Showing Posts For Nomad.5204:
Definitely go warrior hands down the best most op char in spvp
….. :c
looks good.
i would try lyssa runes. they make SoR convert 5 condis to boons. so with that, brawlers and zerker stance you are actually pretty strong vs condis.
That sounds interesting really interesting actually thanks.
Hey everyone, like many of you I’ve been sick of D/D eles and block spamming guardians.
Well as of the past week I’ve been running this build to help with that problem and I must say I’ve had quite a bit of success.
Here’s the build: http://gw2skills.net/editor/?vJAQJARSjMdQXIWFCOeAnIGKCKbAegA4GjFI51uI6jCA-TpBCABAcEAc4CAQ1+DuXG4iDBADPAAA
(if your’e fighting a team that doesn’t have many condi users you could use destruction of the empowered instead of brawlers recovery)
Now i know a lot of your are gonna look at this and wonder where the hell is the defensive trait? To be honest I don’t think its very good. When going full melee CI isn’t the best trait due to having to ensure landing your burst skills to cleanse. Also I don’t believe that defy pain is great since by the time you’re at 25% hp I’m pretty sure the condi’s are gonna kill you since endure pain can’t do anything about them.
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Pro’s of this build:
-Crazy DPS with amazing Crit chance
-Get someone passed 50% hp and they are dead thanks to the free signet of might (giving unblockable attacks) from signet mastery as well as (quickness) from Heightened focus.
-Good group CC thanks to the hammer
-Not having to rely on Rampage
-Fast high risk high reward playstyle (may not be for everyone)
-Moderate tankiness thanks too zerk stance dolyak and endure pain, and healing sig.
-Decent Swiftness uptime thanks to signet mastery and Signet of Rage
Cons:
-Your a full melee warrior face it your gonna get kited and focused.
-Rangers running a tank build will give you some trouble
-Mesmers are still jerks
-Things get very dangerous once zerk stance is gone
Aside from that I’ve had major success with this build. You can deal so much dmg so fast that Ele’s and guards (and pretty much every class) won’t know what happened and when they try to block its hopeless for them after you get them past the 50% hp threshold.
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Standard Combo is as follows:
Start with GS out
-Blade Trail ‘4’ (get opponent to dodge if not now they are crippled)
-Whirl wind ‘3’ once they are close enough (try to get them to dodge again)
-Rush ‘5’ for decent dmg usually around 5k (8-9k) if sigils proc. (using rush at close range increases your chance of landing it by a ton it gives them much less time to react and dodge it)
really you can use rush first and whirlwind second but I like rush second because it closes the gap making it easy to be close for the hammer portion next
Swap to Hammer
-Hammer shock ‘3
-By now they are still recharging evades so get them with staggering blow ’4’
-follow with Back Breaker ‘5’
-Blast them with Earth Shaker ‘F1’ for that beautiful stun
Swap back to GS
-Finish them with the Coup De Grace of 100 blades ‘2’
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I was kind of hesitant to give this one out but I figure many of you need some alternatives since many of you will no longer be relying on Rampage.
Also sorry My laptop isn’t amazing so I can’t really record a quality video of gameplay.
With all of that said please give it a shot and let me know if you like it as I welcome all feedback and criticism!
(edited by Nomad.5204)
A shout idea I had would be a skill called “Get back here!” Think of it as kind of like an anti- fear that would force kiters to run towards us instead, so we can do what we were meant to do and smack the kitten of them.
I feel like this would greatly even the odds against classes that kite us like rangers mesmers engis, etc..
Any thoughts?
https://wiki.guildwars2.com/wiki/Taunt
@Show
It still wouldn’t fit my play style, but who knows?
Never played as ranger before TIL lol
A shout idea I had would be a skill called “Get back here!” Think of it as kind of like an anti- fear that would force kiters to run towards us instead, so we can do what we were meant to do and smack the kitten of them.
I feel like this would greatly even the odds against classes that kite us like rangers mesmers engis, etc..
Any thoughts?
To be honest I think it would just be great if when we picked it up we strapped it to our backs like those guild banners some people have on. This way you can still fight and keep it with you at all times.
Basically turn banners into kits that change your utility skills?
Nah I mean let it passively give out the buffs it does and if you want to use its rallying skills you can swap to it. This would make you actually useful in combat instead of having to drop it for every fight.
To be honest I think it would just be great if when we picked it up we strapped it to our backs like those guild banners some people have on. This way you can still fight and keep it with you at all times.
I’m sure most of these people begging for an arcana and water nerf don’t play elementalist, so both sides of this argument are very biased to one side.
I play dagger dagger elementalist, simply because when I started playing it, it wasn’t the meta, and I found it to be fun. Now nothing else is viable in pvp.
I don’t understand these problems with D/D ele people have with the less expierenced players, the pro players are more complex because it is quite possible that no matter what the pro player is using, you can’t deal with them anyway, because they are better than you. If they are good at the game they will kill you no matter what, tbh you probably don’t have a chance in some instances..
D/D ele doesn’t even have the best survivability. Trap and beastmaster ranger are able to 3v1 easily, and I don’t even hear anyone complaining about them.
Water and arcana are mandatory for elementalist. This actually sickens me, and I’m grateful that on thief (Which I main) I only have one mandatory trait line.
And honestly, whenever I see a dagger dagger ele I laugh, as I beat them 80% of the time. I’m not especially good, it is just that everything they do is so predictable, that I know exactly what they plan to do, if you aren’t able to beat the low/medium skill dd eles you need to pay attention to what they do.
Here is a bit of the rotation:
1. Air- Ride the Lightning, Updraft and lightning aura(Before or after upraft)
2. Fire-Burning speed, Drake’s breath(Not all the time), Fire grab(Only if in melee, then ring of fire
3. Earth- Earthquake, and churning earth.
The easiest way to counter this is to stay out of the ring of fire. This messes everything up and as since you aren’t near that fire field, they have wasted several important cooldowns. Now, they will either leave the fire field to attack, or continue to waste cooldowns in the fire field (this will make their situation much, much worse), the expierenced players won’t do this, or they’ll do it much faster.
Dagger Dagger elementalist, much like mesmers right now are being complained about because people don’t know how to counter it, but honestly everything has a counter, everything has a major weakness, you just have to find it.
Honestly I like the sound of this, this will make players think more about the way they play and see other people play, and it will turn pvp into a place where people actually think about playing strategically.
As for burning being a problem for ele, that is a L2P issue. Elementalists, have such a slow build up for burning, compared to guard and engineer, really there shouldn’t be anything on you. On dagger dagger ele burning only comes easy with burning speed. Cleansing fire works for all elementalists, and actually, focus and scepter are probably better for burning down within a quick amount of time.
And gosh, why is every community about pvp so narrow minded about buffing and nerfing? Hasn’t it occurred to you that maybe, the other classes need buffs? I mean, logically, if you want your class to be buffed because of another class, people won’t be as opposed because you aren’t asking for a nerf against their class.
Currently, thief and elementalist, have gotten all of their other builds nerfed to all hell. D/P being the only good melee left for thief (D/D teef is almost there) and D/D being the only viable pvp weaponset left for elementalist.
People need to experiment. I saw a warrior who was able to nuke me down by hitting me with 8k damage, constantly. I asked him for his build and he told me that he couldn’t explain cause it wasn’t a meta build. Build for your needs, not the needs of the person who made up all these meta builds. For example; On engineer I run a variant on bomb/nade build, that takes down nearly any melee builds (Besides ranger bunker builds, holy crap, so many evades.), I have a build that matches my playstyle the best, and it payed off.
Yes, it’s true, not every class can conquer these mesmers and elementalists, but think in the other direction and see what is wrong with your class.
I understand where your’e coming from but objectively I’d say its much easier for them to nerf one or two classes instead of buffing all other classes to fix unbalance.
Also wow this thread blew up!
I mainly play pug games (yes i know that’s where I first went wrong) and 90% of any rag-tag team I’m on we can’t take down D/D Eles or it takes like 3 mins just to do so in which case we’ve now just lost so much points focusing one character with usually 3 people.
As far as my experience (rank 50 yeah I know I’m still a nub) has gone the only build that works vs eles right now is anything with a hammer for the knockdown. But there is no way for any warrior build that I’m aware of to finish off a D/D Ele. They get right back up heal to full hp and either run circles around you or just take off once they have low HP, then they heal up yet again and are back into the fight before you had a chance to blink there’s no way to catch up to them once they run away at least not on warrior cause to my knowledge great sword doesn’t have that kinda speed, and I’m sure no ones had success killing them with a sword build.
I basically can’t stand the fact that once one of them shows up I’m helpless to do anything but sneeze at them or attempt to run away and call on my big siblings to fight them for me. If they were just bunkers I wouldn’t care cause then it’d make sense they can take that kind of punishment, but the fact that they deal crazy damage, are tankier then bunker guards, and are nearly impossible to catch is just too much in my opinion. I don’t believe any other profession in the game has access to such a diverse build that is basically S rank in each category.
The reason I posted here instead of just Warrior forum is cause I wanted to hear what things people are doing to counter them not just on Warrior. It’s nice to hear what other classes opinions of them are.
Thanks for responding and I know my posts’ sound kind of ill tempered but I genuinely want advice.
It requires a minimum of 3 people to kill these guys; meanwhile they can dish out more damage then they receive from 3 people. They can escape safely and faster then any class too.
I get that the class takes time to learn and that’s great and all that it rewards talent, but there is zero reason as to why this class should be able to fight that many people and win in this current burst meta. Even people who play poorly can’t seem to die on this class.
-Yes this is from a Warrior’s perspective so feel free to laugh at me but I’d like to hear a valid reason as to why this build/Class shouldn’t be nerfed as it literally has no counter aside from taking a whole team to kill it.
-I really don’t want to hear anything about rampage cause yeah sure its dmg is crazy and broken too I get it and I want it nerfed just as much as you, but at least you can counter it by kiting, spamming blind, blocking, etc..
-If anyone has any tips to fight them (other then the obvious “avoid the fire aoe’s”) I’d like to hear it but at this rate it feels completely hopeless.
-I’d rant about Mesmers too but I think there’s plenty of other threads open to that.
Thanks for listening to the rant.
the build you have is good, you just missed ROMpage! XD
I’ve been using Rampage when I feel like it but it’s just not something i can consider a true skill.
To be honest though I gave up on axe shield. It works well for 1v1 duels but thats about it. Swapped back over to meta hammer/gs which im seeing a bit of improvement. I really just can’t stand Ele’s right now. They are way to tanky, have way to much dmg, speed, and almost always takes like 3 or 4 people to kill one.
If anything I just want some kind of hit marker or damage number to popup when i hit people who are in stealth. At least then I’d know the general location they are in.
It’s the fact there there’s literally zero way to counter stealth other than massive lingering aoes which not every class has access to. The dmg indicator or hit marker shouldn’t appear where the player is so it doesn’t reveal where they are precisely.
I think this would be pretty fair since it doesn’t make the person break stealth, plus think about it you would realize if you bumped into something even if it was invisible.
Also off topic but please nerf ele’s.
Warrior main here. Maybe switch out Signet of Rage for Rampage, combined with switching Restorative Strength with Peak Performance. IMO Rampage is much more powerful than signet.
As for trouble in fights, GS + Axe/Shield will always struggle against builds that have access to blinds, blurs, or dodges. This a big achilles heel in the current meta, because most of the top builds right now have a lot of access to , you guessed it, blinds, blurs, or dodges. See -> http://metabattle.com/wiki/MetaBattle_Wiki and open the Ranked Arena tab, and look at the META Ele / Mesmer / Thief builds. It is an uphill battle.
But at the end of the day, play what is the most fun and enjoy the ride. If this warrior build is frustrating, never be afraid to experiment!
Yeah I do use peak performance and rampage with team pvp but, I don’t consider it a true skill since its kinda faceroll right now and isn’t really “core” warrior gameplay.
In regards to the current meta yeah i know its fighting an uphill battle but i figures there’s gotta be ways to counteract some of the other classes advantages.
I’m currently running axe shield/gs
(yes I know i wont be able to fight kiters well with that setup).
Here’s the build
http://gw2skills.net/editor/?vJAQNAneRjMdQXIWFCmhAnIGKCKsEahUwGgHIA0uI6jCA-TpBFABCcIAEvMACPAgFOBAts/AAHBAA
The main struggles are mesmers obviously and thieves mainly for the stealth and blind.
Guards next for block spam.
Ele’s and Necro’s since they are tanky and just wont die.
Rangers and other Warriors I don’t have a problem with.
Feel free to say whatever and critique my build as well but please give constructive advice.
Thanks in advance.
I’d love to have spears as a ranged weapon like paragons from GW1. We could fight kiters that way.