Showing Posts For Northstrider.2456:
T4 legendary collections and new legendaries
in Guild Wars 2: Heart of Thorns
Posted by: Northstrider.2456
So I just started building HOPE a few weeks ago and finally managed to get the Precursor done. So now I am doing my stuff to get the gifts to finish this weapon. However, before HOPE I’ve built Sunrise and Eureka so a classic and a HoT legendary.
But there is one difference between Eureka and HOPE. For Eureka all you need to do is grinding tons of shards. HOPE on the other side needs a T4 collection done. Nothing bad about it but in the end the T4 collection takes WAY longer than gathering the shards of the pre-launch legendaries. I would nearly say that HOPE should be renamed to DESPAIR with all the hard-to-complete events that you need to do. There have been enough discussions about this I guess.
However, I am currently confused about the design philosophy of those collections. I mean Nevermore just needs you to go to specific locations while HOPE requires you to finish specific events that sometimes are nearly impossible to complete cuz they require special conditions. I personally would prefer the shard-gathering for the old HoT legendaries as well cuz it was way less annoying cuz right now I am just looking at the collection and just think: Nope. At least I would welcome them as a alternative way to complete the legendary. As stated before I completed two legendaries before and this is by far the most annoying one I’ve ever had to build. Or is there a special way how to handle these collections in a less frustrating way?
While I see that some of you guys like visually less engaging weapons I would wish more that they would move such a down-toned skin version to the pre-cursor and instead improve the legendary skin. Imo the skin of Eureka does have too few effects for something that devours that insane amounts of materials and gold. A exotic item or a gem skin with that detail level would be enough but for a legendary item I expect more.
Also I suggest you to look for a ingame version of Eureka instead of watching videos to get a clearer vision abouth the things because I also was more impressed by videos. After finishing it I was kinda disappointed because the draw animation is cool and all but the weapon effects themself are poorly designed. The swings look kinda weird because that smoke effect on the mace is like a rubber-band instead of a dynamic rendered effect and the spikes are barely visible on big armor pieces just like I said before. Improve that and it might be acceptable for me.
So I just finished Eureka and what I noticed when comparing it to Astralaria and my Sunrise is that that Eureka is lacking strentgh regarding visuals. Lemme name some points to clarify my point
If you take Astralaria for example the arm effect is covering the entire arm and it is clearly visible. Eureka on the other side is spreading Obsidian spikes out of the base arm. The issue here is that classes with heavy armor are covering the effect nearly entirely so you can barely see the spikes. So my suggestion here would be to make the effect comming from the armor instead of the arm to fix that issue.
Another point that I saw are the foot-trails. Eureka’s foot trail effects are lasting way too short when you compare it to Sunrise for example and also the shards are suberging way too soon.
Last but not least I would really love some more “sliding effects” like Sunrise or Astralaria. I mean those effects that are following your movements like a “flag” or so.
Overall the mace is desinged pretty nice but I think for a legendary weapon the effects should be stronger cuz it currently looks more like a gem-skin to me.
What do you think ?
Same issue here. Happens at about 700 remaining objects and since it does not download even while ingame I cannot finish the story line. Repair did not work.
Download the patch by using a VPN Server. This solved the problem for me for some reason. Looks like something on ANet’s servers messed up the IP handling
Just reached precursor rank 1 mastery and unlocked the collection. First look: nope. Not this time. Karka queen, tequatl, ascalon fractals and all that stuff on rank 1 already wtf.
I’m currently very dissappointed. I mean I rly like some things like the new fractal handling and stuff but the mastery system is such a pain… In that time that I have to waste for the pre-cursor collection I could grind the tripple ammount of the required gold to buy a precursor directly. The new maps are one of the worst things I’ve seen in a mmo yet. Again the design is so confusing that you can’t remember a single location and the events make me feel like I’m in silverwastes 2.0 or cursed shore. I’ve also been at the Dragons Resistance event for the Maw of Mordremoth already and it is again the same boring system like the vinewrath event or the marionette back then. I hope that they will change loads of stuff with the upcomming patches cuz right now it looks to me for another unfinished game with tons of grind-stretchings
(edited by Northstrider.2456)
So my grand question is:
If the salvaging is getting revamped that it is gonna drop random materials from all tier stages this would mean that the higher tiered materials have to share their drop-chance with the lower ones. So as a consequence this would mean that high tiered materials are getting even more rare which will be leading to a massive increase of T6 material pricings. Are you pointing to the goal to make players grind their stuff on their own by making high level trading uneffordable expensive or what is the exact motive here? I see if the leather is getting changed cuz it drops on mass ye but that is the only wrong thing here I see so far.
Oh a new big animal in the Pay-net Headquarters ? I’m looking forward that u will change the story by alot by reducing all those unnecessary dialogues
U have to upgrade the Heat Stone first with 100 bloodstone !bricks! = 10000 dust
and a +5 agony resist
I also completed the Vine before the Patch and got the pet seed instead of the cultivated seed.
- Always kept the cultivated seed in my Inventory
- Completed the arc 2 and finished all the components for the cultivated seed