Showing Posts For Player.2475:

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Oh well. The game had potential. It was fun while it lasted.
Yet another example of devs ruining the game by fixing things that aren’t broken by changing them entirely instead of just tweaking.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I had leveled several characters to 80 before the infamous September Feature Pack, some even after the horrible trait system changes, and it was pretty nice and enjoyable, though a bit more tedious with the changes.

Now… months after the September Feature Pack, I tried leveling a character to level 20 and it feels like passing a kidney stone and getting a root canal at the same time when I compare it to how it was before.

So boring, such a grind with very limited option. Especially the first few levels. Like the game is really trying to reel me in with amazing abilities like… auto-attacking.

Has Anet said anything about fixing this horrible mistake of a patch, or will they continue steering Guild Wars 2 from being the game that brought something truly new to the table, or will it become just like another Korean trash MMO or WoW clone with all the level-gating and grinding?
Or at least make the skill and feature unlocks account-wide since even a person with low IQ could probably figure it out by the time they make a second character?

Especially veterans that have dozens of characters and do not need the game to treat them like it is their first time playing. Granted, they can use a level 20 scroll, but why waste a scroll on a character just so you can find out if you will like their basic skills?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Can you only transfer with gems?

in Account & Technical Support

Posted by: Player.2475

Player.2475

I’d just recently gotten back to Guild Wars 2 and I am wondering if there is a way to change homeworlds or server regions without having to pay money for it, i.e. by deleting your characters or something else. Say, if a level 20 Australian wants to play with a level 80×8 European.

With the world transfer prices being the way they are, it’s actually cheaper for a new player to buy GW2 for €10 on sale and make another account on his desired world than use a world transfer.

So, is spending money the only hway?

Edit: kitten my title typo.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

We don't want to upset the class "balance"..

in Guild Wars 2: Heart of Thorns

Posted by: Player.2475

Player.2475

Well in Guild Wars 1 the Factions and Nightfall expansions featured 2 classes each and added character slots, sooo.
I understand the points about guardians, but I do not see why we couldn’t have a spellcaster class with a Light/Holy affinity. Monks with RoJ in the original GW were pretty dope and I’m sure I am not the only one who’d like to see that again… a feature that isn’t only a subpar underwater skill for Guardians.
Even with the Anti-Trinity fascism in order, what’s wrong with having a class that excels at that aspect more than others? It’s not like people play Necromancers, Engineers or Thieves for their healing skills in a group. Elementalists and Guardians are pretty much the go-to for healing, but they seem to kind of fall short, since all Guardians can pretty much do is give regen and other buffs, whereas Elementalists are pretty much a snoozefest when you are using a water, though they provide a negligible amount of regen with their Mist aura and have a whoppin two skills that can heal for only an amount far lower than any skill in Slot 6.
Also, who’s to say they just have to be healing leechers? There are some skills in the game that change effects whether they land on enemies or allies, though I wish there were also targeted or AoE skills that could alternate between healing and damaging.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

We don't want to upset the class "balance"..

in Guild Wars 2: Heart of Thorns

Posted by: Player.2475

Player.2475

But here’s a new class, and still no priest/monk-like class even though there are such NPCs strewn throughout the world.

Also, does anyone know if the expansion will come with free character slots like they did in the original Guild Wars?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Living story cheevo BS

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Is there a way to skip all the poorly written dialogue in The World Summit mission so I don’t have to spend 10 minutes listening to a 6-year-old’s English assignment?

Every time I fail the achievement it gets more annoying having to wait through this, even more frustrating given the fact that the dragon likes crapping out and not displaying any animations before you get hit in the face with an attack.

Edit: Not to mention you had to complete it once already just to be able to complete achievements.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

No Living Story S2 achievements?

in Bugs: Game, Forum, Website

Posted by: Player.2475

Player.2475

Seriously? Better bring out the anti-depressants then.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

No Living Story S2 achievements?

in Bugs: Game, Forum, Website

Posted by: Player.2475

Player.2475

I did the living story (The Dragon’s Reach, Part 2) on 2 characters (1 when it first came out, 1 about a month ago) and I haven’t gotten any achievements even when I did everything perfectly.

Do you actually have to complete it and then replay this godawful, uninspired mess of a living story to get achievements, or am I too late?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

GW2 players want to help you developers

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I’m sure Anet would love it if you supplied them with the money needed to cover wages and all the time and effort that would be put into making new content like new skills, races, maps, instances and so on.

If they made an expansion and let us buy it, then we would. As for the initial cost, NCSoft has money, you know.

It’s a terrible shame they use all their resources on fixing content that isn’t broken instead of fixing bugs that are still present, years after release.
Maybe if they fixed those and stopped worrying about changing existing features and repackaging them as new content, they could work on an expansion or at least real new content.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Please improve event scaling

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Except in a select few places where the numbers don’t scale with the amount of players, and you only need get 4 enemies for 100+ players, making it a kill-stealing competition.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Is there anything good about GW2?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

If you like to spend the entire end-game doing nothing but completing achievements and unlocking skins because the developers stopped pushing out content that had any substance almost a year ago, this is the game for you.
The combat is fun and fresh, the world has many beautiful sights and tidbits, but after you’ve seen anything and done every dungeon twice, you have no reason to keep playing unless you enjoy grinding with diminishing returns for expensive skins and equipment that is roughly 6% better than the second best but costs at least 10x more.

Personally, even though the last two feature packs have crushed any hopes for making another alt or getting new, interesting content, they still can’t ruin going on a rampage in lower level areas for me.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Lvl 15, not gaining skill points per level

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Welcome to Grind Wars 2, where instead of getting small rewards all the time for every little thing you do, you have to reach level X to get stuff you’d have gotten just by casually playing before.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

I can't possibly recommend this game anymore

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

If you’re in business, let me ask you this question.

Do you have any idea of how many players started the game and never got past level 10 or 15? Because it doesn’t matter that the players that are playing the game did it, that’s obviously true. The question is how many people tried and walked away early? Without that answer, we don’t know if this makes sense or not.

Something tells me the number of “new” players that didn’t make it past level15 is going to rise greatly. We’re already seeing posts stating that a “new” player has deleted their toon and won’t be back till changes are made and other posts from “veteran” players stating they will not recommend GW2 to anyone now because of the changes made yesterday.

Well, I’m not talking about new players who had the old system and had this sudden change (we should have all been grandfathered in), I’m talking about new players who have never played the game.

See that’s the real issue. Anet has run a few free weekends. What if they didn’t like the new player uptake from those weekends What if they’d like to run more weekends but it’s not worth the work if more new players don’t sign on.

The reaction of someone who had the old system and now has this system could be very different from someone who’s never seen any system.

Games get dumbed down, particularly early parts of the game, for very good reason. WoW did this as well with their starting areas.

I’ve actually recently gotten a friend hyped for the game. She started playing just a week before the patch, enough to get two toons to level 20-30 with her casual pace.
She did not have any trouble learning, but she found it boring that she had the exact same skills with little variety or methods to modify them (i.e. traits). Now with the new system, she no longer wants to play anymore since half of the things available to her at level 20 are no longer available, seeing as having less things to do = more boredom.
She was glad that she managed to get those character to 20+ before the patch rolled out, seeing as she “can’t create a new character without falling asleep.”

I’ve heard complaints from friends and some random lowbies in the starting areas from before the trait revamp that leveling to 20 was boring enough, which means that the trait revamp was another nail to the coffin for them. Now with this update, that kind of player would not want to play anymore, and let’s be honest here; if we told any new players what the old system used to be like, they’d be asking why it still isn’t that way.
It happens to me every single time. Newer players are really curious about what the game was like before it had gotten so boring, and when they hear the tales of the good old feature-pack-less days, they always ask why they changed it.
So far I haven’t seen anyone but blind fan boys say anything positive about the trait and level/unlock revamp. And no, I am not quick to label anyone who disagrees with the complainers as a blind fan boy, but I am talking about people who approve of all GW2’s changes and rationalizes them with the conviction of a thousand zealots, even those widely viewed as bad, so far that you would assume they are just trolling.

I’d have still recommended GW2 with the new trait system since the combat was still fun and engaging without passive effects and stat bonuses, but now leveling in GW2 is like waiting to get something you should have had as soon as you started the game, except with flashy pop-ups.
Might as well just remove combat from the first 10 levels of the game so people can take that valuable time learning how to run, jump and press F to feed cows magically.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Stop. Making. It "easier".

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Yeah, I have no idea. Even the hardest part of core gameplay was a single question in map or local chat away. Either that or you could just put in minimal effort to figure it out before.
I haven’t seen a single person complain about the game being hard except for the jumping puzzles.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

The new TP looks amazing!

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Screenshot aside, I do like how it turned out.
For some reason it’s loading slower than the old one, though.

Did they deliberately make it so you cannot autosell anymore and it only allows you to auto-list with the lowest seller? I imagine it’d be to protect new players from getting ripped off by people who play the market, but it was kind of easier to see when you were getting ripped off with the older system since you’d have the highest buyer above the lowest seller.
Wouldn’t it be nicer if there was an option that you can set it to automatically select the max amount like it used to, though? It is rather tedious when you have an inventory full of goodies and both harvested and salvaged items, but you have to click the buyer, then click and drag to max amount (provided the higher buyer is buying more than you have) and then repeat the process for every single item and buyer.

This kind of doubled the amount of clicks required to sell something, so it’s hardly an improvement, no? Combine it with TP loading times and cleaning your inventory just got more annoying.

Attachments:

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

So, if we're a vocal minority...

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

ANet only accepts our feedback when we’re happy with their changes it seems. They never do anything about the negative feedback. The trait changes thread is still growing, yet they remain silent on the issue.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

What this game really needs...

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

They’ll need to get the core gameplay together first. No point in adding those things if new players will get bored to death and vets will get tired of waiting, leaving GW2 in the state GW1 is in nowadays.

I’d like to see most of these suggestions, but we all know it in our hearts they’ll never come true.
Though, I can see the waypoint thing going awry. Straits of Desolation is rather annoying with half of its waypoints contested all the time, forcing you to get through hordes of undead will conditions, knockdowns, stuns and pulls if you want to get to the temple.
I’d honestly prefer to see free waypoint travel, but I’m pretty sure they’d nerf gold income severely or just increase the prices of a lot of vendor items because that means less gold would leave the economy.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Combo Fields and Interpretive Dance

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Only the hints/tips that have been around since launch.

I wouldn’t give them ideas, though. They could come up with the idea that combos are way too complicated and either remove them completely or make them unlockable.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

How to make Arena Net listen to you.

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Scientists have been working hard to find a way to get Anet to listen to their community. They stopped after 2 years and unanimously agreed that solving world hunger, curing all illnesses, stopping crime and wars for ever, eternal life, colonizing the galaxy after saving the planet and making the world a better place on every conceivable level combined is easier than getting Anet to listen to their players.

They just have that “haters gonna hate” attitude. The people who disagree with their changes are kitteny trolls and flamers, people who cannot deal with change. Whereas those players who give Anet’s poo-spewing buttocks juicy kisses no matter how much poo hits them in the face, those are the real players. Those are the real metric.

This is a T-rated game. Not a simulator on how the world would treat you if you had a learning disability.
Even my 6-year-old cousin could figure everything out on his own with the old system, including traits starting at 11.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

So I lit a candle last night.

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

RIP Guild Wars 2

Old players are treated like they do not deserve new content to keep them interested.
New players are treated like they have some serious learning disability.

It’s been fun, but the 2014 “feature” packs just buried an otherwise great game alive.

Anet, you’ll save a lot of resources if you don’t fix what isn’t broken and instead polish it.
You do not need to completely change something to improve it.
Tutorials & Hints 2 hard.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Who actually "like" the low level change?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Some die-hard fanboys who’ll kiss Anet’s kitten no matter how much they ruin the game.
The leveling experience is just as fast for me as it was before, it’s just 100x more boring than it was already with the new trait system
So, yeah. I guess nobody.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Gone are the days of the GW2 Dream

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

RIP Guild Wars 2, 2012-2014

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

ANet is oversimplifying this.

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Give it a year or two. That’s how long it takes them to fix something that they’ve kittened up.
Either that or they never will. They’ll just sweep it under the carpet because they put that much of an effort into hamstringing the game’s leveling system.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

I'm an altoholic

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

+1,

I hate every change to the trait & leveling system this year.
Do they not listen to their players at all?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Wow, leveling is even more boring!

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I seriously cannot believe Anet’s limitless talent for screwing things up.
As a player with 7 level 80 characters, I seriously feel sorry for everyone who hasn’t reached level 80 yet, since every change seems to make leveling to 40 and higher even more boring and cancerous than the previous one.

It’s truly amazing how Anet seems to think its player base has an average IQ of 50 and no patience to spend more than 2 seconds in trying to figure something out.

I will not go into depth as to why – you guys know they’ll never read it anyway since Anet has the least communication with its players I have ever seen.

What’s next, pushing traits back till level 60? Or even 80, since it’s too complicated for us functional idiots anyway?

Other than that and almost everything in the TP crashing you, I rather like the new update. How do you feel?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Living Story too hard?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Alright, thanks for the feedback guys, I will keep this in mind if I choose to replay it for the cheevos.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Living Story too hard?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I had a fair amount of Knight’s stuff, though I guess doing this on my ranger was probably the cause of it. Build was just a kitten hybrid between damage & defense with whatever traits the new trait system allowed this new character to get.
I’ve completed it, though I had to emerge completely naked as victor, seeing as all my armor was broken.

Edit: I picked up on its patterns quickly – the adds were what just got me down almost instantly.
I was just wondering if every class had as many problems with this as my ranger did – or if it’s advised to do this with a party rather than alone.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Living Story too hard?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I do not think you understand, Zygomaticus. You cannot do it unless you are level 80.
I have full exo gear, too.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Living Story too hard?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

So I just spent the past 40 minutes of my life dying over and over again to the Shadow of the Dragon at the story step The World Summit, even though I dodged pretty much whenever I could.
My deaths went up from 18 to 57 before I could finish it.

I went in solo so I am wondering if this is required to be done by a party or something?
Am I the only person who died so much for this story step?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Did YOU ever find it hard?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

To be honest I kind of got everything after 2-3 tries and found it amazing to learn such new things and find out how these mechanics work on my own without having to have a tutorial shove it in my face. It’s good that if I fought an enemy that was just barely able to get me down, I still had a chance to kill him before he could finish me off.
I think people are either too stupid or impatient to understand that not every MMO is a copy of World of Warcraft. It’s one of those cases where players are fixated on the only method they know and not trying to assimilate new knowledge to adapt to new circumstances, which makes the game seem that much harder to them. If they took their time to just stop and think about it one moment, they would start “getting” it and consequently be able to enjoy the game.

I feel really bad for this game – what’s going to happen to it. I really enjoyed it when it first came out – it had some large flaws but it was incredibly fun to play and did not feel like a chore. You’d get rewarded for every thing you did, whether it was exploring, gathering, fighting, helping others, doing events, and even leveling (with the old trait system + utilities).

Now the developers seem to think that its playerbase is mentally kittened or something and needs to spend 10x as much time to understand something than it actually does. They’re ruining the game by doing so. Eventually everything that made Guild Wars 2 great – weapon swapping, fight to survive, dodging/interrupting, underwater combat and traits – is going to end up pushed back so far into the game that it’s no longer going to be about getting something and improving it as the game progresses, but grinding through most of the game to even kittening unlock these features.

Anet, we are not kittening kittened. Stop ruining the game by trying to make it more “beginner-friendly”. If they weren’t whiny kittenes that expected to have everything explained and handed to them who had to wiki something the second they had a minor inconvenience, they would be able to “get” the Guild Wars 2 spirit. We did not need to have traits pushed back by 20 levels to understand them better. We did not need to have 5 points condensed into 1, eliminating any sort of growth the 5 levels you take before getting another trait point, to figure out that it adds up to an effect much like skill tiers, runes or set items do in other games.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

The new trait system ruined leveling a new character for me because not only do I get traits much later in the game but I have to stick with really kittenty traits that nobody ever uses because their bonuses either negligible or highly impractical till I’m level 60+ because apparently most of the adept major traits can’t be unlocked without paying till that point. 7% power to vitality is going to be so game-changing I will not need to get any other trait, it seems. /sarcasm

Otherwise, the changes were pretty chill. I’m pleased with everything but the trait system.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Megaserver world bosses?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Good thing the Megaserver brings together people who speak the same language and there is no filter that prevents them from communicating between each other unless both parties disabled it, otherwise “raid” bosses would be hard or impossible.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Megaserver world bosses?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

How about Jungle Wurm, then? I’ve done it daily but never seen it completed ever since Megaserver rolled out.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Megaserver world bosses?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Is it just me or do they suck now?
It’s either you get 0 experience from pre-events because there’s hundreds of people killing the objectives/enemies without any sort of scaling almost instantly and then just spend 2 minutes autoattacking the boss i.e. Svanir Shaman.
OR
The boss scales for 100 players and half of them don’t do anything, causing the event to fail i.e. Tequatl the Sunless.

I’d rather have an empty server than 200 people spamming the same thing on my screen.
It’s like they’re not even fun anymore, just a daily farm.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

After having made yet another new character, I think I finally understand why Anet chooses to censor people who are discontent with it.
“How can you rage over something that practically isn’t there till you’ve completed the game?”

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

The new trait system gave me cancer. Please bring back the old one and add free reset to it while updating the traits regularly and you’re set for life. Why fix what isn’t broken?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

What do you think about the difference between the old and the new?
I think the only improvement the new one has over the old one is that you can reset traits whenever and that you can get traits via events/exploration.

Other than that, I think the mere suggestion that getting 1 point per level starting with 11 was too complicated for new players to grasp to be utterly laughable. I know Guild Wars 2 is a pretty casual game and I suppose many players from the Angry Birds audience play it, but I do not think people are so stupid they would need 20 extra levels to figure out how to work the concept of getting 1 point every level and 1 passive ability every 5 points. Pushing it back to 30 just makes the entire gap from 10 to 30 pointless, since you only unlock 1 utility slot every 10 levels and… well, that’s pretty much all you’re doing. By level 20, I am sure everyone understands how utility skills work and wouldn’t get a mental breakdown if they had to choose a major trait and new utility skill at the same time.
I think the new trait system is pretty much an insult to our intelligence… and for anyone defending that 1 point instead of 5 is more practical… if you reset trait points you could simply click on the trait of your choosing and it would dump the required amount of points in it, whether it took the old 20 or the new 4. No biggie for higher levels, but impacts low levels severely.

I am fairly certain Anet are too stubborn to change the system back or at least lower the requirement back to level 10, since that’s how most developers are with these things because “effort” was put into making the changes and reverting even a part of them would mean that “valuable” effort has been lost… but even after months of having to deal with this new system, I simply cannot get over how much more satisfying spending 1 point every level was, as opposed to a gap between 10 and 30 and then every 5 levels.

What do you think?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

Just now I’ve tried Tequatl for the 20th time in a row and for the 20th time (for me) in a row it has failed.
Success rate before Megaserver: 50%
Failure rate after Megaserver: 100%
GG, Megaserver. /thread

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Please rethink the whole reward system

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

This game rewards you more the less you play it, which is kind of kittenty if you ask me.
I mean seriously; If you like a game, you’re going to want to play it more. The more you play, the more you want to improve your gear and optimize your builds.
Good thing this becomes harder the more you play because of diminishing returns, top lel.
Granted, you can do the same thing all day long and get about the same rewards as doing it 4-5 times over two days. (Dungeons)
But in most cases, even then the rewards are pretty bad.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Lack of leveling content in zones?

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I’ve always gotten to level 80 without even entering a level 50+ area. Simply do all the areas you can find within your level range instead of trying to push ahead; the “end-game” maps are terribad.
Remember to grab exp from whatever event you come across, do dailies, etc.
Crafting is also a nice option if you want to make your own gear. It’s more expensive and time-consuming than simply looting new gear or buying it off the TP, but you get 1-4% of your level for every crafting level you gain (depending on tier) if I’m not mistaken.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Screen shaking every sec

in Account & Technical Support

Posted by: Player.2475

Player.2475

I’m not sure what is causing your screen to shake so violently or constantly, but did you disable the Camera Shake option and did it prevent the shaking you are encountering from continuing?

Huh. I guess I missed that option. Thanks mate.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Screen shaking every sec

in Account & Technical Support

Posted by: Player.2475

Player.2475

My problem is that every second I spend in Southsun Cove the screen shakes/jerks worse than if the cameraman had Parkinson’s, sometimes even going under the map, which makes playing there unbearable. It’s very similar to screen effects with blast and heavy attacks (like hammer leap/blast), but I can’t seem to find a source.
I was checking through the options to disable screen shaking (from attacks), but I can’t seem to find a setting.
Any way I could work around it?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I think the main problem isn’t buying the traits/doing events for them – it’s the fact that you get 1 every 5 levels after 30 and then some more in the later levels to get to a total of 14.
It just means you take longer to get to a fun part of the game.
Say, for the Engineer, instead of simply getting to 20 to get your Swift kits trait, which provides you constant 10s swiftness, you need to wait to 40. That’s twice as much.
It took me a couple of days of playing a few hours every day to get my Engie from 20 to 40, so I have to say it’d have been much more painful and boring without it. Let alone for casual players.
1 level was enough to spark some progress earlier, now they don’t feel like they’re accomplishing anything because they get one kittenty point every 5 levels after they’re half-ways through to level 80 already.
Most people I know from outside GW2 quit GW2 before level 30 because it wasn’t appealing to them. Removing traits isn’t gonna help it.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I’ve no idea what they were smoking when they came up with this to be honest. It doesn’t affect me but I’m still pretty mad about it. It’s a severe downgrade of the old system.
I apologize to you, because I’m sure they won’t.
If you need any help with it, I’ll try to assist you. Provided you even want to play the game anymore after this mess.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

I don’t know, but it feels too much to push traits till you’re level 30. They add too many stats and useful effects to be ignored. You unlock most skills by the time you’re 30 if you play the game right, so why should you be crippled there?
I have several level 80 characters, but when I get on a lower level character it just feels horrible how bad the trait point distribution is now. Before that every level up would make you slightly better, and you’d start getting them after level 10.
It’s bad enough they’re divided into once every 5 levels now, making you less effective on every level that’s not divisible by 5, but to push them to 30… ?
Not to mention the fact that most of the new traits that were added are useless IMO.

Discuss.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Player.2475

Player.2475

It’s the crappy new system of allowing you to get traits only after you get to level 30.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

Badges of Honour and the EB JP.

in WvW

Posted by: Player.2475

Player.2475

First of all, I am trying to be as serious as possible when posting this thread. Please do not post replies like “lol gb2 pve fgt #yolo”.

I will try to avoid unimportant details and just get to the point.

I believe that badges of honour have too much of a small drop rate. Now, I know what you are thinking. If a player actively engages in WvWvW and actually contributes on a daily basis, they should get thousands of badges, which would allow them to get legendaries and the set items, but that is not the case.

Despite spending countless hours practically slaughtering enemies with my normal group, I notice that… compared to the EB jumping puzzle, I get barely any BoH at all.

Why is this an issue now? Well, people who want to get the badges to use them for themselves tend to do the jumping puzzle. However, the fact that they have to resort to doing the jumping puzzle(s) in the first place causes several issues which can boil down to one simple sentence:
There are too many people who are contributing NOTHING to the big picture.
Why? They are taking their time climbing up the JP, attempting to get their badges.
Of course, there are people who will just quickly grab their badges and get back to the battlefield, but there are also people who will camp the jumping puzzle to farm badges on players from other worlds.
In my opinion, this is an issue that should be fixed in the future. 10+ capable fighters are sitting on a ledge in the jumping puzzle just to prevent 3 other guys from advancing?
I realize it is a “PvP” zone and all, but the longer people stay in there, the more they are wasting away the precious space on the battlefield. People who actually want to fight are sitting in the queue, while a couple of people just want to get their daily badges so they can build their gear or something, but they cannot.
Like I said, I would recommend increasing the drop rates of badges or, dunno, just giving more little rewards out for activities that are being done in WvW.
Like yesterday I participated in a siege on a tower 5 times, but I only got 1 badge (including the people we killed). I would have totally been okay if I had gotten 1 for every time we did the tower, ’cause it is a tower after all.
Anything that would make WvW more fun and less of a chore for those who are just tapping into it just for the badges – that way there will be less “useless” people on the map.
I would also think that making the EB jumping puzzle – just that one, into a no-killing zone, would allow people to actually focus on WvW rather than holding the puzzle and having 20 people camping there, when they could be doing something useful on the battlefield. That way, even those who just want to get badges, could get a portal and finish the JP within 5 minutes, creating space for people who actually want to participate in WvW.

What do you think?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

GW2 launches, but I cannot open the window.

in Account & Technical Support

Posted by: Player.2475

Player.2475

Nevermind. Going to my documents and deleting the Local.dat file fixed the problem.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

GW2 launches, but I cannot open the window.

in Account & Technical Support

Posted by: Player.2475

Player.2475

The title pretty much explains my problem, but of course, that can be misinterpreted, so let me get into detail.
Until the recent patch, GW2 worked pretty normally for me. I have not experienced this problem till now.

Description: The game launcher starts, patches the game, I enter my credentials and then I press Play. A window appears across my entire screen, but it is white. It flashes only for a moment and then disappears. I cannot open the window by tabbing or clicking it in the Task Bar, but it shows GW2 as an active process. I can hear the music playing as well. I restarted my PC already, but that did not fix the problem.

Forgive me if this has been answered before: I did a quick search, but none of the problems I found were like mine.

Could anyone please tell me how to fix this?

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.