Showing Posts For SonicTHI.3217:

What Happened to Hardened Leather?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

No idea why this hasnt been addressed already.

It has been a matter of discussion on reddit and here several times and IIRC even Smith said it is an issue.

At this point it feels like a sick experiment or a crazy bet some people made at the office.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

[Suggestion] The Ability to Unlearn Crafting

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Or just make it account bound and be done with it.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

To Buy or not to Buy ?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

I wasnt convinced about the features being worth 40€ before release and after hearing other peoples feedback it only made it seem worse.

Still i thought: hey i guess i ll buy it eventually and ANET has reduced the amount of hero points needed for elites so i might as well get it now and play a bit before Fallout 4 comes out but then i found these numbers:
http://wiki.guildwars2.com/wiki/Heart_of_Maguuma_mastery_tracks
http://wiki.guildwars2.com/wiki/Central_Tyria_mastery_tracks

How can anyone claim this is not a grindfest? ~10M xp per track, 80M total – 314 levels at lvl 80, 20 characters to 80 or about 8000 events. And if i understood it correctly attainable only by doing new content. Not to mention the gated storyline.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SonicTHI.3217

SonicTHI.3217

I don’t understand why people are raging so hard. I mean yes $50 is quite a lot but it almost seems like nobody here has ever bought another game before. Let’s have a look shall we:

Evolve: $60 Pre-purchase
GTA V: $60 Pre-purchase
ArcheAge: $50 Founderspack
Sims 4: $60 Pre-purchase
WoW Mists of Pandaria: $40 Pre-purchase
Wildstar: $56 Pre-purchase

And so forth…. and if you think you get way more content for that you’re terribly misinformed. From the glimpse we seen of HoT we’re almost, virtually getting a new game and knowing Anet they will probably add tons of more, FREE content thereafter.

People keep complaining all the time how they would pay a subscription if it meant more content, then they give you a big chunk of content at a reasonable price in comparison to the rest of the market and people complain???

You would’ve easily paid about $300 by now if you had to subscribe and WoW even still makes you buy the expansion ON TOP of that. I think it’s appalling that people had this game with TONS of free content for TWO years and they STILL want everything just handed to them??? Do you WANT Arenanet to go bankrupt? Come on people… get real…

I know paying so much money sucks but this is the reality of the gaming market. GW2 is a triple A title and is the most popular after WoW. This is an amount completely to be expected in line with most other games of this quality or even lesser quality (Like ArcheAGe). If you want to buy it for cheaper wait for a sale….

As for the paying for the base game, you’re not paying for the base game you’re paying for the expansion as they have explained. New people just get the old game for FREE which is more than people can say for the WoW base game, I clearly remember that some expansions you got free but still had to pay for the rest.

Now can we all go back to talking about how awesome the Guild Halls and Arena thing looks!

Oh wow…

Evolve: one trick pony overpriced hype game
GTA V: a rare HQ game actually worth its money if you like that genre
ArcheAge: free – a whole game, imagine that!
Sims 4: 500$ rehashed game spread over 12 addons
WoW Mists of Pandaria: oh wait look here a 40$ expansion pack… so how much do expansions go for nowadays compared to full priced games?
Wildstar: overpriced cartoony game i dont care about

There are games worth the money and there are games not worth a cent. There are people with money to spare and there are those who need to make informed decisions on what to buy.

Were 2 full GW1 accs worth my money? Yes, i clocked over 10k hours between them.
Was GW2 worth its money? Yes, 3k hours.
Does HoT look like it values up to the above? Not with that price tag and that lackluster feature set it doesnt. Not by a long shot.
In fact you dont even get to have one of the features if you filled your character slots!
In fact it costs more than the original game did for me!
In fact i as an existing customer am not getting anything for free.

This is nothing but a cash grab aimed at very loyal customers no less.

ANET is not a charity. It is a corporation. It needs to have more and more money – not to survive but to keep the investors happy. If it doesnt care anymore how and in what way that is done and wants to screw with its loyal customers it can go bankrupt right away and save us all the time.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SonicTHI.3217

SonicTHI.3217

Please post links to the amount of amount of content in HoT there is no official word on size of maps or amount of content. At this point is all speculation and hype started by people that think just because they say it it’s true you people need to get a grip and relax till we see the full expansion did you all watch the live stream from E3 the guild hall stuff alone would make me pay $50 that was amazing I think you are all over reacting just step back and wait Anet needed a big E3 show opener they announced the pre sale of HoT, there is more to come and Anet needs a show stopper for E3 the release date would be the grand finally for E3.

Are there 8 professions, ~30 maps and 3 game modes in HoT?
Because i paid 44€ for GW2 and that was worth every penny.

45€ for half to 8x less content? That is a complete ripoff for existing customers, especially those that bought the game since HoT was announced.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

RNG is necessary folks.

in Living World

Posted by: SonicTHI.3217

SonicTHI.3217

And i m getting tired of people justifying bad, inconsistent game design.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

(SPOILER)Reason why she stole the egg

in Living World

Posted by: SonicTHI.3217

SonicTHI.3217

Its far more simple than that…

She stole the egg because she is a thief.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Anet is out of touch

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

ANET has been out of touch with their community since the release, in some cases (PVP) even earlier than that.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

GW1 players how do you feel?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

I just have to say something.

I never played Guild Wars 1, but a friend told me about Guild Wars 2 and I started playing in the beta. Within the first 20 minutes I knew this game was going to be special. And it is.

Having fallen in love with the world and the stories and the combat and the game modes, I’d considered picking up Guild Wars 1 to delve a bit deeper into the backstory, but if anything has convinced me to not play GW1, it’s the GW1 players that post on this forum. All this stuff about soul-crushingly hard content, 800 skills and builds and heroes and henchmen has been an absolute turn off to me. Not to mention the attitude and demeanor of this small minority of GW1 players with their continual bashing of this game and their sour, bitter and hateful treatment of anyone or anything to do with GW2 which is hands down the best MMO I’ve ever had the pleasure of playing.

I honestly wonder if you folks have ever played an MMO before because if you’ve seen the garbage that’s out there you would know that this gorgeous, fascinating and immensely interesting world the devs have created for us is one of a kind jewel in an ocean of mediocrity and to be treasured.

Seriously, if you like GW1 better, why don’t you play GW1 instead of posting here?

Why? Because the devs abandoned GW1 to make a better game for us – the GW1 players that made GW2 possible in the first place. That was ANETs promise and that s where they have failed the most. And then people like you go badmouth us without even playing GW1 which is better in most aspects than GW2.

Many of the core concepts of GW2 were massacred for the mass appeal of the common WoW player that equates all MMOs with WoW and grind with fun. Muh gear progression! Muh elitism! I m honestly surprised we dont have mounts by this point.
Other elements of the game simply arent up to par – like PvP, the story etc. and then there are things like game performance and bad game mechanics that keep popping up.

Does that mean GW2 is kitten? No. But its only the second best and while things have improved over the last few months it would take a miracle to top GW1.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Graphics: Option to reduce bloom effect

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

GW1 was just about the only game i ve played where bloom was used correctly – Avicara springs anyone?
GW2 not so much.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

GW2 Female Armour [Poll]

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Its not so much on how much of each their is.

I’m just sick and tired of seeing Female, Human thieves wearing the same outfit.
Its either.

Duelist (Now sneaktheif)
T3 Cultural
As little as possible (Krytan Top, Tiny shoes, tiny gloves, the short-skirt I can’t remember the outfit)
T3 Cultrual with Vigil Leggings.
Etc.

Its just like I’m actually genuinely surprised when I see a female, human theif where something different…..

I don’t personally think the “problem” (if people find it a problem) is the number of skimpy vs non-skimpy armour sets. Is the number of people that choose them.

Do that number of guys really get turned on by looking at a semi-naked chick in a video game? =S

Actually that specific problem is that most leather armors are trenchcoats with pants so there really isnt much choice in the skin-tight or other departments. Vabbi assassin armor, was it skimpy? No. Is it something GW2 lacks? Yes.

Skimpy really isnt the problem, variety and quality is.

In general the game lacks in heavy skimpy/barbarian-like, medium anything-but-trenchcoats and light mesmery, fashionable stuff like the NPCs are wearing but we cant.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Problems with the newly-added faces

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

My biggest gripe with adding new appearance options is that you can not access them at char. creation. Even if they want to be greedy and charge us for it, they could still include those faces as a preview or make them use transmutation charges.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Radeon R9-280x VS Nvidia 770

in Account & Technical Support

Posted by: SonicTHI.3217

SonicTHI.3217

A couple of years back i would have said go with nvidia but last few years their drivers have had just as many issues as AMD.
Neither will help you one bit as far as GW2 goes in any case.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Ascended Armour needs buff..

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

It needs a nerf, down to exotic stats. That way you wont need to grind for nothing and can actually go have… fun.
http://web.archive.org/web/20130201042944/http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Annoying NPC Comments???

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

I turned off most character sounds a while ago (Dialog Volume). I finally dont have to listen to the same kitten speech every time i visit the storage or merchants.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

if it takes subscription

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

People still cling on to the belief that throwing money at something will make it better…

No matter what revenue model and how much monetary gain it makes no difference when the people handling that money dont put it back into the product or worse: if the money put into the product is wasted on things that wont make it better.

Also for all those dinosaurs still holding on to “P2P is better” belief:
P2P as a long term revenue generator for new games in the west is DEAD.
P2P only exists in new titles in order to secure a quick cash grab at launch.
P2P doesnt make anything better.
P2P generates less revenue.
True P2P doesnt exist anymore. All P2P games have MTs in them as well.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

does gw2 utilize 4 cores?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

It’s using all 6 of my cores for the 50 or so threads it spawns at around 50%, so yes, it uses multiple cores.

Typical misconception here.

Your computer distributes the load evenly but only once core can run one thread at a time. So if you look at the task manager you are not really seeing what is happening. Only 3 cores are doing work at a single time – that is why your CPU is only 50% utilized and therefore horrible for GW2. A tricore CPU with better clock speeds would do a much better job and be cheaper.

The main GW2 thread takes a lot of CPU power – in zergs not even the fastest OCed CPUs can not keep up with it to draw more than 30 FPS at high settings.

Intel has better single core speeds and that is why AMD CPUs fare so much worse in this game. Anything beyond 4 cores is a complete waste for this game. What matters is clock speed preferably in excess of 4GHz.
Here is a good CPU ranking list for GW2:
http://www.cpubenchmark.net/singleThread.html

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Gw2 most grindy game ever..?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Most grindy game ever? Not by a long shot.
Far more grindy than GW1? Yes, by a huge factor.

People keep bringing up titles in GW1 yet completely forget the fundamental differences between those and a fixed stat boost ascended gear provides, not to mention locking you into a single gear build.

Ascended gear is not vanity, it is a grind. The whole point of it is to be a grind. Time gated and monetary grind and as such completely fails the core vision of the game set out here:

http://web.archive.org/web/20130201042944/http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Wish I could save preset graphics options..

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

I d rather have a dynamic option that takes into account my FPS, similar to subsampling.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Crafting from 450 to 500?

in Crafting

Posted by: SonicTHI.3217

SonicTHI.3217

Wish they d let us craft insignias and inscriptions at 475. At least then the whole thing wouldnt feel like a tax to get ascended gear.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Basic features

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Not only that but the stupid in-your-face overflow prompt is still here.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Anyone notice with the maps that pretty much everything is contested when outside of zone? so you have to go to some random place first then go to where you intended to go.

Pay double… Great gold sink

They told us about this drawback. They did not hide it. It’s right there in the kitten blog about the megaserver.

Hopefully they will determine a way to check map state for your preferred instance or wave the initial wp fee to a new map or reduce wp costs overall.

Being told about it doesnt make it any better or acceptable.

But neither did they lie about it, or hide it, in any way. They made sure to blatantly point it out, so no one would be ‘surprised’ or ‘mislead’ by what was going to happen.

That does actually make it better. Does it make it perfect? No, we hope there is a solution to the issue. But at least they were transparent about the drawback.

After telling us about this, they ignored absolutely every single cry of protest we responded with.

Not only did people respond with protests and by bringing up potential issues but also very good suggestions.
But once again ANET fails at the basics of communication by not addressing any feedback or god forbid implementing the solutions.

Megaserver at its core is a good idea but again executed poorly and once again not addressing the REAL issues: playing with your friends/guild/group easily.

GW1 had the perfect system with districts and i think it is time to bring it back in GW2.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Who is Guild Wars 2 really for?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

I said it a while back:

Everyone and no-one.

You try to please everyone you will end up pleasing no-one.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

I see many people complaining about town clothes or the loss of their display of wealth with legendaries but even the other parts of this change seem detrimental:

Old system:
2 sets of armor, separate unlocks
PVE 1-79 – practically free transmutation if you do open world stuff
PVE 80 – 1 crystal per piece
PVP – free

New system:
1 set of armor, combined unlocks
PVE&PVP – 1 charge(1 crystal) per piece

Besides the unlock system and ease of use, the new system falls short of what most of us wanted – that definitely not being having to pay whenever you want to change pants.

A system with several appearance slots that you have to pay to reset or simply paying once to unlock an item would be better but as always with these things ANET made their choice once again completely ignoring the playerbase and that s how it is going to be.
Thanks Oba… Arenanet.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

(edited by SonicTHI.3217)

Thanks John..

in Black Lion Trading Co

Posted by: SonicTHI.3217

SonicTHI.3217

I ve died so little i almost never had to pay for repairs, even then it was most often due to forgetting to grab a can or by mislicking when wanting to sell stuff. The canisters i got from dailies or rewards were enough.
On the other hand most of my play time is playing alts, doing normal open world events and compared to other things in the game the gain from those is already dreadful.

I d prefer if you added longer cooldowns on champs and made them easier/faster to kill with only a few players. As it is right now most champs never even get touched while others are farmed 24/7.

Well, there s still a few features left on the list so one can hope for a fix of the open world situation but so far i dont like this.

PS: what do i do with 22 leftover repair canisters now?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

1 Year 5 months 11 days

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

http://wiki.guildwars.com/wiki/Guild_Wars_Factions
http://wiki.guildwars.com/wiki/Guild_Wars_Nightfall

Comparing those lists to GW2 shows how truly horrible GW2s list of added content really is. It doesnt even come close to one expansion, much less two that were launched in the same timeframe as GW2s “living” story.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

[VOTE] Is Guild Wars 2 heading a good way?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

No.

Core issues are not being addressed with the next feature-patch (though some good stuff is being added) and numerous bad design choices have been made. These are the following major issues with the game as of now that have not been addressed:

1. Conditions are useless in PvE and overpowered in PvP.
2. Toughness/Vitality stats matter little in PvE due to overused 1-shot mechanics.
3. Defiant renders control specs worthless.
4. Rampant class imbalance based on game mode.
5. Serious lack of build diversity due to low count of skills (and even less useful ones) and restrictively expensive gear re-specs.
6. DPS build supremacy in PvE due to inviability of other builds.

And these are the following design decisions:

1. Emphasis on temporary content is resulting in a MORE static world than if otherwise due to the fact the content is temporary and has little overall effect on the game.
2. Emphasis on large-scale (zerg-style) combat events and not enough actual group content has resulted in an extremely low overall skill level for this game.
3. Emphasis on high-population events results in people being unable to participate with their community due to the Overflow system.
4. Emphasis on high-population events coupled with guesting is causing major problems for smaller servers trying to enjoy this content.

Until all those get addressed GW2 is in a pretty sorry state, and are largely why I barely ever play anymore.

This.
Not that it matters as ANET doesnt listen to us and hasnt even acknowledged most of these problems.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Rate the LS as a whole

in Living World

Posted by: SonicTHI.3217

SonicTHI.3217

2/10

The bad:
-Completely uninteresting, lore breaking, boring and intelligence insulting villain and plot.
-Focus on zerg content, farming, grind and gear progression.
-Mobs with tons of HP and one shot mechanics.
-Buggy content, forced 2 week schedule.
-Mostly temporary content, almost no new areas, no real improvement of the existing world areas.
-Complete desolation of the open world besides the current LS area.
-Completely ignored personal story and the story of the world
-OVERFLOW, OVERFLOW, OVERFLOW, OVERFLOW, just the stupid in-your-face message that pops up every time is annoying enough to deal with not to mention the system itself. Districts and a global/regional server NOW!
-Cash shop only weapon and armor sets, too many backpacks and other uninteresting items as the actual content rewards.
-Bad new content introduction – Where do i go, what do i do? – check Dulfy!
-ANETs ignorance of the many points listed above and other issues that keep getting brought up. Also their lack of proper communication with the player base.

The good? There s a few but far less than the bad ones:
-Numerous small game improvements such as acc wallet, party search…
-The B-iconics are good and interesting
-Zephyr sanctum
-SAB
-Various artistic design of mobs/locales etc.

Comparing this 1,5 years of “living story/world” to 2 full campaigns of GW1 released in the same time frame i dont even know where to begin. The difference in content quality and volume makes GW2 seem like some third rate Korean F2P MMO compared to GW1.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: SonicTHI.3217

SonicTHI.3217

Majority of the playerbase? Man you are really far out there. This game has sold over four million copies now. That technical issue sub forum is barely over 450 pages, after two years. The first three pages are connection issues that can be traced back to firewall or network issues. After that you start getting into hardware configuration problems.

Name one triple A pc game that has ever come out that did not have issues with some configurations or drivers? That’s the curse of PC gaming and hardware fragmentation and is not at all unique to Anet or GW2.

For a little perspective, WoW’s technical support forum is over 2,700 posts. Old Republic, over 1000 and didnt predate GW2 by very much. Tera, 2,483. And much like GW, the first few pages are connection related and very very often come down to user error or setting. Here is a resource you can use to improve your experience: http://www.logicalincrements.com/

I don’t have to present anyone as incompetent when they do such a superb job themselves. Especially someone that has such a huge miscomprehension of the term “majority”.

With that, i’m done. Good chatting with you.

And once again you venture out on a complete hyperbole, not knowing what the fundamental issues are and that some indeed affect most players when it comes to zerg battles.
Instead of listing completely irrelevant posts counts of forums go read the posts in the GW2 tech forum that refer to performance. Better yet go educate yourself on modern PC and CPU architecture, multithreading, game design, etc. before posting any more “i know it all” posts.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: SonicTHI.3217

SonicTHI.3217

Yeah, nope. See, if people could sit and spam attacks mindlessly (one would say in a zerg like fashion), then you wouldn’t have folks here QQing about having to play outside their comfort zone. Like Marionette did, once again, to Zerk players and like Wurm does in a similar fashion during phase 2, and like Husks do during phase 1.

And you are talking about code again, for a lot of people the game runs fine. And for those that don’t like the effects there is a graphics option to tone them down. If you cant make out whats going on on the screen, and your having performance issues…that’s a personal problem you should work out instead of putting the onus on strangers.

But you go ahead, keep up that whole “Anet not listening to anyone” and “they need to fix their code!” angle. Maybe it will get you somewhere one day. The vast majority of players, we are going to be enjoying the game or doing something else we enjoy if we are not enjoying the game. Because thats more fun than carrying an agenda and expecting a game dev to come fix your computer or internet.

Playing out of your comfort zone is one thing. Being forced into a playstyle/build is another. Mind you, you can sit back and spam attacks in this fight, especially if you dont rely on conditions.

The game doesnt run fine for most people, go check the tech forums. The reduced effects option doesnt do anything to the oversized sprites and fails in zerg battles.

You obviously have no clue what you are talking about and are trying to present this as my issue when it is clearly an issue for many if not the majority of the playerbase.
If you are having so much fun with the content then why are you posting here and wasting time? What is your agenda? Trying to prove someone wrong on the internet when you have no good arguments so you have to resort to presenting them as incompetent? Maybe it will get you somewhere one day.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: SonicTHI.3217

SonicTHI.3217

I didn’t know that when someone doesn’t agree with you they are ignorant. Interesting. I also didn’t know that the fights are “horrible” and “boring” because you said so. Enlightening.

I actually see most people liking the new content. For these forums that says something. I find the fights fun and worth the effort. In no way do I see them as horrible.

I don’t have any problem with lag and it takes some coordination to do some of these events so, it is not a zergfest in my eyes.

I think this event is exactly what a lot of players were looking for.

Someone that doesnt acknowledge builds that rely on conditions and is telling people to learn to play is indeed ignorant.

As for this content i dont consider punching sponges for 12 minutes fun. There is ZERO strategy involved in these fights. All you need to do is dodge the pulls or the attacks and range DPS.

These fights are utterly boring and to say most people enjoy them just shows what GW2s living story has long since devolved into. A boring zergfest where you occasionally use dodge and spam your attacks. If you are a hardcore farmer i bet you are enjoying these easy farms. The rest of us, not so much.

Funny I am seeing mostly opposite comments from other people in this thread trying to explain that the fight isn’t a zergfest and how to handle the phases without zerging as to avoid repair cost.

Also, people in the game are having a blast if you are reading mapchat.

Far as I can tell, they are listening to fans. Maybe just not listening completely to you or the rest of the vocal minority that can never be pleased.

About that lag…smooth as silk on my end. The last few updates have been remarkably so. Maybe time to upgrade that PC brah.

Brah, how about ANET fixes their code or actually designs fights that dont involve 100 people spamming attacks on a single target or a ball of enemies with ridiculous visual effects so you cant even see what they are doing half the time?
Inconceivable for you brah?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: SonicTHI.3217

SonicTHI.3217

Major knee-jerk reaction to the fight.

There are stages. Melee handles DPS and condi players should be supporting them instead of stacking damage. Phase 2 the condi players stack as many unique conditions as long and as high as they can to make the boss weaker.

Try adapting to the fight instead of jump-the-gun raging because all builds cant face-roll win the encounter the exact same way.

I remember all of the QQ from zerker players that Wardens 3 in Marionette couldn’t just be face tanked and 4 required moving around and weapon swapping.

Put on your big kid pants folks, after a year and a half Anet is making you learn how to actually play the game.

Ignorance at its best.

These fights are horrible, boring and another zerglag fest.
ANET proves yet again that they do not listen to player feedback but keep putting out the same trash and presenting it as content.
Not to mention the bugs due to the forced release schedule dates.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Hear hear! A great post.

I ve been thinking and trying for the longest time to do a write up like this but gave up.
Because for all the flaws listed with the game one thing trumps them all:

ANET does not listen, ANET does not answer.

http://web.archive.org/web/20130201042944/http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success
Where is my Guild Wars 2, where is my fun?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Is GW2 Fun Yet?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Grind, zergs and boring content. If anything i d say the game has deteriorated to a typical mediocre WoW clone with a different gimmick zerg fest every 2 weeks.

Everything i loved about GW1 is gone, most things i loved about GW2 are gone and it keeps getting worse.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

anyone else disappointed?

in Battle for Lion’s Arch - Aftermath

Posted by: SonicTHI.3217

SonicTHI.3217

Not really disappointed with the content as i wasnt expecting anything more than another horribly designed zerg fest. Storywise this whole Scarlet thing has been one of the most horribly written stories i ve ever seen and the destruction of LA just crowns this comedy with a crappy pre rendered scene.

ANET has continuously ignored good advice given by players on what to and not to do with mechanics, gameplay and general game direction and i see no further point in wasting my time writing any kind of further feedback. While i really admire some individuals and their works of art at ANET the company itself feels completely dead to me.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Zodiac Armors Feeback

in Black Lion Trading Co

Posted by: SonicTHI.3217

SonicTHI.3217

Why yes it does!
It reveals the entire universe!

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Pre-rendered disappointment

in Battle for Lion’s Arch - Aftermath

Posted by: SonicTHI.3217

SonicTHI.3217

In all honesty, I understand the need to make this one pre-rendered…

There were explosions and such.

I’d imagine that the game engine isn’t really designed for explosive environments.

Maybe they should pre-render all the zerg fights as well then? There s so many explosions there and you dont really do much. They could make QTEs out of them!

Seriously: they pre rendered it because it switches locations very fast and the engine would have to load and unload a lot of models/textures etc.

However that is no excuse for sub console level compression and horrible execution of the introduction. The attack should have been gradual not an instant change with people not knowing what to do or where to go.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Please learn time zones...

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

In Win7 (possibly also 8.): Click on your time/date in windows, click “change date and time”, click on “additional clocks” tab and add a utc -8 clock. Click on your time/date again.
Now you can tell what time it is at ANET with a single click.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Purposeful severing of ties to GW1?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

As a general comment about the destruction of LA in GW2 I really don’t have any feelings about it. It feels like a manufactured crisis, and it doesn’t interest me.

The whole Scarlet story is one giant manufactured crisis.

As for severing ties with GW1… that s already been done on many levels.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Maybe the thread should be renamed to “What happened to the prelaunch interview promises” because I think that might be more important.

Such as, what happened to the mobile apps, the horizontal progression, the promises of combat being diverse and exciting, there not being a gear grind for the top tier gear, that balance would be the focus between classes (where it’s repeated on the main page about how no class should suffer in combat as their clear design focus in balancing the classes)….

need I say more.

(oh and I DO mean those that were being talked about during the BWE’s right up until launch day not those from years ago during the early stages of design. The ones I watched and read were made right up until launch day and were a major factor in the purchase for many of us)

People keep forgetting it wasnt just the manifesto. It was barely the tip of an iceberg. There were numerous interviews and articles but the most detailed info came straight from ANETs blog posts:
http://web.archive.org/web/20130201042944/http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Suggestion: make all pve maps like EOTM

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Keep in mind that doing that also means that it will be almost impossible to play with your friends. If you go to the EOTM and your friend comes online 20min. later he will not be able to join you as the instance of the map you are on is full… so if you have a guild mission/raid you’ll run into problems as everyone has to join the map at the exact same time.
So for those reasons I kind of hope they will not do that.

This has also been addressed with suggestions by letting players pick the instance they want to play in… you know just like districts in GW1.

Yet ANET is silent as mouse on this very important issue.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Something missing from the original

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Good, rewading PvP?
Lack of grind?
Easily available max stat gear?
Expansions with good stories, lore and content?

Yea there s plenty missing in GW2.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Q6600 @ 3,2GHz
No significant difference from what i ve seen so far.
Game is still horribly single thread bound.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Reason for ascended gear?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

This gap u speak of was not a gap in stats, it was a gap in cost.

They basicly added something for players to aim for between the exotic (2g) and the legendary (2500g).

It had nothing to do with stats, but A-net decided that while they where at it they would bring them up to par with the original legendary stats.

/thread

Not this sad excuse again. There was no gap in price.

Ascended gear was introduced for one reason alone: to give a subset of players something to grind for. Because WoW has conditioned people into stats=everything mentality ANET decided to abandon many of their core principles on game design in order to retain the “looking for better WoW” crowd.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

(edited by SonicTHI.3217)

Rework of daily reward for some WB chest.

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

The “Play the way you want to play and get rewarded for it.” kinda went out the window last year after fun took a back seat to economics, metrics and time gated grind.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

Open world raid content would work if designed properly – with scaling and spreading out the players.
They d also have to replace the stupid overflow system with a district system from GW1.
Proper testing would also be a good idea.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Early thoughts on Great Wurms

in The Origins of Madness

Posted by: SonicTHI.3217

SonicTHI.3217

No loot for the pre-event.
Bugged, untested, unpolished main event.
Zergs, lag, overflows.
“Trash” mobs with 100k HP.

Yup, ANET learned absolutely nothing from the past year.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Do You Enjoy Massive Zerg Content?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

ANET fails again.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Voice Trolling Arnold Schwarzenegger and Bane

in Community Creations

Posted by: SonicTHI.3217

SonicTHI.3217

Very entertaining.

Why are there not NPCs that talk like that in the game? Instead of say Harley Quinn .

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

GW1 Nostalgia -- Why not just PLAY GW1?

in Guild Wars 2 Discussion

Posted by: SonicTHI.3217

SonicTHI.3217

So… I’m still confused. GW1 is still there. You can play it any time.

ArenaNet took nothing away from you. They just gave you more by developing a GW2.

Well this is where you are dead wrong. They took everything away from the GW1 players. An MMO without continuous development is a dead MMO. They killed off GW1 for GW2.

But that was ok as they promised us a better Guild Wars. Not a better WoW as 99% of other MMOs did. And that s exactly why so many of us are disappointed, angry or just sad as a game that was supposed to be a revolution slowly and surely, over the course of the year became just as bland and boring as any other MMO.

The “living world” besides a few farm spots is dead. Most events are constantly in their fail state. The living story is horrible and the lore is in the trashcan. WvW is a lagzergfest of buff fields and blobs and dont even get me started on sPvP.
Sure some things are improving but as a whole from a standpoint of a GW1 player that believes in the core principles set in that game GW2 is a gigantic disappointment.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet