Showing Posts For Nemmar.8491:

have not played since 2012

in Players Helping Players

Posted by: Nemmar.8491

Nemmar.8491

Because despite big cheers from commercial reviewers for beeing so revolutionary and breaking with all conventions, they forgot to make a game that is actually fun and engaging to play.

Well it got them the reviews, it just didnt get them the players.

The people are speaking. The question is if anet will realise what they have done wrong.

You have 1 billion of $ only to invest on GW2

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

I would keep some live updates going and would focus the development on Guild Wars 3, wich would be what was originally promised: A persistant Guild Wars 1.

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

“Guild Wars 2 takes everything you love about Guild Wars 1, and puts it into a persistent world.”
This sentence offends me and the people I know who loved GW1 the most.

Imagine – Apple Iphone 7 Conference -
" We founded Apple to innovate, so Iphone 7 is our opportunity to question everything.

Iphone 7 takes everything we know you loved about previous Iphones and puts it into this full qwerty keyboard phone with no touchscreen function, additionally, now we’re using Android Os."

Like really?

This is exactly my main problem with GW2.

We were promised GW1 in a persistant world, and that is far from what we got.
Also this was the original promise when the game was first announced, back in the day. That was all that was needed.
Why oh why did anet have to go and ruin the awesome combat system? That was the best thing about GW1 and they threw it off the window like a vulgar kitten.

Anet give us the Guild Wars 2 you promised. I dont care about the later promises or details. Years ago after nightfall you announced EotN and GW2 and you said you would stop supporting GW1 to make GW2 a persistant GW1. We all liked that idea… why did you change that? You killed GW1 for this?! I loved GW1, it was my home. I am deeply wounded by what you have done with GW2. Me am my guildies waited years in antecipation only to be greeted by a repetitive and boring game with no teamwork and now everyone went their separate ways.
You destroyed communities and the hearts of those that loved GW1. Its lost forever now. GW2 is beyond redemption, you blew it anet.

The only thing left to do now if you want to recover your old sucess i use the GW2 engine and make a GW3 that is what you originally promised us: GW1 in a persistant world.

Some of us prefer Guild Wars 2 combat. Static combat sucks. Guild Wars 1 had some great tools to build, but the combat was nothing to write home about.

The combination of rubberbanding and stuff like the bridge bug, where you couldn’t hit something on a bridge with a bow wasn’t exactly great programming either.

People have this magical memory of this happier time. It was a good game. I enjoyed it. But the combat system had myriad flaws, not the least of which was it was absolutely impossible to balance, and you pretty much won or lost before you ever left an outpost, simply on the strength of your builds (which you could look up).

It wasn’t called build wars for nothing.

Well, despite all those limitations, at least i wasnt bored when playing Build Wars.

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Or you can just go back playing GW1…

Or you can go back to playing ultima? The game is dead and abandoned for years. If anet decided to support it again, you bet i would go back.

It still doesnt change the fact we were promised a GW1 in a persistant world.
Or, more realisticly, i just went to play a different game and anet gets 0 revenue from me now.

Honestly, its guys like you that are harming this game the most now. This game is dieing. There is no future for it in its current form. Pretend nothing is wrong. I’m sure it will save it and the company.

(edited by Nemmar.8491)

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

“Guild Wars 2 takes everything you love about Guild Wars 1, and puts it into a persistent world.”
This sentence offends me and the people I know who loved GW1 the most.

Imagine – Apple Iphone 7 Conference -
" We founded Apple to innovate, so Iphone 7 is our opportunity to question everything.

Iphone 7 takes everything we know you loved about previous Iphones and puts it into this full qwerty keyboard phone with no touchscreen function, additionally, now we’re using Android Os."

Like really?

This is exactly my main problem with GW2.

We were promised GW1 in a persistant world, and that is far from what we got.
Also this was the original promise when the game was first announced, back in the day. That was all that was needed.
Why oh why did anet have to go and ruin the awesome combat system? That was the best thing about GW1 and they threw it off the window like a vulgar kitten.

Anet give us the Guild Wars 2 you promised. I dont care about the later promises or details. Years ago after nightfall you announced EotN and GW2 and you said you would stop supporting GW1 to make GW2 a persistant GW1. We all liked that idea… why did you change that? You killed GW1 for this?! I loved GW1, it was my home. I am deeply wounded by what you have done with GW2. Me am my guildies waited years in antecipation only to be greeted by a repetitive and boring game with no teamwork and now everyone went their separate ways.
You destroyed communities and the hearts of those that loved GW1. Its lost forever now. GW2 is beyond redemption, you blew it anet.

The only thing left to do now if you want to recover your old sucess i use the GW2 engine and make a GW3 that is what you originally promised us: GW1 in a persistant world.

My opinion about what things should change

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Praise to you OP, for having the courage to speak up.

I have played this game for about 3 weeks before i couldnt stomach it anymore. It was very painful because i absolutely love GW1.

This game was a declaration of intent. Anet wanted to break with all the established norms and create a name for itself. Sadly, the norms are in place for a reason, because they worked.

Getting rid of healers was the biggest mistake anet ever made with GW2. We are breaking the trinity bla bla we are so awesome. The trinity was already broken on GW1 and it was great. But what anet tried to do was get rid of the trinity, and guess what, several games had tried to do that before and failed. Why? Because the point of the trinity is to motivate team play. This was removed because of played frustrated that they couldnt find healers on GW1, and now they cant find an enjoyable game on GW2. This was obviously a terrible idea and i said so the minute i saw it.

Unfortunely i believe this game is beyond redemption. The game we needed was GW1-2. GW1 had an addictive and logical design and was terribly enjoyable. Instead they wanted GW2 to break with every mold including the sucessful one from the first game. Big mistake. You ended up with an incoherent game. It got you your praise from the press, but it didnt from the players.

Theres only 2 possible ways to revive Guild Wars now. To develop Guild Wars 3 (beeing that a continuation of the design of Guild Wars 1) or complete revamp guild Wars 2 with an expansion. This no trinity thing, doesnt work. Its sad but its impossible for it to work because it requires precise balance that will never be garanteed to exist in the team. Also, bring back the story driven content that was much better than what we had here.
And finally, adopt the old model of GW1 of releasing a campaign/expansion every year. I believe it works much better than micro-transactions beeing forced for even the most menial tasks like teleporting. People complain about the WoW gear grind, but the gold grind is alot worse.
Oh and for the love of god reverse the combat system to the one on Guild Wars 1 aswell, not this auto-attack abomination we got. Bring back energy resources. A CD based combat system also doesnt work.

Lastly i find it funny people defend the manifesto. The manifesto represents where this game went wrong. It tried to change everything, but this change is not something possible to deliver alongside an engaging and fun to play game. Stop trying to bury yourselves on what doesnt work. Stick to what it did, wich was the things we had on GW1 and expanding on those.

(edited by Nemmar.8491)

do you think this game is fun

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Lets be honest, this game isnt fun. It was easy to tell that the first few weeks as long as you werent in denial.

Okay, wait . . .

So I was having fun for the first month, a lot of fun. Exploring, checking out Vistas, seeing how some of the areas were done, trying WvW (and initially being turned off of it). I must have been heavily in denial to have had any fun at all, then?

Look, it’s okay if you didn’t like the game, but saying that anyone who does like it is in denial is a bit much. I loathe the Madden games, I don’t really like the Halo franchise, and I think Farmville is a big waste of time . . . but I don’t run around insulting fans of these games. They’re just not for me and it’s okay.

I didnt insult anyone. I say denial because you have 2 days of fun and a lifetime of boredom. Is that a good MMORPG game to you? An MMO is a long term game.

do you think this game is fun

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Lets be honest, this game isnt fun. It was easy to tell that the first few weeks aslong as you werent in denial.

I loved GW1. It has great lore, an awesomely deep combat sytem and epic storylines and world, but it was instanced. GW2 had all this to pull from. All anet needed to do was make this not instanced. The game was already nearly perfect.
We waited years and years for this dream game that was so simple in concept and instead got delivered a boring, repetitive and bland combat system with a large overworld and a storyline that pales in comparison to the past GW1 campaigns.

Both PvE and PvP are terrible because of the new combat.

Granted, there was one important advancement to the genre, wich were events, but i feel this will just be used by the other big MMO’s because this GW2 cant hold. The game needs a complete revamp on the combat.

I say bring on GW3, if this will be GW1-2, because this game we were presented is failing harder than SWTOR did. And i say this because SWTOR was sub based at first, wich is a much harder model and is now recovering strongly. GW2 is F2P and its substancially losing players. This from a sucessor to a game that survived without any expansions for years and sold millions of units.

Just give us a proper sequal to GW1. I am not interested in playing this borefest or any expansions to it, wich keep the same systems. Deliver what you promised anet. Deliver me a non-instanced GW1. This was all we ever asked, all you ever promised back when you first announced the game and exactly what you failed to deliver. Guild Wars, wich was my home for MMORPG’s was destroyed by your own hand. Can you find it in you to rebuild this shattered game? Stop trying to fall in the pitfall’s of wanting to be different. Its not easy, and somehow you made it work with GW1. Why throw all that away?

I will admit i have given up since i first played GW2. I saw the ridiculous commercial reviews praising a game that had no substance because they dont know how to review MMO’s. Everyone was fooled, but everyone that played the game now knows what this all ends up in. Knowing anet, i knew right there that you wouldnt understand this reality until the first expansion comes out and bombs. I hope im wrong and there is hope for a better Guild Wars sooner than that.

For the record, i completely regret getting GW2. I felt completely cheated out of my money. I have played several MMO’s and this was the only one that left me in pure regret. We stopped having GW1 campaigns or expansions, or the non-instanced one that was promised for… this. It was a waste of time and money. Waste of time looking forward to this game for so long only to see it fall flat even though i had moderate expectations.

(edited by Nemmar.8491)

Reached 80 Started an Alt but just got bored of it...

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Direwolf, dont feel bad about it. This realisation will come to every player once they grow out of the hype.
The game has daring flaws, wich some of us can see straight away and others take a while.

Only reason i still bother to visit these forums is because i love GW1 and want to see GW2 reach that plateau of quality. The game tried too hard to be different to everything else, including GW1, and by doing that it lost its way to the plateau of fun gameplay. Anet needs to realise that and make changes to the game to save it.

A month has past. How are liking the game?

in Community Creations

Posted by: Nemmar.8491

Nemmar.8491

I havent played it since launch week.

GW2: 170 Hours Played Impression

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Love how you’re so afraid to learn the truth about this game that you hold yourself in the first 30 levels and swap characters constantly.

That is actually a good way to delay the inevitable indeed. You give yourself the variety the game doesnt by constantly swapping character and you dont reach the plateau of end-game soon so you cant be appauled by it. I dont know how you dont get bored of playing the same areas though, i sure was pulling my hairs out of boredom when i tried leveling an alt.

Unfortunely, you are delaying the inevitable. It will come to you too. Also, at this pace you wont even be able to enjoy the big events on the Orr cause of lack of players.

Anyone Quit?

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

I havent played the game in what 2 weeks? Ever since i forced myself to level all the way to 80 to see if there was some light at the end of the tunnel. There wasnt.

This game is dead for me until they revamp the combat system to something closer to GW1 so the game has a chance to be fun to play again. And for the love of god, just bring back monks, this breaking trinity thing is just silly. It doesnt work. I said that same thing on guru when it was first announced, but as always anet doesnt listen to reason. Most stubburn developer ever, even in the GW1 days.

Think there will be levels beyond 80?

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Most likely not. Maybe in an expansion but it isnt likely.

The problem isnt the number of levels, its that the game gets repetitive and boring quite fast.

Why I stopped playing Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

I dunno if i agree OP. I am not a fan of how GW2 turned out, but im not quite sure where you’re getting at. If this is the tired MMO formula, what is this revolutionary formula you are talking about? It sounds like alot of complaining for the sake of complaning. And RPG is an RPG, there is no way around it.

SWTOR is more RPG than every other MMORPG because of story, but besides that i dont know what you could possibly mean. Actually, thinking about it SWTOR gives you a shooter aswell in there, wich people love to hate on.

I was waiting for someone to come in and make this point ;D

The example you use is “An(d) RPG is an RPG.” OK, you’re right. There are certain elements that have been part of RPGs since time immemorial, but those elements do not define the entirety of the RPG genre. Compare Baldur’s Gate 2 to Mass Effect. Compare The Witcher 2 to Fallout. Compare Final Fantasy to Star Wars Knights of the Old Republic. The greatest and best RPGs are defined by their differences, not their similarities. I can play one modern RPG – like Mass Effect 3 – and move to another modern RPG – like The Witcher 2 – and have a very distinct experience. The systems in place – the actual mechanics of those games – bear a vague resemblance, but they’re also very different RPGs that approach the idea of an RPG in different ways. Of course there are some places where these titles “meet and greet”, but there are many areas where they don’t. Those differences aren’t limited to shallow alterations – of which there are some – on the “established RPG formula”. Those differences are right at the heart of those games, right at the very beginning.

An RPG now is very different to what an RPG was a decade ago. The same can’t be said of the majority of MMOs, including Guild Wars 2.

In addition to that, the presentation is very important. Simply layering over a new paint job and moving stuff around slightly isn’t very imaginative, and it doesn’t alter the dynamic of the game in any way. I’m still playing the same old MMORPG.

I can think of numerous ways the MMO formula could be diversified and cracked open, and I’d happily share those with you on another forum elsewhere. This discussion however is about the weaknesses I see in Guild Wars 2.

But that is your whole point isnt it? There are many formulas that were tested and failed already. Most daring case, the third person shooter, Tabula Rasa tanked bad. The more action oriented like DC universe and TERA arent doing too well. The thing the games you mentioned have in common is storyline, to wich 1 million player scoffed at SWTOR for having done (but i like it alot), the one thing they all have different is the combat system. All those games have a questing system, with more or less story. Funnily enough Final fantasy is the only one that doesnt unless you consider FFXI.

I still dont see exactly where you want this genre to go. I completely agree that DE’s are just a different way to present quests that quickly wears out, but there is no way around a questing system. The only other option is not having one, and that leads to grinding, wich is killing mobs with minimal reward. Koreans seem to be hot on that, but westerners dont seem to be.

GW1 & GW2 running on the same machine

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

I get so more intrigued at the skill set in GW1 and GW2. I see an interesting Warrior build with mixed skills from different campaigns aimed at survivability, on the left i see a boring mesmer whose copies desapwn everytime you kill an enemy and 2 dps skills to use + lots of auto-attack.
It actually makes me feel like logging on GW1. The screenshot from GW1 was one of the worst ever though. The game looked alot better on EotN.

Best example of "no holy trinity" yet!

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

I equiped a longbow and proceeded to shoot him while my pet killed the archers 1 by 1 with no retaliation. I had no fun, it was broken and dull.

The Most Obnoxious MMO Community To Date?

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Historically Guild Wars fans have always been extremely touchy about other MMO’s, to the point where mentioning WoW on guild chat was forbidden. I never quite understood that insecurity. The original Guild Wars was a very good game.

To be hipster? I dunno. I think it’s more “We don’t WoW suggestions because” …meh. I played WoW for 3 months and lost interest. I can’t say I consistently played GW1, but I would play it in small bursts for 6 years after I bought it.

I generalised though. I’m a huge fan of the original guild wars and it never bothered me.

Why I stopped playing Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

I dunno if i agree OP. I am not a fan of how GW2 turned out, but im not quite sure where you’re getting at. If this is the tired MMO formula, what is this revolutionary formula you are talking about? It sounds like alot of complaining for the sake of complaning. And RPG is an RPG, there is no way around it.
SWTOR is more RPG than every other MMORPG because of story, but besides that i dont know what you could possibly mean. Actually, thinking about it SWTOR gives you a shooter aswell in there, wich people love to hate on.

The Most Obnoxious MMO Community To Date?

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Historically Guild Wars fans have always been extremely touchy about other MMO’s, to the point where mentioning WoW on guild chat was forbidden. I never quite understood that insecurity. The original Guild Wars was a very good game.

My personal opinion on endgame

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

keeping you busy???

dude! you play more than 40h / week.

please, game responsibly…

This kind of comment really amuses me. Its not the first time i see it.

Game is lacking? It must be you! Play less!

Seriously, a game you need to play less must have something seriously wrong. You understand that your words betray you? I just hope you’re not the avatar i know…

Indeed OP, play less, or not at all.

(edited by Nemmar.8491)

GW2 is Fun-Centric, not Reward-Centric

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

As others have pointed out.

The problem is the game isnt fun to play. GW1 didnt offer much in the way of rewards, even though it was better than this game. Still, the combat was lots of fun, so i would literally play the game for fun.

With GW2 this doesnt happen. I’m bored quite fast. Not beeing any meaningful rewards to at least drag me along, there really is zero reasons to keep playing,

In my opinion: this game is simply not addictive

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Everything is just about great but there’s one big problem… it’s simply not addictive. As I’m leveling up, I don’t feel stronger at all and I don’t feel rewarded. Even the skills that I unlock are really boring compared to gw1. A bunch of generic shouts/signets that give damage/crit/etc. I find myself asking myself why I should even load the game, what can I do that is fun.

Gw2 has failed to be “revolutionary”.

Very simplistic argument, but inherently correct. Indeed the game as not made it into one cohesive and enjoyable experience. There was too much enphasis in just trying to break with everything and everyone to make something different, but the fact is it didnt work at all.
I mean, why even break with the things you accomplished in GW1 and worked? Its like a little child just making a hiss, just cause. There was no cohesive whole to this game. It feels like several people made their own part of the game and then they just glued it together and called it done, even though it doesnt mesh together.

I personally wish combat was like....

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Orbys, you should try to play TERA. Its got the type of combat you are looking for.

GW2 dropped Aug. 28. So...

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Why are people complaining SO HARD about things. What game is/was perfect upon launch? None. GW2 is not even a month old yet, so give ANet some time to work on it. I know, I know, you’re gonna hit me with the ol’ 1, 2 about how they should have had it refined before they released it. Again, what MMO, or even game, is COMPLETELY PERFECT upon release? You know the answer.

And one thing that kinda bothers me a bit, but I see the validity in it, is the people complaining about how there is nothing to do once you hit 80 and whatnot. I’ll admit that I have yet to get a character to 80, and there is a solid reason to that. A reason that, I think, can be an answer to the “boredom woes” of the current 80s: multiple story arcs. I’ve started multiple characters to experience the different stories the game provides and they’re all so fun to me that I can’t just focus on one. Granted the grinding to make level for the next plot line wears a little, but once you have a solid system for leveling it isn’t so bad. Point: start a new character and enjoy a new story. Remember that video games have a lot to do with the story behind them.

But most importantly above all, just have fun and stop complaining. Things will get fixed eventually…..or the game will just self-destruct….hoping for the former.

I guess you werent there when SWTOR came out. That game has technical issues and end-game was easy. People ran it to the ground despite it beeing a good RPG. Good combat and great storytelling. It still has plenty of subs and is set to make a comeback with F2P.

That game doesnt have its core broken and got ran violently by haters… Unfortunely GW2 has a broken core (the combat, the end game design, the dungeons, the unrewardness, the random loot, etc) so you can expect it will get alot worse.

Good vs Bad

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

1) trading post and the ability to set an auction instantly upon you picking up an item and its on your inventory (assuming it hasnt been removed as i havent played in 2 weeks).

2) The combat: The lack of skills, the lack of energy resource so we can have more DPS skills, the lack of healer for more strategic and organized combat, The lack of customization/variety/number of useful skills. The inherently borken bleed caps, condition stacking and how all condition builds past 2 people are basically completely broken and hardly do additional damage. How blind is just 1 hit, how the mesmer copys reset when the target dies, how necros dont raise fiends from bodies but from thin air. There isnt a consistant design and everything is all over the place. One big messy zerg that is broken and is failing this game and fans of Guild Wars.

Okay. We get it. GW2 is not what you expected.

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Its true, that having lots of people complain in your favorite game forum can be annoying. The fact is, you are mistaken.

People, especially us GW1 fans, expected this game to be exactly that: Guild Wars 2.
You say all about the videos and marketing from the past 2 years, but you werent here when it started. You werent here when Arenat net decided to stop supporting GW1 so it would make guild wars in a persistant world. That was the promise at the start and why this all started. They never said anything about gutting the combat and the design.
GW1 fans never considered WoW to be the best, so we never needed to want a WoW-killer. GW1 was our WoW killer.

You are saying these things, but you werent the one here. You’re just someone who joined past half way, and you think you know the whole story. Guild Wars is so much more than what is in offer in GW2. Anet went to far in trying to hype everyone and though that by trying to break with everyting and everyone that they would make a revolution just like that. Why mess with what is working? And i dont mean WoW, i mean GW1. That was working. With a persisntant world, and more PvE what a wondrous MMO we could’ve had.

Instead we got handed something i can only title “Tyria” that even 5 year olds can play sucessfully.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Well, now he and everyone knows that GW2 is not GW1. Now hopfully we can move past this and either adjust/adapt or find enjoyment else where.

I seen this once, when Everquest 2 came out. Everyone ran to it thinking it was Everquest with better updated graphics. And if i recall correctly one of the guys, his name eludes me atm, said that was one regret/mistake they made with the game. (Naming it Everquest.)

So, I guess a lesson we can learn from this is, next time a company creates a game and uses a 2 after the name sake, go in looking for a new game unless otherwise stated.

Battle, just give yourself/anet a chance. If you can’t then not much anyone can say or do to change that for you.

Cmon, listen to yourself.
A sequal should be the development of what you have in the first game. We cant just remake the concept because anet droped the ball. What is Mass effect 2 to 1, what is Skyrim to oblivion (even though theyare 4 and 5) and what is Ninja gaiden 1 to 2? Just to give a few examples.
GW2 is the de-evolution of GW1, and that is hardly acceptable. The game should be called GWzero.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Hardcores keep your game running, they are more predictable and easier to retain than casual gamers.

Fundamentally untrue. It’s been stated time and time again that the ultra-casual player is the most desirable MMO participant. They don’t play a ton, so there’s less server load. They move through content slowly, so there isn’t a constant, piping demand for new content, new content, new content, I’m bored, I’m bored, feed me. And they’re more likely to partake of costly convenience items because they don’t have the time or inclination to get them through in-game means.

If being hardcore was really optimal, then EQ would’ve soared to 10 million users, and not World of Warcraft. Now that WoW is the new hardcore standard (and oh boy does that make my sides split) everyone is forgetting that it was casual central! WoW was the great casual revolution! It’s all a question of perspective.

EVE is an outlier in many respects, in large part because it might be the only AAA sandbox game on the market, so it gets to frolic in a meadow almost completely devoid of meaningful competition. That is not to say that EVE is not a good game or that it doesn’t deserve its success…I’d go so far as to say it’s a special game. I admire it greatly. But I don’t think every game needs to be EVE. There’s already an EVE. It’s pretty good!

Any way, long story short…no…hardcores are the WORST audience. They’re the quickest to blow through content, the first to complain, the first to insist they know better than the developers, the first to find and abuse exploits, and the first to move on because they’ve exhausted the game. You’re mistaking “hardcore” with “core audience”. The core audience for a game tends to be incredibly loyal, and shows tremendous recidivism. Like, say, the 7-9 million casual gamers that reflexively return to WoW every time Blizzard bangs the gong. The core audience, though, is not a unified demographic. All of them are core for highly individual reasons. I was a core WoW gamer for many years, although I hated raiding. A fellow core WoW gamer might’ve been there BECAUSE of the raids.

GW2 will find its core audience regardless of which direction it moves in. The size of that core audience will depend on how niche Arena Net decides to be with their design.

I see where you;re coming from, but again there is something i consider a glaring issue.
The casuals are still volatile, much because of what you said. They are moody, they dont play the game often and arent hooked to it. Most of all though, they follow the trends, and its the hardcore crowed that builds those trends and pre-orders the new expansions as soon as possible. They might always be after more content but they will also tell you wich game is worth playing and has meat on it.

I never played everquest, i dunno how hardcore it was, but i do know that that game had raids and so does WoW. Raids are the main appeal of MMO’s. Its where the class design unravels in beatutiful synergy on a whole coopertative effort. That aspect, is severely broken on GW2, wich in my opinion makes the game a very boring experience. I dont think there is any way around it and i cant comprehend how someone can enjoy playing this game for more than 1 hour each time they login.
What i do think is that the casuals that say they like this game, hardly play it, and are also gonna get bored eventually. Its just an exercise on repetition. The boredom will have to hit everyone as porportional ammount of play hours are hit. And by that i mean about as long as it takes to get to lvl80. At least PvE wise.

I mean, i see people on these forums and GW2guru, recommending to people that say are bored for them to play the game less. What bigger proof is there that there is something seriously wrong with it? Its just a matter of how long it can be hidden, and that comes in play hours. People that are bored, will obviously not buy any gems or cosmetic items. They will simply stop playing. I dont think this is an issue that will only affect the hardcore, bu the casuals in time aswell.

(edited by Nemmar.8491)

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

If they tailored the game for the more hardcore base, you get TERA, I suppose you don’t know about what happened with that game. But i’ll explain it anyway.

Game came out, confirmed sales were 750k. 2nd month (when subs kicked in) . 300k, 3rd, 100k. Now? under 50. And a good 95% of them (read, almost all of them) don’t even pay for subs anymore, and abuse the hell of ‘chronoscroll’ like eve’s plex.

Now, mass server merge, 9 servers down to just 2. The severe drop in players was due to casual players getting bored because the HARDCORE PLAYERS were shunting them out of every instance, dungeon and event they tried to do

To me, that game was a cataclysmic failure. I forsee it will be free 2 play in just a few months time.

The MMO market is a Brutal market. If you don’t tailor your game to the greater numbers, your MMO will fail. And while some might see it as a success (read : the hardcore players might call it the next best thing since sliced bread) to a company, it is completely unfeasible.

The most important test for GW2 currently right now, is will they be able to release content that tailors for both sides? I’m holding my breath but only because I love the game and everything about it. I’m not going on any crusades just because its not the same as its predecessor.

Also, anet is deleting your posts because despite you trying to sound extremely calm and meaningful, your posts due incite alot of flaming. Its like adding fuel to a fire.

Would just like to point out that there is a glaring flaw in that reasoning. Its called EVE online.
You dont need to have huge waves of hype and dumb your game down the most you can to be sucessful. You can make a really good game with plenty of depth and many hardcore gamers will stick to it, making it profitable.

I dont see whats so wrong in wishing this game would’ve been as good as or better than GW1. Some moderate people here say the game is a good game, but its dumbed down for the masses. I dont even agree with that. I would say, as a single player game, the game is decent. Instead of henchmen you now have mindless drones that other people control but to whom you will equally hardly speak because there is no need for any sort of strategies in the game. As an MMO, that makes it a very bad game.

About TERA, i dont like how elitist the gamers in that game can be sometimes. I dont really know how that came to be, but its probably because of the difficulty of the encounters. Its not worse in terms of difficulty than some bosses that 2 shot you on GW2, the difference is you need teamwork and skill to overcome them. As far as eastern game design goes, it was held back from the "deleveling"days on FFXI. Now THAT was infuriating… but look the game is still alive and its the most profitable FF ever, a series that sells alot more than 2 millions on their single player games
.
The problem is GW1 was slightly aimed at that croud, minus the heavy level grinding. Hardcores keep your game running, they are more predictable and easier to retain than casual gamers. With that said, im not saying the best way to go is to be uber hardcore. For me everything would be solved with a deeper combat system in terms of skill choice, recourse mechanics and healing/classes to promote coordinated play.
Will it make people have to spam for healer before a dungeon. Yeah it will, but at least they will be enjoyable.

The key point here is: Games like Rift, EVE, FFXI are still alive and kicking and they aimed for the hardcores. Despite what people say, the only reason SWTOR went F2P sort of was because EA wants more money and not just for it to be profitable. TERA i think will survive aswell because of that. There is a threshhold of hardcore that will stay no matter what, if the game has meat on it.
Will the casual stick around and support GW2 and its expansions? That is the real question, and one that should be worrying anet.

(edited by Nemmar.8491)

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

The biggest problem now with any of these issues being resolved is that the development time for GW2 was absolutely ridiculous, and after years of players and more importantly investors (more important to ANet and NCsoft) waiting for this release, I don’t think it’s very realistic to hope that ANet capitulates and sees their errors.

The bottom line is they’ve sold 2 million copies (on hype alone) and, let’s face it, the game is ridonkulously beautiful and it’s easy to Prscrn and upload a photo and make it look like the greatest game in the world. The reality is that regardless of what we think as players, they’re part of a business that’s all about money.

Also, many of their devs have spent the past 6 or 7 years of their lives on this thing, and I don’t doubt that it’s very much their baby, or that a lot of these ‘innovative’ implementations are seen as personal pet projects for them (read: egos are at stake).

Thus, people like us are up against both the multitude of casuals who think the game is great as well as the devs themselves because they’d have to admit their ideas weren’t the greatest. That’s a pretty formidable opponent, when you combine the two.

I don’t have much hope that anything will be changed. Reading this thread has given me a bit of solace because I know there are a lot of people who agree with me, but I think that —- ultimately —- we’re up against egos and greed and we’re not liable to get very far.

Again i agree with you.
It will be almost impossible for them to go back on their decisions after all those smiling videos announcing them as the next big thing.

I believe we wont see any changes until the first expansion or campaign comes out. I think the drop in sales will finally make what is obvious for us crystal clear.
The thing about casuals is they dont really understand what they like and dont like and are extremely volatile. They are not a loyal base of sales, they buy whatever is hyped the most. After the glaring flaws this game has, i dont think the expansion will see the same ammount of hype so most of the casuals will just slip away.

I’m hoping that at that point ego’s can fall and we can have hope for a better Guild Wars 2.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Nemmar.8491

Nemmar.8491

Battle Rifles, i am so happy you have made this post.

I am also a long time Guild Wars 1 player. I love the game and only left it because Anet stopped adding meaningful content to it. To this day though, when i log in am still amazed by the graphics, sound and incredible combat system. If anet brought out more expansions or campaign for GW1 i would jump right in.

I looked forward to GW2 ever since it was first announced. The game of my dreams, GW in a persistant world. It had eveything to work, it was gonna be the best game ever.
Alas, my dreams were shattered upon release of this game. There are many problems with this game, but the most daring one and the one that bothered me ever since i could see something off in the BWE is the combat system. It is an utterly gutted version of what we had in GW1 to the minimal common denominator.

Seeing the comments by the creators, things were looking up as the “magic the gathering” phylosophy behind the combat system was beeing kept. Unfortunely its not what came to pass. The excitement of visceral soon gave entry to lack of depth, lack of energy gave room to lack of proper DPS skills and lots of auto-attack boremdom, lack of skill variety led to lack of strategy options, repetitiveness and lack of healers led to brainless zerg’s.

Ever since day one i felt the combat was boring, uninspired and required zero skill and no strategy. Dieing didnt lead you to reavaluate your option, it was just a nuisance. Playing the game was not an exercise on fun, but an exercise on my abillity to withstand the boredom i was in.

Are the events repetitive and zerg fests? Is there lack of end-game content? Those i can live with. What i cant stand is a combat system designed for so little. I am disappointed as i absolutely love the GW universe, but playing GW2 just makes me sad.
Something that gutted me especially was when i saw the fear mechanic in the game. For years i could say how perfect the combat system in GW1 was and how it would never remove control over your character. You could have hexes on you, conditions, snares, but you could always control your character. Unfortunely GW2 took the high road of fears and stuns that WoW and other MMO’s have always been so criticized about.

If i could, if anyone could. I would remake this game with the GW1 combat system and everything would be forgiven. Really, dont even need to go that far, but healing and greater skill customization need to come in place if this game is ever to thrive.
As it stands, i have no more interest in further delving into the world of GW2. I cant stand the boredom and sadness of what could’ve been and was originally touted back when the game was announced and never came to be.

It was so simple and we were so close to the perfect MMO. Why change the perfect combat system to something so poor? Its tragic to see how things turned out.

(edited by Nemmar.8491)