Showing Posts Upvoted By Sanderinoa.8065:
No you do not understand. It is not about you or your tournament. It is about the community and what the community wants to see.
I thought it was obvious, really. I thought everybody knew that PvE had been stale for too long, that Anet was undermining us, and that any possible way out of the dark pit the game had fallen into would have to involve the community as a whole.
This is how gwscr approached the problem. Rules were discussed publicly so that the entire community would feel involved. Any form of individualism would have thwarted the project. Only thanks to this community-driven approach was the speed clear competition successful.
Before you launched your first tournament, we had a thread on the forums. We were doing exactly this. We were discussing formats, as a community. Then you made your public announcement, using ideas developed in the aforementioned thread, and it was a great success.
I can imagine that you needed to generate fame for your guild and bypassing the community was a way to get a first-mover advantage. I can also imagine you may think I am discussing this only because I – as an rT member – would be envious of the attention your project attracts. Please believe that it is not the case.
I am convinced we get one shot. One shot at making tournaments that are engaging for the community, one shot to attract attention to PvE before it is doomed for ever. I want to make this right.
Therefore I believe that we have to engage the community as a whole in order to achieve long lasting success. Could we put individualism and personal interest aside for a while? DnT launched two tournaments, KING launched one, all these without community involvement. Okay, I guess we could all launch our own tournaments. The consequent chaos would certainly be entertaining, for a while. But do you really think we can get long-lasting support from Anet if we do not get organised?
As I said, we get one shot. How about we took the time to sit and discuss things?
We could act as a community, to survive as a community. So you see it is not about your tournament, even if I would have some criticism for it, it is about the way we get organised in order to make competitive PvE happen.
Retired elementalist theorycrafter
I made this with microsoft paint..
I like dungeons and Ikea.
aka Cotscene.
I know maybe 2-3 players who can actually play ranger consistently at an acceptable level. Most rangers running sword/horn just end up not pulling their expected DPS and/or just eat every second hit.
I’m surprised Dub managed to go 9 minutes without DC’ing, that’s amazing
You can use ranged weapon at melee range.
Necromancer: 7:41
Had a faster one, but used an ember in this and didnt know they aren“t allowed -.-
Since high level fractals are going away tomorrow (and will probably return only in one year time, or never) wouldn’t it be awesome to have a video compilation of the best feats of skills achieved so far?
I am thinking of things like this:
http://www.youtube.com/watch?v=0V03lwZKW_k
http://www.youtube.com/watch?v=owKbxqNPwn0
http://www.youtube.com/watch?v=CndcoIwxAcs
http://www.youtube.com/watch?v=VYpAUwn_wfY
http://www.youtube.com/watch?v=rFkCvupAJQY
http://www.youtube.com/watch?v=eVHRanhbbiI
Also I encourage all elite players to rush and do similar challenges so we have more videos to add to this list. If I have missed some please post them here.
Can someone work on making such video compilation? Maybe add some commentaries, let’s make this tribute beautiful
Retired elementalist theorycrafter
(edited by Zelyhn.8069)
Excelsior comrades!
For more than a year we have been wandering in dungeons, slaying monsters right and left. For more than a year we have been learning how to master these encounters, and we have become very good at it. So good that the only real way we can get better is by doing it faster. Speedrun records are definitely awesome. The feats of skill displayed by the top PvE players achieving them are truly amazing. Yet these speedruns often leave the viewer with a bitter after-taste. People want to see entertaining play, they want to see daring tactics, they want to see challenge … What if we could push the limits of our achievements and give the the performers as well as the viewers something to strive for?
_
My friends, I hereby present you:
The Dungeon Challenge
Volume 1
_
This is the time and place where you can engage the best players for a friendly test of your skills and imagination.
The Dungeon Challenge is a very simple concept, there is a Challenge Master, he defines a Challenge and anyone can try to beat it to claim the title and become the Challenge Master instead of him.
To achieve a challenge you have to beat the test defined by the challenge master exactly in the terms that he has stated. You have to provide a video for proof. The community then decides if you have properly performed, and in the end it is the challenge master who validates or invalidates your achievement. If your claim is approved then you become the challenge master and you have to define a challenge. You can be as creative as you want when designing challenges (group solo, traits, camera angle .. you name it). The point is not to make it impossible, but to make it interesting and entertaining.
I will keep track of who has managed to claim the challenge master title for themselves. A scoreboard will be published and updated as the chain of challenges goes on. Do you want to make a name for yourself? Beat the challenges, claim the title, and you will know fame like no one has known since the last gladiators.
Let’s not keep you waiting any longer. Here is the first challenge:
Challenge 1, the 20th of September 2013:
Kill the Slave Driver in Citadel of Flame explorable path 1 with only off-hand weapons equipped in your group.
All skills are allowed for as long as you do not have main hand skills available (so no conjured weapons, no transformations, for example)
Good luck!
Challenge completed by rT on the 21st of September
Current challenge
Challenge master: Sanderinoa.8065 [rT] :
Finish the Uncategorized Fractal’s champion fight (right after the first set of harpies) by killing the rabbit last.
The fractal level has to be at least 28.
No consumables allowed apart from nourishment.
Kiting the rabbit out of the room is not allowed.
Score board
Format:
points) name
Guilds
1) rT
Players
1) Agony.3542 Anubarak.3012 Element.5647 Molch.2078 Sanderinoa.8065
Retired elementalist theorycrafter
(edited by Zelyhn.8069)
You don’t have to it’s just that they will be subpar in sustained aoe heavy content like grawl and dredge (esp dredge since plague will be useless there) but no one wants to hear that. The fact is that 99% of the necros out there in pve are just terrible players and they give a bad name to the rest of the class. Same went for mesmers when the game came out, thieves up until about 2 months ago, eles until a month ago, etc. If you like necro more than war and are a good player, then stay on necro and do your own thing. You’ll still be amazing on colossus and grawl (if you know what you’re doing). The chills at the ritual phase and on bubble are highly underrated and none of the “holy trinity” can chill or even cripple a bubbled boss.
The good thing about playing necro is that everyone already expects you to be terrible. As long as you don’t immediately prove them right, you’re going to look god mode.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
We aren’t planning on replacing people for guardians tough.. We want to do this with this group because we’ve always done.
We just find ourselves leaving the fractal if the shaman is the first one we enter. Since he’s so hard. Tough, we’ve always managed to kill him until now..
I can see that mesmers are an important factor in the fight. I personally am the ranger, and i use all the traps i have to kill those grubs (condition ranger)
Often we find ourselves being downed by the grubs and then instandly attacked by the shaman’s AOE or his fireball..