Showing Posts For Schroedingercat.7065:

Powerful synergy and Decapitate?

in Warrior

Posted by: Schroedingercat.7065

Schroedingercat.7065

aw that’s sad. Maybe it is bugged? Or maybe doing ULTIMA ULTIMA with a berserker skill is entirely too much. Really, if it doesn’t exactly copy it, then it shouldn’t be a GM trait at all, I agree!

It might be more useful it it copied ALL finishers. Double blast, double leap, double whirl. I could see that being GM and not being super overpowered, since I generally feel finishers are not very powerful, just kinda fun.
Still think we need Wrestlers though.

Powerful synergy and Decapitate?

in Warrior

Posted by: Schroedingercat.7065

Schroedingercat.7065

I am completely ignorant as to how the berserker f2 skills actually work (and warrior in general, I have never played one!) I reckon you have to charge them up to full with adrenaline just like regular F skills for a warrior?

Can you basically make a “leapadin” using Bull’s Charge, Shield Bash and Decapitate with the trait powerful synergy (leap finishers happen twice) to get double use out of the berserker f2 skill? Or will it not trigger? How funny would an asura look if they killed things by repeatedly jumping on them?

How does Headbutt work if headbutt also gives you stability and breaks stun? Do you just use headbutt as a stunbreak then?

Why can’t I have my head as a weapon? Or be a luchador? Is that last one just because the Charr would get their hair pulled in all the wrong places by spandex thongs? Ok so the last few questions were just to keep very serious people from yelling at me.

How to deal with necros.

in Engineer

Posted by: Schroedingercat.7065

Schroedingercat.7065

My name is Tobey, and im afraid of necros.

I really dont know how to deal with them (condition necros). They drop me from 100 to 0 in a fearlock. And i can not dodge those fears. The DS fear is instant and all the staff skills have the same animation.
On top of that he cleanses all my condition every time he heals or sends them back to me with putrid mark.

How do i fight them ? Can you tell me your secrets ?

I run the following build:
http://gw2skills.net/editor/?fcAQJAqalIqiYH5ShF1LJyIFdmoBqQeJqQ+95BblWQIA-jExA5wioxWNLiGrSmIq2cTEVLDAzYA-w

I took elixir r over a stunbreak, hoping that i could kill them after their selfrezz, when their fears are on cooldown. Problem is, i cant throw it because im alredy dead when the stunlock is over.

Should i just run away ?

Ds fear is about 1.5 sec cast time. Our two other fears require you to get caught standing in a mark, or get caught standing in a wall. Both have a lengthy cooldown as does the DS fear.

Fear can be cured as a condition.

No heal we have cleanses conditions, we get extra healing per condition on us with a heal. We have 3 ways to send conditions back to you, one is a signet with a 40 sec cooldown (traited), the other is a 18 sec dagger skill that can send 3 (less if traited), and finally staff 4 which is a longish cooldown also.

The big weakness of necros lies in their ability to handle crowd control. I would take a look at what traits they have available to gain stability, and what stun breaks/stabilities they have available as utilities. A crowd controlled necro does no damage (unless they are minionmancer?)

Anyway I don’t pvp, but I do play a necro. I would just go play with the trait calculators and look at cooldown times and how often fear can really be spammed and how often stunbreaks/stability can be obtained.

dont ever try to fight a necro by putting conditions on them, they will just send them straight back at ya.

super adventure mmo

in Super Adventure Box

Posted by: Schroedingercat.7065

Schroedingercat.7065

i am pretty much screwed when it goes away, now my 2 year old yells RAINBOW RAINBOW when i get near the computer. played it with him in my lap just now and lets just say you kinda have to play on baby mode with a squirmy kid in your lap.

can we at least have it on console?

super adventure mmo

in Super Adventure Box

Posted by: Schroedingercat.7065

Schroedingercat.7065

Please consider making this an additional stand alone mmo as well as a seasonal gw2 feature. When my children saw me playing in the super adventure world last night, they swarmed my computer. My littlest (2) cried when I logged out. We then had to go to the park and hop around while the oldest (9) hummed the themesong and they chased each other pretending to be spiders and monkies.

I promise you your commercial audience is there. These are kids that ignore “vanilla” gw2 but 1 hr of super adventure and they are hooked. You must make a new mmo. Arenanet!

Stop hitting yourself!

in Mesmer

Posted by: Schroedingercat.7065

Schroedingercat.7065

Honestly I could drop dueling altogether, I dont have those final two traits in my current build and it works just fine without them.

I could build more into shattering and take domination to 20 points for domination IV (+vuln on shatter), dom 5 (cripple).

inspiration to 30 for inspire II glamor mastery (moar reflect), Inspire VII (moar confusion), or inspire XII (moar self-heals).

or chaos 10 for self-regen and faster blinks (chaos III)

1H sword main attack

in Mesmer

Posted by: Schroedingercat.7065

Schroedingercat.7065

just making sure that you realize 2hs attack 1 is a ranged attack and 1hs is melee (not really intuitive since it is the only primary hand melee attack, and torch is the only secondary melee range skill)

Stop hitting yourself!

in Mesmer

Posted by: Schroedingercat.7065

Schroedingercat.7065

Sorry about that, I think I broke it when I tried to make it fit all on one line for easier copy/pasting! Fixing what wasn’t broke in the first place probably. :p

putting a few different sites in, certainly one of them must work.

Yes, I have run the immortal mesmer build, the big difference here is I drop staff and do not get protection with regen. That build is a beast in pvp, and I like it alot. But this works differently, as you hopefully will see once I get the links to work!

http://www.guildhead.com/skill-calc#mVmmzMc9Mmbnammbnamaa0GxzcmRzMq

http://www.gw2build.com/builds/simulator.php#1.8.2.3.14.18.0.0.0.0.181.191.200.196.204.0.0.0.526.0.0.543.0.0.0.0.0.574.578.0.586.587.596.10.10.0.20.30

http://gw2buildcraft.com/calculator/mesmer/?4.0|c.0.0.d.0.0|b.0.0.c.0.0|0.0.0.0.0.0.0.0.0.0.0.0|0.0.0.0.0.0.0.0.0.0.0.0|a1.a3.0.k48.u12b|0.0|33.34.38.3d.0|e

http://www.gw2builds.org/create/bwe_1/mesmer#3.1.2.0-2.3.1.8.2-10.10.0.20.30-9.11.5.12.12.3.7

Stop hitting yourself!

in Mesmer

Posted by: Schroedingercat.7065

Schroedingercat.7065

I am toying around with this scepter/sword & sword/focus build at lvl 72. I am missing 8 points in dueling, which arent strictly necessary for the build to do what it needs to do as long as you can leap combo into your ethereal curtain to get retaliation. Honestly I could drop dueling altogether, as I don’t have those final two traits in my current build and it works just fine without them.

So the options available are:
1) build more into shattering and take domination to 20 points for domination IV (+vuln on shatter) or dom 5 (cripple).
2) inspiration to 30 for inspire II glamor mastery (moar reflect), Inspire VII (moar confusion), or inspire XII (moar self-heals).
3) chaos 10 for self-regen and faster blinks (chaos III)

Intent: This build is a shatter build and focuses primarily on keeping up retaliation and stacks of confusion with lots of reflection for ranged damage dealers. The pressure of it is you can fight me at range and eat lots of confusion and retaliation stacks and hit yourself, or you can close with me and eat lots of confusion and retaliation and get blocked/distorted.

gear would focus on power/vit/tough for staying power and raw damage with precision/power/toughness for proccing condition transfer sigils on weapons. the confusion damage wont be high, but it’s there for extra free damage and to scare your opponent into not attacking you while you shatter them to death. In PVE of course the mobs attack slowly so confusion isn’t much of a deal there, it’s just a little extra somethinsomethin.

http://www.guildhead.com/skill-calc#mVmmzMc9Mmbnammbnamaa0GxzcmRzMq

http://www.gw2build.com/builds/simulator.php#1.8.2.3.14.18.0.0.0.0.181.191.200.196.204.0.0.0.526.0.0.543.0.0.0.0.0.574.578.0.586.587.596.10.10.0.20.30

http://gw2buildcraft.com/calculator/mesmer/?4.0|c.0.0.d.0.0|b.0.0.c.0.0|0.0.0.0.0.0.0.0.0.0.0.0|0.0.0.0.0.0.0.0.0.0.0.0|a1.a3.0.k48.u12b|0.0|33.34.38.3d.0|e

http://www.gw2builds.org/create/bwe_1/mesmer#3.1.2.0-2.3.1.8.2-10.10.0.20.30-9.11.5.12.12.3.7

If the link doesnt work, cut and paste it into a browser address bar to go there.

thoughts? concerns?

(edited to provide working links and weapon information)

(edited by Schroedingercat.7065)

[Guide] The Immortal Mesmer Build

in Mesmer

Posted by: Schroedingercat.7065

Schroedingercat.7065

As far as dungeons go, this build works fine in dungeons. I ran fotm up to around 15 with it, and I’ve done many dungeons with it. I just feel that it really lacks the oomph in dungeon pve to be a great choice. You won’t die ever, but sometimes it’s difficult to maintain aggro on things you want, and your damage really is horrifically low. For pve, I prefer using my phantasm build, because that one can do damage while still being durable and providing healing/Mesmer support.

dont know if anyone else asked, but what is your phantasm build?

Upcoming Mesmer Changes/Concerns/Suggestions

in Mesmer

Posted by: Schroedingercat.7065

Schroedingercat.7065

they can reduce shatter damage if they give it a blast combo finisher. :p

i dont think buffing 2 weapons and then reducing the global mechanic’s damage is a good solution to whatever the pvp crybabies are crying about this week (said because mesmers seem to be disproportionately targeted for pvp QQing, maybe because we are more annoying to deal with but not necessarily more powerful than other professions)

Necro seems lacking (PVE)

in Necromancer

Posted by: Schroedingercat.7065

Schroedingercat.7065

I guess thats all death shroud would be good for in fractals anyway considering you take double agony damage in death shroud form.

Agony resistance and the necromancer

in Players Helping Players

Posted by: Schroedingercat.7065

Schroedingercat.7065

better that they look at it and try to balance it then simply not bothering and leaving it completely nonfunctional for 6 months.

Death Shroud and its Traits:

in Necromancer

Posted by: Schroedingercat.7065

Schroedingercat.7065

Can we also let death shroud inherit agony resistance and not take double damage from all conditions while we are at it? :p

Agony resistance and the necromancer

in Players Helping Players

Posted by: Schroedingercat.7065

Schroedingercat.7065

So do you take double damage, or just regular damage, with Agony resist accounted for?

None of these skills are ways for us to avoid taking damage entirely, Lich form and plague just give you separate skill sets.

only death shroud has a different life bar, and that’s the life force bar, and it is drained at double the rate of the normal hp bar (and resistance is ignored).

I never said anything about receiving immunity, perhaps if you had read my post more thoroughly before “claimeing” I don’t know what I am talking about it would be a helpful addition to the discussion.

Death Shroud and its Traits:

in Necromancer

Posted by: Schroedingercat.7065

Schroedingercat.7065

I would remove the things that allow things on enter and leave, and keep them at just enter or just leave, otherwise the 5s CD death shroud would be far too strong as a boon tool.

I feel like the chill might be a bit too strong, and the heal seems like it would be very strong. I know elementalists have a similar ability, but I’m not sure that it would translate as well for us when we can go out of DS every 5 seconds.

I think ele can get stance swaps at 6-7 seconds with max arcane attunement? Or am I wrong

Agony resistance and the necromancer

in Players Helping Players

Posted by: Schroedingercat.7065

Schroedingercat.7065

Please look at all necromancer transforms (Lich, Plague, and Death Shroud, the necro class mechanic and Necro minions. None of them have any way of receiving agony resistance.

Death shroud transform takes double damage from Agony and with no Agony resistance, sometimes your entire life force bar can vanish in 4 hits – and minions melt at higher agony levels like snowflakes in the sun. Plague or Lich elite transform also has the same issue.

So the necromancer class’s 3 elites, class mechanic, and 5 out of 20 utility skills are completely invalidated by a progression mechanic you guys put into the game 6 months ago.

Simple fix: No longer take double condition damage in death shroud (why do we even have that in the first place?) And Agony resist carries over into minions and all transforms. Also ranger pets should simply inherit Agony resist.

This probably applies to norn elite transforms, but I cannot verify that personally.

Pets vs Agony

in Guild Wars 2 Discussion

Posted by: Schroedingercat.7065

Schroedingercat.7065

This also impacts transforms (Death shroud, necro class mechanic?!) and possibly plague, necro elite transform… half the necro class.. and the devs know and are aware of this issue, but it still hasn’t been fixed since implementation how long ago?

guess it’s time to reroll to something else that won’t be shut down at the end game by poorly implemented progression mechanics. Again.

facetanking shroud/well necro

in Necromancer

Posted by: Schroedingercat.7065

Schroedingercat.7065

Sigh and the whole reason I was going shroud/well tank instead of minionmancer/siphon tank is because I had read Agony resistance annihilated minions, turns out in Shroud form you also have no Agony resistance, which is an absurdly embarrassing mistake imo. Is this still true, and if so it probably is also true for plague then, isn’t it?

https://forum-en.gw2archive.eu/forum/support/bugs/Agony-Resistance-and-Death-Shroud

facetanking shroud/well necro

in Necromancer

Posted by: Schroedingercat.7065

Schroedingercat.7065

I guess this would be a pve only build, although I have managed to PVP with it and toe-to-toe people with dps builds without sweating their damage, but i was probably facing scrubs, because I am certain I am terrible at pvp.

So I love how sturdy my necro is after playing a mesmer and an elementalist. I am ok with doing less damage as I tend to dig supporty type builds.

I wanted to try and make a necromancer who could dance between wells for incoming healing and shroud for a secondary health pool by using marks in an up-in-your-face type tanking technique.

Here is what I was playing with:

http://www.gw2db.com/skills/calc/necromancer#5|0|500|3918|4143|1199|1204|0|0|0|0|0|0|0|0|10|1566|0|0|30|1580|2320|693|30|1256|2401|2241|3|3|0|0|0|0|0|0|0|0|0|0|0|0|0|0|

So I had a question, does Plague also count as a secondary health pool, and is there any way to gain stability for fights other than Foot in the Grave? And how bad does this build suck in reality? I am only 50 so I don’t know the hell of facing risen with this build yet.

I also think I could make this less “tanky” and more supporting by swapping the traits around in Blood to make transfusion heal and give death shroud an aoe heal upon leaving it, but I don’t know if that would be as useful as absorbing the aggro and damage for the team instead, but if I was going to do that I would probably do this instead:

http://www.gw2db.com/skills/calc/necromancer#5|0|500|3918|4143|1199|1204|0|0|0|0|0|0|0|0|20|1566|2331|0|20|686|2238|0|30|1256|2401|2241|3|3|0|0|0|0|0|0|0|0|0|0|0|0|0|0|

How are the Sylvari race ability's?

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

take root immobilizes you for 3 seconds, during which you become invulnerable too.

Warden Greatsword Appearnace while Drawn?

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

no particle effects if thats what you mean. but the blade has a transparency and an opalescent shimmer to the surface, a still shot doesn’t really do it justice. it is lovely.

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Schroedingercat.7065

Schroedingercat.7065

Armor art – Sylvari t1 heavy armor, not all pieces have glow. the coat and leggings have glow, but the shoulders and boots do not. i am hesitant to buy the helm since i suspect it wont glow, and while i can ignore non-glowing shoulders and boots, the helm will look VERY out of place.

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Schroedingercat.7065

Schroedingercat.7065

Armor art issue – visible seam on stomach

it actually looks really nasty if i dye it dark, the triangle over my ladytree parts looks very similar to a fully grown pubis.

Attachments:

Armor Glow

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

Is that an actual glow, Schroedinger? Like, the same kind that sylvari have during the night? If so, I’m super jelly that it works on one armor set and not the others.

Here’s my guardian at night, in T2 cultural armor. The white light is the armor, which I don’t seem to have any control of. With slyvari I tend to favor dark or muted colors for armor because I like how it contrasts when their bio luminescence starts up at night, but since I can’t control the glow of the armor, I end up looking like a wooden zebra.

yep it’s an actual glow. the edges of my coat and some of the detailing on my pants and boots pulse like my skin pulses – but i can select what color it pulses.

i would post yours in the armor bugs – since i think all the armor parts should have the luminescence ability – mine has the stomach seam bug and my shoulders don’t luminescence. i am putting off buying the hat until i can find out if it glows or not.

another armor topic - tier 2 and 3 heavy helm

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

hmm thanks for the answer – i suspect then that the t3 hat accepts at least 3 dyes since i was previewing it with a 3 color hat and it wouldn’t change the leaf from “dye remover” brown.

Tier 1 light armor glow?

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

my sylvari t1 heavy armor glows, but really only on the coat. It is beautiful. It glows a different color for me, since I can set it. My body glow is blurple and my armor has lemon pastel glow. My skin color blends in to the armor as a “4th” color on t1 and doesnt seem to do that on t2 or t3 in the previews.

Toon looks insane - help please

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

This is my 3rd toon and 2nd Sylvari so I know how to create them. I wanted this toon to have large eyes and when I was done, she looked fine – until she appeared in-game. Judge for yourself, I’ve attached a screenshot. One eye looks one way and the other looks in a completely different direction – insane.

Is there some way for me to be able to fix her face? I’m not sure I’ll be able to stand looking at her for much longer.

You need to tell people to walk thith way.. yethhh mathhter…

I seriously dont know how that happened. Mine can appear walleyed sometimes because of the way i did her cheeks and made her eyes too far apart. i rerolled after looking so profoundly weird in a cut scene i made myself laugh outloud.

(edited by Schroedingercat.7065)

another armor topic - tier 2 and 3 heavy helm

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

And in case you don’t want to follow the advice of Secro:

This is t2 helmet:

Niji my character looks almost exactly like yours.. skin color/face wise. 2 peas in a pod?

So tier 2 helm only accepts 2 dyes? I cant tell if tier 3 accepts 2 or 3 dyes, and it has this weird brown thing on the brow.

(edited by Schroedingercat.7065)

another armor topic - tier 2 and 3 heavy helm

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

Alright, I’m going to help you out here, ‘cause I’m a nice guy.
What you need to do is go to gw2db.com
Search the dye you want to see on your preview armour
Once you select it, you’ll see in the top right a text box that says “Chat Link”
It will be a code like this [&AgGGTwAA]
You cut/paste those codes into your chat box and you’ll be able to right click them and preview the dye with your current previewed armour.
You’ll be able to sorta figure out how the armour will look once you have it and dyed how you like.

Holy cow, I didn’t know you could even do that! Thank you so much!!

another armor topic - tier 2 and 3 heavy helm

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

Does anyone have tier 2 and 3 heavy helms? I want to swap one in to go with t1 armor because the t1 hat is boring. but i dont know how they tint – do they accept 3 tints? or is there a way to preview a dye ive consumed on armor preview?

can anyone post a screen of t2 or 3 helms tinted with a light color?

seam on my stomach

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

I got a full suit of tier 1 heavy armor and adore it, despite the fact that only the coat seems to glow.

the problem i have with it is in the exposed belly panel, there is very definitely a seam where my torso and waist connect, and it is NOT there normally.

Attachments:

Armor Glow

in Sylvari

Posted by: Schroedingercat.7065

Schroedingercat.7065

My glow color glows whatever color i set it to, it just lightens the color. so if i made it purple it would be a weird dayglo purple.

this is tier 1 heavy, since it uses my skin tone as the ‘4th’ color, i ended up making mine gradient from white-purple to orange to yellow.

but ive set it to dark colors before and get a lighter version of the color in my glow.

Attachments:

Guardians. Race Decisions and why?

in Guardian

Posted by: Schroedingercat.7065

Schroedingercat.7065

I went sylvari because I love the racial armor and hated most heavy female armor. One of the tints on your armor has luminescence just like sylvari skin glows (btw turn off lighting when making a sylvari so you can adjust that properly to fit your color palette).

Attachments:

Dye Combinations

in Guardian

Posted by: Schroedingercat.7065

Schroedingercat.7065

For a cheap white/celestial alternative, try Fog or Blue Ice. Both are very white and one is on the black spectrum whereas blue ice is a blue-white.

Myrdreth, you can check out the web, there are a few sites that have pictures of people wearing the dye full body. http://flufffactor.wordpress.com/gw2-dye-list/ is the most comprehensive.

Dye Combinations

in Guardian

Posted by: Schroedingercat.7065

Schroedingercat.7065

oh attachments! well, why do they have the image code if you cant even use it? sigh. I had to go fruit salad-y because my sylvari cultural armor blends in my skin color to the armor itself! here is my Water lily theme:

Attachments:

Dye Combinations

in Guardian

Posted by: Schroedingercat.7065

Schroedingercat.7065

oh crush just post a pic of yourself and let people suggest dye combos for you based on how you look. for instance, my color combo would probably not look good on anything OTHER than sylvari heavy armor for a female. vice versa, most other race’s heavy armor coloring doesnt look right on mine.

Dye Combinations

in Guardian

Posted by: Schroedingercat.7065

Schroedingercat.7065

I can’t figure out how to post an image.

The colors from interior texture of “leaf” to exterior texture – violet ice, pastel peach, pastel lemon. the veins of the leaves are pastel lemon, and luminesce in shadow and darkness.

[img]http://i981.photobucket.com/albums/ae293/schroedingercat/gw019.jpg[/img]
<a href="http://s981.beta.photobucket.com/user/schroedingercat/library/" target="_blank"><img src="http://i981.photobucket.com/albums/ae293/schroedingercat/gw019.jpg" border="0" alt="Photobucket"/></a>

(edited by Schroedingercat.7065)

attunement suggestion

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

it kinda is now with attunement change / staff spam but it is a teensy area. i dunno. a semi-quickness would be nice so my spells didnt take ages to reach their target and/or activate (barring d/d)

attunement suggestion

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

Air would be cooler if it was a swiftness buff.

as it is, you can get perma swiftness with a combination of traits and use of skills.

My Three Cents, Post-Buff

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

Just my opinion, but I really wish they would look at the time it takes for so many of the skills to actually “go off”. I usually run D/D simply because it’s the set that runs at my speed.

For example, Dragon’s Tooth or Ice Spike, both #2 skill slot abilities, different weapons of delivery. These both may cast instantly, but both hang some mystical object in the air that will actually activate some 2-4 seconds following the cast. That means you have to stand around waiting for the attack to be delivered. In pve, that means you stand at the edge of the blast radius getting hit to ensure that the mob stays in range. Can you kite? Sure, but you give up the ability to be sure that your attack will actually effect your target. Another couple of #2 slotters, Eruption and Shatterstone, same deal except its a stationary, ground targeted explosion. Lava font, works immediately, but is useless unless you are willing to position someone or something in it and stand there waiting on the damage to be delivered. Those are litteraly almost all of our #2 skills for staff and scepter and they are mostly useless unless you are willing to get beat on to use them. Heck might as well round it out, staff #2 lightning anyone? Lightning Surge is at least targeted, but it has a build up period before it actually fires and the damage is underwhelming at best. In the same time it takes it to go off you could have done more damage with #1 spam. Not only that, your #1 spam would have hit multiple targets!

So anyway, this just scratches the surface. But seriously, if we could do monumental amounts of damage with our attacks then I could understand the delays. But as it stands, our damage make take so long to be delivered that we won’t survive the application period of the damage.

In pve, you can set up attacks in your favor, in pvp not so much. For example;

I equip my staff in pve. I find a random mob (preferring single mobs at a time because its my staff not D/D)
I cast: Eruption, (swap to fire) flame burst #3, Burning retreat#4, lava font #2 at my feet and spam fireball #1 and the mob will likely die if it isn’t elite. If it is elite I will have to dance through some other skills like lightning #3 and #4 to create distance and water #3 and #5 for healing.

This scenario in pvp? Eruption = dodge, flame burst = hit with burning that will likely be cured, burning retreat = run out of it’s path to avoid, lava font = dodge #2, fireballs = hits but now my cloth wearing butt is also getting hit. Swap into lightning blow the person back if they aren’t stable, swiftness myself to create space, try to static field them which may or may not work, etc etc (I’m tired of typing, but you get the point)

That is what needs fixed.

yes. what you forgot though is with many of the #2 slow animation attacks, they don’t need to dodge. they animate so slowly you can walk out of the aoe. This is true for any mage mob in pve – they are so easy to kill because their aoes take forever to animate, so you can just strafe slowly in front of them and they die without hitting you.

My Three Cents, Post-Buff

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

i feel they are working on us one weapon set at a time to gauge balance before they make sweeping changes to all our powers at the same time. then they probably have a team working entirely on trait polishing and trait text clarification for all classes. finally they will probably look at utilities and elites for all the classes last. they have to work slowly so nothing gets dropped into game and completely wrecks it with being overpowered. and i can appreciate that. im just glad i switched from mesmer to elementalist, since that class has issues yet seems to be getting nerfed every patch :p with elementalist, it can ONLY get better!

attunement suggestion

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

So I love the idea of water attunement giving an aoe stackable regen buff for 5 points. It isnt huge, but its a nice little nod to the fact that we switch attunements and lets you swap out of water to do something else while stuff recharges and still generate some heal.

just spitballing here, what if we changed the first minor traits in ALL trees to do something similar?

This would boost our damage and support, and make attunement swapping a little more innately rewarding. The arcane 10 point trait is nice, but the area of it is VERY small.

These wouldn’t count as boons, so the duration couldnt be extended in any way. I dont know if soothing mist currently stacks with other elementalist’s soothing mists. so if soothings dont stack, these wouldn’t either. but it ought to, really, so you can justify having multiple elementalists and getting benefit from them (other than massive field combo spam, which i feel really is overlooked).

Fire: 5 point minor trait. Aoe Buff – 9 seconds. “fury light” buff. or, all attacks have a small chance to cause burning.
Air: 5 point minor trait. AoE buff – 9 seconds, minor crit chance buff.
Earth: 5 point minor trait. Aoe Buff – 9 seconds, minor toughness buff.

Elementalist stealth is OP.

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

Thus my handle, schroedingercat. I exist and then unexist – all at the same time! And my existence or lack of existence also precludes the existence and lack of existence of other, quantumly entangled elementalists. :p

Ride The Lightning Stealth Nerf

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

This is weird. Mine is teleporting me back to my start point if i am on a ledge and try to RTL down off the ledge. only about 4 feet down to the ground, not enough to even give falling damage. it reminds me of how mesmer teleport works on Z axis difference teleports now.

Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

I just realized that the D/D could have had a lightning hammer and managed to summon lightning field and then leap into it for a dazing strike combo. he could have then dropped the hammer and done magnetic grasp, then put up lightning shield. so that would have been 2 dazes and 5 seconds of stuns. pretty unlikely though. and certainly not a “nonstop stream of dazes”.

Attunement Swapping is to Blame

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

the problem with kits as they stand now is you lose all sigils and stats on your weapons when you equip the kit, since it works like a bundle. I dont know if you mean for them to be EXACTLY like kits, but I would be against it just because of how the bundle mechanic currently works in gw2. I dont want to be down stats and have no sigils just because of a mechanic! at least engineers can choose not to use the kits.

Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

And here i was reading this hoping to FIND an insane CC d/d build. fooey!

Struggling with the Ele? Try this...

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

Also I feel it is a mistake to make a class more difficult simply because a handful of very good players are very good with it. I am not very good with it – because I don’t have the reflexes of a 17 year old.

Just like with mesmer, no matter how hard you nerf the class, smart and skilled players will always find a way to make it good. You can nerf the class, but not the player.

Struggling with the Ele? Try this...

in Elementalist

Posted by: Schroedingercat.7065

Schroedingercat.7065

wouldnt it be better to buff the other trait lines instead? compare it for instance to mesmer, who don’t especially benefit from going over 20-25 on most trait lines, because the 30 trait stinks for all but one of the lines and it is only for a very narrowly focused build. compare it to guardian, who has multiple very nice end line traits. compare it to necro, whose trait lines are just all around goofy. they traits need reworking on all classes – lets not nerf one endline into the ground to make it suck as hard as all the others, so people have “choices”.

(edited by Schroedingercat.7065)