Showing Highly Rated Posts By Snow.2048:

[all] Balance Base Stats between Professions

in Profession Balance

Posted by: Snow.2048

Snow.2048

Hi all =)

Tl;dr Passive = Passive; Active = active. Don’t balance to achieve active = active while passive =/= passive. Base stats are a relic from different game modes that unnecessarily complicate balance.

“What the OP wants is that Passive abilities should be balanced by other passive abilities while actives balance out other actives.
Translation:
1) the warrior should not have 500 – 1100 more stat points than other characters, he can have 500 more vitatity that’s ok, but other classes get 500 somewhere else.
2) The warriors actives on the other hand should be as powerful (but different) than stealth/ clones/ etc.”

-Shadowfall.6543

What is the issue?
There is a vast difference in base stats between classes, which might even be considered by some to be a relic from the holy trinity. These differences need to be taken into account with every balancing choice, but this is difficult and complicated. Therefore, I say that the difference in base stats currently cost build transparency and ease of balancing, which results in loss of build variety and player choices on some classes as well as weakening the balance as a whole.

“…lack of the holy trinity. They said we’re not going to have tanks/healers/dps etc….but we are going to have heavy armour and higher hps for some classes.”
-phaeris.7604

Why is this an issue?
I think we can all agree that the game has balancing problems right now. If we take a moment to stop pointing fingers at certain classes, but look at the class system as a whole, we notice something. The base of the classes, before you make any personal choices, are unequal. And not just slightly unequal, but the entire class balance is built on the edge of a cliff qua stats alone. Then on top of the stats, everything is layered in an attempt to bring the end result even. In other words, base stats need to be balanced with inherent defenses, inherent damage, optional defenses, optional offenses… The parameters in the equation are numerous. Too numerous.
But where to start adjusting? The current movement points to the upper layers primarily, traits and skills that a player chooses to take. This approach ignores the lower layers at times, and changes can have far reaching effects. Balancing passive with active actions seems to me to be a dangerous proposition. Why not simplify things by balancing actives with actives and passives with passives? It seems like a daunting task, requiring the unweaving of the current web of profession balance, however it is a one time task that should enable future changes and additions to be more predictable. There are so many active defenses, why complicate that problem with passive stats?

“There is an unsolvable problem by balancing passives by active abilities, in the fact that active abilities depend on player skill whereas passives do not. Due to that fact the class with actives is either OP when played by good players and good for normal players, or good in the hands of great players and UP for average players”
-terminatorkobold.6031

Is this really an issue?
To begin, let’s look at the numbers of base health and armor differences, starting with Health.

A warrior/necromancer has +9,212 base health or 921 vitality bonus equivalent
A engineer/ranger/mesmer has +5,922 base health or 592 vitality bonus equivalent
A guardian/thief/elementalist has +1,645 base health or 164 vitality bonus equivalent

To make these numbers actually mean something, let’s look at the max stats. In pvp, the major stat, not including runes, is 798 + 125. Minor is 569 + 75. Let’s assume you take full traits for those stats (300) and take runes specific for that stat +165. The maximum is 1388 then.
In pve /wvw (ascended) 56 + 91 + 91 + 103 + 103 + 126 (trinkets) + 35 + 35 + 35 + 47 + 106 + 71 (armor) + 165 (rune) + 300 (traits) + 188 (weapon) = 1552 max in 1 stat not counting the trait boosts and food. (If someone really wants to take food/%bonus into account, I would love to see it, just remember to take the % from a fully minor stat [can’t boost a major with itself])

Why is there a difference between some classes 757 of a CORE stat, or 54.5% of the maximum stat you can add to your character in the “competitive” area and 48,8% top tier everywhere else? Why do some classes have to use stat points to break even? This is a balancing nightmare. I can’t give an elementalist a flat 757 bonus to power/c.damage above warrior without all hell rising, so why is that much vitality thrown around not the first priority in the path to balance? [Ok, ok vitality =/= damage stats, but I think you get the point. Even a 300/400 stat boost is unimaginable]. If a skill does say 5k damage, then its balance is dependent on the target. A tanky target should be able to accept it as a rough hit, and a glass should start to crack from it. Now a glass of some classes can take it almost as well as a tanky of other classes.

(edited by Snow.2048)

[all] Balance Base Stats between Professions

in Profession Balance

Posted by: Snow.2048

Snow.2048

On to armor. Armor is in my opinion doing alright, but 300ish stat difference is still a bit out there. Let’s look at some quick numbers.

Heavy: 1211/1271 (exotic/ascended)
Medium: 1064/1118
Light: 920/967

Where do these stats go? Well, I’m not sure anyone can say anymore. This decision went down a while ago and there have been numerous changes since. What I do happen to know is that the classes with lower armor are not necessarily better in offense, and sometimes even worse in defense at the same time. It could be balanced in theory, but the vast expansion of different parameters only serve to hinder the process. At a certain point decisions in the name of “variety” become unnecessary complication. Base stats are static differences that enforce play styles on classes without adding to the unique character of a class.

An example before we move on, currently an elementalist has the lowest armor and health (I use the lowest because that is where the differences are most striking). They are almost forced to take defensive stats/abilities to shore up holes in their defenses. The game does not let you play as a full glass elementalist, focusing on offense, because you are already quite glassy before you make any choices. You are not compensated with enough baked in abilities to span that 1k stat point gap, not even if you consider your damage output.

How to fix this issue?
All fixes assume heavy balancing post fix

Base Health

Equalize Base Health between the professions
This is my personal preference. Let classes show their uniqueness and strengths and weaknesses through their abilities, not by static stats.

Balance with endurance
“I agree with the attack boost, but I’d do it slightly different:
Higher base Toughness <—> Higher base endurance regeneration.
Higher base Vitality <—> Higher base endurance pool.”

-Carighan.6758

Personally, while I think this is very interesting idea, I disagree namely because I’m not sure how you can quantify a dodge, which basically negates damage as a reward to high skill level, and would probably result in a migration to lighter classes based on player skill growth. It might be doable though.

Reduce the range of Base Health
While this might make more build choice available to underdog classes, it does not fix the root of the issue. Would this justify the effort/cost though?

Armor

Attack/Armor, change the skill modifier
My original idea when posting this thread. Armor and attack are in their own function, are in principle complete opposites. For a lore point of view, the lighter the armor, the less restricted your attacks! Heavy is so restricted, no bonus. Light you sacrifice a chunk of your defense to attack fluently, 291/304 power bonus ; medium gets the middle as always.
The wrench in this plan would be the skill modifier, if this is already balanced with the toughness (or base health). However, why not use this as an opportunity to balance skills by making the modifier on related to the effects and cooldown of the skill? Just like the crit damage -> ferocity change., this would be a transparency addition. This would simplify the process of adding new skills as well. No more adding junk skills due to the fear of creating something OP, you know beforehand roughly where the skill is at because the skill modifier can be a function of what the skill does, taking into account the cooldown, effects, etc and balancing skills across the board using well defined parameters, and thus bringing those parameters into control as well.

However:
“Again from a balance point of view you are right, this will be balanced. But from a diversity point of view your treading into dangerous waters: you are moving the classes closer towards each other… Let’s take as an example stances vs elixer s vs distortion . Stances are long duration, one specific type of attacks (direct, condi or cc) and allows attacking. Elixer s is medium duration, all types of damage but doesn’t allow attacking. Distortion is short-medium (depending on how much you sacrifice) duration, all types of damage and allows attacking. You can see that by modifying in the way you suggested you will move those three closer to each other and you lose diversity between classes.
Also keep in mind that I now only took simple, small scale examples, but in large scales those diversity issues will make this even more complex.”

-Tim.6450

I think that because of the sheer amount of other variables present, this option may still be viable. But there could be a much better option out there, if anyone thinks of it, let us know!

I would include more, but I ran out of room. To find out the cool ideas others have thought of, you’ll just have to browse the thread Feel free to ignore all my other posts after this point, they are just replies to the real good stuff, which is what others have said!

(edited by Snow.2048)

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

This is Zerg Wars 2.
You need not communicate with other players here, we auto block players of different languages for you.
You need not form communities with other players. We will form temporary ones for you.
You need not recruit for your guilds, for you shall not know if other players are from the same server as you.
You need not ask for new things in the gem store, we will provide an ample amount of skins while changing existing items in order to refresh you and alleviate you of your soul destroying cash.
You need not look for players, for we will place you with as many as possible.
You need not learn to play, the zergs will kill for you.
You need not think, you will zerg.
Zerg now.
Please submit credit card information

And always “Hace A Nice Day!”

Small Guilds, stop complaining about GHls

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

I love having goals to slowly work towards as a guild, I really do. We worked hard for our MAXED out guild together and had fun together doing so.

Now we lost most of our abilities, need to re-earn them. But we can’t re-earn them just by playing any more since influence is gone. We need to actively farm junk to just get back to previous levels. That’s the problem. Its not whining about how hard it is (its not hard anyway, its just boring as snap), its a valid complaint that we’ve lost major progress. Large guilds are able to re-earn the stuff quick. Good for them, I am happy for them.
Us small guilds, we can’t earn it back quick. That is why we are upset. We (my guild) don’t want to earn guild halls and newest shinies as fast as large guilds, we don’t want you to nerf the levels or anything like that. We just want at least some of our most used abilities, or their new equivalent (since they just delete old abilities to give um a new name and changed usage [it’d be like requiring repurchase of commander tags because they added squad upgrades to it]), back. How hard is it to get that through people’s skulls? We want our building cheap siege that we’ve had for YEARS back, we want our buffs that we’ve kept up for YEARS back and yes we are impatient, but this is because we ALREADY HAD them for YEARS.
We want to earn our guild hall and features, butdeleting everyone’s progress and calling it “new” is complete bull. (we are very happy we still have all our bank upgrades, this is an example of good grandfathering)

(I capitalized some words to help bring them message across because I got sick of people posting this kind of bull all over the forums. Sorry for those who’s feelings are hurt by this, have a friendly face )

This Guild Hall talk has to stop!

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

For some of us (I’d almost like to say vets but don’t want to presume) its not the cost, not the stupid grind, those things are just the salt in the actual wound. Hell, half of my guys I’d bet on two manning most “challenging” parts of claiming a guild hall. The rest, well we have a few farmer/trader players as well and they’re very very good at gold/mat acquisition. So no, you are not unique in getting your guild hall, you are just blind to the other aspects, which I would personally consider to be the actual problems.

The real problem is the causal destruction of ingame progress, and for those of us who have been around longer its not the first time, and probably won’t be the last. We (and I assume you two as well) went from a maxed guild to starting over again to implement a new system with the bare minimum done to “grandfather” us in. Now we’re working our way back up, but I think we should at least be allowed to voice our concerns about resetting progress in an mmorpg.

This is just another reset of progress. That’s what needs to be called out and discussed imo. What also is often mentioned in my circles is the fact if your guild doesn’t have enough HoT players, say because you are a wvw guild and not enough people were interested in elite specs, your entire guild is wrecked until you start paying up for the pve xpac due to this reset. I’m not passing judgement, plenty of people will say that this was necessary I’m sure, while others disagree, but this kind of complaint is not related to the stupid gold sink you pretend is the only thing going on. The mats are a big thing, but that’d be ok like you say, if it wasn’t just for buying back basic abilities we already had. Another point being brought up relative to the guild reset, someone else on the forums eloquently put “gutting” the core game to have stuff to repackage to try to justify the xpacs price tag. These are big discussion points, whether you like it or not and regardless on which side of the discussion you fall.

Just because you have the money to buy in, and the supplies to build a big guild hall doesn’t mean you can invalidate a population with various real concerns about the design decisions made and the suddenness of having a fully upgraded guild torn from underneath your feet… In fact, even if it was just a problem about mats, I’m not sure where you get the gall to order others to stop discussing it.

Your actual arguments add to the discussion for your side, but your attempt to shut down a multi-facet discussion because you found the silver-lining to a single aspect is ridiculous.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Hail and hark!

I am Snow, a warrior from the Mists, who has come bearing grave news pertaining to the stability of the world itself!

There is trouble in the mists, and the different shards of reality are colliding! I have travelled the breadth of the lands, and it is clear. The mist invaders, those evil mockeries of ourselves, are everywhere and claiming everything as their own! These fiends that hesitated no moment to slit the throats of good men now take the guise of warriors that seek justice in the world. But be not fooled, fellow warriors, for these demons will still murder yourself eagerly if not for what meager security our numbers and presence of the dragon minions provides!

However, there remains hope! We must use the very nature of this strange occurrence against it! Unite under one banner for but a brief moment, demons and men alike, to cast the shards apart, and restore the uniqueness of each shard of reality, so that every man knows man and every beast knows beast!
If we do not do this, the Mist War itself will spread to the world, not in its form of glorious combat, but in the form of treacherous poisons and foul play. If this were to be allowed to happen, I see no end to the madness and misery. If you, brave warrior, thought that the controlled war was terrifying, then wait until the day comes when the war spreads to every inch of the land!

We must cast this evil back into the pit from whence it came. And we must do this, together!

Do this unthinkable deed once, and we can return to blissfully murdering each other without it having morale repercussions, and no longer need fear that our fellows in arms are actually snakes from another realm!

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Mais, mon ami, le Snow does not speak le French! Pourquoi Anet, pourquoi?!
Shuttup nub! ENG only go to frenchie server!
Non, tu va server anglais!
Weisst jemand wo ich eine Bank kann finden.
El stupido!
I don’t speak german, but if you understand english, there’s one south of x.
Stop talking to the kittens, you dog. Let them learn to speak English.
u stupid deutsch is nicht kitten.
Betekend dit dat we nu gwn nederlands ook kan typen in mapchat?
Frik even more germans.
Dutch stupid.
Deustsch, whatever.
Ya idoo kuda sam czar idyot peshkom

Welcome, to GW2, europe.

In all seriousness, why was this necessary again? And have you thought up a solution to these problems yet (Many people have been posting about it since you announced this):

Without server identity, what happens to wvw orientated guilds? How do they recruit? Why would wvw orientated people even bother choosing a server thats not wvw orientated, if they are thrown in a pve melting pot anyway?

What’s going to happen to large scale role-play?

Are the events going to be able to scale to zerg levels? I’m thinking betas all over again in some maps.

Hard core boss events, and the community around them?

The lag? Some of us are on low population servers for a reason.

And what about the languages?

This Guild Hall talk has to stop!

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Ah I misunderstood, sorry I thought you meant the people who paid more post update. (I actually thought people with multiple got compensated considering how fast it went but you would know better than I). However, it still not comparable because they didn’t remove functionality from anyone who had it, they just didn’t acknowledge those who had multiple. So basically, different people paid different amounts, but they all kept their functionality and gained the new functionality that was inherent so couldn’t be separated (without extra work).
Guild halls removes functionality, it would be like if they took the tag away from those who had it so to speak, gave it some extras and used the extras to justify making all the previous owner repurchase, regardless of how many tags they have or for how long they’ve had them.
And now the “rich” players (which translate to the current situation as guilds with a strong enough market presence or have enough farmers) shrug and buy back their functionality and tell others to stop complaining.

So I say that this situation is worse than the commander tag, being more comparable to the “let’s reset the fractals because we want to add a leader board” on a larger scale (affects more people). And I’m bringing it up now because in a month or two, it’ll all be forgotten. Then next xpac/feature patch hits and it happens again (as this is a design decision) in a game of how often can we get people to pay for an altered, but ultimately repackaged thing designed to reset progress so the players will fill up part of their time with work to get back to where they were before the xpac.

It may be a small issue in the end, but I don’t agree with the idea behind it. I don’t want to see it becoming continuously more acceptable to take things away.

Game still active enough to buy?

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Check the date of OP right top. For crying out loud,Necromancers… This body ain’t fresh.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

All anti-roleplayers, please just leave. It is a valid way of playing and enjoying the game, and no one has suggested anything that would effect non-rpers.

All concerned role players please ignore the insults so they have nothing to feed on. (I know I didn’t but I’ll be good and shut up now)

I believe a role play flag would be great, if I got thrown into an RP shard, I know I’d start rping.

Rate the LS as a whole

in Living World

Posted by: Snow.2048

Snow.2048

2/10

They would actually have scored better in my eyes if they didn’t force connecting everything with Scarlet. Would still not be high, but they shouldn’t be getting top marks for a experimental trial anyway (unless it truly is amazing, which this system was not).

For example, I personally lost respect for the toxic alliance after I heard Scarlet was involved again, and my interest in them disappeared even though I was already seeing my Sylvari switch sides after first encounter. =P

Bazaar, minigames, the content that was actually added was good, and would have helped raise the score significantly if the majority didn’t just disappear as well.

The loss of a dungeon path instead of fixing it in the name of ‘living world’, resetting player progress, all tied to this form of content delivery (you lose content to gain content?)

I don’t think I’d even buy an xpack at this point if it came out. Not to be whiny, I just think this has been enough. Guess I’ll just wait and see XD

(edited by Snow.2048)

Alright, ANet. We need to talk.

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

remember paragon armor in gw1…hard not to /vomit….never forget

Not at all, but if that is how you feel about it I will not be looking that up anytime soon.

Male paragon armor always had a knee-length skirt and a midriff-exposing top…it was all kinds of FABULOUS. The class armor was definitely AWE-INSPIRING, but made everything else just look silly.

Fixed that for you.

(edited by Snow.2048)

Traits Part 2

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

If I were a dev, I would have stayed the heck away from the old thread too and only posted updates like what went on. There was no point to a dialogue when:

A – You can’t talk about anything in development, and your fixes are currently in development.

2 – A lot of the posts are convinced you broke it intentionally, or convinced you’re just plain incompetent.

iii – Few people involved think you’re capable of fixing it without their input, and will tell you how to do it. (Or you’re an idiot.)

A Company prevents communication, and yet they make threads to communicate.
I’ll give you this one as a reason not to post, but I don’t think its the players fault.
2 When responding, you can choose to ignore the conspiracy theorists or not waste too much time answering them. Not sure if this is an excuse not to talk at all.
iii The changes were made without prior input, and lead to the people here not liking the system. So it isn’t completely unexpected that the population here might think this way. If they didn’t have A blocking them, they could convince the reasonable players by presenting their ideas and supporting them.

There is no point in dialogue mainly because they arn’t allowed to have a dialogue.

(edited by Snow.2048)

Players coming to "help" you

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Why are you doing this in open world when there are instances full of champs and legends even?

Google solo arah skips and you can practice against Arah bosses alone. It’s really easy to skip everything but the boss after a bit of practice, and the distance from way point to boss is usually not that bad.

Go to fractals solo from the comfort of Lion’s arch. Beyond a few that have mechanics requiring multiple people, most low level fractals are soloable. The boss fight fractals in particular are really easy to get into the action with a boss, but even the normal fractals pits you against a champion/legendary quite quickly, including the first one if you don’t have fractal levels yet.

If this is all too easypeasy, the Vale guardian raid is also a thing :P

(edited by Snow.2048)

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

I just want my natural weapon skill unlocking again. That change alone was heartbreaking.

Oh and traits, but we have a different thread for that.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Dear ArenaNet,

Thank you for making Guild Wars 2. It has been a source of enjoyment to many, many people.

I am deeply concerned with the diminished roleplay aspects that this update has brought to the game.

As suggested before, please give us a roleplay checkbox somewhere and consider it when balancing us.

It seems to fix so much:

  • People who want to RP, and who want to see others doing so, get balanced to places where other people have opted for the same thing.
  • People who don’t roleplay, but who enjoy reading it, also tick the checkbox to be balanced accordingly.
  • People who hate it and don’t want to see it simply don’t opt in.
  • People who don’t care simply don’t opt in.

Roleplay is the only reason I picked Tarnished Coast when I first started playing. Before I ever bought the game, I did research to see where the roleplayers were. I saw that my best luck was on Tarnished Coast, so that’s where I signed up.

Me picking Tarnished Coast was me clicking the Roleplay checkbox. Okay?

That was me opting in.

Please don’t take this away from me.

Please tell me you understand this complaint.

When I read their vague wording in the quotes I posted earlier on this thread, I was worried. But what they did to you guys was even worse than I feared. I’m still rooting for you guys though, whats an mmorpg without RPers!

Awful Female Human Heavy Armor Art Design

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

I want gender equality as well. I need Tera Castic male outfits, as a quick google search has revealed unto me =P
Then male and females will be about equal, if you add tera level female skimp, I’ll expect to see male go with it

True Manly Warrior

^ This captures the manliness and, with the right dyes, the fabulous-ness my characters, as portrayals of myself, deserve.

(Silliness aside, the fact that the male and female sets can look completely different is just annoying to me)

[Suggestion] Putting a CAP on Currencies

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

My biggest gripe with this suggestion is that it would force me to stop doing my activity, visit the vendor and dump my currencies regularly when I might just want to do the activity I like doing and have the currency build up for a rainy day when I need it.

What's your fav nickname for GW2?

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Non-responsive wars

Ranger Balance [Post CDI]

in Profession Balance

Posted by: Snow.2048

Snow.2048

Guys, I fixed ranger a while ago..

I rolled a sword/dagger sb thief that never stealths and doesn’t use blinds, shadow steps I pretend are jumps and I recruit new guys to be my pet for a day.

Try it!

But in all seriousness, all I need is pet to be gone. I don’t know if someone posted this already, but why is pet not the first minor trait in beastmastery with major nerfs and make bm trait points scale it to where it is nowish with a 25/30 investment. This is a bandage I would support, despite it being that.

Or they could actually make the AI challenging…

(edited by Snow.2048)

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

When you failed to get the new legendaries, fractal leader board, etc, etc the first time around it was bleh, but they were just plans.

When you put them in the expansion content and advertised as major points in some cases, it sent the message that if you had the direct financial support to do these things, they would get done.

When you postpone the legendaries indefinitely after it got the funding (part of the price of the xpac included these legendaries, otherwise its false advertising), you are postponing core content of the xpac that was paid for, as it was a part of the xpac features. It doesn’t matter what your definition of core content is for the game, HoT core content was what was on the figurative box advertised.

But everyone will forgot this within a month, just like everything else. Maybe you’ll even have a flash HoT sale a month or two before making it f2p, just for old times sake, eh?

Forum salt best salt <3

Come on, guys..

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

What if I want the old content that got removed and put in the “amazing job” of an xpac to fatten it up?
Oh right, repurchase it.

How about the features they reset in the past in order to add things they put into the xpac, and features that didn’t get added despite being supposedly in the works during the living story gem store model, that probably kept part of their paying audience supporting finally getting added with the xpac price tag.
Just keep playing and supporting us through the gem store while we get this stuff out there guys! Here it is guys, thanks for waiting and being patient. That’ll be 50$!

And how about the part which made me laugh ridiculously hard, the fact that the gem store has been spitting out new things at a rate that suggests they have been made during the making of the xpac (including first day 2k package ahahaha). Thanks for buying the xpac guys! Here are a TON of gemstore items for you to purchase as a thanks for your support, which we probably took resources away from the xpac to make!

And before someone takes apart my three points and answers them individually, they arn’t meant to be taken that way. Point 2 and 3, while ridiculous imo, are individually acceptable in the right light, but put all three together and you have a very clear message that the xpac was just a way of collecting money while continuing the living story model of releases being accompanied by heavy gem store focus.
Heavy gem store focus was good when we were getting living story, but we’re now paying for the living story and feature pack++ and its getting equal gem store craze to go with it…

I lost my train of thought… errm… oh yeah.
Stop telling people off just because you are happy with the design direction of reselling recycled stuff torn from the previous purchase

(edited by Snow.2048)

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Queensdale Map Chat Before NPE

New PLayer: How do I do X?
Vet player: Simple answer.
Other Vet Player: More in depth answer.
Another Player: Also, you can do Y.
Yet Another Player: Z is pretty awesome too!

Queensdale Map Chat Post NPE
New PLayer: Why can’t I do X?
Vet Player: Because you aren’t high enough level.

Not sure if anyone else sees this particular inherent flaw.

This post basically sums up how all the people who are new or just started playing again that I personally play with experience the game now. Although my answer is usually: “New player experience, go complain about it on the forums please.”

Oh, and you know what really kittenz people off, the fact that one of the dye rewards is bugged, you don’t actually get the unid dye

@shadow Ah I misunderstood, sorry

(edited by Snow.2048)

Just Coming Back (:

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Naa f2p hasn’t hurt the core game really… the xpac on the other hand

runs and hides to his popcorn filled bomb shelter

30 trait points for a functioning projectile

in Profession Balance

Posted by: Snow.2048

Snow.2048

I thought it was april fools, but it is still march..

Ranger – 30 points for your autoattack to actually hit a moving target at distance
Warrior – 30 points for 10% attack speed bonus when dual wielding…

Hey guess what guys, I’m probably still stuck playing dual wielding/longbow warrior pretending to be a Ranger. I mean, I even get healing signet which I can pretend is my attunement to nature imbuing me with regenerative proprieties beyond what other people believe is possible (and perma regen).

I love my ranger and I will be testing the new traits diligently I’m sure, especially since they finally are adding the trait resets that should have been there since start..

Which reminds me, I’m going to write a thank you thread for that if there isn’t one already…

Things we know

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Is the new guardian elite shout considered bugged? Its superior to the other skill based sources of quickness.

Guardian elite: Grants quickness (5s) and fury to 5 allies 600 aoe
30s cooldown
Mesmer elite (timewarp): Grants 11 pulses of quickness (1s) and give slow in 360 aoe
180s cooldown
Ranger Utility (Zeph): Grants quickness (6s) and superspeed to you and pet. Stunbreak
60s cooldown
Thief Utility (haste): Grants quickness (6s) and fury to yourself. Stunbreak
60s cooldown
Warrior Utility (frenzy): Grants quickness (6s) and5 might to yourself. Stunbreak
60s cooldown.
(sorry if I missed any)

tl;dr Guardian new elite gives up to 5 people a slightly weaker version (no stun break, 1 less sec quickness but longer fury) of thief haste, at half the cooldown of the self buff.

Opinions on the Entire GW2 Patch Update?

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

The feature update is bringing features that for a large part should have arrived in the beta, but better late then never? The worse part is its mostly trade-offs.

Dye system is good, but adding it this late so all the people who wanted the most expensive dyes on multiple characters, some dyes being temporary gem store gambling even, have progression lost is bad.

Account wardrobe is good, costume, tonic, etc mess is bad. I foresee many refunds for these items in the future as will as steadily increased mistrust in the gem store =P

Megaserver feels as if they took the suggestions from the forums, made it happen without actually considering the effect it will have beyond filling shards. And why in cities, where at least some server identity, important for wvw and some forms of organized play (we still have no alliances to affiliate guilds together), could have been preserved?

Trait system gives the earning of traits, which would have been amazing for release, but now feels empty and desperate. If they released a new race with it, however, it would have more meaning. And the number changes are just filler, to bloat the update, which is pretty empty actually.

Balancing – very little happening here (I don’t believe they have anything big hidden at this point, but we can always hope), even though we had to wait for this update? Why, because we have to wait to see how the meta settle with the new GM traits and runes?

GM traits – cool at first, when you start playing around with them, it gets a lot less cool. Many are awkward, some are good. I like that they are adding more, but I hope they fix the trait lines.

Runes, sigils and the like – Good update, I personally don’t like that they are making the full set weigh even more than it did before, as it reduces choices and the viability of mixing and matching, but this is an overall good change in my opinion.

Crit damage changes – more transparency is good, nerfing things without fully realizing the effect on other aspects is bad. Their ability to do math isn’t great, nor is their understanding of the value of different stats. (looking at celestial here in particular)

Removing money sinks is probably not a great idea, not that I don’t appreciate it. I’m talking about all of them, account bound instead of soulbound, free traits (they mentioned it twice btw, see what I mean with filler), free armor repairs. I want it all, but I know I shouldn’t =P

Social update is too vague, but it sounds like they’re pretending they have more than what they actually have. We’ll see

PvP unification would be good, but it smells of resetting progression for no particular reason. Before you get mad at me for this one, let me pose two scenarios. If you achieved a title with 1000 hours of gameplay, then suddenly everyone can achieve the same in 500hours, this is a reduced value, and lost progress in the sense that your progress is worth less. If you earned, found or made a awesome gear skin that is cool and hard to get in pvp, but normally easier to get in pve, it loses its rarity and thus value, especially in a game that claimed to be horizontal based.
I do like the new gear system it proposes, however the skin change is just a money grab, unless there is a steady reward rate of transmutation charges in pvp. As before, we’ll just have to see.

Evon Gnashblade needs an LA honor

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

EVON FOR SURPREME DICTATOR OF LION’S ARCH!!!!

Waves Evon campaign flag

If we had voted Evon, we would have the funds to power Super Adventure Box! Every Black’s Lion chest would have dropped a scrap! Lion’s Arch would have survived!

But its not too late! We can still rally up our supporters and ask for a FAIR election this time, and Evon wil surely win! Then we can form a secret Gnash-police, ash legion style to usurp the corrupt and evil Council!

Can anyone make melee range combat work?

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

I don’t use range unless the situation really calls for it. A couple things.

Melee does more damage and hits more targets at once in general. Offense is the best defense, if it dies fast then you need less dodges.
For mesmer in particular you have 2 dodges, sword mainhand has an evade on 2 short cooldown, double block on shield, single block or interupt on offhand sword, double interupthe on shield, interrupts on f3, invulnerable on f4. As long as you time properly, you should be able to stay in melee without a problem in most situations.
Exotic gear is fine, in pve move towards full damage where you can. The shorter the fight, the less chance you have of making a fatal mistake. And learn from your mistakes, if one move seems like it destroys you, pay attention to how the boss moves and save 1 dodge for that moment, soon you will dodge it without thinking.

Hope it helps a bit

(edited by Snow.2048)

Endorsement of bad drinking habits...10.000!

in Guild Wars 2: Heart of Thorns

Posted by: Snow.2048

Snow.2048

Lanfear, you know people don’t teach kids anymore. They dump um at the nearest daycare so mommy &daddy (or mommy&mommy, or daddy&daddy, or Idon’tidentifywithagender&genderstereotypesaresoooopasse) can continue their own lives. Also TV.

Besides, the real problem is obviously the extreme racial bias against skritt. It teaches kids that immediately resorting to violence and physically abusing people different than you is ok if its in the holiday spirit. (Note: While rewarding you for doing exactly what the skritt are trying to do)

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Why buy a second account when the NPE is even in place?

Edit: Got merged, this one was from a different thread

(edited by Snow.2048)

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Snow.2048

Snow.2048

The question is are they more numerous, or are hardcore players. That’s really the only question.

Wow what an absolute. By this logic, any minorities groups should just gtfo.

There are more groups involved, and here’s a little spoiler, rarely does any individual belong to only one group. Stop making it so personal, them versus us when it could be “Everyone gets a little something, the majority just get a bit more!”

And in general, the dungeon title is probably a poor example, because even just plain old pugging and they’ll get carried to it eventually without having to get better.

(edited by Snow.2048)

BirthDay Blaster - why soulbound ?

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

I thought it made sense, it makes it an actually character reward rather than an account award, for a character achievement. A step up from the year one imo.

Unacceptable...

in Bugs: Game, Forum, Website

Posted by: Snow.2048

Snow.2048

Have you guys even seen the list of bugs? If it was just a bug or two, then sure. But at this point:

Bug reports bugged
Guild chat bugged
Guild workshop bugged
HoM portal Bugged
HoM achievements bugged
Multiple textures bugged
Item stacking bugged
Pvp reward tracks bugged
Vendors bugged (karma, dungeon, etc)
Audio bugs
EU WvW unplayable due to lag
… (Head over to the bug forums for more, there are many)

Some people can’t play, while others are getting massive exploits (accidentally or not)
It is unreasonable to expect them to catch every bug but come on. If they added a testing platform then many of these things wouldn’t have hit live.

What is with the mediocrity loving. Not being the worst is a poor standard.

(edited by Snow.2048)

*spoilers*What do you want to see in Maguuma?

in Living World

Posted by: Snow.2048

Snow.2048

No more vertical progression!!! I am trying to ignore ascended as much as possible as it is!
That said, I wouldn’t mind a small map/area (instances?) with level 85+ beasties for tougher (small) group challenges

More skills yes please though =) I hope they might change their mind about the temporary aspects of ls dungeons and introduce dungeons in the new area that will stay after the story is gone, telling their own story.

I hope there would also be some mid level areas personally, if only to give more options to leveling characters.

Just Coming Back (:

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

If you some cheese Lanfear, I believe my character selection panel is a nice spread to choose from

Why Do We Hate Rangers?

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

I play ranger, and I avoid going into dungeons ‘cause I get blamed for everything XD. For reference, I play sw.x/gs or axe.x (I’m sure people will want to wring my neck for even thinking about bringing an Axe mainhand, but I prefer it to bows as a ranged weapon).
I love sword, which makes my life easier than most

For example, my buddy who plays warrior thinks its funny to bring kick or another knock back, and use it on the bosses when pugging and stacked to see how fast I get kicked. Its programmed into players mind that a knockback is obviously a bowbear using pbs and if I’m the only ranger in the group, I’m obviously the cause =P

And there was that time that one guy kept pulling the boss and breaking the stack and saying it was cause my pet messed up the boss agro..while it was on passive and acting as a buff bot, and before long the whole group were yelling at me for it XD (I bring buffbot kitty on passive with manual f1ing to dungeons along with frost spirit, healing spring and spotter)

So I stick with pvp as Ranger, so the more people I’m making scream in rage, the better I’m doing.

But I agree with several people here, Rangers traits are a mess and their team abilities are niche, and high aoe conflicts screw them over every time. And the “end game” content is mostly team content, with many aoes…

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Snow.2048

Snow.2048

Vayne. Minimum game requirements include internet connection speeds. Your problem is with there not being an Oceanic server, a stupidly common issue in online gaming. You got screwed not by hard content, but by common business practices. You are attacking this because you get screwed by NCsoft/Anet. You are attacking the wrong thing.

Also you keep saying hard content, but its been made clear that it is challenging GROUP content. If you have a lag spike in TA, you still can get carried through by people who have no issues. This will not change with the new content, you may have trouble, you may not have fun, but you will still earn the rewards eventually if they are that important to you. Everyone who can’t will get carried eventually if they try long enough.

And even if you don’t want to, you are missing out on skins. That’s it. Pure pvpers don’t have luminous gear, pure pvers don’t have glorious gear, poor unlucky players don’t have the ghostly wolf mini, rich players who started later don’t have all the season 1 rewards despite having the gold to get nearly everything else. When I want something ingame that is out of my area of expertise I work at it, even if it is impossible for me (I can’t do the clocktower jumping) and if I fail or just stop because its not fun (silverwastes for example of something I just stopped because my god it is boring to me) then I can man up and accept that I won’t get it unless I go for it, and have enough self confidence to accept not having every shiny in a video game without feeling bad about it.

In the end if all this fails, if you can’t stand the game, speak with your wallet and get a new one that better caters to your needs. Some of the new mmos coming out will have oceanic servers. We’ve all lost favourite games due to design choices we just don’t agree with, it sucks but it happens.

(edited by Snow.2048)

Do I have to Delete my account?

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Just because the xp bar is full doesn’t mean you have to stop? My bars are full half the time and I actually have points to spend…

Back in my day, when you hit 80 it was pretty much stopped as well, you got skill points for ‘leveling’. Instead of grinding masteries you could maybe just do something and have fun and treat the game like it was a game. Or quit, whatever goats your float.

Collaborative Development: Ranger Profession

in CDI

Posted by: Snow.2048

Snow.2048

The Ranger is a resilient profession that excels at skirmishing by drawing from nature to support themselves as well as their allies. Alongside their pet, they have some of the best single target and sustained damage that will whittle their opponents down.

This is what I wanted in the Ranger minus the pet. Why do we need to have a required standard pet class? Because that’s what most games do? Oh well… I’m sure this topic has been chewed up enough

I hate playing my ranger simply because I love my sword and gs, but damage is shared with my pet that doesn’t scale. So being a full melee ranger can be very frustrating at times…and if I want to go condition I have to use projectiles which currently suck. Lower base damage than melee on average and they can be reflected back at you for their full damage (reflections suddenly become damage immunity in this situation not counting traps, which I have to trait in a direct damage line to use to their full extent).

Let me run dagger dagger ranger with MH dagger being a melee condition weapon or something if you arn’t going to fix the broken pet
And let’s be honest, if the pet ai is considered a joke and it is the same ai as your npcs, maybe an ai revamp isn’t exactly a bad idea for the game health as a whole.

I understand that the game long out of beta, so you want to avoid big changes but the polish just isn’t there. My favorite character (it received my favorite character name even =/) is the only character that makes me want to rage quit while playing [especially if I make the mistake of looking at the traits!].

And why would I even bother playing it now I have a warrior, mes and engi 80 is beyond me. My swsw/lb warrior is the better skirmisher, my engi can trait for aoe 1500 range (with chills, poison fields, max vulni stacks) if I want to play long distance fighting, hell I could even grab a gs on my mesmer and I get a piercing 1200 aa without traiting, that isn’t a projectile so can’t be reflected and a damage phantom that can be summoned ON walls. argggghhhh

Meh, I should leave this thread, I’m starting to get toxic.. Scarlet could have just come to the forums XD no need to hire the toxic alliance. I’ll be back when I think of a suggestion that might not have been said before [in the ranger forum], so I probably won’t be back.

Best of luck to everyone, oh and the person who makes the pet optional like it was in good old gw1 will be my hero!

Winter’s Presence and the Community

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

You are right, there are people who are simply unable to get certain items from the game. But to make it easier for those people is to cheapen it for others who are proud of what they’ve done.

Not easier, equal. We should all have an equal chance to get things in this game.

When you make content that is especially difficult or impossible for players with disabilities to do part of a requirement for an event, item or story, then you are actively excluding players. You are making them less than the other players.

Before I go any further, I agree we should be open, considerate and constructive posters.


It was nice to read your idealistic writing, but you can’t make anything skill based and give everyone an equal chance by the definitions your posts strongly suggest, so I have to disagree with even though the spirit of your post comes from a good place.

First off, you try to say make easier and make equal are different in this situation. They are not. Adding a colorblind option (say shading) to the start menu/game is making it equal, changing core gameplay mechanisms (jumping + timed gameplay) to accommodate disabilities is flatting out the challenge to lower the entry level. Don’t stop here, read further because I will expand on this (spoiler because Wall of Text).


Your entire argument is the core validation for catering to the lowest denominator, which doesn’t work in the current scenario. I wish we could all be happy and the lowest denominator was high enough to challenge everyone enough for it to be fun, but it isn’t. We arn’t equal so you can’t provide a one size fits all solution. We’re not even close enough to make setting a threshold value include most people.
If ones hands don’t work well any more, and one chooses a hobby that involves precision work with one’s hands from time to time and then one goes on to choose the aspect (this this case game) in which precision work is actually more often needed for certain rewards. Instead of accepting limitations, as they have been a factor in the hobby for years (so either played that time or probably should have done research), one thinks that, since its just a hobby, “why can’t the whole hobby be brought down a notch” to make it so I have just as good a chance as the person who choose this hobby because he was good with handwork and he takes joy from excelling in it.

You are putting the choice between the disabled person being able to enter on equal ground to get an optional shiny, and the fun of good jumper being rewarded for his ability. If you cannot see how this is potentially harmful, we have nothing more to discuss. If you understand the issue, but still lean towards the disabled person playing a hand precision game as the default best choice, you are ignoring the fact that he isn’t the target audience for this content, his abilities if you quantify it would be at the low end of the bell curve that is beyond the chosen cut-off. Lowering the cut-off to include him it makes a lower skill level accessible, eg making the content easier (and we made it, phew).

Yes theoretically the encounter design could have been made to accommodate both, but it would no longer be the same challenge (and cost more effort to make = be more expensive). You are just shifting the skill being tested (easiest way I can think of is my beloved OR option, which I would vouch for BUT it comes with the new challenge of balancing the options because if one is significantly easier than the other it become a non-choice and equivalent to just nerfing it to something easier, thus changing the mechanic to the easier option). At some point they have to draw the line and say “You have to be able to do this if you want x, so people who earn x feel accomplished”

The balancing kind of concept seems beyond the scopes of this game design/funding, and has proven to be for years, returning to the “you choose this hobby” idea.

Another separate issue that plays a role is the game development/publishing itself. The game lacked “endgame” and the forums were filled with “nothing to do” by leavers. GW1 was better is also a popular saying among a group of vets. Anet is under NCsoft, NCsoft axes games if they don’t make enough money. Ergo attempting to cater to a larger audience in order to improve numbers. GW1 style long term grind that can be bypassed with a large sink and wealth redistribution. Completely ignoring what you and I think about this “solution”, there is probably reasoning behind the design decisions (need some higher cut-offs, whether they be grinding or skill). This reasoning is both unknown and confounding.


Stupid real life comparison example because they’re mandatory or something:
I have difficulty breathing in high moisture, so I don’t pick up the hobby Soccer player in a coastal region, despite being a soccer player before in a desert region. If I did, then would it be fair if I ask the ref to make walking the only method of moving. Taking it a step further, if I was wheelchair bound, do I join the regular club and ask for the entire game to be brought down to my level to make it so I have an “equal” chance (walking/slow so I can keep up, no headers, no jumping, surfaces must be accessible, no slide tackles, etc etc)? Its not like I’m asking for special privileges, let’s just make it so everyone can do it starting by catering to my group. I mean, its a game, we should all have an equal chance, right?
Its just being fair right, everyone walks at my speed so we can all compete. Equality!
[The farfetched example completely falls apart because there are similar games that do cater to my theoretical handicap group, but if you keep it within the limits I used I think its fair.]


Sorry for the wall of text.

TL;DR Although we should be nice and constructive like OP says, OP’s views are idealistic and are inapplicable to the current issue. Its not easy to build equal encounters, let alone equal encounters requiring or rewarding skill. And there will always be someone who is excluded, so a line must be drawn somewhere.

[Suggestion] Return Guild Influence

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

No Riku, they scrapped it. Here is a breakdown of all new guild currencies + how to get

You have:
Favor → reward from guild missions
Aetherium → overtime (mine)
Resonance → Rare bonus drops from guild missions (this is what was supposed to replace influence)

Thus guild missions is the only way to actively help your guild, and its hardcapped…

Ergo, I say return influence to do something or make resonance the new influence (like it was supposed to be) for what OP said, please.

(edited by Snow.2048)

[all] Balance Base Stats between Professions

in Profession Balance

Posted by: Snow.2048

Snow.2048

Thank you all for posting!

@Bombs, I personally lean more towards War/necro health to lengthen fights, but this a very personal thing I think. Thanks =)

@Chaos, I hoped more people would poke holes in my thoughts, it can’t grow without that. I’m not sure if the lack of response is due to me being unclear/post being too long. I might just sound too ignorant to be worthy a post to some people. Hopefully, the former is not the case =)

@Tsubasa, Thanks for the vote of confidence XD I was getting worried that I just completely missed the margin. I do hope that if the lack of posts is due to your idea, that people will realize that an agree comment helps as well in building the idea, especially if they note what parts in particular they support!

@Thighum, I haven’t even thought about the pve consquences yet, but I bet you’re right! Thanks for your insight. Indeed, a simplification of something as critical as how fast you get killed under baseline circumstances could help in far more balancing then my “Let’s just look at passives” approach.

@Cygnus, Thank you for expressing your concerns. The point I was trying to make is exactly the black and whiteness you pointed out. Currently, everything needs to be balanced with everything. If we were to take this part, base stats, and equalize them to a black and white situation that is numerically balanced, it is one less parameter that needs to be accounted for in the complex process of balancing.

The problem is, melee is not a class, its a weapon set. And ranged weapons already come with lower weapon damage if I’m not mistaken, which is where the balance you seek should be. Melee simply does more damage. If the problem really was that say warriors (or in my case melee only ranger as I always bring ranged on warrior) couldn’t connect because of kiting, why are they a top tier class ? The hp and toughness difference arn’t what save them, their active/traited abilities are. If they had ranger base stats but kept everything else, they’d still be a solid character class.

I didn’t stress this in my post but actives should balance actives. I guess my use of “passives” really confounded the post because when I say passives, I’m talking about base stats. This is completely my fault and I probably will fix it soon™. But I do want to be clear that I agree with you that this doesn’t magically solve everything, it is a step to creating a truly balanced environment. All the things you mentioned (I can name even more!) need to be balanced, but why balance around an unequal base when that costs more time and effort, and has a higher fail rate?

(edited by Snow.2048)

Alright, ANet. We need to talk.

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

I maintain my selfish desire to preserve my vision and object to more male skin

I’m guessing your male in real life? Do you also go blind from looking at your own body in the mirror? lol. I never get the whole guys being repulsed by other guys bodies thing. That aside +1 to more form fitting and skimpy armor.

I dont look at myself that way :o, does anyone look at themselves like that lol

I for one can confirm that I am sexy naked as a male. These abs don’t lie.

Why does underwater combat have to suck?

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Did you have underwater gear, or you still using a level 1 item?
Also what class are you talking about?
While underwater combat seems to last a bit longer for me, I can almost never die in it..

I just don’t like not having all my skills

Traits Part 2

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Well if its a protest we can always do one of those cute signature things. Like the crossing out your server name and replacing it with megaserver, or the no conquest to stronghold thingy.

Not buying into HoT, till trait system is rethought!

Like so =P

A plea from all Necromancers.

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Note: I don’t care either way about spider mounts.
TLDR: I think its probably just marketing scheme by withholding a desired object to boost reputation in the short term by showing sympathy to a minority group, and in the long term to be able to later release said object to greater success/sales due to people having wanted it and worked themselves up over it for so long. I fully expect to see it release in the future after the good guy anet benefit from withholding it now wears off.

So you honestly think that the 1 in 10 people who are scared of spiders should result to paying a professional to “cure” themselves just so you can have a spider mount?

That’s pretty kitten entitled. And fyi, no one asked the devs to remove spider mounts, teh devs decided internally to never even release it in the first place. Its 2 different things

So you really think that no one should be able to enjoy a spider mount because a small portion of the general population have unresolved personal issues they can’t be bothered to solve?

That’s pretty kitten entitled. And fyi, there are spiders in almost if not all core Tyria maps, which makes the entire argument silly.

[I use mimicry as a form of flattering here. <3]

Thanks for the “insight”, but I’d rather trust a large and successful business like Blizzard Entertainment and their psychoanalytical and market research instead of… well, you. It’s easy to see (for most people anyways) what they learned on the matter by taking a few moments by taking a look at their decision-making about spider mounts and arachnophobia. It seems like ArenaNet also likewise learned a hard lesson in it.

There are various stores (including toy stores) that stock extremely realistic (far more so than one in this video game) plastic/rubber spiders/lizard/snake/rodent/scary-thing, prominently displaying said goods on their shelves and in their advertising. Some of these stores are part of far more successful businesses (we’re talking magnitudes of order here even) with even larger marketing research than Blizzard. However, both your argument and my counterargument are dependent on the same fallacy of assuming the real result of the research by interpreting the actions taken by the researchers.

For example, you seem to be assuming that Blizzards research said spiders is bad, so they didn’t do it to protect sales. I would like to put forward that it is also possible that the research said spiders won’t actually do squat, but pretending to be sympathetic to a minority group would increase reputation that will results that will outweigh the benefits of including the spiders. Furthermore, withholding something to increase the desire and demand for it before releasing it could also be a factor, thus getting twofold benefit with this strategy.
Indeed, based on the fact Guild Wars 2 is already riddled with spiders, I find my suggested research outcome being more plausible/applicable for the GW2 situation, which everyone may disagree with of course, because it is still just guesswork.


As a side note, to no one in particular, preventing exposure to someone’s irrational fear is not helping them, you are at best maintaining the bad situation. You might actually even be making it worse. For those of you fighting irrational fear, you should really try to beat it. I know personal story/expereinces but in the case of spiders, I got my girlfriend to hold a big hairy spider in a safe environment through gentle encouragement and she is no longer afraid of them. Still doesn’t like them, but I find that healthy survival instinct myself.
Another little example, when I was a kid I was terrified of the dark. When I started getting older (but still a kid) I would stay up and stare into the dark to overcome that fear, because I found it embarrassing. I was able to figure it out as a kid how to beat my own fears, its not complex science (psychology rarely is). If a nerdy little child can do it, so can you. And you’ll probably feel really good about yourself afterwards.

Concept of Dueling/Party vs Party

in Guild Wars 2: Heart of Thorns

Posted by: Snow.2048

Snow.2048

You refuse to take no for an answer, which is exactly why we want nothing to do with open world dueling.

I heard this argument twice now and I just had to post about it!

You go to a thread about dueling giving arguments for in the OP, give your arguments why it is a bad idea/see someone has already given the arguments and then the defendants of the original idea come with counter arguments to those points.

Instead of coming up with more counters to actually help the discussion, you post that the duelist who are continuing the discussion are the trolls that will hound you ingame not taking no for an answer.

What is happening now isn’t comparable, if you wanted compare it to a dueling situation, what you are doing is accepting the duel request, making a retort and running away before the fight actually starts just to troll the player. But to be fair, this topic has been chewed out, so I don’t really think there is much more to add.

On topic: Pve/wvw duels would be interesting imo, if imbalanced and potentially trolly. A duel arena might be a nice work around, but I kinda just want to fight in beautiful scenery with a group of friends only. I’m pretty neutral if it is added or not at this point, but I would use it if it did come out.

Small Guild left out

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Didn’t cost money, costed influence which you got from playing your way with guildies instead of having to farm kitten…

Merchant changes

in Guild Wars 2 Discussion

Posted by: Snow.2048

Snow.2048

Does it affect karma vendors as well? If so, then so much for getting all the karma skins with one character completion…

Wasn’t the warning pop up that your character can’t use this item enough?