Usually try to avoid talking on the forums, but I’ll step in as this is a discussion we need to be having.
I’m one of the original thief players in GW2. I’ve mained thief since launch, blah blah blah, yeah. Like the total noob I was, I went D/D and a glass cannon build because DPS synergies back in the day.
Over time that moved to Acrobatics (+3k HP), and by swapping Deadly Arts for Shadow Arts, I was able to exploit good stealth, Blind-on-stealth, and maximize the synergy between Signet of Malice and Invigorating Precision (then 5% or 8%, depending on patch) to become surprisingly durable at the expense of dealing from 30-60% less theoretical damage.
But the thing was, having come from a glass cannon build that carried me to ~Lv.70, I understood just how precious that extra HP and healing was. And because I’d sacrificed Hide in Shadows to gain more healing, I was using D/D for the Cloak and Dagger skill to gain rapid access to condition cleansing and stealth.
It was very much a sacrifice that was worth making.
So now that I’ve lost 3,000 HP, another 7% precision-to-vitality when Practiced Tolerance got changed, my acrobatics trait line is now nigh useless (goodbye, old Feline Grace), and the Shadow Arts line got relatively nerfed despite having 3 full trait lines, it kitten well hurts to play Thief.
I can’t necessarily afford to drop the 100g+ to replace all of my gear with something more durable or to swap to a different play-style capable of higher sustainability in a fight. Sure my skills remain largely unchanged, but I feel forced into a Deadly Arts / Critical Strikes / Shadow Arts build if I want to survive at all (because taking Trickery means losing almost all condition handling), which is never, ever good design. Worse, with the introduction of No Quarter, I’m once again losing out on significant DPS capabilities by having an interest of being able to survive a fight with a character that went from a deceptively durable build to a full-on glass cannon overnight.
A build I thought I could finally put behind me, but which ANet felt needed to be shoe-horned back into the play style.
Ergo, yes, hearing that there will be more sources and even stronger forms of Reveal is a deathknell for Thief. Sure we gained the potential to out-damage most non-condition builds through sheer critical DPS, but the cost of that was too great.
Now that we have no choice but to be trapped in the lowest HP bracket, our only real defensive capacity beside piddling evades (Ranger bests us quite handily in melee in that regard) is now becoming our greatest weakness. Like complaints about Elementalist being a “sitting duck,” too much of our stealth involves keeping put (a la Shadow Refuge) or attempting to flee.
And let’s not forget the nerf to Resilience of Shadows, either:
https://wiki.guildwars2.com/index.php?title=Resilience_of_Shadows&oldid=772121