability to get back on their feet are probably 5 times more likely to actually survive than we are. It’s the very definition of Irony.

GS pvp build.

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Posted by: Naraldeth.3862

Naraldeth.3862

If you’re talking about the HB (instagib) build then it’s really just a matter of taking Frenzy and Bullsrush and then when the target is downed fire off hundred blades. If you have fast fingers you can Bullsrush first to avoid the inevitable attempted dodge as soon as they see the boon fly onto your interface but you have to be fast on Frenzy if you land it. Also this build requires you to be loaded up with a lot of crit and maybe some crit damage so that the target literally melts.

Other than this, using whirling blades as an escape/gap closer and bladetrail to cripple and cause long range immobilizes(traited) is pretty standard.

Review of the Warrior: I got yo back brah.

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Posted by: Naraldeth.3862

Naraldeth.3862

Have to agree on most points you’ve stated here Brolleun…Far too many weapons are useless for the Warrior and are actually pushing decent min-max gamers into bottled cookie-cutter type builds involving stacking of passive abilities with no flavour of ingenuity involved.

I also find banners to be extremely lackluster and shouts are extremely situational unless traited into healing spec, in which case you are just a sub-par support with minimal cleansing and no escape options. (Just compare with the cleansing of a Necro!)Since the majority of mobs in this game will apply condition damage of a sort, these classes have gone from diverse to necessity.

Couldn’t agree more on the traits for individual weapon types as well, we are basically being pushed into archetypes of ‘Strength Greatsword’ and ‘Support Hammer’, despite what the 1-5 numerical abilities of these weapons are, players should not be penalized for wanting to take a Hammer as a form of DPS. (Last time I checked, being hit over the head with a giant hammer really really hurts.)

On the whole, a sound post, we’ll see how much work Anet puts into this game to address the growing community concerns of this really quite boring profession.

Warriors Downed Skills...

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Posted by: Naraldeth.3862

Naraldeth.3862

So I’ve played a few classes since day 1 of GW2, and I have to say, I find the Warrior’s downed abilities EXTREMELY lacking. The auto attack and the mending are obviously as standard…what I don’t understand is exactly what is the point of hammer throw and vengeance…I can’t think of a more useless skill in a pvp focused game… allow me to explain.

As a Warrior, if you go down in a 2v1 situation, There’s an extremely good chance you’ll die, because you can only knockdown one of said 2 people (usually both start channeling the finisher at the same time). There is a chance you could kill them with vengeance….However…. I find that if I do go down in melee range, and they start channeling immediately, even if you knock them down, you will not create enough time to actually use vengeance.
I find this skill to be extremely useless, and I can tell a lot of other warriors feel the same way.

9/10 Warrior’s I kill in sPvP do not even attempt to stop me from the killing blow because they know they cannot vengeance in time before I’ve finished the channel, despite being knocked down.

This is such a fragile way of playing, Thiefs, Mesmers, Guardians, Rangers..They all have useful downed skills that would prevent them from dying even if 2-3 people were channeling the death blow.

Thiefs teleport and then stealth, allowing themselves probably within the region of 10 seconds or more to channel mending or wait for back-up.
Mesmers will keep 4 people confused for 30 seconds or more..it’s exhausting trying to kill a mesmer.
Guardians can still support their team and cause massive aoe knockbacks, allowing themselves those precious seconds for mending(since guardians are natural healers they pick themselves up in 4 seconds)
Rangers get the ability to be healed by a pet, and themselves.

Why the hell is the Warrior downed skills in a pvp focused game so poorly designed around being death blowed..

I don’t actually even like vengeance when it does actually work (due to some massive errors by the enemy team in not finishing me), basically all it does it gives me another 15 seconds of frustration by 2 person kiting until I can die….Again.

What’s everybody else’s thoughts? Honestly I love PvP, and this one skill makes me sigh everytime I hover my mouse over the tooltip as I see the seconds remaining to use it tick down and never actually make it.

GS warriors with 4-5 signets in Dungeons anyone else hate this

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Posted by: Naraldeth.3862

Naraldeth.3862

I try to avoid taking another Warrior with us when I dungeon, I find it brings the whole experience down, because I know myself I am a 5 Signet stacker, but I also understand the importance of teamwork… I’d hate to force my ele into a new attunement every 3 seconds because I couldn’t be bothered to wait for a different class to join and don’t want to have 2 Signet stacking button mashers

Using a shield = suicide!

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Posted by: Naraldeth.3862

Naraldeth.3862

Except most bosses don’t use abilities that often, it is quite literally more effective to ditch the shield for the warhorn and just manually dodge once every 10 seconds, then you don’t have to suffer the immune ridden bosses ignoring the shield bash and waste the shield block stance on mobs that aren’t interested in hitting a low dps warrior. Warhorn will always trump shield, unless you’re being bombarbed by trash mobs and need shield stance, and it’s a waste of a good shield to kill trash.

Warrior: Raw end of balance!

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Posted by: Naraldeth.3862

Naraldeth.3862

Best present bait… Hundred Blades, cancel, swap, Eviscerate. Even if both get dodged, congrats, you can now autoattack them to death with Axe.

I Lol’d because it’s true.

On topic though, there’s not much in the way of diversity in the warrior for sPvP (WvW is a whole other story).
Players are feeling that the only real burst (which lets face it, is how it was meant to be played) comes from the Frenzy→Bullsrush→HB combo.
If Anet are willing to swap out some of the terrible skills like the crappy banners, for more situational abilties(like a spell reflect), you might see more bunker toughness warriors rather than the standard cookie-cutting of the Greatsword.

Imo Greatsword warriors are very easily countered, and overall, extremely lackluster in comparison to other classes(i’m not referring to pve where they are monsters). The skillcap is currently set at the lowest point it can be because of the sheer amount of bottleneckers running with the GS HB combo who feel there is no other way of creating sustainable damage, unless, like Mister Kitty said, you simply auto attack them to death with that ridiculous axe speed crit.

Level 80 build/stat advice

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Posted by: Naraldeth.3862

Naraldeth.3862

If you’re stacked into Power and Precision, you aren’t really going to need that healing power. You are stacking into damage and then saying you want to heal, but you don’t have a healing ability as such unless you spec into the defensive tree. I personally find it more beneficial to stack into the defensive traits and build gear for damage for level 80 combat. If your main focus is dungeons and you really want to drop into a support role, take shouts and defensive tree and try a warhorn, this way you’ll be curing conditions and healing as well as applying boons.

Opinions on Dungeons

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Posted by: Naraldeth.3862

Naraldeth.3862

I very rarely die on my warrior and I’m still stacking 5 Signet/Greatsword combo, I put out immense damage. Study the fights a bit more, get used to what mobs do what. I always go by a standard rule of thumb…Let’s for instance take AC as the example..In AC I always tell my team to follow the correct kill order of;

Monk->Ranger->Mesmer/Necro/Ele-> Warrior

This is simply because monks will spam heal if you don’t put them down early, and Rangers put out so much ranged dps it’ll hurt you’re team for an extremely long time if you leave them alive. Mesmer and Necro don’t really do a lot to the team except apply conditions, which someone should be removing anyway, you -can- do it yourself, if you really wanted to. Warriors should just be kited, keep them away with knockback and slow until you’re ready to take them down. This doesn’t take much concentration and will keep you’re uptime to a maximum by prioritising the correct targets.

The other trash Mobs are the gravelings, gravelings are a severe pain in thekitten since you have to destroy the burrows quick, I mean really quick, before they spawn champion mobs that like to sit on your face and stay there till you die, they are extremely difficult to deal with, especially in a PuG where nobody listens.

As for boss fights, you had the right kind of idea, Warriors specialize in changing weapons in mid-combat, Use the rifle when you’re at range to inflict slows and weakness and move in with the sword when he turns to fight someone else. You should always be watching the animations of the bosses.

For example in AC explore, Lt Kholer(or something like that) has an aoe pull, followed by what is pretty much instant death. If you watch this for a while you’ll see the pull has a very unique animation, it makes the move incredibly easy to spot, a quick dodge will avoid the pull altogether and his threat will have been dealt with.

Overall it’s a learning curve, playing a warrior and not dying is an art-form. I very rarely die anymore, i’ve ran the dungeons enough times to know exactly what to look out for, when to dodge, when to move, and when to nuke hard.

GS warriors with 4-5 signets in Dungeons anyone else hate this

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Posted by: Naraldeth.3862

Naraldeth.3862

I am a 5 signet Stacking 92% Crit warrior with a Greatsword. We are born damage dealers. Banners are extremely lackluster in both effect and range, physical skills are completely and utterly useless (since they are usually forms of minor CC). The only real support warrior build is to go Sword/Warhorn or Mace/Warhorn where you can use shouts with 30 points to heal..barely.

Dungeons are 5 man teams, and warriors are barely capable of setting up combo fields inside their comfort zone.
My teams much prefer me to melt bosses than to do weak damage for the whole fight, there are classes better skilled for support. If you’re rolling with Guardian/Ele/Necro, you’ll already have nearly every single field in the game up, as well as boons and heals from everywhere, Necro also has mad condition cleanse and so does the guardian and Ele’s are so unintentionally stacked in support its crazy…they don’t just chain fields, nearly every move they peform has an effect (stun/shield/regen/burn/swiftness).

I really don’t see the point of playing anything other than a high dps yield.

Leave the support warriors for WvW

Warrior bug compilation. [Closed, used the sticky]

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Posted by: Naraldeth.3862

Naraldeth.3862

The most common one I can think of is the lame Charge abilities that either have your toon charging into walls or trees for 30 seconds while you take free damage. Either that or you reach the target, but it won’t register and you just keep charging until it does eventually run out, and hit nothing.

There is also a bug with the Greatsword throw, sometimes the weapon comes back and sometimes it doesn’t. Sometimes it goes through 3 walls and still comes back to hit the target, other time it just dissapears into thin air.

No idea.

Edit: Also forgot to mention the annoyance of having to constantly strafe around graveling burrows to destroy them, making all skills except ‘1’ miss, despite HB being about to down them fast If i could just hit thekittenthing.

(edited by Naraldeth.3862)

Warrior Dungeon build?

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Posted by: Naraldeth.3862

Naraldeth.3862

You may have noticed Warriors are in a pretty boring place for PvE right now. There’s really not much support worth wasting the slot and a long cooldown for. The most popular PvE build is 5 signet stack coupled with the 10 point arms skill point ‘Gain +40 precision for every unused signet’. Naturally coupled with the Greatsword for hundred blades and with over 60% crit, it’s really the only way to PvE as a damage dealing warrior.

Warrior tanking in dungeons?

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Posted by: Naraldeth.3862

Naraldeth.3862

As i’ve just posted in another thread, aggro is generated on 4 things.

1.Closest Target
2.Current Damage Dealers
3.Highest DPS
4.Shield users.

So as you can see, if you have a shield equipped and are stood on top of the mob, there’s a good chance the mob is going to attack you, but really there are no true ‘tank’ archetypes in this game…the game is about avoiding damage, the only real purpose of the shield is to provide minor disruption and maybe a 50% boost to survivability, but past that it ends. As bambi said Guardians have it at the moment, they can simply out-heal the damage spikes.

Using a shield = suicide!

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Posted by: Naraldeth.3862

Naraldeth.3862

The shield aggro generated is only 4th in the aggro table, and it is not affected if the shield is in an un-used weapon slot. Meaning that if you’re using a Greatsword and the 2nd weapon kit is Sword/Shield, you won’t generate that aggro until you switch weapons to the shield.

The primary factors for generating aggro are;

1. Who is closest.
2. Who is currently doing damage to them.
3. Who is the greatest damage dealer.
4. Who has a shield.

So, if you follow this table, having a shield and standing right next to them, is indeed suicide. But if you are using the shield for utility purposes and you aren’t dealing a tremendous amount of damage and you continue to move, they’ll drop interest pretty quickly to favour your dps team.

Too many boring skills

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Posted by: Naraldeth.3862

Naraldeth.3862

Yeah, this is pretty much point and case…

From a PvE perspective, 99% of warriors will roll with the 5 signet stack, I do it myself (5 signet stack into precision buff for a boat load of crit)

However, I do find the build a little more diversative in PvP…to an extent…It does bring the physical skills into play somewhat, but this does pretty much remove all banners from the game, I don’t think i’ve ever seen a Warrior drop a banner in PvP?
The warrior is currently a very boring cookie-cutter hack and slash fest that prides itself on only a few basic weapon skills…

I’d like to see more physical skills, Having a short range knockback and a longrange knockdown sounds a lot of fun but in practice, compared with the other classes it’s really quite boring. My thief is 100 times more interesting with it’s skill than my warrior will ever be.

I will say this though…for PvE content the warrior is ideal…High health pool coupled with a really big damage threshold, I find the thief to be somewhat lacking in PvE, and pretty much the opposite in PvP, I love thief PvP.

Dual Burst Skills and Greatsword Hundred Blades/Rush changes.

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Posted by: Naraldeth.3862

Naraldeth.3862

I still don’t get all the idiots crying for a HB nerf, Seriously the combo is so ridiculously easy to dodge, it’s almost like people are still attempting to play WoW, where skills are instant hit, they forget they can dodge and avoid damage completely.
I main a warrior, and even though I dokittenPvP hard, it’s usually down to my teammates holding them still so I can get the HB skill off.
Seriously, activating frenzy, and bullsrush (and might if you’re stacking), and landing it, only proves that you are fighting against idiots who don’t know, or even bother to look at skill animations or boons.
When I fight against mesmer/thief/ele, I get CC’d so hard into the floor it’s almost impossible to get any skills off…but you don’t see me flocking to their forums to cry about me being so easily disabled, and the ridiculous damage of condition stacking from bleed/poison combos.

Point and case is, a Warrior can’t do a lot without a good team setup against medium skilled players and above. Warrior skills are so bland and cookie-cutter it’s almost impossible to pick anything, so really you only have to learn the animation/boon icons for Frenzy and learn to use your dodge key….

Server Transfers

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Posted by: Naraldeth.3862

Naraldeth.3862

Evening All,

I have recently tried to switch my server to a server that my friend is currently playing on. I get a notice saying that the cost will be 0 gems, I will be logged out and unable to access my account for a few minutes until completion. Shortly after I hit accept the game opens another pop-up telling me I’ve been logged out (presumably for the transfer). I cannot access my account for a good 15 minutes after this, and then eventually, when I do get back in, I find I am still in the same server? Nothing appears to have happened at all? Can somebody please elaborate?