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[Warrior] Warrior changes for SPVP viability

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Posted by: Oni Link.4621

Oni Link.4621

After spending some time testing different build and trying (in vain) to solve all flaws, I came to some good ideas which will make the Warrior a viable class for serious SPVP.
I will analyze all traits, utilities and weapon skills and write what changes they need.
I want to point out that suggested changes are SPVP ONLY. Ideas may stay the same, but values may need a tweak for PVE. So please consider them only for SPVP.

Take a look and say what do you think about it! ^^

WEAPON SKILLS

Sword

  • Burst skill: Need to be more responsive. Slightly increase normal damage.
  • Skill 1: Third hit “Final Thrust” should apply Bleed too. Duration 12 seconds.
  • Skill 2: Fine.
  • Skill 3: Fine.
  • Skill 4: Change to apply 2 Bleed stacks instantly and other 4 stacks overtime.
  • Skill 5: Change the block to block 3 attacks rather than 1. Each block will cause a riposte with slightly lower damage that applies 2 stacks of Bleed.

Hammer

  • Burst skill: Need to be more responsive, too big delay from button press to execution.
  • Skill 1: Fine.
  • Skill 2: Slightly increased to hit area.
  • Skill 3: Fine.
  • Skill 4: Change casting to enable casting while moving.
  • Skill 5: Change from single target to very small area of effect (around the target or in front of Warrior if target-less).

Longbow

  • Burst skill: Need a slightly improve to response. Slightly increase to normal damage.
  • Skill 1: Fine.
  • Skill 2: Fine.
  • Skill 3: Fine.
  • Skill 4: Increase damage.
  • Skill 5: Fine.

Axe

  • Burst skill: Fine.
  • Skill 1: Small damage decrease on third attack “Triple Chop” and decrease casting time from 1 1/2 s to 1 s.
  • Skill 2: Fine.
  • Skill 3: Fine.
  • Skill 4: Increase Fury duration per hit from 2 1/2 s to 3 s.
  • Skill 5: Very small increase to area of effect. Add “reflects projectiles” effect.

Greatsword

  • Burst skill: Add a small Endurance recover to it to make it more attractive.
  • Skill 1: Fine.
  • Skill 2: Reduce casting time from 3 1/2 s to 2 s. No damage change.
  • Skill 3: Fine.
  • Skill 4: Fine.
  • Skill 5: Need to fix the hit after the rush on moving target. Need fix on very big targets.

Mace

  • Burst skill: Fine.
  • Skill 1: Reduce Weakness duration on third attack “Pulverize” from 5 s to 4 s and reduce casting time from 1 s to 3/4 s.
  • Skill 2: Change the counter attack to apply Stun for 1 s.
  • Skill 3: Increase Daze duration from 1 s to 2 s.
  • Skill 4: Fine.
  • Skill 5: Small increase to projectile speed.

Rifle

  • Burst skill: Increase casting time from 1 3/4 s to 2 s.
  • Skill 1: Fine.
  • Skill 2: Fine.
  • Skill 3: Fine.
  • Skill 4: Slightly increase in damage. Reduce casting time from 1 s to 3/4 s.
  • Skill 5: Fine.

Warhorn

  • Skill 4: Add Combo Finisher: Blast to it. Add a buff to allies that makes them immune to Chill, Cripple and Immobilize for 2 s.
  • Skill 5: Add a refill of 50% Endurance to nearby allies.

Shield

  • Skill 4: Decrease damage. Increase Stun duration from 1 s to 2 s.
  • Skill 5: Fine.

Spear

  • Burst skill: Reduce casting from 3/4 s to 1/2 s.
  • Skill 1: Fine.
  • Skill 2: Increase cooldown to 10 s. Increase damage.
  • Skill 3: Improve casting time and execution speed.
  • Skill 4: Fine.
  • Skill 5: Fine.

Harpoon Gun

  • Burst skill: Fine.
  • Skill 1: Small reduce in damage. Should apply Bleed with duration depending on distance (2 s near, 4 s mid-range, 6 s far).
  • Skill 2: Make it instant cast.
  • Skill 3: Increase Bleed duration from 5 s to 6 s.
  • Skill 4: Increase Immobilize duration from 2 s to 4 s.
  • Skill 5: Fine.

(edited by Oni Link.4621)

[Warrior] Warrior changes for SPVP viability

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Posted by: Oni Link.4621

Oni Link.4621

HEALING SKILL

  • Healing Surge: Fine.
  • Mending: Fine.
  • Healing Signet: Great increase in passive effect from 200 base HPS to 300 HPS. Rename into “Signet of Healing”.

ELITES

  • Battle Standard: The initial Stability should be longer (from 3 s to 5 s). Tooltip has to be corrected. Increase duration from 60 s to 90 s. Change name into “Banner of Warlord”.
  • Signet of Rage: Fine.
  • Rampage: Utilities should be available during transformation. Add “break stun” effect. Add a small “leap” range to second skill “Kick” (similar to physical utility “Kick”).

UTILITIES

Stances
Add a small graphic effect for each stance.

  • Endure Pain: Increase duration back from 4 s to 5 s.
  • Balanced Stance: Fine.
  • Frenzy: Fine.
  • Berserker Stance: Each two pulsations remove a condtion (total of 4, with trait “Sure-Footed” total of 5). Add “break stun” effect. Increase cooldown to 30 s.

Banners

  • Banner of Defense: Increase Toughness and Vitality bonus from 170 to 180.
  • Banner of Strength: Increase Power and Condition Damage bonus from 170 to 180.
  • Banner of Discipline: Increase Precision bonus from 170 to 180.
  • Banner of Tactics: Increase Healing Power bonus from 170 to 180 and Boon Duration bonus from 10% to 15%.

Shouts

  • “For Great Justice!”: Fine.
  • “Shake It Off!”: Fine.
  • “On My Mark!”: Add Weakness to its effect, duration 10 s.
  • “Fear Me!”: Reduce cooldown from 80 s to 70 s.

Signets

  • Signet of Might: Change active effect to 5 unblockable attacks. Correct skill icon (currently black background instead of brown like other signets).
  • Signet of Fury: Change active effect to “your next 5 attacks apply 2 s Weakness and 10 s Vulnerability” (so 5 succesfull attacks mean 10 s Weakness and 5 stack of 10 s long Vulnerability). Increase cooldown from 24 s to 30 s.
  • Signet of Stamina: Correct tooltip in “improve toughness” (“reduce incoming damage” is misleading). Change passive effect to “remove a condition every 10 s”.
  • Dolyak Singet: Change active effect to Protection for 10 s. Change name into “Signet of Defense” (dolyak is “off-topic”).

Physicals

  • Kick: Increased damage.
  • Bolas: Make it unblockable.
  • Bull’s Charge: Fine.
  • Stomp: Increase damage.

[Warrior] Warrior changes for SPVP viability

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Posted by: Oni Link.4621

Oni Link.4621

TRAITS

Strength
Minor

  • Reckless Dodge: Change its effect to “remove a condition and deal damage when you dodge”. Cooldown 10 s.
  • Building Momentum: Fine.
  • Stick and Move: Increase damage bonus from 3% to 5%.

Major

  • Trait 1 – Death from Above: Fine.
  • Trait 2 – Restorative Strength: Add Vulnerability removal too.
  • Trait 3 – Great Fortitude: Fine.
  • Trait 4 – Short Temper: Fine.
  • Trait 5 – Berserker’s Power: Fine:
  • Trait 6 – Powerful Banners: Change effect to “banners heal when summoned”, base heal 1200, Healing Power ratio 1,5~2. Change name into “Restoring Banners”. Swap trait with “Empowered” from Tactics line.
  • Trait 7 – Distracting Strikes: Fine.
  • Trait 8 – Dual Wielding: Fine.
  • Trait 9 – Slashing Power: Decrease bonus from 10% to 5%.
  • Trait 10 – Axe Mastery: Add 20% axe skills cooldown reduction to the effect.
  • Trait 11 – Physical Training: Increase cooldown reduction from 20% to 25%.
  • Trait 12 – Berserker’s Might: Fine.

Arms
Minor

  • Precise Strikes: Fine.
  • Critical Burst: Fine.
  • Attack of Opportunity: Fine.

Major

  • Trait 1 – Deep Strike: Increase precision bonus from 40 to 60.
  • Trait 2 – Furious Speed: Increase swiftness duration from 3 s to 5 s.
  • Trait 3 – Deep Cuts: Fine.
  • Trait 4 – Unsuspecting Foe: Fine.
  • Trait 5 – Rending Strikes: Fine.
  • Trait 6 – Furious Reaction: Fine.
  • Trait 7 – Crack Shot: Fine.
  • Trait 8 – Blademaster: Add 20% sword skills cooldown reduction to its effect.
  • Trait 9 – Opportunist: Increase Fury duration from 3 s to 5 s.
  • Trait 10 – Forceful Greatsword: Fine.
  • Trait 11 – Furious: Fine.
  • Trait 12 – Last Chance: Increase Quickness duration from 4 s to 6 s. Decrease cooldown from 90 s to 80 s.

Defense
Minor

  • Thick Skin: Change effect to “increase endurance regeneration by 50%”. Not stack with Vigor (Vigor overlaps it). Rename into “Fight Inspiration”.
  • Adrenal Health: Fine.
  • Armored Attack: Fine.

Major

  • Trait 1 – Embrace the Pain: Add heal for a very small amount, ~50 HP.
  • Trait 2 – Dogged March: Increase Regeneration duration from 3 s to 4 s.
  • Trait 3 – Sure-Footed: Fine.
  • Trait 4 – Vigorous Return: Add a 5 s Stability on rally to effect.
  • Trait 5 – Missile Deflection: Fine.
  • Trait 6 – Cull the Weak: Fine.
  • Trait 7 – Sundering Mace: Fine.
  • Trait 8 – Last Stand: Reduce cooldown from 90 s to 75 s (due to Elementalist trait “Earth’s Embrace”).
  • Trait 9 – Shield Master: Fine.
  • Trait 10 – Merciless Hammer: Fine.
  • Trait 11 – Defy Pain: Fine.
  • Trait 12 – Spiked Armor: Increase Retaliation duration from 5 s to 8 s, increase cooldown from 15 s to 20 s.

Tactics
Minor

  • Determined Revival: Change to make it stack with “Rune of Mercy” 2-rune bonus.
  • Fast Healer: Fine.
  • Reviver’s Might: Change effect to “grant Regeneration for 5 s to nearby allies when you revive someone”. Change name into “Reviver’s Blessing”.

Major

  • Trait 1 – Leg Specialist: Fine.
  • Trait 2 – Empower Allies: Increase Power bonus from 70 to 90.
  • Trait 3 – Desperate Power: Increase damage bonus from 20% to 30%.
  • Trait 4 – Stronger Bowstrings: Change effect in “33% chance to apply Burning for 2 s on critical hit with longbow”. Rename into “Burning Arrows”.
  • Trait 5 – Inspiring Banners: Fine.
  • Trait 6 – Empowered: Increase damage bonus from 2% to 3%. Swap with “Powerfull Banners” (renamed “Restorative Banners”) from Strength line.
  • Trait 7 – Shrug It Off: Fine.
  • Trait 8 – Lung Capacity: Fine.
  • Trait 9 – Quick Breathing: Fine.
  • Trait 10 – Burning Arrows: Change effect into “20% longbow skill cooldown reduction, longbow skills range increased to 1200”. Rename into “Master of Bowstrings”.
  • Trait 11 – Inspiring Battle Standards: Fine. Rename into “Inspiring Standards”.
  • Trait 12 – Vigorous Shouts: Increase Healing Power ratio from 0,8 to 1,0.

Discipline
Minor

  • Versatile Rage: Should give 1 full bar of adrenaline (33%), which are 10 points (currently giving only 5 points).
  • Fast Hands: Fine.
  • Versatile Power: Fine.

Major

  • Trait 1 – Mighty Defenses: Fine.
  • Trait 2 – Thrill of the Kill: Change into “gain extra adrenaline and 3 stacks of Might for 10 s on a kill”. Swap with “Sharpened Axes”.
  • Trait 3 – Warrior’s Sprint: Increase movement speed bonus from 10% to 20%.
  • Trait 4 – Inspiring Shouts: Increase adrenaline points from 8 to 10.
  • Trait 5 – Heightened Focus: Fine.
  • Trait 6 – Signet Mastery: Fine.
  • Trait 7 – Sweet Revenge: Fine.
    *Trait 8 – Vigorous Focus: Change Vigor duration to 8 seconds independently on which stance is used.
  • Trait 9 – Sharpened Axes: Fine. Swap with “Thrill of the Kill”.
  • Trait 10 – Mobile Strikes: Fine.
  • Trait 11 – Burst Mastery: Fine.
  • Trait 12 – Destruction of the Empowered: Increase damage bonus from 3% to 5%.

[Warrior] Warrior changes for SPVP viability

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Posted by: Oni Link.4621

Oni Link.4621

EXPLANATIONS
This section will cover reasons behind suggested changes.

  • Weapon skill
    Changes to weapon skills are kinda self-explanatory. Most of them are improvement to current problem of landing them on moving targets, which is a big issue in SPVP. Some skill effects and damage is reduced but their execution speed is improved, to make their use more dynamic and less subject to skill-landing problem.
  • Healing skills
    Other self-explanatory change. Currently Healing Signet is useless, even in full Healing Power build. Its HPS is lower than Healing Surge and Mending so there is no point choosing it.
  • Elites
    Rampage need that change because the only reason why nobody take that skill is the lack of utilities, which mean no condition removal, no stun breaker and no heal. Too big sacrifice.
    Battle Standard change is too make it more similar to a “aoe boon” rather than just a “ressing skill”.
  • Utilities
    Berserker’s Stance change is absolutely needed. Currently there is no point in taking it and it can become a great condition removal tool, which Warrior lacks.
    Signets need a change too. Active effect of Signet of Might need an improvement to be more attractive SPVP-speaking. Signet of Fury active is simply worthless, need a rework as I suggested. Signet of Stamina is fine but with added Endurance regeneration from new “Thick Skin” trait, it may be more useful as a passive condition removal, that can be activated in condition-full scenarios. Signet of Dolyak rework is needed, because Stability was useless, it couldn’t stand against Balanced Stance. And Warrior lacks a “damage reliever”.
  • Traits
    This section is very long so I will cover some important points.
    The added “20% skill cooldown reduction” to some skill is very important. Other classes (like Mesmer) have it for all weapons. Warrior is a “master of fights and war” so he must have it too. It will also help to make the combat more dynamic and decrease the use of “autoattacks till cooldown has gone”.
    Strength
    The new trait “Restoring Banners” will improve the viability of a bunker Warrior. It provides an AOE heal burst, very useful in teamfights. The minimum cooldown of a banner is 96 seconds, so this heal won’t be too strong.
    Discipline
    “Embrace the Pain” improvement is also very important. It will increase by little Warrior’s survivability while making this trait more attractive. Dogged March improvement has same motivation.
    “Last Stand” change is caused by Elementalist’s trait “Earth’s Embrace”. That trait gives you Protection and Stability and you need only 10 points to activate it. “Last Stand” gives only Stability and you need 20 points for it, so its cooldown must be reduced.
    “Spiked Armor” change reason is to make bunker Warrior more viable.
    Tactics
    Minor traits have been changed to improve their use in SPVP.
    Longbow traits has changed to improve the possibility of a condition build.
    Vigorous Shouts healing increase needs to compensate for the new “Restoring Banners” trait.
    Discipline
    “Warrior’s Spirit” is going to be useful for a roamer Warrior. “Thrill of the Kill” will award kills and help to reach a killing spree. “Destruction of the Empowered” needs an improvement to stimulate investing 30 points in Discipline.
  • Other
    I suggested some skill and trait name changes to better reflect their nature or their new functionality.

FINAL THOUGHTS
I remind you that all suggested changes are SPVP oriented. They very likely need a tweak for PVE, but main issue for Warrior class and whole SPVP is a fast and serious buff. I said whole SPVP because right now SPVP is made of 7 classes.
Please comment below with your ideas and suggestions. If you approve my changes, then a “thumb up” may help the topic to be seen by developers.

This is only the first version and I will post a new version (or update this one, still have to decide) when ArenaNet will finally make a BIG change on Warrior.

Thank you for the patience to read the whole thing

(edited by Oni Link.4621)

[Merged]Stun warrior meta

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Posted by: Oni Link.4621

Oni Link.4621

3s of Stun was also before with Sigil of Paralyzation. After the update, the max will be 3,45, nor more 4. So from then till now it increased by 0,kitten .
Cleansing Ire has nothing to do with stuns and damage.
Brawn doesn’t reduce cooldown, it increases the recharge rate (lame idea imho). And even if you put 30 points in that line (not worth, imho) you still get a reduction of 2s and a half (more or less).
People complains about Skull Crack, 100B but it was perfectly avilable even during beta. People complained about Bull’s Charge, Frenzy, 100B but then stopped because it was kitten easy to counter and they started realizing it.

People should think more about “how to counter” and post suggestion about that rather than “QQ, please nerf”.

Warriors finally became viable and you want to nerf them, again.
As you can see, ArenaNet started introducing counters to Stealth rather than nerfing Stealth itself.
By adding counters you give the players the possibility to plan a strategy. With nerfs you get nothing, only whining from nerfed class.

Oh, last note: if you want a fix/nerf/balance then you should suggest something. Writing “it’s OP” has no use.

Can we ban asura from the pax tournament?

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Posted by: Oni Link.4621

Oni Link.4621

Absolutely agree. Unfortunately ArenaNet still didn’t implement the option to see all players in SPVP as Humans. Banning Asura characters would be nice. I’m watching semi-finals right now and seeing 6 Asuras running and spamming AOEs is ugly and awful. My eyes are going to bleed…

[Warrior] Change to Burst Damage attribute

in Suggestions

Posted by: Oni Link.4621

Oni Link.4621

This attribute got a big nerf and currently it absolutely useless. I want to to suggest a rework to it to prevent it from being overpowered but still be useful.

New attribute name would be Burst Ability.
It will increase the Burst Skill effectiveness, from 0% (no point in Discipline) to 30% (30 points). The effect will change for each Burst Skill

  • Sword: Increase Bleed and Immobilize duration.
  • Hammer: Increase area of effect.
  • Longbow: Increase detonation damage and area duration.
  • Axe: Increase leap distance.
  • Greatsword: Increase damage.
  • Mace: Increase stun duration.
  • Rifle: Increase casting time.
  • Spear: Increase area of effect.
  • Harpoon Gun: Increase damage.

Those are just some ideas but transforming it from a raw “increase damage” to a more interesting “increase effectiveness” would be great

Can we ban asura from the pax tournament?

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Posted by: Oni Link.4621

Oni Link.4621

Wow Just…Wow 0.0 is this really a issue?? I see it now hey A-net nerf asura there too OP. Gezzus Kryst ppl will complain about anything. Alright this does sound fun though let me take a swing at this. I think Charrs should be banned from tpvp cause i was fighting a team of 5 charrs and they all were so big they were taking uo the entire node and i died dude to not being able to see where the enemy necro/rangers were throwing there wells/traps . Hows that does that sound legit or what!?

Do you watch tournaments? I guess not.
Because if you have watched any tournament, then you have seen that ALL players are Asura. And not because they like them, but because their movements are hard to read.
And by the way is VERY AWFUL to see a match of 4 Asuras and a Human vs. 4 Asuras and a Human.
Very.
Awful.

(edited by Oni Link.4621)

Post Patch...Weakest Class?

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Posted by: Oni Link.4621

Oni Link.4621

I strongly agree with exactly what Geff and Empathic Fighter said.

Warrior is actually how all classes in GW2 should be. No cheap moves, no cheap AoE, no 1 button miracles. Work for the kittening kill!! That’s how true e-sports should be like.

Tone down aoe, tone down stealths, illusions and all the crap that’s poluting the game, and we might just see some playable spvp then.

I so agree with this. I can’t +1 you enough.
PvP in this game has gotten out of control: blinds all over the place, free access to vigor, low CD on demand invulnerabilities/blocks/evades, etc.
The Warrior is the best designed profession, with well telegraphed skills that allow for counter play and require good positioning, offer a good measure of risk vs reward, they have to balance their traits to have good damage and/or good defense, their weapons have a clear and defined porpuse (ex. every Mesmer taking sword mh due to an OP invulnerability), so do their traits and utility skills.

The balance in this game has already gotten into the Whac-A-Mole way, sticking new stuff out of nowhere (Torment), overbuffing Necromancers, not tunning down certain things enough… instead of balancing what’s already there.

I agree on AoE damage, which has been a little too much for some time now, this includes Warriors as well.

The two quoted posts contain EXACTLY what ArenaNet developers must understand and fix. Thank you guys for pointing it out in such a perfect way.

Rune Question

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Posted by: Oni Link.4621

Oni Link.4621

If you are using the GS / Axe+Mace build and you switch all the time, then put Battle on Axe, Force on Mace and GS.
For Runes the best DPS choice is Scholar.

PvP : help a new player

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Posted by: Oni Link.4621

Oni Link.4621

Kheops, Psybunny is trolling you, that build is useless in Pve, WvW and SPvP.

What build would you guys recommend?

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Posted by: Oni Link.4621

Oni Link.4621

Laurels

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Posted by: Oni Link.4621

Oni Link.4621

another question: can you get laurels from both pve and pvp dailies?

Only from one of those.

Rangers deleted from pvp, again

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Posted by: Oni Link.4621

Oni Link.4621

People just wants to whine without even understanding patch notes…

[Warrior] Warrior changes for SPVP viability

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Posted by: Oni Link.4621

Oni Link.4621

BURST SKILL ATTRIBUTE

Check this topic:
Change to Burst Damage attribute

EDITS

  • 21/05 – Add change to Greatsword skill 2. Add change to Axe skill 5.

(edited by Oni Link.4621)

Unranked Queue

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Posted by: Oni Link.4621

Oni Link.4621

Community is asking for an unranked queue since the solo/team arena was added
And NO, custom arenas are NOT the solution. Not even close.
I’m just wondering why developers choosed hotjoin instead of unranked queue (like every other single game in the world does).

Request: Guild Custom Arena

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Posted by: Oni Link.4621

Oni Link.4621

It is obvious that reward are taken away, otherwise you can create “free SPVP rank/achievement farming”.

1600 gems for custom arena

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Posted by: Oni Link.4621

Oni Link.4621

I don’t have any problem to buy an arena and maintain it, in fact I have one for my guild and friends.
The point is that PvPers can NOT afford it in any way. And it is absurd too being forced to PvE for SPvP purposes.

[Link] Mesmer clone bugged with outfit!!

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Posted by: Oni Link.4621

Oni Link.4621

Bug still ongoing after the patch.

October 15th balance/skills updates preview.

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Posted by: Oni Link.4621

Oni Link.4621

Well appreciated preview! ^^ Hope there will be more in the future (with more days of anticipation).

Commander account-wide

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Posted by: Oni Link.4621

Oni Link.4621

I guess that someone else already suggested that but I didn’t find any topic with “Search”.
Basically the idea is: make the Commander ability account wide and not character bound.
The 100 Gold price was meant to prevent that everyone buy it. So only people who really want to/need to will buy it. Then the question is: why they have to spend 100 Gold for each character?! The person playing is always the same, so why forcing to buy it again? In my opinion it is a very bad idea.
Make it account wide and refund 100 Gold to people who used it on more than one character (if anyone ever did it).

In defense of PvP

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Posted by: Oni Link.4621

Oni Link.4621

I’m happy to still see some positiveness in SPvP players ^^
Everyone knows there are problems, keeping writing about them will not speed up their fix.
I’m repeating what you are saying, but people should stay more calm and discuss politely rather than whining, spamming, raging, insulting and ragequitting.
Rage brings only more rage, not gameplay fixes XD

I Hope Team Que Takes Higher Priority

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Posted by: Oni Link.4621

Oni Link.4621

HOTJOIN is getting gold? Lol this will be good.

I’m not at the office so I can’t look it up, but if I remember correctly, you get more gold for LOSING Team Arena than you’d get for WINNING a CA/hotjoin match.

I will say it very clear and short: do NOT put gold in hotjoins. It would be a (another) bad idea. Even if it is a small amount, people will find a way to exploit it (ie. jumping from a match to another looking for near-to-end matches and get fast gold).
If you want a not-ranked gold getting method, implement not-ranked queue.

LF Pure dps build

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Posted by: Oni Link.4621

Oni Link.4621

What do i run in Discipline?

Please check the link i posted above.

Not how many points what traits?

The answer is still the same, everything is well explained. Anyway 6, 8 and 12. I prefer 3 over 8, because often enemies don’t have any boon.

New warrior trait.

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Posted by: Oni Link.4621

Oni Link.4621

1) Berserker’s Power gives you increased damage only with unused adrenaline. Which means that if you use burst skills costantly, this trait is mostly useless (not totally, but mostly).
2) You used traits for a pure DPS GS build. Are you really using that in SPVP?
3) If you already have points in Discipline, then put some more points may be a good investment especially because:
4) It is supposed to punish overbuffing, not increasing average DPS. It is not supposed to work like that.

1600 gems for custom arena

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Posted by: Oni Link.4621

Oni Link.4621

Just to clarify:

It’s actually significantly cheaper than a sub fee. The $20 you spend is the initial cost. It could also cost $10 + Gold, or no money at all if you have enough gold.

Once you have a server, it costs 480 gems for 20 days, 960 for 40 days, 1440 for 60 days. That’s less than $10/mo if only one person is supporting the server. Anyone can apply time to servers. Also, don’t forget you can convert gold to gems.

Most online games with “arenas” or “rooms” give the possibility to create own room with no fee at all.
Why GW2 has a fee AND this fee is expensive too?

Mesmer clone bugged with outfit!!

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Posted by: Oni Link.4621

Oni Link.4621

If you create clones/phantasms while wearing an outfit, your clones will display the normal armor, NOT the outfit. So enemies can easily distinguish the real from clones.

Need a fix asap.

Don’t know if someone already wrote a topic, it was too urgent too check :P

[Warrior] Warrior changes for SPVP viability

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Posted by: Oni Link.4621

Oni Link.4621

I agree with that too, but Warrior for now is far from being a hybrid Guardian/Thief, very far.

No, he IS a hybrid Guardian/Thief at this very moment.

It is just that the role of a Guardian/Thief isn’t viable at the moment.

The warrior is the profession he is intended to be but there is no place for him because the current meta demands extremes: Extreme bunkers, extreme burst, extreme mobility, extreme conditions, extreme cleanse.

Not true. Simply he does not have the sustain to cover ANY role. Elementalists can deal same damage with way more healing and condition removal. Thieves can simply hide, go away, recover and come back. Rangers just dodge everything. And so on.

Warrior lacks what any other class have: a kind of sustain. It doesn’t matter what kind (dodge, hide, heal…) but he need something.

Patch Notes Up! Discussion

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Posted by: Oni Link.4621

Oni Link.4621

Warrior
I already reported 2 tooltips errors (Berserker’s Stance and Leg Specialist) and a bug in Axe skill 1# third attack “Triple Chop” (it works as old version, not as the new).

Finally Burst Damage trait was changed!! 10 months!!! TEN!! Now it is decent, not sure if good, but decent yes.

Unfortunately there are no healing skills cooldown reduction, that was supposed to be a very important improvement but developers changed their mind before the update. Sad story.

EDIT: Still missing cooldown reduction trait for Sword.

EDIT 2: Trait Burning Arrows tooltip is wrong, missing cooldown reduction.

(edited by Oni Link.4621)

Unkillable warrior/class

in Warrior

Posted by: Oni Link.4621

Oni Link.4621

About Rune of Dolyak:
Do NOT take them, for any reason. The sixth rune heals for 30 HP per second which is absolutely useless.

FOV (Field of View) Changes Beta Test - Feedback Thread

in Account & Technical Support

Posted by: Oni Link.4621

Oni Link.4621

If I’m not wrong, the vertical FOV was activated by default some patches ago… Am I right?

PvE - axe+shield

in Warrior

Posted by: Oni Link.4621

Oni Link.4621

If you plan to go full DPS:
http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-62513/
Tired of linking it everywhere but I’m even more tired seeing Warrior’s with crap builds everywhere XD (not referring to anyone here, just a general statement)

"Weaklings!" - New Shout!

in Warrior

Posted by: Oni Link.4621

Oni Link.4621

I’m still missing the shout “I Will Avenge you!” from beta. kitten , that was a shout!

sPvP Improvements!

in PvP

Posted by: Oni Link.4621

Oni Link.4621

@Kentrey
You forgot to mention the option to normalize character in SPVP.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Normalized-Character-Models-in-sPvP/first

Which is a top priority imho.

GOOD WARRIOR BUILD DISCOVERED

in PvP

Posted by: Oni Link.4621

Oni Link.4621

Thank you for your constructive post! You helped the community a lot and improved overall Warrior image in the eyes of the community! Keep posting your ideas so everyone will be pleased to hear them.

Vigorous Recovery and Vigorous Renewal.

in PvP

Posted by: Oni Link.4621

Oni Link.4621

Imho this game need a global tone down on Vigor, dodges and evade frames. Too many classes can avoid/dodge/block so many attacks, that there is no point for them to time dodges: just spam them, you’ll never be out of them.
Of course, if dodges/evades get toned down, then a global cooldown/aftercast increase should be applied.
To make this game more satisfying/nice to watch/nice to play there should be a focus on risk/reward and fail/penalty mechanics.

Current state:
Wasted a dodge? Don’t worry, you have lots of them.
Missed a skill? Don’t worry, the aftercast is short so you can keep going and its cooldown is short too, soon you’ll be able to use it again.
Got hit? Don’t worry, you self-heal soon, just spam dodges/evades meanwhile.

And this is basically why everyone is complaining that skill floor is low. They are right. There is still difference between good and bad players, obviously. But it’s too small to be called “skill gap”.

SPvP main problem is not class balance, 4v5 solo queue, glory farm, reward system, game modes or whatever.
SPvP main problem is that it is absurdly easy.
End.

Asura Animations & Visual Effects are Broken

in PvP

Posted by: Oni Link.4621

Oni Link.4621

To quickly recap what you have all been saying, it looks like there are two significant groups that think they have the best solution to this issue.

The first being to scale all of the asuras up to be larger and scale down the charr and norn. The second is to turn everyone in the match into a human.

I think that there are a few things worth mentioning. The ‘generic humans from WvW’ are not like other character models in the game. They have a smaller animation set which would be unable to properly display all animations, which is exactly what the original problem is. The other thing to note is that with SAB the scaling did not make all races the same height.

Hopefully this provides some insight and can help drive discussion on more viable potential solutions.

Then if they are missing animations… add them!! You already have the “moves” from normal human players, there is nothing new to design.

10 months after release

in PvP

Posted by: Oni Link.4621

Oni Link.4621

  • About classes
    ArenaNet said “we want to keep consistency between PVE, SPVP and WVW” but that way the development is ridiculously slow.
    Once for all, break that consistency, and start developing each class differently.
    PVE team will be happy.
    SPVP team will be much more happy.
    WVW team will be happy.
    Players will be A LOT more happy.
  • About solo queue, missing team mechanics and ladders and other basic stuff:
    I don’t know the reason, the development is absurdly slow, can’t understand it.
  • About GvG:
    In my honest opinion, GW2 needs TvT (Team vs Team), not GvG, because the concept of “guild” is absolutely inexistent in GW2. Why? Because you can join multiple guilds, play with any of them, chat with any of them, basically they are like a big scale parties/chatrooms.
    This was the worst development choice I’ve ever seen.

Balanced Classes Finally

in PvP

Posted by: Oni Link.4621

Oni Link.4621

Huh?

You still have to take a bunker guardian in your team if you want to play competitively.

Stealth still has no counter whatsoever – aoe spam does not count, it’s a silly workaround that does not benefit overall game play.

AI is still far too prevalent and impacting to heavily on PvP game play.

Class balance has whittled most professions down to a single, and in many cases “cheesy”, competitive build.

Balanced? I don’t know what the kitten your talking about.

Actually, I’ve played with many teams that use a bunker engineer or bunker necromancer. I do play competitively in tpvp quite often actually. Bunker warriors are also a possible option with the update. It’s not limited at all. You could also do well with a bunker elementalist. I’m not sure what planet you’re on, but bunker guardian is the least viable considering how slow they are how easy it is too block the hammer.

As for one build for each class, I disagree on that point as well. There is a viable hgh engi, bunker engineer(two different options for this build as well), the minion necromancer, the power necromancer, the condi necro, phantasm mes, shatter mesmer, condi ranger, pet ranger, bunker guardian, semi-bunk guard, power warrior, bunker warrior, cantrip ele(this is the only build I can think for this class), d/d thief, p/d thief, and that is all the builds I can think of for the classes, but as you can see, there are plenty of options. Perhaps, elementalists actually have it the worst build options wise.

Stealth has a counter. When you see someone stealth, wave your sword around and and you will hit them. It is not that difficult. Perhaps there are still some changes needed, but you are not looking at the facts. Go play some tournaments. Learn about the different viable builds. There are far more than you think.

lol I don’t even know where to start. Did you really just say Bunker Guardian isn’t viable? And out of all those builds you listed, would you say their representation within competitive play is equally split? Spamming Auto Attack is a counter to stealth? Really? That’s the most intelligent active game play we can come up with for a counter to stealth? This is an acceptable ideal for competitive game play?

Go play some tournaments? I’m r50 with more than 3500 tourney matches. How many more should I play before I can fairly say, “I’ve got some experience in tPvP”?

You know what, let’s just say I’ve got some different ideas of what ideal competitive play should be like in this game and leave it at that.

I agree with hackks. Loper, you should watch more recent tournaments, there ano that many viable builds as you think.

  • Thieves mostly 25-30-0-0-15 burst damagers
  • Mesmers 20-20-0-0-30, shatterer build no matter what
  • Rangers 0-0-30-10-30 beastmasters only, Shaman amulet, Sword/Dagger and Axe/Torch or a mixed version
  • Elementalist S/D with 0-20-0-20-30, Valkyrie amulet as always (Europe)
  • Guardian 0-0-10-30-30 bunker shout-based
  • Engineer HGH or bunker, anyway condition-based
  • Warriors… lol, sadly my class is just… meh… (don’t say there are viable builds for Warrior, because the Warrior itself is not viable)

Where did I get this information? Last tournaments like King of the Beta and some shoutcasted TvT. You will see a confirmation of this in Heart of the Mist tournament unless something get changed in a patch before 19th.

[Link] Mesmer clone bugged with outfit!!

in Bugs: Game, Forum, Website

Posted by: Oni Link.4621

Oni Link.4621

Commander on account

in Suggestions

Posted by: Oni Link.4621

Oni Link.4621

I guess that someone else already suggested that but I didn’t find any topic with “Search”.

Basically the idea is: make the Commander ability account wide and not character bound.

The 100 Gold price was meant to prevent everyone from buying it. So only people who really want to/need to will buy it. Then the question is: why they have to spend 100 Gold for each character?! The person playing is always the same, so why forcing to buy it again? In my opinion it is a very bad idea.

Make it account wide and refund 100 Gold to people who used it on more than one character (if anyone ever did it).

Warrior defense traits bugged??

in Warrior

Posted by: Oni Link.4621

Oni Link.4621

Maybe this too:
http://wiki.guildwars2.com/wiki/Shield_Master
But more probably your friends miscalculated something…

Blademaster Revamp please.

in Warrior

Posted by: Oni Link.4621

Oni Link.4621

Here’s one thing I hate about Guild Wars 2 :
When you choose a weapon you’re forced to play the way Anet chose. Whereas the game was branded like “you can play however you want”.
Just look at Skyrim : you can play anything and be efficient.

On the other hand in Guild Wars 1, with my warrior I use to play Sword+Shield and guess what, my build wasn’t around only about bleeds. I could manage the skills so if I wanted burst skills I got them.
In Guild Wars 2 you are just stuck with few skills on your weapon. Which is sad because I always liked the style of dual swords.

And this is not only a warrior issue, it’s on every class. It’s really shameful imo. I hope they’ll bring something new and interesting with the new expansion they’re working on.

This is off-topic but just to say my opinion about it:
Imho every weapon on every class should have exactly the double of skill it has now. Example: Sword should have 5 skills as MH and 4 as OH. When you equip it, you have to pick 3 (or 2 for OH) between the 6 (4) available. In case of 2-handed weapons, you have to pick 5 skills from 10.
THIS would make every class more flexible and enjoyable.

Now back in topic.

Tab targetting

in PvP

Posted by: Oni Link.4621

Oni Link.4621

If possible, change the cursor to a more visible one, many times I lose in the fight chaos.

The slow and steady balance approach

in PvP

Posted by: Oni Link.4621

Oni Link.4621

or perhaps there is a hidden test server for few and selected where ppl spend their time.

There is a beta server, since 2011 if I’m not wrong. The problem is that developers ignore/underestimate the major part of feedback from players playing the beta server.

And about SOTG, meh, all players there just say “hmm hmm” when developers say (for the 1000th time) “we prefer small tweaks rather than big changes followed by nerfs”. It seems like no one from player side is capable to criticize developers at all. I don’t know if they are shy or what, but they have the opportunity to say a direct and unavoidable critique and they just waste it…
Mah, maybe I’m just too serious about it, but this game is absurdly stale.

Rank at match end only: bug or feature?

in PvP

Posted by: Oni Link.4621

Oni Link.4621

In my honest opinion HJs are bad because:

  • People that wan’t to play “seriously” without risking their rank in LB (leaderboard) don’t have any alternative. Want to play seriously? Go to solo queue and risk your rank. Don’t want to risk? Go to play random games in HJs.
  • New PvPers go to HJ, play a few matches (most probably the 8v8 zergfests) and think "oh, so PvP is… “this”? seems a giant random confusing brawl, not really “technical” as it should be". And bye bye to newcomers.
  • New PvPers learn to play in HJ which basically means they do not learn anything because compositions are completely random, there is no strategy involved, teams keep changing since people can leave and join anytime… They can train 1v1 if they are lucky enough to meet alone players around the map but that’s all. No teamfight or strategy learning.
  • Since HJs are the “default” match, people don’t think “let’s do a match” since a game where players keep changing and teams are always unbalanced is NOT a match, is a FFA random brawl.

Solution:

  • Remove HJs.
  • Add Co-op (players vs bots). It will be awesome as a training ground for new players/builds (and people aiming for daily achievements will go there rather than ruining matches).
  • Add a tutorial (not 3 no-sense quests) the first time you enter the Mist. The tutorial should be a simulated match with bots (maybe the player vs 1 bot). It should explain how the game works (capture points, kills, secondary objectives).
  • Add a new type of matches, called “normal” (or whatever). Basically they will work the same as Arena but without leaderboards involved. Matchmaking will be PVP rank based (not Glicko based).
    It means that whenever you want to play a not-ranked (I use term “ranked” for leaderboard matches) match, you can solo queue or create a roster and the server will match you against a team of solo queuers or team with the same average PvP rank (with lowest deviation possible).
    Obviously if you queue in 2 and get in a team with a 3-man queue, then server will search for a similar composition (2+3) with same average rank.

Basically this system is the common system in online competitive games. It will also prevent all those empty HJs room so the arena list will show only custom arenas.