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Constant chase and fight resetting has to go.

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Posted by: Norrath.5910

Norrath.5910

Considering the same copy paste warrior build beats 90% of other builds in a 1v1, I think the advantage of stealth for escaping and resetting is perfectly fair. Also, you are delusional if you think a guardian can run from a warrior.

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Posted by: Norrath.5910

Norrath.5910

How do you deal with Revs?

Condi rev has unavoidable condis and my only hope is that they are stupid and pop mally while I am in CAF.

Power Rev’s staff skill keeps getting me because even if I stunbreak it just CCs you again, and I will admit I am struggling to dodge it with the unteenmillion other skills they have that you need to dodge to avoid a 100-0 or CC.

Any advice would help.

I am assuming you mean with the staff greatsword build, I cant help you as much with sword torch since I don’t know the matchups, but try and get them to stand in torch 5 I guess

If they are good it will be hard, but it is winnable. 2 of the hardest matchups and the 2 most common 1v1s you will be facing.

Vs condi rev make sure you dodge the rift on offhand axe, the number 3 on mace, and the leap on demon. Also dont stop moving so you don’t stand in mace 2. If they dont hit those they can have a hard time doing any damage at all, and you can just slowly cleanse the random condis on you with glyphs, and as an oh kitten button you should have full avatar by then. Just number 3 avatar, then 4, then spam 2 and 1 if they reapply condis. If they are low on energy you can a lot of times burst them with 5 but you have to stand still so mace 2 may wreck you. The one thing most revs do poorly is manage their energy, you can bait them into a full burst and just cleanse everything with avatar then daze and number 5 with maybe a pet burst and they will drop. It is a matchup you want to play safe and look for openings for your pet burst, or to set up your pet’s burst. It is also good to swap weapons off cooldown to maximize healing. Staff 5 into 3 and then a 2 will charge avatar super fast if you hit your pet as well, and will sustain you.

Vs power rev there isn’t much to dodge, even if they just sword auto you with quickness your health will drop, let alone all their other garbage. You need to play super aggressive and make them burn energy on shiro stunbreaks and focus on defense. Trade your hp for theirs. You have a lot of evades on GS so you can play offense and defense at the same time. The only things I really dodge are sword 3, glint ult and staff 5 if I can predict it. Even use your heal offensively by using pet swap into heal as one off cd (they both have 16 second cd) to help stack quickness. If they force me into avatar a lot of times I already lost because I messed up, other times I am winning with full hp and am just using avatar for the daze and/or number 5. But again most revs are bad at managing energy, and if you can get them to spam shiro stunbreak you will win. I don’t swap as much in this matchup since you do lose offence on staff, but you can do the healing combo if they go into the shield or passive block to counter their sustain.

Both matchups are easily won if you land 1 good pet burst though, so that should be your main goal in every fight.

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(edited by Norrath.5910)

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Posted by: Norrath.5910

Norrath.5910

Not bragging since the system is so easily exploited (I did it legit as solo/duo though), but figured I would share. I have premade at times but I think I ended up losing pips from it.

Good work Norrath. Then again, I wouldn’t expect anything less. You are a excellent player having run around a few times with you on Ebay

Oh missed this. Thanks man, means a lot! Reminds me of better times when I wasn’t an sPvP drone and enjoyed the game more :<

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Norrath.5910

ROM didn’t play soldiers in the ESL as an fyi for everyone. He swapped to celestial and the casters never caught it, because the casters still don’t know how to catch stuff like that. His 22.7k healthpool is pretty telling though, and combined with sword/torch we can assume that he isn’t running Marauder either. Durability runes of course.

Personally, I’d run Geomancy/Doom over Energy/Leeching on the sword/torch set, but that’s preference for bigger condi spikes since I don’t feel as though the loss of the other sigils has hurt my survival at all.

Besides that, the OPs builds are solid, though I skimmed over them because I didn’t expect to see anything crazy different from what anybody else that’s doing well is running.

Wow good catch, I looked back and you are 100% right. I cant believe I missed that. I do think soldiers is decent though, with maybe dagger offhand instead of torch for teamfighting. The torch did feel kind of weird with soldiers, now I know why.

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Norrath.5910

Gratz.

How is your build different from ROM’s besides the soldier?

If you mean the sword torch build, not very. There are not a lot of viable changes you can make besides maybe geomancy sigils over leeching.

http://gw2skills.net/editor/?vNAQNAW8fnUqAFsiVsCmsCctglZBD+feQfoOVt5UW7JAUn+Wl8s0A-TJxHABC8EACf/BAuIAFVGAA

Compared to the build he used in esl, only main difference is I prefer ancient seeds, the low cool down lets you force a condi cleanse from someone every time it lands, and when they run out of clears you just drop a bonfire on them and sword auto and watch them melt. And with cele ammys condi damage it actually hits quite hard as well.

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Norrath.5910

Awesome !
What build did u play?

I messed around with a few, but the one I liked most was crusader staff gs

http://gw2skills.net/editor/?vNAQJAWRnUqAFsiVsCmsCctgl/AD+s+WvrLvuMQA4JN8DOal8s0A-TpBFABN8AAI4QAw++DhXGYhLAAAHBAA

Staff sword/torch with nature instead of marks is nice too.

Also tried ROM’s soldier setup but didn’t like it as much. It was nice not dying in teamfights but in SoloQ I think just playing tempest is better if you want to be a teamfighter.

But hitting those 6k mauls while having almost 3.3k armor and same healing as a cele build is REALLY nice with crusader. You just have to watch getting focused. But proper dodges should make it ok.

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(edited by Norrath.5910)

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Posted by: Norrath.5910

Norrath.5910

Not bragging since the system is so easily exploited (I did it legit as solo/duo though), but figured I would share. I have premade at times but I think I ended up losing pips from it.

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Anet I would like 3 pips added to my account.

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Norrath.5910

Awww, did the premade abusers get rekt?

I am sooooo sad…

Oh wait no I’m not.

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Very good system 10/10

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Norrath.5910

Becuase they queue as a premade with comms to give themselves an unfair advantage to boost their mmr artificially high snip … If they were to play normal from the start, that is, not as a premade, plenty of people would be at their mmr.

Grouping with others, getting on teamspeak, these are all unfair? Abnormal? What in the world. Would you listen to yourself? You sound like somebody indignantly complaining that your 4th grade classmates always beat you in a game of Tag, while pizza toppings and donut filling is dripping down your face.

Darn exploiters.

As I said, I do not blame you for doing it, but you can’t believe that it is fair to be matched vs solos as a premade? That is the only gripe I have. I want a fair chance to compete with the best players in the game like yourself, is that too much to ask?

I don’t think Chaith’s second half of the post was necessary, but I think what he is trying to say is that it’s not their fault for making the best of a system that was implemented, or queing as a team in a que that pools both solo and team quers.

I think I was pretty clear in my first post that I don’t blame them at all for it, if something is there to be taken advantage of, someone has to do it. I blame ANet for letting something dumb and unfair go through. Playing as a premade is not an exploit. They have long queues becuase the system in place is trying to force them to not have games becuase they are the only few at that mmr, and is trying to let other people catch up. The exploit is playing with an emerald who is either a baddie who they picked up, or someone’s alt account, so they then get matched vs solos and smash them. The solos lose mmr and the premade gains mmr, making the gap even larger and making them even more forced to get a low mmr account to queue with them. If they were forced to play solo or duo from the start they would have been put into the mix with the rest of us and everyone would have had a chance to climb fairly, and for every 5 wins there would be 5 losses. Skill (or whatever this meta calls skill) would still put the best at the top, and there would be no absurdly long queues for everyone, it would be semi long for everyone at the top.

He can say whatever he wants about me personally, but that is exactly what is happening.

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Very good system 10/10

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Norrath.5910

You do realize they waited an hour in Q. Not for all those matches, but I was watching the stream last night and they had an hour Q. Should they wait forever? Or should they atleast get one match in when there is no one near their division or should they continue to wait until more diamond people log on in like 3-4 hours? I don’t think it’s fair to pair them against pugs or casual teams, but you can’t help that the community isn’t nearly as big as ANet wants it to be. Here’s how I see it:

-They wait an hour in Q and get a match and most likely have to wait a pretty long time in Q again after that match

-You wait 2 minutes in Q, get destroyed by them and then get another Q after the match in about 2-3 minutes. Can’t really complain when you are getting 2-3 more matches than they are.

Their queues are long becuase their mmr is high. Their mmr is higher not becuase they are better players (maybe they are better, but that is not the point), but becuase they queue as a premade with comms to give themselves an unfair advantage to boost their mmr artificially high, forcing them to play with emerald mmr to even get queues. If they were to play normal from the start, that is, not as a premade, plenty of people would be at their mmr. Matchmaking needs to only be solos and maybe duos if duos if they are matched vs other duos, that would fix this 100%. The majority of people are these kinds of players anyways, and there are custom arenas for scrims for teams. People looking to play with friends can queue unranked, where there is nothing to gain so there is no reason to care about people exploiting the current system for pips. You are right that there aren’t enough people to make 5 man teams and queue blindly, but just because there aren’t doesn’t mean you dump the ones that do vs solos and duos for an unfair advantage.

TL;DR Solo and duos queues only. Add team queues for people who want to wait to play competitively with friends. Pro teams can get plenty of practice from scrims, they only have crazy long queues right now because they have exploited themselves so high playing as premade vs mostly solos.

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(edited by Norrath.5910)

Very good system 10/10

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Norrath.5910

To be clear, I don’t blame them for doing this. This is 100% ANet. Hopefully these players are helping this get fixed faster, but this is a joke and something needs to be done ASAP

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(edited by Norrath.5910)

Female human only has 1 animation now

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Norrath.5910

Wish they would fix this since cutscenes are no longer a thing..

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WYVERNS ARE BORKED

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Posted by: Norrath.5910

Norrath.5910

Leave it to ANet to make a tamable dragon suck.

rofl literally this

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Don't play Rev if you don't wanna get spoiled

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Norrath.5910

Don’t play any other class if you don’t wanna get spoiled

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swap smokescale f2 back please

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Posted by: Norrath.5910

Norrath.5910

I like how everyone want’s it swapped back, then it gets red post and all the fake ranger players who don’t read the ranger forum see it and are like “we like it as is”

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swap smokescale f2 back please

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Norrath.5910

snip

There’s only one flaw in what you are saying.
… You can control a smoke field if you can use your pet correctly just the way you can control the assault.

There’s no difference.
The difference is that you can use field out of combat and assault you cannot.
From this perspective it makes better use of having the field.

From PvP where we Rangers have most of our DPS stable – having an on demand burst is just as important. Some players will have different play-styles and search for key elements somewhere else and there’s nothing wrong with that.
Having your pet missing the right time for assault can mean loss of 4K burst. And for that I’m fine having it the current way. If we get smoke-scale, I’ll change my builds so that I maybe get to play around blinding styles more.
I’m fine with both of them and both make sense.

From PvE it doesn’t matter at all because it’s not your job to bring smoke field so you just might have it random and you want the pet to use assault as often as possible – so having it on random makes no difference as having it on demand.

All this topic is a pure matter of crossed opinions. Both are correct.
If you want to argument it with something solid you have to state statistical amounts of players (newbies included) or support your statements somewhat like I did
(out of combat use that promotes having on demand smoke field).

That’s incorrect.

You can control smoke assault, but you cannot control smoke field on passive, i’ll drop you two examples why one way works and not the other way around:

Example F2 is smoke field:
I keeping pet on passive few seconds, making player unable to respond, you drop F2 poison field, blast it or leap through it, then send my pet to attack. As soon as you are in Assault range, you press F1 again, your pet performs Assault. This way you used F2 smoke field efficently and smoke assault perfectly landed every single damage, pets next attack will be knockdown, and potentially you can deliver a lot more damage, since pet cannot decide for smoke field in that time frame. Your pet rotation with this setup is 100% efficient.

Example F2 is smoke assault:
I keep pet on passive, make player unable to respond again, you drop F2 to burst that target, as soon as your finishes F2 ability, it will cast smoke field and lose 3 seconds of potential attacking while casting that field. Instead of smoke field you could knockdown or hit your target with 2x auto attack, which can hit your target for another 3,5k damage if both hit, but since your pet did cast field [it always does] it will make you miss that time frame. Keep in mind in 3 seconds player is long far away from your pet making him kite your enemy, you lose extra 10 seconds for that matter. Good job Mr.Tragic you just lost a full rotation, potential of more then 3k damage, and 0 pressure because of one skill that barely hit 4k. Congretz.

Your build now has no diversity, no support chance in any type of environment, and your pet is 50% of combat duration runnin while it should be hitting.

CUZ kitten LOGIC, people only want that 4k burst that’s all, and what they don’t know they lose a lot more then 4k burst+cc+pressure

You forget that PvE is not only Open world Mr.Tragic.

  • PvE standards meet WvW
  • PvE standards meet Fractals
  • PvE standards meet Raids
  • PvE standards meet Dungeons
  • PvE standards meet OpenWorld

Sometimes you have to see bigger picture, if you can’t see it on your own, i’m here to help you out Mr.Tragic. And also, please, if you don’t support your team on open field, that doesn’t mean that i shouldn’t. Right?

This. Exactly. This.

Wish the rest of the people who played this class weren’t complete kittenes.

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swap smokescale f2 back please

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Posted by: Norrath.5910

Norrath.5910

Why are people wanting assault as F2 now? You are saying you want your pet putting down a combo field with it’s “AI”?

You lose no damage. None. And gain all the utility, and you can still control your burst just fine by swapping to the pet, it always casts it first and it has no cast time. And you would only ever sit on this pet if your other pet had worse sustained damage (dogs), and I have found this pet to be a viable sub for the wolf that almost every build uses.

Damage is damage, rangers do plenty of sustained and burst. This is a pvp pet. In pve cats and even birds are still what you want for damage, just becuase something “bursts” and makes a big number doesnt mean it is more damage.

Smokefield can be used in both organized pvp and pve, and you can still get plenty of use out of it yourself. As a pet skill it becomes worthless for that. Where the damage never goes away, you always have that damage and still have good control over it.

Control over damage that happens anyways or Control over utility

Easy choice.

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swap smokescale f2 back please

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Norrath.5910

Going to be investigating this. It may require some change to Smoke Assault, since the active skills are intended to be a little stronger than the passive skills.

Respect for this man right here.

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Lingering Light nerfed..

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Posted by: Norrath.5910

Norrath.5910

Pet has a smokefield that other classes have? BYE
Ranger has one of the better blind setups in the game? BYE
Ranger is competitive with other classes? BYE

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swap smokescale f2 back please

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Norrath.5910

Still waiting for a bullkitten revert!

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swap smokescale f2 back please

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Posted by: Norrath.5910

Norrath.5910

please do not change smokescale F2. it is the pet along with bristleback that makes up for the dps loss of a druid. and more stealth for rangers are just too much. for the OP please just learn how to play better because if you only think that this is the way to make your class more interesting then I will tell you now that you are mistaken. use your brain and wait for the moment the pet use the smokefield then decide if you should use it or not to add challenges.

it is the pet along with bristleback that makes up for the dps loss of a druid.

bristleback dps

bristleback

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swap smokescale f2 back please

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Norrath.5910

Wait. This didn’t get fixed? After a dev was on our forum. So was the dev like a robot or something? Fix this kittening garbage

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ANET LETS END THIS PET MISSERY

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Posted by: Norrath.5910

Norrath.5910

No point posting this, they don’t read the forums, not even the titles. They could truly care less about this class and their balancing team doesn’t even play the game. But for what it’s worth this should have been in at launch 3 years ago.

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swap smokescale f2 back please

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Norrath.5910

Please don’t. The permablind builds that it made possible were not skilled and were not fun, just a bunch of F2 spam.

There was that bug where you could spam F2 and it would blind every time you pressed it, but that was fixed in like 12 hours WELL before HoT. The smokescale causes all attacks on it to miss with smokefield, but the field itself does nothing but act as a combo field. You can stand in the field and hit the ranger just fine. Good try though!

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swap smokescale f2 back please

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Posted by: Norrath.5910

Norrath.5910

Fix this please, so stupid

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swap smokescale f2 back please

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Norrath.5910

Yet another example of devs not playing their own game.

I’ll give you a field for you to blast, I just won’t tell you when. Great, makes sense.

This kind of balancing is exactly why the pvp can’t be taken seriously.

This. All of this.

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Anyone else quit their Ranger with HoT?

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Norrath.5910

Considering just deleting my main 2k hour ranger, will make me stop thinking of playing a class that is hated by devs

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swap smokescale f2 back please

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Norrath.5910

I agree that full control over the pet’s abilities would be fantastic, though.

Nah dude we here at ANet balance pets around which skill you have control over, if something is too strong we just make the pet’s AI take it and give you the damage skill we just nerfed!

If we did that how could we ever hope to balance this overpowered class???

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I like Smoke Scale Burst as F2

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Posted by: Norrath.5910

Norrath.5910

Unpopular opinion here but are you aware that the smokefield does not blind? All it does was enable stealth combos and from playing ranger with this pet the last few days I found this VERY situational.

Being able to control the burst on the other side seems like a mayor improvement. I am sure it can be used a lot more frequently now aswell.

So unless they would also change the smokefield to actually pulse blind I MUCH prefer the new installment. You can hate me now.

Except the burst damage are gutted into half, that it’s can barely be called a burst?

Around 4k damage is like auto-attack twice with your main character.

try 8k with 25 stacks of might, which is super easy to achieve.

I agree that having that burst on f2 is effective. my preference as well. i’ll bet you anything that 90% of the people complaining about this haven’t used the smoke field once effectively in pvp. not once.

a few of the esports rangers raise some noise because, apparently, them being on some team all depended on this bloody smoke field. lmao. yeah, right. then the entire forum loses its freaking mind because now their “teams” cant blast finish the smoke to open up on the opposing team.

I didn’t even notice Eura made the thread, I thought it was just another sane human who saw how bullkitten the change was, now I am losing faith in humanity finding people who like the change

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swap smokescale f2 back please

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Posted by: Norrath.5910

Norrath.5910

We got a USEFUL F2 skill and u took it away… why???

Becuase you and I like to play ANet’s game, and they like to play their game with us

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traitors

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Posted by: Norrath.5910

Norrath.5910

This is sadly exactly what they did and they know it too.

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Smokeskale is our new meta pet

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Norrath.5910

ANet saw this post and wanted to make sure we didn’t even think for a second we had something good, nerfed as soon as patch could deploy

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Smokescale Owners Anonymous

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Norrath.5910

F for respect

F ANet

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Smokescale Nerfed

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Norrath.5910

Anyone know who’s the dedicated dev to this miserable class?

Who knows, can’t remmber the last class related dev post on ranger forums that wasn’t for druid.

May never have happened tbh :/

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Smokescale Nerfed

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Posted by: Norrath.5910

Norrath.5910

ANet #1: “Yo dude this skill is bugged, it’s doing 50% more damage than it should and we didn’t know about it during beta, what should we do?”

ANet #2: “Oh wow, we messed up. Which class was it?”

ANet #1: “Ranger.”

ANet #2: "WHAT!??? NERF it and break a completely different skill’s utility too! WE MUST PUNISH THOSE FILTHY RANGERS FOR HAVING SOMETHING GOOD. I bet they are hyped about our expansion too, even after we tried to kill it by making them into dedicated healers, I bet they are actually adapting to it and are calling it “viable”. They will suffer for having something good. I want it destroyed next hotfix.

ANet #1: But those are only for bugs right now, we want to wait and see if things are actually strong and not nerf it 2 days into the expansion.

ANet #2: Ranger being viable is a bug.

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(edited by Norrath.5910)

Could We Please, Possibly...

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Posted by: Norrath.5910

Norrath.5910

ANet gets hard over buffing ranger with “bugs” then nerfing them to the dirt when people start to enjoy it. So glad I got HoT so I can be a dedicated healer in a game that doesn’t need a dedicated healer tho!!!

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swap smokescale f2 back please

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Norrath.5910

“Hey, lets nerf the strong skill but also make it the skill the player controls, so every time they use it they can be reminded about how much we hate their class and want it to be terrible!”

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Longbow Damage bug?

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Posted by: Norrath.5910

Norrath.5910

And we lost the 5% vitality converted into power trait
Which added a decent amount of damage for only using 2 points in the vitality tree

This was replaced with 7% healing power converted to power

Healing power to power is such a kittened change. If anything, that should be in the yet-to-be-revealed druid tree. Christ… who did they leave in charge of these class changes?

The cleaning lady was in charge of ranger, obviously.

She is also the one that is supposed to be reading these forums for feedback.

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Instinctive Reaction Healing Power

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Posted by: Norrath.5910

Norrath.5910

Change 7% of healing power to power back to 7% vitality, or anything other than healing power. There is no ranger build (that I know of) that uses healing power that could make use of power. Meanwhile Valk and Soldier gear with Remorsless would have a lot of potential with the extra power.

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Heavy Carapace Chest Weapon Placement

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Posted by: Norrath.5910

Norrath.5910

Yeah, this is a pretty easy fix too.

The weapons need to be placed farther away from the chest armor, it is clearly glitched.

Here is what it looks like with carapace heavy/sunrise.
http://i.imgur.com/dOYQHqF.jpg
http://i.imgur.com/XUsIeDG.jpg

Here is what it looks like with any other heavy chest armor in the game.
http://i.imgur.com/XkMAof6.jpg
http://i.imgur.com/XCte6XL.jpg

Ranger/Warrior/Rev Main
Valor Guard [VGU]
Ehmry Bay