Showing Posts For OhTeeSee.3870:

Be careful who you listen to regarding difficulty

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

btw, despite anyone’s cognitive dissonance, i don’t have any dungeon gear and i have every intention of playing the crap out of them.

Interesting use of the term cognitive dissonance. Might I ask what you mean by that? Not 100% certain that CD has anything to do with any of the community’s complaints regarding dungeons.

Pugging Dungeons: LFG through IRC

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

Nope, the devs will insist that its because people don’t know about the feature, but to be honest , even the people who know about it, don’t use it, simply because it accomplishes next to nothing. Even if you’re in LFG its map specific, and dosn’t even tell you what exactly you’re in LFG for, which is pretty silly. But I digress, this post is about a PLAYER movement, to create an IRC community, because I’ve all but given up on ANet being able/willing to help facilitate this highly reasonable, highly sought after change.

nerf last boss in CoF path 1

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

Interesting, I’d be happy with being able to even find a group who wants to do anything but stupid Magg

LFG through IRC

in Suggestions

Posted by: OhTeeSee.3870

OhTeeSee.3870

Just to clarify, this IRC would be independent of the in-game UI entirely, it has nothing to do with ANet, as I’ve already accepted that they can’t/won’t help us, the players in this matter. Nothing would ever have to be linked, simply tell them to google, for example the PvP IRC, #GW2Ringer, it will immediately bring up the appropriate link, and finding groups from that point on would be quick and painless; certainly not like the 2 hours it took for me to find a post-patch Arah group earlier today.

LFG through IRC

in Suggestions

Posted by: OhTeeSee.3870

OhTeeSee.3870

I’m well aware that ANet will be useless in this movement, this suggestion was more for the player community. The IRC networks I cited in my original post were all player created, specifically because they did not wish to wait around while the game makers skirted around the implementaiton of a very reasonable, and widely desired request.
My hope is that members of the GW2 COMMUNITY will create such an IRC network in lieu of the in-game LFG tool that is unused both by those who know about it, and obviously those who don’t. Unfortunately I personally don’t know the first thing about setting up websites and such, but if anyone were to begin undertaking such a project, I would be more than happy to assist in the effort.

LFG through IRC

in Suggestions

Posted by: OhTeeSee.3870

OhTeeSee.3870

Copy pasted my post in the dungeon forums, but this suggestion could easily be applied to much more than just dungeon grouping. TLDR version at bottom.

As many people may already be aware, dungeons (and particularly explorable mode) are one of the only end-game options for the PvE oriented level 80. This in itself, is not too large an issue, at least as far as I’m concerned. The problem however, arises when attempting to find groups to run these wonderfully crafted dungeons, and it seems a real shame that many will never get to experience this content simply due to an inability to find others to do them with. “Get a guild you casual” some might say, but I must point out, that even with a guild, most people would be hardpressed to convince four other individuals to constantly run a particular dungeon if they are not personally interested in that dungeon’s armor/weapon skins.
This is not the first time this sort of problem is arisen in an MMO and will certainly not be the last. While I personally feel that much could be alleviated internally by reworking the sorely lacking in-game LFG system, I place more stock in the ability of like-minded players to actuate change than Arena Net with corporate bureaucracy dictating their every movement.
As such, I would like to point to a wonderful website that was established for World of Warcraft’s Rated Battlegrounds as an example. BattleMasters.net allowed players to log on a simple IRC chat and look for groups from a global server pool in real time. With Guild Wars 2’s remarkable cross-server capabilities, this same system could be implemented with relative ease to the great benefit of its burgeoning dungeon diving community. A similar network is already in place for PvP tourney grouping via #GW2Ringer, and a quasi-official IRC for dungeon grouping would be of tremendous help to those currently locked out of PvE content due to a lack of local server interest.
Then again, it may be that such a system already exists, and if so, please feel free to point it out to this ignorant soul.
Thanks for your time.

TLDR; Groups hard to find on local server to server basis, make IRC where everyone from every server can simply post LFG, LFM for X content, etc.

Pugging Dungeons: LFG through IRC

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

As many people may already be aware, dungeons (and particularly explorable mode) are one of the only end-game options for the PvE oriented level 80. This in itself, is not too large an issue, at least as far as I’m concerned. The problem however, arises when attempting to find groups to run these wonderfully crafted dungeons, and it seems a real shame that many will never get to experience this content simply due to an inability to find others to do them with. “Get a guild you casual” some might say, but I must point out, that even with a guild, most people would be hardpressed to convince four other individuals to constantly run a particular dungeon if they are not personally interested in that dungeon’s armor/weapon skins.
This is not the first time this sort of problem is arisen in an MMO and will certainly not be the last. While I personally feel that much could be alleviated internally by reworking the sorely lacking in-game LFG system, I place more stock in the ability of like-minded players to actuate change than Arena Net with corporate bureaucracy dictating their every movement.
As such, I would like to point to a wonderful website that was established for World of Warcraft’s Rated Battlegrounds as an example. BattleMasters.net allowed players to log on a simple IRC chat and look for groups from a global server pool in real time. With Guild Wars 2’s remarkable cross-server capabilities, this same system could be implemented with relative ease to the great benefit of its burgeoning dungeon diving community. A similar network is already in place for PvP tourney grouping via #GW2Ringer, and a quasi-official IRC for dungeon grouping would be of tremendous help to those currently locked out of PvE content due to a lack of local server interest.
Then again, it may be that such a system already exists, and if so, please feel free to point it out to this ignorant soul.
Thanks for your time.

TLDR; Groups hard to find on local server to server basis, make IRC where everyone from every server can simply post LFG, LFM for X content, etc.

Sorrow's Embrace Fire Golem: Way Too Hard (story mode)

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

Oh! My mistake, I honestly never even realized that was the fight people were having trouble with… although granted I found the entire encounter simply way too long in terms of duration, I didn’t ever get the feeling it was overly difficult, more so overly tedious. Its the last “mega golem” boss that actually wiped my group several times before we figured out what to do, and which I thought you were referring, so again apologies for the confusion.

Sorrow's Embrace Fire Golem: Way Too Hard (story mode)

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

Please refer to my post. Nothing in it suggests that you are a bad player like others appear to be insinuating, but rather that you may simply be doing it wrong.

The Dungeons are Not Difficult - They are Mechanically Flawed - Here's Why...

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

When does my mentality get a game?

You sir, have clearly not tried playing Dark Souls, which I would suggest, as it sounds right up your alley. I promise you wont have to deal with all the lesser mortals scumming up your gaming environment there.

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

I’ve got to say, I’m a little shocked at how many people find story mode content to be not only difficult (which I admit some were), but difficult to the point of giving up on its completion, even at the first dungeon? I’ve pugged every story mode starting with AC simply because my guild is more PvP oriented, and while some bits were indeed frustrating, I refuse to believe that a few rounds of trial and error is incapable of sort the issues standing in the way of your progression. I’m in no way an “elite” gamer, and it’s even been a widely shared sentiment that the Zhaitan encounter (story mode) was anti-climactic simply because it was too easy. But then, the fight was in story mode, which was not meant to be difficult. My humble opinion remains that if you find yourself stuck in a rut, you may benefit from taking a step back, consider what you’re doing, and simply try a different approach. Ex. Mobs do alot of damage? Keep them at arms length with a ranged weapon between the two of you, and practice those circle strafing skills, etc, etc.

State of CoF Exploit

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

Let me give everyone a very simple strat that I have completed with people that are well not the best players…

People like to call this 2/3.

Two people run around inside while 3 people wait outside the room in a line. As 1 person dies 1 person from outside runs in and replaces them. Simply rinse and repeat and that room is insanely easy to complete.

This is sorta like the old strat where everyone ran around except 4 people aren’t taking damage when only 2 need to be. Again I have done this with people who died 20+ times just getting to that room im talking horrible players and they managed to pull this off decently well. If you can’t do it using this strat I suggest you find a new dungeon to run.

So Rob Hrouda says “I want you to fight these guys not kite or GY zerg them for 200 seconds”
You respond with:
“This room is INSANELY easy to complete”
“All you have to do is run a suicide chain”
So your post describing how “horrible players” can “easily” complete this content, is not only the complete polar opposite of the “intended” approach, but also requires players throw out 20s+ in repair bills EACH. How does this seem like proper or acceptable dungeon design to you?

Post Patch CoF run.

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

^ Everything he said.

Sorrow's Embrace Fire Golem: Way Too Hard (story mode)

in Fractals, Dungeons & Raids

Posted by: OhTeeSee.3870

OhTeeSee.3870

Pro tip, stand right under the areas where he dumps those elemtnal spawns when he pulls the chain. LoS = no fire = no damage = the fight is an enormous joke. My group walked in there and wiped for a few minutes before discovering “HEY HE CANT HURT US HERE!” Just kill the spawns as they come, then whenever hes not looking at you, chuck a boulder at his face. Really not difficult once you figure out what to do, and certainly dosnt require any over the top re-speccing or other nonsense.
Seems to me that people complaining about the boss being “too hard” may simply be fighting him the wrong way?
Not trying to be demeaning or anything but if I’m trying to shove a square block into a circular hole, it would be silly of me to contact the hole’s producers demanding they alter the shape to fit my own ill-chosen approach.

(edited by OhTeeSee.3870)