Showing Posts For SURPRISE ATTACK.9026:
Wall of text inc but i see the state of the game mode at an alarming point and would like to have a discussion about it with you guys
Yes, it did. The initial idea was awesome and worked out for the first linking and i dont blame Anet for it – we all voted for it in the first place.
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1. Stop linking low tier servers with top tier servers (!) instead make links between the lowtier servers. Link 3-4 at same time, i dont see the problem. Just add for example the top linked low tier servers to the bottom ones – and done. The majority of the guys playing on these servers played there because they wanted to avoid the top tier blobs and enjoy sitting on unattacked waypoints :p
This. THIS. This.
I left my original server for GoM because it wasn’t that great because I didn’t like huge zergs and having to queue into WvW maps. The new linking system blows. Logging in now I find people getting frustrated with me for not having TS, and on two occasions having been accused of being a “spy” for whatever reason.
1) I don’t understand why anyone would even spy in the first place.
2) What the f***?
I play WvW to gunflame people who think that WvW is a safe place to gather mats so I can feel like I’m good at the game. I don’t play for people who take it so seriously that they start kicking other players out of open squads(you can close them yourselves, you know?) because “they could be spies.”
You can set a hotkey to toggle the Action Cam quickly. So that way you’ll turn for running then deactivate Action Cam, cast the Bolas (which can now not track the Crosshair since there isn’t one) and resume the action cam.
There is also a Keybind to “look back” which will turn your camera up to 180° to face your avatar face on.
OK thanks!
Is there a setting in options that allows the Action Camera to disregard where the crosshairs are pointing when you have an enemy targeted?
I personally love the action camera because it allows me to use something like Savage Leap to escape the enemy(instead of it turning me around and leaping back into the enemy I’m trying to run away from). However, for example:
1) I have enemy targeted.
2) I am running away from the enemy.
3) My action camera crosshairs are pointing forwards at a tree I am running towards.
4) I use “Throw Bolas”/“Bladetrail”/Some other targeted ranged skill that typically tracks outside of Action Camera.
5) The bolas/GS/etc… goes towards the tree, not the enemy I have targeted.
Is there a setting I can change so that this does not happen?
I suppose this is a case of wanting to have my cake and eat it as well… I do prize action camera for allowing me to Savage Leap all over the place while I have an enemy targeted(in normal camera I would run into the enemy instead).
But for something like Bolas or Bladetrail, it becomes a “MOBA skillshot.” I literally need to apply FPS lead to the enemy, account for the X/Y axis, and then “fire” the ranged skill.
Are most of the posters here upset because of the loss of pierce in choke points or on walls? Damage is still decent and you can still melee and kite with a aoe burst…so really doesn’t seem all that changed tbh other than killing clusters in zergs.
Yeah, mostly upset about the loss of piercing. The damage nerf was pretty substantial, but the removal of piercing totally destroyed the skill. With correct positioning you could line up double or triple kills in WvW.
That’s the job of Killshot (Which frankly needs its cast time reduced), not Gunflame, IMO. Let the bursts be different. Gunflame is for blowing up stacked groups of enemies.
agree. ks piercing, gunflame blow up. Then you get a reson for using ks.
Except there’s no reason to ever use KS outside of a giant zerg because of its ridiculous cast time. Besides, the main problem with GF now isn’t the lack of pierce. It’s the nerfed physical damage.
Of course, whoever came up with the very unimaginative Berserker spec line is obsessed with keeping Burn in play for Warriors, so instead of removing condition damage from a weapon that deals no damaging conditions except for it’s Primal Burst, they reduce its physical damage.
Brilliant.
The sad part is that I will continue to use Gun Flame in PvP. Why? Because it’s the only viable way to burst with a Rifle(aside from rifle 3), and I like Rifle Warrior. ANet is so seriously out of touch if they think people actually use Kill Shot outside of giant zergs where no one is paying attention.
I play gunzerker in sPvP. Considering that in their design notes ANet wanted Warrior rifle as something that could snipe things and do huge burst damage, I don’t think it’s going to get nerfed any time soon.
/quote: “Rifle has also seen a bit of a rework, gaining a more defensive nature while retaining its overall purpose of kill-shotting every enemy of Tyria.” /endquote
Killshot has been nerfed from time to time, but overall it won’t take a nerf that changes its overall functionality. The only thing I can see reasonably happening to Gunflame is that you won’t be able to move while channeling it, increasing the channel time, or decreasing the velocity increase of the shot itself to make it easier to dodge. And in all honesty, what effect will this have on people who know how to counter KS/Gunflame already?
Absolutely no effect.
What effect will this have on people who have no idea how to counter KS/Gunflame?
Absolutely no effect.
I feel that the concerns about Trap DH v. Gunzerker are more or less parallel with the common complaint by gun warriors that condition necros tear them apart and there’s nothing they can do. Some things in this game hard counter other things in this game. So, Gunzerker counters trap DH, Condi Necros and vision+common sense counter Gunzerker. To be honest with you, I don’t really see the problem.
What really should happen is that the rest of Warrior gets a buff so that it’s on-par with what Gunzerker can do.
I main warrior, and in fact, it is more or less the only class I play. I PvP from time to time, but I am not very good.
Here’s my take on the Berserker spec: People asked for a way to make warrior more difficult to play and reward players who are able to play well, effectively raising the skillcap. I feel that the berserker, combined with nerfs to adrenaline gain, is ANet’s misguided attempt at doing so, while making a logical addition to the Warrior’s playstyle without changing it so much that everyone would have to l2p again.
They are basically making adrenaline management the key thing here: warriors that can manage adrenaline well will be hugely rewarded, while those that cannot won’t be. For example, using “to the limit” just before a fight so you can proc “Eternal Champion,” or waiting until your health is low before activating berserk so you can proc “dead or alive” add another dimension of skill-based play to the Warrior-Berserker.
So, what’s the problem? It isn’t that ANet’s decision or berserker is bad, but that ANet simply made all the other elite specializations and changes to other classes too good when Warrior wasn’t really stellar to begin with. If anything, the warrior’s greatest “sin” was that any build was easier to pick up and play compared to say, s/f eles.
The only other class that I feel is suffering similarly to the warrior is actually the thief. Quite frankly, I don’t see many people speccing in to Daredevil for any other reason besides the extra dodges.