Gunnar’s Hold, Knights of Azure [KOA]
(edited by San Darkwood.2079)
I’m getting the same issue, crashed twice at the same point, I am going to try playing with my graphics settings. It sucks that it is so far into the mission, takes so long to get back there.
/update: completed it after turning my graphics down to the high performance settings
(edited by San Darkwood.2079)
It amazes me how many people here are “disappointed” that we didn’t get the patch/update today. If I’m correct, I think this is the first time A-Net has ever had to push back a patch so close to it going live. This includes during all of GW. So that’s once in the last 11 years that an update/patch has been postponed.
You are most definitely wrong, I remember it happening a few times. Sure it doesn’t happen often, but it does happen occasionally.
This is quite amusing, anyone that knows how A.net works would understand this with their process of iteration after iteration, they are constantly making changes and testing things right up until the very end…so a delay like this though not normal is something everyone should be expecting at any time.
I expect it, but I can still be disappointed. It is like when a toddler knocks over a glass or water – you don’t want it to happen, but you know it probably will.
I just got back from work and hopped online excited to see what first person view implementation was like. Scrolled in – nothing. Unfortunately I didn’t see this thread.
Don’t worry, I understand, but I am still a little disappointed
Can’t wait to see it when it does drop though
I quite like my current look on my salad thief I went with the almost-full plant look.
I am loving this look atm, although the boots could do with a change
Agree, and I’m always afraid I might sell my “reserve” weapons by mistake when I’m not paying attention >_>
You can avoid this by crafting/buying an invisible bag. It doesn’t show up in the merchant’s dialogue box.
As far as I know, Arenanet are still looking at possible fixes for the Engineer sigil issue, but it is something they have already mentioned as something they want to address.
I would like to see a return on nick, but I prefer Mithran’s suggestion. The illusiveness of Nick’s position in the world and spending time getting to his new spot was part of the reason why I loved doing the traveller quests in GW1.
The main reason (perhaps the only reason that is needed) that trade chat doesn’t exist, is that peer-to-peer trading doesn’t exist. Arenanet want to encourage people to use the TP, and not use the mail/trust route.
The best way for Arenanet to reduce the amount of WTSs and WTBs in map chat, is just to make the Trading Post more appealing.
That would be great, much like the wave based events, and the challenge missions in GW1.
I don’t know how plausible it would be to add it to the current dungeon system though as a wave-based survival map has particular design needs, such as a central objective point, and multiple entrance points (that could gradually increase in amount as the wave number gets higher).
I think they would have to design a new layout for the survival map, but I guess they could tie them to the dungeons by making them aesthetically similar to the dungeon they are connected to.
1. Spectator Mode in sPvP
2. First Person view.
I would say more content such as events and dungeons etc, but I already know they are going to be doing that.
The first line of my bank is purely tonics atm, and I don’t spend enough time doing nothing to use them all. Sure, I like to crack one open when I decide to do some crafting, but other than that, they are just filling my bank. I would like to be able to give away the ones I am not going to use, and collect lots of the same ones for a guild event.
Gold sellers are definitely in the minority, and changing something like this to restrict the minority, with the side-effect of restricting the majority of honest players is a bad thing.
The most we can do is just report the gold sellers as soon as they start talking in the map that you are in.
I would be interested to know the reason why the tonics are account based, it would be great if we could buy/sell them on the BLTP, or even just so that they were able to be given to friends
Admittedly, it is mainly so my guild can have a guild event all using the same tonic
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