Trahearne is well, a terrible leader. He is so boring that he can’t even raise morale outside of soldiers feeling pity for him after his bland speeches.
My first character to see Treesus was my Blood Legion Charr Warrior. All about tactics, fighting, war, military, you name it. From a role-playing perspective, a Charr who was basically military through and through, had fought large numbers of Risen even before Claw Island, is now suddenly being told by his awesome Norn mentor that they have a fighting chance when this expert in Risen shows up. He then finds out minutes later that Treesus is only a scholar, has only studied the Risen and never fought them, and is saying very loudly within feet of soldiers who want to know if they’ll win that it won’t be a battle, just a straight up massacre and they’ll all be doomed. Against all Blood Legion-logic, he did not immediately knock-out Treesus with the pommel of his Greatsword for ruining morale right before a very decisive battle and being dead weight (non-combatant with no experience fighting the enemy who is more useful as a source of intelligence). Heck, one of the first things that Warrior did was kill the incompetent superior officer who scapegoated him for all the deaths after the tutorial, and he knew the guy for years (I’m assuming), so he’d have no real patience for Treesus. He’d stuff Treesus into a library after Claw Island and tell him/it to focus on cleansing Orr while he would go about organizing a proper defense and new initiative to combat the Risen.
Sadly, all that never happens and he heaps praise upon this scholar with no combat experience and tells him he’s a great leader for The Pact and I just threw up the ice-cream I had not ten minutes ago, crap. That’s how sickening Treesus is from a storyline/character perspective, I’m not even gonna touch on how useless he is in combat, that’s an Allied NPC issue in general.
I still think it’s a stretch that she is on our side. Since at one point she tried to blow up the player character through a gift from the mail. Also the putting an end to this madness she states is more than likely to get answers from the “destiny” conveyed to her. But in all honesty this is just all speculation. Would be a lot nicer if Anet had done a better job with a backstory about her. Plus I think a huge majority of the player base would be unhappy if they made it so we don’t defeat Scarlet in the end.
Maybe she’s like, the next Trahearne or something.
If you intend on doing lots of pvp then Asura, for PvE/Dungeons/Fractals, it’d be Charr. Asura are small and hard to target, which means precisely nothing in non-PvP, but the Charr’s racial Hidden Pistol is a nice free evade. That and Iron Legion PS can end up in the 1-10 bracket where you’re controlling a specialized giant artillery gun to wipe out hordes of Ascalonian Ghosts while a Blood Legionnaire is hurling insults at them specifically to drive them out to be slaughtered by the aforementioned ghost-killed artillery cannon.
Make it dark like it was in Everquest years back. It got dark dark, like, actual night time dark. You either needed a torch, a spell with infravision/night vision, or a race that granted the latter options. My first time playing was as an Iksar and they had Infravision and at night, the area turned blue while the enemies glowed with an orange-red glow, like what you’d see in Predator.
Did all jump puzzles as max size Norn with a wide skirt.
Hardcore to the max.
Why are you such a masochist?
It would also kill most lower and mid-level zones more so than they already suffer from. Without the ability to easily go wherever you want, there will be precisely zero reason to go back, as some people (like myself) prefer to leave things untouched and come back to later. With this change, I’d finish up a zone on a character and never, ever go back there unless I absolutely needed something from a karma vendor.
I don’t get it either.
Crafting is the most generic, unoriginal and boring aspect of their game. It is almost a carbon copy of what every other MMO has done to date (discoveries aside). And even there is wasn’t particularly engaging.
And yet now they decide to make it the focus of their endgame and the sole source of the best items? kitten!
In what world does that make sense?
Let’s be honest, only Fallen Earth did crafting right, and that’s because well, just about everything that’s worth having is crafted. Heck, the two main stats for Tradeskills (Intelligence and Perception) are also tied to using ranged weapons.
Wow, Guardian, Warrior, Guardian, Guardian, and Engineer. I wonder which class is very easy to play and thus highly popular?
So he kills a lady to save some dude in a crystal o.O?? Bromance…….go figure
He’s killing Damien’s lover, the source of his Invincibility. That guy you save is The Divine, the hero from the first game, who took pity on a baby Damien and kept him alive instead of killing him (Damien was born with a powerful demon inside him). In the first (Vanilla) part of Divinity 2, you are tricked into killing a memory of the Divine, bringing Damien’s lover back to life and restoring his invincibility. Oh, and she was the person telling you what to do the entire game, playing you like a fiddle, and trapping you in the same kind of crystal The Divine has been trapped in (everyone believes the Dragon Knights killed The Divine, but he was just sealed up), so it’s also getting revenge on the very person who would have had you sealed away for eternity.
Damien doesn’t die at the end, but the source of his invincibility is gone for good, you and The Divine are restored and hailed as the heroes you are, Patriach (an ungodly ancient dragon) taught you how to use his Wrath (a fireball that can wipe out small islands by causing a well, explosion big enough to cause a mushroom cloud, no joke), so whatever forces Damien would have left would likely be easy prey.
I own the game, obviously.
That music plays only during your one encounter with Patriarch, obviously, he’s got this awesome old guy vibe to him as well.
The Krayt are evil. They deserve to be wiped out.
“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends.” – Gandalf
I think it’s pointed out somewhere that the religious caste of Krait is being manipulative in Guild Wars 2. So expect the Krait species to rebel against their enslaving caste in future expansions and become a playable race in Guild Wars 3, turning them into Charr 2.0 with all kinds of weird underwater steampunk tech going on.
Robert, are you the head/one of the top people on the dungeon team (it’s possible I just made up “dungeon team”)? You are one of the most communicative members of the ArenaNet staff and you seem to post with solid and satisfying information (possibly a luxury when dealing with dungeon design as opposed to WvW culling or the ephemeral concept of class balance), it would be interesting to know if you are a minion or the guy holding the whip.
Even when I disagree with things the “dungeon team” does, at least I usually understand them from your posts.
After Fractals shipped and just before this last week, I have been the sole designer on the Live Team’s dungeon content. We have designers on the team for other content, but because I built a few of the dungeons we launched with, I am familiar with the current content. I am also a passionate dungeon player, so I feel like it’s been a good fit for me to update and upkeep the dungeons.
In a sense, I both hold the whip and and whipping myself in regards to dungeon content and getting things done (ouch). I have my leads that I answer to and get permissions from, but largely I am acting on what I feel is making the dungeons better. I am leading the charge on improving dungeon content, but I am not a manager or anything – I’m a “in the trenches” designer who just so happens to also post a lot in the dungeon forums to keep players up to date and keep an eye on things.This last week I have been allotted a fellow designer (who sometimes posts here) by the name of William, who is going to help me with updating dungeon content and our plans going forward (we have big stuff coming down the pipeline for dungeons).
Some TA paths might benefit from additional WPs. Just saying.
Yes.
I misread the last part as pleasure.
Oh myyyy.
You mean to tell me that for the longest time, you’ve been the only person designing Fractals, dungeons, and dynamic events? Huh, I can’t say I would have imagined that if I wasn’t told such on these forums.
If you don’t want to group, don’t play an MMORPG. Simple.
Keep in mind, the entire personal story is soloable up to the end. Only the final mission requires a group, and even then someone else might get to be featured in the cutscenes. Hardly personal if you ask me. Out of all the things Star Wars: The Old Republic got wrong (a LOT), one of the very few things they got right was that the personal story/class quest could indeed be soloed the entire way no problem so long as you kept yourself moderately geared up.
The flamethrower in-game clearly uses liquid propellant and should have a range of 1200 and hit like a truck prior to burning damage. That’s what flamethrowers were made for: destroying tanks and buildings and the liquid propellant continuing to burn on the ground, yet in GW2 they utterly suck at destroying structures in general as well as just about everything else.
Thought they were making it so you can’t wp if someone from team is in combat? if this is correct it will take elite groups to a whole new level and it will be the end of teaching people how to do dungeons, there will be more people getting kicked, more people being left out and more people kittening on forums. Either way this is another dumb move by anet.
Can you imagine alpha and lupi without people being able to use wp’s? i’ll never pug again if this is the case.
Yeah, it seems like a step in the wrong direction.
I felt the need to show you this video
Elementalist Solos dungeon
http://www.youtube.com/watch?v=llHO8EFnGlE
Ascalonian Catacombs Path 1 doesn’t really count.
as i said its up to you. instead of switching between bombs and grenades, you can focus on bombs. Sigh, =.= 1 more trait means that you can replace Grenadier. a better pve skill? http://wiki.guildwars2.com/wiki/Slick_Shoes & http://wiki.guildwars2.com/wiki/Utility_Goggles
That’s what i did and i found that i can clear areas a lot faster and never die in PvE again.
Swapping is not a problem at all , got Razer Naga mouse
Gimme a bro-fist man, gotta love that mouse, especially since dodging and all attacks can be done with only one hand, no need for shirt or ctrl + 1-= keybinds.
Man, it’s the Dawn of Eldar all over again if you ask me.
I think someone in the thread just wants to see Logan dump Jennah for Eir Stegalkin.
Who wouldn’t dump Jennah for Eir?
Only Logan Thackery, it seems. I mean jeez, look at Jennah and then look at Eir, take some time comparing the two. It’s painfully obvious that Logan’s got messed up priorities.
I could have sworn that when I played my human Engi through I got to select which race she was, and went for Krytan, same again for Ele, this time I picked Ascalonian. I have now made a Canthan character, but I can’t find where I selected this before. I know it doesn’t change anything, but its driving me nuts and I’m starting to think I made it up
So yeah, if anyone knows who I would talk to to select Krytan/Ascalonian/Canthan/Elonian family history, that’d be awesome
Uh no, nothing of the sort happens.
To be fair, when I hit this point, I was still really new at the game, as my Thief was my first and primary character. I was nowhere near as good as I am now. However, this particular encounter with Doc Howler improved my play quite a bit, as I died several times and had to adjust my play style and weapon choices in order to advance. Most of the difficulty from Doc Howler comes from her poison damage, I think, and at such a low level, you might not necessarily have good condition removal. It’s nice not being able to mow everything over every now and then, helps keep the skills sharp.
Sounds like she uses pistol engineer attacks, and Poison Dart Volley can actually hurt quite a lot if you stay in melee range without dodging any of the darts. A dodge to the side or even behind can leave her open to attack with no real reprisal as PDV takes a rather long time to finish.
Thoughts on adding an effect to the burning condition that does not allow burning foes to enter stealth while on fire.
I agree if the folowing things cannot happen if the target is on fire,bleeding,or poisoned:
1.Warrior cannot gain adrenaline and lose 8000hp
2.Necro cannot have minions,enter Death Shroud and lose 8000hp
3.Mesmer cannot have clones/illusions
4.Ranger don’t have pet
5.Ele cannot change attunements
6.Guardian loses all his passives
7.Engi cannot plant any turrets/mines/bombs e.t.c
Gonna have to come up with a better idea for Rangers, as I’m sure they’d love to not have their brain-dead pet out at all times.
In tools trait you can select “static discharge”. Is this considered an AOE? I believe it bounces from target to nearby targets.
If so, does that mean that the Static Discharge builds will now be nerfed?
It’s a bounce, not an aoe, I don’t think they’re the same.
Devious Quaggan…part of me wants to see this, even if it is just in an event chain. Dr. Evool……lol.
Quaggan is gonna foo you up! Defying Quaggan was a stoopid mistake!
There are a couple Quaggans you fight. The ones in WvW if an opposing team controls their weather node you wind up fighting guards and villagers. The skill point one where the little Quaggan wants to express her anger in battle or whatever was so cute. I loooooove the Quaggans, it makes me so sad when I come across the undead ones or ice tainted ones
There are good and bad of pretty much all the critters. Some maps you might be fighting some “monsters” and in a different place you’re helping them.
I hate that skillpoint challenge because it’s underwater and the barracudas/sharks seem to be on a fast respawn timer coupled with both a large aggro radius and spawning nearby.
I’m sick to see 1-2 gold seller spam mails par day in my personal mail for last 3 days. And also LA is full of gold spammers/sellers. I suggest 1 report, permanent ban if person got caught selling gold for real money.
Please keep in mind that some accounts are hacked and the bots doing the mail-spam are on such accounts. Not saying don’t ban them, but such extreme measures won’t be healthy, as they just use hacked accounts and have so much money from people dumb enough to buy gold that the people running the bots can easily afford more copies of GW2.
Norn and Charr romance can exists , so I don’t see how humans and Norns can’t . Bjarni wrote my Charr a letter saying that his female friend had a crush on my Charr character . ( Jackalope Female quest giver . )
That’s a typical Heart Renown quest completion letter. That lady falls for anyone who helps out the spirit of the Rabbit/Hare.
But u get to be a flippin’ animal!!!! Wut more do you want?!
Something that doesn’t suck worse than being made to watch two Uwe Boll movies back to back?
I’d like something that isn’t another raid or dungeon or operation or flashpoint or whatever. I got tired of them on WoW, TOR, and I am dreading Dungeons and Fractals because it’s just the same thing with a different name.
hmm im not sure what would possibly interest you in an MMO then? They are built with repetitive content in mind like dungeons, PvP, raids etc
City of Heroes, it had none of that aside from STF and LRSF, up until the whole Flashback system onwards, then it started to be too similar to dungeons and such. I guess if I look at Fractals less as dungeons and more as huge areas in Dark Souls with no bonfires (waypoints/checkpoints) then I’ll be able to have a lot of fun.
sorry if you cant Alt+Tab like you do in other games when you are doing dungeons
I’m used to Dark Souls and Demon’s Souls bosses, using healing items/spells/consumables of any kind carries the risk of instant or near-instant death. Bosses at the end of dungeons can kill me in a few hits or outright with a telegraphed attack and they have a lot of hp and I need to make use of dodging? Right up my alley! If I die I likely have to go through the whole area again? Again, only the repair-bills should make me cringe if I screw up big time.
the other three friends were level appropriate and wearing a mix of green/blue I think.
I had to research and re-learn how to play my Guardian to support the group but post nerf it wasn’t enough on its own.
Caudecus’s Manor was a different story, that just seemed like one major zerg fest of mobs and even following what people considered the correct tactics at the time ( I highly doubt they were) it just wasn’t fun, in fact difficulty aside I found the whole dungeon seemed thrown together.
That is the problem. Your mind set is using guardian in supporting role. Despite what people say, support role is mostly useless. What people actually mean with support is actually Control and counter-control (mitigate). You are survivable, with large amount of reflects and crowd control at your disposal in addition to position reset abilities. You need to be in the front and dictate which mobs are hitting whom and when.
The correct tactics assume people know some basic game mechanics. New players tend to underestimate the disparity between the level of skill needed in PvE and in Dungeons. CM is by no mean hard. Most people in the game go through it just fine. In other dungeons, bosses will kill many players in 1 or 2 hits, dodging does make them trivial, but many people that turn with their keyboards and click skills can still do them very successfully when armed with the right utilities and weapons. It’s a definite learning curve.
So it’s likely keyboard turners and clickers that struggle though the late-game deungeon stuff? If some of the ‘wind-up’ animations are 2 seconds long, then it shouldn’t be a problem. Pretty sure Smough and Ornstein as well as The Four Kings are infinitely more unforgiving than anything GW2 could toss at me.
I really don’t think they are talking about hammer AoE for the nerfs. It’s more along the lines of Meteor Shower or possibly Barrage. They mentioned using AoE in dungeons, " right now if you have a lot of AoE you can past encounters by just spamming AoE which is not what we want." There is no way they are thinking about Hammer AoE in that instance because nobody spams hammer AoE to get past encounters because it’s pretty weak.
Maybe if the encounters didn’t have hordes of enemies who did crazy amounts of damage if left unchecked, people would be more inclined to use single target attacks and utilities.
That’s an inaccurate parallel. Here’s why…
Indeed, I agree. The American revolutionaries weren’t trying to eliminate the British. Prior to the revolution they were in fact British citizens themselves, and they were simply trying to secure political change, not to remove the whole British ethnicity from American shores. The conflict was over ideology, and all a British citizen would have to do to join the other side would be switch political/social beliefs.
The Separatists don’t just object to the politics of the Charr; they object to the Charr having a presence in Ascalon at all. To secure their goals, all the Charr have to be either dead or exiled from what has now been their claimed homeland for hundreds of years, and become refugees. That doesn’t leave any negotiating room, because no matter what an individual Charr believes or does, he or she will always be a Charr.
A revolution and a genocide are not the same thing. One can morph into the other going either direction, but I think it’s dangerous to just flat out equate them.
It’s not that humans don’t have a valid claim on Ascalon, or that anger over what the Charr have done is unjustified. I don’t think very many people who experienced the Searing would claim that the Separatists are just idiots whose grudge is completely unfounded.
What I’m saying is just that indiscriminate violence against the Charr in retaliation is not a morally justified response.
I didn’t mean to say they were exact parallels, it was the spirit of the revolution that I was getting at. That willingness to die for one’s beliefs is what they have in common, not the reasons themselves. And the Charr are the ones who went for genocide, not the other way around. The humans initially wanted to be left alone, albeit on lands the Charr claimed from a millenia ago.
Additionally…
If your land and family were exterminated, and your people on the brink of extinction, and your conquerers suddenly stop and decide they are going to be civilized from now on…would you say “Oh super, sounds good,” or would you actually try and honor your ancestors sacrifices and memory by fighting back?
Peace in and of itself is not always the right thing to do, neither is choosing life over death. Sometimes fighting back is the only way to ensure your own humanity.
Ascalon belonged to the Charr, humans invaded, kicked them out and called it their’s. The Flame Legion comes along while the other three are enslaved and oppressed, use the Searing and Adelbern goes off the deep end even further because he doesn’t want to lose his authority, causing the Foefire and condemning many innocent humans into an existence that just loops whenever they die and reform.
The separatists have no issues with pulling a Trojan Horse tactic on a town full of Charr where cubs are present, willing to kill every last one of them, it’s Nageling, check it out when the Giant isn’t assaulting it.
The problem isn’t political in the sense that we can relate to them normally, because the human god Balthazar guided humans to conquest Tyria, the other human gods were cool with this, aside maybe Abbadon.
What is the best Weapon set for a P/D Condition build? currently i’m running D/D for the HS mobility. but i was thinking of maybe getting an SB for the Cluster Bomb and Poison. But if i were to get a SB what stats should i get?
If you want a good condition build, then look to Phenn’s post here: https://forum-en.gw2archive.eu/forum/professions/thief/Leveling-Thief-Build-Weapon-Combos/first#post900885
Just up and use DB and trait/gear yourself as stated. I’d keep a couple pistols and a shortbow on hand, some situations are more single-target in nature, others are AOE-centric.
Lol, I don’t have an inability to play the TP. Anyone could buy low and sell high. All it takes is the ability to perform basic reasoning and multiply by .85.
Above all that, it takes a whole lot of patience and know what’s needed. It’s like a poor man’s EVE to be honest.
Currently I can be a human and go into any of the other racial home instances and the NPCs react to me like I played it through that race. For a game going for an emphasis on personal story, this is just shoddy at best. Take the home instances out of the 100% requirement for city map completion and restrict the instances for the race you are playing.
They better be changing Points of Interest around then, because they’re needed for 100% map completion.
I think someone in the thread just wants to see Logan dump Jennah for Eir Stegalkin.
I’d like something that isn’t another raid or dungeon or operation or flashpoint or whatever. I got tired of them on WoW, TOR, and I am dreading Dungeons and Fractals because it’s just the same thing with a different name.
As has already been stated. It is misguided to say that legendaries are currently “hard” to get. There is nothing difficult about it, and it is instead based on sheer time put into mindless grind and pure dumb luck in getting the precursors.
Lets take the karka event. 10% of those who did it got a precursor, which means pretty much a free legendary, but did any of those people put in more effort than the others? No, they simply got LUCKY!
This is not how legendaries should work, there shou always be a a point of effort to them, a questline, or something to actually make them feel legendary. Legendaries in Gw2 are not hard to get or about skill, its about your wallet for buying the items needed. You don’t see people complain over the mastery part of the legendaries, or the need to explore the entire map, and I do not remember seeing all that many players complain over the 1 million karma requirement either.
What people have an issue with, is how getting legendaries has NOTHING to do with skill or achieving something in the game! Something like requiring you reach a certain fractal level, that would be more about skill, and would still take a long time, but the difference would be that if you put the time and effort into it, you would be rewarded for it, whereas now you not only simply have to sink time in to grind gold to BUY the legendary, but in addition to that they have put in the frankly kitten diminishing returns to counteract the very thing you have to do to get to it!
If you think spending 500$ to buy an item constitutes making it “hard to get” or shows how “skilled” you are, then you really need to get a clue of how things that actually require work function. Heck, just off the top of my head I can think of the hunter and priest staves from vanilla wow that required you to do certain quests to show skill in your class and people who actually got those items were often a mark of being good at the class.
Ofc, wow decided to also make legendaries a fairly certain drop, but at least they still require you to down some of the hardest bosses of the game (pre-mop) in order to get them, we have nothing like that in GW2.
Pretty much this.
Look at what happened to WoW – I wouldn’t want an LFG system.
As much as a LFG tool might help players looking for dungeons, I can say with absolute certainty that it would kill the chances of finding people for events outside of starter zones on new characters. People would hang out in Lion’s Arch or their race’s capital city and never really leave. Orr would be even more dead, if you can believe that.
Speaking of Flame Legion tribal armor and “not wanting to look like or associate with Flame Legion”, what about the Citadel of Flame armor? That armor makes your character look like a Flame Legion zealot—the light set being complete with a fire tail and fire arms. That says to me that arenanet doesn’t have any qualms about letting our characters differ from the norm in charr society, or even look like someone from an enemy faction. So there’s no lore reason that’s keeping them from giving us less-covering charr armor. I’d like something similar to Pyre Fierceshot’s outfit!
Which is exactly why I have zero motivation to get the CoF armor set.
Fill out the skillpoint challenges, every 254k or so exp after hitting 80 and the methods you listed. That’s pretty much it. I’d try to find out which fractal or other method can give the most xp per time and effort invested just as a back-up plan.
Was just in a group – a guardian, three warriors and one ranger who kept dying so he switched to a ranger. We reached the P1 boss, and despite the fact that all members of the group dealt more damage with melee attacks than with ranged attacks, the ranger/guardian went up the stairs. When asked about why, since it would be faster to melee the boss, the guy just replied he doesn’t like to die every two seconds.
This is a huge part of this issue. People are not smart enough to realize that, even if all they care about is doing runs as fast as possible, using this exploit may not be in their best interest. Here we have a player claiming he could not find a way to defeat an easy boss without dying, so he would rather kill it slowly and safely. If that’s not exploiting…
(And for the records, I left. I didn’t stay to exploit the boss with the other exploiters. Because claiming “peer pressure” would force someone to do something wrong is just an empty excuse.)
Some people will kick others for not staying on the stairs and that means having to find another group to do the whole run all over again, and hoping the new one is cool with going melee against the boss.
You can glitch out but there’s nothing there apart from a bunch of ascalonians who die over and over again.
Considering how much of a pain ascalonian ghosts are to me on some characters, that would be a wonderful thing to see.
Elder Dragon talking to belittle and mock the players.. That sounds like the epic fail D3. In D2, none of the prime evil talks to the players. Even if they do, it’s just a short sentence. However, in D3, all the prime evils are talkative, whiny and noisy female dogs.
So, please do not let the Elder Dragons make the same mistake.
They talk, but they keep it simple. “Not even death can save you from me!” is what Big D himself says when the fight starts.
Why not just make it so all the bosses can use a powerful ranged/aoe attack centered on the stairs if people keep attacking it from where it normally cannot reach? You know, basically to ‘encourage’ people to get in the boss’s arena.
You know there’s a class that already has minions (sorta) as a class mechanic: rangers. You guys get minions as a class mechanic and expect the devs to nerf your damage across the board to compensate, hoping you’ll always keep the drooling-moronic pets out in the field, attacking everything you come across and a Group Event’s Champion (or dungeon boss) AOE attack wiping them all out so fast and there goes a chunk of your damage.
I still have no idea why the walking weed wanted to purify Orr first. If Zhaitan is the source of undead, then killing him should have been the top priority. I mean, what if all purifying Orr did was just alert Zhaitan that the place is cleansed? He could have just gone underground and started the whole corruption process all over again. My Charr even told Rytlock (in one of those voiced ‘cutscenes’) that killing Zhaitan is the only way to stop the flow of undead. Pretty sure that’s what every other race, aside from maybe Sylvari, will say.
I’d say it was done entirely for the purposes of narrative structure. Which is more dramatic?:
1. Defeating an elder dragon (issues with the actual implementation of that fight notwithstanding)
2. Wading around in kiddie pool while a walking twig performs some ritualI think most people (again, ignoring issues with the actual implementation of the Zhaitan battle) would agree that the dragon fight sounds more exciting. It’s what the plot has been working towards for 80 levels, after all. Having to go back to Orr to quest after running Arah and completing that goal would only have served to make the ending even more anticlimactic.
So yeah, the order might not have been logical, but it made for a better story. Obviously, it would have been nice if they had given some kind of reason why Orr had to be cleansed first. Even just a simple line like, “This ritual will weaken Zhaitan to the point we can defeat him.”
That last line spoken in Traeherne’s voice would have to be done with emotion though.
What kind of armor/runes do you use in this build? The editor you linked to only shows traits and skills. I’ve been wanting to use a FT-using Engineer build and figure the traits listed in this will be nice, but armor (and stat priority) and runes will go a long way too.
We’re actually “warmarshall” Trahearn’s right hand as his commander. I’m sure you’re aware that at the end of his wyld hunt, he commits all the pact forces to what has become our cause and the defeat of Zhaitan.
That’s why we’re heroes.
I still have no idea why the walking weed wanted to purify Orr first. If Zhaitan is the source of undead, then killing him should have been the top priority. I mean, what if all purifying Orr did was just alert Zhaitan that the place is cleansed? He could have just gone underground and started the whole corruption process all over again. My Charr even told Rytlock (in one of those voiced ‘cutscenes’) that killing Zhaitan is the only way to stop the flow of undead. Pretty sure that’s what every other race, aside from maybe Sylvari, will say.
I totally agree with this thread! Much of the charr Tribal feeling is lost in GW2’s armour. I think ther can be much done here. Love the charr race!
That’s the point, isn’t it? The Charr you see in Guild Wars 2 are not the same Charr you saw as savage enemies in the original.
Like I said, the Tribal look was a result of the oppressive Flame Legion not allowing any progress (that at best having a well-made sword? Not an exaggeration) and only worshiping Titans as gods. When removed from such oppression, the other three High Legions (Blood, Ash, and Iron) went all industrial revolution and aside from a few oddities (praising the Searing), they will go to a lot of lengths to not be seen as the tribal-false-god-worshiping Flame Legion of GW1’s time.
I think you’re missing the point of the thread….
I get that you feel lore wise they shouldn’t look tribal. I am glad that you are happy with your gear! What people here are saying is they don’t enjoy their large furred animal wrapped from head to toe in armor with severe clipping, no tail holes, horns disappear, too stretched out etc. They would just like more options for their character to feel right to them.
The Charr and Humans decided on a peace treaty/alliance 1-5 years prior to GW2. Sure they worked together in past when needed, but were always bitter (Gwen/Pyre) Over the course of that time, Charr decided they need to look like the meat? I mean in GW2 there are still the ghosts and then separatists. I know styles change with time, but I just feel the armor doesn’t really have any Charr influence (Obviously since it’s the human male armor model). I think maybe if they went back and adjusted pants/sleeves to be more forgiving on fur and mobility then the armor would look alright.
Threw this together just to show what I mean.
http://oi49.tinypic.com/kbaqs2.jpg
That’s because it’s all pretty much the same armor. I’d honestly prefer if each armor checked a flag to see which race you were, so Reinforced Scale armor on a human would have an entirely different look for a Charr, Norn, Sylvaril, etc. Like the cultural armor for each race.