Showing Posts For PiSquare.2904:

How Guild Wars 2 Could Improve!

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

Another great post that will soon be lost with all the other great posts.

@ Wookalar, WoW didn’t invent all the rich features it has, it took features and made them better, or added to them. When WoW had /lfg people wanted a group finder, it took them a long time to actually put it in, but they did eventually do it.

People wanted LFG/D/R – No one wants to jump on with 2 hours to play and spend an hour of that finding a group.

Information about monster abilities was made by Blizzard? Strange, I remember this way back with pnp, hell even Poke mon has something like this I think.

I am not 100% sure on this, but I think WoW is also going to use scaling pvp and perhaps jumping puzzles? Does that make WoW GW2? If so then all those features would be a great addition to this game, again.

Dude he never said anything about adopting features = a bad thing. It’s the gear grind idea that is a turn off cause that goes completely against the GW philosophy. Every game needs to have some kind of uniqueness attached to it and the GW franchise has always been “no gear grind”.

You do realise that ascended items are “gear grind”. They are statwise superior items compared to exotics, and to aquire them you have to do easy repetitive things daily, aka grind nowdays. Same goes for cosmetics, you have to grind them in GW 2, and not a little grind like in GW 1, GW 2 requires obscene ammounts of grind for them just because how the loot system works, and that farming or gathering a specific item for a prolonged period of time is discouraged.

How are you supposed to get the precursors?

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

Legenderies are not really legendary in GW 2. They should be renamed into Tedium items or Paid items.

That is pretty much what they are. No task required for achieving the “Legendary” item is hard, or would require any real effort, its all just a slow grind for it, where you might get lucky and sell a precursor drop or two on the AH to aquire it faster.

If they really wanted a Legendary weapon, they should have made a hard quest as a prerequisite for completing it, instead of here throw a bunch of items into a toilet and get shiny stuff. The requirements are ridiculous, not because of the ammounts, its because arenanet wants you to get X items for it, but then procedes to make it harder to get those items whenever you find a good way of aquiring them.

And im not even talking about broken super efficient farming methods. Farming is completely discouraged in this game. Actually most prolonged playing is discouraged, taking in content in bitesized chunks on the other hand is encouraged. Grind a bit every day, purchase some boosts off the trading post, stick to the game for as long as possible before you notice that its an empty shell and it has very little to offer besides reskinned enemies with the same mechanics over and over just with a fresh coat of paint.

I keep returning to the game every now and then to check up on the developer progress to see if they managed to get somewhere, or if they finnaly went into the right direction, and all i see everytime i come back is a bunch of new minigames instead of the content that should have been in the game from the first day on. The same thing goes for legendaries and how they are created.

Dungeon Solo

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

No, there is little reason to play with other players if soloing is possible. Why? Because if you solo you do not have to wait for anyone, not coordinate with anyone, not share rewards (not really a problem in gw). Basicly soloing is a win win situation, and dungeons should be hard content that you require grouping for. You have plenty of things you can do solo in this MULTIPLAYER game already.

If you have problems with finding players for a specific task try searching for people in LA or the map where the specific task is located in while doing other things so you dont just wait around.

Small changes = major improvement

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

Sometimes i wonder why i even bother posting in suggestions forums, especially something more than 1 sentence long, as nearly noone ever reads anything that contains more than 20 words.

Small changes = major improvement

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

Also a major boss fight change. Im not sure what experience the anet team has with boss fights and bosses in games but a lot of the bosses in GW are rather boring, or lets say repetitive.

Most boss fights in GW 2 don’t have any developing, nothing happens during the boss that would require you to adapt, or change up your strategy on the fly.

What makes most boss fights interesting in games is how the fight developes. How the battle is paced. Ussually starting out slow and then getting more and more intense.

It should be easy to spice up old boss fights, if it would be scaling somehow. Right now, when you start a boss fight, if you know the mechanic the whole fight will be the same, from start till end, there are exceptions (Lupicus). How to change it up? Start the fight with the boss spawning 1 set of mobs, lets say 3 warriors. Ok once you get the boss below a certain %, he starts spawning 3 warriors and 2 necros. Then when you get him under another treshold, he starts using a new ability (doesen’t have to be new in the game, just make the boss start using one of his abilities a bit later, and not from the start, make it hit harder or faster if you are worried about nerfing the boss trough that).

This way boss fights would scale, and parties would have to adapt on the fly, and maybe, just maybe something more than 4 warriors + support role would be optimal in dungeons. Its also easyer to tune the difficulty of such bossfights as you can see where the fight is too easy, or too hard, and just bump it up or down a notch in that particular section.

Small changes = major improvement

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

1. New targets in pvp or other area, same ones as in GW 1, where it actually tracks damage done over X time.

2. Mob variety.

Ok, im not talking new models. Im talking variety in enemy behaviour. You guys made a system where you basicly avoid shapes during combat. Use some different shapes. More enemies that use a cone attack. Small enemies that charge, enemies that burn a path infront of them. Thats another easy thing to implement as i have seen that you already recycle animations so it shouldn’t be too hard, except depending on the game engine making a new shape might be tricky.

Its not a neccesity to make up new skills.

3. Remove cost of teleporting TO Lions arch. Everyone, or at least everyone i know goes to LA trough pvp because its free.

4. Add things you implement into game into the trading company. Small things like when going to the beach and your armor gets stripped. Add a temporary costume item that makes your character slip into a fancy swimsuit. Make it cheap, and you got another item that noone will complain about, and people might buy it to run around cities in “underwear”.

5. When you add a minigame. Play it first with the dev team. Now this is extremely opinion based, but i personally did not have fun completing the crab toss challange.

I havent played for a while? What's new?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Living story? So basicly a couple of missions that are availible for a set time only? Something like the xmass stuff? Or more like main quest missions?

I havent played for a while? What's new?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

So i quit GW after they implemented ascended neck pieces, i saw red and rage quit the game as making a game a bland daily checklist makes my stomache turn, but i did say ill give them a chance. So did they do anything in the right direction?

Did ANET add Guild halls?
Guild vs Guild?
Heroes ascent?
Some different game modes than hold 3 areas for points PvP?
Observer system in PvP?
Removed timelocked content?
At least player owned instances you can customize like they said?
Or at least fix the ranger issues so rangers can now keep up with other classes?

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

“Isnt this a nice world we live in, where honesty is punished.”

What you are proposing isn’t honesty. Its selfish reckless disregard of peers at best. At worst its corporate sabotage.

Why is telling about what is going on reckless disregard of peers? Because those peers are doing something wrong?

If you have a den of thieves and one of them decides to come clean, and tell the truth, should he be flogged for telling on his peers, and sabotaging their operation? Im not sure, if its me, am i really this old fashioned. But i kinda live by the motto of don’t do things you would be ashamed of or regret doing.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

I’d say they’re doing what they think they need to do to make money. They’re trying to maximize people’s playtime, and provide incentives for them to buy gems. Most of their tactics are rather Pavlovian. But none of this is new in the MMO industry.

Clearly there were some big screwups somewhere in the developmental process of GW2. It took years to release, was overhauled several times, and still isn’t really complete. My guess is that they started with a game that was in the spirit of GW, and were forced to make changes by NCSoft to maximise profits. I wouldn’t be surprised if NCSoft told them to release it ASAP, too, in complete contradiction of the “when it’s ready” policy that ArenaNet kept for all those years.

So the short answer is: I think they chose to, or were forced to, change the game they wanted to make in order to maximize profits. From an artistic perspective, it’s a blatant sell-out. From a business perspective, it kind of makes sense. I’m sure there are some very disappointed devs, but I seriously doubt we’re going to here from them on that. It would likely cost someone their job to speak out.

So all we can do is guess. We’ll never know for sure. I think I did a pretty good job of applying Occam’s Razor to the evidence, but I could be wrong.

I do agree with you. Not to say that im pleased with the anwser but its as you said probably the only thing we might get. Isnt this a nice world we live in, where honesty is punished. And a dev telling the truth will lose its job.

Discovered my Ascended anger was unfounded

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Don’t worry, ill pick up the torch and pitchfork you dropped.

If i could farm laurels all day long or get more than 1 per day. I could get full ascended gear in 1 extended weekend. Yep around 4 days of play when i got time.

How long does it take me now? 3 months. Can i enjoy the game without ascended gear? Nope, because i know im not playing as good as i could, i know im not using what i could be. And i know that someone who has a more regular playtime and not a irregular playtime like i do will be better at WvW than i will, even if i would invest more playtime into the game and were better.

So im still mad for this hastly pushed out content that just dangles a carrot infrot players in an attempt to keep them logged on every day so someone can say look we have a huge potential buyer base for all those cash shop items.

You’re not having fun all because simply because your gear is “inferior”. You’d rather get your ascended ASAP. In other words, you prefer it if this game was a gear game like all other MMORPGs.

Sounds like you’re the kind of people who’d push for ascended in the first place, and in addition, want ways to get it through actual, traditional grind.

Oh, and cash shop items, asides from a few things under “service”, are all pretty much useless. I don’t see how ascended relates to it at all. People who want laurels probably don’t even log in enough to want to spend on the cash shop anyway.

I was the one with pitchforks and torches when they announced ascended. I did not want it in game. But im the kind of player who wants to finish one character then play him. Or at least play like i want. Cash shop items atm are pretty needed if you want to go for a legendary. And with cash shop items i can make a lvl 80 in a day, that will net me more rewards that are locked at 1 per day per character.

If they put something into the game i want it to be obtainable trough my effort put into the game, and not locked out by a time gate.

What do you do In-game?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

I log in to check if my friend is online because he doesent use skype, and his phone broke apparently.

Eeeeerm thats pretty much it.

Discovered my Ascended anger was unfounded

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Don’t worry, ill pick up the torch and pitchfork you dropped.

If i could farm laurels all day long or get more than 1 per day. I could get full ascended gear in 1 extended weekend. Yep around 4 days of play when i got time.

How long does it take me now? 3 months. Can i enjoy the game without ascended gear? Nope, because i know im not playing as good as i could, i know im not using what i could be. And i know that someone who has a more regular playtime and not a irregular playtime like i do will be better at WvW than i will, even if i would invest more playtime into the game and were better.

So im still mad for this hastly pushed out content that just dangles a carrot infrot players in an attempt to keep them logged on every day so someone can say look we have a huge potential buyer base for all those cash shop items.

Should all classes get Stealth?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Short anwser: Yes

Long anwser: Yeeeeeeeeees, but there should be a detect skill or ways to detect players besides blindly swinging weapons. There should be counters to everything. Age of Conan did stealth pretty well. Assassins got a boost to their stealth but everyone could detect stealthed chars and stealth themselves, some better than others, but the obviously stealth class was superior at it.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Orion i would apply for the job, if i knew i had the freedom to develop the game in such a way that gamers would like it.

I know what im entitled too, and im not here too complain. I did that months ago, i just want anwsers now. Im not playing, i just want to see where things are heading towards. Sadly most games are made with profit in mind. People sit down, think of a idea, and then ask themselves how do we make it so it sells most.

Instead of people sitting down, getting an idea, and executing it so well that it sells. As soon as you take a good idea, and start pandering to people so it would sell better, it wont be as good. Or at least as unique and original. Thats why you see all these mmos fail nowdays.

Games should find their niche, or create one, and not pander to the people playing games.

Go try developing games first before saying that games are only made with profit in mind… Video game developers put their heart into their creations, and they all work very hard. Have you heard about how people said the pay for a game developer is low for the amount of stress and time put it? They make games because it’s their passion.

But in the real world, you have to pace your gamers. You have limits such as time limitation, and the human body limitations. You can’t just spew out content that’s easy to do. You have to adjust content so that it takes players enough time to do before your next content patch comes out.

And Anet really do listen to player feedback. Pre-Nov 15, people complained about no end-game, and endgame gear being way to easy to obtain. The solution: a long term goal of slow progression over the year tied with content release.

I like GW2 more and more with each patch, even though there are content that takes longer to reach, I don’t really mind. I’m not in a rush to burn through all the content… Now the question is, are you? Time gates are a measure against preventing you from playing in a way that will burn you out. DR is similar too. It’s a mechanic that is meant to tell you “You need to rest”. Is it smart? Maybe. Some people don’t mind, and some people hate it. Personally, I don’t mind because I rarely play more than 3 hours a day, and why would I? I play the game for enjoyment, not for cramming.

You know what, i did try developing games, i did a few small games. And i put in a lot of time into them. And i was satisfied with them. I felt proud when i finished it. A lot of hard work was put into the game, and when i presented it to my friends i got some hars criticism. At first i was completely confused because i tought i made a kittening amazing thing. Then i sat down went trough the game i made again, with the criticism in mind. And guess what, most complaints were not baseless.

Sure there were some based on opinions like why did i make the main unit blue and not green. But that was besides the point. The problem most devs have is that they invest so much time into something, they think its good, or become overly protective of it. I have been there so i know how it feels on a small scale. I can only imagine how it feels on a grand scale tough.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Games should find their niche, or create one, and not pander to the people playing games.

I have read this sentence at least a dozen times and it still makes me scratch my head.

With that i was trying to say that games should be like Eve online. Have a niche and stick to it, they dont pander to anyone. They are small i think around 400kish players. But they are not failing.

Not like GW 2, when as soon as there was an outrcry of no endgame, devs rushed content, as soon as there is another outcry, they rush pvp balance. Instead of doing their own thing and attracting the crowd that likes that thing. Altough thats hard with GW 2 as it does nothing particulary well besides maybe the combat feel.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

I enjoy doing some of those things, but i enjoy them because they gave me rewards that allowed me to progress in the game or towards a goal. If they lock that out i feel like there is no point in doing it as i will achieve nothing.

And ooooh boy.

Now you really found my weak spot. You know why i expected the core of the previous game to be ported? Because thats the point of a sequel. And because ANET was parading around how they want GW 2 to be an e-sport even. Soo many things the fans of pvp from the first game will have to do. Also i expected the bare minimum the first GW launched with.

Yes. GW 1 launched with GvG, team arenas, random arenas, lower lvl pvp arenas, heroes ascent. AND A main story to boot, with optional “endgame” in the shape of temple of the ages. Where you got 2 dungeons, Fissure of Woe, and Underworld. I didnt expect refined content. But i expected that they would take what they learned in all those years of GW 1, and apply some of it.

But yea, you are completely right, fun is subjective, quality and progress is not tough, because you can compare things to determine quality and progress. And in terms of story, pvp content, pvp options, GW 2 is of a lower quality than GW 1 way on launch.

Im not saying GW 1 was perfect as it had more than enough problems. But it had content, and was not punishing people who wanted to play as they liked, instead of how ANET wanted.

But yea, that subjective fun sure does show when my guild who used to be a 500 man active guild, with more applications comming in that we had to refuse because we had active people. To a bare minimum of 10 people online when i last logged in to check up on a friend (who is apparently not playing anymore as well i guess).

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Orion i would apply for the job, if i knew i had the freedom to develop the game in such a way that gamers would like it.

I know what im entitled too, and im not here too complain. I did that months ago, i just want anwsers now. Im not playing, i just want to see where things are heading towards. Sadly most games are made with profit in mind. People sit down, think of a idea, and then ask themselves how do we make it so it sells most.

Instead of people sitting down, getting an idea, and executing it so well that it sells. As soon as you take a good idea, and start pandering to people so it would sell better, it wont be as good. Or at least as unique and original. Thats why you see all these mmos fail nowdays.

Games should find their niche, or create one, and not pander to the people playing games.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

@CookMETEnder

Im kinda split, i would promote your answer as the answer that answers my question, but i can’t agree with many points of it.

First 2 points i guess i could agree with.
3rd point -> 5th point. I especially tried to portrait grind and tedios GW 2 play as something different. Grind rewards me for every second i put it. In GW 2 i will only get rewarded once per day for most things.

1 fractal reward on 10, 20, 30, 40 PER DAY.
1 dragon chest PER DAY,
1 laurels PER DAY,
2 comendations PER WEEK

All those things are limited by time. Not by effort put in. But completely locked out if you enjoy doing them. And thats my biggest issue, if i found something that i enjoyed iin GW 2, i wasnt allowed to enjoy it more than once per day. Or maybe 3 times per day.

And no, my expectations were in my opinion quite realistic. I expected a awefull launch, terrible balance for the first few months. And lots of bugs (because they werent listening during beta already). What i did expect tough, is for them to port the core of GW 1.

THE kitten GUILD VS GUILD MECHANIC. Or at least more than 1 pvp mode, they had like a whole goddarn bunch to pick from, and all they picked was the worst one that was played only by people who put up with kitten heroes. WvW does not count as it requires you to gear for power. And yes, numbers matter. Even if an enemy is hitting just for 10 dmg more than me, if they would not what would stop ANET from selling permanent minor damage boosts… i mean its not much right?

@Vayne I hope in this post the changes i am not happy with are more apparent.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Yramrag, this has nothing to do with my question. And should i not want quality for the products i buy?
Or should i not hope for success for something that i liked and gets a successor?

If i would just move on everytime I would be let down, i would have travelled around the world severall times already. And i bet it would not take 80 days.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

We see the forums flooded with all these questions, the rage, and other forum things like people replying to threads without reading posts. I have a question specifically aimed at the dev’s, it touches a fairly sensitive topic tough(at least in my opinion).

We all know ANET is a business, and a business needs to make money. And after ANET was bought by NC Soft, many people were worried because they know that NC Soft is an expert in ruining games. Now here I come to my question. I have seen many changes throughout the development of GW 2, as I followed it quite closely as a die hard GW 1 player. And I grew concerned. I have quit playing after the game became something else, not Guild Wars anymore, but to me some sort of abomination. And the question I could not shake off was;

Did the developers really include all this for the players sake? Did they really think this was going to be fun? Or was it just a mechanic to try to keep players occupied as long as possible, so they can please their owners, shareholders, whoever holds the leash. Because to me the mechanics, and way to acquire things in GW 2 just seem more and more bizarre from a gameplay perspective. Its not fun, not rewarding, just tedious. And im not talking grind tedious. Just tedious.

So yea, if a dev or someone who really knows what’s going on could tell me, are the implementations of dailies/monthly quests as the only way to acquire things an idea the developers came up, or something the people in charge paying salaries came up. Whatever the case might be, it would not upset me, I just want some confirmation before I move on. I want to know who ruined the potential GW had for me. Was it the bad decisions on the development team, or was it the misfortune of our world that without money you cannot do anything.

PS.
This is a multi-part question.

Is this the most casual MMO ever?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Yes, its a easy to pick up and nothing to master game.

What happened to the no grind philosophy?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Wasabi kitty yes, i need those extra stats. As in berserk gear the step from 2 exotic rings and exotic amulet to all ascended would mean 33 power 24 precision and 5% crit damage.

And i havent even considered the infusions into this.

What happened to the no grind philosophy?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

Randulf, actually i said that GW 2 alienated most of the GW 1 playerbase is based off my knowledge, my friends, and the players i talked with. The overwhelming majority disliked the path GW 2 is going down.

And yes, you do good dmg, but someone with the ascended gear will outdamage a equally skilled player. Im a min maxer, i look at the numbers, and the numbers tell me that ascended gear will make me stronger and thats pretty much a fact. So tell me why shouldnt i rather pick someone with ascended gear over someone without? In GW 1 if someone had to switch roles and was playing GW for longer than a couple of months, he could do so in a matter of minutes. In GW 2 its a matter of months now.

Lets say i just geared my warrior with full prec pow crit% gear. And now someone wants me to play a condition dmg tanky build. Well i have to do dailies for 20 days and 1 monthly and 20 lvl 10 fractal runs just so i can swap the gear.

And no, im not satisfied with , its just a minor boost. Its flat out better gear.

What happened to the no grind philosophy?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

I rather grind for 1 day, than wait for 20 every time i want to change my build. Or do you really think i should not be able to change a build or character for 20 days.

What happened to the no grind philosophy?

in Guild Wars 2 Discussion

Posted by: PiSquare.2904

PiSquare.2904

So right now i have a serious issue. By now we already know that GW 2 alienated most of the GW 1 playerbase.

I wonder tough and i might get a ban for wording this so hard. What the kitten went trough the dev teams brains, when they implemented better gear that you cant get for a certain time period.

The charm of GW is and was that you could swap builds on the fly. Here? Oh you want to use the best gear with your build? Well you have to farm for at least 20 days now. And nope cant get it faster because there is a limit on how many laurels you can get per day. So if i grind an amulet for 20 days and at the end i want to swap my build, well guess what another 20 days, lets not even think about gearing a second character. I wouldnt mind it if those were only items that looked better, but no, these are items that have plain better stats.

I never really got into WoW because of this gear threadmill, but atm, it feels like it would be better to go play WoW as they handle the threadmill better at least.

Help vs thieves?

in Ranger

Posted by: PiSquare.2904

PiSquare.2904

How do you other rangers deal with thieves? I was playing sPvP and against a semi competent thief i cannot win. By win i mean just get away. I used the root elite, the aoe sticky floor , chill trap twice, lightning escape, hit him with all roots, 1 knockback on longbow, 2 dazes from shortbow, he stuck on me like a tick.

Should i just give up on using ranger against anyone somewhat competent?

Another ranger issue

in Ranger

Posted by: PiSquare.2904

PiSquare.2904

Im too mad to write down everything right now, i will return to this thread tough.

ME as ranger…. missing and getting obsturcted with a clear line of sight to the target on an open field at least 10% of the time.

VS an Elementalist, who killed me trough a kittening bridge. He was below a solid object, and all his skills hit me trough it.

Why burst fails in GW2.

in PvP

Posted by: PiSquare.2904

PiSquare.2904

Lets face it. Anet failed hard to bring balance or build diversity. They catered to the casual player, so now their dreams of having an e-sport like pvp will crumble. And the funny thing is, they cant even fix it. It would require a complete rework of how things work.

Let ME tell YOU why burst is hillariously underpowered. In GW 1 it was viable, as was pressure builds. Here EVERYONE has 2 invunerability rolls. That means you have to be able to burst at least 3 times if you want to bring down anyone competent. And im talking about GW 1 ranger spike kind of burst.

After 600 hours, wich is not a lot compared to many other people, i feel like the game has no depth. The horrendous balance in the game. Pve and PvP stats beeing completely different should already say a lot when it comes to competence of the balancing team. And yes that is a jab at the competence of A-net employees. PvP just does not work as its now. It might be fun for a couple of casual players, but the more serious players will mostly evade it.

Im going to throw out a wild prediction. Im going to predict that what slowly killed GW 1 pvp, has already killed GW 2 pvp. Horrible balance. GW 1 pvp used to be lots of viable builds and counterbuilds, till it all boiled down to fotm builds and balanced setup. In GW 2 its already happening. If you are not one of the currently strong classess you better get out of pvp or you will be gimping your team. There is no counterplay as well. Someone throws up a 4 second block… well gee, what can i do? Just watch him for 4 seconds? Could there really be no skill, or idea of how to counter such things… like i dunno IRRESISTABLE BLOW.

I seriously hope that the team that designed GW 2 for the most part, have never played GW 1. That would at least make me sleep at night knowing its not all the fault of the original GW devs.

5+ years/5 maps vs 4months-3holiday Games

in PvP

Posted by: PiSquare.2904

PiSquare.2904

Just another things that really irks me. The amazing Isle of the Nameless. Where you could test out anything. You could compare the DPS of one spec to the DPS of another spec. Here you get a bunch of golems wich dont even tell you how much armor/hp/anything they have and you get to share them with everyone. You dont know how much dps you do nothing.

A random non serious build for a thief killed the heavy golem in 2 seconds. The same build could not get my friends warrior down to 50% hp. It was more like 60% without him healing or fighting back (just the burst).

Also why do you have to fight with ghosts? Why could i block players in GW 1, but here its suddenly impossible to do so, while i can still catch projectiles of enemies.

And no, i wont be satisfied with, hey they had to spend time making the PvE content. ITS kitten GUILD WARS. It implies wars between guilds. GW 1 had kitten pve, but the pvp more than made up for it.

And in the whole development time all they could do is make 1 game mode and 4 maps?

Lenghty pvp post

in PvP

Posted by: PiSquare.2904

PiSquare.2904

PS.
Bring back Isle of the Nameless.

Lenghty pvp post

in PvP

Posted by: PiSquare.2904

PiSquare.2904

5.
Incentive. Why would i want to play pvp. Besides tPvP noone will know of my acihevements. The pvp rank at this moment and for all future is useless and means nothing. You do not require any pvp skill at all to attain high rank. Actually at the moment even making a losing build that would just net you many kills might be more profitable (see 22222222 thiefs). In GW 1 you were either winning and gaining higher and higher rank points or you got nothing. Why shelter players who would feel more comfortable in pve and try to push and squeeze them somehow into pvp.
6.
Small pve into pvp balance issue. Why are not the same stats used in pvp that are used in pve? It seems that someone was just lazy, and decided thinking and balancing was too hard so he remade the whole stats thing in pvp.
7.
Different class same skills. GW 1 started to suffer from this late on. Different skills were doing the same or almost the same thing. GW 2 already suffers from this. Especially when it comes to traits. (movespeed signets, falldamage reduce, swiftness traits). The last “buff” to the ranger signet really baffled me. I was hoping that it would actually get buffed in a way that would encourage you to use the active portion of the skill. And not have a skill sitting on my bar that i do not want to touch.
8.
Elite skills arent elite. In many cases i take an elite skill because im forced to take one. The utility skills are way better, and not once i found myself in a position where i would want to build around an elite like i did in GW 1. So many times where i could really use that 4th slot for another utility skill, but i end up taking a meh elite with a too long cooldown.
9.
PvP pace. This one is a bit wierd. It might be that i still need more pvp experience. But at the moment, i think the dodge mechanic, and the ammount of survivability skills, just postpone and drag out the battles, that i could deal with, but add downed mechanic to this and its too much. Also someone dodging a 3 minute skill is a bit of a kick in the teeth. Not because he played great. Sure he deserves a win. But because i know for the next 3 minutes i play with a skill less, and that that skillslot did nothing for 6 minutes.
10.
Skill/trait descriptions. Those are just downright awefull. I just want to know what my skills do. And not aproximately what they do. Cool my aegis heals now, but for how much? How much damage does my X skill do now that i traited this. So many skills are written terribly.
11.
RNG is baaaaad for PvP. No matter what people say. RNG dependance is just bad in competitive play. You have put so many % chance to trigger on X things into GW 2 that you can’t really remove it anymore. But honestly, someone who gets lucky, and yes i can use the word lucky here, can anihilate someone. A couple of lucky procs on his runes and traits and he can win a match that would not be winnable trough skill. And as someone who is competitive i can assure you that noone likes to lose just because the RNG gods were not on his side.

In the end, what many expected is what anet was trying to make. If they failed, or if someone decided that that was not profitable, i don’t know. They if i can recall corectly said they want to make GW 2 a e-sport, a competitive game. A great PvP experience. But its more than obvious that GW 2 was made for the more casual gamer and that is and will hurt the longevity of the pvp scene.

This post might have just been a vent of mine, and will most likely not produce any impact or changes in the mindset of the developers. But i seriously hope that they start on pvp soon, or it might be too late. Altough i know that there are many bugs, not even the ones that would take 30 seconds to fix get look at (why is condition damage also known as Malice in some skills and not others).

Lenghty pvp post

in PvP

Posted by: PiSquare.2904

PiSquare.2904

Ok, i played GW2 for around 550 hours, balanced those around sPvP, a little tPvP, WvW, and PvE. So i have at least some knowledge of this game. I also played GW 1 for quite the extensive period i could say, and did manage to get to the top of the GvG scene, im also not completely devoid of PvP knowledge as i have played severall mmos, and always focused on the PvP aspect.

I would like to congratulate Anet on an amazing pve game. Its pretty refined, fun, could use some work on bossess, mainly as they act as damage sponges but thats not the point of my post. Its the pvp aspect that has let me down. And apparently not only me, a lot of people have been let down. Now many will maybe jump to the conclusion that the expectations were too high, that guild wars 2 would never be able to live up to it. Maybe, that might have been part of it. But mainly my issue from the start was the lack of content.

Guild wars 1 from the go had more pvp options than GW 2. I don’t know why there is only 1 gamemode availible in the entirety of GW 2 PvP. If you look at it, all you do in the end is capture points. Be it in WvW or in sPvP or in tPvP, while in GW 1 you had to kill the enemy team+priest, just deathmatch, point capturing, wich team gets the most kills in a certain ammount, running relics and king of the hill. Also you not only had alliance battles (WvW now it seems), random/team arenas, hero arenas and most importantly GvG and Heroes Ascent. (not all of those were in GW 1 from the go).

There was not only the rewards, there was also glory in GW 1. People who held HA, or towns or were generally good in pvp got known troughout their respective pvp area. Here this was completely disabled in WvW thanks to the genious anonimity Anet put in. So all you have left is a horribly imbalanced or at least a game mode that allows for little to no change in tactics.

Now here come my problems with the pvp:
1. Downed mechanic
Almost in every game i have seen an attempt for something like this, it was generally disliked. I myself am not much of a fps player, but apparently something like this has caused such an outrage in the cod community that it has been removed in the sequel.

This is just bad. You cannot customize your downed skills, you cannot counter some of those skills. Its just that terrible knowledge that if you down an Ele, he will be able to mess with you and contest the same capture point for a little longer or even fly off to an ally to get rezzed fast. The skills arent balanced around the classes and some end up beeing stronger than others.

2.
The horrible interface problems. Trying to kill a downed enemy on the corpse of an ally is pure gambling. Your click might register on the enemy or it might hit your ally. Mess up once its ok, mess up twice, your probably now downed as well. Especially in a hectic battle.
Mesmer illusions, a pain to target even if you know wich one is the real one, that combined with the next thing.
Invis beeing broken. Game models are not rendering in time, the only workaround atm is tab targeting, gives you maybe 1/2 of a second more time to react than if you target only based on what you see. But even then the enemy is “invisible” and you dont know what they are doing.
3.
Build balance. Builds that lean towards the tanky, more resistant side are better than the ones that focus on the offensive. This is why atm guardians are pretty much top tier when it comes to organized PvP. Im not saying that they are completely broken but the game mode that is played now is favouring them too much.
4.
GW 2 my rights end where my oponents feelings begin. Why are you trying to shelter people in PvP. Its a PLAYER versus PLAYER enviroment. You should know who you are fighting (this is mainly a WvW complaint).
ice in some skills and not others).

Ranger bugs 7.12.2012

in Bugs: Game, Forum, Website

Posted by: PiSquare.2904

PiSquare.2904

Thanks awesome anwser.

Ranger bugs 7.12.2012

in Bugs: Game, Forum, Website

Posted by: PiSquare.2904

PiSquare.2904

So apparently noone gives a kitten when i report bugs, so i guess ill post them every day, or maybe week, because i doubt ill have the will to play GW daily with the bugs and issues.

Ranger bugs in 1h playtime.
Lightning reflexes, sometimes even when removing “stun” it wont jump backwards.
3rd downed skill, pet most of the time does not rez, and just runs up to you.
Condition remove signet, at times even when pet is alive it wont remove conditions from you.

Hooray for bugs. They have been reported a month ago, so i guess ill just drop by reporting them again, i know there were a few more, but i cant remember them right now, and i dont wanna waste too much time on the rangers, the devs are probably quite bussy trying to find a couple more ways of buffing warriors.

Bug compilation

in Bugs: Game, Forum, Website

Posted by: PiSquare.2904

PiSquare.2904

All bugs were encountered on ranger.

1. Could not cap/decap points in sPvP
2. Ranger pet did not rez when i was downed and used the 3rd ability, just ran up to me and stood there
3. Opening strike, has no description at all, doesent work on my shorbow attacks, ranged not known
4. At times pet specific abilities (sick em) did not work even tough pet was alive.

Cannot provide additional info outside the attached screenshot. Besides specs, all of those bugs were encountered in pvp as well as pve.

Attachments:

Where is a quaggan merchant gone?

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

So i checked the patch notes and there was nothing about merchants getting removed or anything about boon of regeneration wich i cannot find anymore.

Where is a quaggan merchant gone?

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

What happened to the quaggan merchant selling boon of regeneration? Also where can one aquire boon of regeneration now?

Also why the hell does anet not post game updates on a seperate site/format and not in forums where they get lost.

PvP maps, and skill related issues

in Suggestions

Posted by: PiSquare.2904

PiSquare.2904

So im not exactly sure if i should post this here on in the pvp forums. Its a question and a suggestion at the same time.

What happened to pvp from GW 1?

What guild wars now has is a lacking sPvP arena based mode, and WvW that is still in pretty rough shape.

What GW 2 could use from GW 1 to get some more action going?

Halls of heroes: Definetly one of the most satisfying pvp modes in GW 1, you had relic runs, deathmatch, king of the hill, it was just fun and intensive pvp.

Team arenas: what we now have is just capture 3 points and hold them. What happened to kill count mode, priest maps, deathmatch? GW 1 had so many different modes compared to GW 2s one map mode.

I think this really shows, that either GW 2 really dropped the ball on this toppic, and just didnt really care that much about a healthy/fun pvp enviroment, and focused more on the casual aspect while trying to tack on e-sports viability. Or it was just rushed out.

Please arenanet, make usefull skill descriptions. Probably half if not more skills are so vaguely described that you have no idea what is really going to happen. Same goes for boons, cool, i got retaliation, how much damage i will do with it? Who knows, or i just respecced my traits, i wish i knew if its a damage increase from my previous build, but alas i cannot test it out like i could in GW 1 where you had a whole instanced area dedicated to testing stuff for yourself.

You will never see real competitive play if players have to datamine to figure out what skills do. I mean i know you wanted casual accesibility, but not explaining what skills do is a bit too much.

Downed timer adjusted:

in PvP

Posted by: PiSquare.2904

PiSquare.2904

I still hate the downed system in pvp. It can stay in pve for all i care, but in PvP it brings too many issues.

1. rangers in 1 on 1 situation when both players get downed straight out win, maybe a warrior has a chance against them.
2. people who wont stay down, players that i down, then they get a lucky rez because they tagged someone a few seconds ago, and bam they heal almost to half health, oh boy what fun
3. why the hell do people heal as much as they do when they rally, to be honest im getting the feeling that its more effective to rez allies from downed than trying to keep them alive

So yea at the moment downed state is the only thing that prevents me from trully enjoying pvp, as long as that is in the game the ressurection system will always be akward in some way.

GW2 Dungeon and its MMO LFG Curse.

in Fractals, Dungeons & Raids

Posted by: PiSquare.2904

PiSquare.2904

I doubt a the ones who want a matchmaker realize what that does to the game.

That will knock out a huge part of socializing from a mmo, wich i built around socializing. Why else would you want to play it. If you want to do the obscure dungeons, you will have a much better time if you find friends, get a large guild, or severall, you can do that now.

That lfg spam might be annoying but you have the option to turn it off if your not interested in it. But it still brings people together.

What else would get people to talk ingame? With a dungeon finder, all people would do would be log in, run a few dungeon finder games with random people each time, possibly not even talking during it, then going for some instanced pvp that they can join with 2 clicks, again no talking, then run with the zerg in WvW. Mmos are supposed to be social games, so go out and be social, the more friends and guildies you have the higher chances you can make a party.

"Old" Dungeons - why were they scrapped?

in Fractals, Dungeons & Raids

Posted by: PiSquare.2904

PiSquare.2904

Slic have you gone full mental? Tier 6 mats are supposed to be hard to obtain. Also everyone farming gets 2-3 every 40 min (wich is an exaggeration, i can get way more than that). Also you get the silver you can buy them with during those 40 min.

Why would even be the incentive to play when everything could be obtained in 1 day. The game would lose its charm in a week when everyone would be running around in legendaries, and have all armors availible.

The right incentive would be make the dungeon gear look better. I mean i know its a matter of taste. But with the friends i spoke, we all agree that maybe 1 dungeon set out of all is likable. And most weapons from dungeons look like giant plastic toys. Those chinese ripoff ones, not the cool ones.

GW2 Fails Horribly At Dungeons

in Fractals, Dungeons & Raids

Posted by: PiSquare.2904

PiSquare.2904

First of all, noone FORCED you to get the monthly achievement. Its an achievement because you have to achieve something. Its not something that is given out just for playing.

Second, the dungeons are easy. They nerfed them so much, they arent even a shadow of their former hard self. With a proper party i can do most dungeon runs that i care about in 30 min or less. The ones we are already good at can be done in almost 20 min.

And honestly, one would think that if you really have played for 15 years, you would be able to learn and get better at a game, and know how to pick your pugs.

I think the dungeons are for the most part pretty well designed, could use some more variability here and there(buff the graveling burrows on path 3 on AC, its pathetic now). The problem you are probably having is not thinking things trough. Almost every obstacle in the dungeons that i encountered could be solved pretty easily if you only tought about it for a minute.

Please fix the character draw distance.

in Account & Technical Support

Posted by: PiSquare.2904

PiSquare.2904

I’ll just bump here, as i have the same issue, and in crowded areas its only more apparent, as you know there should be people when they arent there. I have this problem all the time at the moment running the latest drivers on 670 gtx. So the graphics card should not be an issue, also i have a i5 series processor and those arent too bad either, and 8g ram. So hardware wise it should not be a problem.

At the moment i pretty much cant play pvp, its kinda turning me off from the game as in the beta and pre access it ran way better than it does now on my pc.

GW2 Gaming PC?

in Account & Technical Support

Posted by: PiSquare.2904

PiSquare.2904

For a pc, i would really suggest you to at least save up for a i5, as its fairly decent and the best for the money it costs. Other than that 8 gigs of ram would be advisable, and the gfx, no idea as like said its a lottery atm.

I cant play pvp in gw at all because my gtx 670 wont render enemy players at times, and its not fun beeing killed by untargetable mobs.

GFX problem renders game unplayable

in Bugs: Game, Forum, Website

Posted by: PiSquare.2904

PiSquare.2904

Im running on a fairly decent maschine, GTX 670, i5, 8g ram…

But in pvp the game way too often, does not want to render enemy players, no matter on what graphics settings. I never had those problems during the betas, so i really wonder. It used to only happen in WvW, in large battles, but now its so bad that it even happens in sPvP, and that pretty much makes all pvp unplayable.

Are there any fixes? Heck id rather drop down to 10-20 fps than not be able to see the enemy at all.