(edited by Sam Magicman.1395)
Showing Posts For Sam Magicman.1395:
bump it once more
let’s bump this again
this thread has been bumped so i can continue working on my idea
i would like to bump this
well right now i am taking everything from this thread and will recreate this thread so it’s more organized and it will be easier to see how it will be unique.
simply trying to explain it here would only add to the confusion
the difference between mesmer, necro, engineer, guardian, and elemental is that the summoners creatures will be more unique, and more than simply back up or a meatshield
well all input on this thread is being taken into consideration for the grand scheme of things :P
right now i am taking everything from this thread and trying to condonse it into a nicer looking format.
let’s try to keep the dicussion going until i repost the info though. nothing like fresh ideas to keep the creative juices going
Honestly, i hardly see any commanders, maybe one or two on a 3-4 hour gaming session during the day, but that’s about it. it seems that a 100g pricetag is prettymuch an ideal requirement.
Dwarves are extinct.. for the most part.
thank god for someone who understands the point of my thread.
Oglaf did you see the way Tipsy posted? providing criticism, but also giving constructive ideas on how to improve the profession.
that is the correct way to respond to suggestions
that is the whole point in dicussing and change and reworking all the ideas of this thread, but you seem to only care about destroying the entire concept.
so you are so stuck on it being similar to the mesmer phantasms,so why not SUGGEST some new ideas to change that so it no longer functions like a mesmer?
the concept is what makes the profession unique, it is what drives the mechanics towards a more unique style of gameplay.
Not if the concept is not reflected in game play mechanics. The functionality of your “Spirits”, as you have described them, are nothing short of identical to Mesmer’s Phantasms.
Asking for an absolutely unique profession and all it’s skills and abilities to be entirely unique as well is asking for the impossible.
Yet Anet managed to create 8 professions which are all truly unique in gameplay mechanics and concept-wise.
and last time i checked, criticism did not include bickering with other players, which is all you have done since posting here.
bickering with me and bickering with other posters.
That’s because your definition of “bickering” is “disagreeing with” or “criticizing me or my idea”.
I would like to point out your flawed logic. unless you are blantantly ignoring the obvious, every single profession has skills and abilities that are similar to that of the others. the unique gameplay is the way these abilities and skills are ultilized that makes them different from each other.
so why should a new profession be any different? if you can’t see this, then there is no need to continue a pointless conversation.
the concept is what makes the profession unique, it is what drives the mechanics towards a more unique style of gameplay.
i would also like to point out that all the professions have some similar ideas, but still manage to pull off a unique style of gameplay. asking for an absolutely unique profession and all it’s skills and abilities to be entirely unique as well is asking for the impossible.
and last time i checked, criticism did not include bickering with other players, which is all you have done since posting here.
bickering with me and bickering with other posters.
The idea has finesse which hard to pull off with profession suggestions.
fine tuning the specific standards of it’s strengths and weaknesses will go a very long way towards pushing for it’s addition into the game.
and FYI be on the look out for… well… no naming and shaming from me.
guaranteed they shall be here
I have every right to ask a person to stop posting on a thread i created, especially when the user is only causing problems which you have.
I have to ask if you ever used a mesmer? the main concept of the mesmer is using their mastery of mind to create powerful illusions to befuddle their enemies, these include creating illusions.
a summoner is pulling a creature out of the mists to act on their behalf, there is nothing about that which screams “iillusion” or “trick of the mind”
(edited by Sam Magicman.1395)
The difference between spirits and illusions is the fact one is real and the other is the figment of it’s creator’s imagination.
and I don’t merely intend on making the summons just “spirits” and “ghosts” i want to create a multitude of creatures called by this profession.
and FYI, because it is MY thread i have every right to ask you to not post here.
especially when you go on bickering with other players and posting off topic.
Arkham, while i agree with the sentiment of the thread, you shouldn’t simply ask for a suggestion while targeting a specific player, even if you didn’t “name and shame” them.
it only invites further arguments you know
Can i ask that if you don’ have an on topic dicussion, then please don’t put it here.
Oglaf, this the second time i ask you to not post here. if you continue to disregard my request ill have to report you
I’m not even at step two yet. This idea is far from pefect and still very much a work in progress. i made this quite clear, if you had borthered to read my opening post at all Oglaf.
this conversation is over
and Arkham, perhaps we could work together on our ideas. I am a big time lore fan of many games, and it’s lots of fun creating ideas to expand on lore
Perhaps we could. Although my flashes of inspiration or rather random and infrequent. And again; just ignore Oglaf; he was bashing my idea literally one minute after I finished posting it, and unless he is some kind of world class speed reader I think anyone that even glances at how long the THREE posts of said idea is could guess he didn’t even read it. The content of his post only proving that. He isn’t worth the effort to debate.
who’s isn’t? most good ideas are “1% inspiration and 99% perspiration” to quote edison.
Oglaf, i am asking you ot leave my thread, you have nothing else constructive to contribute and only clutter up my thread. and you only prove Arkham’s point
I’m not even at step two yet. This idea is far from pefect and still very much a work in progress. i made this quite clear, if you had borthered to read my opening post at all Oglaf.
this conversation is over
and Arkham, perhaps we could work together on our ideas. I am a big time lore fan of many games, and it’s lots of fun creating ideas to expand on lore
really because where i come from, there is a suggestion on how to improve the idea/concept attached to the criticism.
it’s also know as constructive criticism
criticism i can take, but you really haven’t offered any real criticism other than just calling it a copy of the mesmer profession
well thankfully, it’s not your decision. all i can do is try my best to create a unique and lore worthy profession
rididculous how willing you are to pick apart my suggestion Oglaf.
you know maybe instead of trying to pull it apart seam by seam, you could help improve it, make it unique in it’s own right.
as stated in my thread, i very much like the idea of demon hunter, a very good lore driven profession, and lores are something i very much enjoy
I like the idea of demon hunter, great tie in to lore, which is what i want my summoner to do as well
the phantasmal beserker is only one skill.
i want summoners to be purely offensive
mesmer clones = living shields
summoned creates = absolute offense
how is it like an elementalist?
and the necromancer and summoners are only similar in the fact they pulled from the mists, but the similarities end there.
the idea is to call forth a spirit who attacks for you. it gives summoners the ideal passive strength of being high in life points, but low in defence, giving it a fighting chance while your summons destroy your foes
it gets to a point where you could tie any idea to something, whether it’s relevent or not, but the trick is to make it for the most part different and unique to your idea only.
the idea with summoners, is that the thing you summon IS your sword, not just a shield. where you use your summons to defeat your enemies.
the idea of a mesmer is to confuse or trick your opponent with magical illusions that are living shields for the most part.
I have editted my first post and added the first ability.. let me know what you think
Boring? how is a new profession boring?
ever the active thread forum. i have to bump this thread
I like the idea of using junk as an anchor to summon creatures. it would definitely creatue some unique gameplay
thanks :P ill give em a look
Well NinjaEd, i stated right off that this was a very clear work in progress. I just wanted to get the very basic idea on the table and move on from there. This makes it easier to build and fine tune a workable suggestion
this thread has been bumped :P
i support :P nothing like sexy beasts
I can agree with this idea. It eliminates the entire trust trade scams within the guild wars franchise which would be a definite plus.
in some ways yea it is a bit like the Ritualist, but i want the Summoner to be unique in the fact that summon help from the mist is the method of attacks and assistance with very few skills/abilities without an actual summons.
The concept while seemingly simples is in fact very difficult, espec ially when you want it to be unique to other professions
Arenanet wouldn’t simply throw in a new class without first fine tuning the game in preparation for the arrive profession. Plus having a new profession also adds replayability and lore as well. by expanding upon what we know about the mist, the Summoner is a plethura of new game lore
(edited by Sam Magicman.1395)
the underworld harbors spirits of the dead, but the mists is much more than that. it also houses planes of exisstence that are holmes to power spirits and dietys.
while the necromancer draws it’s spirits from the underworld, the Summoner is granting power spirits access to the mortal plane
a necromancer spends it’s time draining the life or sickening their opponents while a summoner is meant to bring forward powerful being to defend themself, but i am trying to work out a unique style of gameplay for the summoner atm
i may need help with the initial attack
hmmm… perhaps giving it unique summons with unique attacking mechanics
yea it does seem a little.. rangerish :P
no responses yet… :P
final reserved post.
you may begin posting