Showing Posts For Nenthil.4312:
I just cannot see this as an argument against… Well anything. Not to mention you do not do all of those at once. Maybe a double click is just a natural motion for me. Or I do not care. But if you indeed want to use this as an example of how sPvP was pveized, I can’t really say anything else.
That was just a digression to express how annoying it is to multiclick (especialy when you have to repeat it often or do it once for longer period of time). Maybe it’s just me but when I think about clicking through multiples objects I get irritated.
Not paying attention. PvP skill points and level ups are drops. Transferable drops. They serve exactly the purpose you describe. I have a stack of them myself for Mt lowboe PvP char.
And you are forgetting about new players. How they are suppose to get those acc bound items to fully benefit from PvP mode in game? 20 skill points for new player is too much. Moreover I myself after playing pvp on my char have like 60 scrolls and maybe 10 tomes. It’s true I’m not a hardcore PvP player but still I enjoy playing different professions from time to time. With current skillpoint awarding items I can’t even buy all GM traits on my lvl 2 necro. I’m ok with it but I can understand frustration that other players display.
Not reading, again.
No. You. Won’t. Have. To. Spend. A. Dime. On. Charges.
At worse, you will have to play an hour or two to get a few rewards. Or save gold, which is now the primary monetary reward for PvP for the 150 gems for a 5 pack.
I don’t think you understand what I meant. Paying means giving something valuable for something else. In this case your currency is a “transmutation charge” (let’s call it TC for the sake of this conversation). So yes, you are “paying” with TC. If we go with your line of thinking then you are not paying/buying things on trading post, because gold is just some pixels on your screen for which you never paid a dime from your real money (assuming that you never bought gems and exchange them to gold).
No. They. Won’t.
See above.
Yes. They. Do.
See above.
Nope.
PvP weapons, like all other PvP gear and buids have their own window now. Its independent from the hero panel. They have their own slots in the PvP panel and everything.Not to mention we are talking about pure PvP players, unless I missed something.
You haven’t actually played post patch, have you?
I went back online to double check that. True, PvP weapons have their own slots and sigils, but that was not the case. My point was if you play in PvE with staff (let’s say you’re an ele) and you go to PvP you have to go to your equipment and manually switch to let’s say scepter/dagger. If you go out you have to again switch to staff, which is (you guessed!) annoying (not to mention that you will have to put it in your bags or buy it every time you go to mists). It worked great and now they blew it.
That’s exactly how it works. You just use your PvE gear as a starting point. That’s why PvP showers you with transmutation charges. So does PvE, all old tokens are converted to charges too.
So what you are trying to tell me is you didn’t get a single transmutation charge from PvE? None from converting all that transmutation crystals and stones that were laying useless in your bank (because you got them from daily)?
You did get some from PvE? Great and did you have to “pay” (with TC) to get back to your PvE look after patch? Nope? Great! So why do you want players to “pay” (with TC) to get back to their look from before patch in PvP?
So clicking is not an issue. Great.
As for the lvl2 chars, you can lvl them up via pvp drops too. You yourself said, eventually. Both level ups and sp are items that you can store for alts.
And no, I see noting wrong in having to put a little effort to unlck new stuff. GW1 had that too. Might be the crux of our issues.
It’s like writing to a blind man. >.<
Clicking IS an issue. Bags, essences, tournament rewards, food for daily, buying more obsidian shards and I can go on with the list. It isn’t issue for me thanks to the macro I have. Still I don’t understand how hard can it be to place “hold alt double/right click” mechanic for using/buying multiple things. We already have that with dividing stacks.
I get you point about new GM and skillpoints. I kind of agree with you that it shouldn’t be free. BUT this system is not without flaws. It should work in a way that you have easy access to resource on lower lvl, and as you progress through the game cost are getting higher. That way that resource won’t be worthless. Good example in game are WP costs, as you lvl up they get higher, so when you are low lvl you still can afford it. Since gold is account bound and skill points character bound, it seems illogical to force the same price (in skillpoints) on newly created characters.
As for transmutation charges, I agree that it is fairly easy to get them and I accepted the fact that I will need to pay for transmutation in pvp. It is ok.
What is wrong with this system is that PvP players need to pay for something they DON’T want. They had their customised look in PvP and now they need to “pay” to get it back.
I won’t even mention weapon swap between PvE and PvP…
All in all I think merging PvE/PvP equipment was a bad idea. It would be better with just introducing wardrobe feature and leaving separate equipment modes for PvP and PvE. That way PvE players would have to pay do get their looks to PvP and vice versa.
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Lol. If having to spend not even 5 mins transferring stuff between characters, is using you and you have to use a macro for 100 double clicks, I don’t know what to tell you.
You will not unlock all of them at once. You will not use more then 2 at a time. They are not essential to any and all build.
True, mists could use a banker.
But lamenting over the plight of switching to an alt and back which isn’t even 5 mins sounds silly IMO.
We are approaching the end of our discussion, I don’t think I can convince you and vice versa. Such is life.
1st of all let’s get one thing straight – I’m not lamenting over that, I’m saying that it’s irritating to do such things instead just one-click-buy-skill thing.
2nd: Yes I need a macro for even 20 double-clicks because it is EASIER to one click something and the way I see it anet just loves to make you sit in front of your pc continuously clicking through consumables (I’m looking at you essence of luck)
3rd: I know that you don’t need all of GM at one time but if you want to experiment with profession/build sooner or latter you will get them. Not to mention that most of pvpers have several lvl 2 char for gaming.
And finally I have 2 80s on my acc and several low lvls just for pvp purpose. My 80s are sitting on over 1k skillpoints that are literally useless for them. And my low lvls can’t even buy traits because they don’t have enough of sp… don’t you think that is slightly stupid?
PvP reward chests of all types drop skill point skillbooks that automatically give you 1 sp on use. Next?
Which requires you to play a while on newly made character or get out of mist, put skillpoint scrolls in bank (from inventory of you regularly played char), relog, go to bank, click through 100 of them if you want to buy all of GM traits (thank you razer for you macro options on my mouse!) go to trainer and buy new traits.
Can you see PvPers problem now?
Good solution would be to make skillpoints account bound, but then lvling up a new char in pve would be to easy with all skills available from the start.
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Sickle gathers harvest slowly. Konsortium sickle better and more beautiful.
I would like to exchange it for the old version …
I’m with you. I’m still waiting for a decent looking sickle, since that barrel and clown thing were both as ugly as they can possibly be
this is why im asking if they are turning off spvp and WvW, because you have an infinite number of defenders entering from the mists/other cities bringing supplies, a siege isnt realistic as you cannot trap people in the city and deny them resources (the point of a siege)
1st: I wouldn’t call it siege. LA is a port city without any defensive structures (except that fort/prison with dungeon vendors), no military force and even no info on attack that will happen. You can’t really besiege that kind of city. It will be just an attack (easy one may I add)
2nd: Remember that council doesn’t believe that Scarlet will attack them. That gives her a wonderful opportunity of surprised attack. If she’s smart she will destroy asura gates first (she can even use airship to do that) to prevent reinforcement. You have to consider also that despite it would be fairly easy to go through gate, it would take some time to spread the news of attack among brave souls (players) that are occupied and spread across them map.
Another thing is, from strategical point of view, going through a gate without knowledge of what is waiting on the other side, is foolishness. Since asura gates are limited (by their width) in number of ppl they can transport (yes I know it doesn’t work that way in game). So on the other side there can be whole division that will slaughter anything that will appear.
Great idea! I’m not hardcore tPvP player but I would like to see it. This feels right.
+1
you can’t even do the “nightmare unveiled” solo instance as elementalist
How the hell could you fail that easy mode on ele? O.o
I’m playing 10/30/0/20/10 with zerker gear and valkyrie weapons/trinkets. No problems finishing it. I was even mad that I couldn’t agro more mobs at the end because it was so slow killing them one by one.
after four tries and after learning to rez the warrior NPC for the first part
There was a warrior npc there? O.o
a little tip for Dragon Tooth: you kite mobs under it :P
There is no such option in game to show you notification whenever one of your friends/guildies login. There is however an option that will show you all game messages including friend alert. The downside is you will see all game messages, so be prepared for skill is recharging and loot info spam.
I have a cat and every time I hear it I have to turn around to see what happened just to find her sleeping. Nice troll Anet ^^
@ nenthil: pvp has it’s own currencies (badges and glory) so you can use them to buy pretty much whatever you want, or convert them into gold if needed. Instead, we have pve players doing a pvp-exclusive move for absolutely no benefit at all. After the 200th Toxic Assassin, ‘Finish Them!’ is at best tedious. You also have 2 other game modes to ‘show off’ your finishers which serve no purpose in pve whatsoever.
Oh please do tell how do you convert glory into gold cause I must be really stupid not to see that. And let’s skip the unidentified dye thing (I have been doing them for months and only got 1 abyss and a lot of crappy ones). Still to buy finishers for pvp you need gems that means gold or rl money. Same thing for armor and blacklion weapon skins if you want them in your locker.
Not to mention back skins which require spvp players to do pve achievements.
Sure we can play without those things but same goes with pve players. They can play without whining about that one little thing anet made them do that they don’t like.
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Ok, so let me get it straight. According to the OP forcing PvP players to do PvE stuff for gold/rare skins is ok, but god forbid that PvE player should have to stomp some mobs?
Yeah, f logic!
Personally I love it. I can finally show up my PvP finishers.
My suggestion for balance is simple. Bump base HP to the level of mesmers. Guardians have aegis and virtue-regen without any traits or utilities/weapons and they also have higher base armor (don’t give me that crap about how it’s not much different either, damage reduction is damage reduction in this game of number vs. numbers more numbers is ALWAYS better, I’ve long lost count of how many times I’ve lived by a handful of HP). Thieves have escape/damage/mitigation built into every weapon, we have to actively choose to have damage or mitigation available and what to put on cooldown when. Elementalists need to trait for water/arcane to get similar regeneration to an untraited guardian, have limited active and no passive blocks.
^ this and I will be satisfied
Thank you for your answers. So it is how I fear it would be. I have to stick to paint till someone will “invent” that map -.-’
I’ve been looking for an interactive map where you can add and change your own markers. For example I’m running around metrica daily to get vanilla from herb seedling and it would be nice to be able to mark where are they for future use. I don’t want to mark it on jpg screen-shot in paint on every update. So I was wondering if any of you know that kind of map.
Same here, cant find that bet.
Chamone that may be true. But I rather choose random letters/numbers and I never had an issue to remember them as long as they 20 or less characters long. It’s just a matter of “visualisation”. Idk how to explain it better but all you have to do is imagine it a put some meaning behind them, i.e. ion your password: R0ti4JfirH~3 it could go like this: R is the letter that stands for my 1st love name, 0 is the number of how many times he brought me bouquet of my favourite flowers that starts with the letter “t” and so on. That method of memorization works for me so I’ll use random password. And I don’t know how about you but I wouldn’t feel secure if my password was made entirely out of words with no numbers in it.
Honestly whole problem is not about “OMG! I have to change my password and I don’t want to!”. The whole problem is that ppl with good and great passwords have to change it because of some morons out there who couldn’t even think that one 8 letter word is not good enough for protection and got hacked because of their stupidity.
Let’s be honest, if they used a unique password for GW2 (according to the recommendation and common sense) the whole community wouldn’t be forced to change their passwords now.
And yes I’ve change mine though I wasn’t pleased with the fact of creating new random letters/number configuration that I have to remember now:/
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After reading through that massive wall of text I have to say I found one or two posts that made sense. I’m a woman and to be honest I am slightly disappointed with light armors in game. Don’t get me wrong. I don’t mind skimpy clothes (i.e. I think stockings in masquerade armor looks great), but I do mind clothes that aren’t skimpy. Clothes that are decent are just old-fashioned, unappealing and not feminine enough! Yeah sure there are transmutation stone but how can I choose when there are so few clothes that looks fine?
It’s like ANET designers forgot that you don’t have to show almost everything to look sexy and that they think only spinsters covers legs and boobs.
I would like to have more armors that are classy and sexy (it’s not so hard to do that). But since thing are like they are for now, I choose a kittenty look over unappealing nun dress.
Actually GW1 also had easy gear (weapons) swap.
Before you say that we got 2 different sets to switch between… GW1 had 4 different sets available.Simply return the F1 / F2 / F3 / F4.
Wasn’t broken, keep it.we still got that >>
its now ~
and its called weapon swap.
it was Weapon swap back in gw 1 toPlease read before you post….
“Before you say that we got 2 different sets to switch between… GW1 had 4 different sets available.”This on top of the existing swap.
As a post above me mentioned opening the Hero tab and double clicking / dragging the item isn’t as efficient.
Sometimes you’re out of combat for a few secs, and while making sure you don’t get hit, you’d also like to switch to another weapon / gear / build that you can’t do all at the same time without getting hit since you couldn’t pay attention to your surroundings.i read what you posted.
that was still weapon swap , wich had nothing to do with the armor/trinkets
even in gw1 i had to manually adjust my gear by dragging.
true we got 2 less swaps with our weapons.
but name a few instances where you actually need more then 2 weapons to swap in combat?
and just like in gw1 i had to manually equip my gear on approriat places
Well it’s all fine, but still I would like to have some gear/sets manager. I don’t know how about you but I have 3 sets and it’s extremely annoying to spend a minute or two just to change them. Moreover some parts of my set have the same icon (cause I transmuted them because they look great) so I have to sacrifice additional time to check my gear’s stats to make sure I’m wearing the one I want to. It would be so much easier if I could just save some sets and one-click change them.
Nobody should be 3 shotting a level 80 in WvW.
I have full PVT gear, and 1 PVT weapon. PVC% accessories.
He had the Steal at 1200 yards or something because he zerged toward me and killed me before I could get a single attack off. It looked like a speedhack seeing him come toward me like that.
I’m not sure why we get nerfed when people are doing stuff like this:
I happened to me as well. I’m not fully PVT, my gear for Wv3 is more like some VT and a lots of healing power (I like to play as support there). I was pretty happy with it but thief’s… they can 3-hit-K.O. me no matter what I will do. Puff! 18k hp gone just like that. >.<
Well about the dungeon part you’re right. I had a problem lately to find a pt for a story mode:/ but I’m not rly a huge fan of dungeons, fractals on the other hand are something that I like very much. And the gear part, I wouldn’t be woried about grinding so much. As far as I could see there are some ppl in rares that are better players than some in full dungeon sets (especialy those in CoF gear).
So… what happened in that month? I haven’t seen a lot of difference to be honest… The only one I saw was fro the better – most of whining, “I-know-everything” noobs are gone by now^^
Oh, then sorry. I got so much attack from his side, that I kind of forgot about ppl that may share my opinion on that matter:D
Then people like you should lose income source and people who actually learn to play game and enjoy challenge can be awarded for doing harder dungeons.
Yeah sure, now punish the ppl who don’t have so much time as you have for just wanting to play a game in non-stressing way. Because if I can sped 30 min online I don’t deserve to have a gold. >.<
Your suggestion to only group with guild mates is ridiculous. Your suggestion is anti social in a game genre that is all about socialization. Your suggestion implies that it is better to leave a flawed mechanic in place than to fix it. I group with guild and non guild whenever it suits me. I don’t wait for any ridiculous amounts of time hoping enough or the right people log on in my guild before forming a group to do what I want to do right now..and not later on. The whole premise of your suggestion makes no logical sense. Why not fix the problem…not find ways to get around the problem? Why not use a built in mechanic in the game…that is supposed to work? The only option to invite another player to a party is not in the guild interface…it is in the game interface. Who says that players in your guild are somehow smarter than players in another guild? Who says that an unguilded player is not as smart as the next? Your assumptions and suggestions are faulty. This is not an issue with solo play. This is an issue with dungeon runs. You can run around naked in solo play and no one would really care…except that crowd that hops from game to game complaining that they can see some skin on your character and that all gear should look like full body coffins. You assume that I don’t already have quality people on my friend’s list that I do group with for some dungeons….that is also a faulty assumption. The assumption that I don’t have multiple gear sets is also a faulty assumption…both are actually for dungeon runs (one power/precision/critical damage, one power/toughness/vitality). Even if I were only grouping with guild mates or friended individuals, that does not make it so that I cannot see a clear problem that needs to be addressed. There is no QQ in this thread by anyone who has posted so far. The worst there has been so far is selfish bias and a bit of underhanded name calling.
OK, now relax, read one more time what I have wrote, think and then write me back. I haven’t said guild members are better in anyway. In fact I was guild-less till yday but despite that fact I have on my friend list some ppl I met online while I was puging. I thought:Hey he/she is a good player. I wonder if he/she would like to do more dungeon with me. I should ask him/her if I can put him/her on my friend list “for latter useage”. I have also few blocked players that were so kittening smart in dungeons that I couldn’t stand reading them.
I’m not saying stay in closed guild/friend group. I’m saying make a new ingame friend that you know you can count for.
And if you want a change in mechanics why not add some boon/condition inside dungeons that prevents an increased magic find.
Ok, ok. So wait. Let me get it straight. You want anet to remove +magic find from gear because people with +mf don’t do as much dmg/don’t survive as long as ppl with toughness/vitality.? Or you just simply want them remove that stat because you’re to tight-arsed to invest some gold into a gear that will bring you more gold?
Well sure that makes perfect sense -.-’So now you are upset to the point of name calling and insults because someone is pointing out how you are leeching? Maybe that means maturity level is a factor in who uses magic find at the expense of the other people they play with? Makes perfect sense! If you were to read what was actually being said, you would already know the answer to your question….The output of the player being diminished by being replaced by a stat that only affect their personal loot drops is the issue. The only people concerned with gold in this topic are the magic find leeches. I already have a second set by the way…and its not a magic find set because I’m not that self centered. I have a glass set and a tank set. If the group has a couple guardians with near perma aegis, then I’ll run glass…otherwise I mix in tanky gear.
Wow! Why so much aggression? You get me all wrong. I get it that you’re upset because of ppl that don’t give much of themselves and want to take as much as they can from dungeons but get a perspective please. I for example cant spent multiple hours a day to farm something so for me it’s like go online, farm some ori with my +mf gear so I can get 1 rare item from mobs that I kill just because they are in the way. That +mf keeps my funds in good shape. If +mf is gone from game ppl like me will lose their income source.
Oh an P.S. I do go to dungeons sometimes and I do have a second set (toughness/healing power). So don’t tell me that all ppl that have a +mf set are leeches.
I see your point,but… It may sound cruel – stop puging. I know it’s hard to find a smart ppl out there for your dungeon runs but as soon as you find some good ppl you should put them on your friend list and ask them if they want to go with you. If someone is stupid enough to be a leech on your run, kick him, block him.
Don’t punish players like me who likes to solo-play running all over the world for 1-2 hours.
Any1 smart enough will have at least 2 gear sets (they are not so hard to get) and at least one would be specifically meant for dungeons run.
So stop QQ and talk more with ppl, you may find that some of them are worth knowing and a lot of them actually THINK!
Ok, ok. So wait. Let me get it straight. You want anet to remove +magic find from gear because people with +mf don’t do as much dmg/don’t survive as long as ppl with toughness/vitality.? Or you just simply want them remove that stat because you’re to tight-arsed to invest some gold into a gear that will bring you more gold?
Well sure that makes perfect sense -.-’
Honestly I hate the idea of time limit but what the hell, I understand that it’s suppose to be hard and that older players (and let’s be honest we don’t have such a great reflex as you kids;p) and those who doesn’t spent 15h in front of computer because they have other things to do are at disadvantage. I can deal with that. It’s weekend I can spare few hours to try, try and try. But the one thing I hate are other players there. So kittening annoying! Colours and amount of characters there is so distracting. Not mentioning that I can’t see my own kitten so I can’t tell where I am. So leave the puzzles as they are but make them instance so everyone will be happy.
He already wrote that he’s not using authenticator. Moreover I have exactly the same problem, and no I’m not using authenticator. It’s just once every ~20min my game freezes and all I can do is press alt+ctrl+delete and force close it.
In my opinion the only thing TP misses is timestamp, cause in current state you can store you items on it forever and pay just few copper for it. Moreover without a time-limited auctions prices will be only dropping, I’m not an expert and I don’t even have a half of your knowledge but isn’t it a bad thing that prices on items drops to the point where I have to sell almost everything that dropped for me to a vendor because it’s more profitable?
I’m sure lot of you have the same problem that I have with gold sellers spamming your mail. It’s rly annoying and while I’m grateful for the report feature I still have a problem with it. For example while I was playing for 30min today I got 5 mails and all of them was from the same person. After 3rd I’ve decided to look for “ignore” option since I thought it would solve my problem for a moment that whoever is in charge of banning this ppl will have time for it (I understand that you have your working hours and I respect that). I was surprised that after few more minutes I received another mail from that person although (s)he was on my block list.
So here is my suggestion not only for gold-selling ppl but for all players that we don’t want to hear from again in-game. If some1 has them on their block list make it impossible for them not only to whisper to us but also send us mails. Simple window with “This person has you on blocked list. You can’t send mail to that person.” would be nice and could help us keep calm while you could still do your job:)
Ok Pinkerton we get it. You’re super pro player and we, little worms, should crawl at your feet and pray to you, oh mighty ele.
Think about it this way (and please try to understand me). There are casual players and good players. Good player will play the profession he like no matter if it’s op or up. He will research, he will try different solution, he will practice and he will get even better.
Casual players like the profession they play but they don’t do research or the other things. They don’t want to be THE BEST. They just want to have fun playing game with the class they want. So now consider yourself a casual player that wants to play elementalist and struggles to stay alive. Suddenly you discover that your friend that is also casual player and reroll other profession is just spamming whatever key he likes and is doing better than you. Do you see my point now? While playing an elementalist you have to always give 100% of you and be fully aware of your skills. But playing other professions comparing to ele is just facerolling. I have ele and thief and honestly I don’t even know what I am pushing on my thief while fighting with mobs but, hey guess what!, I stay alive and doing pretty well.
Now that I have read your post I’m so grateful that I ply with my irl friends that don’t rly care which class I play as long as I’m not behaving like an idiot. I should rly make that support built to thank them>.<
Well I had the same problem, I’ve struggled to live for more than 5 sec in sPvP, which made me re-think my gameplay. I figured out that I would like to have more defensive ability just to live longer and that I would do more dmg with conditions. So I took teleport, mist form and cleansing fire. Also I’ve filled all of earth attu and put nothing in fire. Maybe my build isn’t the greatest but it works and I suppose it will change when I’ll get more used to ele PvP playstyle.
To give a clear example. There is one quest you encounter around level 60-ish (which I did at around level 70, with jack-of-all-trades gear, which balances vitality, toughness and power/condition damage). It involves a dream/future sequence in which you follow the queen of the Pale Tree (I’ll say no more to avoid spoilers). Throughout the quest, groups of 2-3 ghostly swords spawn on top of you. You can’t survive more than 2 or 3 hits from them, AND they move faster than you do, so kiting is essentially impossible. Now, in my own opinion, I’ve gotten reasonably skilled using mobility as a defense. Coupled with my regular heal, the 2 heals you have in water attunement (scepter/dagger), earth attunement’s stun, earth/air blinds, and arcane shield, you are STILL likely to take enough hits to down you, and as an elementalist in downed state, you’re as good as dead. Not to mention that your damage output is near zero while you’re focused on using all these defensive skills which are necessary just to stay alive.
You rly had problem with them? O.o
For me it was more boring than challenging. you just had to spam lots of fire aoe run a bit, dodge, use earthquake or updraft, maybe use mist form or glyph of elementals (in fire atu). You can have Signet of Air if you have problem kitting mobs (active effect is nice also:)). Just focus one and let elemental buy you some time.
I remember another particularly frustrating mission in which you’re attempting to protect an underground Skritt village from a Destroyer Queen (after joining Durmand Priory) by setting off a bomb. However, the dozen or so Destroyers that spawn kill off the friendly NPCs and then swarm you – each one capable of killing you in 2-3 shots by itself.
About that one, yeah it was pain in the… well, you know where:P. Personally I think it hard because narrow space that makes dodging and running challenging (maybe a little to much^^)
Seriously ppl learn to read with understanding. It’s not that ppl play it like any other mmo or that they are whining “OMG! Boss is too hard! Nerf it now!” (personally I think some bosses need boost because some encounters are just ludicrous). The point is that there are this particular two groups of ~15 mobs all together from which 6 are silver and 10 are just plain mobs with aoe dmg that you can’t pull separately. When you pull all of them it’s around 3 mobs per player and let’s face it they don’t divide evenly so it ends with one player (usually the one who attacked first) have all of them on him. Yeah sure he can do 2 dodges and then he’s dead. And believe me I tried aoe stun, cripple and chill as ele and it didn’t work well:P
And to all of you that will tell me “Noob L2P” just go there, try it, capture how pro you are and how others are lame and then I’ll change my mind about that one place in this dungeon.
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I know the place you are talking about and my group had the same problem. We were all on TS and all of us were cursing. Why? Beccause it looked like focusing 1 target and praying for it to die before the rest of mobs got to us. It was our 1st explore mode and it fast and fun till that place. When we got to it after 15 min I wanted to throw myself out of window.
I think 1 problem they have is balancing dungeons because some parts are too easy, you just need to do 1 dodge and you can stand in one place spaming skills, and some parts are almost impossible to do.
I appreciate that dungeons are not just facerolling over keyboard but I thought they were supose to be fun not annoying and sick-making.
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I’m talking about how your in downed state in this game out of nowhere if you’re not palying a guardian. Burst is insane right now.
Can’t say no to that. Today I got 1hited on my ele by warior for over 12k crit >.<
Isn’t it OP for wariors to do 12k crits. I mean it would be ok to do a big amount of dmg but come on! 12k?!