Showing Posts For PmLinkman.7580:
Hey all, I’m planning my Asura character atm, and am wondering, which seems to fit with the lore more, thief or warrior? I am wondering if anyone else has any ideas as to how they would fit in the lore, such as strength enhancement tech for the warrior, etc. Thanks much in advance!
Thanks all, I think for now I’m gonna remove static discharge, since the only toolkit move that can fully utilize it I have is throw wrench, so that makes it seems like speedy gadgets is a good way to go, since rocket boots and goggles have long cooldowns. I do have the rocket boots tool skill, but that seems more situation based than the wrench. This seem like an alright idea?
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Thanks, I think I’ll take ten out of tools then. Would removing static discharge be a horrible idea? I’ve heard some high praises of it.
Would a 0/20/20/0/30 build work, using heal turret, tool kit, rocket boots, and utility goggles, and hair trigger, precise sights, static discharge, speedy gadgets, power wrench, metal plating, and reinforced shields as my traits? I moved 10 out of firearms to get reinforced shield, is that a bad call/is ere something better to do?
I’m mainly wondering if reinforced shield is a good enough perk for me to rework my build somewhat for it. I took metal coating for my heal turret cuz i didnt know what else to choose for that slot honestly. is there another heal skill that would be a better choice for this build? thanks in advance for any answers
Thanks for the help guys, I think I came up with a build I like, here’s a link to it: http://www.guildhead.com/skill-calc#mVMzM9Mz0orTCMMrTCM0xa0xVobcMcR . If ya’ll can, i’d like to know if its worth changing some traits around to get reinforced shield and if i took anything thats gonna suck, lol. (i usually play pve, but i might play pvp from time to time)
Howdy, I’m really interested in using this weapon combo, but unsure about what skills or traits to take with it. I’d like some feedback of good traits and skills to take with a pistol/shield build. Thanks in advance
Alright, thanks. I got one more question however, lol. I’ve switched out the two gadgets I had for utility googles and the ram. I’m liking the goggles, but is the ram mainly useful for pvp? Also, I’m wondering what other gadget could fill the spot I have the ram in if I’m gonna switch it out, and remember I’m using pistol/shield/flamethrower :P
It does, thanks man, pretty sure I’m gonna go with turret in this build
EDIT: I’m thinking of replacing cloaking device trait with metal coating for the healing turret, this seem reasonable?
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Are there any traits though that are considered a must, or a very good choice, for the heal turret though? Or the med kit, just curious about that too, and thanks for the answer
Hey all, another question from me, lol. I’m currently making a gadget/flamethrower build with pistol/shield, and ram and slick shoes as my utilities, supply drop as the elite. The build is 0/30/20/0/20 with traits such as juggernaut, precise sights, hair trigger, cloaking device, reinforced shield, static discharge, and speedy gadgets. I was wondering what healing skill you guys would think would synergize well with that, and any other advice you might have. Sorry for the long post, I don’t know how to link to the skill tree from an iPad lol, and thanks in advance for any advice!
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Do you think invigorating speed is a nessecity when you take speedy kits? Because with my build currently I have ten points to increase ability of my mines, and I would have to reallocate that for invigorating speed, I think.
Thanks again, I think I’m gonna switch it out for the med kit. Is the main trait to take for that speedy kits, or are there others that are good to take when you’re using that as your heal skill?
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Thanks for the info man, I think I’ll change out the rocket turret then, and redo the skills I put into turrets. Should I still leave the healing turret on though, or is there a better option?
Hey, all, was just wondering if the traits i have chosen for the two turrets in my build are good enough for enhancing it, or if I would need to reallocate some points to make everything work. The two turrets I have are rocket and healing, and the two traits are Metal Plating and Deployable Turrets. Here is a link to my build: http://www.guildhead.com/skill-calc#mVMM9cz0ornxMMrnxM0xa0xosacMcV . Thanks in advance!
Sorry if there are rules here against bumping threads, but I would like an opinion from someone if possible.
Thanks guys, I’m going to replace Sitting Duck with Go for the Eyes. I actually thought about a couple other changes as well, such as changed healing seed to healing turret, and mines into rocket turret, along with changing two of my traits to accommodate those changes. This is the new build: http://www.guildhead.com/skill-calc#mVMM9cz0ornxMMrnxM0xa0xosacMcV . Are the two traits I acquired for the turrets i chose good enough to enhance them properly?
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Thanks for the replies! I think I’m gonna switch it out for Go For the Eyes, since I don’t really think Rifled Barrels would be too useful for me. Just wondering though, I know it says 50% of the time on crits for when it happens, but is that often enough to be useful? I haven’t had a high enough leveled character to know on my own, honestly.
Hey everyone, just wanted to start off by saying this is my first post, so sorry if I make any mistakes with doing this. I saw there was a build thread, but I have more of a question than a build to post itself. I’m pretty new to the game as well, and tried to set up a build for myself, focusing on gadget skills. I was just wondering, based upon my build, if I should keep Sitting Duck as a trait, or switch it to something else, such as Rifled Barrels? Here is a my build: http://www.guildhead.com/skill-calc#mVMM9cz0crnbMMrnbMax9MxcMosMcb . Thanks in advance for any advice!