Showing Posts For SmallCat.7413:
For you if everyone is moving do they just keep running? It does that for me. Looks like my team mates just lose their mind by running into walls and rocks and stuff in WvW XD
Same,Just like you. lol
I can confirm it started a while.
For me it’s everything freezes for a couple of seconds and then resumes like I lagged out. One time it even kicked me with the error that someone else was logged into my account (Yeah, it was me dummy. I know, it only has 2 saved IP addresses and I had no new requests.).
Yes,everything freezes,everybody stop attack for 2-4 second.i can move,but can‘t attack.
Winxp have the same problem.
Same here, has yours been happening since a few days before patch?
Begin at july. I try to google “fix win7 lag”,but no help.Maybe i need to change my system to XP.
I don’t know why.
someone help me.
i5,8g ram,560ti 2g,low graphics,win7 64.
Agree. Add bots,just like ranger’s Spirit.
eg5 clean your condi in pvp?how? ;(
Even though the tooltip doesn’t say so, super elixir does cleanse one condition when it lands. Also, any projectile finishers used through it will cleanse a condition from people close to the target of the projectile (maybe a couple hundred units or closer).
For example, if you drop super elixir, then throw wrench at some warrior standing in front of you, then throw your shield at him, you’ll cleanse three conditions on yourself. There’s also a 20% chance to finish the field just from each autoattack of the rifle, pistol, or elixir gun.
i thought wrench just like shootting and all shootting have a chance to clean coni except the player who shoot….. lol
TY, now,i know eg5 is so powerful.
Another question,SD lightning is projectile finishers ?
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I’m really excited about bombs too. I’ve never used HGH, and probably won’t after the patch either. Feels too straightforward and simple.
I can understand OP, though. It’s odd that elixirs get this kinda buffs, when engies lack good condi cleanse, stability and stunbreakers outside elixirs.
edit: But then again, we don’t know what else the patch brings us. So it’s a bit too early to speculate.
Condi cleanses on healing turret, medkit4 and eg5, stunbreakers on slickshoes, eg toolbelt. But no stability.
eg5 clean your condi in pvp?how? ;(
•AoE skills were skipping targets that were blocking/evading and cause them to not count towards the cap. These blocking/evading targets will now count towards the cap and won’t cause AoE skills to skip them to target additional players. This will lower the amount of AoE in PvP.
So,if there are 5 players who blocking/evading in zergs,AoE skills will skip another players?Zergs are all full hp,No matter how many AOE there are?
Hey folks,
The addition of the bonus WXP for laurels/badges is simply intended to give WvW players an additional option they can spend their laurels/badges on, it is not intended to fix any issues with alts and WxP.
We’re aware of, and actively discussing the amount of progression we’ve added through WxP and the difficulty for playing multiple characters as a result. When we make changes to help address alts/WxP rank, we’ll make sure to specifically call out the change is to help address that issue.
pver can go to FOTM to get more ascended rings easily.
pver can farm more gold easily.
pver can spent more laurels to get his WxP.
wvwer can’t get ascended ring faster than pver.
wvwer can’t get gold faster than pver.
and now,wvwer even can’t get Wxp faster than pver.
GREAT!!!
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So, you basically want a utility skill that gives allows us to have 2 extra utility skills?
Why?
no,just one extra untility.
and this bag kit can’t fill another bag kit.
enggineer have a bag kit which put in utility slots.player can fill 2 things in it(weapon kit,elixir,turret,some gadgets).when player use bag kit,the old utility slots skills gone(except bag kit), the things in bag kit replace it,but no tools belt skill.when player chick weapon swap botton or chick the bag kit,the old utility slots skills return.
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I think engineer’s rifle need more long range skill for the both of pve and pvp.
Anet buff all professions’s weapon which ppl don’t use,except engineer’s rifle.
If that true,i want to build a bomb heal and Elixir engineer. ^^
in October 15th updates?
your asula is the bigest and tallest build?
GREAT!!!
what do you think about bomb bigger range in next patch?i want to see your build. Power Precision Toughness Vitality…..you know,they can copy your build,but can’t copy your control.
i hard to fight to mesmer and thief =.=
what sort of mesmers and thieves?
phantasm build mesmers,SD and DP thieves,hope to see more in your next video.
GREAT!!!
what do you think about bomb bigger range in next patch?
i want to see your build. Power Precision Toughness Vitality…..you know,they can copy your build,but can’t copy your control.
i hard to fight to mesmer and thief =.=
alternative solution:
let the effect heal you, and everybody in a XXX radius of the bomb.
What’s the difference?
It heals you, no matter where the radius itself is.What’s the risk?
If you are in the radius, you might get 2 heals.
One for the ‘you’ part, and another for the ‘all in radius’ part.
While that would certainly make the healing better, it is probably not intended to get doube healing like that.Bomb heal need in radius,you can try in mists. Backpack regenerator that is no need radius.
what are you saying?
I know bombs need you to be in radius, of course they do…That’s where the suggestion comes from.
Ok,i wrong. That is a good idea.
Not sure if it would solve everything but it would be better than constantly running out of your own bomb radius and missing the heal.
They could make it that the bomb heals you wherever you are, and the aoe heal does not effect you but only others.
This way you get 1 heal and not 2 which could be considered too strong for the devs.
Yes,get 2 heals,it sound have some OP.you know warrior healing signet heal 400hp/s,regenerate health on 3 lv adrenaline 130hp/s.
just let bomb heal have a larger range,that would be ok.
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I think condition warrior’s best partner is condition engineer..Warrior have immobilize and heavy burn and bleeding. Engineer have many conditions,engineer’s bomb kit and grenade kit need target can’t move.
alternative solution:
let the effect heal you, and everybody in a XXX radius of the bomb.
What’s the difference?
It heals you, no matter where the radius itself is.What’s the risk?
If you are in the radius, you might get 2 heals.
One for the ‘you’ part, and another for the ‘all in radius’ part.
While that would certainly make the healing better, it is probably not intended to get doube healing like that.Bomb heal need in radius,you can try in mists. Backpack regenerator that is no need radius.
what are you saying?
I know bombs need you to be in radius, of course they do…That’s where the suggestion comes from.
Ok,i wrong. That is a good idea.
alternative solution:
let the effect heal you, and everybody in a XXX radius of the bomb.
What’s the difference?
It heals you, no matter where the radius itself is.What’s the risk?
If you are in the radius, you might get 2 heals.
One for the ‘you’ part, and another for the ‘all in radius’ part.
While that would certainly make the healing better, it is probably not intended to get doube healing like that.
Bomb heal need in radius,you can try in mists. Backpack regenerator that is no need radius.
When i moving,my bomb can’t heal myself,bomb need bigger aoe heal.Guardian symbol become more bigger,we need too!
This picture. LongBow burst damage how to work?
one pulse each man get how many damage in 2s?
If you just heal yourslef,i think you don’t need too many healing.Get PTV let your health get to 17000+ at least.
In honor trait,you can chose empowering might,and get some PPT.Critical hit will heals you.
I think “save yourselves!” need “contemplation of purity” help.there is burst clean con.
Your sanctuary can’t use ground targeting, chose another skill is better,for example “stand your ground” .
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I have ele war gua eng nec,you want me to create another them?Just give me the race change!!!
Somebody of anet reveal a little idea of pvp in future.That include buff warrior’s hammer and mace‘s cc,nerf SD thief…..When talk about rifle engineer,he acknowledged that most of engineers use PP or PS build. Rifle engineers is not enough wonderful.And then he have finished. (Probably means,His words were translated twice. lol)
I think rifle engineer don’t have change in the near future.
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More weapons inc soon:-)
do you have any evidence to support this?
Although Johanson couldn’t commit to a timeframe, new weapon types and expansion of current types to more classes is absolutely in the works.
also this : http://wiki.guildwars2.com/wiki/Upcoming_changes_and_features
I WANT HAMMER!!!!!111eleven
Seriously there’s no reason the tool of a carpenter, blacksmith or other crafty profession can’t be our tool.
I think we can hold sword or dagger or mace(small hammer)…..But anet no say would have new weapon kit…
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I prefer the rifle with a power build. To me it works better in both facets of WvW, Solo and group play, without respeccing. With so much condition removal it felt like i was only offering support without contributing any damage.
You are right.In wvw,direct damage is the best damage.Condition use to cc and support,power build can do the same effect even more better,just like bomb 4&5,grenade 3&4.
well thats depressing. what is the new wvw/pvp engi build then?
Good morning! That ’s the new Meta:
I hope you get what I’m trying to say …
You scared me… lol
Because engineer almost all weapon kit’s skills are condition,power damage skills are less(almost skill 1).Generally Condition engineer have two weapon kits,in pvp he just use pistol -> weapon kit one -> weapon kit two,and turn to pistol continue.There are less use auto skill one,even swap weapon can make target bleed too(Sigil of Geomancy).so condition engineer is powerful.
Look at power engineer,there is little Non-automatic skills of weapon kit provide fire.So rifle engineer have two way to reducing disparities: 1.Chose static discharge trait to keep firepower in rifle skill cd time. 2.Chose power wrench trait to support tool kit and rifle.No matter which way,pistol is powerful than rifle.Rifle is mid-short range,tool kit is short range,engineer need a long-mid range,power damage weapon kit.
This is my idea, how you think?Not saying your argument is wrong, but there are a few things you need to consider:
1. long range grenades still work in a power build, even though they work better in a condition build since the #1 nerf of course.
Viable? Yes. The best option? no.2. Flamethrower is in essence a power based weapon that is best at mid-range.
Conditions matter for the FT because of keeping the burn up of course, but the main bulk of it’s damage is power.3. Elixir Gun is even more of a mix.
It always hits too weak, but a lot of it’s total damage is power too (that #4 can hit like a truck if you can immobilize them with the utterly nerfed kit refinement for example).I would like to see a buff to the power portion of pistol #1 myself, or revert the early attack speed nerf to it.
Simply because the shield can fit in a power build very well, and than you’re stuck with the pistol main hand.
I agree 1.
Rifle have no shield,and rifle need get close to target,so tool kit is the good chose.
and the second slot, i will chose bomb kit or grenade kit,bomb is powerful aoe,grenade is long range aoe,they both can anti thief lol.
the last utility slot…I don’t chose FT.FT 1 have a defect,don’t usually use. 2 is power, 3 and 4 are condition.My power build don’t take FT,except PVE,there are something better than FT.
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Because engineer almost all weapon kit’s skills are condition,power damage skills are less(almost skill 1).Generally Condition engineer have two weapon kits,in pvp he just use pistol -> weapon kit one -> weapon kit two,and turn to pistol continue.There are less use auto skill one,even swap weapon can make target bleed too(Sigil of Geomancy).so condition engineer is powerful.
Look at power engineer,there is little Non-automatic skills of weapon kit provide fire.So rifle engineer have two way to reducing disparities: 1.Chose static discharge trait to keep firepower in rifle skill cd time. 2.Chose power wrench trait to support tool kit and rifle.No matter which way,pistol is powerful than rifle.Rifle is mid-short range,tool kit is short range,engineer need a long-mid range,power damage weapon kit.
This is my idea, how you think?
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I agree. just del the story,i don’t care.
lag again this week
You don’t need Ascended gear in WvW, it barely gives a stat increase, the only reason for getting ascended gear is FotM!
For example,all PTV Ascended gear can get more 122 power. in wvw,eat food can get 100 power and 70 vitality. (Ascended gear – Exotic gear)> 1/2 * food . Or 122/(100+70)=71% . “eat food”,all wvw commander would say.
122 power almost equal to one Exotic gear.
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And about laurals,i think many player have 3 or more characters,even some characters have power and con two kinds of equipments. they need how many months to get all the ascended accessories?
If you do 10+20 fotm dailies : 10 days (2 rings)
If you do guild missions: 4 weeks (2 acc)
Fotm about 50 times: 50 hours (10hr/week, ~month) (1 back)
250 badge of honor + 1 monthly Acheev + 10 dailies: 10 days (1 amulet)so it still takes a month to get ascended
not everyone like pve
ascended affects pve
if you want ascended and you don’t pve…
i just wvw. lol
And about laurals,i think many player have 3 or more characters,even some characters have power and con two kinds of equipments. they need how many months to get all the ascended accessories?
If you do 10+20 fotm dailies : 10 days (2 rings)
If you do guild missions: 4 weeks (2 acc)
Fotm about 50 times: 50 hours (10hr/week, ~month) (1 back)
250 badge of honor + 1 monthly Acheev + 10 dailies: 10 days (1 amulet)so it still takes a month to get ascended
not everyone like pve
You know who stand behind door?they most are guardian and warrior,you can’t hit them with flamethrower,because retaliation will kill you first,that is my advice.
And about laurals,i think many player have 3 or more characters,even some characters have power and con two kinds of equipments. they need how many months to get all the ascended accessories?
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that would make it to easy. achievment chests give out thousands of Badges if you have enough points, and farming the apporpriate gold would be fast. laurals are not hard to get, you just need to not spend them on other things. i definitly would save up 20 of them(10 days and monthiles or just 20 days, all without achievment chests) and spend some of those badges of honor to get an ascended amulet,matter a fact ,i did it before they gave me 1.5k badges of honor. you other easy option is guild commendations, get 12 of them and 5 gold, and you can buy ascended rings. and if you do all 4 commedation awarding guild events, its only 2 weeks.
Not every one have hight achievment.New player,pvp player or wvw player,they are all low achievment. Have hight achievment player,already have so many ascended ring,because they farm fotm.So ascended ring must have a another way to get,that is the first.
The seacond,Gw2 will add ascended armor in the future. Ascended armors and accessories that will make a serious equipment oppression.I think no one want to do that isn’t it?So we need make ascended accessories easy to get.
FOTM can get ascended ring easy. But i don’t like dungeon.I just like wvw.Laurels are hard to get,and i have a few character…
Can you make the ascended ring be get in other way?
Gw2 will add ascended armor in the future.Maybe you can make all ascended accessories easy to get.For example, badges of honor and a few gold.
asura is the best.
D/C net connect: An official response please.
in Account & Technical Support
Posted by: SmallCat.7413
every new update will have some chance to lag,this is my experience.for example,since the last update,wvw have a litttle lag: somgetime just stop 3-4 second, and then everything ok.
Blackgate => Jadesquary > Dragonbrand
Engineer is mid-range unless we use Grenades, at which point we become VERY long-range! (I would rather a range nerf than damage nerf though…)
And don’t compare with Ranger. Their damage is really bad!
ranger damage is good.
pvp engineer is not easy to use rifle 3 and 5. sometime they are normal damage?and sometime they are just miss.why i compare with Ranger,because i don’t want to compare with warrior…
No the have said several times we are a mid range class. If try not to be we get nerfed. Know your place.
i think rifle engineer is a short range class.if you can’t immobizlize or pull somebody,rifle 3&5 can’t success. not like ranger longbow 2,these two skills damage are not steady very much,critical or not just once chance.

