Showing Posts For Rassase.7943:
that gold/gem conversion LOL
whoever decide that is a pro troll, rob me gently.
what’s with the LAG?? I got it after last patch, mostly in pvp an www, i play on eu servers. It could not be provider problem cause other games don’t lag, it’s clearly some problem with servers.
i can’t finish if i attack downed player, i must stop attack and only then i can, it sucks when conditions all around you, i need quick stomp.
Caed, Lowell, Jumper are the best thieves in gw2 history, but i think only Caed is still active. No other thieves can match them in a long run.
This holds true for NA only though.
didn’t Lowell play on EU, i think only at the end he switched to NA and after that he stoped playing.
Caed, Lowell, Jumper are the best thieves in gw2 history, but i think only Caed is still active. No other thieves can match them in a long run.
ok, thx all
……………………
both on same set? i don’t think that work, don’t they have same cooldown?
Can i use sigil of battle on first weapon set and sigil of hydromancy on other set? Will they both proc?
my broom gone also, where is it?
and can’t find my witch hat also??
ok, thanks for quick response!
I got deluxe edition on 50 % sale today, but can’t use chalice of glory, “That content have been temporarly disabled. Please try again later.”
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
all i can say it could be worse, kind of like that SA trait, but who will run all those if you need to sacrifice other GM traits, so :
Anyone else starting to get the same old sinking sensation in their stomach when a balance pass comes round?
haha true that >>>>>>>>>>>>>>
d/d is kitten now even more, no love for backstab, game over man, game over…
i feel your pain, hope other GM traits gonna be better, this sucks, stop nerfing us!
1. no
2. yes
3. maybe ( my waiting patience is dry)
yea it should be retroactive.
omg, i guess it’s time for other games, this patch was laaaaaaaaame.
soon my son, sooon
2016 in my opinion
soon my friend, sooon….
sry but i’m tired of waiting for nothing!!! FU
D/D is not a weak build and it feels viable against most players. It’s the existence of other cheesy builds (looking at you, perpelexity…) that give it the feel of being weak. sadly, that puts pressure on going D/P (or S/D). Anet schould rework Dancing Dagger and Death Blossom to actually convince me to use them (D/D needs condi remove).
Oh well, in three months we will all have joined the condi crowd anyway…
so true, we need condi removal on d/d.
i was d/d thief for loooong, switching to d/p was so good, d/d is about 25% less effective(spvp) no matter what build you run, they need rework of skill 3 and 4.
(edited by Rassase.7943)
nice bonus >>>>>>>>>>>>>
here here.
so true.
Very nice, these are all good ideas!
I’m very lazy to log in to forum, but when i see devs are trying very hard to listen to us, then i got love for you
Hope you do good job.
so that’s why thief is no good….try play it more, it sucks.
you will need alot of condi removal skills if you want to survive=meta
i hope anet bring some updates for thief class, it’s getting boring…
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Rassase.7943
Oh people come on, stop being so cheap and kitteny
I already have 2 airship passes that random droped and you can go www for stupid crafting or visit your home town for a change.
Great patch anet!
thief is bottom tier, i remember when i enjoy playing thief, now all i have is 2 viable builds. it’s boring.
please anet do something.
Becuse it takes away the ESSENTIAL traits. in shadowarts/critical strikes. (shadow’s revjuination, hidden killer and meld with shadows)
sorry but trickery got alot too: “~2k heal, ~2k dmg, Fury, Swiftness, Might, 2 Boons stolen, Vigor, Interrupt, 2 Ini and a Shadowstep on a 21sec CD. Not to mention you have the stolen abilitys on a 21 sec CD aswell which means 50% uptime of almost all boons against mesmer for example.
Also +3 base ini from the Trickery line.”were do you get ~2k heal, ~2k dmg in Trickery?!
i meant if you play build 10 30 0 0 30
Becuse it takes away the ESSENTIAL traits. in shadowarts/critical strikes. (shadow’s revjuination, hidden killer and meld with shadows)
sorry but trickery got alot too: “~2k heal, ~2k dmg, Fury, Swiftness, Might, 2 Boons stolen, Vigor, Interrupt, 2 Ini and a Shadowstep on a 21sec CD. Not to mention you have the stolen abilitys on a 21 sec CD aswell which means 50% uptime of almost all boons against mesmer for example.
Also +3 base ini from the Trickery line.”
0/30/30/10/0 or 10/30/30/0/0 is best. DO NOT go into trickery at any cost.
why not, trickery is pretty fun.
d/d is beast when you use it properly. in spvp or pve i only use d/d. Use 25 30 0 0 15 build or 10 30 0 0 30 , even 10 30 30 0 0 is pretty sick if you wanna go for that backstab and alot of stealth bonuses.
hahaha if you send me Urmom maybe.
Her ashes are dear to me. But with today’s cotton and iron economy, we can’t afford to be choosy.
dude! not your mom, god rest her soul.
i meant Urmom mom.
no, it’s not about complaining, i rarely use forum, just an observation i experienced, thief is not good, anet knows that , maybe they change something to make thief more viable and put some diffrent builds we could use, thief is getting boring.
hahaha if you send me Urmom maybe.
haha, yea current condition meta is so cool, yeaa.
game is so cool yeea, no it’s not, and they destroyed thief.
and thank you i don’t wanna legendary, i don’t like to grind.
I want this game to be good but why thief keep sucking??
Everytime i want to play thief i feel angry, low hp and not much diversity, class sucks.
I use to play gw2 few hours a day, now i play 15 min a week.
Also my framerate droping like hell very often, game need better optimization.
Back to dota2, bye..
omg thx, my rage is coming down
ok, did i just send to wind my 25 lauerals?
i have 2 ring of deaths and can only equip 1, this sucks!
nice post, do you have any advice for same build but with d/d?
why double fire sigils, they share same internal cd or not? and does fire sigil beats air sigil in your opinion?My current D/D build:
15/ (Mug)
30/ (+5% health, haste, Hidden Killer)
0
/25 (Vigor on heal, 2init/10)
/0The 15 points in the first tree are my personal taste for a tad more burst but they can be put else where. I personally like weakness but the extra 5 in acrobatics with the heal/init is decent. Offhand: SB with fire sigil. Main hand sigils are: 5% dmg and +dmg on kill. Now the runes are a personal choice. Lyssa offers condi removal, stability, and is good for a + crit chance, while if played well enough scholar is fantastic.
Utils: Withdraw, Shadow Step, Infil Signet, and the last is your choosing. Personally, I run shadow trap and use it both offensive/defensively ( fury and 10 might stacks is yummy), but Signet of agility is pretty good here too, and basilisk.
The main point of the build is to be really annoying (all them dodges) which can differ by which class your playing. That will be for you to figure out, I can’t spoil all the fun for you. Do not end up being too aggressive, you will die if you stop thinking (unlike a BM ranger, or possibly a necro atm). What I mean here is do not tunnel vision and always be watching dodges, skills, etc. Fights might take awhile but if you keep up pressure you’ll more than likely win any 1v1 and be able to escape being the focus in team fights.
sounds interesting, gonna give it a try.
conditions from necro are too much now, need nerfing quick.
Another option for this build now is to take Shadow Trap instead of Assassin’s Signet. It’s true that your burst will be decreased, but now you will just avoid trying to burst full-health targets by yourself (something that the Mug nerf made harder to do anyway). Instead, you will only target mid- to low-health targets in teamfights, but now you provide your team the added benefit of being able to easily decap the far node at any time using Shadow Trap. The increase in mobility you will gain will put a lot of pressure on the enemy team’s ability to keep their home node without leaving someone there permanently.
Shadow trap is nice but they will nerf it soon, it’s very good for controling map tho.
30 in trickery can be good in team that has another dps, i’ll test a lil bit more.
nice post, do you have any advice for same build but with d/d?
why double fire sigils, they share same internal cd or not? and does fire sigil beats air sigil in your opinion?I’ve been using d/d recently with 10/30/0/0/30 and hidden killer, soldier amulet (z jewel) and slight of hand. It works extremely well: 20 sec cooldown for a steal that strips stability/protection and then dazes (thx anet!), guaranteed crit on the backstab, and the survivability of running soldiers.
Sleight of hand is just bonkers now paired with bountiful theft, everybody who plays thief should give it a shot. Being to use the steal combo multiple times really made thief a joy to play; I even run scorpion wire in hotjoins for yet another 20s cooldown method of landing cnd.
Yea i was also testing that build but with knight amulet (z jewel) and think that d/d is good with that, and it’s nice to steal so much!
But didn’t try it with d/p yet, what you think about d/p in combination with your build, and what runes do you use?
(edited by Rassase.7943)
Been d/d for ages, really love it but you got point that d/p is just more useful, they reduced initiative cost on death blossom and dancing daggers but still not good enough… Think i need to switch to d/p, more choices.
Thank you.
