Balthazar runes are broken.
Balthazar runes are broken.
But, considering casting time, and loosing certain skills and unable to move while casting, escape can be limited
My point is, we both know that. History has shown that if the required skill cap for entry is raised with crap like this, the Joe Average™ will not stay in PvP. I partake in these discussions to voice my concern over suggested breaking changes. I’m a strong proponent of PvP, and while I have to admit the current balance is far from ideal, it’s still the best we have. I don’t want stirring of the pot, especially not in a way that is potentially one-sided and drives away people from the queues.
Implementing stuff like this is rife for abuse, and we both know that’s exactly what would happen. You can see the results of optimism and “…but it has a cast time and [insert your favorite here]..” only leads to Korean MMO-style PvP where one-shotting = skill. The western market is different and it is my sincerest hope that we can have an alive PvP community in the west too.
EDIT: However, if this is a PvE-only specialization then I’m 100% backing rifle for the Thief. We all know how mediocre the Shortbow is. So tl;dr: Absolutely no for PvP, but thumbs up for PvE only specialization.
Thanks.
Balthazar runes are broken.
(edited by Oakwind.6187)
ITT Thieves drooling at their favourite profession being even more frustrating and unfair to others, which I guess is fine. You guys do realize that giving long range attacks like this to a profession with plenty of escape tools, including stealth and long range teleports is just asking for trouble, right? We finally have people overcoming their dread and joining PvP more, and a lot of people want Anet to actively kitten on that. Meh.
Balthazar runes are broken.
Native 64-bit game client for this release?
in Guild Wars 2: Heart of Thorns
Posted by: Oakwind.6187
To keep it really short: 64-bit client will offer non-existent performance benefits if they don’t bump up the RAM requirements from 2GB. The most tangible benefit from 64-bit client comes from the ability to allocate more than 4GB of memory at once. A 64-bit processor can run 32-bit code at native speed anyway, and allocate up to 3.5GB of memory. A 32-bit system can do the same if compiled with the appropriate switches on. As it stands, the game tries to keep the allocations to that 2GB cap.
DirectX 11 would offer nearly no benefits at all unless the processor requirements are bumped to i7 levels, since the new features basically require actual HT support among other things.
Additionally all 32-bit optimizations would have to be re-designed, re-implemented and re-tested. Otherwise what’s the point when the code runs at exactly native speed on a 64-bit processor?
Balthazar runes are broken.
I aim to suggest something that does not categorize the game’s modes strictly and instead hybridizes them, as well as provides content that requires a high degree of coordination and teamwork to succeed in.
My proposal entails expanding on the concept of the Mists as a playground for the gods of Tyria. This method would enable many competitive and pseudo-competitive “raiding” formats to evolve without messing up the main story progression, or creating “you must be this tall to attend this ride” -feel for some players.
Each week, two gods are pitted against one another and want people to sign up for their side in the Mists. It’s possible to attend any number of rounds per day, however the bonus reward should be available only once per day. The player cap can be between 30 and 50 per side. This will allow people to queue for a “raid” solo, as a party of five, or even as a guild.
The landscape consists of a central area which is dominated by a ruined altar and a gateway to the domain of the gods. There are two themed citadels on the map, each with a dedicated shrine to a god, in ruins, and occupied by the (elite) minions of the rival god. Obviously the two teams of players are hostile to each other.
Furthermore, the map has large groups of (elite) minions of both gods as well as shrines to the gods. The objective of the players is to siege and cleanse their god’s citadel, and revive the guardian protector. While the guardian protector is alive, they will keep channeling to open a portal in the middle of the map. Successfully cleansing the shrines scattered on the map either activates it or converts it to your chosen god, and speeds up the portal channeling. Hostile NPCs from the gods’ factions will also try to retake their competitor’s citadel, necessitating defense and repairs. It should also be possible to besiege and slay the opposing team’s guardian protector to slow them down. Thus the tasks are centered around protecting the citadel, taking and holding the fortified shrines and hampering the enemy team where possible, all the while holding back the NPC faction as well.
When either team completes their channeling, the portal in the middle activates for that team and they can enter the final boss fight, which can be either god’s avatar in their own domain, randomly. Looting system maybe be similar to how the Fractal reward system works; i.e. a bonus chest with an ascended item once per day.
This type of game format may not be everyone’s cup of tea, but it must be noted that it’s not a part of the main storyline, and thus nobody is forced to play to fully experience the game’s story. This has been a problem in certain other games with raids. It’s meant to be a competitive, teamwork-oriented game mode with some of the best sides of WvW and PvE hybridized together for fun and contest.
Balthazar runes are broken.
Stop oppressing Asura scientists Arenanet >:( It’s not like they already caused major disasters and at least one ecological disaster with a reactor… uh…
Just let us continue testing okay?
Balthazar runes are broken.
Good morning,
I want to refer to below:
First of all I want to correct you on that— I’m pretty sure you must have misinterpreted me or perhaps I misunderstood your question. Engineers most certainly do have a purpose in groups, but when it comes for record speedclear attempts they are not valuable. The reasoning behind this statement is that they don’t bring anything unique to the table for teams to benefit from— they are a class that’s capable of doing loads of things and have arguably the most utility overall (stealth, blasting fire fields, insane vulnerability stacking, etc).
The thing is, thief is able to provide stealth as well and has the highest DPS in the game aside from elementalists (in optimal conditions, that is), so when stealth is desired a thief is generally a better option in record attempts. As well as that, an elementalist is able to cap vulnerability using fiery rush + weak spot and just about all speedclears will involve this as it’s also the highest DPS in the game by far.
If reflects are needed, guardian is typically first-choice. If time warp/portals are super beneficial for a path/fractal, mesmer it is.
Generally speaking, the more elementalists the better (for record attempts) and you swap them out for a class that is able to provide the utility needed/desired.
For casual runs/pug runs, there’s nothing wrong about a properly built engineer. The biggest problem is that people hear all of these things about all of the different classes and take them too literally. People behave as if they’re not able to do AC without an ele (it’s easy no matter what, lol). People behave as if Lupi is a nightmare without reflects. People behave as if FotM is impossible without a guard (it sure is hell without one at higher levels, but it’s not mandatory to just complete the run). I could go on but I’m sure you get the point.
You didn’t misunderstand my question back then, but perhaps I wasn’t clear as to what my intent was. I am indeed interested in challenging myself, and that means doing speed clears, higher level fractals and so on and so forth. Indeed I can do a casual run and be useful, even solo some things, but that’s again down to just how good the Engineer is in PvP; the mass control and utility translates to helpless mobs. However, other professions can do what Engineers can do but better, bringing nothing truly desirable to the table. That little epiphany is what prompted me to ask from you, as an experiment. You aren’t the only person who I have asked, as I prefer asking those who can, instead of relying on… “other sources”.
In the end that’s getting nerfed too, slightly, and the drops are starting to spill from the chalice. I’m not against nerfs like these because reasons, but because I do not understand what the direction here is. What is it that Arenanet is trying to tell me? Am I to resort to reading between the lines, or just smile and wave at my guildmates who are invested into their Warrior, Guardian and Elementalist, convinced that things will get better soon™? This is part of the frustration that I mentioned earlier. I have a list of failed toons really: Engineer, Necromancer, Mesmer and Ranger. Those have been interesting to me, but easily trumped by what my Warrior can do. Ahh… I don’t really want to go back into that.
The Crown Pavilion this summer was a perfect example of that. I have friends who braindlessly farmed that for over 1,000 gold pavilion reward chests… speaks for itself, eh?
It does. I’ve had many a debate with my fellow guild members about content. They simply want more of it and faster, and nobody seems to mind the glaring holes in gameplay or the mindless grind attached to everything.
In that regard, I sincerely hope that Arenanet would continue to revise and iterate on the game. The recent challenge modes attached to the Living Story 2 ep 4 give us a glimpse that it is possible to implement challenge modes and attached rewards to things. I absolutely loved running things in Hard Mode in Guild Wars and I wish I could do that here too. What I don’t want to do is farm bosses for 1000 RNG chests, for any reason. Some people want to and I have no opinion for or against what is good for them.
It was good sharing thoughts with you, and reading some of the discussion in this thread. All the best to your future ventures.
Balthazar runes are broken.
Disclaimer: Written during the wee hours of the morning. Please ask if I’m being unclear. English is not my native language and so on and so forth.
Hey Miku,
I was actually once in your stream chat and talking about Engineers, to which you replied that they don’t really have a place in groups. I want to express that I do agree with you on the points you made and sympathize with you.
What I said about Engineers is significant to what I want to add: Designing around PvP has hurt many professions greatly in the PvE-land. Sure it’s not visible if one plays a Warrior, Guardian or Elementalist, but it does make a person rethink their time spent in game when it dawns on them that it’s super-hard to get into competent groups with anything but said three professions.
I’m enough of a donkey to not give up on my principles – even if I geared a Warrior just to experience that side too – and really insist on being able to play an Engineer, or a Necromancer if I want to. That’s never going to happen though, because espawts and balancing around it, giving the proverbial finger to the PvE-peons.
I don’t advocate or want easy dungeons, dumb AI mobs or anything of the sort. The way that the balance has been swung around isn’t really comprehensible in any other way than PvP-focus. My Engineer is borderline OP in all PvP formats but complete garbage in PvE unless the group is built specifically to accommodate him.
There has been a lot of talk about potential and whatnot in this thread, but I admit I gave up some time ago. I maybe log in every once in a while to talk to friends but I don’t even think I will have a challenge, a meaningful PvE experience, or even a meaningful PvP experience in this game.
I guess I could be extra salty and say that “Well at least you can solo Arah on your Warrior”, but we both know that that’s just diluting the points you made. Sometimes I thought of that, but then I realized what you basically wrote, with the points I messily wrote about added in. I think most posters have some kind of nostalgia still going for this game, but to be frank, Guild Wars 2 feels to me like a theme park, and not a video game. Sure things could be worse, but the “community” has already been conditioned in a certain way and PvE is down in the gutter (HP sponges, numerous one shots, just generally overwhelming the player in < 1 second instead of challenging them mechanically or in a contest of endurance). That, and despite numerous attempts to “fix” PvP, both game formats have been less than attractive for a long time now.
While I’m complaining, I’m absolutely heartbroken about the way the open world content means throwing a zerg at things and winning. It’s insulting somehow as I used to raid quite religiously in other games, and endure a lot of hardship to overcome specific challenges. Now I can just go AFK during a Tequatl fight as long as I melee some mobs while drinking tea, and still get the chests, which invariably contain garbage. There’s almost no individual responsibility. As long as you can do damage and press a few buttons, and conceptually understand buff/debuff, you’re golden.
I really want to emphasize this as I think it’s the single biggest annoyance in the game besides the PvP-obsession; almost all loot is garbage, and the feeling of success is diluted, even drowned by the worthless crap you get from every chest. Why do I need a chest if the challenge was worth nothing of value? In addition the contents are totally RNG and that’s unfair. It makes people think about what’s important, and that’s maximizing the number of chests / hour. The end result is more zerging, exploiting broken events, farming the stuff that even the lowest common denominator can manage (usually), and what they want is to never fail and always get the chests because we’ve all been brainwashed by now, if ever so slightly.
In this environment, we can’t have challenges, because failing at things is unacceptable because then you would be excluded from the giant loot chest hamster-wheel. If you can’t have a chance for failure, you can’t have a profound challenge and it’s inevitable to feel the way you do.
Quitting said prior game(s) with raiding came about much more “naturally” if you will, as I simply felt I achieved enough and gradually lost interest. With this game, a niggling doubt turned into frustration and just burnt me out. I probably sounded like an angry old person during the post, but really, I don’t enjoy what is there to do.
Best of luck for whatever you decide to do from now on.
Balthazar runes are broken.
(edited by Oakwind.6187)
You have my sympathy BoB.6082.
This is one of the hilarious consequences of when people are shoehorned into condi/bunker meta and you now lack the power to destroy the AI turrets. Most engineers run rabid anyway, so unless you want to stand there like an idiot spamming nades for about a minute (that you don’t have), you can’t fight the turreteer.
Turret engineer isn’t really as static as people make it seem. It’s easy to spot the FoTM ones who just sit in the middle of them, instead of creating a good spread and working on the move. In addition, the toolbelt abilities are still usable while on the move, and picking up a deployed turret shortens the cooldown significantly in case you have to fight en route to another point.
Balthazar runes are broken.
(edited by Oakwind.6187)
The only reason thieves aren’t “masters” is because of the bunker meta. If the celestial amulet was removed, you’d see nearly nothing but bunkers and hambow. Saying that thieves are fine is just diluting yourself. Listing a cancerous build or two is anecdotal evidence at best and only goes to show what a giant cesspool the “meta” is. The game won’t ever work like a MOBA and defending MOBA-like role systems is silly (my thief is an assassin kitten!!!!1111) because there’s little to no buildup to the power of individual characters. You can strike at full power right away and go ham. There’s very little counter play to any of it short of making a build that counters what’s most dangerous. Even then it’s just hit and miss with no real depth.
So why is the bunker meta bad again? In the meantime, the forums are full of drivel about how two-shotting – say – other mediums in berserker is totally okay and corresponds to some imaginary “role”.
Good job.
#esports
Balthazar runes are broken.
I’d love it as well. I don’t really play anymore as I’m not sure if my eyes just can’t follow or if I really can’t see all the red circles, but yeah. The shapes of the circles given out by the new bosses – that very visible one that looks like it’s from Wildstar, I can see just fine (however this is due to the visible shape, not the colors).
Otherwise, with a lot of green/brown/red mixed on the screen, I just feel kitten y.
Balthazar runes are broken.
I generally participate in these discussions to learn stuff since I have no time to play all professions. I appreciate the time you took to write your reasoning. I did have to try an elementalist out to really understand it.
I sort of understand now – and was corrected with Thieves – with your point, but don’t want to agree or disagree because of my lack of experience. Someone experienced could take the time to write and expand on some scenarios where Chill affected attunement swapping and where it didn’t. It’d make for a better argument and would make non-Elementalist players understand.
Balthazar runes are broken.
Exactly. From me, you guys can have a tip of the hat.
From our point of view, it’s the same. You can’t go “Yay, go Gandara!” when we suddenly get point influx anymore. The niggling doubt that someone, somewhere is breaking things on purpose is there. The situation sucks for everyone, as I said.
I understand the dedication some guilds have put into the good fights and this state of affairs is deplorable. I’m more angry at the hackers as individuals because as I said, now nobody’s going to remember the good stuff, and the good legit opponents.
Balthazar runes are broken.
You really can’t understand the issue can you? A lot of Gandarans admired FSP coordination and ability to fight cohesively. Many spoke highly of the good fights so far. When people logged on this afternoon to have an epic final showdown with FSP, what we get instead is what Geon described, and I was there to see it myself as well. It’s incredibly demoralizing and we had people leave on the spot because it was useless now. The rest of the afternoon was just FSP trolling with superior numbers. Why is that bad?
Because nobody’s going to come out now and give you guys the praise you deserve, or remember all the good stuff. The fact that glitch-abusers and “that one dude” ruined the finale for a lot of people is what sticks, and it really sucks, for everyone. There’s no point in white knighting for FSP because the exploiters ruined the finale and your hard work for everyone. It’s not okay, it doesn’t matter who does it. Now that people know that it goes unpunished, we can expect all servers to have people doing it, further ruining the atmosphere and soon nobody will remember the hard work, and the earned victory.
I don’t personally know anybody who has bad blood with FSP, on the contrary there’s a lot of respect. There is a consensus that the hacking ruins the atmosphere and stains all victories, not just FSP’s.
Balthazar runes are broken.
It’s been most interesting to read up on all the adamant opposition to a reliable source of Stability for the Necromancer. I wonder if most of the complaints would tone down if Runes of Nightmare got deleted?
Balthazar runes are broken.
@Jocksy.3415:
About Engineers: They do not grant Protection nor Stability to allies. The only things they can provide for a party are Regeneration and Swiftness. Bomb Kit has some solid fields but commanders rarely understand them, and rather have an Elementalist do theirs. The Water Field on Healing Turret isn’t worth mentioning because it only appears on overcharge, and is subject to the 3-second cycle timer that resets if there are no friendlies in the healing area. Elementalist and Ranger are way better for when you need a Water Field. Engineer is also very trait-dependent to the point where you have to trait for e.g. Grenade Kit to make it truly useful. It’s not easy to fight at all ranges, and the Engineer is very weak at range if the targets are moving fast.
Nothing in the game really prevents one from putting on tanky gear and running with the zerg, but that doesn’t mean you’re useful. Ranger is pretty much the only one that can emulate what warriors do with a reliable on-call stability in Rampage as One. Even then, the GWEN meta is largely due to how good the hammerspam is, which none of the medium armor professions can emulate. That’s why I made the mental association to skirmishers.
Balthazar runes are broken.
Thieves get screwed over by Chill just as anybody else. Even if you have Initiative, you might not be able to use crucial abilities and die. Most of the easily applied Chills are only 2-3 seconds, and interrupt your routine. What’s the problem really? It slows down your ability to burst, makes you prone to mistakes and can be used to sabotage your attempts to survive. Same goes for Thieves and everyone else. Elementalists are like freight trains; if you don’t derail them at the right spot, you’re going to get run over.
Balthazar runes are broken.
The Healing Turret does not remove two conditions on deploy, but on overcharge. Contrary to what people claim, it does require a modicum of practice to get right, and to be able to decide if you detonate on the water field or pick it up. It can be super-confusing to get the 3-second cycle right if all friendly targets exit the healing field, and then re-enter, causing the cycle timer to reset.
The Tool kit rarely works against Necromancers because their marks can penetrate blocks if traited (and most of them are).
I don’t usually build specifically for condition removal because that gives the upper hand to the opponent. The Inventions traitline has some great options, although Protection on critical hit remains a personal favorite.
Perhaps it’s a tad snarky to say this, but I think you need to play more before asserting that Engineers can always outplay the opposition. That’s not true at all. In sPvP Engineers rarely win a quick fight where the enemy enters and re-enters the fight. A lot of Engineers think they’re pro when their opponents don’t have their chips right and keep running in circles after the Engineer while in a glue bomb and smoke field, and having conditions constantly reapplied. Elementalist is a good example of a really rigid profession in terms of rotation. In contrast an Engineer has short, flexible rotations that allow reactive play. It’s funny that so many people just attack any profession on sight without assessing the risk, potential for success and if there’s gain for their team in doing so. What you described is what the Engineer is good for: Reactive combat.
Countering an Engineer isn’t always a matter of killing them either. They are strong, but they can also be isolated from their team, who have to then fight 4v5. There’s no way you can always counterplay everybody.
Balthazar runes are broken.
If there is no option to outplay bursters – like Thieves and Elementalists – with Chill, then you’ll be back tomorrow complaining that there are condibunkers everywhere. Every time I see a Thief or an Elementalist dodge the freezing nades, I know I need to get away and fast, because there’s little recourse left, and less still if I duke it out.
Short of CC (which is counterable by the popular Elementalist builds), there’s little option for Chill-users than to mess up with the rotations.
Balthazar runes are broken.
(edited by Oakwind.6187)
That doesn’t sound lucrative at all. The mines have the same explosion radius as bomb kit bombs, but a paltry activation range of 60, so unless you’re in melee, they don’t seem too effective.
When I double-checked the stats, it seems to me it’s the exact same mines placed by the Throw Mine toolbelt ability. And those aren’t very good at all even with berserker gear.
Balthazar runes are broken.
(edited by Oakwind.6187)
WvW is a whole other beast to tackle. It has structural problems that aren’t only because of the Necromancer. For sPvP purposes, the “infernal flasher” as I like to call it to get the 3 seconds isn’t really good. That means that you don’t essentially use LF for what it’s meant to be used. One could argue that it’s a choice, but there’s the 6 point trait investment. There needs to be an utility that can be picked if Death Shroud isn’t going to be a core focus of the build. Doubly so since LF doesn’t replenish if you die, and since you cannot have your actual HP altered through healing while in Death Shroud.
Okay, WvW GWEN meta is stupid, there’s little contest. sPvP however requires a lot from the team to support and babysit the Necromancer because they’re so vulnerable. There’s no reason a team would want that. In WvW Necros can run with the frontline, but in sPvP Stability-sharing cannot be done just to babysit the Necro. It’s much better to take an Engineer who can survive alone, or another profession along those lines.
Balthazar runes are broken.
(edited by Oakwind.6187)
I haven’t yet, but I was wondering if there’s a cap on how many mines are generated and if they have an activation time.
Balthazar runes are broken.
Most important of all: Keep your gear updated. Nothing is worse than playing < 80 Engineer and having poor gear.
Balthazar runes are broken.
Not to be taken as anecdotal evidence, but in my opinion Ranger. Not only are they weak because their typical PvP tools (spirits, trapper) don’t really work in large scale PvP, but also because their pet is extremely hard to keep alive. It’s got small-group synergy though.
EDIT: As spoj pointed above, and I sort of glanced at the topic; Spotter is a great effect, but Spirits get easily taken out unless you skirmish really carefully. At that point you’re really on your own. All the medium armor professions fit the profile of a skirmisher really. Short of an ineffectual super-bunker build, I don’t see how you could run with the train and feel meaningful as a Thief, Ranger or Engineer.
Balthazar runes are broken.
(edited by Oakwind.6187)
You forgot to add the portal-bots for effect. But no, as a matter of fact I’m not at all okay with that. I’ve had very long and arduous debates about this, and on a personal level I detest the melee trains.
Just so you know, my favored professions are Engineer, Necromancer, Mesmer, Ranger, and at least three other Engineers, because I’m too lazy to change builds all the time. It’s painfully obvious they don’t really belong in WvW zergs. I do get my fun, but that’s mostly because I’m confident in the professions I play.
On the other hand, the medium professions are great at other tasks, like scouting, securing supplies and harassment. Unfortunately the game’s reward model makes those activities less than lucrative. It’s not just about gameplay balance, but a structural problem.
EDIT: Added another thought.
Balthazar runes are broken.
(edited by Oakwind.6187)
I agree with Handin to an extent. A lot of the skills are really buggy/wonky and the Mesmer profession desperately needs a unified direction and an overhaul, just like the Necromancer does.
What I do argue is that the last thing this game’s PvP needs right now is more daze and stun. I don’t mind learning when and how to dodge/block what clones/phantasms skills, but I do mind if I get chainstunned from 100 to 0, just as an example.
Balthazar runes are broken.
I don’t know what Anet has in mind in terms of changes to Rangers that would make us stronger and/or help bring some interesting dynamic to WvW but I hope it’s soon (like next balance patch).
Right now, Ranger has no role, none, nada, zip. If there was a role it could fill, it would be to man siege because a Ranger on an Arrow cart can still send their pets on single targets which is somewhat OP (sarcasm).
Buff Rangers in a way that make us essential to WvW offense/defense/roaming.
What’s the point of this thread? Discuss suggestions below.
Suggestions:
Give pets the ability to scale walls both up and down (restricted by lease range).
Make pets the most dangerous AI on the battle field (more risk/reward).
Move some objectives into the water where Rangers can win (There’s currently no reason to go in the water to be wtfpwned by a Ranger).
Nerf brain-dead, passive spam-to-win aspect of necros.I know many strangers on the internet have strange opinions about the state of Rangers in WvW. So I’ll say it right now, if you disagree then lets agree to disagree.
I take it you’re upset about condition spread good sir. I don’t mean to appear snarky, but none of the medium armor professions really have a “place” in large group fights. You can pick off single people or tag kills. There are four very specific professions running the WvW show and it should not come as a surprise. Even of those four, not all of them are of equal importance.
Balthazar runes are broken.
How hard is it to understand that requiring major investment into Soul Reaping just for a short stability isn’t an option when the traits are all over the tree anyway? You have to have certain things to make a build work, and Soul Reaping is the least desirable because of how poorly the traitlines are designed. (Let’s put 5% off condition damage as healing into the Power traitline, that’ll teach the plebs!) Death Shroud isn’t nearly as useful as people make it seem without heavily traiting for its use, thus making you quite bad in teamfighting. The low armor of the Necromancer makes them susceptible to burst, even if you have 3s of Stability. Speaking of Foot in the Grave, it does give you 3s of Stability but it does not break stuns. This is why people want an active button to press to gain a little Stability, so they can strategize when facing a hammer-swinger. At the moment it’s a checklist: Do you have full LF, and is he bad? If either is no, you’re going to have a very bad time. If you want to capitalize on the 3s Stability, you can’t stay in Death Shroud. You flick it on and off, thus losing any absorption it could otherwise provide. It’s not good functionality. And yes I’m going to refer to Balanced Stance because kitten you, that’s why.
The elite skills that grant the Necro Stability are used for entirely other reasons, and they disable heal and the utilities for the duration. The Stability is lost the moment you cancel the transform.
Balthazar runes are broken.
tldr i guess, engi is still good in 1v1, but gets shut down / outshined in team fights
What the above poster said.
I don’t friggin’ get what people want; the game should revolve around guardian/warrior/thief and everyone else gets the shaft because reasons? The only time an Engineer, or any profession for that matter rolls face is when the players against them are poor. This is not to say that runes of balthazar and strength to a lesser extent couldn’t use a tweak. Engineer would be about ok if balthazar runes weren’t there to bloat certain aspects of condition gameplay.
Balthazar runes are broken.
Anyone know the weapon coefficient for static discharge? Trying to figure out how hard it can hit with full buffs (25 might stacks, banners, sigils). The wiki doesn’t say, not sure if it’s similar to the ele staff air 1.
I am guessing it is the same thing as Sigil of Air one. In which case:
- The lightning strike has a 1.1 damage coefficient.
- The lightning strike has a base damage of 955.Considering that the skill functions pretty much exactly like the elementalist’s Chain Lightning projectile skill, I very much doubt it would have the same properties as Sigil of Air’s instant proc damage.
In which case it would be:
Damage: 203 (0.55 coefficient)
Maximum targets: 3
Range: 1,200
Balthazar runes are broken.
Anyone know the weapon coefficient for static discharge? Trying to figure out how hard it can hit with full buffs (25 might stacks, banners, sigils). The wiki doesn’t say, not sure if it’s similar to the ele staff air 1.
I am guessing it is the same thing as Sigil of Air one. In which case:
- The lightning strike has a 1.1 damage coefficient.
- The lightning strike has a base damage of 955.
Balthazar runes are broken.
People seriously have referred to a pixel grindable as a merit? That’s a new low if anything is, along with rank 16. Even I am way past that.
Also people do not really read the blurb. If they did, they wouldn’t chase the kitten thieves. You “win” when the enemy doesn’t cap the point and you do, and this isn’t clear enough somehow. A lot of the people play as if it were TDM. You do get +5 for killing somebody, but that’s not really good if you just had close decap and lost mid for it.
So yeah, either a tutorial circuit everyone has to play through to “graduate” or video tutorials or something?
Balthazar runes are broken.
(edited by Oakwind.6187)
What should this rank requirement be? While I don’t consider myself a top notch player, I do consider hotjoin a form of torture. If I was unable to do solo arenas because the limit was at 40 for example, I’d stop playing PvP. There is no way in the Mists I’d grind hotjoin and cringe for weeks to get to an arbitrary limit like that.
You do have to admit that a lot of the players are clueless about how the maps work, because the blurb of text you get pre-match isn’t really helping a newcomer understand what to do and how to play. Our benevolent Arenanet overlords could do quite a bit here in the form of a tutorial, or heaven forbid, a Tutorial Tournament Circuit that you have to play through successfully to get into the vapid solo queue. Professions and their roles could use similar tutorials.
Also MMR should start from zero or very low.
Balthazar runes are broken.
Well, I started doing it. I was surprised how well the teams (although I play at a very low MMR) reacted to it. A simple “Going close and assisting middle when needed” was enough to get people talking. It’s like people are afraid of opening a can of worms if they say anything at all. Responding to a ping with “omw” would often get a “gj dude, go push” after the point is secure again.
What’s happening to the community O_o Although I would not recommend the /rank part. People aren’t mature enough for that, nor does it promote anything positive for the team.
Balthazar runes are broken.
(edited by Oakwind.6187)
For what it’s worth, I agree.
Balthazar runes are broken.
I’m not surprised to be grouped up with bad/mediocre at best players at all, given I am not a very good player myself. I don’t expect that to change any time soon. If anything, the high end of the player base seems very dedicated and skilled. Someone already wondered if you’re just expecting to be placed in with the big boys without showing the necessary dedication and skill for it.
A look into the proverbial mirror does some good for everyone.
Balthazar runes are broken.
Doesn’t weapon swapping and doing any animation emote like /sit “fix” it?
Balthazar runes are broken.
Very good advice in this thread. Portal can be used in many ways here, you can even repair the treb just moments later with little trouble. Better yet, try have a portal to close or mid when you go trebbing so you can tilt the possible defense or teamfight in your team’s favor instead of struggling with a trolly Thief. Make him waste his time with your clones and go elsewhere to contribute.
Balthazar runes are broken.
So, in this thread the concern seems to be that Engineers – being one of the most AoE-happy professions – are now overpowered because of the preconception that one must stand and take it like a champ. I am rather puzzled by this, given that every single one of the successful engineer builds I’ve used, and seen used revolve around withstanding burst and overloading the opposition with CC/conditions. After countless threads defending power/crit burst in this game, people are surprised that this playstyle is successful. It’s just hilarious to defend close point with a PVT bomb/turrets engineer and watch a thief try to figure out why they couldn’t kill me while standing in a smoke field.
Engineers excel at area denial against uncoordinated players.
Balthazar runes are broken.
(edited by Oakwind.6187)
Plus people usually get mad on Skyhammer anyway because it’s frustrating to play on.
Balthazar runes are broken.
GW2 has died so many times already, according to such threads. I consider it immortal already, because it seems to keep coming back from the dead.
Okay, which of you necromancers has done this?
carefully raises hand
I’m sorry ok ._.
Balthazar runes are broken.
Okay, the final three games, the last one in particular was pretty amazing to watch. Sizer and Helseth formed a nice hitsquad throughout the games.
Balthazar runes are broken.
It wouldn’t be a bad idea to include “Infantile Mode” to dungeons that lets people practice. Instead of loot reward, award a skill point and like 5 silver. I have a lot of trouble with some bosses, and it would be perfect if the game alerted me to the mechanics for practice.
Balthazar runes are broken.
Proud Warlord title holder and UD warrior here since age immemorial. I used to follow people that did well back then and Laintime was one of them. Shameless self-plug but whatever, I sometimes recognize names and try to figure out where they have gone.
Balthazar runes are broken.
Helo all I am Kojin and this thread inspired me to share my newly created (today) build with you all.
http://intothemists.com/calc/?build=-sBxs;1NKkP0e4ZL-60;9;6T9T;418A5;047BJo-4C;1TsW6TsW65Bx
Since this builder is not up to date I will share picture so you can see the stats & my reasoning for picking skills.
Pls come join me in
hotjointournaments (cuz im da best) and do da mad ccty,
Kojin
Oh my sides. Thanks for the chuckles ^^ +1 for image. It somehow reminds me of Alamo’s Druid Guide in WoW :P
EDIT: http://druid.wikispaces.com/Alamo+teechs+u+2+play+DURID!
Balthazar runes are broken.
(edited by Oakwind.6187)
You’re not that Laintime who played an UD warrior (and made videos about it) since ganking in Plaguelands was what the cool kids did, are you?
Balthazar runes are broken.
But isn’t it cool that he is so straightforward about it, in addition to fixing it promptly?
Here’s to you good sir! passes the cookies
Balthazar runes are broken.
They might be broken indeed. You might want to try your damage against the light-, medium- and heavy golems north-west of the Lost Agora (where you enter Heart of the Mists) instead. Fighting against the profession NPCs isn’t really a good benchmark anyway, as they don’t use utilities or pet/clone skills nor spawn them.
Balthazar runes are broken.
All in game reports are read and acted upon, we have GM’s that literally just sit there and watch “velocity reports” (named as such due to the speed of the reports being made).
I’m sure they all have a similar picture next to their desk.
Thank you for the laughs x) Quite witty.
Balthazar runes are broken.
I wouldn’t judge humanity based on replies like this. Gaming used to be different when the barrier of entry to online games was higher in terms of cost and intent. Even at the risk of sounding offensive: I think it’s pretty obvious when someone is really young and just wants to vent. Why? Because of the narcissistic tone, and the obsessive focus on “being good”. One doesn’t need to read too many rants to realize that just about everybody feels weak and useless alone. If the response to this is to beat down other players instead of figuring out ways to be a better teammate, then it’s no wonder online PvP is seen as the cesspool it is, and why many just quit it.
Years back when I was more active in the FPS community, losing face by blaming others would get you banned from servers and teams. It was totally okay to rage when I got railgunned for the 20th time in a row, but blaming others was the thing you shouldn’t do. Now you can blame others for your shortcomings because the game protects them because “we’re all equal”.
EDIT: Here’s food for thought; what if there were absolutely no rewards to winning or losing akin to how games were before? What if we did not have A.net hosted tournaments, but only player hosted arenas which are community moderated?
I wouldn’t be an MMO then. People play MMOs to level and progress and achieve in game rewards. Playing for “fun” is ok with games like Mario or Contra or whatever.
I seem to extract the notion from here that MMOs are expected to be as miserable as real life is; desperate struggle for rewards at the cost of trampling over others. Be as it may, there’s life outside the game, and I wouldn’t expect “rewards” to hold anyone’s interest for long that has lived past pre-adolescence. To me personally – and I highlight that it is my opinion only, not to be taken as fact – a good competitive game whether it be a win or a loss, is much better a reward than a virtual chest full of virtual bling. There’s way too much focus on rewarding people and too little focus in enhancing competition through professional balancing.
Granted game design in general seems to be leaning on the reward-aspect more these days instead of gameplay. I admit I chuckled when I heard in an interview a developer call damage a reward to the player. Again personally I think that’s deplorable, and indeed I hardly play the game anymore. I do respect some people at A.net so I partake in these discussions at times out of sheer curiosity.
Depends on why you play. If you play for just fun, good for you! I play to get virtual progression in order to cover up life’s inherent meaninglessness. But there’s no reason why developers can’t cater to both needs.
A gentleman’s response, I like it. I meant to highlight that I find that there’s too much emphasis on the reward aspect. I find it detracting because people then get obsessed on winning and start having not only five enemies, but five plus four. To me it’s a problem that has its roots in greed and ego, both natural in humans, but still keeping us from becoming better teammates.
Balthazar runes are broken.