Showing Posts For Robert.7348:

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: Robert.7348

Robert.7348

Those saying that WvW used to be mindless and now require tactics have clearly never done it. I’m sorry but if all your zerg did was stack might and stability then veil and auto attack you were doing everything so wrong. Not only that but I can guarentee you never beat my server in zvz and certainley not my guild. That crap just didn’t work. NOW the meta is stack might and auto attack enemy zerg. Now we do nothing but pirate ship over chokes. There is no more skill in this game. It’s just a matter of impatient zerg dies first. Melee is actually outright useless in zergs now. Warriors are gone. We still have guards but just for boons. They cant really do anything else. I thought the small scale would be ok but its not. The amount of cc in this game was only offset by the strength of stability. Which wasn’t as insanley strong as some people imply because you can strip it, but you’d have to do more than auto attack to know about that. Amazing what those other 9 skills bring to the table. Now we are playing world of warcraft with actual artwork. I thought it was bad but it is so much worse than I thought. Seriously, Arche Age was a let down so PLEASE fix this. The only players who say they like it are ones who clearly couldn’t tell what was working before. Again not trying to sound mean but holy crap this is broken.

Now I get the impression that devs don’t play WvW simply because no one sees devs in WvW lol. But seriously if you doubt that WvW needed to be a well oiled machiene please let me know. I can walk you through how a skilled group of 30 could take out a 75 man noob blob. Those who never have seen such a thing in thier thosands of hours of WvW were probably just running away.

(edited by Robert.7348)

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: Robert.7348

Robert.7348

So my favorite game is broken. I can totally see how this change would be good in small scale fights, 5v5 or less maybe. However not a lot of people roam or havoc anymore (except those who just run away as soon as there’s danger). Some people argue about how zerg battles were just blob fest auto attack nonsense, those people are horrible at zerg fights. I’m sorry if that’s harsh sounding but I’m trying to back up my opinion with facts.

Before you’d have to hold stability until the right moment, use boon strips on the right people, use ccs on the right people at the right time, etc, etc. Now, half the zerg grab power necro, everyone else get rangers or necros, get like two guardians for boons and all faceroll your build. Reason being stability wasn’t painfully hard to strip before but now it’s gone the very second you push. So we went from skilled organized play, to crap mmo nonsense that you’d expect from a retro mmo.

I’m not saying go all rage quit uninstall, but this doesn’t work. If it works really well elsewhere then fine keep it there. If you disagree just go play WvW. That’s pretty much my trump card…

Taunt, Resistance, Slow? OH MY!!

in PvP

Posted by: Robert.7348

Robert.7348

I think the taunt mechanic is really stupid no matter what game it’s in. I’m ok with crowd control but not only is taunting excessively annoying, but it makes me feel so detached from the storyline and the character that I’ve been building. So I’m capable of uniting the orders of Tyria, leading the pact, and defeating an elder dragon, but I can’t ignore “nanana boo boo” on the battlefield? It just really pulls the R out of RPG for me.

Does nobody solo roam anymore?

in WvW

Posted by: Robert.7348

Robert.7348

I pretty much always solo roam. If I’m having a hard time getting some opponents, I just go to EB, tap a keep, wait outside of spawn, and pray it’s not a zerg LOL. You will just about always get a few 1-3v1 scenarios though. Most server’s commanders aren’t stupid enough to throw the zerg at something without sending at least one scout, but there are severs that it seems people are literally afraid of engaging 1v1. When you’re up against those servers (not mentioning my experiences with WHICH ones as I’m not here to start flame wars) just bring speed buffs and ccs. Not the most fun kills but hey, they’re dead and that’s what counts.

Eternal Battlegrounds broken?

in WvW

Posted by: Robert.7348

Robert.7348

I want to add that what’s happening here isn’t the “normal” EB lag. On my old sandy bridge 500s gt I would get tons of lag in the 3 zerg SM fights, but on my 3770 and R7 set up I have now it’s not an issue. That’s just not having a strong enough pc. What’s been happening for me has only been in EB, not BL’s, and doesn’t seem to be affected by how many people are on. Hamster’s video seems to be a perfect example of what myself and my friends have been experiencing. Also want to point out logging/rebooting client doesn’t seem to work for me.

Separate key binds for talking and looting/rezzing

in Suggestions

Posted by: Robert.7348

Robert.7348

It’s more of a big deal with trying to ressurect someone or use a turret type item than trying to grab item drops, but I feel that those and talking to an npc should be able to be keybound separately. It happens to me a lot where I will try to do something and instead my screen is covered in a chat box in the middle of a fight. It would be a huge convinence if we could do this.

Unlock account bound dyes through gem store

in Suggestions

Posted by: Robert.7348

Robert.7348

I agree there should be some way to make dyes acount bound. Even if it was like pay 200 gems to make x amount of dyes account bound or something. I wouldn’t care how they did it. As it is right now I have all 5 of my character slots used and I play 3 of them at least once a day. Even just unlocking every dye for each of those 3 could take years or tons and tons of gold.

Largos must be a new race

in Suggestions

Posted by: Robert.7348

Robert.7348

oh heck no. They’re generic “fantasy-RPG” garbage, and I don’t know why they were added in the first place. I want unqiue races that are created for the GW universe, not something that looks like its the culmination of every elf race every made.

Not sure if I feel quite as strong as you do but I do agree. And theres just not enough to them to make 1/6 players want to make one so you’d never see them around.

Deleted it is not worth the abuse.

in Suggestions

Posted by: Robert.7348

Robert.7348

Perhaps it would be better not to make Legendaries easy to get but maybe impliment something that guilds would have to work together for? I’m sure they’ll at some point add guild halls and that type of thing so maybe when they do make it cost influence to upgrade and move the guild hall so it would take 50+ people farming all the time to achieve these things in a small time frame. That way once all the people who just need that legendary get it they can jump in a guild and work on the next big upgrade or whatever. This aslo might make people have more of a sense of caring about the guild and it’s members because they would all have worked so hard together to achieve this.

targeting system overhaul.

in Suggestions

Posted by: Robert.7348

Robert.7348

I feel very strongly that a lock on feature is needed. Even if after clicking a target you had to press another key to stay locked on to that target, until it was out of a certain range, I feel it would be a major improvement. In my opinion that would be the single best thing that could be done to this game.