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Frequent crashing from "corrupted files"

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I’m stuck in a repair loop… again. The only way I was able to fix this before was to reinstall completely. I had no issues prior to the lastest patch, so I’m going to go and chalk this problem up to the patching process.

I’m afraid I’m not seeing any posts from you in this thread detailing what things you’ve tried other than reinstalling (on the same drive, I think). Here are some things to check out:

- Try moving the installation to your HDD if you have one (and haven’t already tried this)
- Run MemTest86+ overnight with the full suite of tests enabled
- Run with ‘-analyze’ and post/attach the results here

Post here with any findings (or lack thereof)!

Frequent crashing from "corrupted files"

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I ran Prime95 all night and no errors at all – everything passed. There is nothing wrong with my ram.

Hey, Bakau — would you mind running with -analyze and posting the results? I notice that you’ve reported encountering this a lot, so you could also consider running with -analyzeFull and attaching the report rather than posting it inline. This will at least give us an idea of what the corruption looks like and give us some clues.

Do you happen to have GW2 installed to an SSD? If so, you could try moving it to the HDD and see whether it helps. I’ve seen a few posts and heard various anecdotes about some SSDs having issues with “silent corruption”. As of yet I don’t have any solid sources on this, but it’s easy enough to try.

Frequent crashing from "corrupted files"

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Here is the -analyzeFull file

Thanks for posting the full file! Looking over it, I’m seeing two distinct one-bit errors appearing over and over again at the same relative locations. There are also some completely scrambled files, but that is the sort of effect you can see when compressing data that differs even by one bit.

I ran the windows memory diagnostic it took about 7-9 minutes to complete after I put everything to stock

Sometimes memory-issues won’t reveal themselves except under heavy stress. If you’re able and willing, I’d suggest something like an overnight run of MemTest86+ with its full suite of tests. Another option is to run a similarly long session of Prime95, which is highly sensitive to memory-errors.

Frequent crashing from "corrupted files"

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Due to the overlock, you may have file corruption that needs repaired first.

An excellent thing to point out. Thanks, Cindas!

To ensure understanding, I’d like to also point out that you should only ever need to run -repair once after you think you’ve remedied the issue with your system. If you continue to hit archive-corruption crashes and/or prompts to repair your archive, then the issue hasn’t been fully solved yet.

Detahmaio, would you mind sharing the specific diagnostics you’ve run on your machine? Which memory-testers, which set of tests, how long the tests ran for, etc. Even if you’ve already done thorough tests with nothing turning up, the information is useful to me for understanding how the corruption does and doesn’t present itself. = )

Also, it looks like you’ve got well over 200 instances of corrupted files. Would you mind running with -analyzeFull and attaching that result to this thread? The regular -analyze option limits the results to keep the log-size low. If the log-file is too large for attaching to this thread, let me know and I’ll arrange something for you.

Game Freezes and Cannot Repair

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Hello, Lelouch! 1117 is the Windows error-code indicating that “The request could not be performed because of an I/O device error”. Which utility did you use to check for errors with your disk? I recommend that you find and use your HDD manufacturer’s diagnostic utility to confirm its health.

Optionally, you could try reinstalling GW2 to a different drive if you have one available. If that works without issue, it suggests that there may be an issue with the original drive.

Frequent crashing from "corrupted files"

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I had to attach the -analysis in a document because i exceed 5000 characters.

Detahmaio, have you run any hardware-diagnostics such as memory-tests? If so, which tests have you run and with what settings? Your analysis also shows what I’d expect to see for issues with RAM — whether it’s the memory itself or settings related to it (such as timings).

If you’ve overclocked any settings on your computer, you could consider turning them back down and see whether the problems go away.

Frequent crashing from "corrupted files"

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and that were just some … i couldnt post whole one since there are so may corruptions
also today it didnt crash at start, some days i cant even enter the game
today i played about 5 mins before the crash (no WvW)
i added the whole thing
hope this helps …

Sorry to hear that you’ve been having so much trouble, eater. = (

Would mind detailing what tests you’ve run and for how long? The analysis shows corruption identical to other cases where we’ve concluded that hardware was at fault.

EDIT: When I say ‘concluded’, I mean that it was demonstrated otherwise that the machine had faulty hardware or bad settings. Immediately after correcting the issue, the corruption-problems disappeared.

(edited by PaulMarden.4619)

Frequent crashing from "corrupted files"

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Hey, all! For anyone who’s still afflicted by this and hasn’t identified hardware as the culprit, I’ve got something I’d like you to do.

Run the game with the command-line parameter of “-analyze” (minus the quotes). Warning: this process is a bit crude on the UI-front; it reuses the text “Verifying archive” and will open a copy of Notepad upon completion (you may want to turn off auto-play temporarily). When Notepad opens, go ahead and copy the entirety of the contents and paste them in a reply to this thread. To keep this forum-thread skimmable, I’ve pre-emptively added spoiler-tags to the output.

Note: I’ve now noticed that if you don’t have any corrupted files, you’ll be presented with the not-so-helpful error of “Download failed!”. On the plus side, this means that there’s no record of corruption!

Keep in mind that this analysis is only meaningful for crashes with a description like “A file was corrupted in the archive”. The results it shows are unfortunately not going to help diagnose any other issues.

With this tool in place, there’s no need to attach/post your CorruptArchive.log, Corrupt-*.dat, or ArenaNet.log files in this thread. The output of the analysis should contain the important information already.

My personal experience has shown that most if not all of these cases stem from hardware-issues, though I recognize that there are a number of you who have run numerous diagnostics showing no results. I don’t have an answer for you, but let’s see what this tool shows!

Game launcher stuck on last file update

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Mine is still not working download failed 7 days now

Shivas, would you mind running with -log again so we can see whether it’s the same file at fault?

Game launcher stuck on last file update

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cazm, would you mind running with -log again so we can see whether it’s the same file having this issue?

Game launcher stuck on last file update

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Okay, we’ve purged that file from the server-caches. Let me know whether it resolves the issue for those still afflicted!

Game launcher stuck on last file update

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Hey, all! If there’s anyone still encountering this issue, you can help us get some information about this. = )

Just run the game with the parameter “-log” (minus the quotes), observe the error occurring, then close the launcher. What this parameter does is create a file named Gw2.log in your “My Documents\Guild Wars 2” folder with details about what exactly went wrong. Either attach the file or paste its contents to a reply in this thread.

To be clear: I’m specifically gathering information about consistent encounters with “Download failed!” with only one or a few files remaining. Thanks!

*--> Crash <--* MainCli.cpp(510)

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Here’s my theory. Where other games may find and skip over bad sections of your RAM, GW2 says, “Hey, sorry buddy, I’m gonna crash now.” 12 GB out of my 16 GB of RAM were a-ok. For what reason GW2 works this way and none of my other games do, I’m not sure. But there are a ton of people playing this game. If that’s what GW2 is programmed to do, I wouldn’t be surprised to see a fair amount of people come out of the woodwork who don’t realize one of their sticks is bad. I know I sure as heck didn’t.

The main reason the game is vulnerable to errors like this is because we store the data in a compressed format on disk. Since the whole point of compression is to reduce redundant information, it can’t tolerate even small defects like a single-bit error. If you flip a single bit, you could end up interpreting all of the following data incorrectly and end up with garbage. To ward against insidious issues like this, we validate the data as we stream it from disk. In many cases, we’re not able to recover from bad data, so we do the best we can: crash and ask the user to repair Gw2.dat the next time they run the game.

I’m very happy to hear that you’re back in the game, running without issue! Hopefully we can get everybody else back in as well. = )

Crash -> MainCli.cpp

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I’ve got something in the works to allow me to obtain these Corrupt-*.dat files from you guys. No ETA, unfortunately. = \

can't bypass repair option now

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Hello, Larken —

From your description it sounds like you’re hitting the “Repairing data archive” dialog (the one that doesn’t look like the pretty launcher). Unfortunately, that dialog means the file-table stored inside of Gw2.dat was corrupted. = (

That repair-process is completely separate from the ‘would you like to repair?’ and ‘-repair’ options. What it’s doing is attempting to salvage what it can of the list of files. It does this by looking at each entry in the table and comparing its checksum against the file’s data on disk. If the entry doesn’t match, that file can’t be recovered and must be re-downloaded.

That code runs at a much lower level than the ‘-repair’ process, and, sadly, it can’t be skipped. If you’re hitting this, I strongly recommend that you run your hard-drive manufacturer’s diagnostic program to ensure that your disk is healthy. You could consider running a memory-diagnostic such as MemTest86+ as an additional sanity-check.

*--> Crash <--* MainCli.cpp(510)

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I get this error all the time also. It happens most often if I am switching between characters, or teleporting to waypoints (I will teleport, and then half a second after the loading screen ends and shows me, it will crash). It’s happened a few times also just before a cut-scene starts.

I couldn’t figure out how to run MemTest86, but here are my corupt dat files as a 7 zip link download: https://s3.amazonaws.com/mypersonals3/guild-wars-2-corupt-dat-files.7z

Codeblink, I took a look at your mountain of Corrupt-*.dat files. = )

There was one completely scrambled file, but every single other file showed the exact same pattern of corruption. It’s always a single-bit error on addresses along the lines of “0x?? ?? ?? 10”, and always the bit for “8”.

I highly recommend that you run a thorough test with MemTest86+. Unfortunately I don’t have a good set of instructions on running that for you. Here are a couple of links via Google, though:

http://www.geekstogo.com/forum/topic/246994-guide-to-using-memtest86/
http://www.overclockers.com/forums/showthread.php?t=409152

Nowadays most computers support booting from USB sticks, and I personally find that to be much easier than digging out a CD-R or hunting at garage sales for a floppy-disk drive. ; )

*--> Crash <--* MainCli.cpp(510)

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Paul,

Make sure the 64bit users are using memtest86+ or they will get erroneous results and you guys will chase the issue around in circles.

Thanks for the tip! I haven’t needed to use MemTest86 myself in a while, so I didn’t realize it was forked. x_x

Frequent crashing from "corrupted files"

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Also, as Remembrance.2639 pointed out in another thread — make sure to use MemTest86+ for 64-bit platforms.

Frequent crashing from "corrupted files"

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Spy, I grabbed your files and ran my scripts on them. Screenshots of the comparisons on those three files are attached below. (Note that I assembled these screenshots by hand, so I can’t exactly do this in particular on a regular basis.)

In each of the three blocks from these corrupted files, there was only a single-bit error. The error was in the exact same ‘column’ (address 0x??AE) and always occurred for the bit representing ‘4’ (evidenced by 1 changing to 5 and A changing to E).

Apologies if this is a bit technical, but I wanted to share my exact findings with you. To me this strongly suggests an issue with your RAM; I have no theories otherwise at this time. Believe me when I say I’d love for this to be a bug so I can fix it and get all of you playing for days straight without issue. = (

(Still looking into what options we can use to receive more files.)

Attachments:

Download speed launcher capped?

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Hello, twwizzie!

A quick note: our downloader is not peer-to-peer; we use a Content Distribution Network (CDN) to ensure quicker updates.

The process of updating the game’s data is more involved than just downloading files from a server, though. We use a special system which sends minimal patches for individual files, which can greatly reduce bandwidth-requirements. However, now your computer has to do a whole bunch of slow processing of data to apply this patch — reading the old file from Gw2.dat, applying the patch, verifying the data, compressing, and finally writing the new file to disk. It’s frequently the case that this intensive work is the bottleneck in the downloader, so you’ll see this manifest as slower-than-expected downloads.

Hope this is helpful. = )

*--> Crash <--* MainCli.cpp(510)

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Yeah, I’ve since learned that too. = (

Maybe it’ll accept them with a .jpg extension instead? Otherwise I’ll have to ask around for an alternative method of getting these files.

Crash -> MainCli.cpp

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cant upload .dat files :s ?

Yeah, I just learned that too. = \

Can you fool it by changing the extension to .jpg or something like that?

Frequent crashing from "corrupted files"

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Thanks for the files, Spy. At the moment it’s a manual process examining them, so I’m going to put in some effort to automate this. It’ll take some time to gather information on this issue, so I thank you all for your patience! Don’t count on answers tonight. = (

Frequent crashing from "corrupted files"

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seems that .dat and .zip files aren’t allowed as attachments

Hmm, that’s unfortunate… I’ll talk to some people about what mechanisms we have available for this sort of thing. The forum-technology is outside of my area of expertise.

Frequent crashing from "corrupted files"

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Do you think it could be a problem with some HDDs or SSDs ? Like I said before, I moved the folder from my Corsair Force GT “SSD” to my 500GB “HDD” and I have not received any error yet. But I was having problems and errors every 15 minutes when I was running the game from my SSD.

Any number of hardware-issues could cause problems like this, including HDDs and SSDs. I’m not familiar with what diagnostic utilities are available for SDDs, but you may want to check your manufacturer’s website and give it a shot. If it turns up any problems, I’d be interested in knowing.

Frequent crashing from "corrupted files"

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Seems to me the files size is mismatched inside the client. At the bttom of the document posted it states this several times.

Ah, don’t mind the phrasing in that log-message — it’s misleading. What it really should say is something more like “Decompressing failed after processing 1234 of 5678 expected bytes”. = )

CorruptArchive.log + Corrupt-*.dat contain the information required to see what went wrong.

Crash -> MainCli.cpp

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For those who are encountering this issue, here’s what would be super helpful:

Run a memory diagnostic such as MemTest86 (make sure it’s thorough; some memory-errors are fleeting and require sustained use or special conditions). If you’ve already done an extensive test of your memory, I apologize for restating this request here!

If the memory diagnostic shows errors, post here saying so! After that, I suggest contacting your manufacturer. = )

If no errors are found, then please open the “Guild Wars 2” folder inside of your Documents folder. You should see one or many files with names similar to “Corrupt-ab48d7ad.dat”. Attach some of those to a post here; if you have many, just pick a few. Also, please attach the file “CorruptArchive.log”, which will be in that same folder.

There’s a good chance that there’ll be too many responses for me to personally
examine all of the files, so I apologize in advance if I don’t personally respond to your post. = (

Frequent crashing from "corrupted files"

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[Copied from another thread]

For those who are encountering this issue, here’s what would be super helpful:

Run a memory diagnostic such as MemTest86 (make sure it’s thorough; some memory-errors are fleeting and require sustained use or special conditions).

If the memory diagnostic shows errors, post here saying so! After that, I suggest contacting your manufacturer. = )

If no errors are found, then please open the “Guild Wars 2” folder inside of your Documents folder. You should see one or many files with names similar to “Corrupt-ab48d7ad.dat”. Attach some of those to a post here; if you have many, just pick a few. Also, please attach the file “CorruptArchive.log”, which will be in that same folder.

There’s a good chance that there’ll be too many responses for me to personally examine all of the files, so I apologize in advance if I don’t personally respond to your post. = (

Also, I have no reason to believe this problem would be related to graphics cards/drivers.

*--> Crash <--* MainCli.cpp(510)

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For those who are encountering this issue, here’s what would be super helpful:

Run a memory diagnostic such as MemTest86 (make sure it’s thorough; some memory-errors are fleeting and require sustained use or special conditions).

If the memory diagnostic shows errors, post here saying so! After that, I suggest contacting your manufacturer. = )

If no errors are found, then please open the “Guild Wars 2” folder inside of your Documents folder. You should see one or many files with names similar to “Corrupt-ab48d7ad.dat”. Attach some of those to a post here; if you have many, just pick a few. Also, please attach the file “CorruptArchive.log”, which will be in that same folder.

There’s a good chance that there’ll be too many responses for me to personally examine all of the files, so I apologize in advance if I don’t personally respond to your post. = (

Crash: corrupt archive?

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Hello, Jaxxeh —

Unfortunately, the game is not able to diagnose memory-issues itself. The reason this manifests as “a file was corrupted in the archive” is because the game’s downloader uses that bad memory to process the files from the file-server before writing them to disk. This means that when the game tries to load one of those files when you’re actually playing, it’ll end up loading a corrupted file and will crash in the manner experienced here.

The repair process checks every single file in the 14+ GB archive and removes the bad ones it finds. Then it redownloads those removed files, which is another opportunity for bad memory to corrupt them all over again. = (

To be honest, even if it didn’t crash here, the bad memory could strike in many, many different ways — some subtle and others far from subtle. If you’ve got evidence of bad memory, I suggest contacting your manufacturer ASAP.

EDIT: I should note that the downloader does verify everything it receives from the file-server before writing it to disk. Alas, that process is not immune to hardware-errors like bad memory.

Character Stuck Crash

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Hello, all! Error 23 is a Windows code for “Data error (cyclic redundancy check)”, and it means that the data was corrupted on your hard-drive after it was written.

If you’re receiving this error, I suggest that you try running your manufacturer’s diagnostic utility on your hard-drive to confirm that it’s in good condition.

Launcher does complete download after crash

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Hello, Dookie!

Would you mind attaching all of the corrupt-*.dat files here? I’d like to take a closer look.

2.3 GB size difference between installation sources.

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There’s a certain amount of fragmentation that can happen within the .dat file. If you’ve played all of the beta weekends, you’ve probably updated most of the individual files inside of Gw2.dat many times as we’ve made changes to those files.

The data stored on the DVDs was downloaded internally from scratch, so it’s free of fragmentation (and thus is smaller). At this time we do not have any mechanism for defragmenting Gw2.dat.