Showing Posts For Reelix.6319:
1.) Browse to https://leaderboards.guildwars2.com/en/eu
2.) Notice the leaderboard opens
3.) Browse to https://leaderboards.guildwars2.com/en/na
4.) Note the “Internal Server Error” message
Roaming Condi Druid
- Mainly Dire in WvW – Waiting till I can get trailblazer jewelry outside of Raids
> Warscore for Caravan Kills, Caravan Delivery and Sentry Capture should increase by at a similar rate as PPK.
With the increase of points awarded per Sentry Capture, the strength of Sentries should be reconsidered. As it stands they are extraordinarily weak – Often unable to kill a lone non-upgraded Dolyak wondering past. They also have negligible life and are often killed as a second thought whilst running past as opposed to being a main focus of a point.
Ranger Bug List Thread
https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-Bugs-Updated/first
The Ancient Speeds + Spike Trap Bug is noted on Page 4 of the Google Doc
Daze does work (Tested multiple times with Short Bow) – It just requires very precise timing.
https://www.reddit.com/r/Guildwars2/comments/3v1f7n/patch_bug_thread_1st_of_december_2015/cxm66xs?context=1
“Hey there, we’re aware of this issue and are looking into it. Please be sure to continue submitting bug reports in-game via the support tools.”
- ANET_Blonk
Confirmed – Doesn’t work with the insignia or the inscription
Well – Yes – Those refinements are grey. Craft actual stuff for progression.
You get stuck with normal crafts around the same level if you only refine stuff.
Sure it’s far more expensive than regular crafts – But that’s life. Wait till a guide appears on gw2crafts or something. Maybe it costs 5000 gold to hit 400
I’m also looking for these.
1.) Get 200 Elder Wood Logs total, and place them in your inventory
2.) Start refining them into Elder Wood Planks
3.) Pan to your inventory before you get to 100 Elder Wood Logs
4.) Split the stack, and type 100 in the split box – Do not click Ok.
5.) Wait until you have less than 100 logs in the stack from refining
6.) Click OK, and watch the game crash
A video may be provided if requested.
The Ancient Seeds effect does not proc off the Knockdown from Spike Trap
This “bug” has been around since launch and is now a vital part of the Ranger play-style in sPvP.
If it was actually considered a bug it would have been fixed long ago as it greatly alters the competitive environment of the game on a primary class.
Ranger Double-Skill-Use Bug List
- Healing Spring cancelled by Quick Shot often shoots you back twice as far
- Healing Spring cancelled by Swoop causes you to run on the spot, use Healing Spring , then do a full Swoop
- Healing Spring cancelled by Lightning Reflexes causes you to roll on the spot, use Healing Spring, then use Lightning Reflexes anyways
- Troll Unguent cancelled by Swoop causes you to run on the spot and use Troll Unguent anyways
- Muddy Terrain cancelled by Swoop causes you to run on the spot and use Muddy Terrain anyways
- Muddy Terrain cancelled by Hornet Sting uses the Muddy Terrain, and rolls you on the spot
- Muddy Terrain cancelled by Quick Shot has double Quick Shot audio
- Spike/Flame/Poison/Frost Trap cancelled by Quick Shot doesn’t move you at all
- Spike/Flame/Poison/Frost Trap cancelled by Lightning Reflexes doesn’t move you at all
- Spike/Flame/Poison/Frost Trap cancelled by Swoop causes you to run on the spot, lay the trap anyways, then proceed to use Swoop as per usual
- Spike/Flame/Poison/Frost Trap cancelled by Hornet Sting rolls you on the spot, uses the Trap anyways, then uses Hornet Sting
- Sun/Stone/Frost/Storm cancelled by Quick Shot has double Quick Shot audio (Use Quick Shot at 25% cast)
- Sun/Stone/Frost/Storm Spirit cancelled by Swoop causes you to run on the spot, then cast the Spirit anyways
- A Dodge-Roll Hornet Sting can paralyze you until another movement skill is used (Extremely rare)
Note that in many cases where a healing skill is cancelled, having 6/6 Balthazar Runes will alter the effect.
I was running around as a Staff focused Druid in full Scholar Berserker
Staff Skills
Staff Skill 1 – Really fun to use – Damage is a tad bit low in full DPS gear – Negligible Healing
Staff Skill 2 – Decent healing – Didn’t really notice the damage – Used mainly to heal allies
Staff Skill 3 – Really fun – Should stop where you target as opposed to waiting for the duration to run out – Decent ally healing – Places you in danger (3s Self Regen would be great for this instead of the flat self heal) – Hilarious suicides trying to reach places in WvW since it retains falling damage before usage.
Staff Skill 4 – Fun, and awesome – Leave as is (Range seemed further than 900 though?)
Staff Skill 5 – Weaker version of Guardians Wall of Reflection due to shorter duration and no field (And people prefer reflects to heals) – Maybe increase the duration and width to compensate for lack of a field?
Glyphs
Alignment – Didn’t test
Equality – So so – Would rather use Muddy Terrain
Tides – Annoying – Should pull towards in both modes
Empowerment – Worse than Frost Spirit (Short Duration and small AoE)
Celestial Avatar
Celestial Avatar recharges WAY too fast (Spam Staff 1 around allies for a near instant recharge) – Perhaps double the recharge duration, and slightly increase usage duration.
Skill 1 – Fun – Seems to cast in the wrong spot if cursor is moving
Skill 2 – Useful
Skill 3 – Used more for the Daze than the heal
Skill 4 – Awesome healing!
Skill 5 – Awesome immobilize!
Summary
Far more fun than I initially expected. Damage is a little low, but it is mainly a healing / support thing.
Tomorrow's PoI: What do you want to know about Pact Commander masteries?
in Guild Wars 2: Heart of Thorns
Posted by: Reelix.6319
Will newer players have some sort of on-screen notification that a Helper / Mentor is nearby?
To keep things right, I’ll post bugs that I don’t really want fixed :P
1.) If your one pet dies, and you swap it (Gaining a large CD on your dead pet), if an enemy Mesmer turns you into a Moa, it applies the same effect as the tonic-cooldown-reset bug, and resets the switch cooldown.
2.) If you use Hornet Sting, and weapon swap at the last second before the backwards leap, you can then quickly weapon swap back and instantly use Monarch’s Leap (As weapon swaps work as partial stun breaks, this might actually be a feature)
(edited by Reelix.6319)
> Basicly condis got buffed only for condi builds
Whilst true, I generally used Poison Volley from a distance, so a single arrow hitting the target was the norm (I hadn’t actually thought of doing it in close combat… Interesting…). The bleed damage nerf is irrelevant to my purposes.
> And stun duration is the same as before.
Actually, the Marksmanship Line is gaining Moment of Clarity as a Master which used to be a Skirmishing GM Trait. This allows you to have both synergistic GM Traits in a single trait line. Paralyzation (33% longer stun) and Impact (10% additional damage VS stunned) Sigils, you’re set.
(edited by Reelix.6319)
I use my Shortbow for Poison to reduce heals, Bleeds (AA) to reduce the chance that the Poison is cured, 3 to dodge attacks, and Cripple / Stun for my pet + interrupts.
If anything, the Stun Duration got increased, bleed and poison got buffed, and I continue on my merry way…
> I personally think this is the time to see the 60s timer applied when swapping a dead pet out removed in the PvE and WvW environments.
Use / Cancel a tonic – It resets the timer. Works the PvE and WvW environments.
Welcome to what the Ranger is forced to do :/
I have played my Ranger for 3,000 hours.
My previous main PvE / WvW Roaming build was a Trap Ranger.
My new build will not be a Trap Ranger.
I am not happy about this change, but it has given me incentive to try out a completely new build…
> • Poison master: When you swap pets, your pet’s next attack will cause 2 stacks of poison for 8 seconds.
https://wiki.guildwars2.com/wiki/Poison_Master – Read Bug Note 2 – I doubt this will be fixed.
> Clarion Bond: Cast call of the wild when you swap pets.
1.) Does the buff affect your pet as well as you?
2.) Does this version act as a blast finisher?
3.) Why does ArenaNet never say when these traits are in combat – I assume so?
A: No, they will no longer move, and there is currently no way to get them to move.
50 please – A nice round number
Hi Offair,
These figures could of course be altered to be a bit weaker (Eg: 35, 65, 100), but as it stands, it is extremely rare to see anything more than Minor, whilst I think I have only ever seen Superior once (When I was in a fun Guild Event to hold every the point in all Borderlands at the same time).
It is also rare to see an opponent at one of these points (Outside of someone simply doing their Daily) – Which is odd if holding them is considered overpowered…
Dawdler: If they’re still strong, why is no-one ever capping them? As it stands, they’re less than insignificant, and held for dailies – And nothing more. Besides – If people complained they were too strong, why nerf them into the ground, and not just make them far harder to cap (Eg: Stand on it for 5 minutes, or hold all 5)?
(edited by Reelix.6319)
From my experience, the “Borderlands Bloodlust” buff is a factor that is primarily ignored by leading Commanders. This seems to be for two main reasons:
1.) The buff it provides is primarily insignificant
2.) The buff has to be refreshed far too often
To combat this, I suggest the following changes:
1.) The Minor Borderlands Bloodlust buff is increased to +50 (From +30)
2.) The Major Borderlands Bloodlust buff is increased to +75 (From +50)
3.) The Superior Borderlands Bloodlust buff is increased to +150 (From +60)
- The increase is far higher for Superior due to the significant difficulty required
4.) Ruins auto-decap at 1/5th the speed
5.) Ruins are capped / decapped by players at 1/2 the speed
This will give increased incentive for Commanders to make sure these points are maintained, as well as give roamers / duellers a primary location of where a small scale fight is likely to be found.
(edited by Reelix.6319)
I had the identical thing. After going through all 38 dives, I went through them all again, and was still on 37/38. I then went through all of them a third time, making sure to do each dive 3 times, I then had the Pig Iron Quarry dive proc on my second attempt (4th in total), giving me 38/38 (This entire process took several hours)
Several of these dives are extremely buggy, and there is no other way but to try and re-do all 38 multiple times each :/
This is a bad phishing attempt.
The link is a page that looks identical to the Guild Wars 2 Login Screen, which tricks the user into entering their details under fear of getting their account blocked. The person who owns the site can then steal everything on that persons account, frequently using the gold for gold-selling sites.
Inculpatus: I am using a 64-bit version of Windows.
Unfortunately, a 32-bit application running on 64-bit Windows is still limited to the 32-bit application limit.
Picture From Task Manager: http://i.imgur.com/haVyYxq.png
As you see, the Guild Wars 2 executable is still a 32-bit application. The other applications in the screenshot (Google Chrome, Notepad, EditPad Lite, MPC-HC, and ESET) are natively 64-bit, so do not display the (32 bit) part in brackets, whilst those that are not natively 64-bit (Foobar, Guild Wars 2, and OBS) do.
(edited by Reelix.6319)
The Guardian teleport (Similar to the Mesmer Blink, and Thief Short Bow 5) is limited to locations you can naturally walk to (Although not necessarily immediately visible).
Many classes have far-range leap skills (Specifically Engineer) that allow you to reach locations that other classes are physically unable to get to.
(edited by Reelix.6319)
The “almost everywhere” AoE attack is intentional, similar to the Mai Trin Fractal. It’s still possible to dodge (You can see the gaps on your screenshot), although remarkably difficult. Most groups simply kill the boss too fast for the boss to reach this stage.
As to the rest, I am unsure.
I frequently crash whilst spending large amounts of time (5+ hours) in WvW due to Guild Wars 2 hitting the 32-bit RAM limitation for a single application (3.5GB).
Picture of crash displaying obvious crash reason: https://i.imgur.com/5tguxGW.png
The pet still occasionally runs to you, and does nothing.
Video: https://www.youtube.com/watch?v=RO_vstCSRtA
Not very fun when it happens in a PvP Match :<
Whilst browsing LFG for a Silverwastes run, I saw someone offering to trade gold for Steam items (Those that could likely be sold for real money)
I reported this LFG for both Gold Selling and LFG abuse.
Just remember – People will find other ways to “sell” gold that many other users may consider innocent.
Greetings Malafide!
I would like to enter the raffle as Number 74, as it does not appear to be taken from that list!
I wish you the best of luck with the event, and wish you the happiest of holidays!
- One who was sad to see the OOB JP Bugs get fixed – Reelix (AKA: Kaela)
A ha! Fixed!
Whilst going on my screenshot loop, I got the 30th coin.
To those experiencing the missing coin bug, do the following:
1.) Go to Lions Arch
2.) Close Guild Wars 2
2.b.) Wait a day (Optional – The instance has to “vanish”)
3.) Re-open, and re-log back into Guild Wars 2
4.) Go back to Dry Top
5.) Re-go to all 30 locations
The coin wont “refresh” if you simply log out in the region – You need to log out in a different region, then re-enter a different Dry Top to the one you originally entered (You can use the /ip command to find out which Dry Top you are entering)
Good luck to you all, and happy hunting
Went into the inquest lab – Tried to go through the exit portal – Jumped up from the “coin” platform to a little gap at the top, got to the Legendary Llama a second time, ran around checking that area for 10 more minutes till I was kicked out since the event re-started (It was the last one in the video – I had nothing else to do)
If this hasn’t been fixed by Saturday, I’ll post screenshots of myself at all 30 locations to prove the coin is not there…
The Lightning Pull seems to have a 75% chance of missing your intended target.
What I’ve started to do is aim short, so that a far-miss rolls you over the ledge, getting you the aspect.
I spent several hours wondering around once I had hit 29/30, gave up, and used Dulfy’s guide. I re-went to all 30 locations without any luck (Standing on the exact location in each of the 30 instances), as well as re-went to several of the frequently missed ones with Guild mates (Which the guide had already covered)
I’m still on 29 / 30. I have all Season 2 Story Achievements completed, and Dry Top Regional fully completed, aside from this one. I would also be happy if my coin progress was completely reset so that I could make a note of the missing one.
One of the coins was collected on an alt 80 who had not completed the Season 2 story, and I do play with +- 400ms ping at all times (Locational thing), so one of these factors may contribute to the bug.
(edited by Reelix.6319)
I will post my response about various classes strengths and weaknesses in the form of near-impossible theoretical discussions.
1.) Discuss the advantages of a Ranger in high-end Fractals (Assuming Spotter is not used) or WvW Zerging (Any trait setup) over a Guardian, Mesmer, Elementalist, or Warrior (Your choice)
2.) Discuss what situation a “Givers” item (Condition Damage + Crit Chance) would be useful in any aspect of the game on any class.
3.) Discuss the advantage “Sentinel” (Vitality, Power, Toughness) equipped players have in any late-game PvE content, and why this advantage is beneficial over an equivalent piece of Berserker equipped gear.
4.) Discuss the advantage a condition-based player brings to any World Boss (Keeping in mind that you can now prevent the Husks from spawning during the Three-Headed Wurm)
5.) Discuss the advantages of implementing “Projectile Reflect” mobs (Keeping in mind their near-random location, and being unable to modify gear during combat)
6.) Discuss the advantage a Juvenile Pig has as a viable Ranger pet in any non cosmetic-based situation.
7.) You are in WvWvW. You have 5 Full-Berserker Rifle-Based Warriors who plan on using the Kill-Shot skill on you 1.5 seconds apart. What do you do?
8.) Discuss the advantage of “Clerics” gear in dungeons over “Berserker” gear.
(edited by Reelix.6319)
Part 2
> New trait: Grand Master: Camaraderie: When you swap pets, the inactive pet gains the same boons as the active pet (boon values are capped).
Could be awesome when you’re running pet-buff builds (Warhorn)
> Longbow: Reward max range and synergize with pet.
Bear bows unite… ? :/
> Vulnerability instead of damage increase with range (s1), cripple (s2), immobilize (s3), knockdown (s5)
Jees – Bit overkill with the CC there?
> Shortbow: Condition Damage
> Burning (s3), Torment (s4), s3 should be s5 w/ leapback + confusion
I like my stuns / slows on my SB – They prevent enemies from running away :/
> Sword: Power
> Dodge overrides animation (s1)
YES!
> s2 jumps reversed (first goes in, second goes out)
NO! It’s a retreat skill! Can be used with a roll+rotate for extra distance in bad situations!
> s3 cast time reduced to better time evades
It’s more the fact that the roll arc is so wide it doesn’t hit anything at the end than the fact it doesn’t evade fast enough…
> s4 gives Protection, Regen and Vigor to nearby allies
Urmmm – How’re we meant to gain Warhorn kills? Would make it a bit OP as support too
> Axe: Multiple target/power
> Base damage could be increased slightly
Yes – It’s pretty useless as is, so I don’t really use it much…
> Skirmishing:
> Remove traps from this line.
> They simply do not make sense here, because they are largely condition based but skirmishing is the crit line. That, or swap the stats of the skirmishing line altogether.
I’ve always wondered about that…
> Give Rangers the option to fire off traps manually.
As opposed to now, where they trigger automatically… ?
> Wilderness experts should be the masters of poisons. Therefore, Rangers should have the most potent poisons available.
Wouldn’t that be something Necro’s would be better with… ? Although, I suppose a Wilderness Combat-Spec’d Ranger would be decent.
> Pets die easily in dungeons because they can’t dodge telegraphed skills.
“Retreat!”
> New Grandmaster minor: Companionship – Pet gains +7% stats bonus from the player.
Kewl.
> Give them something similar to shouts.
… Spirits?
> III. Keen Edge – Critical hits do +1% damage.
…. 1%? o_O
> Change VII to Hunter’s Tactics – +3% increase damage on disabled enemies
> (stun/daze/knockdown/fear/immob)
If they’re removing all the Stuns / Immobo’s from our Shortbow, this’d be odd (Although with all that CC on the Longbow…)
> Beastmaster’s Might – pet does +1% damage for every boon on enemy
Would be awesome for the new SB Ranger.
> Eagle Eye – Include shortbow. Provides 200 range and +5% damage on longbow and harpoon gun. (no range bonus for shortbow)
No Rangers (should) run dual-bows – This would be useless.
> Remorseless – Next attack applies 3 stacks of vulnerability for 6s. 16 sec cooldown
Interesting…
> Evasive Purity – Dodging removes 1 conditions from you and your pet. (10s cooldown)
Useful!
> Tail Wind – Provides +20% movement speed while in combat.
Kewl.
> Some changes to Axe should be made to make it a more desirable weapon.
Yes!
> [Bleeding x5] 6.25s
Wasn’t__it a Power-based weapon… ?
> Throw an axe that removes a two boons. Your pet’s next attack inflicts Chilled. [Chilled] 3.25s
Apparently not…
> Pets are overpowered in condition builds
Not really – Most pet-based builds are power-based (See Brazils Vet Giant Video)
(edited by Reelix.6319)
Ranger main here (1k+ hours on my Ranger)
Part 1
> Remove spirits. They clutter up the map and provide less strategic value with target changes.
Instead, apply an aura to the pet that does the same thing spirits currently do.
Simply making them non-targetable would have the same effect…
> Ranger heals should match their purpose more.
> Reduce cooldown of Troll Unguent/add condi removal
Yea – Troll Unguent, if cast just before going into a 1v1 Fight, is already pretty potent. This would just make it OP.
> Increase radius of Healing Spring & increase cast time
That seems fine.
> Reduce cooldown of Heal as one or reduce cast time.
Ok – That skill is a bit useless – Troll Unguent currently pwns it.
> Stats could scale based on the Ranger’s stats and the pet’s family, with a weight on specific stats based on the individual pet
One of my builds is a Tank-Based CC Ranger with extremely focused pet-based damage – This would pretty much kill the build as my pet wouldn’t be able to kill anything…
> Pets should take less damage from AoE and one-shot mechanics.
Or just have a more responsive “Return”
> Pets should take 30% damage from AoEs, be immune to one shot mechanics and take 25% damage from cleaves when not the selected target.
See above.
> Pets can’t keep up in combat.
> Melee range should be increased to 600 to accommodate the “run>stop>begin attack>cancel attack>run>stop” type mechanics you see throughout the game.
This I agree with, although a shorter attack animation could have the same effect.
> Increase pet movement speed by 10-15%. Replace Agility Training with Vigorous training
Many Pets are already faster than players in many cases…
> Pets have a hard time sticking to their target because they can’t attack and move at the same time. Increasing their speed could help increase their damage by just allowing them to keep up with their target.
Shorter attack animation … ?
> Allow pets to attack while moving.
I would love this <3
> When the pet is stowed, the Ranger should gain “aspect of the <pet name>” effect which provides unique buffs based on the pet family and specific pet.
It could be interesting as I primarily use a single pet with a secondary one as backup…
> Signets should always affect the Ranger and require a beastmastery trait to also affect the pet.
Permanent Active effect? Yea – That’s just OP (And I’m a Ranger!)
> New trait: Master: Cleansing Swap: When you swap pets, you lose 2 conditions (ICD of 10 seconds).
Could be useful!
> Counterplay – when ranger swaps pets, the pet loses boons
Urmmm – They already do?
Proposal Overview
Require players to complete content before progressing
Goal of Proposal
Many players currently skip the majority of the Mistlock Instabilities by constantly rerunning a high “Preferred” level. This allows them to bypass difficult content whilst still acquiring the better rewards.
Proposal Functionality
When Fractal levels increase above 50, require players to have completed all previous Mistlock Instability levels. (Eg: Completed 31 -> 49 – And not just 49 20 times)
Associated Risks
This will create a segregation between those above Fractal 50 and below which will limit the ability for players to play together.
(edited by Reelix.6319)
Specific Game Mode
WvW
Proposal Overview
Convert Longbow 2 (Rapid Fire) into an aim-based Kill-Shot
Goal of Proposal
With maximum DPS gear and a fully aimed attack, Rangers will once again have the highest “Ranged” attack
Proposal Functionality
1.) Select target
2.) Press and hold 2
3.) Release to fire based on duration held down (Variable DPS at 1, 3, 5, and 10 seconds) assuming target is still in Range
4.) Enemy players get a snipe-esque marker when the attack is held down between 5 – 10 seconds allowing them to dodge.
Associated Risks
A 10-second duration should kill most players (50k crit) which many might consider severely high, although with a visible target marker and the attack being dodgable / blockable / etc, they are given ample warning.
(edited by Reelix.6319)
Those who had between 5 and 30 placed kegs before the patch and got auto-rewarded the achievement did not have it count towards “Triple Trouble”
Eg: If you were on 9 / 10 with only “Wurm Demolitionist” left, the patch gave you the achievement, but you remained on 9 / 10.
Whilst the Title is still possible due to the newly added achievement, you can have 10 / 11 completed, and not have the 10/10 title.
The Dreamer and Eternity
1. Ranger (The Axe is very out of place as a primary weapon (The Short Bow is better in every aspect aside from the lack of a secondary weapon which it more than compensates for), and the Short Sword poison attack’s roll is awkward to use, and frequently misses (Not to mention the suicides if you attempt to spam 1 near cliffs…). Many pets are useless (Forage? Seriously?), and use their skills awkwardly (I dare you to try and hit a retreating enemy with a River Drakes F2 skill…), or not at all (I could’ve sworn the Jungle Stalker used to give Might…)
2. Warrior (Having both the highest Melee damage attack in the game (Hundred Blades) as well as the highest Ranged damage attack in the game (Kill shot) is simply overpowered…)
3. Thief (Perma-Stealth 6k backstabs – What more to say?)
Josh is gonna love this one… :P
http://imgur.com/a/jmsGf
Whilst I am aware that this is a month late – Yes, this achievement is currently bugged.