(edited by Paolo.1467)
Showing Posts For Paolo.1467:
- Remember that mesmer has a good in combat mobilty but will never catch an engi that want to disengage, just criple them and run, if they wont reach you with the 1st blink you just need to keep distance and interrupt the line of sight
How?
Most roaming mesmers use traveler runes, meaning they have 25% movement speed
+ blink. Traited blink is 1200 range teleport with mere 25 s cooldown (in my honest opinion that cooldown is too short, considering that skill is also a stun break).You will have trouble out running a mesmer even with rocket boots. And the traited torch skills remove conditions (including cripple).
With perma swiftness + rocketboots + rifle #5 jump to max distance (with rifled barrels trait) it took me previously about 1 minute to out run such mesmer, while throwing grenades backwards (freeze grenade is good but lasts too short time). Now when the rifled barrels trait is gone and swiftness (33% speed boost) is often exchanged for mecha legs (25% speed boost), the mesmer might as well catch the engineer.
I had recently a situation when my warrior was on low health. I tried to outrun a mesmer in WvWvW. My warrior had sword/warhorn + signet of rage + dogged march + warrior’s sprint, meaning that is very close to the maximum mobility warrior build. After 1-2 minutes of running in straight line away from the mesmer, the mesmer was finally able to GS auto attack me down. GG.
The topic is about PvP maps where placing Pistol 5, TK 2, Bomb 5, Mortar 3, GK 4 ecc in a straegic position will allow you to keep distance easily
In wvw ofc is different but still engi have more skill to cripple moviment speed than mesmer so i think that in the long distance engi has good chance to disengage if decide to do it in time (not when is at 20% HP)
Well Mesmers are a bit OP by now,they were hard to kill before patch, now is even worst.. However i can tell some tips that might be helpfull
VS Zerk Mesmer (GS/S-X)
- Always (always!) try to dodge mirror blade, sometimes it comes from stelth, sometimes they blink in front of you while casting it.. in that case thats not much to do but in the other cases save your dodge for their GS 2! It hit hard, buff might on them, Vuln on you, and very often they shatter as soon as a clone is generated
- Try do stay close to them, we lack in range pressure and they lose power fron GS AA in close combat (Sword is mainly defensive set for them, just sidestep to avoid their AA)
- Even when close keep moving and spread soft CC on the ground so you have time to react when shatter run to you
- Learn the differnt visual effects of the shatters (now illusionary persona is baseline so look at the mesmer to see what shatter he has activated)
- Protection Injection help a lot in mitigating unexpected daze/stun burst (they can strip protection but that not always happen at 1st shatter)
- If you run condi use condi bomb only after thier main cleaning are used (mantra or clean on heal) we have tons of condi application and they so few slow ways to remove them
- if you run Zerk pay attention at Mirror skill, Force them to use their 2 stunbrake difensively (Decoy and Blink) so CC them but dont unload your burst, only after both or at least 1 of their stunbrake are gone try to brust them (with SD, Jump Shot, Barrage ecc)
- Remember that mesmer has a good in combat mobilty but will never catch an engi that want to disengage, just criple them and run, if they wont reach you with the 1st blink you just need to keep distance and interrupt the line of sight
Hope something may help
passive mode isn’t a management at all. It is, if you take your pet on certain particular targets during combat, otherwise, keeping your pet near you isn’t managing it.
You chose a target for it, a target for you (often the same), you keep an eye on his HP as well as on yours, and you take it to the most suited target for him (sometimes not the same as yours), taking into account the red rings, and terrain.
You change the pet’s target if it becomes too hairy for him on his current (too much red rings, is aimed by the person, etc…).
THAT is managing your pet.
The ranger isn’t just playing a character, you play your pet as well. It requires more concentration and fast hands, but when you manage it, you can be much prouder than any warrior.
Plus, with rune of soldier, which is a great rune for sPVP, you cleanse condi when shouting, for you, your pet, and 5 other allies at range (as well as regen and swiftness if you build shout).
Ty for making a good point of view
I know that “avoid combat” mode isnt manage, the point is that by now pet can easly take 6-9 stacks of burning (think about Ring of Fire, Napalm, Combustive Shot, Bonfire ecc) and, as you suggest, the only active way to actively care of your pet is forcing the ranger to use a specific runeset + a specific Utility + a specific traitline (optional but quite necessary)..
That sound crazy to me! Not evryone love going so deep in shout build, and this kills build diversity!
I think that allawing Ranger to have more traits to actively care about pet HP (condiclear and DPS reduction) is a need for our profession now that DPS and Codi are way stronger than before
In evry game mode (but PvE) my pet dies even before my f4 get off CD!
Is not a problem of pet management, even in “avoid combat” mode pets dies in few seconds if there are 2+ players attacking around me..
The real problem are that pet have no ways to clean conditions and their poor AI make them eat tons of AOE condi/DPS
Losing our pet is a huge loss in term of DPS CC and utility (abuot 20-30% of overall power)
I think that asking for a more accurate pet management option is a waste of time but please ANet make our condi remove trait affect per too and make them avoid dmg when we dodge!
I dont think that those two changes are OP, are just necessaire for not havin a quite permanent 30% effectiveness loss :S
What do you guys think about it? Is just me or after patch pet dies way faster in evry +2 foes scenario?
(edited by Paolo.1467)
This topic is to talk about our brand new trash tier kit: Bomb Kit ofc!
It used to be my “must have kit” but now is kinda meh becouse of too many reasons!
- The radius seem to be still bugged
- The change of burning made Firebomb almost useless (none with half brain will take more than one pulse)
- We lost the 30% condi duration from old Explosive line making fire and expecially concussion bomb way less effective
- Autodifense bomb dispenser (invention adept) no longer create a smoke field (personaly i used that trait a lot when was GM in explosive for stelthing myself) making the trait almost useless
- We lost Elixir Infused Bomb and we get nothing similar back
- The new short fuse trait seem ok but still dont make the kit competitive vs the other utility
By now in PvP and WvW i cant find a single reason for using BombKit over any other Kit or utility, the BombKit still seem ok for pve but for sure isnt a musthave!
My suggestions to bring back to life this kit are:
- Make reduced fuse baseline and use the trait to reduce CD and improve the explosions (may move the trait in GM tier):
Bomb (now also apply 1 stack of vulnerability for 5s and heal ally for 10% of the dmg)
FireBomb (now last 4sec and apply 2 staks of burning)
ConcussionBomb (now cofusion last 7s and create a 3s etherial field after detonation)
SmokeBomb (now also apply 3 sec of reveal to foe in the radius after the first detonation)
GlueBomb (now also apply 1sec of slow per pulse to foe in the puddle)
- Fix the explosion radius (or at lest give us back a trat to improve the radius)
- Make the Autodifense bomb dispenser a real SmokeBomb with combofield and eventually CD reduction e improvement from ShortFuse trait
Guys what do you think?
Do you like BombKit after the patch?
Do you consider acceptable my suggestions?
Do you have some nice suggestions to improve the Kit?
TY
PS. Sorry for my english, is not my mother language.
(edited by Paolo.1467)
Uh most of the time is “many vs one” and enemy dont even know how stunbrake works..
At least is not the meta-brainless hambow 0 0 30 10 30
Zerker thievs are the reason why i play zerk Shatter mesmer ^_-
If you are talking about 30/10/0/20/10 (bomb, nade, EG) you can:
- CC them to death (they can too but war has stability)
- Use CleasingIre when have long burn or confusion (engi bleed is not so high)
- Dont run behinde them (Bomb-nade hit so hard and have lots of soft CC)
- Supply drop has a very long and visible cast animation (dodge, interrupt, bling, leap away)
- Burst condition after HT detonate (HT is the only condi remove we have)
- Stay away from granade 5 poison (few second in the puddle can output 1min poison)
- Use berserk stance when engi swap to granade (main source of condition)
- If engi run TK pay attention to TK 5 pull skill (use stability, dodge, blinde or if cant use berzerk stance)
I run engi and a good war can give me truble, if played right a war can kill a good engi.
About mesmer, i way too hard, in a fair pvp is hard that a mesmer kill a good engi
PS: sorry if i made english mistake