Showing Posts For Schokoladenonkel.7295:

Ping Issues [merged]

in Account & Technical Support

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

I got thrown out of PVP and can not get back in. Hey Anet, super happy customor here asking you to please fix your sh_it.

Gs/Hammer vs Gs/Axe-shield???

in Warrior

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

If you run Cleric, I would definitely opt for hammer, since you will not be killing anything with the kitten poor damage you bring. You basically wanna sit on a point and be able to hold it against 1-2 enemies until your backup arrives. The CC from Hammer can aid your teammates in getting the kills easier, while Shield is more for your own survival. You could use Mace/Shield, which makes the build even more tanky and has a decent stun to it too, to enable bursts from your mates.

I’d say just try it out, if you can survive fine on your own with hammer, it should be the superior option for this, if not, try something with the shield.

Also, if you do use shield remember to change your traits from dogged march to shield master. And I would also definitely consider using Heightened Focus instead of Burst Mastery, as it can help with ALOT of stuff including getting stomps or applying the Stun/Knockdown to finish an enemy off.

Best Regards,

Choco

Why doesn't this class work?

in Warrior

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

The thing is though, that one can’t necessarily say, Warrior is kitten just because it doesn’t play the way you want it to play, when there is a somewhat viable way to play it. I am mainly referring to solo/duo queue here btw. ,since that’s where my experience is mostly based on.

During the game’s life-span, at least this far, Warrior had more that a couple of viable or at least acceptable builds for each game mode.

What bothers me is that, with recent changes, instead of warriors to have more viable options and/or fixed some of the previous ones to be better… they were actually reduced to 1 build per mode in some cases with most builds having something in common… the GS.

Again, I completely agree with you. In fact this is pretty much the exact same thing I said immediately after the trait changes took place. And this doesn’t only affect Warrior, but I feel like the span of “viable” builds has been decreased more and more for almost all of the cast. Be it due to certain builds indeed not being viable anymore, or because some synergies are made so strong that players feel forced to go into a certain build.

I take this to be Anets attempt to make balancing easier by sacrificing build diversity, so they’d only have to balance a handful of the actually played builds, which overall is indeed a sad development.

Why doesn't this class work?

in Warrior

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

… GS is kind of obligatory in my eyes. I also feel like alot of people don’t understand the Warrior concept which is not a facetanking brawler, but more a very mobile hard hitter and “melee-kiter”, at least the way I understand and play it…

Choco…

Your whole post is referring to a specific build you play. Still, by profession design warrior doesn’t follow (or fails to follow) your concept. If you try different weapons you will see that warrior isn’t as hard-hitter as a GS makes him and he can’t kill as fast as a GS warrior kills.

Personally, I would like to know what Arena.Net had in mind when they designed the Warrior but what Wiki say in Warrior description ( Warriors are masters of martial skills. They’re versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies ) doesn’t reflect the current state of warrior that good.

I see your point and I actually totally agree. To me personally playing Guardian feels like what a Warrior should feel like, sustaining through kitten while dishing out damage.

The thing is though, that one can’t necessarily say, Warrior is kitten just because it doesn’t play the way you want it to play, when there is a somewhat viable way to play it. I am mainly referring to solo/duo queue here btw. ,since that’s where my experience is mostly based on.

How's my Build?

in Warrior

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

There are enough good PVE builds that you can look into to get an idea what is needed and what warrior can bring to a party in PVE.

There is no need in PVE Content to use tankier gear, you should always opt for damage. You don’t need Toughness, you don’t need Vitality, in fact having more toughness than your party makes you more likely to die, as bosses are more likely to focus you instead of your teammates and no this is NOT a good thing, because you are “tanky”. The hard hitting bosses will still down you no matter how much Soldier gear you bring with you, the best defense in GW 2 is good offense and to kill things quickly.

The things you can’t kill quickly u will need to learn to dodge and use other mechanics, because no matter what you run you are still not able to tank through anything.

I’m not judging anyone for using other gear than Berserker, but you will be worth alot less and will bring alot less to a party than Warriors running damage builds and you can make a conscious decision to do so, but you should be aware of what you are doing. Your utility skills should always be Banners and a Signet to push your parties and your personal damage, unless you have some specific encounters like Lupicus, where you might want to switch out a little damage for a survivability skill.

TL;DR: Look at other PVE Builds, your build is basically useless and a burden to your party members, you might want to reconsider basically everything about it.

Best Regards,

Choco

(edited by Schokoladenonkel.7295)

Why doesn't this class work?

in Warrior

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

I don’t know, I have a 70% Winrate in Arena Games, only playing Warrior. That said I do NOT use Hammer and I don’t think Hammer builds are viable, they are countered by good players way too easy. Warrior Shield is one of the best Weapons in the Game and GS is kind of obligatory in my eyes. I also feel like alot of people don’t understand the Warrior concept which is not a facetanking brawler, but more a very mobile hard hitter and “melee-kiter”, at least the way I understand and play it. If you want an in your face melee tanker, Guardian is much better equipped to fill that role.

I also see alot of people not using Rampage or even crying about it, which is complete nonsense, it’s still an exceptional skill and lets you fight 2 v 1 or even 3 v 1 or secure Resses/Stomps in almost any situation. It also makes you the guaranteed winner of
1 v 1s which is an insanely strong benefit of the class.

Warrior is not always the strongest on point fighter and with everything on cooldowns you will not beat good players, but you need to understand that you don’t have to. Your natural tankiness and massive speed should always allow you to either get away and aid the fight at another point or they need to chase you down with at least 2-3 people which completely pulls their team apart and opens up alot of room for taking points.

Warrior Attacks and Behavior is often very stereotypical and telegraphed, people can react to your skills and dodge the important to hit stuff (also why I think Hammer is not viable against good players). You can use that to your advantage though, by simply playing a little bit against their expectations, try to bait their dodges.

And last thing to note on my list is, that warrior becomes massively stronger in teamfights, you can be kited alot better in 1 v 1, 2 v 1, etc. situations, but as soon as the enemy can’t focus on you alone, warriors are very hard to deal with, because of the constant in your face pressure. Which is also the reason why I think so many people are still playing Hammer, because in those situations you can actually often hit your hammerstuns, etc.

Also, as a general line in terms of enemies:
- Mesmers can blow you up with a full burst, watch out for it
- don’t chase condition kiters in PVP, especially Engineers, focus on taking and holding points, you don’t need to kill people if they run from a point
- last but not least, a good Thief will still mess you up in a 1 vs 1 situation, that said, they die pretty easy if you do manage to get hits on them, a good placed Whirlwind + Arcing Slice can instantly down a squishy thief and can be very hard to avoid, if you place it correctly

And 1 more thing, remember that your dodge roll does alot of damage, remember to use it, to hit people.

Hope you can find the fun I have with Warrior in PVP, but if you can’t there’s really nothing wrong with it. Don’t worry if you don’t “click” with a class, just play the stuff you like and feel comfortable with.

Best Regards,

Choco

(edited by Schokoladenonkel.7295)

[Guide] DPS Guardian for PVE

in Guardian

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

According to my tests you really don’t need to hit all(!) the extra blades to still outdamage mace. I tested this alot now, with different hitboxes and the different traits, etc. and unless you’re standing about a mile away, GS pretty much always wins or is at least even. I also prefer GS over Mace for trash mobs in alot of situations, to be honest. So, that’s what I’ll be running.

Not saying you guys are wrong, just saying I can’t reproduce your results in my tests. Everything else seems to work out according to the guide for the most part, though.(damage difference in weapons sets, from build to build, those numbers are definitely reproducable).

(edited by Schokoladenonkel.7295)

[Guide] DPS Guardian for PVE

in Guardian

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

I might be forgetting something, but from my testing Hammer/GS has clearly more DPS than Hammer/Mace-Torch?

That said, I probably get why you didn’t include it, with Mace-Torch offering more support. I guess it’s the lazymans build to dungeons with a little less support and a little more dps, than Hammer/Mace-Torch. :/

(edited by Schokoladenonkel.7295)

[Guide] DPS Guardian for PVE

in Guardian

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

Did you do any calculations for Hammer/GS ?

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

Just here to add another post to the long list of people who do not approve of this. This is simply just making service and playability of the game worse than it is before.

There is no reason to this, other then the want to make more money of people, which actually I have nothing against, it’s just that, this is the kind of stuff that does not increase profits in the long term, it decreases the playerbase and turns new players off the game. Simply put you just shot yourself in the foot.

Whoever sits in your marketing department and came up with this, desperately needs to take some more courses, this is about the dumbest thing I have seen in a while.

Best Regards

Schoko

[BUG] Norn Guardian Whirling Wrath Bug

in Bugs: Game, Forum, Website

Posted by: Schokoladenonkel.7295

Schokoladenonkel.7295

Hey guys, so I did some testing with whirling wrath on the test golems in the PVP area and it turns out that whirling wrath is massively bugged for Norn Guardians.

So here’s the deal:

Whirling Wrath hits the enemy up to 14 times when u stand inside the enemies hitbox, as the normal hits (7x) and all the projectiles (7x) hit the enemy. For a human guardian this is pretty much always the case unless you positioned yourself wrong.

Now for a Norn guardian this is not the case, Whirling Wrath for a Norn will normally only hit 12 times if you position yourself correctly inside the enemies hitbox (can hit up to 14 times, but 12 hits is pretty much average). However once every few skills it will acutally hit more times then it should be possible, the maximum amount of hits I got was 27(!).

The results are easily reproducable, you can just go the PVP Area and test it on the indestructible golem, just hit him over and over with whirling wrath. If you compare damage with a human guardian with the exact same gear you will notice that the norn does less damage, until it completely bugs out and he actually does way more. To check the amount of hits you can just count them in the combat log. When the norn does a higher amount of damage, his hits will exceed the maximum possible for the skill.

I tested this for almost 3 hours now and the results are consistent. I would like to ask the tech staff to check this out, because it pretty much makes norn guardian inferior to other races. I will also make a video of it now, to which I can link later.

Best Regards,

Choco

(edited by Schokoladenonkel.7295)