Showing Highly Rated Posts By PurebladeProductions.4875:

Disappointed that F&F ends w/ a dungeon

in Flame and Frost

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Feel free to stop playing MMOs…

MMOG: Massively Multiplayer Online Game. As far as I know, Massively Multiplayer =/= 5 players. This is supposed to be a Massively Multiplayer Online Game, not just a Multiplayer Online Game.
Open world content is what brings out the ‘Massively Multiplayer’ part, not 5-man instances.

As for my experience with the dungeon, I haven’t been able to complete it yet. I went in with two friends, and one had to leave for bed about 75% through the Weapon Testing part. The two of us that were left managed to get through all the Veterans and Elites decently, but at a certain point we just couldn’t handle being outnumbered by Veterans and Elites and had to call it quits.

Before you tell us to LFG for PUGs, we (referring to me and my friend who were left in the end) don’t like PUGs. They’re often either too impatient to wait for us to finish the cutscenes or they like to kick you out at the end so their friends can have loot instead, as has been my experience sadly. We’d much rather play with friends we know we can trust.

I am determined to finish the Living Story though, so I hope I can try again tomorrow with more people – likely three or four again. I must say I did like the dungeon though, especially the weapon testing part. The Embers were less fun in my opinion.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

What class would you pick in real life?

in Guild Wars 2 Discussion

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Probably a Mesmer, just so I can send clones to go to school for me.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

NEW f2 skill for guardian.

in Guardian

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Wings of Resolve was buffed to 800 range, however using the Absolute Resolution trait causes it to drop down to 600 range. The devs probably forgot to adjust the AR version of Wings of Resolve.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

(edited by PurebladeProductions.4875)

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

A few more details on toys. Costume brawl toys are not tonics… Almost all of them will be usable with armor, outfits, tonics and other transforms.

The exception is boxing gloves, which is a brawl toy plus tonic in one.. so it will not combine with other looks, and Sonic Tunneling Tool… which scrubs transforms off you when you go underground.

And now I am 100% confident I can not retain the town clothes I want to use on my main, as both the Boxing Gloves and the Dragon Emblem Shirt will be turned into separate tonics.

Instead of having one tab with my dragon emblem shirt, boxing gloves and sonic tunneling tool items only one button press away, I will now have to fill up three inventory slots if I want to use them – and then I can’t even use the Endless Tonic of wearing a Dragon Emblem Shirt outfit and Endless Tonic of wearing a pair of Boxing Gloves together.

Attachments:

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

[Game] Build Your Own Runes

in Profession Balance

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Is no one going to make a rune the opposite of nightmare runes? Stability please. It would also break stun and only activate when CCed.

This should rid you of those nightmares.
Rune of Sweet Dreams
1) +25 Vitality
2) -5% Incoming Condition Duration
3) +50 Vitality
4) When disabled you break stun. (Cooldown: 90 seconds)
5) +100 Vitality
6) When disabled you gain stability for 3 seconds. (Cooldown: 30 seconds)

Inspired by the Mordrem.
Rune of the Vile
1) +25 Condition Damage
2) +10% Crippled Duration
3) +50 Condition Damage
4) 50% chance when struck to cripple the attacker for 5 seconds. (Cooldown: 20 seconds)
5) +100 Condition Damage
6) When you use an elite skill leave an area of Tormenting Pollen behind for 5 seconds. (Cooldown: 60 seconds)
Tormenting Pollen: Applies 6 seconds of torment every second to foes in the area. Targets: 5. Radius: 150.

Rune of Leeching
1) +25 Healing Power
2) When you use a healing skill hit nearby foes with Tentacle Thrash three times. (Cooldown: 30 seconds)
3) +50 Healing Power
4) Your Tentacle Thrash steals health from foes.
5) +100 Healing Power
6) When you use an elite skill create a Vampiric Cloud for 3 seconds. (Cooldown: 60 seconds)
Tentacle Thrash: Damages foes with rampaging jungle tendrils. Heal: 125 (0.04). Targets: 5. Radius: 240.
Vampiric Cloud: Damages foes in the area every second. Allies in the area are healed a small amount for each foe hit. Heal: 167 (0.1). Targets: 5. Radius: 360.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Would you pay a subscription to play GW2?

in Guild Wars 2 Discussion

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

If Guild Wars 2 were to have a monthly subscription fee, my dad would tell me right away to stop playing because he refuses to pay monthly for a game I want to play.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

I’d like all my kittening money back for all the wardrobe pieces I’ve bought.

To clarify this for everyone, you will only be able to get a refund for town clothes that become endless tonics.

https://help.guildwars2.com/entries/45944258-Town-Clothes

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Toypocalypse (Can't join as a party)

in Wintersday

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

I’m disappointed as well. I was looking forward to playing Toypocalypse with my friends instead of with complete strangers

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Skin Tickets - Gem Store Support Thread

in Dragon Bash

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

I’d be fine with spending up to 800 gems per skin if they look good, same price as the Braham and Rox items. I’d spend up to 0 gems per RNG Box for a small chance at a good looking skin, which is what I’ve been doing.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Development Team Unreachable

in Suggestions

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

I’d like to add that a thread in the Asura forum shows that Asura T3 Heavy has also been changed slightly. Link.

  • Overall clipping and stretching issues with the armors.
  • T3 light: Those “weird shoulder straps” you speak of are supposed to be there, though they are apparently part of the chest armor instead of the shoulder armor rendering players unable to hide and/or dye them separately.
  • T3 light: The huge ear covers simply look ridiculous.
  • T3 heavy: The metal helmet has apparently been “rubberized”, though I am not certain what is meant by this, I can only assume the pieces over the ears now move with your ears when you enter or leave combat.
  • T3 heavy: The shoulder armor has been made smaller. Not quite sure if I like this change or not.
  • T3 heavy: The shoulder armor has apparently also been “rubberized”, I can only assume it is meant that they change their shape a little along with your character’s body.

I’ve been trying to farm gold for my T3 heavy set, but I don’t know if I really still want it with the changes. I think a reversion of these armor changes would be appreciated, though I can only speak for myself and not for everyone.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

[Game] Build Your Own Runes

in Profession Balance

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Rune of the Bubble
1) +25 Precision
2) +35 Vitality
3) +50 Precision
4) +65 Vitality
5) +100 Precision
6) When you launch a foe trap them in a bubble that floats upwards for 2 seconds, dropping them to the ground for slight fall damage afterwards.
‘Bubbled’ skill set:
1] Escape; Damage the bubble in an attempt to escape early. (Instant cast, 0.1s recharge – deals 50 damage to the bubble)
Bubble has 501 health and can be attacked by allies, no fall damage is received if you escape within the first second.

Rune of the Controller
1) +25 Toughness
2) -5% Incoming Condition Duration
3) +50 Toughness
4) -10% Incoming Stun Duration;
5) +100 Toughness
6) Launch and Knockback effects have an additional 10% range; Stun and Knockdown effects last 10% longer.

Rune of the Fierce
1) +25 Ferocity
2) +5% Boon Duration
3) +50 Ferocity
4) When you are disabled knock nearby foes back for 150 units. (Cooldown: 60 seconds)
5) +100 Ferocity
6) +20% Launch Distance; +20% Knockback Distance; When you use an elite skill launch nearby foes for 375 units. (Cooldown: 60 seconds)

Rune of Punishment
1) +25 Condition Damage
2) +35 Power
3) +50 Condition Damage
4) +65 Power; When you use a healing skill gain retaliation for 5 seconds. (Cooldown: 30 seconds)
5) +100 Condition Damage
6) 50% chance when struck to grant quickness and 3 stacks of confusion to your foe for 3 seconds. (Cooldown: 60 seconds)

Rune of Resolve
1) +25 Healing Power
2) +35 Toughness
3) +50 Healing Power
4) +65 Toughness
5) +100 Healing Power
6) Healing Skills recharge 20% faster. Does not stack with other recharge traits.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Per-character condition removal priority

in Suggestions

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

I’d really like it if we could have a priority list per character on which conditions should be removed first, rather than the most recently applied conditions.

I’m sure everyone has had a moment where they have multiple conditions on them and want one specific condition removed, and removed the wrong condition instead. Personally, I always want to remove Confusion first because it forces me to either do nothing or get hurt for attacking.

The priority list would simply be a list with all 11 conditions displayed in it and a field in front of it with a number. The lowest numbered conditions get highest priority for condition removal, the highest numbered conditions gets lowest priority for condition removal.
You can enter a number from 1 through 11 to set priority for condition removal to your liking per character. By default, all conditions will be set to 11.

Example of a default priority list:

  • (11) Bleeding
  • (11) Blind
  • (11) Burning
  • (11) Chilled
  • (11) Confusion
  • (11) Crippled
  • (11) Fear
  • (11) Immobilized
  • (11) Poison
  • (11) Vulnerability
  • (11) Weakness

In this example, all conditions are set to 11 and use default condition removal rules.

Example of a modified priority list:

  • (4) Bleeding
  • (11) Blind
  • (4) Burning
  • (3) Chilled
  • (1) Confusion
  • (5) Crippled
  • (11) Fear
  • (2) Immobilized
  • (4) Poison
  • (5) Vulnerability
  • (5) Weakness

In this example, Confusion will always be removed first if it is present.
Bleeding, Burning and Poison are all set to 4, meaning it doesn’t matter which of the three gets removed first – default condition removal rules apply to them, after higher priority conditions.
The same goes for Crippled, Vulnerability and Weakness.
Fear and Blind are set to 11, meaning they take lowest priority and use default condition removal rules after all other conditions.

What do you guys think? Do you think this would be a good or a bad addition to the game if it were added, and why?

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

[Game] Build Your Own Runes

in Profession Balance

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Rune of Disconnection
1) +25 Ferocity
2) +20% chance to be stuck on SERVER_STATE_WAIT when loading a new map.
3) +50 Ferocity
4) +20% damage while stuck on SERVER_STATE_WAIT.
5) +100 Ferocity
6) Network error.

Sorry I’m just frustrated by these random constant network errors when loading into maps >_<

Rune of Hallucination
1) +25 Condition Damage
2) +10% Torment Duration; 50% chance to create a false spider hallucination when hit. (Cooldown: 10 seconds)
3) +50 Condition Damage
4) Summon an Ettin Hallucination with quickness when you use an elite skill. The hallucination disappears after 30 seconds. (Cooldown: 60 seconds)
5) +100 Condition Damage
6) The Ettin Hallucination applies 1 stack of torment for 3 seconds when it hits a foe.

Rune of Willpower
1) +25 Healing Power
2) +5% Boon Duration
3) +50 Healing Power
4) +10% Boon Duration
5) +100 Healing Power
6) Your virtues remove one condition from yourself when activated. If you remove a movement-impeding condition, gain 3 seconds of swiftness.

Rune of Brawn
1) +25 Ferocity
2) +35 Power
3) +50 Ferocity
4) +65 Power
5) +100 Ferocity
6) Burst skills apply 5 stacks of vulnerability for 10 seconds when used. (Cooldown: 10 seconds)

Rune of Ingenuity
1) +25 Condition Damage
2) +35 Power
3) +50 Condition Damage
4) +65 Power
5) +100 Condition Damage
6) When you use a toolbelt skill, apply either weakness for 5 seconds to foes or 1 stack of might for 5 seconds to allies.
The (6) bonus depends on whether the targets of the toolbelt skill are foes or allies and only applies to those affected by the skill.

Rune of Empathy
1) +25 Power
2) Your pet gains 50 Healing Power.
3) +50 Power
4) Your pet gains 100 Condition Damage.
5) +100 Power
6) Your pet’s basic attacks with less than 300 range are used 10% faster; Your pet gains 150 Ferocity.

Rune of Cunning
1) +25 Precision
2) +35 Ferocity
3) +50 Precision
4) Gain 3 seconds of retaliation when you steal from a foe.
5) +100 Precision
6) Stolen skills inflict 20% more damage.

Rune of Intelligence
1) +25 Power
2) +5% Boon Duration
3) +50 Power
4) +10% Condition Duration in Fire Attunement; +65 Healing Power in Water Attunement; +65 Ferocity in Air Attunement; +65 Condition Damage in Earth Attunement
5) +100 Power
6) +125 Power in Fire Attunement; +125 Vitality in Water Attunement; +125 Precision in Air Attunement; +125 Toughness in Earth Attunement.

Rune of Guile
1) +25 Precision
2) Shattering clones grants you 1 second of retaliation per clone.
3) +50 Precision
4) Shattering phantasms grants you 3 seconds of fury per phantasm.
5) +100 Precision
6) Shattering illusions inflicts 2 seconds of weakness on affected foes.

Rune of Hunger
1) +25 Power
2) 0.5% of your maximum Life Force is converted to Precision
3) +50 Power
4) 1% of your maximum Life Force is converted to Ferocity
5) +100 Power
6) Gain 300 Toughness when you have less than 10% Life Force.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

[For Fun]: Design an Elite Skill

in Suggestions

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Long post incoming!

Guardian:
0) Focused Cleansing – 120s recharge (96s)
Meditation. Cure all conditions from up to five nearby allies, heal yourself for each
condition removed.
Healing: 150 (0.1)
Maximum Targets: 5
Breaks stun
Radius: 600

The maximum healing possible with this skill at base Healing Power is 10,960 (including Monk’s Focus), though this requires all 5 allies to have had all 12 conditions on them at the time which is unlikely to happen.
An elite meditation that rewards you greatly for helping your allies in a pinch.

0) Radiance Signet – 1s activation – 100s recharge (80s)
Signet Passive: Lengthens outgoing burns by 1 second.
Signet Active: Grant quickness and might to up to five nearby allies.
Quickness: 8s
5Might: 8s
Radius: 600

Perfect Inscriptions increases the passive effect by 1 second.
A powerful elite signet for which you actually consider whether you want to sacrifice the passive or not, especially when traited.
—————

Engineer:
0) Shield Turret – 0.5s activation – 100s recharge (75s)
Turret. Build a high-health shield turret that creates a bubble that shields allies from
projectiles.
Pulse: 5s
Duration: 5s
Combo Field: Light
Radius: 180

> Reinforce – 40s recharge
Overcharge your shield turret to reinforce its shield, bouncing enemies away that come in contact with the shield.
Knockback: 130
Duration: 5s
Combo Field: Light
Radius: 180

Rifled Turret Barrels increases radii to 270.
10% more health than the Thumper Turret.
An elite turret meant specifically for defense, deals no damage whatsoever.
—————

Ranger:
0) Gas Trap – 0.5s activation – 60s recharge
Trap. Set a trap that weakens foes with a harmful gas.
Weakness(3s)
3Vulnerability(3s)
Pulse: 1 second
Duration: 5 seconds
Trap Radius: 120
Damage Radius: 180
Combo Field: Poison
Unblockable

Conditions last 4.5 seconds when traited with Trap Potency.
An elite trap that is less focused on condition damage, and more on weakening foes for a long period of time.
—————

Elementalist:
0) Arcane Storm – 90s recharge (72s)
Arcane. Swirl arcane energy around you, critically damaging nearby enemies.
Damage(x4):
Duration: 2 seconds
Combo Finisher: Whirl
Radius: 180

Deals great damage if all four hits land.
A simple elite arcane spell that allows the Elementalist to use a Whirl finisher with any weapon equipped.

0) Elemental Strength – 150s recharge (120s)
Cantrip. Strengthen yourself with the powers of the four elements, increasing your attributes for a period of time.
Elemental Strength(15s): “Various attributes are more potent.”
Power: 300
Healing Power: 300
Precision: 300
Toughness: 300
Breaks Stun

Great trait synergy with Spell Slinger and Soothing Disruption due to the attribute increases.
A powerful elite cantrip with a long cooldown, even when traited.
—————

Mesmer:
0) Mantra of Chaos – 2.75s activation – kitten recharge (36s)
Mantra. Meditate, charging a spell that inflicts conditions on foes.
Number of Casts: 2

> Power Disturb – 5s recharge
Cause chaos by inflicting conditions on your foe.
2Bleeding(10s)
Burning(1s)
Poison(2s)
Range: 1200

An elite mantra specifically for condition builds, though also useful to some degree for damage builds if traited with Empowering Mantras.
—————

Necromancer:
0) Horrific Curse – 1s activation – 100s recharge (80s)
Minion. Cast a horrific wave of death around you, cursing foes with Jagged Horrors. The fewer foes are cursed, the larger the amount of Jagged Horrors per foe.
1 – 2 Targets: 4 jagged horrors per foe.
3 – 4 Targets: 2 jagged horrors per foe.
5 – 8 Targets: 1 jagged horror per foe.
Radius: 600
Combo Finisher: Blast

Jagged Horrors immediately chase after the foes they were casted upon.
Roots the player while casting the spell.
A very powerful elite minion skill. Might be a little bit overpowered.
—————

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Please read this topic. I need your opinion.

in Suggestions

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Why would I want to infinitely grind something for better stats? For me, it’d be boring to infinitely grind better stats. Weapon breaking if you have bad luck? Great, now I can buy a new one.
As far as it would go for me, that would end up frustrating me and that would make me leave the game. I play the game to have fun, not to grind eternally. If you get bored, leave the game for a while and you can come back later when you feel like it. There’s probably plenty of other games that have this kind of infinite grinding that you want.

As for Fractals of the Mist, I wasn’t so excited for it. Sure, the fractals are a nice idea but the announcement of a new gear tier after finally getting my Exotic armor was a real turn-down to me. I haven’t even bothered getting all six Ascended trinkets, I’ve only gotten an Ascended Amulet on my main for a Gilded Infusion. I don’t need those extra stats.

As for your listed points:
1) How is getting max gear in three weeks a bad thing? I’d prefer getting max gear in three weeks over infinitely grinding out higher and higher stats.
2) Don’t speak for others, some people do want a Legendary – and they want it precisely for the skin it provides. After I have the stats I want on my character, I start looking for the skin I want and then I aim for that. My current goal is Tier 3 Cultural Armor, and afterwards maybe a nice Sunrise for my Guardian.
3) If you’re bored, I recommend you take a break and come back later. Nothing is stopping you from returning at a later time.
5) You get something fun to do when you play (and like) WvW. Isn’t that what games are about in the first place? Entertainment?
6) Sounds like a plan if you don’t enjoy anything else in GW2.

Not everyone likes to do the same things. Some people like to obtain a cool armor set or a cool weapon skin for their character and set it is a long-term goal, like me. Some people like to obtain ever-increasing stats on their gear, unlike me.
I respect that both sides want those different things, but stat upgrades (alongside increasing enemy strength) become mandatory things to obtain, unlike aesthetic upgrades like skins.

I hope I’ve been able to provide even the slightest bit of constructive discussion, I don’t post often in forums.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Where have all the powercores gone?

in Battle for Lion’s Arch - Aftermath

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

Prior to the patch that reduced the health of the knights, I was getting 1-4 power cores almost every time (let’s say 95%). Since that patch, I get 1-2 power cores maybe 5% of the time. I do get rare loot more often from the holo chest since that patch, though that may just be my luck.
/shrug; I already have enough power cores to make two of each color – if I wanted to – from before that patch anyway.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Why no mounts?

in Suggestions

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

I’d like more mounts that are just cosmetic (similar to the Riding Broom), but before that I’d rather have everything else fixed; especially culling in PvE, in big events I mostly run around spamming my 600 range cone auto-attack in the hopes of hitting something.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

This IS insulting.

in Guild Wars 2 Discussion

Posted by: PurebladeProductions.4875

PurebladeProductions.4875

I was fine with the revamped trait system – bar a few strange unlocking requirements – but locking skills even further behind levels just seems off to me. Learning weapon skills by using the weapon in combat felt intuitive to me, acquiring skills on weapons you’ve maybe never used before by leveling up does not feel intuitive to me – perhaps it is normal in other games, I wouldn’t know, but I prefer the current unlocking system.

As for utility slots, the original 5-10-20 progression felt fine to me because they gave you something to play with before you get traits, the 13-24-35 progression feels odd to me – it feels like someone spun a wheel with numbers and threw darts at it to choose which levels will unlock a utility slot.
The levels 30-36 will possibly feel too packed; you get your first minor trait, then 5 levels later your final utility slot and 1 level later you get the option to choose your first major trait.

I don’t mind unlocking the elite slot at level 40 since you already get your first trait point at level 30, and chances are – if you are trying a profession for the first time – you wouldn’t have enough skill points for an elite skill at level 30 yet anyway (that’s how it went for all my characters at least).

Just my thoughts on the subject.

EDIT: After giving it some more thought, it looks like the utility progression is based on giving something new every 11 levels starting at level 2. Then however, it doesn’t quite make sense to me why elite slot is at level 40 instead of level 46 if they wanted to give a new skill slot every 11 levels.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

(edited by PurebladeProductions.4875)