(edited by SgtMarple.3025)
Showing Posts For SgtMarple.3025:
FYI the german side still says the 22nd…
Sooo EU gets screwed again. Not only did all European messages say it starts on the 22nd…now at 3.36 GMT we will not see it in the till the very morning. Thanks again for showing so much “care” for us in the EU
From the German WvW: http://www.youtube.com/watch?v=65zrMi7RgPA He/they did the same with the Kodash Orb
Düsteres Schicksal is a Zerg/Trash Guild from Age of Conan, they pretty much did use exploits there too no wonder their name pops up again. Btw you may put Elona Reach on the list whoever fights them this week will see a similar tactics.
Trust me coming from Kodash there is no love for Elona Reach or Riverside because of their night raids. Regarding Seafarer’s you guys really impressed me althought you guys lost by points most people on Kodash think you were the best server. I have never seen such a organized Zerg moving as one building Trebs in no time striking in different places. To our Gunnar’s enemys I salute you too you are fun to fight against however stop attacking us and start attacking Elona :-). Today we build up alot of pressure on Gunnars against Elona as we saw that you were attacking Dreambay, we were cheering for you to get that one Orb out (ofc we would have tried to steal it as soon it was one the road) but better you than Elona. Somehow you stoped and once again you charged against us ^^. Yes , I would love a Gunnar Vs Seafarer Vs Kodash set up. At least all three guilds have no Nightraid set up. P.S. Dear Arena-Net fix the WvW issues since the patch of the 25th September you really messed something up there. Commanders not working, Groups symbols all over the map but not where the people are but most important Zergs not showing up on screen only after death !!
(edited by SgtMarple.3025)
WvW is really frustrating right now , since it is the only thing somehow avaible for a Guild to do something together. All bugs aside one thing that seriously destroys WvW are the too late rendered people.
It is incredible frustating to loose against a force you could take but you don’t see because they are rendered too late or beeing overrun by a huge force because you your scouts reportet “only 5 enemys” and all of a sudden you are dead and slowly the enemy pops on the screen from no where.
This is especially frustating for servers loosing in points or orbs which need to be in the offensive. If you are laying siege on a Tower or Fortress the incoming Zerg will see you but you won’t see 90 % of Zerg.
My suggestion would be render low res Character models or Minecraft blocks or any other type of placeholder anything so that we have something to target or at least get a count on.