Showing Posts For Randin.5701:
Haven’t read the entire thread, and this one may be completely insane, but I’ll toss it out there anyway:
If you can’t balance the server populations, balance the server power.
If a server is severely outnumbered on a wvw map, start scaling their stats up to make the individual players more powerful. The more outnumbered the server is, the higher the stats get scaled. Simple lack of bodies on the map would probably still leave the undermanned server at a disadvantage, but at least they couldn’t simply be steamrolled by an enemy zerg, and could put up more of a fight.
The Horror hasn’t spawned at all for at least the last few days on Henge of Denravi. People report being able to get him on the overflow of the zone, but not on the main version of the zone.
Necro
Let staff marks trigger off of destructible objects/stationary bosses.
Runner-up: let the flesh golem work underwater.
There’ll be a fair amount of overlap here with other posts, no doubt, but here’s my wishlist:
-some necro/dark-themed legendary weapons (staff, in particular)
-add a bit more variety to the staff spell effects and animations
-let marks be triggered by destructible objects (including the large stationary bosses)
-change dagger skill #3 from a root to a closing skill
-let Flesh Golem work underwater
There are probably more that I’m blanking on, at the moment, but that would be the major ones.
As a charr necro player, my biggest personal complaint is how many head pieces disable the horns when equipped, hoods in particular. They look so much better with the horns poking out, but there are currently a grand total of two hood models in the game that show the horns, and one of them is a pvp-only piece. (Technically, there are three hoods, but with the way it fits on a charr, the Durmand Priory hood is more of a turtleneck than an actual hood.)
Welcome to the Error 7 club everyone; we have hats!
So here’s the deal with this thing: it’s been around for a while now, I personally started getting it in late January. Having the problem appear seems to coincide a lot of the time with the game patching, it doesn’t matter which patch, any will do; it hits a small random number of players, although it does seem to happen a little more in the EU, but not exclusively, and once you’ve got it, you’re pretty much stuck with it.
Some days the game will run fine, or with minor lag, and some days you’ll dc every 1-2 minutes.
Tech support-wise, the pattern seems to be that after you submit the necessary data to them, they’ll tell you it’s a problem with your ISP, and tell you to contact them, and your ISP will tell you it’s nothing on their end.
As you can likely tell by looking at other posts on this board, the answer to your question is likely “neither”, especially if it used to be working, and no longer is.
This looks to be something on Arenanet’s end, where every day for the past few days a random group of people get slapped with terrible connectivity, and find the game basically unplayable.
Nothing really to do but sit and wait for ArenaNet to fix it.
No pics, I’m afraid, but here’s the items I’ve more-or-less settled on for my charr necro’s look, and which I think work well for an appropriately necro-y look; I don’t have the names handy, for the most part, so I’m going off of where I found them:
-head: a hood (which actually shows a charr’s horns) you can get off of karma merchants in basically any 15-25 zone in the game. I got mine in Diessa Plateau, at the very first heart NPC you find when you come out of the Black Citadel.
-shoulders and boots: both part of the cabalist set, which seems to be the common graphic for a lot of random loot you find at higher levels (loot something off a random mob in Orr, and it’ll likely be this graphic). The shoulders are a simple mantle that goes well with the hood; the boots aren’t that important, they all kinda look the same on a charr, anyway, but I mention it to be complete.
-chest and gloves: both are from the set karma merchants sell in Orr; they’ve got a sort of tattered look to them that I think works well for a necro look.
-legs: the tier 2 charr racial armor, which also has a bit of a tattered look to it, so it blends really well with the chest.
And then I also use the book from the Halloween event in my back slot.
EDIT: actually, here
Going off those pics: the hood is from the Devout set, the chest and gloves are from the Tactical set, and the legs, as mentioned, are from the cultural tier 2 set. They, unfortunately don’t have the Cabalist set listed there, but it’ll give you an idea.
(edited by Randin.5701)
Yep, the hood in the OP is the only one I’ve found that looks good on a charr. The one from the generic dungeon set disables the horns, which is unacceptable, and the Durmand Priory one isn’t even really a hood on a charr, it’s more like a turtleneck.
And, of course, every other light armor option is either a circlet or a mask, which just doesn’t work for me.
“C:\Program Files (x86)\Guild Wars 2\Gw2.exe”-diag
I do what you said and my computer says its not a valid target line
Is that target line even correct or should i have gw2 stored in a different part of my laptop?
Try putting a space before the -diag (so, it would look like .exe" -diag); see if that works.
I posted this in another thread, but I’ll but it here as well, since this is evidently the official thread.
The 1/29 patch has caused me to start getting this error. Lots of connection lag (like a two minute long period of nonresponsiveness) and disconnects (with this error code), averaging one every five minutes.
I was playing when the patch went through, so I can confirm this started the moment the game patched, so the chance this is something on my end is exceedingly slim. Hopefully Arenanet’s looking into this, as the game’s pretty much unplayable right now.
They actually do all get the increased mark size, it’s just that, for some reason, chillblains is the only one whose targeting icon actually reflects that.
Well, I tried guesting, and… I’m not sure whether or not that helped.
I guested to JQ, and for a while it seemed like the connection was more stable; I was still getting some lag, but it was only lasting a couple seconds, rather than potentially lasting a couple minutes, and I wasn’t having any full disconnects, so it was playable. However, it didn’t stay that way, and after about 20minutes, the game DCed, and then did it again a minute after getting back into the game.
So, it may have been that JQ was a little more stable for me than HoD, or I might have just gotten lucky with a period of unusually strong connection.
I can second there being an issue with Rytlock’s office in the Black Citadel. I’ve finished the personal story, and while not all instances have this problem, that was does.
Unfortunately, still not working for me. Just tried playing, and in the course of 15 minutes, disconnected 3 times and got booted to character select, and in between DCs # 2 and 3 had a case of connection lag that had me sitting in an unresponsive world for 2 minutes (I counted), before miraculously managing to reestablish contact with the server (for another 45 seconds, or so, when it DCed, and I gave up)
Maybe I’ll try guesting to another server later; see if it’s just HoD that my connection is so crappy with.
More powerful life siphon would be nice.
I feel like they need to completely redesign skill #3. I get it’s use in pvp, but on the pve side of things it’s a completely counterintuitive thing for the mainhand dagger to have. In pve, a root’s for keeping the enemy away, and yet the dagger’s a close combat weapon, so what’s the point of it?
Replacing the root with some sort of closing move makes sense to me.
I’ve also been having severe disconnect and Connection lag issues since this evening’s patch. I’ve had at least half a dozen disconnects since the patch, maybe even as high as ten.
Then there’s the connection lag, where I manage to stay in the game, but the client’s not getting any new data for 20 seconds to a minute, and I just have to sit there and hope things will kick back in before I’m dropped to character select (and that I haven’t gotten killed in the meantime).
I’m on my home server of HoD, if that matters.
Literally unplayable in this state.
Doesn’t need to be a large amount, but it’s becoming abundantly clear that there needs to be some sort of incentive to get people to actually do these things.
I like doing the story modes, I actually want to experience the story; the problem is that I’m seemingly part of a small group for whom that’s the case. After the first three dungeons or so, there are nearly no people who want to do the story modes, when they can be doing the explorable mode. A week+ can go by in between an actual story group forming for a given dungeon.
Maybe if people could get dungeon tokens, even a small amount, you might get more people willing to spend their time doing them.
I’ve seen a thread for new classes floating around here, so I thought it would be appropriate to make a counterpart based on new races.
By all means, post what races you’d like to see made playable, but I thought I’d open the thread by looking at the subject from a more objective point of view, setting aside personal bias, and examining how likely it is that a race would become playable.
I’ll preface this by saying I haven’t played GW1, and haven’t done much research on it, so this going to be restricted to races that already appear in GW2.
Races very unlikely to become playable
These would be the races I see as whose odds of becoming playable are just north of zero:
-Krait: between their depiction in-game, and how they were described in the Anet blog, it’s clear that the devs are pushing for the Krait to be seen as as unambiguously evil as possible. This doesn’t really jive with the whole “all the players are heroes” shtick GW2, so they’re almost certainly not becoming playable (unfortunately, as I really like their visual design).
-Any race that’s the subject of the “help the lesser races” storyline: as part of the personal story, there’s a story arc in which the player is sent to help another race, which (at least in the Priory story) are literally called “the lesser races of Tryia”. Calling them lesser races in the dialogue seems about as clear a message as you can make that those races are going to remain ancillary characters in the story, and not take center stage as a playable race. So, this excludes the ogres, grawl, skritt, hylek, and quaggan.
Races that seem somewhat unlikely
Possible, but I still doubt it will happen.
-Dredge: as far as I can tell, the dredge all seem to be part of one civilization, and that civilization seems to be uniformly untrusting and aggressive towards all other races. It’s possible that there’s another dredge civilization out there that would be more open to the idea of working with the other races, but right now I don’t see it.
Races that seem possible
This is where we get into races that seem feasible. They aren’t a slam dunk, but I could see them happening.
-Kodan: they’re friendly with the playable races, they have reason to fight the dragons, they aren’t overly pacifistic, or unintelligent, so they seem a good fit for a playable race. What gives me pause with them is whether their uniformity of appearance would be held against them. Having the character customization options of ‘polar bear’ doesn’t lead to a great deal of diversity. It’s not enough to make it impossible that they’d become playable, but it is a point against them.
-Centaurs: not Tryian centaurs, of course, that’s not going to happen. However, I have read that GW1 had centaur tribes in Elona and Cantha, whose opinions on the player races may be different from the more aggressive tribes. Assuming that having them potentially join humans in fighting other centaurs wouldn’t violate any lore I’m not aware of, and assuming they can come up with a reasonable looking swim animation for a centaur, I could see it happening.
Races likely to become playable
Still not a certain thing, bu I’d say their chances are pretty good.
-Tengu: they’ve got a city and territory that’s separated from the playable world by just a gate, they arent aggressive anywhere in the game, they say in game that they’re debating what role to take in the war against the dragons, and evidently the devs at one point had plans to make them playable at launch, although that obviously fell through. It’s hard to think of a race more likely to become playable.
-Largos: the largos are the most humanoid looking non playable race in the game, which in itself seems like a hint towards their future playability. With their home out in the ocean, it’s easy to imagine an expansion where the largos get pushed closer to land, and make the other player races aware of the existence of the DSD. They aren’t the obvious choice that the Tengu are, but I’d still say the have the next-best odds.
Okay, that’s all I’ve got. Thoughts?
More legendary of all kinds would of course be welcomed.
As an elementalist, I really want to see the bifrost in action. The picture does not seem to do it much justice, just looks like a skeletal staff with an odd “anatomical” shaped head.
Also, any staff with a Skull on top would make a nice addition, maybe a daemon head so it can be “legendary”!
With a name like bifrost, I was expecting some sort of ice shard staff with a translucent water like crystal ball rotating on top.
The name Bifrost is from Norse mythology; it’s the rainbow bridge that leads to the gods’ realm of Asgard.
Evidently, the particle effect reflects that.
I’ve been transmuting the appearance for the hood from the Oldgate armor set (karma armor out of diessa plateau) for the past 30-something levels for that exact reason. I’m not interested in masks or circlets, and all the other hoods I’ve found cover up the horns.
I’d be willing to bet that that’s actually what they had originally planned to do with the sparring partner; same thing for the other races, who all have biography questions that are under (or just plain not) utilized; they were all probably meant to alter your racial abilities in one way or another.
Not entirely sure why that idea would be dropped, but I imagine a possible reason for warband support, in particular, would be the question of what happens if someone over-levels their personal story, and has access to the ability while actually doing personal story quests that involve your sparring partner. Would you then be able to have two Reevas running around with you, or whatever?
Based on my own playstyle with the necro, here’s what comes to mind to improve the class:
1. Death Magic Traits. Putting aside the uselessness of the jagged horrors, the problem I see with Death Magic is that, while this is meant to be the trait tree for both minions and for the staff, all the minor traits are based around the minions, so those of us who go into the tree for the staff are somewhat left out in the cold. If we could get it so that at least some of the minors are minion-based and some are staff/mark-based, that’d be nice.
2. Speaking of the staff, I’d say it could use a boost in its base damage; not necessarily a huge one, but killing with the staff can feel a little on the slow side.
3. The Dagger. It’d be nice if the lifetap healed a bit more, but the big issue to me is that skill #3, Dark Pact, just doesn’t feel terribly useful, within the theme of the weapon. With the dagger, you should be trying to stay in close to the enemy, and while dark pact can help with that in pvp, in pve it’s unnecessary, since mobs aren’t in the habit of running away; weapon skills ought to be useful in both pvp and pve.
I’d change Dark Pact, as has been suggested around here before, into a closing teleport move to bring you into melee range.
4. Death Shroud. The problem with death shroud is skill #2, dark path. While it can be used for a sort of stance dancing with the dagger, getting into melee and dropping death shroud, it has no actual utility for use with the rest of death shroud, which is otherwise range-oriented.
I see two possible solutions: first, make the skill a targeted teleport, which you can use to either approach or retreat. Second, they could keep the skill as-is, but give us a fifth skill that’s melee ranged so you have an actual reason to close with an enemy in death shroud.
Here’s what did work:
1) Logging into my GW2 account, logging out of it, then logging into the forums
Sheesh.
Huh, what d’ya know, that worked. Logged on to guildwars2.com/en, logged out, then tried to log in twice to the forums, and the second time stuck.