How to SOLVE WvWvW Queue - Death kicks you from WvW (5 minute rejoin penalty)
in Suggestions
Posted by: Rounder.6703
Allow me to outline a few strategic, mechanical, and logical reasons as to why your suggestion does nothing but harm WvW and increase Que times.
Strategy:
1) Zerging – Yes I know a poor strategy, but it’s a strategy as old as war itself. Charge a fort with as many men as you can muster and hope to overwhelm the defenders with sheer numbers. More often than at least half your army is viewed as cannon fodder in these rushes.2) Scouting – While the goal is to send a scout in and get out alive, this type of tactic frequently results in death. Often referred to as suicide missions, run in scout as much information on enemy territory and defenses as you can before they kill you. The information gained from these missions lead to more developed strategies.
3) Disrupt and Harass – Often viewed as similar to zerging, this strategy relies on attacking strategic points with mass numbers to weaken an enemy position in preparation for a main assault or as a distraction to create a weakness at another more vital location.
Given your system these strategies would be eliminated, the only “strategy” that would remain is cowardice, Hit-n-run tactics… Do you really want WvW do degrade into that?
Mechanical:
With the current system, even though you may wait in a queue for hours once your in, that’s it your in. You can play your fill then leave at your leisure. While this system may favor those who have the time to wait it is a far superior system than a system that requires frequent re-queuing. More often than not, the players who can’t be bothered to wait a few hours will be even more aggravated by being kicked constantly. When someone waits in a queue, not matter how short it may be they feel a sense of entitlement to play once they get in. Being kicked shortly after entering serves to do nothing but aggravate the players.Logical:
1) Re-queue – If 1000 people are in queue and there are only 500 slots, clearly they will be a long queue. Now on average someone will die in PvP every 30 seconds. On a Kick on death system that will open one slot every 30 seconds. This may sound good but you the queue won’t ever really change. Instead of waiting for one lump period to play your wait is stretched over multiple periods and your play time will likely not reflect your time waiting in queue. You could easily spend a total of 7 hours in queue and only play for 3, whereas before you could have spent 3 hours in queue and played for 7.2) Artificial Queue – While this suggestion may create a fast moving queue on high population servers it will simultaneously create an artificial queue on low population servers. Since if only 400 people queue on the server for those 500 slots, those 400 get in with 100 slots remaining, every death will then lock someone out for a period artificially replicating a queue where one never existed.
I pose to you this:
Player A has no wife/no kids and doesn’t mind waiting 2 hours in queue for unlimited play.
Player B has wife/ and kids and doesn’t have 2 hours to wait in queue… (THIS GAMER CANT EVEN PLAY IN WvWvW)
How is it FUN or FAIR that the long queue time exludes players COMPLETELY from WvW…
A fast-moving queue is the solution.
My proposal is the best solution to allow everyone a fair shot at WvW.