Showing Posts For Necaust.6907:
I actually modified my crithammer build and started using staff with it for giggles. Altruistic healing, knight’s gear, zerker gems, sigil of quickness. Kinda fun in its own way.
Rather keep the difficult dungeons. Otherwise this wouldn’t be Guild Wars, it’d be WoW.
Don’t see 2500 just yet. I see maybe 1300s. Though should note, it is interesting with quickness sigil.
In a “group” emergency, you might be safer using renewed focus to spam virtues than to use Tome of Courage to heal your party. That’s one thing I hate about our elites. We have a casting time to enter Tome of Courage and a casting time on the full heal. Most people are dead by the time I can get that off when its justifiable enough to use it. If I spam #1 to heal, it helps..but the heal is so weak and most people are kiting things by now so you ’re lucky if you hit more than 1 person with it. If everyone is kiting, #5 becomes useful…if they are in range of it. If damage is not being taken fast, then its usually worthless since most good players can take care of themselves.
In many cases, I find myself canceling the Elite early because people are down or healed themselves.
Stability while casting 3rd hit on Hammer does sound reasonable. Its annoying when it gets interrupted. The long cast time is reasonable until it becomes a problem.
Healing effects are most notable on Hold the Line, Save Yourselves, Empower, Virtue of Resolve, and dodge rolls. I haven’t tried Merciful Intervention so I can’t comment on that.
I recently dropped the majority of my +Healing for Toughness. I have to say, I miss healing for 1kish on each dodge but I still find my character to be as effective and sturdy as I was without all the +healing. Only now it feels like I took “group effective health” and turned it into individual effective health…..which is quite a thing. Now I help my group by being that guy who just stands toe to toe with a boss…controlling combat.
For a defensive sigil, either water or energy. Personally, I like energy with dodge heals.
If story mode was counted as a separate path, then it could reward its own tokens.
I have an absolute blast in melee. Just have to find the right build for you. I had a WoW friend come over and play a Warrior on here and he was absolutely horrible at keeping up on his own two feet. The game definitely has a steeper learning curve for traditional MMOG players.
I suggest to everyone who wants to be melee, take up your most defensive build, gear toughness, gear vitality, and then get to know the mechanics of you class while slowly stripping away at layers of survivability as you learn what you can live without.
Most MMOGs tend to steer melee characters towards maximizing dps so I gotta assume there’s a lot of melee out there with all power/precision/crit dmg gear and a full skill bar of dps increasing abilities. This really doesn’t work for a lot of people but they continue to complain about the difficulty of dungeons.
I would like to see Paragon and Dervish return……..as well as the Monk in at least a ranged/boon type character.
I would definitely like to see Hammers look less like staffs.
I’ve been using Hammer since the first week of release because I fell in love with the mechanics of it in the first game. (thump thump thack!) OP is right on. There is a lot of uses for the Hammer on a Guardian. I’m 15/30/20/5 right now but plan to go back to 5/30/30/5. (swapping from +heal god set to knights set cause healing stat was really disappointing)
My only disappointment is there is no Elite: Shield of Judgement. If I had that elite skill from the original game, I would be set. Absolutely loved that mechanic. Best elite ever imo.
A/C path 2: 6 tokens (1hr) (week or more since last run)
Arah path 1: 15 tokens (3hrs) (week since last run)
HoW path 1: 1 token (45 mins) (First time inside)
Arah Path 1 = 15 tokens.
AC Path 2 = 6 tokens.
Yeah, I’d say its broke.
+Healing adds very little to the actual heal itself. There are plenty of encounters in which preventive measures are far more practical than healing. At this point, I think gearing for more balanced dps/survive would be a better route simply because blinds, blocks, absorbs, KDs, roots, and prot boons are far, far more effective in actually saving lives.
You can really compare the usefulness of +healing with our Area Denial abilities. They are useful sometimes…others……it just doesn’t work at all.
Any ETA on when dungeons will be fixed?
Waypoint across the world. Waypoint back. Try again.
I hope its not meant to be because I don’t join dungeons for jumping puzzles and shards. Right now, if you want to do Arah, you can ONLY join these shard groups. Its really frustrating for those of us who haven’t done the complete explore mode yet.
It would honestly be nice if there were greater incentives for completing an explorable dungeon. I find it quite frustrating that all the parties I can ever find are running shard runs. I don’t want to shard run. I want to explore. I find myself running Ascalon Catacombs or shard farming a lot when I’d rather be exploring the dungeons properly.
Bring back henchmen!!
Well if its not a huge freaking blaster thingy, its the gatekeeper stuck in repeat.
With the long cast times on Tomes and the root when activating Renewed Focus, I found it hard to truly utilize our elites. I can’t tell you how many times Renewed Focus’s invulnerability has failed to make me invulnerable. Furthermore, when I activate a Tome, everything in the room turns and zips at me like I’m some kind of celebrity.
I played GW1 for ages. When you had an elite in that game, you knew it and you utilized it often. Entire builds could be based off of your choice of elite. Our current elites are a joke in comparison.
I’m actually kind of disappointed in how Anet went about their dungeon usage. In GW1, the story ran you through the majority of areas; only really lacking some endgame areas like the Underworld. The storyline should have utilized each dungeon and take you through it via storymode so there would always be someone waiting for the opportunity to form up and run through. If not, Henchmen.
With the current system, I found myself LFG for a dungeon but am limited to only storymode. This means that the majority of people standing around said dungeon want to have nothing to do with me. I’m either going to have to get lucky and find a compassionate group to take me through or wait for my slowpoke guildies to obtain the necessary level.
Furthermore, I understand the OP’s frustrations. I, too, have spent countless hours waypointing across the map in search of people at the entrance of dungeons. Rarely do I ever find more than 1 or 2 players waiting. I find myself returning to Ascalon because I simply want to run a dungeon.
Then there’s the huge disappointment of the majority of groups out there. I don’t want to farm shards or whatever dungeon reward. I want to enter a dungeon and explore…..take more than the same path etc.
For the love of God, give us a real dungeon tool.
They should just give in and change Ring of Warding to GW1 Shield of Judgement. Same mechanic, really, but have it follow the guardian. I’ll set up the pins.
I would very much like to see the staff #1 ability changed to be similar to #2 Orb but detonation AoE blinds . Either way, I really hate the auto attack of the #1 ability. Rather corny and ineffective beyond tagging mobs in Dynamic Events…
If it acted similar to #2 Orb, even with the slow speed, we could use it to support groups with a well placed AOE Blind, reducing damage, and improving our ability to dodge/kite mobs; which is what I end up doing a lot when playing the heal/support role. A rotation of two effectively damaging orbs with secondary support abilities would be a lot of fun.
(edited by Necaust.6907)
Personally, I like the Precision/Vitality/Healing god-set armors. Leaves room for other trait builds.
Its interesting to see a group of GW1 regulars run on through a dungeon . Its like night and day when compared to grouping with those stand-still WoW regulars. GW2 dungeons emphasize on individual skill. That means you’re responsible for your own health, dps, and tanking contributions. Kite, dodge, heal, dps, buff, and cc. There’s also a ridiculous amount of character build combos. The most popular build for a profession may not be the right build for a specific dungeon. If you’re finding it difficult to stay on your feet, try something new….experiment with everything.