Showing Posts For SixVoltCar.5248:
I’ve never played one, but I have played wvw since launch, and I recognize portal captures and hiding games a vital part of wvw tactic, stop encouraging zergfests with your BS autoupgrading and roam hate.
Remove cap marking, remove radar towers, bring back sweeps and scouts.
Since Jormag is about to be a thing, and I know a lot of us have wanted to see more Tengu since launch— I’d like a Kodan playable race. The tonic only goes so far. No one seems to disagree with me on this subject.
Challenges:
-Remodelling old armor to new racial models (hopefully done better than charr were)
-Starting zone
>I think this one can be a starting area and then options to head out into the wider world at 15-25 zone of your choice
Thoughts?
I’ve watched one too many siege weapons mid way down the stairs on the other side of the wall killed from the other side of the wall this week— we need to deal with zoom hacks and whatever they’re using to not be considered obstructed.
When Blackgate invades a keep, it doesn’t matter where the siege weapons are placed, they are all dead in seconds by player fire (not countersiege). I watched one engi fire mortar kit 1 OVER a wall like lawn darts, hitting the supply depot on the other side.
I see no further reason to play the game mode if defenders are non-compeditive. Make their placement on the ground determine how far back on an upper wall they can hit maybe? I’m drawing a blank on solutions to this aside from mass bans that never removes the whole tumor.
I am playing now and I wasn’t before. If I have to fight coordinated group queues, I will stop playing again. THE ONLY way to make group queuing work is if groups only get to fight groups. This has been proven true in all structured pvp in most, if not all MMO’s.
tldr: No.
If I were previously stacking teams with perfect synergy as a means to farm people while also using superior comms, I would regret it, yes.
If you want your team queues back, make solo queue against solo queue and group against group only— we’ll see how long yours take relative to solo.
Condis are too strong, adjusting the damage they deal will only complicate matters further, buffing clears to some degree will help PVP without hindering PVE.
There is no anticlass feature for energy— you built a class designed around it. Add an internal cooldown on evade or add an energy drain feature somewhere, I don’t care which.
All or nothing. Don’t give me a barge and call it a yacht.
What is the “human factor” I’m referring to? Is what I’m assuming the subject of your next attack is going to be. If people come off one alpine BL, having learned its tricks, all of those same tricks work on the other alpine BL, both of which are less congested with diversions and with more straightforward terrain.
I’ve seen very few people WANT to play the desert BL. The few that try to defend it (as a concept), defend it with personal attacks and profess its immense beauty— but this isn’t sparkfly fen here, it’s siege warfare. People will take the path of least resistance, I.E. the thing they know best and have spent more time in— the alpine BL. When they overflow into the desert BL or have to go back there to defend it (literally), what are the chances they’ve sat in there for hours optimizing routes to shrines for speed buffs and subsequently to objectives, AND memorized all their spread out walls, AND memorized all their trick spots? Only one server has the map at a time, remember.
Yes, yes it’s pretty, and the hay bales are satisfying, and the yaks don’t look stupid, but it’s nightmarish for PPT and therefore unbalanced next to the other two.
OK, looks like formatting doesn’t want to work for me. I agree with Sviel, and it looks like people are force-finding the issues.
Right, because if enough people have a problem with it, it isn’t a problem because you don’t want it to be.
Gorani,
1- The alpines are identical, that’s the problem with that. The borders are home maps for each server, if you deviate with just one, then just one has an advantage or disadvantage (I don’t have enough data to know which it is, it seems bad on both ends in terms of PPT)
3- Too difficult to scout, too long to navigate
2- Air keep height, and dust cloud are the two main things with the shrines
4- This issue is somewhat fixed by autodefenders on the walls, which unfairly give early warning, but that becomes irrelevant because maintaining the amount of defensive siege and shortcut knowledge that desert BL requires is impractical to almost everyone
5- Game mode is time based, defense is player-based. You can’t tell me that a lord that spams dazes and vanishes is harder to defend than one that just fires a rifle
6- Early warning
Ad hominem all you like, but you either put the Eotm stuff in all maps or no maps, because the whole concept of wvw balance comes from those borderlands being equivalent. (And 2 identical maps with ONLY real WVW content in them competing with one that’s basically showboating PVE level design are never going to be equivalent in terms of the human factor, no matter how many bandages you put on it)
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Sviel,
1- The terrain confusion is always present, are you suggesting the desert borderlands is as straightforward as the other two? This is a factor.
2- They serve only to nullify compeditive problems in the terrain not present on other borders (and take time to do so, points are based on time)
3- Small ops are affected by the inability to launch a sneak attack, tactics suffer (you flip a shrine for a buff, they know where you are and can fairly easily guess where you’re going), defensively, people don’t want to be there so when they do HAVE to go there to defend, they haven’t memorized a million shortcuts (likely never will if what I’ve seen is any indication)
4- It’s more about building and maintaining defensive positions, think alpine BL bay versus anything at all in the desert BL
6- supply running and the time it takes for objectives to be listed as contested.
In all of these you’re quantifying without considering the human factor. The alpine BL is straightforward and all strategy, as is EB, the desert BL does not work in a straightforward way— I’m inclined to say that it takes strategy out of the player’s hands. Personally, I hate it. But I am willing to play it because I have to for points— Tier 1 won’t even give it that courtesey 99% of the time. And they really shouldn’t, because only when you get into higher populations and higher competition do problems become more apparent, like anicancelling in other games, or game engine tricks to squeeze that last 0.001% out of something that’ll give you the edge.
I’ll put it this way: I played the hell out of EOTM to level alts for real WVW, and if I went in there today, I wouldn’t know my way around— that information is irrelevant to me in a time-based compeditive situation. Actually, if I went in there today nothing would happen, because they removed real xp and so people are actually playing the game mode in there instead of win trading now.
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All this salt by people who don’t realize that when the meta changes dramatically (as it is apt to do in wvw), you basically salvage a set of gear (because who buys a bank tab every patch) and make a new one. It’s less about the 5% difference between exotic and ascended (though that difference can be substantial because we’re talking big-team games), and much more about the cost of keeping gear up to date, and the IMMENSE cost of meeting the current meta due to the maguuma 4-stat gear.
I’m asking for gear in wvw to operate similarly (though not exactly) like that of spvp. Both because I like to change characters so I don’t get bored, and I’m tired of protracted rants by fight guilds about how someone doesn’t have the right to take up a slot in WVW because they’re not ascended and infused and meta— which they currently have a point about in T1 at reset.
I like this idea and intended just to type “signed” but message body length must be 15. 15 what? I have no idea.
Look, the issue is that WvW is filled with groups that want only fights. They may not be the majority but their actions and movements between servers definitely dictate where a server is and how competitive it is. If we can agree on that statement then what I am suggesting is simply giving those groups an area that they would like that wouldn’t involve steamrolling lesser groups just out to K-Train or re-cap their stuff while looking for an actual challenge. This is like an open air OS that uses and unused area in the game and would breathe life into a dead BL.
IMO
I agree with you, but the BL isn’t salvageable without major changes to the alpine. If you destroy the game mode by making it a fight-guild only issue (which is literally zergs steamrolling lesser groups), you alienate small ops, roaming, duelling, PPT. You don’t just “breathe life into” something by rendering it irrelevant in terms of the mode it was designed for, and is a part of the scoring for. Take your topic, and make it a topic— WVW could use less “here be skritt” areas anyways.
That’s the idea!
Purely in terms of WVW balance (not to be confused with gvg and duelling), one borderlands cannot deviate much geographically (or mechanically) from another. The creation of the desert BL, without change to the alpine which the two other servers had, went well beyond this margin. That is the issue I see.
Well that would be peachy and also highly unlikely.
This takes a rarely used area with wasted art assets and makes it functional.
I agree that the art is a waste— but then I don’t like the central ruins in the alpine BL’s either. and there’s also PVE content to the north east and north west of those, which I see no reason for. Wasted space that could be a gvg fight ground maybe?
I seriously think these are two different issues, please just make a topic about fight grounds and gvg.
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OK, however any fight group wouldn’t care about any objective on that map as the proximity to the oasis wouldn’t grant tower/keep buffs. If anything that map would be as safe as it is now, or safer. Also whoever controlled the map is not likely to interfere with fight groups going about their business.
Why would you not then just make a saparate map for fight groups? There are map density limits and how would you come to the defense of something if 5 fight guilds were just sitting in there?
I think you’re muddying the issue, fight groups are going to happen either way, we’re discussing the desert BL’s fairness relative to the others in terms of PPT, offense, defense, roaming.
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I’ve been saying for ages, clear out the oasis in the middle, make it completely flat with no funky terrain, mobs or ambients. DBL would be the most popular map for those groups that just want fights. The PPT crew and the K-Train heroes can go ham on the alpine bl and all the fight groups are nicely tucked away out of sight and mind. Win/win.
Yeah but you’d still have the issue that the desert map is controlled by one server, and the other two would be under constant assault for actual points in the actual game mode.
I haven’t required Taiwal’s point #1 after weeks of playing the crap out of it, but I am completely unable to argue the rest of his points, despite the fact that I want the map reverted entirely.
WVW would be better off with graphically redesigned alpine BL’s, not entire geographical redesigns.
Back to point #1, I think it’s made dramatically worse by the shrines and dust blind effects, as well as the sentry placements with the exception of the air keep which is completely unfathomable from the inside.
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“make it insanely hard to cap”
They tried that, it was called the desert borderlands, and we all hate it. Learn to defend your points or learn to backcap, the game mode is about coverage not gvgvgvgvgvgvgvgvgvg ex dee.
It’s an EOTM pve map crudely pasted into WVW. See breakdown of desert borderlands issues topic for why it can’t exist in its current form, from a purely compeditive standpoint.
So for 5 weeks I’ve been watching my server avoid the desert BL at all hours of the day, no matter who owned it. Whenever I’d call for help in /team, the response was always a variant of “desert bl sucks let em have it”. The following are why I think WVW players don’t want it regardless as to your investment in it:
1- Travel times between points differ from other BLs
2- Shrines and extra cumbersome mechanics are in the way and they’re proving to not be used even in tier 1 (as anything other than xp for roamers)
3-Terrain is too complicated, this is a compeditive environment and combined with travel times between points, that makes it a high stress situation to navigate on defense
4-Keeps and towers are designed wrong, they render a lot of siege weapons redundant because the walls don’t join together due to mountains and such
5-The lords are overpowered relative to the other BL’s
6-Wall segments are guarded by NPC’s
I understand your thinking. You saw that EOTM was overwhelmingly popular, and here’s why it was: it was easy xp and money. PVE players farmed it for bags and badges, and WVW players leveled alts in there precisely because they almost never fought other players, and taking up a map slot in wvw as an upscale made you a liability because gear and traits.
You made a very pretty map, Anet, but it’s a PVE map. You can either make the other BL’s equally complicated, or revert the change, but as is, it’s neither fair nor wanted.
I’m fine with ascended gear in WvW giving you higher stats, after all you had to work for it, and the equipment does indeed have higher stats.
However, what I am not fine with is that every stat combo that is allowed in PvE is allowed in WvW as well. Some of those stat combos were removed from PvP because they were deemed to be too good for a competitive environment, yet they are still allowed in WvW. So which is it Anet? Are these stat combos too strong for competitive play? Or are they balanced?
>I agree with this, condi and boon duration as a stat is far too strong and should be nullified in wvw
Personally, gearwise for WvW, I really want to see Anet normalize WvW with PvP. Any stat combination that is not available in PvP should not be available in WvW either. Similarly, any rune or sigil that is removed from PvP should be removed from WvW, with few to no exceptions. I’ll leave the logistics of how this should happen up to Anet, but I do think its something that should happen soon.
>Different team sizes and different builds, I wouldn’t mess with runes and sigils, I just want people to feel free to come into our game mode regardless as to their gearing status and be compeditive. I also want to be able to play my alt characters without grinding a million hours just to be compeditive
It’s becoming increasingly apparent with the release of legendary armor that you’re making ascended the new exotic. This is fine for PVE players for the most part, this is not OK for WVW players. If you reduce the difference between exo and ascend you fun afoul of PVE players (who by their very nature want gear grinds to be insurmountable for anyone that comes after them— this is not sustainable development), if you increase it, then WVW is effectively pay to win via ascended leather/metal/cloth.
For WVW to remain fair (4-stat combinations aside), raiders and PVE grinders can’t be given a stat advantage. The only people would and will be upset by the following suggestion are the very same people exploiting the current situation for an advantage: Scale all gear in WVW to the ascended equivalent of its stat combination. I’m in full ascended and I really wouldn’t be upset by greens equalling my gear so long as the stat combo is the same.
It’s a compeditive environment, when you do sweeping changes like you did with conditions, it ruins the meta (which, whether you’d like to believe it or not, most people adhere to lest they be stomped by those who copy the meta) and we end up in a totally different situation— it’s more difficult for us than PVE players to keep up with your ability changes because we have to basically build a new set of gear/jewellery whether by making the inscription and throwing it in the mystic toilet or crafting a new set entirely.
Edit: think cost and time building an ascended or 4-stat maguuma set
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DBL is not being removed.
Please refrain from spamming random stuff in threads.
It’s about as random as 4XL clothing in a Wal Mart
So I was green this week, defending our BL from an invasion from red. I noticed that blue had almost no ppt and was being dominated. I asked in team chat why we hate blue so much and the answer was pretty much universally:
-Desert BL sucks
-Desert BL is OP
-Desert BL isn’t worth time
-Need ppt, not worth
This is the fourth matchup I’ve been in, in which we deliberately avoid invading red because the EOTM taint spilled into real WVW. I also still don’t understand why we had to get rid of the krait lakes— it was fun for sneak attacks, and the present “ruins” system seems a pointless addition.
1. Why is it that when we asked for a graphical update (because wvw IS/WAS looking way worse than the rest of the game), Anet saw fit to geographically ruin a very balanced terrain?
2. Is it worth desperately justifying the investment in design when we clearly don’t want to play it?
I know EOTM seemed overwhelmingly popular, but you might notice it’s been a bit dead since you can no longer karma train a character 1-80 in there.
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I want the krait lake back, the desert BL removed, and the rest updated graphically (NOT GEOGRAPHICALLY, KARL IF YOU’RE READING THIS)
Krait lake was removed to accomodate people who lacked the ability to grasp combat in zero gravity, EOTM taint spilled over into red BL, where it remains, festering and skewing matchup statistics, upgrades are automatic (the only positive change).
I play borders, and they’re tactically important for misdirects to maintain PPT. In addition, EB is queued 20 hours a day. I want the desert EOTM-spillover taint gone, and possibly my krait lakes back.
I’ll take “what is reveal” for 500
I’ll join the complaintfest.
I have a problem with rekz in that when they’re on a map and only when they’re on a map do I experience high latency and skill lag, I’ve been watching it 3 weeks, and fought them on many occasions.. 1 on 1, great players. But when I hit their zerg is just feels like they’ve found some way to cause the server to lag. I’ve actually taken to completely leaving maps they’re on because I can’t get skills to activate even at spawn. I don’t mean for this to be slander in any way, but not being able to go into wvw because the server itself won’t let me play is getting annoying.
That isn’t to say I’d be upset if they won, I expect low framerates in large engagements, but only when I get on a map where rekz is fighting does everything just stop interface-wise.
(Maybe they’re just video game gods in that they’ve found a way to warp time and space)
I would also like to point out, that when we smash into big zergs, we get skill lag as well.
I’d love to say I experienced the same.. against 30man borlis and GH/FTF zergs, I get no skill lag. Just Rekz.
(If it were universal, I’d be whining under bug reports)
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I’ll join the complaintfest.
I have a problem with rekz in that when they’re on a map and only when they’re on a map do I experience high latency and skill lag, I’ve been watching it 3 weeks, and fought them on many occasions.. 1 on 1, great players. But when I hit their zerg is just feels like they’ve found some way to cause the server to lag. I’ve actually taken to completely leaving maps they’re on because I can’t get skills to activate even at spawn. I don’t mean for this to be slander in any way, but not being able to go into wvw because the server itself won’t let me play is getting annoying.
That isn’t to say I’d be upset if they won, I expect low framerates in large engagements, but only when I get on a map where rekz is fighting does everything just stop interface-wise.
(Maybe they’re just video game gods in that they’ve found a way to warp time and space)
